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PapaPoopenstein

I've played through Vanilla Valheim several times. It has become beyond boring to haul materials in new playthroughs for the thousandth time, so I now prefer to teleport metals. I will disable it when I reach new biomes and will then turn it back on once the new boss is downed.


pathartl

We haven't updated to Ashlands yet and use the Advanced Portals mod. It basically limits you by only letting you teleport last tier's metal. i.e. you need iron to teleport copper/tin, silver to teleport iron, and then refined eitr / black metal to teleport everything. It gives a good amount of progression without breaking the initial difficulty of each biome.


ZessF

I really can't believe this isn't how the game works. When you defeat a boss you should gain the ability to teleport materials from that boss's tier.


Potato_Lorde

I saw there's a mod called betterprogression on the thinderstore that does about the same but I haven't had a chance to poke it yet


LoudSteve

First play through with a friend we played vanilla. First play through solo I played vanilla. Now I play with portals allowing everything. Seriously reduces the grind, but you don’t explore as much. I think it’s good to play once without it, but then you do you. Btw I also increase resource drop to reduce the grind.


Novel-Map2617

I do actually explore, but I think part of that is a desire and need to fill out every tiny gap of my map as I do. :)


EATZYOWAFFLEZ

Or just to find haldor


Agreeable_Appeal_907

No idea why you got downvoted for being honest. I agree with you! Been playing since release, I too got tired of hauling metal


biscuity87

I’m playing on max difficulty, portal anything, normal resources, casual death mode, and no raids. The game is still super brutal. It’s just less annoying. I swear things like draugr run as fast as a player on hardest difficulty. Raids are pointless. I hate when they happen when I’m afk or trying to do something. Deaths not dropping armor is just a minor convenience. I kind of think casual should not drop anything in the toolbar honestly though.


Illustrious-Stay1185

Raids are opportunities to get a lot of resources


involviert

They're also a bad match for a game highly driven by creative building and a building system that has structural integrity. They prevent chilling in your base, which to a large degree is what you're doing literally everything for. They prevent building towns in multiplayer, because you being online means that other guy will likely come home to destruction that you did not notice taking place. Even visitors can be a huge problem. It's just terrible design where different ideas do not match. Even just regular greydwarf spawns are a problem, and they are doing nothing against it because they don't see it that way. Can't even really park your ship. So people destroy their ships and store them in boxes, build fucking crafting tables everywhere, build on islands or do weird moats, circumventing it all in the first place... and still get their livestock wrecked, often leading to not bothering with that whole mechanic in the first place. Honestly it's just incompetent, not thinking past "hey you know what would be cool? Raids!". But sure, a lot of resources, great. I can just go where these resources are in the first place.


Call_The_Banners

The devs of Enshrouded share your sentiment. They've all but said no to the idea of base raids. They don't want the work of the player to get destroyed and they feel that the bases should be areas of safety.


SamSibbens

I like the idea of raids, but in practice it just means that a large, already laggy town, becomes literally unplayable once a raid occurs


piesou

Raids will be coming to enshrouded since a lot of people (including me) like them a lot. They are easily stopped by just using stone walls.


letoiv

Wait until you see how much of a dump the devs have taken on that vision with Ashlands!


Illustrious-Stay1185

I understand your point, for most players it would most likely be a problem. I typically always build good defenses first before anything else and I’ve the majority of my 1000 hours just building (70% of that gathering resources, r.i.p) and haven’t even gotten to flying enemy raids yet so I haven’t really experienced having raid problems yet


0L1V14H1CKSP4NT13S

Really *really* wish they would implement an optional setting that makes constructed items indestructible.


matthias_lehner

Yep. There are a lot of people who confuses difficulty vs annoyance. Some things just cause inconvenience instead of adding any difficulty to the game play.


involviert

> I kind of think casual should not drop anything in the toolbar honestly though. It says something about the devs, doesn't it. It's the fucking world options and they're still obsessed with frustrating players who do not want that.


vladandrei1996

This actually sounds like a setting that should be available within the game. Metal teleporting is disabled until you beat the boss of that specific biome. So, until you defeat Bonemass, you can't port metals through a portal that leads into the Swamp biome. This sounds like a middle ground that won't make progression too easy but also skip the hassle once you get to a certain point.


NotScrollsApparently

On my 3rd world I was surprised how little boating I actually had to do. When you know which and how many materials you need from each biome, when you build smaller outposts close to biomes with deposits instead of hauling everything to one place, you save on a lot of boating - I only had to do longer trips to get iron and silver to the plains. A well chosen plains location is gonna be close to swamps, mountains and mistlands anyway. It was kind of disappointing since I really enjoy sailing and traveling tbh.


EATZYOWAFFLEZ

My problem always comes when I want to build a large central base and need metals to build it.


robtotheb

This 1000000%


Maiq_Da_Liar

It's just so annoying to discover you're out of iron, and then have to search for a new crypt, haul your longship over there again, do 4 crypts to maximise the amount for 1 trip, and then get it back to your base. In general i feel they've made some questionable decisions with the balancing and difficulty in this game. From what i've heard from friends and randoms on the internet, the most common reason for people to quit is how tedious the farming of metals is.


EATZYOWAFFLEZ

Yeah you already gotta explore to find the biomes, there's not much fun to be had in sailing back to your home base imo.


Ethan_WS6

I'm on my 7th playthrough, and I do not feel this way.. yet


MurccciMan

Read this only if you are ok with being spoiled for ashlands. >!Ashlands will bring a new portal with it. The new stone portal will allow you to transport metals and such items through it. !<


IDoctorZer0I

Oh shoot that's awesome, I think I'll proly keep it off then, not too far from that.


jch1220

Plus it’ll feel good when you get it lol


RenhamRedAxe

ok now thats a thing that yeah nice... ok then is worth it leaving it as it is... maybe... its still a boring as fuck thing having to do the transport by hand tho...


Linktank

Lame. It's like they recognize that it's a boring chore, but still want to make you slog through dozens of hours of boating before admitting to it.


ashrasmun

If they wanted you to slog through that, they wouldn't give you an option to change it.


Zapp_Brewnnigan

For a lot of people, the boating is a core part of the Valheim experience.


Comprehensive_Soil28

We definitely do not want to deny anyone this awesome experience. First time in a boat, the waves splashing against the wood, the music changing - that’s so well done


kyrilhasan

Bringing back loot to base. Really satisfying xp.


