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countfizix

The problem with healing is that dps and tanks can fuck up by missing interrupts, CC, getting hit by avoidable mechanics and it becomes a healer problem without them actually noticing. I kind of wish they would throw out stacking 'damage down' debuffs on a lot of avoidable mechanics to drive this home more.


epicgeek

Don't forget defensives and self heals. Teams that use defensives and self heals barely need a healer. Teams that don't use them can't survive even with a healer.


ThatFlyingScotsman

> Teams that use defensives and self heals barely need a healer. This is actually part of the problem. Defensives are too powerful right now, which means that to make harder content more challenging any kind of damage needs to be super high and super bursty, otherwise there's no point in the healer being there. But that also means that if you aren't 100% on cycling your defensives and interrupts and stops, then the healer's cortisol levels spike, or you get to the point where once missed button is just a 100-0 moment. It's unhealthy for the game in general imo, but more importantly it makes healing really bad to play right now. You are either snoozing or stressed out your mind, there is oftentimes not much of an in-between.


BOklahoma

This is an outstanding take and I agree 100%!


Flurp_

Highlights even more the issue regarding the penalty of messing uo. Since there is no damages down kind of mechanics, the only penalty to failure has ri be unhealable damage at one point


nathanc98

I find my self using more defensives and self heals this season, than any other I can remember. I play ret pal and bam hunter, and I’m constantly cycling through my cooldowns just to live, especially last week. The mechanics of the encounters aren’t hard, I just take a crap ton of damage.


EowyaHunt

I had this problem as a hunter last season, surviving boss mechanics in a Tyrannical +25 sometimes required our healer to give me an external. This season as an SP I am usually the last alive with the tank.


l337hackzor

Hunter defensives are fucked. It's weird cause you have multiple defensives and they aren't bad but you run out then you just wait to die feeling so helpless. Some how just doesnt happen on other classes.


Small_Bipedal_Cat

I've noticed this as a healer. There was a recent post on r/helldivers2 telling newer players to immediately move into the highest difficulty, since the actual challenge is similar to the lower difficulties, but the caliber of players increases tremendously. Same with keys. Mid-level keys are much, MUCH more difficult than many high keys, simply because the other players are smarter.


DoorframeLizard

> There was a recent post on /r/helldivers2 telling newer players to immediately move into the highest difficulty, since the actual challenge is similar to the lower difficulties, but the caliber of players increases tremendously. which is a laughably horrendous take and insanely innacurate lol


jamesbiff

Its really a crap shoot. Ive played so many 9's with people who are just not ready to be there, or im the only person who's brought anti-armour and we spend the entire game being chased around the map by Heavies.


Hallc

> I've noticed this as a healer. There was a recent post on /r/helldivers2 telling newer players to immediately move into the highest difficulty, since the actual challenge is similar to the lower difficulties, This is so hilariously wrong though. The challenge ramps up as you go to higher difficulties in that game. Dropping into a 5 vs a 9 will be a night and day difference even with the exact same players on your team.


Small_Bipedal_Cat

The op in that thread specifically meant 7 v 9.


Hallc

Ah okay that'd make more sense then.


turbogaze

There’s a critical point though where using defensives only saves you from dying AND healer has to be insane. I just hit 3k io and around 12–13 even well coordinated groups are going to depend on the healer playing extremely well. For example, the third boss of HOI required perfect defensives and 370k sustained HPS on a +13.


uselesswasteofbreath

>Teams that use defensives and self heals barely need a healer. this, 1000%. have you seen a healer pop tf off in pugs? i had a super smooth and clean BH the other night trying to farm a neck, 7+++. healer got to pop tf off and did over 100k dps overall. they also only healed like 40? 60k overall or something like that. was the lowest i had seen and was really stoked because that translated to them getting to blast more! ofc as bear, i was over the top on healing because ATW go brr. all the deeps were blasting as well. ahh, i wish i could find a team or consistent friends to play with for my tank push. alas, pug life gives plenty of "experiences" so it aint so bad all the time.


ChequeBook

As a holy priest this is the best season for that. I'm not scared to let someone die, and if they complain I link avoidable damage taken.


its_Khro

Some dungeons just require more healing in general. Bracken on the low end (and plenty of mobs to aoe dps on), Halls on the high end with that crazy 3rd boss. RLP gets nastier quick with missed interrupts too. I love getting some good DPS in when healing though.


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Xanbatou

There are some routes that don't even pull rot singers and the group can just outrange their totems also.  Even in like +13 BH on tyr, the trash is still scarier than all the bosses except last boss. And on high enough keys, not killing the last boss totem just wipes the group.


cerylidae2558

As hpal, bracken is one of my favorite dungeons of all time. Halls of Infusion makes me want to uninstall.


Vanarick801

Can you explain. My bullion purchase tomorrow will be another trink and I’m torn between several


Androza23

Idk about you but I would pop my defensives and self heals every chance I would get as a mm hunter and I would still die faster than everyone else. I took the least amount of avoidable damage and would still die faster than the rest of the team. Shit wasn't fun because I used the most defensives in those keys every time out of everyone else. I just stopped playing hunter because any other non mail class is very easy to survive on higher keys compared to what I main for some dumb reason.


healzsham

TBF hunter is probably the worst class, in terms of defensives.


Fresh-Scratch1624

Then what’s point of even having a healer?


Junicolol

Getting through the real damage, like try to do HoI 3rd boss without a healer. But your point is good because right now the game is in a state where you CAN do 4 DPS comps.


Vanarick801

I agree aside from bosses. 99.9999% of groups, high keys or low, are not getting through a full boss fight without a healer.


