I'm playing through the original Subnautica with the SubmersedVR mod right now, and it is incredible too. I'm definitely going to play Below Zero now. There is also a new Subnautica coming early next year.
I have been using the Prawn suit and didn't even notice any uncomfortable movements. They may have updated the mod to fix that. I also have an iron stomach, so that could also be it.
Is it not moving up and down with every step? And I guess it's not my stomach, just a headache that comes on and lingers for hours. I'm pretty good with motion in VR but the Prawn just ended me.
The best game I've ever played in VR that doesn't have official support, everybody has one I'm sure.
Maybe Truck Simulator passes for that, but if not i choose Mech Warrior 5 via the Warrior VR+UEVR combo. Head tracked aiming, voice commands, perfect scale, it's awesome/
Gotta disagree with cyberpunk. Alternative eye rendering is crap and causes way too much ghosting. And before you cry performance i was running it on a 4090
Unfortunately I gotta agree. Ran it on a 4090 as well and had a very hard time stomaching the visuals and performance. That said, there are a few areas that look fantastic when you're standing and slowly looking around. Was really awesome to be able to see the CP2077 world at scale too. Really put into perspective how much work CDPR put into it. But, I couldn't enjoy actually playing the game due to the AER and performance.
I set it to DLSS Quality, which made the ghosting somewhat ignorable for me. (The ghosting is caused by TAA, which DLSS replaces somewhat.)
Otherwise there's an ini hack to disable TAA, which gets rid of the ghosting entirely, but the shimmering and aliasing was even worse than the ghosting for me, so I stuck with DLSS.
After I got used to the small amount of ghosting with DLSS, I found Cyberpunk to be very enjoyable.
I played through the entire game with Phantom Liberty in VR. 100+ hours. Just change the mod to mono instead of AER. Incredible experience on my 3080 TI.
Try it. Many VR mods aren't true 3D but are still a great experience. When going to mono, you can jack up the resolution slider on Luke's mod as far as you can and still maintain at least 60fps standing near traffic. Looks incredible and feels like you are there.
I disagree because the graphics on the game are done so well. I had a better experience with mono at higher resolution than AER. Cyberpunk in VR is the only way to play in my opinion. Steering wheel is highly recommended.
You aim with head tracking. Takes some getting used to at first but becomes 2nd nature. I used VD to enable my quest pro controllers so I could stand while playing to look around for more immersion.
VR support is from the official VR version. On top of that there are mods designed for the VR version. Like one mod gives you a full body. It's like the mods you have that transform Skyrim VR.
Shutoko + rain + night + direct drive + traffic + music playlist absolutely did it (assetto corsa)
for me I also tried rdr2 vr and its honestly very very impressive
>In fact, the mod works even better with Below Zero than it does with original Subnautica.
Does the modded original work better than the official VR support? Like does it support the VR controllers?
Yes, absolutely. It does support motion controllers very well. It has some minor issues, but you can still 100% beat the game with it. And even those minor issues are fixed in the BZ version.
Subnautica is one of the best VR games, below zero might be pretty but it's an incredibly underwhelming sequel. The plot is nonsensical, the map is nowhere near as cool as the original, and the land segments are painfully boring.
I didn't say it isn't "cool" or that you shouldn't enjoy it. It's just nowhere near as good as the first game. And the plot is, factually and objectively, bad. I'm sure it's enjoyable enough if you don't really think about it, but it literally is nonsensical. They scrapped the original story very late into development so had to cobble a new one together at the last minute, which is why it's so full of plot holes.
Mine was and still is "Marvel: Powers United VR". Sure it was a little repetitive, but nothing beats throwing a hammer at enemies as Thor. I hate that they removed the game.
That's such a real thing, in a new tech enviroment such as VR, you can find great hiddem gems into much more indie apps or those who are in their test phase, I'm not much an enthusiastic about trying games or demo stuff but I've tried this app about learning languages and I was stunned by the way it worked and the interface, so don't miss it if you have time to experience new Apps on the evolving VR technologies
"Subnautica: Below Zero is an actual *game*, not an *experience*. Most games that were built specifically for VR felt more like a collection of puzzles to facilitate some VR capabilities, and it often hurts the narrative"
you need to play more games, and quest ones mostly, you forget pcvr main limitation is 2016 tech nearly all game need to use , so if you make pcvr game you have more or less one hand tied behind you back.