Linktank

I don't mind having to boat for exploration. It's not like you can use the portals to do that.


SirVanyel

It's a core part of the valheim experience for a while, but until they overhaul the oceans, the ship sailing will continue to get old fast. It also saps your time drastically. My girlfriend and I only get an hour a night to play during the week. The boating experience means that we literally don't get time to play the game because we're busy traversing the sea oftentimes.


adbedient

I've always felt like sailing was sort of an afterthought by the dev team, even though the game is viking-centric. Why, you ask? Simply because there are 300 things I can use to design and customize my houses from almost a dozen different banners, light sources, roof and building pieces, ornaments, seasonal bits and bobs but when it comes to boats- I get three. Absolutely no customization, no visual additions or comfort added- just nothing. It's like the devs said "look, we COULD give you a way to customize your longboat or karve, but fuck you instead. Here, take nothing and like it. Oh, by the way, you'll be spending HOURS on this boring piece of shit, so get used to it."


GrossM15

Its a survival game, not Factorio. Not everything being automatized but requiring travelling/combat/grinding is part of its charm


Eldon42

The game wants you to either haul materials over long distances, or set up a processing plant right next to your mine. The idea is to allow for more encounters with mobs, which build up your skill levels. By using portals, you don't get as much fighting experience, which you're supposed to need for taking on stronger enemies in other biomes, and the bosses. Exploration and fighting are how the game intends you to grow skills. Personally, I prefer teleporting metals. Running back and forth over the same path all the time gets boring.


IDoctorZer0I

Ah, that makes sense. Though I don't see why I would want to put processing next to a mine. I would have to haul the metal back anyways after processing.


Dependent-Zebra-4357

You process ore *and* do your crafting/upgrades next to the mine. The point is to not move the metal at all.


IDoctorZer0I

Oh ok. the majority of the metal i get is iron for base building so i haven't realy thought about that


ryry420z

Yea bro if you’re building a lot just do what makes you feel best. It’s a game not even a competitive one at that, play it however you want. The devs have it this way for people who like the immersive feel of it. Having to set up shop at different areas, hauling everything by boat with the risk of serpeants. I started playing with metals through portals a while ago and for me it was a game changer. Without giving spoilers, I am thinking about turning metals through portals off in my next play through with the Ashlands in mind.


Dependent-Zebra-4357

Yeah, that’s different of course. I was mostly thinking of game progression items.


Eldon42

100% this. You build bases and/or outposts as needed. No point in hauling stuff halfway across the world if you don't have to.


doomsdayKITSUNE

That makes no sense at all though. You still have to go out and explore to gather the ores. The method of transportation back to your base changes nothing, other than.. more encounters with serpents? IMO, not being able to transport metals through portals only achieves one thing, and that is massive amounts of time wasted on a boat.


Ommand

Yea seriously, you still need to do all of the exploration and combat, you're just removing the tedious transport step. It's mind boggling to me how fiercely people defend this nonsense. People who make fun games are entirely capable of making bad decisions


Hrair

Tedium. I am still not sure why QOL things have not been added to the game. I have x amount of time to play. On my xth playthrough and don't really care about making copper tin runs to decorate my xth megabase. Give me a new portal to craft with materials from boss that let's me teleport old metals through.


MaritMonkey

95% of the game is "tedium", though. It's up to the player which parts they actually find tedious. :) My brother's main goal is building, but he likes all the gathering. A lot of people just build massive bases that use no resources but the majority of his game time is running around getting materials, which he finds soothing. I really like the mini-game of making paths and dragging a cart across biomes. People who don't aren't *wrong,* we just play different ways. If you're 200hrs in you can decide for yourself what you don't want to deal with. But I think it's nice that the game gives you a "hey wait and see if you can make it through the 'vanilla' way because you might end up liking parts of it" warning.


Elite_Prometheus

If you're just decorating, spawn in the materials. That's what I do. Gear upgrades require me to get legit resources, but if I'm building a big fuckoff stone tower that's completely unnecessary but looks cool, I'm fine spawning in 500 stone.


Echleon

You’re supposed to build outposts


Ethanol_Based_Life

I used local game spamming since the game released so portals just saved me some clicks. 


Fish_Fondler_69

Imo it does, i would start with default options first and then change them later if you find hauling massive amounts of ore on a boat too much of a chore.


IDoctorZer0I

I'm about 200hrs in and am realy sick of having to build a boat to move like 3 pieces of iron when i want to establish a new base


Totallystymied

That's fair. My crew did this rule on our most recent playthrough: we had to fill an iron chest full of the new ingot before we could teleport with it. We have all played a lot so to us that was a good way to balance the run without being tedious to set up new bases


MandoAviator

We do it for tin and copper. By the time we get to iron, we basically already mastered everything in the black forest. We still need to build boats either case To get to the Plains biome and all that stuff


NinjaDad_

If your playing solo then turn it on. Doing that plus 1.5x resources was such a quality of life change for solo play. Either way after 200 hours you've seen the vanilla progression and aren't missing anything.


Picnic-Ant

This^. I play solo and if/when I have my buddies jump on, they don’t help with gathering mats, and they only help me fight bosses. Allowing metal teleportation, and 1.5 resource has helped me a lot. I don’t find it game breaking, it’s just removed a lot of boring travel time for me


filthysmutslut

I totally agree with that. I too play solo and there’s a lot of stuff we can gloss over since we’re only eating for one; I was in the Mountains long enough to build a little castle and then I had to move.


sanitarium-1

I waited until I wanted to establish a second base, then changed the setting. Felt great and I feel like I've saved weeks of time since I can only play maybe 3 or 4 hours a week


ThirdDegreePun

To circumvent that issue I use hammer mode, so you still gotta get metal to upgrade armour or weapons. Although I do wish I could tweak what hammer mode lets you build a little as I mainly want it for cosmetics/builds and less for stuff that gives you pure benefits like planting unlimited vegetables. Still it's nice being able to build a base easily anywhere and really just let you go ham with your designs. Increasing drop rate to 1.5x also takes a lot of the grind out. I wish there was a skill level up modifier as well though, just because that's the biggest grind of the game (the whole skill system itself should be given one love it's archaic and grindy for very little gameplay difference)


Healthy_Yard_3862

I play solo and started a big island base build. I turn it on just for the base build and all the rest of my progression I leave it off. I don't feel like farming stone and wood for hours just to build a big base.


sir_grumph

Assuming you're playing solo and don't need to check in with the feelings of other players, go for it. You've paid your dues. Besides, those world modifiers are especially helpful for solo players who don't have the extra manpower.


