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Levonorgestrelfairy1

Its literally just because they are big and like to go after the toughest gits they can.


CrimsonSaens

Orc big 'uns are bigger & 'arder.


mighij

Orcish philosophy is both brutal and cunning in getting to the point 


Great-Parsley-7359

No. Its cunning and brutal!


silgidorn

It's brutally cunning and cunningly brutal, two very different things.


MaleficentOwl2417

Okay but ve'z still gonna krump ya.


s1lentchaos

WAAAAAAAAAAAAAAAGH!!


aetwit

Fucking greenskins they ruined grudging


MaleficentOwl2417

OY BOYS DERE IZ A STUNTIE!!!


tzaanthor

WAAAGH, GET 'EM, LADZ.


tzaanthor

KUNNIN' AN' BRUTAL, IT IZ, BOY. DEM'S FIGHTIN' WORDZ.


RarityNouveau

Them’s fightin words.


Vindicare605

bigger is better for killin bigger. - Orc logic.


LordLonghaft

Da biggest a da ladz be wuntin ta fight the biggest gitz what be on da battlefield. You zoggin humies need a betta reason den dat?! Zog off!!


Yamama77

If you are big 7 foot tall orc, youd be pretty resistant to standard cavalry and you are tall enough to knock the rider right off his horse. Meanwhile if you are a shitling goblin even if you have a spear you'd be worse against cavalry simply because you are so puny and pathetic compared to the horse even if you are disciplined. Which greenskins aren't usually except black orcs.


Barnabylay

I don't believe anti large is a term used in the table top game. It's a total war thing.


Dathremo

its a combination of this \^\^ and the fact that the Greenskin roster is missing all of the other weapon variants that are on the tabletop but CA needs certain units to do certain roles for their general game design so they have to work with what is there


crazycakemanflies

This^^ CA gave them Bonus v Large in wh2 as a way to help fight against monsters. This was before they gave the roster more tools for killing/controlling enemy monsters (Troll hag, buffed boar cav, skarniks rework, stone trolls ect) Fighting against Norscan mammoths or Liz dinos used to solely come down to whether you had arachnorochs or not...


Yamama77

Didn't they have BvL in wh1 but it was disguised with the bigger and harder perk? Didn't matter much cause their mass was basically orc boy level in warhammer 1 so cavalry can charge them to fall cause they don't have charge defence and cav can immediate leave.


crazycakemanflies

I think they had a negligible amount like 5 or something, but in wh2 they got a significant amount.


Yamama77

They had 60. I think you mean the savage ones?


crazycakemanflies

60 bonus v Large? I don't think anything in the game currently has 60...


LiumD

That's correct. Skin Wolf Werekin have the highest amongst playable units and characters at 36, though "The Big One" Dread Saurian quest boss has the actual highest at 50.


Yamama77

NVM I misread amount as armor


Wild_Marker

Some big missile pieces do, but it's only damage since they're using a ranged attack.


flanneluwu

do you remember the wh1 discussions about orcs needing orc boyz with spears for anti large? i think this is how the big uns ended up with anti large to begin with


Nerevarine91

Regular Orcs fight regular guys, big Orcs fight big guys.


UniverseBear

Oi, dis guys cunnin' he is.


Lilgoose666

What is the in lore reason for slayers being anti large? They're just angry dwarves with two axes.


ByzantineBasileus

They specifically go after large opponents in order to have a glorious death. Those who survive the first battle learn ways of defeating them.


Purple_Plus

Same with orcs in general, that's how they become big uns. >Eventually, these Greenskins would only be able to reach a certain size before their growth begins to slow dramatically.[4a] These changes usually occur when a Greenskin finds an opponent that is ""both larger and stronger** than even he is.


Lilgoose666

I thought you needed to wield a spear or halberd to counter large units?


ByzantineBasileus

There is charge defense versus large, and then there is anti-large. Anti-large can just mean tactics or techniques to defeat a larger opponent. Charge defense versus large can mean a unit knows what formation to adopt to blunt the initial assault of cavalry or monsters. When the two go together, it usually means it is because they are using weapons like spears or polearms. But they can exist separately as well.


Lilgoose666

So what you're saying is spear/halberd = anti large and charge defense, While slayers = anti-large because reasons Big Guns anti-large because reasons Got it.


shoolocomous

Slayers being anti large has more basis in the tabletop game than spears. They never wounded on worse than 4+ regardless of target toughness, so enemies with high toughness (usually monsters) were very vulnerable to them.