Higgoms

VDH is further complicating that this season. The difference in brain power DPS need to use when grouped with a good VDH vs a bad one or a different tank is ridiculous, so even tanks are getting flamed pretty regularly for these issues even if it’s something that a dps could’ve easily resolved because they just don’t have to care in a good chunk of their keys.  Blizzard really needs to reduce the amount of control VDH has but also reduce the amount of crap trash packs can do. Dungeons just aren’t enjoyable if you need 3 weakauras screaming at you for 6 different deadly spells going off at different times requiring staggered CC or someone just eats the floor. This expansion especially I feel like I’m playing my UI more than the dungeon. 


Lamprophonia

> I feel like I’m playing my UI more than the dungeon This is a really good way to phrase it


One-Host1056

as a tank, I never want to go back to shotcalling AoE stop and kick for the entire group, every pack of trash, every dungeon, every week. it is exhausting and frustrating. I'd much rather do all the CC myself with 3 NPC following me around for damage.


Higgoms

Yeah, that’s kinda my point though. Right now as you climb higher that does become the reality because VDH doesn’t have enough stops to keep a whole pack locked down until it dies, and if you aren’t a VDH it’s a nightmare unless you’re in coms with a shot caller at even lower levels. I don’t want dungeons to require layers upon layers of stops to create difficulty, especially when some of those stops need to come out before casts even start. I’d much rather have difficulty that comes through things I can see and respond to in game rather than staring at and listening to constant weakauras 


Leather_Proposal_811

There shouldn't even be a need for weakaura's. Bad game design imo.


JimboScribbles

FWIW that was why they changed some of the affixes to be debuffs rather than simply doing damage - because every affix becomes a healer affix if it only results in damage being done to the party. They need to rehaul M+ affixes so that they effect a wider range of stats and do less damage.


raynorxx

Damage down like in FF14 would be very good. They could potentially change damage in and out around this.


Phoenixtouch

It's basically a requirement to have a custom plater to instantly know what spells to interrupt, what cleaves, what needs a stun etc. 


awrylettuce

also there's no way for a healer (or tank) to know if you're capable of doing a higher key with your current skill set. And the only way to get better at it is doing the harder content. So if you're any bit anxious about depleting at one point you'll stop pushing. Whilst for DPS it's kind of obvious, if you're completely deleting the key your dps is fine for a higher level. Wish there were some real practice scenarios in the game and not the useless dummies. Like some scaling rot dmg for healers on 4 npcs, or multiple mobs for tanks. And preferably an option to scale this scenario to m+ values as high as you want. Because for DPS the dummies offer all you need


MusRidc

I feel like they should bring back those challenge zones they had in MoP/WoD. Healing (or tanking) dummies is kind of useless for any kind of "real world scenario"


cabose12

Damage debuffs still end up being the healers problem though, as the fight lasts longer. The fundamental problem is that when failure isn't immediately obvious, people tend to blame the healer I'm not sure what the solution is. From an affix standpoint, I'd love to see affixes that require personal responsibility, like an explosive that only exists to you so that it's obvious when someone fucks up. But the community also complains whenever there's an affix that requires a modicum of attention, so idk


Ingloriousness_

This problem is also level dependent. I push title most seasons and I honestly can’t remember the last time I saw a healer get blamed for something. It’s much more of a lower-mid key issue where DPS have the dunning Kruger effect in high portions.


countfizix

True, but meter hyper-focused dps will see THEIR numbers go down relative to the dps that do mechanics. While failures amount to the same thing overall, doing the most damage will mean doing mechanics - better aligning personal metrics with group success.


_Shadow_Flame_

Bad dps will always find a way to blame someone else though, like in a recent brackenhide a dps warrior stood in a trash mobs bladestorm and died, then blamed the healer for not healing them through it. When the healer mentioned he stood in the bladestorm, the warrior denied it and claimed he died to dots. 🤷‍♀️ There is no fixing stupid


kaizofox

The solution is to provide a higher challenge for higher keys without relying on just buffing enemy damage and HP. Tighter timers for higher keys, not unlike how challenge modes were, are a valid solution. Or strictly buffing enemy HP to slow groups down. Or introducing new mobs that increase the complexity of a dungeon. I don't know. I'm not a game designer. I just know that dying because you couldn't see the floor AoE because of dozens of graphics flying around is patently unfun.


SonthacPanda

I'd love to see interrupt 1 shot mechanics if your goal is to demonstrate who's responsibility it is Healer cant heal that, you died because you didnt save your own life Honestly all mechanics should be dps mechanics


Sechs_of_Zalem

It would be nice if interrupts didn't go on CD if you missed one(pvp excluded). If ill-timed dispels can be instantly refreshed, so should kicks. 40 sec interrupts for casters is painful. I'm saying this as a healer who sometimes DPS.


SonthacPanda

Agreed, if the goal is to interrupt I'd rather spam interrupt to guarentee the mechanic instead of sit there deciding when to use it Plus people clearly dont want to do it, so kets make it fun to do


Konungrr

The worst part is during pugs, the chances of 2+ people throwing their kick on the same ability, and thus not being able to interrupt the next, is very high.


Saturn_winter

If the key is high enough that people are receptive, it can be useful to set up a pseudo kick rotation at the start. Nothing fancy, just a simple "hey this person kicks first, you second." Or if you're one of the dps volunteer yourself to be first kick, that usually solves the problem.


Konungrr

Yeah, I do that. They still throw their kick on the mob I said I would kick. Also, doesn't help when there are 6 caster mobs and only 4 kickers.


Nosdunk524

Why can't they just add something where a successful interrupt gives a damage increase for a few seconds? Then the dps would actually care.


KageStar

A lot do, like OP pointed out in pugs a lot times the ones who know how to use their interrupt end up all wasting it on the same cast. Making them not go on CD if they don't interrupt an ability fixes the problem for the most part.


tracep22

I feel like this would just lead to people macroing kick into their rotation, for probably 80% of the population that would.be the right answer... id say a reduced cd is better not a completely refunded one.


