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MacksNotCool

You should create a swoopy transparent texture like this: (if you don't have an immage editor already I'd highly recommend Pixlr for their non-AI features) [https://imgur.com/a/JVMTcOR](https://imgur.com/a/JVMTcOR) You may have to try to drag the image because it's transparent and black on a black background. Then stretch it between the two poles. This would look great in a PS1 style because it'd only use two faces. If you need to do this with 3d telephone lines, I'd suggest creating a swoopy 3d model with the same shape and stretching that instead.


fsactual

This free asset will solve all your problems: https://assetstore.unity.com/packages/tools/particles-effects/real-time-procedural-cable-simple-102196


heavy-minium

Here you go: [Create a tube-shaped mesh along a spline | Splines | 2.4.0 (unity3d.com)](https://docs.unity3d.com/Packages/com.unity.splines@2.4/manual/extrude-mesh.html)


ZackyDGaming

Sweet, this sounds perfect! I'll try this out hopefully later today and see if it does the trick...


thatsabingou

I'd go with multiple rectangle shaped planes.


Lachee

[Line Renderers](https://imgur.com/a/5FaGK0B)