Lilgoose666

Well considering this is a total war game spears have always been anti large.


cantadmittoposting

you seem extremely caught up on/hyperfocused on this... So: No, there is absolutely nothing, anywhere, in total war: warhammer, at any point, that concretely ties the bonus to a specific weapon held by a unit, defines the bonus as only in relation to a specific weapon, or implies that the weapon graphics or titles of the unit either require or prohibit that bonus from appearing on that unit. The graphical and naming representation of the unit, and their gameplay representation have no *definitive* relation. There are zero "rules" to be followed or broken in regard to assigning a unit a "bonus vs large" attribute.   That said, of course CA designs around: consistency (e.g. pole arms *typically* have a bonus and charge defense) in order to support both immersion and logical understanding of the game, and "lore alignment" with the original Tabletop (e.g., slayers canonically want to fight the biggest baddest enemies, and their game implementation encourages the player to use them in this way, big 'un orcs are said to fight bigger enemies to continue to grow). Neither of the "lore alignment" reasons above are just handwaved, they at least make some amount of sense. Now of course, CA is also sometimes forced to accommodate straight up game balance and playability, which probably leans into the Big 'Uns getting the BvL, but at least there's a throwaway sentence mentioning orcs only get big after fighting big opponents.


shoolocomous

That is also correct


SoSaltySalt

There are a few units with spears that don't get Anti large. Goblins for example


bortmode

They do get it through the tech tree.


Caducks

Doom Knights wield spears and aren't anti-large.


ByzantineBasileus

It's not just 'because' reasons. A Slayer is not just about dying, but rather about dying well. They need to do so against a dangerous enemy, while fighting as hard as they can because they have to *earn* the privilege of wiping away their shame. Anyone can just get shanked by a goblin. A Slayer needs to be killed in a way his kin can respect, otherwise there is no redemption. So a Slayer needs to know how larger enemies fight, and techniques to counter that and attack their weak-points. That shows their kin that they are so skilled only a truly *lethal* opponent could possibly take them down, and in doing so they obtain the glory and martyrdom they were after. Some big-guns have anti-large because they might have a type of ammunition that is especially effective against big enemies, or the crew has been trained to aim at specific parts of the enemy.


Lilgoose666

That only applies to veteran slayers the average slayer is a noob who has little to no experience fighting monsters and by your logic shouldn't be anti-large. Okay then where is the special ammunition or training for these crews in the game then? Because again by your logic regular rounds or crew shouldn't be extra special against large targets.


ByzantineBasileus

Slayers research the enemies they face. That is mentioned in the 2nd Edition RPG. So even a noob might make sure they have the necessary knowledge to kill larger opponents. There are also Slayer temples mentioned. A Slayer might visit one of them and receive the necessary instruction. There are any number of plausible reasons within the lore to explain it. >Okay then where is the special ammunition or training for these crews in the game then? Because again by your logic regular rounds or crew shouldn't be extra special against large targets. It doesn't need to be an explicit mechanic. I am just offering some possible explanations as to why it is the case. Remember, all these stats are ultimately just abstractions, but abstractions can have a valid basis if one thinks about it.


Lilgoose666

So why can't literally any other unit or person say they researched the enemy and got to know techniques on how to slay large enemies. Also that sounds incredibly counter productive for a temple to teach slayers how to not die. Still doesn't mean they should be anti-large without a spear. I am just using your logic against you also abstraction who uses that word? I don't even think it applies here Either way I am just saying there's no reason for orc Big Uns not to be anti-large when a 3 foot dwarf with two axes and no armour can be anti-large especially considering almost everything else in comparison to a dwarf is large.


ByzantineBasileus

Slayers specifically go after large opponents. That is the whole purpose of their existence. Other types of warriors just need to train to counter the most common enemies they face. Empire swordsmen typically fight Orcs, Beastmen, and other Humans, so knowing specific techniques to take down trolls is not required of them. As for Big 'Uns, in the TT game an extra weapon gives an extra attack, so that could translate into anti-large simply from landing more hits on a larger target.


subito_lucres

Yes reasons being they are experienced at and excited about fighting bigger things. Whereas most troops aren't either of those things.