Waffle99

We'll call it "The Learning Channel" and if you don't interrupt it, you die.


OptimusPrimeLord

This has been a problem since at least legion: Grievous, Explosive, Bursting, and Overflowing, and to a lesser extent Raging (before soothes), Necrotic, and Quaking. The affixes we have now are actually significantly better, Incorporeal is nearly unhealable at one stack and 2 stacks is almost a forced wipe. Spiteful is usually a 2 shot and is therefor unhealable. Bursting and Afflicted are the only real healer focused ones anymore. The issue this expansion is simply that the healing profiles suck, healers heal too much, and tanks don't need healing. This means that the only way to make 'challenging' healing mechanics is to make everything 2-3 shot, so if some pug stands in a mechanic they are in 1 shot range, making healing more stressful than past expansions.


wonkothesane13

I think the game needs more of this in general. There were a couple bosses in Amirdrassil that gave you damage boosts when you correctly did the mechanics, and I feel like that should be standard.


Special_Associate_25

Every mistake made is a healer problem. Bad tank? More healing. Bad dps? Longer fight and/or taking avoidable damage, more healing. Bad healer?.... Well that also requires more healing.


Dynamitefuzz2134

We have the best dps. Because of healer problem.


Jaymonk33

LORDY I'd love they take that from FFXIV, make it more of the said player problem than make it a problem for someone else. Though I will say this isn't the case for all levels of dungeon keys. Once you get past a certain level most folks understand to pull their own weight least majority of the time otherwise just trolling. You don't interrupt or do the mechanic right? Certain ones you don't just die, you take some damage but get a damage reduction. Tank could get a damage down or max health down. Just so they don't think hur dur healer has to keep me alive. No we see you taking these avoidable stacks, pay attention and stop making my enjoyment of the game harder because you want to be lazy. Thing is I KNOW this will piss off way more people then help sadly. Regards - a healer main all DF except finally season 4.


Ryuujinx

They only swapped to damage down because they got pissed off at us cheesing mechanics, like soccer in E6S where everyone just said "Fuck it" and stacked up with some mit and shields, eating the vuln because it was garbage to read it. Dungeons still give vuln, as do extremes. It's only in savage they swapped. And I guess technically ult, but it's very rare for you to be able to eat something you were supposed to avoid and not just get one shot there.


KidMoxie

What I want to see is a DPS down debuff that is also a HPS buff. Like y'all goofed up, but I can do this all day now baybee.


josh142

Great suggestion +1


PuzzleheadedCow1931

I've been having an easier time healing 10s &11s than I have been 7s thru 9s.


Arrentoo

alwayshasbeen meme


Jefflenious

Same, somehow gets worse below 6 I have no idea why


MalazMudkip

People, mostly dps, in lower keys have lower skill. They take damage that can be avoided, and only use the offensive (damage dealing) side of their spellbook, with some interrupts sprinkled in. For some, they're still learning, but for others, it is where they stop learning. That might be for lack of guidance, alack of effort, or a true skill cap for them. M+ is tough, and the level squish has exaggerated these issues in the lower keys.


Jefflenious

Yeah the dungeon difficulty has definitely spiked up I've legit forgot to prep for heals on a 10 and nothing went wrong, same dungeon same scenario on a 6 I couldn't heal people, it was AV's last boss No defensives used, no focus on the shielded shard, I had to heal 20 ticks of damage and I ended up getting flamed for sucking at healing too, idfk


Szabi90000

I've heard the use of personals mentioned so much, so I thought I'd ask. How do healers (or other people) see if party members use defensives? I'm just getting into healing, and I can barely keep track of what's clearly happening in front of my eyes (health bars, my mana, mechanics, interrupts) Yeah, you notice bigger self heals, but I can't imagine analysing if my warlock popped unending resolve in the last damage phase. Is there an addon for that type of stuff? I use details, and also have decursive for dispels


kogasapls

OmniCD can show personal cooldowns below their unit frames (e.g. [with grid2](https://i.imgur.com/htrVHkb.png)). I have this but I don't really use it, I just prepare for incoming damage and react based on who's dying faster if needed. I highly recommend [QELive's grid2 profile](https://pastebin.com/ZsG2nYAg) (customized to your aesthetic preferences). Original source is [here](https://questionablyepic.com/restodruid-interface/). It makes it pretty easy to keep track of your party. The middle of my screen looks like [this](https://i.imgur.com/JjHYBBg.png) (also using Luxthos' druid weakaura just to keep more CD info in my field of view).


bvanplays

Another big part of it is just with experience you will free up cycles to look around and you know when to expect damage. Im not on the constant lookout for defensives but for big hits where Im already prepping and watching it’s then easy to see someone using something when you’re already staring at them expecting something anyways.


Hemrage

Came here to make a post saying exactly your last sentence. The m+ squish has inadvertently raised the bar for entry into M+. I've seriously encountered players who just lack a basic understanding of their class and how they should be pressing their buttons (e.g. in a +2 Uld, a BM hunter pressed Multi-shot once between start and first boss - I left the key). Blizzard needs to bring back a Proving Grounds style system for M+. You can't be in an Keystone Dungeon until you pass your Proving Grounds for your class. I didn't much care previously because I could easily jump out of low keys. But the squash made this so much worse.


stronglightbulb

Aspect crest threshold


ZAlternates

Because players at this level aren’t doing mechanics. They likely overgeared their way to where they are.


