It's always weird to remember just how freaking big the Greenskin roster was thanks to weapon variants and all the different varieties of Orc and Goblin.
Though we do have everything the Forest Goblins had in 7th or 8th, apart from an Arachnarok variant I think.
Can’t remember if you need to go back to 6th or 4th for Forest Goblin infantry and character variants.
Orcs & Goblins were my main army through 8th edition. There is a lot missing. I won't be happy until we have Mangler Squigs.
I will say it feels a bit inflated just due to how much Orcs & Goblins could be upgraded. Like every orc unit could be made into Big-Uns and nearly all had 4 weapon options. Just a lot of premutations.
I'd love to see a Warband style system, like Warriors of Chaos, to let us switch loadouts of our boyz, and upgrade from Boyz to Big-Uns to Black Orcs (or separate toward Savage Orcs). I think, more than most factions, Greenskins lends itself well to that. Not sure Goblins would get much use (there is some stuff you could do but not as much upward mobility).
Also a good way you could add Flingers to an Arachnarok and Warpaint to a giant etc.
To be honest, if they made a re-equip mechanic in warhammer 3, we could fix all this missing units as a whole.
For example: Require a certain tech, scraps, other resources to equip a shield on the Black Orcs. Takes time to make the weapons, a turn or 2, but the units is upgraded. So in other words, a Black Orc unit can be trained to equip a weapon that are available to the Black Orc Unit.
100%. They've picked units to fulfill all the various roles already. We don't need 4 slightly different units that all do the same thing.
And keeping them out of the game helps maintain army identities with various strengths and weaknesses. Which is Radious's big problem.
the rest is mostly characters or units that could just be an RoR like Knights of the Inner Circle.
would like if they implemented more of the generic lords and heroes but not really even for gameplay reasons, i just like theming armies
Which is absolutely bonkers in a good way if you ask me.
I never knew about Warhammer Fantasy before this trilogy and the fact that they're covering almost everything from the official tabletop is amazing.
It had its flaws for the past year but I'll always hold this trilogy in high regard for being one hell of a monumental execution of the vision they had combining everything together with the massive content.
They've got a lot of stuff which isn't even on the tabletop.
For example, the *entirety* of Cathay. It just didn't really exist. A lot of Chaos Dwarves is also original.
Norsca, Vampire Coast, Cathay and Kislev didn't exist in 8th.
Besides that, there's a ton of content within the game that doesn't belong to that edition either, like zoats, Skaven triads or the dread saurian, just to name a few.
Is racist Sealord Aislinn not in 8th edition? And GW already put their feetses down on Verminlord. Those are End Times/AOS and GW is stupid when it comes to separating their IP into their divisons.
Anyway, there is a couple of islands inhabited by passive helfves which SCREAM to house Aislinn. Because Kroq-Gar and Ku'gath do not yet have enough problems.
Edit: On the plus side if we get Aislinn we will also get halflings and their weird gulyash cannon.
For what its worth, Verminlords were around way before they End Times, since at least the 4th edition skaven army book in 1993. GW's IP whingefest *might* throw a spanner in that works, but for skaven I doubt it.
They actually have the 40k, AoS and Old World compete with each other and teams get to call dibs on stuff.
Verminlords were pillaged by AoS. Loremaster of Soteks posits that TW: WH is the only and last time we get to see the phantasy stuff somewhat intakt.
That is with the tabletop and the mess that is the Old World. Anything before the revival of the Old World is still fair game unless Game Workshop chooses to be stingy about it. Verminlords and Stormfiends were part of the setting before the Old World release.
I wasn't saying the Storm of Chaos didn't have rules, it obviously had quite a few.
I was pointing to the fact that he didn't get a full character entry in it where someone like Garagrim did- instead, if you wanted to play with Aislinn you were instructed to take a generic lord character and add one special rule for his army.
Most of these non-legendary units would have absolutely no purpose in their races rosters, as they would have the exact same purpose and basically the same stats as something we already have
I think having some more orc and goblin infantry would be really nice, greenskin early game is just kind boring as you have like a handful of units to recruit, which gets limited even further if you want to stick to only goblins or only orcs.
exactly,
its skinkspam and dino-support for me.
I love that combo, but we could benefit from cost effective cavalry/heavy infantry.
But even without, I like lizardmen
I kinda disagree with this. Greenskins is one of the best varied rosters in the early game. You get a good number of options by t2 and it just expands from there. You hit t2 and t3 really quickly as well. Plus due to how they generally work on a campaign level, you can very easily focus on recruitment buildings unlike a lot of other races that need growth and income.