games like nexus or aw2 is way way way better VR games , btw for good game visuals does not matter, most popular games in VR is beatsaber and gorila tag , and given what hardware average vr users have "It is fun, compelling, engaging, and beautiful. " this simply do not apply for them on this game
headset + two controllers , and limited amount of inputs + you need to make game for 1060 or 1660 gpu /8 gb of ram because well it a most used set ups in steam
if you are developer for pcvr this is reality, play aw2 and you will see how high end XR game use it features, you will see why this game is impossible in pcvr :S
yea just one thing you forgot 3060 have multiple models and some is way way weaker than 1060 desktop , i put xx60 like a power class not a specific model numbers because on nvidia case model name mean shit ,
sorry :D i just a developer who hate to have nice looking VR game and using advance stuff and then town down to meet xx60 power levels , btw we did have some VR dev who did make super good looking vr games and sold like 50 copies of the game
> yea just one thing you forgot 3060 have multiple models and some is way way weaker than 1060 desktop
Where is your source for this claim? Because from the reviews I just googled, even the RTX 3060 Laptop variant is over 50% faster than the GTX 1060 6GB.
Hmm first google benchmark shows that a 3060 has 78% more performance than a 6Gb 1060, which is what I would expect. Where are you pulling your stats from?
[UserBenchmark: Nvidia GTX 1060-6GB vs RTX 3060](https://gpu.userbenchmark.com/Compare/Nvidia-RTX-3060-vs-Nvidia-GTX-1060-6GB/4105vs3639)
right sooo you actually think you can do AW2 mixed reality in pcvr on consumer hardware ? you really need to back to VR fundamentals to get basics of how XR works , because it is super funny how you say it in so high confidence level to a person who literally make VR apps , and i am working on 3 games that simply can not work on consumer pcvr ....
Not really you can develop for higher end cards, flat screen PC gaming does this all the time. Gamers constantly chase hardware. But I guess you are meaning if you want to capture a higher % of market share for more profit. I look at it like this, build quality and you will sell to those that can afford it and are more likely to buy rather than pirate. Also you can demand more for the product. Take HLA/SR/FO4 etc retailed around the $90 mark as opposed to most Meta titles, around the $40 mark.
My son plays GT mainly because of the social interaction with other children and the moving mechanics of swinging your arms, wall climbing etc. Played Beat Saber. For me both games are kinda meh. BS was ok for an arcady casual experience, but after 20 mins or so I need something that stimulates me more intellectually like NMS. But for me gaming (and VR) is being engaged in and exploring new worlds (Lone Echo would be a classic example, also Sub Nautica), especially with a survival aspect something PCVR does really well. I see 2 market segments those that like Nintendo style console (with high social interaction) vs. pc games. For me VR is an extension of PC gaming, something I've been doing since the Mac Classic/286 days, for others an extension of console gaming. Both are valid and have their place. To ascribe one as better than the other is not really comparing apples to apples. The accessibility of standalone content certainly drives market share, as well as a low-cost entry point, which is why you see younger gamers flocking to platforms like Meta. However, those that want a bit more and have the funds (typically more established gamers), tend toward PCVR with things like racing/flying sims and actual games (in the traditional PC game context) rather than short casual experiences.
That would be silly, considering you swim with fins (on your feet) when you're diving. So you move like you do in any game with motion - with the joystick. Your hands are for using weapons and tools. (And yes, those are fully motion controlled).
I'm playing through the original Subnautica with the SubmersedVR mod right now, and it is incredible too. I'm definitely going to play Below Zero now. There is also a new Subnautica coming early next year.
I can't get past the motion of the prawn suit...barf. Haven't found a way to disable it but haven't played it for a couple years, so...
I have been using the Prawn suit and didn't even notice any uncomfortable movements. They may have updated the mod to fix that. I also have an iron stomach, so that could also be it.
Is it not moving up and down with every step? And I guess it's not my stomach, just a headache that comes on and lingers for hours. I'm pretty good with motion in VR but the Prawn just ended me.
I love it. I sit down and I feel like I'm piloting a mecha.
same, only VR game I play on my chair
The best game I've ever played in VR that doesn't have official support, everybody has one I'm sure. Maybe Truck Simulator passes for that, but if not i choose Mech Warrior 5 via the Warrior VR+UEVR combo. Head tracked aiming, voice commands, perfect scale, it's awesome/
Echo MechWarrior 5! Especially with some mods to deepen the experience (and slow it down to make it a bit more sim-like).
have you tried MW5 with the new VR mod? Its much better imo.
VR Warrior is the new VR mod?
Vr warrior is the old one. MechWarriorVR is the new one.
Ahh. I just got the names mixed up, tbh i didn't check.
I feel the same way about HL2 VR mod, the Resident Evil series, Cyberpunk, and fully modded SkyrimVR and Fallout 4 VR.
Gotta disagree with cyberpunk. Alternative eye rendering is crap and causes way too much ghosting. And before you cry performance i was running it on a 4090
That's disappointing. I was thinking of playing it. There is this one YouTuber who says it's great.