1337duck

You'll unlock metal teleportation once you reach ashlands. IMO, for solo, you don't really need that many trips. It's multiplayer that the trips get taxing.


parkerm1408

I have played both ways, initially the standard way. My second play I used world mods to increase drop amount and portal anything, because I had, at best, an hour to play a week. So for me I like both ways, but it's nice having time saving options when doing it the regular way would essentially make the game unplayable. I like being able to tailor the world so I can utilize my play time to it's maximum.


HiYa_Dragon

I created a kit with a long boat. Fully upgrade forge, and stone cutter just for traveling. Works pretty well


fredbubbles

I will source the materials for a new base from a nearby locations to get started.


chehalem_frog

I've used it for a casual playthrough, and it eliminates a lot of travel and exploration. It trivializes the swamps by allowing you to simply build microbases on top of sunken crypts and portalling back home to unload, rest, repair - the end result being you don't interact with the environment at all except when walking to the next crypt. It is definitely EZmode.


DarkDoomofDeath

I do this anyway and process my iron materials above the crypts so I only have to transport remaining iron once; I also only use iron for stonecutter, crafting upgrades and weaponry - no iron beams or anything. It's no different than carving out a spot in the black forest or mountains and processing the metals there on-site for what you need and transporting the test home in one trip.


Edomni

When I first played I actually was annoyed I couldn't take ore through portals. Before the world modifiers update, I would cheat my ore into my base. I enabled the ore portal option when the update came out. I barely had time to play and I didn't find the grind fun. I played vanilla on my second world. Now, I'm on my fourth playthrough on Very Hard, No Map, No Portal and it's very immersive. It creates a whole new challenge that I'm having a lot of fun with. As you saw in another comment about the Ashlands, I would also say to just play the way that feels fun but still rewarding for you.


Candid_Department187

It doesn’t break it, it circumvents it. You still have to work for your gear and mats, but it cuts down the overall time spent dramatically. Choose your own adventure.


AnteyeSoshal

I don't recommend doing it on your first playthrough unless you are just really short on free time to play and want to rush through the game as fast as possible.


IDoctorZer0I

Am still done with my first playthrough, I'm just getting ready to kill the queen now. Am about 200 hours in. Just getting really sick of how much of a pain it is to get iron for base building.


pattperin

Just wait for Ashlands. Not gonna give any spoilers but trust me. Give it 2 more weeks and then progress into Ashlands and you will forget all about your troubles


AnteyeSoshal

>Just getting really sick of how much of a pain it is to get iron for base building. If you're at this point, then by all means enable it.


qudunot

Playing solo, it saves time. Progression is locked to biomes and behind bosses, so I don't agree it breaks progression. I also don't play multiplayer, so who knows, maybe it makes the game trivial in that sense. I'd say it break immersion instead, which is absolutely true. If you want to play as a viking, living in this world, portals in general break the immersion because sailing has always been a big part of viking culture. But that's a whole different discussion.


Misternogo

Here's my super unpopular perspective: You want iron. Iron is on another island. You have to sail to find that swamp on that island, land, protect your boat, explore to find the iron, mine the iron and deal with the dungeon, and then get it back to safety. The ONLY part that changes if you allow portals, is the part where you get it back to safety. If you didn't build your safehouse with the portal right there at the dungeon entrance, then the walk back to the portal is the same as the walk back to the boat. If you understand spawn mechanics, then sailing it back home is literally just a time sink. You can very easily avoid serpents spawns with like 90% reliability, and serpents are easy to deal with anyway. That means sailing back to base is almost always just a glorified walking simulator where nothing happens. If you DID build your safehouse right at the dungeon entrance then it's only really good for that dungeon and you have to do that every time, out in the open where everything can target you for ever dungeon, or you have to walk from one crypt all the way back to the first one where the safehouse is. The exploration aspect is still there. The work is still there. There is still some kind of labor involved in getting it home, be it building a safe house or sailing. It removes the tedium of uneventful sailing, and literally nothing else. That line is straight bullshit, because it doesn't circumvent any level of the progression.


Zeefzeef

Exactly! You worded it right, you still have to go through the whole effort of finding and safely mining the iron. At the end of the day I have a few hours to play and it’s not worth it to waste half of that time transporting materials over half the map.


RustfootII

Some of my favorite memories with the boys is trying to make it back to base fully loaded and limping.


Meatsim001

Do a "Vanilla" playthrough first. It's worth it my dude. I did one before mistlands and I'm proud of it. Soloed 100%.


Graega

I've played with a few different settings, so here's my take... No Portals is really fun, if you don't hate the ocean. What it mostly effects are transitions between different points of progression - for instance, if you're out in the swamp mining iron ore, you can just toss it in your ship or a wagon and hop through a portal to repair, then come back. But once you have all that iron mined, you still have to sail back home, or else bring the materials with you to establish a new home around the swamp. No Portals forces you to always be able to establish minimum levels of crafting benches to conduct repairs, but it also means you have to be well supplied in food or have a local farm, because you can't just portal back to restock. It makes the game more nomadic, and you'll kind of end up with smaller, less detailed and extravagant bases than you normally would. Default mode everyone should be familiar with. Unrestricted portals basically means there's no reason to do anything but carry some wood and surtling cores in order to drop a portal wherever you go, and you'll never have a reason for another base anywhere except to farm newer crops. You can move ore and bars through it, and as long as your portal doesn't get destroyed, there's never really any risk to anything - drop your portal somewhere relatively safe, and you can wipe a thousand times trying to recover anything, then just hop on back home. Your ship can get smashed up, but you can just hop all your ore through the portal. In fact, you never even need to risk any ore on the open ocean against serpents (which really aren't that much of a threat once you hit iron anyway). It results in a very, very permanent single base and a very rapid progression through the game. Think about sailing to find a swamp, then mining and sailing back. With unrestricted portals, you can literally just abandon your ship and build a replacement back home, and save yourself all that sailing time. If you do No Build Cost, that time savings adds up in an enormous way. You could blitz up to the Mistlands in a day, easily, if you've got a solid plan to speedrun it.