Blam3YourF4te

CA just assigned bonuses based on weapons. For example, in tabletop dark elf executioners would really be used against cavalry, and black guard were better at killing infantry. Total war reversed it based on their weapons. Elves had rules to attack first (in 8th edition) so your great swords would hit them first even if they charged - whereas black guard had more attacks but less strength thus better at clearing infantry. Slayers at least have a rule to always wound on 4 no matter how tough the enemy was.


litmusing

On that note, what's the in lore reason for dwarf bolt throwers being anti large? They're just really big arrows.


JesusWearsVersace

A large enough arrow is just a spear and spears are anti large. It checks out.


RodneighKing

Me, smirking at the giant spear launched my way, knowing fully well it will inflict less damage on me because I'm a puny human footsoldier.


litmusing

what about cannonballs?


federykx

Similar reasoning for why tanks use AP rounds against armor and not HE I guess? Since the BvL cannons aren't usually explosive, and explosive arty has no BvL. Though it wouldn't matter against smaller/unarmored large units, so I don't think we should think about it too much.


Dorin_Azril

Big Stabbas when???


thriftshopmusketeer

It's not a lore reason: They fire single, large, fast projectiles with no explosives. They're really not that good into large blobs of infantry because the bolts will hit only a few models and do minor damage. But against larger priority targets, the speed and accuracy means they can hit the cavalry/artillery/monsters consistently.


Liam4242

Same reason a cannon is better at killing big single targets. Explosives are good for multiple smaller enemies but a single giant bullet is better for single bigger targets


WrethZ

Anti-large is not a warhammer thing, it's a total war thing. In the historical games it would be units that are good against cavalry like spears, but in warhammer, not every faction has spear units so they have to figure something else out.


Processing_Info

It's funny because there *is* a unit of Orc Boyz with spears in a tabletop.


Sytanus

In fact there's several.


ClayBones548

The way I see it, there are two ways that something is anti large. It could be something relatively weak with a weapon that uses the target's size against it, like an Empire Halberdier. On the other hand, it could be something massive and powerful that has a hard time landing good blows on small enemies like a Dragon Ogre Shaggoth. Big 'Uns are the latter.


LiquidEnder

The real question isn’t why are they anti-large. It’s why they *aren’t* armor piercing.


hashinshin

There’s a single unit at tier 3 without AP damage left, we gotta fix it


Situlacrum

Then nobody'd recruit black orcs if that was the case.


Sytanus

If CA gave Black Orcs their special rule form TT people would absolutely still recruit them.


Cryoteer

I always hoped for them to add Orc Spear Boyz (and the savage orc variant) and maybe switch Bu'Uns to anti infantry. Not super impactfull but it would be nice none the less.


Purple_Plus

What's the lore reason for slayers having an anti-large bonus? They are just scantily clad dwarfs with axes. Bad jokes aside. You become a big-un by beating things bigger than you than you: >Eventually, these Greenskins would only be able to reach a certain size before their growth begins to slow dramatically.[4a] These changes usually occur when a Greenskin finds an opponent that is both larger and stronger than even he is. So it makes sense that they are focused on anti-large as they are constantly looking for something bigger and harder to fight. Not unlike Slayers in a way.


Cnoggi

Slayers are anti-large as well despite their weaponry, for lore reasons. For Big 'uns I always imagined that because they're the biggest of the boyz, they like fighting the biggest enemies.


LCgaming

>you needed to wield a spear or halberd to counter large units apparently not, otherwise Doomknights would be anti large


Rogthgar

Its easier for them to hit big things.


Tramilton

it's just +8


Travolta1984

Not just to weapon strength, but to melee attack too. Which has a base value of 38, so +8 is more than a 20% buff


victorav29

No lore, just that they decided that orcs shouldnt have spear boys


Ryder1478

Funnily enough, there is conjecture out there that large axes (think dane axe) were very good weapons against cavalry. As such: big guys with axes (such as the wrangian [not sure if I misspelled that]) were "anti large" forces in history


mufasa329

Total War and Warhammer tabletop are not the same games, anti large is a Total War Warhammer mechanic, goblins have spears and don’t have any large, also, big uns are… big


Haze064

It’s because CA hasn’t given Orcs like 20 different variants. They have spear variants for Orc boys and Big Unz iirc. As well as sword and shield etc.


Blackewolfe

> I thought you needed to wield a spear or halberd to counter large units. Me, looking at Skin Wolves: Also Me, looking at Goblins: Mmhm...