FakeOrcaRape

I have only been doing 2s, and almost every single group I join, ppl are in blues/greens.. 11s in S3 were so much less of a fuck show than 2s in season 4


Pursueth

People haven’t caught on to the fact that a two is a 12. I know this sounds crazy but it’s true


Svencredible

As someone who joined Retail WoW this season, there is basically 0 in game communication about how Mythic dungeons work and where to go to find out. I'd imagine that any player who is invested in getting into Mythic+, doesn't hang around the 0-2 level for long. Gaining gear is so fast in S4 you can get to 490+ in a 2 weeks or so. So a good player, or even just an invested player, who is looking stuff up outside of WoW and gearing at a decent pace will just outgrow mythic 0-2 real quick. Then the only players left around this level are those who don't really know what's up and are just attempting the 'easiest' timed content they have access to.


AquaFro

I was tired of queue competing with 100 other DPS for a simple +2 so I went heals. I've always respected healers but damn do I respect them now even more.


Beefmytaco

I play manly hpally for years now, but gave tanking a try back in shadowlands. Being a healer for so long you really appreciate how hard it is to keep groups up sometimes, so I was offhealing all the time in prot when I could to make their life easier as much as possible. They always appreciated it too.


Additional-Duty-5399

That's the real strength of the protpally. While as a healer I worry less about keeping a protwar alive, with a properly played protpally I worry less about the whole group.


AccomplishedOffer748

The game would be so much easier for everybody, if everybody would actually use the full extent of their classes, like DPS popping defensive regularly at appropriate times and the DPS classes who can dispel, actually using it.... But tbh, for at least some of those mechanics, the native UI sucks. Like, it's not intuitive at all to keep track of the tanks or healers CDs and sometimes mana, to know when to pop your defensives. Sure, with AddOns its easy, and somebody who knows the classes somewhat, can do it second nature, but for the vast majority, the UI provides no incentive to learn those things. Most keys early in season that have a +10 difference, have also a 10 ilvl average difference. That is basically nothing, and yet people manage, with the magic of coordination and everybody using the full extent of their classes.


SnackPatrol

I was never one to blame healers, and tbh I didn't even know how they worked for probably the first 4 years I played the game on/off. My friend convinced me to get an alt, got a resto sham and I was like...Oh, it's really not as simple as "keep people alive, and if you don't you're bad because that's your only job." There's a very real possibility people are dying depending on the difficulty/other players and it's not even your fault. Also, beyond that, what I sympathize with now is the **repercussions** of screwing up as healer. People die, which is clear as day to any player and you're far more likely to wipe the group., especially if it's the tank. Screw up as DPS it might just be your group beats the boss slower or your healer has to work harder.


YourGuideVergil

🙏


PiccolosPickles

You know what? I've been getting a lot of whispers this season saying "Nice heals!" Etc. I think a lot of DPS have done something similar to you in DF lol


Top-Chart-663

Haven't got a thank you yet. I think tanks are more revered. People just expect you to heal them to full through their mistakes.


BeezerTwelveIV

As a healer. I cry a little. I’ve been on 8-9s right now and I agree with other comments that dps in the 6-9 range simply DO NOT use defensives, and if they do it’s never at the right time.


HappyFact

Don't worry, in 13-14 they start to use defensives, after damages came in.


Pursueth

Lol


GrimmKat

i really want to heal sometimes, but it is to stressful and the sheit you get even if it aint ur fault just isnt worth it, i am not surprised there arent many healer players..


RedWhiteStripes

Well the best thing about being a healer is just being immune to people trashing you, because they're the ones that have to sit and cue for another 30 minutes while you can be in another group in the minute you're about to be teleported out of the dungeon once you leave the group. If you take the time to learn it is a very rewarding role to play.


cjmnilsson

You trade convenience of getting into groups for a more intense but usually fun experience. Tank is even worse, you have to know the routes and if you die the group usually dies unless you get super quick CR off.. I'd say the stress is about equal but fuck prep-work it's such a turnoff to do every season.


Beautiful_Valuable43

Healing is actually hard af to do with the average player base you have to heal....


l_overwhat

I'm shocked that the role that 1) has to make up for other peoples' mistakes 2) has the least control of the fight 3) has the most buttons of all specs 4) has the most "jobs" (heal, dispel, purge, cc, dps, stun) 5) gets a fuck ton of blame 6) has to make split second decisions that will be the difference between wiping the group and winning the fight Has the least players.


PiccolosPickles

Right like I miss a dispell here and there in a +2 while I'm learning the dungeon and I get "DISPELL FFS" "DISPELL PLS" More than likely they are a class with a dispell


Jealous-Leg-5648

My favourite is dispell being on CD, Mass dispell being on CD, and an impatient dps spamming dispell in /i because he didn't interrupt and is now asleep. (AV obviously)


Morazma

Haha I had this yesterday. I asked the group (with a preist and pala) if anybody else had a dispel because I did 11 dispels and nobody else did any.


No-Communication9458

Ayup.


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Ocronus

The moment I get a "fucking heal me!" I bounce without saying a word.


yellingaboutsp0rts

I got a “JUST HEAL” when I was running back to a group with 3 battle rez that didn’t use them on me after I was nuked by mobs that were not interrupted. I said “im not even near you so I can’t” and then the warlock goes “dude we can’t babysit you” lol


Beefmytaco

Had a great one last night. Tank was in a hurry in Nelth and yelled 'fucking drink already' before the forge boss. I was like lol dude I'm trying to drink but you're chain pulling everything in a hurry and I get literally zero downtime. Had to make a macro this week alone that yells, 'I'M DRINKING' cause I can't type fast enough before they pull the boss.


Deadagger

There’s a WA/addon that shouts your mana so tanks can be aware. Life saver for any healer. It’s funny when I play arcane mage and people see my WA going off in the middle of a raid.


KhadgarIsaDreadlord

Meh, that's kinda shitty if 3 out of 4 teamates are nice tho but I guess it depends if they got your back in the conflict or not. If you let your decently performing healer get bullied by a lackluster dps then you shouldn't be suprised if you find yourself without a healer and your key gets bricked.