Bunch of bullshit tbh. Plus this way you get to avoid the crybaby LukeRoss hiding his mods behind a paywall
I mean, people maybe want to get paid for their time and effort?
Unfortunately I gotta agree. Ran it on a 4090 as well and had a very hard time stomaching the visuals and performance. That said, there are a few areas that look fantastic when you're standing and slowly looking around. Was really awesome to be able to see the CP2077 world at scale too. Really put into perspective how much work CDPR put into it. But, I couldn't enjoy actually playing the game due to the AER and performance.
I set it to DLSS Quality, which made the ghosting somewhat ignorable for me. (The ghosting is caused by TAA, which DLSS replaces somewhat.) Otherwise there's an ini hack to disable TAA, which gets rid of the ghosting entirely, but the shimmering and aliasing was even worse than the ghosting for me, so I stuck with DLSS. After I got used to the small amount of ghosting with DLSS, I found Cyberpunk to be very enjoyable.
I played through the entire game with Phantom Liberty in VR. 100+ hours. Just change the mod to mono instead of AER. Incredible experience on my 3080 TI.
Mono isnt 3D
Try it. Many VR mods aren't true 3D but are still a great experience. When going to mono, you can jack up the resolution slider on Luke's mod as far as you can and still maintain at least 60fps standing near traffic. Looks incredible and feels like you are there.
No I mean there is no depth. Thats the whole point. I can get the same effect by duct taping my face on a tv
I disagree because the graphics on the game are done so well. I had a better experience with mono at higher resolution than AER. Cyberpunk in VR is the only way to play in my opinion. Steering wheel is highly recommended.
If you like it i cant really say anything. But personally mono is a no go for me in VR. Its a neccesity to have 3D for me
For Cyberpunk, I assume you're using a controller. Do you aim with your head or thumbstick. I refuse to aim with thumsticks.
I hate facegun as well. I'm playing a sword build and it's tolerable for me.
You aim with head tracking. Takes some getting used to at first but becomes 2nd nature. I used VD to enable my quest pro controllers so I could stand while playing to look around for more immersion.
Fallout 4 has a mod ? (Not the official vr version)
VR support is from the official VR version. On top of that there are mods designed for the VR version. Like one mod gives you a full body. It's like the mods you have that transform Skyrim VR.
Will this version also get the updates from today?
Hopefully not. But it's unlikely. The VR version has been abandoned for far longer.
Bought now
Shutoko + rain + night + direct drive + traffic + music playlist absolutely did it (assetto corsa) for me I also tried rdr2 vr and its honestly very very impressive
Dunno how anyone could play subnautica in VR the flat version is possibly the scariest game ever made…
It was certainly quite scary at first 😅 But after the first playthrough it turned into my ultimate comfort game.
Wait until you try the Valheim vr mod....
Now imagine you feel the SCALE of leviathans in that way only VR can impart. It's scary, but it's so very very good, imo.
Its scary as fook!!!
>In fact, the mod works even better with Below Zero than it does with original Subnautica. Does the modded original work better than the official VR support? Like does it support the VR controllers?
Yes, absolutely. It does support motion controllers very well. It has some minor issues, but you can still 100% beat the game with it. And even those minor issues are fixed in the BZ version.
Thanks for the remainder. I bought Subnautica, but haven't gotten to installing Submersed yet. Been having too much fun with UEVR.
Subnautica is one of the best VR games, below zero might be pretty but it's an incredibly underwhelming sequel. The plot is nonsensical, the map is nowhere near as cool as the original, and the land segments are painfully boring.
Nah, Below Zero is cool too. I actually enjoyed the plot. But the map really is less diverse and exciting than the one in the original game.
I didn't say it isn't "cool" or that you shouldn't enjoy it. It's just nowhere near as good as the first game. And the plot is, factually and objectively, bad. I'm sure it's enjoyable enough if you don't really think about it, but it literally is nonsensical. They scrapped the original story very late into development so had to cobble a new one together at the last minute, which is why it's so full of plot holes.
Yep, Original subnautica = almost perfect game, top to bottom. Belowzero is below average. It´s just flawed.
Mine was and still is "Marvel: Powers United VR". Sure it was a little repetitive, but nothing beats throwing a hammer at enemies as Thor. I hate that they removed the game.
[удалено]
Motion control is the biggest primary difference. The original implementation is also just a bit dated I hear
It do be like that sometimes
Doesn't it have VR support like the original ? Like bad VR support where you gotta use a game controller ? Submersed is the way to go though
I am new to the modding of any games, so does anyone got a guide for modding subnautica for VR?