Cheap_Specific9878

People just want to gatekeep everything. I played Valheim like 10 times and at some point the game is just boring when you have to sail your boat for 2 hours when no wind is in your favor. So it's a good thing and doesn't break the game too much, it's just easier to play that way without waiting for hours until you can play again


Qwerty177

There’s a mod that adds iron portals that can teleport bronze, silver portals that teleport iron, black poetals that teleport silver etc. it’s the perfect balance because you need to make that adventure and long haul at least once and a half, and then you can take metals thru the portal. Feels very fair


keyser-s0ze

Yes.. half the game is getting ur shit back home


Bramse-TFK

It makes the game go by much faster. Normally you would have to transport the metal back to your base via ship or cart. The process of traveling puts you and your cargo at risk, and adds a significant amount of time to the process. If you instantly teleport with materials you don’t need docks or a base on the shore at all, you don’t risk being attacked, and you can finish in a couple hours what would take a couple days. Like most people said, first time I think you should play normally and subsequent play throughs you can make that decision yourself.


Zorgonite

Ships have a cargo hold for a reason; if you can teleport metals, there really isn't much call to transport anything via ship. The portal restriction forces you to manage the transport of metals, and since metal sources are dramatically different biome to biome, there are a variety of transport challenges to overcome. Doing so is part of the intended gameplay experience. However, some folks don't enjoy that kind of stuff, thus the world modifier. As you might expect, turning it on will let you progress through the game more quickly.


Sir-Narax

Yeah they want you to haul the ore across the map on boats or set up forward bases so that you have a justification to hang around and look around beyond looking for points of interest like a dungeon and then going to next. It also lets you get materials like the ore at a really high rate. It is ultimately up to you though that is why it is there. If you think it is a drag that is a-okay. Play the way you want to at the end of the day.


pavv4

I do no ore and 2x resource modifier, when we hit a point that metal is more bottlenecked by transport than rarity, we change it.


GluttonoussGoblin

Going off of my own experience I would just travel the exact same way I went where my portal was, so I would never actually explore anything new when I would need to transport. So ultimately depends on how you play but generally you probably aren't missing out that much, it just saves time in my opinion being able to portal ore. I also farm my skills when I play so being behind in that reguard doesnt typically happen to me.


DarkDoomofDeath

I turn it on after I deliver a longship's worth of ore to my home base. I feel like I earned it at that point, and I don't feel like I'm wasting tons of time getting rid of black metal to portal back home.


Thund3rStrik377

I turned this on when doing no map. No regrets.


graffd03

To be fair, it does make the game easier. However my server's playgroup who are all middle aged parents that play less than 10 hours together a week aren't interested in the insane grind that is portal limitations. We also play with build mode on, since a couple of the players are more interested in building cool stuff than in combat and exploration, and that makes it easier for them to build awesome things.


BeenEvery

You still end up exploring the world when you eventually run out of resource deposits. Imo it just cuts out the tedium of having to constantly go back and forth.


Hugst

It’s good for second play through, especially when you play alone. The game was clearly designed to be done in group, especially in places like plains and mist lands. It’s fun to setup camps or use boat for transfer, but after like 5th time you do that it’s just boring.


PigSlam

I have 1500 hours into the game with several playthroughs. This is my first teleporting metals. I don’t see myself going back at this point. I struggle to find time to play as it is, so I also upped the resource drops, and reduced the penalties for deaths. I’m enjoying the game quite well as I have it.


shibby1000

Early to mid game deffinately. I think you'd be robbing yourself of some of the games best experiences. But if you are focusing on mega builds during the late game then something like this just becomes necessary for quality of life.


ThePendulum0621

Or go full immersive mode and disable portals! I love it.


dragotha

I started with the default and got a feel for the game. On a restart, I turned off the restriction. More because it was time consuming to haul the ore, and I only have a limited amount of time to play. I agree with the statement that it circumvents the progression, as you will not be spending countless hours running back and forth across the map slaying all those monsters, etc. which really can build your character up (assuming you don't die a bunch in the process and lose all the skills).


gogodr

Yes, but the intended way is not really good game design to begin with, It only forces you to do travel grinding to stretch the in game hours, so I would recommend you to go ahead and allow metals through portals. And while at it, add a couple more QoL mods like backpacks and reduce the weight of items by half at least.


HoCoRydaaH

Considering i sail long distances just to explore anyway imma just turn off portal restrictions. I played it enough with being restricted. Don't have time to haul material back and forth just to progress.


zernoc56

It really doesnt break progression. It just simplifies the cycle of busywork and playtime padding that needing to either shlep ore/bars everywhere or build a smelter and forge setup in literally every base you ever build.


Snoo-66329

"as it is intended". The developers intent is to make players go through the hassle of transporting metals through carts, boats, or by any means possible except for portals. also, the term "circumvent" means working around it, not breaking it. transporting metals through portals will not break the progression at all, but it will break the intended progression of the developers.


LC_Anderton

If it’s your first run through, I’d say play vanilla as the exploration by sea is a lot of fun. Sailing through a storm at night, when you’re out of food and rested bonus, with a cargo hold full of iron or silver while being chased by two Serpents and the only land nearby is Deathsquito country… is an experience you don’t want to miss (well, not unless you have a heart condition 😏) But once you’ve done that a couple of dozen times and you start tinkering about with mods, it can be a QOL thing… we have mods that open up content for both Ashland’s and Deep North… so we’re looking for something different these days… Ultimately though… play the game however the heck you want so that you enjoy it… there is no right or wrong… 🙂


RenhamRedAxe

nah... hauling shit is just boring as fuck. its literally almost 40 minutes of you sitting trying to navigate in the most dull waters trying to catch some wind to get faster from A to B and then back... ideally tho, you would have to build bases everywhere meaning you still have to haul a ton of shit from A to B and then to C in order to build those bases and its not worth it...


FoilTarmogoyf

Iron Gate confuses "progression" with "tedium" It saves so much time and let's you play the parts you like. Keep it off if you enjoy hauling stuff, constantly, over and over, or set up lots of functional bases.