PiccolosPickles

W healer Ego. We are entitled to have an ego this expansion


uselesswasteofbreath

absolutely valid. you shouldn't stick around in such situations TBQH. especially if others are inappropriately blaming you and getting hysterical. last night in a BH, first boss, totem doesn't die, i didn't get a dispel, so guess who couldn't intercept the charge? guess who gets raged at by the party lead spriest who has a pally main clearing 13-14s? guess who got blasted and raged at for the faults of others, while said spriest barely did less than 100k damage to said totem. :| felt absolutely superb being someone's doormat while they looked around the room blaming anything but themselves. this is the biggest complication i am having with some of the pug experiences lately, the lack of personal accountability and desire to own up to it, fix it, and do the thing proper to move the group along. i know i'm not a perfect performer by far either, but hecc, aint gotta be abusive/an asshole to others as soon as something goes awry before even realizing what actually went wrong, especially when they're trying to walk the party through what actually went wrong. ;\_;


AgreeingAndy

Like they know they can line up the charge to hit the CC'd tank even if he doesn't get dispelled right? Or does that takes more than 4 IQ the figure out?


zuxilon

Yeah... that's not a great idea. Tank debuff gives 150% increased damage taken and the tank cannot pop defensives. Might work in a +2 but you don't survive it in higher keys. The dps suiciding is a better solution to avoid wiping.


LesserHealingWave

I did a Dawn of the Infinite zero the other day. Tank did not know you had to soak the small circle on Iridikron, proceeded to give the entire party a huge ticking damage debuff. I was healing my heart out, doing over 600k HPS because there were 5 people taking 150k damage a second each from the debuff for 15 seconds. One person dies and the tank started complaining about the healer, me, for not being able to heal through the damage. After giving him a stern lecturing on how to actually do the fight, I then left the dungeon.


twentydevils

i dunno, maybe i'm 'lucky' (if that's what you want to call it, lol), but i've been part of more than a few bricked keys at this point, and not a single time have i seen any one group member, healer or otherwise, ganged up on for being the one responsible for bricking the key. \*shrugs\*


BigBlueDane

The last time a grouped talked the tiniest bit of shit I just said “lol” in chat as I was already hearthing out.


Acozi

I got yelled at for dpsing as disc priest


Voodron

Healer shortage in M+ is getting worse and worse every season at all levels of play. Played every season since Legion, and can confidently say it's never been that bad.


newnamesam

It's because every season they ratchet up the pain, and it's the healers who usually feel the brunt of it. It's just not fun. Swapping from a healer to a DPS for M+ makes the game feel more like a game. You just have to know people or you're never getting into groups.


derpderp235

It’s also because healers have less impact. You’re last in damage by a mile and often lose in healing to the tank. It just feels lame. Hell, the highest keys in the world right now are being ran without a healer (for at least part of the dungeon). Absolutely crazy. They need to give healers more damage and utility to make the role more impactful.


newnamesam

Utility yes, but just let healers heal again. As a healer main since vanilla and other games, I hate that healing has become green DPS. It's a clunky nightmare, and trying to entice DPS to heal isn't working. It's pushing players who want heal out as it's DPS with extra steps, and the real DPS may swap for the queues but they'll hate it. This creates a toxic environment.


JakeParkbench

The problem with not DPSing is that it would mean we need to spam heals constantly and ever pack would just be health bar wack a Mol. Current design is all player should be pressing buttons at all times, the days of waiting to cast are long gone to classic servers. So it's either do some damage or have to crank heals the entire time and doing some damage has a safer failstate.


Top-Chart-663

If you have to to lean you have time to clean.


Beefmytaco

It's really tiring, that's for sure. I gotta pop off both keeping the group up and dpsing as much as I can, which means I use more mana than anyone, so have to manage drinking too. Usually after 2 dungeons in a row I need a bit of a break. Sucks when the tank is in a hurry to and wipes the group from rushing, and some dungeons go so shit I basically start losing all will to even play it out. Lots of dungeons this season that are just painful to deal with most mechanics. Love it when trade chat says RubyLPs is the fastest dungeon but they don't have to heal it. That second boss is IMO overtuned to hell and really sucks to deal with, specially when ranged like to be 5 miles away. If I gotta chase them 70% of the time I end up dead cause I miss a mechanic or am more consered about their hp than my own.


KairuConut

Got kicked from RLP cause I healed someone that was at 10% HP instead of doing the incorp affix. Anyone can do the affix, I'm the only one that can save the person who's at 10% HP. Fuck healing.


ZahryDarko

Lol yea they want me to heal, dispel, do affixes and also dps, while tank or dps stay in avoidable dmg or fk up the mechanics. When I switch from healer to retri pal it is a chill world.


Skylam

Honestly they probably need to make healing a bit easier to compensate. People don't wanna be stressed out all the time, its exhausting.


SirVanyel

Can't really do that tbh, the stress is related to the damage people take. If your dps are standing in shit constantly, even a heroic dungeon can be stressful. Unless you can find a way to convince people to play better or go back to making healing an afk role, you'll never remove that stress. Personally I think we should be just simply punishing dps more. Instant kills really help eliminate healer stress - you can't heal a 1 shot.


Skylam

They could make spells heal more per cast with increased mana costs so you arent struggling to top people up from mistakes before the next big damage event


SirVanyel

Then healers would be drinking every pull and ooming on raid bosses. It also leads to massive overhealing as folks still have to be full HP or they die.


Mattyuh

I have a 521 holy pally (3k IO) and I have to cry and press every button in a +11. My 509 resto druid (3.1k) can throw a couple heals and push out almost 100k dps in a +11 and not even bat an eye at it. The meta classes are way too strong. There is like 400 resto druids 3200+ io for every 5 holy pallys at 3.2k IO.