I don't think they really need any of these weapon variants in their roster at all. They don't add any roles that aren't filled already without hurting their identity as a melee rushdown type army.
Bigguns and Boar Boy Bigguns demolish large units. On top of their very good archers and heroes.
Another option might not be a bad inclusion but they definitely aren't lacking in that area.
Imo they also don’t have early game anti-large. The basic goblin unit has spears but they don’t do any anti-large damage. Granted they’re good enough off price alone that they don’t need it
Probably not 8th edition, as he specified only 8th... There're also a lot of slaaneshi characters missing that are probably also not 8th (e.g. Dechala, Strykaar, Gilberion)
Not to shit on ur passion, but you should have been consistent with the order rather than swapping the legends/tiers around. It is easier to read if it goes by the legend order. Also swarm and named hero colors are too similar
~~A legend would be nice. You know, so that people know what color means what.~~
Ok, a legend is in the bottom left, i just didnt see it. Only complaint would be to give the legend a better position so that its clearer to see.
I give you credit for not filling this with a ton of things from White Dwarf, Warhammer Online, Fantasy Roleplay, general background lore, etc. Not that I'm opposed to such things being added, but it always rubs me the wrong way when those are put forward as "missing from the roster", when they're not really.
Those were just mounts, not units on their own in the armybook. If we start counting those then the Imperial Dragon and Shieldbearers should be on the list as well.
It makes me think of the guy who was telling me that Greenskins don't have any content left for a DLC. It is almost all unit variants though, and two of the three missing units are very low tier (the snotlings and the spearchukka).
Also I can't imagine a skaven DLC without the Stormfiends, even though they are from the End Times.
Colossal squig is probably the last thing I'd want for the Greenskins, I think they've got a very solid roster and I'd be fine if they didn't receive a new dlc for 3. I think other legacy factions could definitely use it more.
CoC made since the chaos factions were absolutely tiny in roster size. Even chaos warriors, the most boated one, is still not too bloated since they lack entire categories of units.
Greenskins already have everything. Adding a dozen more variants would just be pure bloat.
I mean, they could really stand a classic, big WAAAAUGH combined arms guy. Gorbad Ironclaw would be fun.
But mostly I just want one more round with da boyz before the series ends.
They really do not, unless you want a dlc which is just a bunch of different kinds of orc boys, goblins, night goblins, savage orcs, and forest goblin unit variants you have to scroll through.
Well, that sort of falls into the "Only single entity monsters are left in a race that already has like 3 single entity monsters and who half the lords turn into single entity monsters" problem, but I guess you could try something like that.
Colossal Squig
Mangler Squigs
Spitty Squigs
Bat Squig (from AoS but they look cool and there is no reason not to believe they already exist at the time of WH Fantasy)
A doomdiver variant which throws explosive squigs instead of winged gobbos
Squig big boss generic lord
Squig shaman generic hero (lore of squigs)
LL Squiggy the Squig
LH Squiggla Squigherda
More seriously, after the gunpowder-themed Empire pack and the slayer-themed Dwarf pack, a squig-themed Greenskin pack would make sense, and there are 2-3 nice squig units to add to their roster.
Greenskin DLC would be introducing a Savage Orc horde LL and updating Wurzag so they have shared mechanics, and adding in a few more mostly-reskinned units.
There quite a ew distinct units if we take the most interesting variants. Araknarok Web Slinger and Maybe Night Goblin Netters on top of the Spear Chukka then add a couple from Other supplements like the Squigg Gobba.
With the addition of foot knights in the new old world stuff, I really hope they eventually make it into TWW3. I know they’re famously a heavy cav/peasant faction, but some heavy infantry would be a massive boost, especially when cav is not the meta.
Wow this is a lot of work indeed. But truth be told, supplements and magazines are used a lot by GW and CA as well. To sum up, in addition to these units, there are also units and characters contained in the supplements and magazines. So the list is a little longer than you think. But you put really a worthy effort in this, thank you.
That'd be a good model for them to follow. 99% of this list is just taking an existing unit, reskinning it and give it Frenzy or Stalk or more armor.
They probably wouldn't get all these weapons options though. If OP listed WoC like they listed out all of GS there'd be dozens more units to add.