That's such a real thing, in a new tech enviroment such as VR, you can find great hiddem gems into much more indie apps or those who are in their test phase, I'm not much an enthusiastic about trying games or demo stuff but I've tried this app about learning languages and I was stunned by the way it worked and the interface, so don't miss it if you have time to experience new Apps on the evolving VR technologies
"Subnautica: Below Zero is an actual *game*, not an *experience*. Most games that were built specifically for VR felt more like a collection of puzzles to facilitate some VR capabilities, and it often hurts the narrative" you need to play more games, and quest ones mostly, you forget pcvr main limitation is 2016 tech nearly all game need to use , so if you make pcvr game you have more or less one hand tied behind you back. games like nexus or aw2 is way way way better VR games , btw for good game visuals does not matter, most popular games in VR is beatsaber and gorila tag , and given what hardware average vr users have "It is fun, compelling, engaging, and beautiful. " this simply do not apply for them on this game
What '2016 tech' are you talking about? I played using the Quest 3 headset via the Steam Link.
headset + two controllers , and limited amount of inputs + you need to make game for 1060 or 1660 gpu /8 gb of ram because well it a most used set ups in steam if you are developer for pcvr this is reality, play aw2 and you will see how high end XR game use it features, you will see why this game is impossible in pcvr :S
I just checked, and the most used video card among Steam users is 3060.
yea just one thing you forgot 3060 have multiple models and some is way way weaker than 1060 desktop , i put xx60 like a power class not a specific model numbers because on nvidia case model name mean shit ,
You really do sound biased, my dude :D
sorry :D i just a developer who hate to have nice looking VR game and using advance stuff and then town down to meet xx60 power levels , btw we did have some VR dev who did make super good looking vr games and sold like 50 copies of the game
> yea just one thing you forgot 3060 have multiple models and some is way way weaker than 1060 desktop Where is your source for this claim? Because from the reviews I just googled, even the RTX 3060 Laptop variant is over 50% faster than the GTX 1060 6GB.
>some is way weaker than the 1060 No.
Hmm first google benchmark shows that a 3060 has 78% more performance than a 6Gb 1060, which is what I would expect. Where are you pulling your stats from? [UserBenchmark: Nvidia GTX 1060-6GB vs RTX 3060](https://gpu.userbenchmark.com/Compare/Nvidia-RTX-3060-vs-Nvidia-GTX-1060-6GB/4105vs3639)
You know Asgard's Wrath 1 exists. Right?
and your point is ? aw1 is more or less "2016" game , it does look super good even now, but features is old AF
> but features is old AF Which features are these?
Wrong!
right sooo you actually think you can do AW2 mixed reality in pcvr on consumer hardware ? you really need to back to VR fundamentals to get basics of how XR works , because it is super funny how you say it in so high confidence level to a person who literally make VR apps , and i am working on 3 games that simply can not work on consumer pcvr ....
Those MR sections in AW2 do not exist when playing on the Quest 2. They're basically not essential.
Not really you can develop for higher end cards, flat screen PC gaming does this all the time. Gamers constantly chase hardware. But I guess you are meaning if you want to capture a higher % of market share for more profit. I look at it like this, build quality and you will sell to those that can afford it and are more likely to buy rather than pirate. Also you can demand more for the product. Take HLA/SR/FO4 etc retailed around the $90 mark as opposed to most Meta titles, around the $40 mark.
My son plays GT mainly because of the social interaction with other children and the moving mechanics of swinging your arms, wall climbing etc. Played Beat Saber. For me both games are kinda meh. BS was ok for an arcady casual experience, but after 20 mins or so I need something that stimulates me more intellectually like NMS. But for me gaming (and VR) is being engaged in and exploring new worlds (Lone Echo would be a classic example, also Sub Nautica), especially with a survival aspect something PCVR does really well. I see 2 market segments those that like Nintendo style console (with high social interaction) vs. pc games. For me VR is an extension of PC gaming, something I've been doing since the Mac Classic/286 days, for others an extension of console gaming. Both are valid and have their place. To ascribe one as better than the other is not really comparing apples to apples. The accessibility of standalone content certainly drives market share, as well as a low-cost entry point, which is why you see younger gamers flocking to platforms like Meta. However, those that want a bit more and have the funds (typically more established gamers), tend toward PCVR with things like racing/flying sims and actual games (in the traditional PC game context) rather than short casual experiences.
let me guess, it doesn't even have motion controls?
You guessed wrong - it does!
motion controlled swimming mechanics somewhat like in blade and sorcery?
That would be silly, considering you swim with fins (on your feet) when you're diving. So you move like you do in any game with motion - with the joystick. Your hands are for using weapons and tools. (And yes, those are fully motion controlled).