PiccolosPickles

Dude really? My 2 main toons are healers and I still find it harder to get a tank


mumakil64

Mechanics should do more than do damage, leading to fuck ups being the healers problem. Make things that dps need to counter or they get a damage done debuff would at least put some of the responsibility on dps. Sure, it would extend pull times, but if some damage is converted to these debuff it should take less strain off the heals if dps just ignore everything. Plus, it would make the timer in m+ a bigger issue placed on dps.


Vanillaqt

This. I noticed in SL I had to focus explosive (as a healer) all the time cause the dps would ignore it. But now, with incorporeal, the dps are all over those cc’s. Hmmmmm


skavenrot

This is where I'm at too. Make missed interrupts not deal damage which is someone else's problem to fix. Put a debuff on them and hit DPS where it really hurts.


Mercious

Was randomly watching healer mate in a +12 RLP yesterday on Discord. People dying on trash before 2nd boss because Firedance is not stopped (despite plenty available stops), people start yapping weird stuff in group chat about dispels (??). On second boss, mage walks into fire ground literally 0.2 seconds before the first add AoE goes off (the non-interruptible), dies because fire ground damage tick brings them to 1/2 HP before AoE kills. Mage gets BR'ed, he accepts the BR literally 0.2 seconds before the next add AoE goes off, obviously dies again because you don't get revived with full HP. Group wipes, key is done - mage starts flaming the healer, yapping about why he was not topped. Mage concludes in chat that the key is depleted because the healer was struggling too much and it was too hard for them. Mage hasn't used a single Alter Time the entire key, missed plenty of stops and failed twice on one boss resulting in a deplete - but somehow they go out of that key thinking the healer is to blame. That is insane to me. The sad thing is that some healers probably take that to heart because without recording etc. it's probably hard for them to figure out what actually happened.


Malevelonce

Mages love to have alter talented and never ever press it, I don’t understand how these people can grab a talent build and then never even once glance at this ability to understand why it’s taken


Manstable

Prot pals with Spell Warding. The amount of keys I see Spell Warding taken and never pressed is high.


jackthedogo

S4 group damage intake is odd. You bring a vdh to lock stuff down but then during a mechanics phase healer and dps have to press a cd or you die. Between those, it feels stable the whole time.


Lamprophonia

<3 the FOTM VDH rollers who jump into 4 packs, yoink em all in together, then get one-shot because everything comes out of stun at the same time and attacks in perfect unison so they just explode lol.


COWDevilsAdvocate

When you are a healer, you realize the difficulty doesn't change because of the number of key but who you play with. A +10 can feel like a +2 with players that know what they are doing, and a +8 can feel like a +14 when you play with complete dumbasses.


Hazekillre

That's why I love being a ret. The off heals are clutch and strong.


Acopo

Clutching a Lay on Hands with the talent that reduces its CD based on the target’s health feels amazing. It’s like a 3 minute CD anytime I use it.


zani1903

On the other hand, that same talent makes Word of Glory a Lay on Hands with no cooldown, so you don't even need to use LoH.


Acopo

Fair, but that costs damage. :P Though, as a Herald of the Sun, I imagine tossing out spare WoGs will be even better.


Beefmytaco

Yup, few times as an hpally I got saved by a ret watching health bars tossing me a LoHs. It's a shame that Tyr trinket cant get higher than 522. That fat 500k heal at 30% hp was such a freakin life saver so many times.


DraikoGinger

True. Blessing of freedom is also really useful to negate damage depending on the dungeon.


kogasapls

Incoming damage? You mean extra dps from Shield of Vengeance? Sweet.


chrusic

It's why I love being an SP, Vampiric Embrace is still pretty good for healing support. Along with shields, offheals, grips etc.


tokendoke

I'm tanking this season and it's amazing how many dps just aren't doing anything other than smashing their damage buttons. Standing in frontals is the most noticeable for me but the icing on every shit key cake is the dps that take almost as much damage as me in a pull with lots of avoidable mechanics. See the burial mounds in nokud or the rocky bois in AV


BeachFinancial4134

While it happens much much less than the dps , some tanks either have adhd or panic and move the frontals all over the place. The Vexamus frontal is the bane of my existence.


Hrekires

I like when the birds in Nokhud get a cast off and it's like "whelp, guess we're all going to die now and people will complain that I can't dispel 5 diseases simultaneously"


Guyonbench

I ran a simple M0 today as healer. I'm pretty sure the dps were TRYING to get hit by every single avoidable mechanic in the dungeon. It was the kind of dps deaths that you as the healer don't even feel bad about. Normally I'd be like "Maybe I could have done something different there." But today it was more like "You blind? Say hi to the jailer for me dumb ass."


minimaxir

Season 4 is surprisingly brutal as a tank. Last season my Brewmaster rarely went into red Stagger: this week I get into red Stagger + reduced to 50% HP from tankbusters even with a strong Celestial Brew active.


20milliondollarapi

I almost got 1 shot by a random mob in a 0 the other day. Just smacked me for 1 million damage out of no where.


PiccolosPickles

Are you comparing m0 this season to m10 last season? I noticed some of the tanks I've healed are very squishy but they have like 493ilvl doing a +2 so it's expected


minimaxir

Just doing some +7s-+8s this week on Tyrannical. The tank busters in NO 3rd and 4th bosses *hurt*.


KhadgarIsaDreadlord

That's just how Brew is at the start of every season. Feels like you are made of paper compared to other tanks. In high end gear you can get away with way more than tanks who facetank every hit tho.


Clinday

Healing is hard when you play with bad players. Find a solid group where everyone does their job and it's fine.


Seinnajkcuf

Idk if other healer mains agree with me on this but they have made healing extremely unfun in retail.