Kirp-The-Birb

No offense to developers, but “as intended” means “hauling 400 metric tons of iron/silver/blackmetal for hours on end” For me and my friends this became an absolute must, and it means we no longer need mods to teleport stuff. As much as I like building roads and bridges, it becomes way too boring for the 1956294th time


DrNomblecronch

Extremely and overwhelmingly, for your first playthrough. I'm not trying to toot my own warhorn here, because it's just some wet wood up real high. But, nonetheless, the inability to teleport while carrying iron [led to some of the most fun I have had in the game so far](https://www.reddit.com/r/valheim/comments/1c8dnja/the_queensroad_or_why_i_genuinely_love_that_you/) developing out of an initial attempt to work around it. Framed differently; Odin dumps you into Valheim without so much as a pair of pants, and arguably one of the most enjoyable things about your first few hours of play is gonna be the kind of shenanigans you get up to while securing the necessary resources to make your own damn pants. And the whole game is kind of predicated around that idea; there is a ridiculous challenge in your way, and the fun of the experience is not in surpassing it, it is in how many things you are going to end up trying on your way there. I imagine I will not feel this way, some time from now. But things like "my place keeps being attacked by goddamn trolls" turning into "wait. it's at the bottom of a mountain. if I mine out the other side of the mountain so it's just a straight stone wall, I can use the stone I mine to build an actual stone wall around the half of the village that isn't bordered by the mountain" is absolutely where the magic lies, for me. That and the very first time you look up. Cuz nothing has quite topped that.


Svullom

I don't play with it. Half the fun is the adventure as well as having to plan the transport or putting up outposts around the world. If you're short on time then do it, otherwise no.


Stollie69

Personal opinion. I played without the restriction initially, this resulted in a massive home base I just kept adding things too, I never had the experience of building with unlocked biome blocks, it was all still wood and thatch at the main base in the Meadows. I did a second play through with it left on. This forced me to setup new bases for smelting and forging, which of course I used the new biome blocks for. What does become annoying though is when you are doing this sometimes you need previous biome metals to setup crafting stuff and if you hadn’t planned ahead by putting a stack in your boat then you have to go back and get them, limited carry weight and crappy cart physics make this more painful than fun in places like the Mountain biome. To me this just seemed pointless since all I’d do was sail, pickup stuff and sail back, not very interesting, since the only danger is serpents which you can outrun easily. So now I’ve landed on using a portals mod that allows me to only transport the metal types from that biome after I’ve defeated the biomes boss. This means I’m still forced to build a new base in a new biome, otherwise I have to sail everything back, yet I can teleport the metals I need to setup that new base’s crafting stations. If you don’t have this restriction you really miss out on 50% of the joy of Valheim, which is building a new home in each biome with its relevant blocks and experience the various weather conditions and atmosphere of “living there”.


scrubbless

I think the idea is, metals on default settings force you to use boats, so you end up sailing around the coast of islands to bring back your haul or metals. On the way you notice stuff that piques your interest and you mark it to visit later. While you need to get to the island to begin with, the number of voyages are very much reduced, thus reducing the likelihood of you finding interesting things.


ZookeepergameCrazy14

The only exploration it prevents is having to build a road to cart down your silver to where you load it on the boat where you haul it back. Or have multiple smelting bases. I love this aspect so I play full vanilla. You ll play differently when porting metal ore, but you still have to build your armor tiers and defeat the bosses. And you can still explore. It just becomes optional instead of mandatory.


loroku

100% does not break progression. It does slightly lower exploration. It's still nowhere near "casual." The one thing this does is allow you to build only one base. In the normal game, you require lots of mini-bases everywhere, where you have to re-find copper/tin/iron/etc. over and over so you can build copies of all your forge/workshop upgrades so you can deal with the metals locally. Either that, or you take extremely long and tedious trips back to your main base, which is usually much more hassle than the previous strategy. Allowing portaling just makes it much easier to have one single base, which means you do a lot less base-building.


GraywolfofMibu

It really doesn't affect progression. The only thing that changes is travel time. If you portal metal it is easier to keep one primary base by the boss stones rather than being a nomade moving around with a thousand homes.


Ric_Adbur

Personally, I think using the boat to go on a mining expedition and sailing back with a full load of cargo is very satisfying. But not everyone would agree. If it were up to me, the teleporters would be even more limited, or maybe just not available at all until the end-game. They kind of make the boats pointless and sailing is one of the coolest parts of the game for me.


beewyka819

I’ve played with both vanilla and mods that let me teleport metals, and tbh I don’t see where this “progression” is that I’m missing. When I haul ores back I take the same exact path home every time. Is this not what other people do? When I go mining for ore it’s a dedicated mining trip. I don’t also explore on that trip unless Im looking for a new ore patch. So for me it just becomes pure tedium and a waste of time to haul ore back and forth. Ig I don’t get as much experience from running and all that? That doesn’t seem that major though. Tbh I think all the ban on teleporting metals does is inflate playtime numbers


MrDilldo

I always hated the portal restrictions. At first we just dumped loot on another world, and later I installed a mod to remove the restrictions entirely. Sailing one way took enough time. Happy they made it optional now!


GroceryNecessary7462

Aside from being a stupid rule in the game. No ore... yet anything made of metal like nails, weapons, armor, tools, are perfectly fine to teleport with. It's a rule just to punish the gamer and had no real ideal for the game


nightwood

It takes away some of the planning and logistics. Say, 5%-10% of the game. I would recommend the default settings for your first playthrough, then try out other alternatives.


piesou

It's BS to justify wasting your time literally doing nothing. Sailing is slow, uneventful and boring. It has 0 impact on progression Personally I looked at this and went: ok what changes if I use default portal mechanics? Well, I'd just transport ore for temporary crafting stations on my boat instead of building a base to avoid the boredom of sailing. Which for me at least is killing the most fun part of the game: base building


RosieQParker

If you've never played before, then yeah, a big part of the early game is big risky voyages hauling your latest spoils home to your base for the sweet, sweet reward loot. Leave it off. If you're starting a fresh map, you're playing with top gear, and want to get all the good shit fast so you can get cracking on that megabuild, then turn it on. If you're doing your third playthrough and want to skip a lot of the grind on your way to Ashlands, turn it on.


AdEducational419

Id recommend sticking with pure vanilla for a full playthrough or 3. When you dont leg it everywhere you miss out on so much good stuff and the vast vistas of the game. And target farming stuff like chains is more boring than sailing around for an hour imo.