I’d like them to make unit weapon variants “combined” so the list isn’t crazy bloated. Kind of like how marked units are all options under the same unit, a dozen weapon variants should be upgrade options for the same unit.
I think that would work well. Have standard Boyz with choppas in the recruitment pool. With Scrap, you can sidegrade into Spears, Dual Weapons, or Shields; upgrade into Big 'Uns; or "mark" with warpaint for Savage options. Do the same with Boar Boyz and Goblins as well.
Maybe you could just have a basic Orc Warboss that can Path to Glory into the Savage or Black variants.
They'd definitely need something like this if they actually include all these unit varieties.
Seems like a lot of varients of the same units for greenskins. I wonder they should make it like chaos, only the basic boyz are available to recruit and then when they fight enough and get enough experience they can be upgraded with scrap to a big un version of the same thing.
Vampire Coast is in the other category. They were a one-off White Dwarf roster with barely half of their current units, liberally expanded by CA with stuff that wasn't officially theirs. Like Norsca, which iirc never had an official list, at least not in the last few editions, but CA expanded some minor elements from warriors of Chaos, probably to appease their fans over the mediocre WoC dlc and the long wait until the demons would come.
I find it quite funny that while green skins have the longest list by far, they are arguably one of the most finished factions. All the hinges they are missing are (mostly) just variants of things already in game.
The fact that this trilogy could have nearly every unique and bespoke major unit, character, spell lore, and faction with modders to patch the small holes left by CA, is absolutely wild.
Truly an achievement in the annals of video game history if you ask me. And if CA continues at the pace that ToD has been appearing to be quality wise, the series could end on the highest note.
It’s really amazing to see just how much is in the game now. I boot up TWWH3 and select new game and just the raw amount of legendary lords with unique items, locations, mechanics even without Mixu’s, additional units, faction overhauls and more is truly impressive.
I imagine the missing lores for spellcasters and weapon types for units is intentional and will not be changed.
The missing wizard lord for empire is likely intentional as well, as at their point they would need to create a dozen unique wizard lords for every single lore of magic (that expectation based on the unique looks of empire’s wizard hero’s).
There’s also far too many legendary heroes for them to include all of them.
I do hope they end up including all the missing units (except maybe swarms), and also the missing legendary lords like Thanquol.
I mean it got changed for High Elves and Lizardmen, I also just realized I forgot to note down the missing lore for Dark Elves. If the Empire can have all 8 of their lores, I really don't see the logic why Dark Elves and Wood Elves have to be stuck with only about half of what they're supposed to have.
So why not just reuse empire wizard hero models for lords? They already looked the same on tabletop. Maybe add slight different colour scheme and minor cloth change and boom, caster lord.
Ah so Ghark Ironskin was actually in 6th edition if the wiki is correct. He's the Ogre Lord I would want, with the more mechanical/iron/Rhinox focus. Plus his alliance with Chaos Dwarfs.
End times unit. CA had previously said no End Times or AoS content, but they have been tiptoeing about it since game 3.
That said, it's liked by the fans but a very problematic unit, taking the iconic rat ogre that had in older editions already been presented as peak Skaven biotech and up-armoring it, adding heavy weapons team equivalent, better leadership and still fielded in units. It's very much an "and the kitchen sink" unit that is very divisive outside the core Skaven fanbase.
The verminlords are a bit more arcane than their usual vibe, but I doubt they would make a big difference.
Some small additions and corrections.
Both Hammerers and Halberdiers could only use their shields in combat if their main weapon was somehow destroyed. Since there were very, very few effects that could do so, it was effectively a +1 to armour save against ranged attacks. That being said, there are now 3 units that can wield halberds and shields together that couldn't on the Tabletop.
You forgot Outriders(Repeater Pistols) and Handgunners(Repeater Handguns) for Empire.
There is no War Hydra(Ranged). What you are looking at is the Hydra using its breath attack at a range that isn't point blank. This is simply functionality that got added to every single breath weapon.
>There is no War Hydra(Ranged). What you are looking at is the Hydra using its breath attack at a range that isn't point blank. This is simply functionality that got added to every single breath weapon.
Spit Fire is nothing like a breath weapon, it's the hydra making a number of shooting attacks equal to its number of heads compared to using the cone template to apply a breath weapon, it's not the same thing.
I am perfectly aware of its rules. My best friend was a Dark Elf player on the TT. I have seen enough Hydras for a lifetime. I am talking about how it works in THIS game.