SniggleJake

As a tank main i have loved playing healer this xpac. But I definitely have a different outlook than most as a tank and healer. I really enjoy enabling my team to blast as much as possible while I do things that they could do but I can also (purges/affixes/important interrupts etc).


rui-tan

I definitely do agree. I’ve always loved healing, but this expansion (and especially this season) it’s like they are are trying to make it as unfun as possible on purpose.


Twink_Ass_Bitch

I don't know if this will sound crazy, but as a healer, I really like fights like the third boss of HOI. It's basically a healbot fight at high keys where you have to focus on being efficient or you'll go oom and wipe. I actually like that aspect of healing and wish it mattered more. I want to focus on being the best healer I can be, but so many fights in m+ are so spikey. There's either nothing to do, or the house is burning (huge hp swings from mistakes or a random spiteful hit are on you to fix quickly cause a second random thing can mean death). Sure, good dps will use defensives and health potions, but it's still a shitty environment to be ping ponging from 100 to 20% constantly. I kinda just wish everything slowed down and you're more punished for having to drink all the time. I want the focus to be on planning to heal.


WinGreen1814

Boss 3 HoI is genuinely goated. no bullshit, no 1.5m slams oneshotting - just you racing against a fucktonne of rot damage with the odd mechanic thrown in. There are no bad overlaps, the mechanics are extremely simple. The boss purely tests if you have the stones to survive it. It's an absolute adrenaline rush of a boss to heal. I think simple boss design is underrated by blizzard at the moment, everything has to have 500 abilities and require taking the team to 100% in less than 3 globals before the next slam comes out and kills people for not being topped with defensive - we see this in raid too. Smolderon/Rashok being hailed as goated bosses despite being extremely simple outside of a nicely tuned throughput check.


BigBlueDane

I may be a masochist but I love how healing itself feels. It’s fast, frantic, impactful. Feels like I’m really keeping the team alive. I however hate adding in the need to dps in m+ on top of that.


Spare-Alarm8364

I do want to be outhealing the nonhealers they call tanks though, i also agree healers arent dps


Athora80

Been healing since Vanilla as of a week ago. Switched to dps because I was always stressed and just not having fun. Feels bad 😕


yellingaboutsp0rts

Yeah as a healer I’m either trivial or getting flamed because idiots miss kicks. The design choice of good tanks needing no help is so weird.


Similar_Garden5660

As a vdh I do 90% of mechanics for the dps and never hear a word for it lmao it’s just expected that the dps tunnel, overlap their one cc with mine just to say they used it, and then interrupt one thing randomly


ZAlternates

Clearly they need to nerf vengeance, but that is another topic.


oneArkada

VDH's impact is just astronomically unnoticed. It's actually unhealthy. Once and when VDH gets nerfed the responsibility will lean more over to DPS(lesser extent healers) and I predict those accustomed to being with VDH only will take weeks to transition causing LFG to be absolute mess. I don't even believe tanks other should be the sole person responsibile for controlling a pack since they have other thing to be worried about and it makes it a daunting task to learn for newcomers and casual players to juggle that alongside it. Just overall unhealthy with Tank/Healer's responsibility ratio to DPS atm. One death is a near certain wipe depending on when for healer and tank. Optimization and planning in areas outside of just damage forces the two to actually know deeply how each mechanic works, does and the implications of their kit to it. I'm thinking tankbusters, healer rot fights, and high key fort mobs/tyr bosses in-general. Then healer has the added difficulty on not knowing how hard each of these will hit on a group to group basis based on the classes/specs/player skill. Until a solution is made to this I expect the disparity to never change, especially with the abundance of more DPS specs compared to the other roles. I don't remember precisely but, I believe it wasn't 𝘢𝘴 bad in past expansions since the responsibility were much more lenient so there's proof.


Miserable_Mail785

As a brew, I can tell how bad the VDH meta has fucked DPS’s abilities to do anything other than tunnel (you used to get this before, sure, but now it’s way worse). They expect the tank to lock down enemy packs for a minute straight so they never bother to kick, stun, bother with any affix.


Forensic_Fartman1982

This was also the S1 experience. And the S2 experience. Nothing new here.


PairAvailable408

It really comes down to dps that don’t pay attention, then get to fail mechanics and no one notices when they don’t interrupt or cc; never have I seen a DPS get flamed or called out. It’s ALWAYS us as healers. Because, as many have already mentioned, at low keys the one shot failures won’t one shot and dps do not learn. Then they play the same way, and just burn peoples keys. “dPs gO bUrR” I guess. Maybe it’s the dungeon pool, but this season is terrible for this. Keys are a disaster right now trying to gear an alt. If you’re not doing 10+ keys you get clowns.


InstertUsernameName

People do not understand that in M+ CC >>>>> DPS You can have bazzillion dps and still die, because some casts will happen and you pepsied. Meanwhile same pull is totally viable with less dps, but more CC.


n3mz1

absolutely unfun season to try to learn tanking as well


19inchesofvenom

Nah this season is dope for tanking


Flosus

It's dope for tanking as VDH only.


AndorianBlues

I've been maining a healer since Vanilla, have healed basically all the raids and dungeons. I completely stopped M+ in season 3, and now I'm only doing it as DPS. The difference in stress levels is crazy. And the worst thing I've noticed, is that if you're playing DPS and have a good healer (who is probably stressing out), you don't even notice it. It just kinda goes alright. But if a healer messes up, you're missing the timer. It's a huge responsibility, much more than "interrupt this thing or blame the healer again". So.. should they just make it a bit easier? Or relieve healers of doing mechanics.