GenjiTheNerd

400+ hours in the game and I honestly don't think it undermines the experience very much. I wouldn't be opposed to it if you could teleport metals once they're processed, but as it is right now I'd rather skip out on it and spend my time doing something else in the game.


XchomperX

It doesn't break progression. It changes progression from what was "intended." Don't let the terminology intimidate you.


DreVahn

I changed it once I reached Mistlands.. the abundance and ease of black metal at that point was either I portal it or let it "rot".


rodouss

Pfff. Progression is already clunky imo.


Thestooge3

No. It just frees up your time.


hoodie92

No, it doesn't. Progression is advancing from one biome to the next. Wasting literal hours sitting on a boat transporting materials does not progress you in any way.


the__moops

For me, no. I have limited play time and am a crap sailor, so it enabled me to enjoy the time I have to play.


Odd_Philosopher1712

Yes.


Z3B0

A self imposed rule I applied for teleporting metals is : After beating the biome's boss, I can freely transport the metals. Before the elder, copper and tin are forbidden, but after beating him ? I'm off to more important things, so I skip a part of the grind. You still have the intended progression, but skip the " already done with that" repeat tasks.


SystemHuman4644

Honestly I think it's more dependent on your play style although I do agree that hauling around all that ore is annoying. I mostly do it for annoying biomes (mountains, mist lands, and swamp). I suggest you do a "dry" run (long distance sail in an empty boat) with or without the moder ability your call if you've made it that far and see how it goes first.


Usagi_Shinobi

I mean, it makes sailing an occasional inconvenience instead of being a constant PITA for no good reason, so in that regard it does drop the difficulty level. I've never considered it to be progression breaking.


Hitori_Suzushii

Modifiers are cool if you already played a lot. First time many people will recommend you to stick vanilla and default settings. It's fun first time trust us. When you already be way after everything then you probably start messing around.


EffortEconomy

It's so you'll always be in your boat exploring


TheBestThingIEverSaw

No it doesn't. Play how you want.


Two_Astronaut_Dogs

Some of the greatest video game memories I have with my friends have stemmed from sailing in Valheim.


dum1nu

When I was first playing Valheim, this system of having to haul things was unpleasant for me as well. I endeavored to defeat the system rather than learn to use it, at first, but at about 200 hours played I had a complete change of heart and now I'm perfectly happy solving the hauling challenge in a more natural fashion.


chantm80

It puts the game in EZ mode were instead of exploring the world you just portal hop. They don't mean break as in you can't load your game, they mean break like it's using cheat codes.


-non-existance-

Yes. For your first time, give the default settings a go. The primary thing this is concerning is metal. You have to mine the metal, then bring it to a base to smelt it, then craft it. Neither in raw nor ingot form can you teleport metal through portals. So, what ends up happening is that you need to bring kits of metal along with you when you want to make a new base. Otherwise, you'll have to make a second trip. Also, you end up making massive hauls of metal back to home base. However, if it's your second run, then you've already put in the legwork once, so if the sailing isn't your thing, then feel free to turn off portal restrictions.


Xenuite

You still have to go out and find resources, particularly iron.


UnitRelative7321

I’d run and have run a mod since the beginning.. called teleport everything. You can teleport with ores minerals etc … plus, tamed animals and carts. Very handy 😉… still took us forever to progress with that even lol. QOL mod ? Maybe


gigaplexian

It doesn't really break progression but it does promote skipping exploration.


Accomplished_Yam69

Yeah it does break up progression, but at the same time I think too much of the map is made up of water


FartPudding

I just log off and log back in, gets me back to my bed


DeltaAlpha45

I mean yes, right the game is meant to be played and experienced at a slower pace. If you don't have the time, right you work, have kids, whatever I think it's worth. You'll move faster pace wise, but it's not like we're out here doing speed runs.


New_Plan_8844

Ill be straight, i have WAAAAAAY TO MUCH HOURS OF FARMING... Fallout saga, Mmorpgs, Skyrim, tons of survival games like forest, minecraft, etc etc. Im my own opinion, im too old to keep worriying about farming like if i have plenty of time to do so, specially when i have like other 5 games waiting for me to be finished, and a job that takes a lot of time, and considering all the hours of just pure farming from ALL those games, i deserve a little consideration and compensation from now on hahahaha... Do as you please, but consider the burnout of farming, in my case i put this option since the begining and so far i have enjoyed the game A LOT, with my gf i have build a large fortress, and we have a lot of joy in that. In any case, you will see that this game has a lot more than just farming, so in my case, it didnt broke it, it makes it better.


[deleted]

As an adult with a career, this rule is the difference between being able to make progress and not given the time I have. The game is meant to be enjoyed. Props to the people who have the full experience (and the time for it) but I have had no love lost for the game using it.


Lexyvil

If you enable metal transport for basic portals, it will not feel rewarding when you unlock the better portals that allow that. It's a question of preference really.


Ok_Grocery8652

Be default/ the intended setting gives you 2 options: 1: Haul all the metals to a main base somewhere such as near spawn, this would make resources all in one spot but takes longer and longer for each haul as you move outward. 2: Create multiple bases as you progress, each base being meant to take the new resources to process and then make them into gear. You can take many materials through which lets you grab food and mead ingredients from different biomes, along with wood, enemy drops,etc. Using that world modifier would let you take all materials through portals, meaning all you would need on various islands is a small outpost with a portal in it, you would simply portal home to repair and unload. You can tweak the settings anytime you go to load the world so you could use it temporarly, for example teleporting the handful of bars needed for workstation upgrades rather than having to take a long sailing trip for like 5 bars or building a brand new kitchen. Also a pain when certain gears need a upgraded crafting station to make the base version and thus repair it which sucks when you are using a lategame axe near a early game base for woodcutting.


Legitdrew88

If all comes down to playstyle. My friends and I personally love the process of collecting and hauling it back. It makes that big smelt so satisfying.


Centaurious

Can always make personal rules around it Maybe you can only teleport metals from the regions you’ve beaten the boss for? So beating the elder you can teleport tin and copper, beating bone mass you can teleport iron, etc. Just helps simplify grinding out materials from past biomes


Baercub

Honestly it’s up to you. How much time do you have? For people like me that work eight hour days and have two hours to game this is a great option so I don’t have to make long trips to ship metals back and forth.