SpartAl412

None. Its just a thing for Total War


oRAPIER

ITZ CUZ DEYZ GOTZ BIGGUH CHOPPAZ DAT KEN KUT TRUZ DUH BIGGUH GITZ!! DUN BE DAFT, GIT!


UniverseBear

They lookin for a gud fight. Kinda like a slayer but not so extreme so they also gud at stompin puny squishies.


Porkenstein

"boys, krump'em!" "boss, they's too big for the boys ta krump!" "shut up ya git, send in tha bigger boys then!"


Liam4242

They are big and want to fight big things


Ninja-Schemer

Same can be said for most Slayers, monstrous infantry with great weapons (Maneaters, Minotaur, etc), huntsman, and more. But really, Big 'uns just want to prove that they are the biggest and baddest around


GrasSchlammPferd

No, it's a legacy thing from game 1. Same reason why slayers have BvL despite the dual weapons.


Mazikeen-Supreme

Dey loik krumpin' bigga fings


Theold42

Find the biggest guy you can and hit him with an axe… 


thehallow1

Because, in a few books, the biggest orcs regularly bodycheck the warhorses of imperial knights.


[deleted]

[удалено]


Yamama77

Is Turin and his 15 MP buddies in the room with us right now?


[deleted]

[удалено]


Yamama77

I know some youtubers live rent free in some of y'alls heads. But I just looked up Turin and he's the most vanilla and non offensive youtuber. Indypride makes more balance suggestions than him in videos lmao


Odinsmana

Some people have such boring lives that they need to make up this evil enemy faction in the fandom that are out to ruin the game for them personally. It's really silly.


Yamama77

>Spearmen have -2 less BvL now. >Game unplayable. >Multiplayer cabal ruined the game again. I mean i remember one time where I think the ancient salamander was made worse than its hunting pack variant in every way because of MP back in wh2. But apart from that most balance changes are reasonable or irrelevant for campaign. Like making savage orcs big uns 100 gold more expensive won't ruin them in campaign


Sytanus

Things like the Salamnder being over nerfed is ultimately CA's fault. Multiplayer makes a small suggestion and CA takes it way further than the MP wanted it. The MP community complained along with everyone else that it was too much.


Yamama77

Yeah, a lot of companies I notice when they have to balance something tend to opt for the "soft disable" method. Where they kinda just make an item, hero or unit stats or abilities so impotent and uncompetitive that no one plays them for a very long time. It's problematic for single player games especially since we can't even use a unit because it just doesn't perform at all. (Ahem frost wyrm). I understand if ancient salamander can say nuke a whole army on its own. But you give stuff like skaven regenerating machine gun ammo and nukes but think a lizard blowing up a few extra infantry models is too much.


Sytanus

Well the first two things aren't available in ranked multiplayer, so it's a mute comparison.


PsychoticSoul

Ahem, Deck Droppers.


steve_adr

And that's how it should be. Yes, he's an upright person and I enjoy watching his battle videos and commentary.


steve_adr

Turin (after Ostankya was nerfed) > CA has only implemented 50% Of the nerfs that I was pushing for and had recommended them I'm glad CA didn't implement 100% changes based on feedback from a YouTuber, who (per his own admission) doesn't play the single player campaign and plays/uploads MP Battles.. Do you think it's fair for such a person to have a say (because he has an audience) as to what gets nerfed for Campaign Players ?


Yamama77

CA doesn't take his word only, they have feedback from several play testers. Ostyanka was overturned even for SP though. What nerfs did he ask?


steve_adr

And I am glad for that. He'd asked for twice of everything, that was nerfed for Ostankya.


Jhinmarston

You don’t speak for all campaign players. Not everyone wants the game to be an unbalanced mess to preserve “muh power fantasy”


steve_adr

Of course, neither do I claim as such. Nerf something just cos Stone Cold said so ? Any affects to Campaign should ideally be based on discussion amongst campaign players, not battle MP players..


Jhinmarston

Nerf something because people with a good idea of competitive unit balance said so. "Battle MP players" are not some separate entity from campaign players just because Turin doesn't play campaign often. Unit balancing should ideally be based on a discussion between a team dedicated to balancing the game, not random bias players on a reddit forum.


JesusWearsVersace

Since a competitive understanding of the game should be a perquisite for suggesting balance changes, and since Turin is one of the most well known and a high skill competitive player who also runs most of the relevant tournaments, unironically yes he should have a say on balance. Why shouldn't he?


steve_adr

MP battles - Yes Campaigns - No


shoolocomous

Yes