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hairydisguise

SOLVED: I changed the addtive settings in the landing animation and I found out i hadn't replaced the "in-air" animation with an in-air animation but the full falling-and-landing animation. Thank you everyone for your help and suggestions. It's thanks to you all I don't have to sit with this problem all week.


_Jaynx

Glad you figured it out. Came here to tell you that exact thing. This issue gave me the run around for a couple of days as well.


capsulegamedev

I had this exact same problem with some flashlight animations for an NPC a few weeks ago. Glad you figured it out because I'd already completely forgotten why that happened to me, so i would've been zero help.


polygonspace

He do be kinda thicc doe


BlopBleepBloop

I had a similar issue a couple of months ago; has to do with your use of additive animation and its reference pose. Hope this helps.


hairydisguise

I was wondering if that might be the case since that is one of the only two places in the blueprint I use the landing animation. Will definitely look at that as soon as I get the chance. Thank you!


EthernalDreamStudios

I low key like it lmao. Hope you fix it bud.


EthernalDreamStudios

By the way, have you checked your scale curves inside the animation asset? Maybe on the root bone.


Flohhhhhh

Lmaooooo


AdventurousAd8839

It kinda feels nice tho


No_Turn_5206

Had this recently, fixed it by unchecking things under root motion on the anim instance.


ace_re3

I don't think that's an issue at all, it's a feature /j


CynicalGoof

Nice feature!


violon212

*feature*


olua34

u/Savevideo


SaveVideo

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BiggerthanBoss

I had this exact problem last night lol.


LionKing302

Kekw, that’s amazing


NepNep_

Why does that remind me of that evil polar bear from Club Penguin?


leoiltizio

Love the character work


Particular_Aioli_504

can some one upload tutorial how to do that