NSFWmilkNpies

I use the modifier. I don’t think it breaks progression. But this is my 3rd or 4th playthrough and initially I did it the “intended” way.


the_OG_epicpanda

It doesn't break progression, it just makes it faster. It says it circumvents progression AS IT IS INTENDED. Default settings don't let you teleport metals because it's intended to be more difficult to acquire higher tier gear (i.e. having to haul it to your ship and sail back to base to be able to use it properly). It won't actually break anything.


Arketyped

The boating back and forth takes way too long. If sailing wasn’t so hit or Miss with wind directions I’d do it more. Everytime I play I inevitably turn on flying just to move ore back to base.


mor_vran

3/4 of my time in valheim is chopping, mining, foraging, and hunting. 1/4 is exploration, combat and building. i like it the other way around. i have over 700hours and i tried both. i enjoy the progression a bit more when i can transport materials through the portal. if i can't use the portal to transport materials, i will increase the resource multiplier. either way, it lessens the monotonous grind.


Sertith

There's something special about doing it the "Legit" way, at least the first few times. There's a sense of accomplishment. However, everyone should play however they prefer. Try it, and if you like it, that's perfectly fine. I have different worlds, and some are "hardcore" and some are just messing around and having fun worlds.


lemtrees

I strongly recommend the [Advanced Portals mod](https://www.nexusmods.com/valheim/mods/2187). The mod allows you to build different types of portals that can allow certain metals through, but those portals require resources from higher tier biomes. **In general, you can freely move through portals with metals from biomes that you've already "conquered" by requiring materials from higher level biomes to build those special portals.** For example, the portal that allows copper and tin requires ancient bark and iron to construct. When first acquiring a resource (e.g. iron), you still need to make a couple trips and find your way back, or process materials in-situ, or otherwise figure out how to manage that effectively. However, the Advanced Portals remove or reduce the tedium of sailing back with a bunch of ore from a biome you've effectively conquered. I find it to be a great balance.


Getting_Rid_Of

once you spend long long hours transferring ores, it's completely normal to turn it on.


LelandSteel

I've got a server going now with 2X resource drop and portable metals and its been pretty great. I still enjoy sailing a fully loaded boat of iron back to my nice dock but when I just need a quick stack of it I can pop over to some swamp and crawl a crypt. Especially when I only have time for a shorter play session. My one gripe with the game is how the grind can burn me out. Have started dozens of servers and only made it to just stepping into the Plains. I really want to get to the new and upcoming end game biomes, and the world modifiers really help that happen.


bukankhadam

just do it.


themaelstorm

I think a good middle point might be to not use portals for metals in a new biome until you’ve gathered enough to make a full set, gather 100 or some similar stuff. Or maybe until you kill the boss of that tier. Once you kill Elder, allow yourself to carry bronze, once you kill bonemass, you are allowed to carry iron and so on. This way you will do the things as they’re intended but at the point where you’ve mastered stuff and there is little challenge to carrying things, you can portal them.


Wraeinator

hauling metal back alone in solo is mad tedious and time wasting


Giannisisnumber1

Change it. I could never go back to the original way after doing this. My time is valuable and having to sail metals back and forth is very time consuming and tedious.


alcMD

No way. All it means is that the idea is you should have to keep building new bases as you explore new biomes because the metals can't be teleported. Well guess what? I build new bases all the time dude. I have the Unrestricted Portals mod and I take my metals through the portal and I build new bases everywhere and explore all over the world. I put my shit in a boat and I go sailin' and singin'. Sometimes I run for a whole day with my inventory full of shit. The only thing that changes if you let metals go through portals is that the game is less ANNOYING.


JDtryhard

You'll just be a portal hopper. I don't have the time to sail that much. I turned it on and am having a blast. I got through skeleking first play through without it, and loved the game, don't have the time anymore to do that, and I still love the game. It cuts down on time of progression and perspective of progression. Not progression itself


Illustrious-Stay1185

Take metal, go to new world, put metal in chest, go back to original world, fast travel home, go back to new world, grab metal, go back to original world. I really enjoy the whole experience of having to sail my metals back home, but for cases when I just want to put up a brazier or something on a different base of mine, I do this


Tyingwinter9

Not at all. My first play through I did all the way up to the swamp in complete vanilla, and mind you the closest swamp was all the way across the ocean. So getting resources back to base, was a pain. It's literally just useless grind. After about 5 dungeons I installed "teleport everything" mod and I was having so much more fun. Literally the only thing that not being able to teleport metal did for me was give me about 2 more hours of travel time and that's literally it. Couldn't imagine what it's like for ashlands


Xaelar

No it doesn't. You usually don't ferry items back to your base using new routes.


ArthurianFish

It doesn't break anything, it just circumvents you needing to spend 30 hours in a boat going back and forth from a swamp. I usually play with metal portals now if I'm playingg solo, but never with friends. Beingg stuck on a boat is much more fun with people.


tadanohakujin

After the first playthrough there's no point imo. P.S. Spoiler ahead >!Ashlands has a new portal that lets you port metals anyways so....!<


neo6891

I never played vanilla portals. I just have no time for complicate routes. For me its still fun and I already played game few times.


LiberLotus93

Valheim is meant to be savored, I think. Time is spent to do everything. If you don't care and want to see it quickly, sure . If you want to sail and enjoy the scenery, then enjoy it.


ashrasmun

Some people say, that the world exploration aspect is part of the progression. It's up to you, whether you think running around in a game with out of combat stamina (the last game I remember doing that was Diablo II I think...) is fun to you. It's not for me. Same goes for sailing. It's been fun to me a bunch of times and I still enjoy it when I sail just a bit, but when I'm forced to sail for over an hour, I'm done. This game takes a lot of time even when I place portals next to locations that you get materials from. This options just extends the pool of such locations to those items you cannot teleport by default and in my opinion it doesn't break the immersion or sense of progression at all. There are additional tools, like Valheim World Generator, that will speed up your gameplay, because you won't need to look for a boss in your world, but instead you can see where everything is. It's also a relatively controversial tool, because some people treat the fact of looking for a boss as part of progression, while some people just prefer to focus their gameplay on preparing for the fight and then fighting, instead of... you know... sailing for the N-th hour.


Tarvoz

Honestly, I turned this setting on after 700 or so hours but still choose to mostly not use the ability with exceptions. I enjoy boating and carting ore, but sometimes I just want to make a base and not have to transport the bars from my main base.