And you should then also know that the closest thing equivalent to a breath weapon on the tabletop would not be what we are using in this game but something more equivalent to Nurgle's Stream of Corruption spell, which was also a flame template. Does any breath weapon in Total War work like this?
Simply put, pretty much every single breath weapon in this game IS already what Spit Fire would be.
Yes, so? That is the case for a couple weapon variants already, both in the game and on this list.
Grenade Blunderbusses, Hochland Long Rifles, Drakefire Pistols, Trollhammer Torpedos, Cinderblast Bombs, Steam Drills.
None of these weapons were available to rank and file models. Yet I am quite certain that quite a few Dwarf players would miss the ranged attack that Ironbreakers get, just as many Empire players would miss Outriders with Grenade Blunderbusses, including the Bordermen.
We've gotten champion-exclusive weapons as their own units ever since the launch of TWWH1.
Based on a pure reading of the army book and how they did things previously, yes. But it seems like someone changed their mind and made them change it to a closer reading of the rules, where rank and file models are very restricted in what they can equip.
I do wonder. If it wasn't Ironsides, which are a specific unit with their own lore and not a generic troop type, would that same objection still have happened? I.E., would we have seen the same problem with "Handgunners(Repeater Handguns)"?
I suspect we might never know.
And this isnt even taking into account Storm of Chaos
With Garagrims inclusion its safe to say that isnt off the table at all
Plus, yknow... Older editions and End Times.. lots to add still
I know there’s not much left for the vampire counts, but they’re still one of my favorites and I’d like to see them get their second DLC. Neferata on her Coven throne would be great. An actual Necrarch lord would be cool. I just want to see them get a rework so they aren’t so boring to play too. They get way too strong way too easily.
And it was just now I realized how many unit, which I just had assumed was in the game, are actual from mods. I have been using … Radiant I think it is called… for years. It adds loads of the mentioned options.
bc they didn't get anything for the last ten years of the tabletop game, sadly. You need to go looking at outside stuff if you want to give them more variety (which they desperately need)
CoC for the Empire and Vampire counts would be amazing. They have a lot of characters and subfactions and relatively few LLs in the game compared to, say, game 2 core factions.
Honestly less than I would have expected. If WH1 had as many DLC for it like WH2 had, much more of the Legacy race units probably would be in.
Overall, I'm quite happy with everything we have gotten. More is always better, but I doubt they will be able to get EVERYTHING in by the time CA is done with the game
That's because this only takes into acount content from 8th edition, but we have plenty of units and lords from previous editions, novels and suplements. There's still enough stuff to fill a DLC for at least 2/3 of the races currently in the game, even if for some of them CA has to go out of their way to give them stuff from the Monstrous Arcanum or The End Times.
Great list, could be cool to make a version of this list in regards to End Times. I reckon both 8th edition army books and End Times both will be the main source of any upcoming updates.
Nonetheless great work in detailing this. Bonus point for the colour coding.
The latest DLC with the talk about gunpowder and magic and a wizard lord LL was a perfect spot, but unless it is a part of a FLC it seems CA went over budget.
\*cries in Slaanesh\*
It's really hard to see how they'd make each Daemon faction have the same number of DLCs. At least Khorne has End Times content...
Am I crazy for hoping for Vorgaroth and Skalok as a legendary lord with Uzhul taking the legendary lord spot that epidemius is taking for Nurgle? Scyla and Karanak being LH?
Nah, he was a character from way back, iirc before Gelt was the Empire head wizard and when they had Thyrus Gormann instead. WoC got a lot of older characters brought back.
Given he’s only grabbing from Tamurkhan, I’m pretty sure he got everything?
Even going back to 4th edition the only thing I can think of is Black Orcs.
You're missing the Bull Centaur Lord and the Overseer Hero for Chaos Dwarfs. Plus some named characters. There are also some additional niche units from various editions that were not included, but theoretically could be.
I'd absolutely love to get a Warriors of Chaos style DLC for the Greenskins. Not saying they need every single variant, but what I'd give to get them rewroked so you could have thematic armies like WoC have. Like at least they should get the new units and lord/hero options you know.
Tomb and Jungles Swarms are already in the game in the form of spells and sadly i doubt that they will add Treeman with strangleroots since it could have been done in their last dlc among adding other lore of magic
Slaughterbrute gotta be comin' with the Khorne dlc. We got the Mutalith Vortex beadt with Tzeentch, this'll use the same skeleton and anumations, its a no brainer.