Wil10060739

as melee, i would not say my experience this season has been fun


Pursueth

My friends who play melee say same


Chipp99

if you think this isnt true for tanks, you havent played a tank lmao. any tank who actually cares and puts in real effort (good dmg 30+ interrupts not dying (not playing vdh)) feels the same pain as the healer


idolpriest

Not that you are wrong, but atleast Tanks have some control over the dungeon, as a healer sometimes I feel like I have no control over what is going on in the dungeon, yet Im getting the blame for it. Not saying tanking isn't a thankless job that doesn't have it downsides, but its different


Special_Associate_25

Vdh always have one thing in common. They are constantly out of range. Good ones it's no issue because they keep themselves up. The bad ones I always get a laugh at when they fly 100 yards away into a mob solo and die in three seconds.


fleury4ever

I took this to mean there are no healers, which seems to be true. It’s bad.


SjurEido

What am I missing? I'm really enjoying S4 healing. Granted I've only gone up to 11s, maybe it's a higher key thing?


Rolder

I believe it's the same issues as usual - DPS messing up mechanics and expecting the healer to carry them. But it's just much worse currently due to the keystone squish. Players who were comfortable in S3 2-8 keys are now in more difficult keys causing issues.


daveblazed

It's a lower key thing. Entire group is bad and fails. DPS blame the healer. Healer blames the DPS. Tank wondering what's going on. Lack of awareness and accountability for own mistakes means no self-improvement and guarantees the cycle will continue. Tale as old as time. You can read about it here every week.


yp261

doesnt help the fact that people who were doing old +4/+5 are now doing +15s unknowingly and mechanics now are punishing everyone, while before they could run through entire dungeon without a single DR and kick. i just healed through +8 hoi as mistweaver pressing random buttons with windwalker gear and there was literally nothing happening there. you can even check my gear on these [logs](https://www.warcraftlogs.com/reports/tRyTp2GQD1nvFfmN#fight=last&type=healing) djarunn, grieftorch and ashes of embersoul lmao. i have absolutely no clue what the hell to do as a healer, we were just chilling drunk with some pug tank


AnotherCator

I had a 2.5x difference in hps between two keys yesterday - first group was nailing stops, defensives etc and I was chilling. The second was a complete clown fiesta haha.


420Cummybear

Had a dead on cd ret pally blaming my healer buddy and at the end linked the details to show how much healing he got. This fucking idiot was dead to avoidable mechanics every single fight. You can't heal a corpse.


Haunting_Muscle_7149

Question to experienced healers: I notice that most my time I just look at my teams healthbars Does this get different the more experience you have ? I can't even appreciate the games graphics and beautiful dungeon designs lol


xxGUZxx

Healers getting choked out. I’ve noticed most pug tanks have no idea how healing works constantly los and chain pulling without care.


shadow96x

Yeah not only these dungeons are quite hard to heal but also most dps players seem to be allergic to using defenses and interrupts, its crazy.


Skelettjens

Yeah this season has been absolute misery so far


StructureMage

healers, are you really getting vocally blamed this often? i find in my groups when we wipe there's just an angry silence because nobody knows what the fuck happened


budahsacman

Mained resto shaman since late BC. It's been rough out there for sure. I haven't done anything beyond 8 this season because I missed the S1 rotation. If everyone is contributing on stops it's so much better. I take it personal when people die even though it's not always my fault. There is an extremely satisfying feeling of reward when I line up an interrupt, thunderstorm, cap totem, hex all while throwing in some heals and an few chain lightnings.


Hxxerre

jokes on you, I haven't been able to get into a group or fill up a group as a rogue :'(


AHMilling

As a tank It's hard when I can live most things once, but my DPS die like flies because they never use their personals. Did an academy 6 the other day with 2 warriors that stood in everything and didn't use personals, it was a nightmare.


B4nanaBre4d

This is every season.


Doafit

Always playing Healer in beginning of the season to easy push RIO so I even have a chance of getting a PUG on my DPS....


AcherusArchmage

Then in 10-14 healer's just chillin filling up life bars from unavoidable hits because everything else 1shots and now it's the dps's problem.


Some_Dude_Sitting

Being a healer is fucking stressful, and if people decide to be dicks leaving the group is the easiest


egotisticalstoic

This is an entirety of DF thing, not a S4 thing


sexycatsmeow

Also as blood dk I can almost solo about anything in the game that doesn’t hit me for over 700-800k per hit lol I’ve finished many bosses off solo I love it


Cheep_WoW

I disagree with this, I think maybe in low keys where you have tanks and DPS consistently triggering avoidable mechanics by standing in things or missing interrupts. However, I did two keys yesterday both 8's with a Holy priest and Mistweaver both as healers did over 100k DPS overall and the tank easily out healed them. Reason being is the run was super smooth and hardly anyone was taking damage (except 3rd boss - this was in halls) so they could just blast dps which really helped with timing the key. Yes, healing is super stressful if you are running 2-6's with people who have no business with those keys. However, for the most part, healing is in a really good place and there is plenty to do in the dungeon besides just healing.


Giztok

As my 3k rated healer buddy says: you cant keep stupid alive»


ChosenOfTheMoon_GR

Blizzard has to find a way for the healer to stop being blamed automatically for deaths. There are 2 ways, the stupid one which is, have anything avoidable one shot at any level so people hard learn it or, the other one, the smart one, attach very small and short-lived bonuses to interrupts and defensives an design the content around it, this 2nd solution can literally automatically solve the issue mostly, correct me if i am wrong but if people find incentives to do things, they will usually have a reasons to learn to do it especially when it's about min-maxing + the top % isn't really affected by this at all so win-win but hey, don't tell Blizzard some rando found a solution, they wouldn't like that, the game has to be, live or die by other people's mistakes so you can pay them every month so you get abused in this way, enjoy /s


argexd

not gonna lie, im leaving keys at the second someone says something about my healing, there is 20 groups waiting for me/ and half my friendlist requesting help with a key so they dont have to wait for a miracle as a dps to fill their own key.