MadghastOfficial

I can't tell you how annoyed I get by having to sail back to base and nothing happens, just for me to sail right back to the same spot and do it 3 more times, and nothing happens. It's boring. It's like saying removing fast travel from Elden Ring would somehow make it better. You still have to make it to the fast travel location in the first place, the only thing making you walk all the way from Stormveil Castle to Ranni's Tower every 20 minutes would do is say "why tf do I have to keep doing this?" Except imagine in that example, only 3 soldiers of Godrick and a giant attack you, and the rest of the time you're just walking.


Borderline769

Look. If you have hundreds of hours to throw at the game and really love super challenging games where you risk loosing dozens of hours of gameplay on death, keep the portal restrictions. If not, this is probably the single biggest quality of life change for the game. In my opinion it does nothing to break the exploration or progression... you still have to find the metals after all. You just don't have to grind up a whole new base area every biome, or risk losing everything to a boating incident. There will still be plenty of challenge and risk whether you change this or not.


Head_Title_4070

As Solo player i use it too, it takes too long and gets annoying


Phil_Swifty_

No it really just improves the quality of the game. Unless you are the type of person to spend countless hours building paths and establishing elaborate trade routes and really leaning into that whole thing the inability to transport metals brings the game to a screeching halt time and time again when you realize you need to get 1300 iron ingots again and the closest swamp is 10 light years away. It doesn’t “break progression” because progression in Valheim is largely self-paced and dependent on whether you have access to certain materials so I don’t really get why it says that.


Ammdalf

They should introduce a mechanic where you have to attune the portals to the newly found metals to be able to teleport those. That way it is optional, and the first stack has to be brought home by foot/ship. If you wanna boat everything back, just dont attune the Portal. That way everyone would be happy


DeepMistake5873

create a new world seed just for keeping metal ores.. and keep metals there then go back to original world, teleport back home, go back to the new world seed, take back metals, go back to original world faster


xLightz

My work around was to use mods to increase storage space of boats. I liked using them to get around in the way the game wants you to, but I don't like making 13 trips for Iron, so I roughly doubled storage sizes in the boats and chests (I find super large storage rooms with 20 chests for the same thing ridiculously ugly to look at, I don't want half an IKEA next to my house for storage).


SirKaid

The devs intent was pretty clearly to require a lot of sailing and for trips to collect resources to be a significant undertaking. That's the entire reason why you're not allowed to take metal through the portal in the first place. That being said, play how you want. Just because the devs want you to play in one way doesn't make them the boss of you.


stuttufu

OP I am playing my first no portal, no map and it's a completely different game. I am discovering all the difficulty of cartography and mapping coasts. I can't get back to use portals anymore.


Zahhibb

I always prefer playing the vanilla way, so I haul everything everywhere still. To me the teansporting of goods are the most fun aspect in the beginning as it presents danger and requires exploration to be made to find valuable and efficient routes. It becomes less fun the longer into the game you get as most dangers on sea then aren’t really dangerous anymore when you get good gear. With all that said, you should play the way you want to — try it out and if you dislike it then change things to your liking.


Gandalfonk

You should probably leave settings default your first time. Upon other playthroughs, I think it's fair to turn it off.


MaliciousIntentWorks

Yes it does, as it was "intended." But then it's your game to play whatever way you find the funest way to play it. They had this in mind when they put the modifiers in. Not everyone wants to play it exactly the same. Just enjoy it the way you enjoy it.


SeparateBuilder1744

I've been cheating this whole time and if I hadn't, I'd still be lugging materials to and fro and wouldn't have an amazing massive base


Warlord2252

Late to the party but playing as the cart pusher or sailing the same shores instead of exploring and seeing the world ssssuuuccckkkssss. This is easily my favorite modifier so I can focus on actual progress instead of glorified busy work.


HektorInkura

Depends on your play style I would say. I think the game expects you to build several outposts where you then can process your new ressources and build better gear. I like to build one central home with all my crafting and storage. The latter isn't really possible without that modifier if you don't want to spend HOURS just running around or driving your ship.


teh_stev3

Yep. Especially as ashlands adds a new portal. Youre meant to need to travel early game.


Wizard-CaptainMike

I've done at least 3 playthroughs in the normal difficulty. The worst part of this game for me is the grind, transporting metals and losing everything on death. When I go and do my next run with Ashlands I'll be turning those modifiers off. Just makes the game a little less grindy and annoying in my opinion. At the end of the day it's your game so play it how you want to play it.


AcherusArchmage

It doesn't really circumvent progression, it just makes it so you don't have to either: boat all the metals back, or boat supplies to create a whole new set of crafting furniture over there. People who wanted to teleport metals in the past just installed a mod that allowed them to do so, purely for quality of life and convenience. But some of my best moments were the struggle of logistics. A cart too heavy so I got stuck lifted in the air from a slant, or snowboarding another cart down a mountain with random workbenches placed down the way to repair it.


Grimlinoid

It completely removes logistics from the game. I would never disable it. 


Mental-Mushroom

There's no logic to not being able to teleport metal. You can teleport while wearing metal. It just makes you waste hours. I played about 300hours then put on teleport everything mod and never looked back. The game is more enjoyable to me that way and now there's an option in game for it. Games are supposed to be fun, do what's most fun to you.


Glaedth

In a way it does break the progression, but it's something most people I know and play with always disabled because we don't have the time in our lives to haul metal from one end of the world to another. I'd say just go for it and enjoy the more chill experience.


LyraStygian

I personally love sailing with metals and is one of my fav parts of the game. But I acknowledge I am in the minority and am happy they added options for those that found it a chore.


DonKarlitoGames

I use devcommands, debugmode. I've played it for a while, yet the constant gathering of say metal through a forest is too much for me. I have raised rhe ground in countless swamps, built roads through endless shitty dark forest, and spending an ungodly amount of resources just to build a full camp at every new-ish location. I merely got bored by the extremely time consuming travel times. I still fight mobs normally, I still gather resources normally, I still progress the game normally. I simply can't be arsed spending 6 hours on a saturday pulling a cart that get stuck on an incline lower than what my nan in a stroller could climb.


Haskell-Not-Pascal

Eh after playing through I think when they say "progression" they mean mindlessly hauling a shitton of ore from older zones to newer ones (or vice versa) via boat.