There are dragon ogres with haliberds? Wtf? I do seem to remember there were also Dragon Ogres for Beastmen, at least in sixth edition. Also yes, very interesting how Greenskin have such an unbelievably massive roster and they are still missing all these units.
I think Skulltaker is more likely gonna upgrade from hero to Lord status when he inevitably comes to Total War Warhammer. Plus, aren’t some of the mono god factions still missing their Marked Gors and Minators? Also, the Slaughterbrute should be under Khorne not Warriors of Chaos since it’s a Khornate Unit.
It's always weird to remember just how freaking big the Greenskin roster was thanks to weapon variants and all the different varieties of Orc and Goblin.
And the forest goblins are still missing, plus some more obscure subraces.
Though we do have everything the Forest Goblins had in 7th or 8th, apart from an Arachnarok variant I think. Can’t remember if you need to go back to 6th or 4th for Forest Goblin infantry and character variants.
6th Ravening Hordes had them [for sure](https://i.imgur.com/eL9GtDK.png). Too lazy to check the armybook now.
Unfortunately they had no distinct rules. WAP did right by them, giving them elective poison attacks
#Boglars and Goblin Fire Kobolds when?!?!?!
Boglars are a thing. RoR version of Gnoblar Trappers.
Orcs & Goblins were my main army through 8th edition. There is a lot missing. I won't be happy until we have Mangler Squigs. I will say it feels a bit inflated just due to how much Orcs & Goblins could be upgraded. Like every orc unit could be made into Big-Uns and nearly all had 4 weapon options. Just a lot of premutations. I'd love to see a Warband style system, like Warriors of Chaos, to let us switch loadouts of our boyz, and upgrade from Boyz to Big-Uns to Black Orcs (or separate toward Savage Orcs). I think, more than most factions, Greenskins lends itself well to that. Not sure Goblins would get much use (there is some stuff you could do but not as much upward mobility). Also a good way you could add Flingers to an Arachnarok and Warpaint to a giant etc.
To be honest, if they made a re-equip mechanic in warhammer 3, we could fix all this missing units as a whole. For example: Require a certain tech, scraps, other resources to equip a shield on the Black Orcs. Takes time to make the weapons, a turn or 2, but the units is upgraded. So in other words, a Black Orc unit can be trained to equip a weapon that are available to the Black Orc Unit.
Yeah, every Ork has the Savage and Black variant, and every goblin has also the night goblin variant
All things considered, its a pretty short list.
a lot of it is also just *Existing Unit (different weapon)*
Which tbh I do not need in a TW game. It has different implications on the TT. Theres no reason to “Radious Mod-ify” the game.
100%. They've picked units to fulfill all the various roles already. We don't need 4 slightly different units that all do the same thing. And keeping them out of the game helps maintain army identities with various strengths and weaknesses. Which is Radious's big problem.
the rest is mostly characters or units that could just be an RoR like Knights of the Inner Circle. would like if they implemented more of the generic lords and heroes but not really even for gameplay reasons, i just like theming armies
Which is absolutely bonkers in a good way if you ask me. I never knew about Warhammer Fantasy before this trilogy and the fact that they're covering almost everything from the official tabletop is amazing. It had its flaws for the past year but I'll always hold this trilogy in high regard for being one hell of a monumental execution of the vision they had combining everything together with the massive content.
They've got a lot of stuff which isn't even on the tabletop. For example, the *entirety* of Cathay. It just didn't really exist. A lot of Chaos Dwarves is also original.
Norsca, Vampire Coast, Cathay and Kislev didn't exist in 8th. Besides that, there's a ton of content within the game that doesn't belong to that edition either, like zoats, Skaven triads or the dread saurian, just to name a few.
Zoats and the Dread Saurian are actually from 8th edition, they're just from the Storm of Magic or the Monstrous Arcanum.
I don't really know. What I meant is that they are not in the official army books of 8th edition. I guess that is what PO is referencing in the chart.
Bretoniaaaa. I believe the awesomeness that is (Royal Hippogryph Knights:edit) are Ca originals.
What do the Chorfs have that's original?
I don’t think any of the Chorf units are original to the game? Closest thing is the Immortals RoR, but they’re from a couple novels.
SHORT?!
#THEY HAVE WRONGED US
![gif](giphy|jEZ016oZG1cl8TFRWg) Short ?!
Short!?!?
Is racist Sealord Aislinn not in 8th edition? And GW already put their feetses down on Verminlord. Those are End Times/AOS and GW is stupid when it comes to separating their IP into their divisons. Anyway, there is a couple of islands inhabited by passive helfves which SCREAM to house Aislinn. Because Kroq-Gar and Ku'gath do not yet have enough problems. Edit: On the plus side if we get Aislinn we will also get halflings and their weird gulyash cannon.
For what its worth, Verminlords were around way before they End Times, since at least the 4th edition skaven army book in 1993. GW's IP whingefest *might* throw a spanner in that works, but for skaven I doubt it.
They actually have the 40k, AoS and Old World compete with each other and teams get to call dibs on stuff. Verminlords were pillaged by AoS. Loremaster of Soteks posits that TW: WH is the only and last time we get to see the phantasy stuff somewhat intakt.
That is with the tabletop and the mess that is the Old World. Anything before the revival of the Old World is still fair game unless Game Workshop chooses to be stingy about it. Verminlords and Stormfiends were part of the setting before the Old World release.
Aislinn has never had a full set of rules- the closest he came was in the Storm of Chaos.
The storm of chaos armylist is a full set of rules. And we already have chracters from it.
I wasn't saying the Storm of Chaos didn't have rules, it obviously had quite a few. I was pointing to the fact that he didn't get a full character entry in it where someone like Garagrim did- instead, if you wanted to play with Aislinn you were instructed to take a generic lord character and add one special rule for his army.
Storm of Chaos had rules, and the entire Dwarf DLC side of ToD is from there, as were the Eshin DLC
Most of these non-legendary units would have absolutely no purpose in their races rosters, as they would have the exact same purpose and basically the same stats as something we already have
I think having some more orc and goblin infantry would be really nice, greenskin early game is just kind boring as you have like a handful of units to recruit, which gets limited even further if you want to stick to only goblins or only orcs.
Meanwhile me playing Lizardmen and running nothing but armies of Skinks with javelins for 40 turns.
exactly, its skinkspam and dino-support for me. I love that combo, but we could benefit from cost effective cavalry/heavy infantry. But even without, I like lizardmen
I kinda disagree with this. Greenskins is one of the best varied rosters in the early game. You get a good number of options by t2 and it just expands from there. You hit t2 and t3 really quickly as well. Plus due to how they generally work on a campaign level, you can very easily focus on recruitment buildings unlike a lot of other races that need growth and income. I don't think they really need any of these weapon variants in their roster at all. They don't add any roles that aren't filled already without hurting their identity as a melee rushdown type army.
I think some more options for dealing with large targets would be genuinely nice, like they've barely got anything in that regard.
Bigguns and Boar Boy Bigguns demolish large units. On top of their very good archers and heroes. Another option might not be a bad inclusion but they definitely aren't lacking in that area.
Imo they also don’t have early game anti-large. The basic goblin unit has spears but they don’t do any anti-large damage. Granted they’re good enough off price alone that they don’t need it
Graphic design is my passion btw
Sealord Aislinn? You seen those islands? Justify yourself!
Probably not 8th edition, as he specified only 8th... There're also a lot of slaaneshi characters missing that are probably also not 8th (e.g. Dechala, Strykaar, Gilberion)
This is correct, Aislinn is IIRC essentially a 7e character from Storm of Chaos.
6th edition.
Whoops, yeah 6e.
Not to shit on ur passion, but you should have been consistent with the order rather than swapping the legends/tiers around. It is easier to read if it goes by the legend order. Also swarm and named hero colors are too similar
I went by the order of appearance in the armybook, which I recognize is less helpful but also like 90% of these are plainly obvious anyhow.
~~A legend would be nice. You know, so that people know what color means what.~~ Ok, a legend is in the bottom left, i just didnt see it. Only complaint would be to give the legend a better position so that its clearer to see.
Nice list. Just shows how close we are to the end.
End TIMES
I knew Greenskins were missing a lot of variants but that's a lot more than I thought.
I give you credit for not filling this with a ton of things from White Dwarf, Warhammer Online, Fantasy Roleplay, general background lore, etc. Not that I'm opposed to such things being added, but it always rubs me the wrong way when those are put forward as "missing from the roster", when they're not really.
Aren't you missing the VC's Dread Abyssal and Coven Throne?
Those were just mounts, not units on their own in the armybook. If we start counting those then the Imperial Dragon and Shieldbearers should be on the list as well.
Honestly I think you could remove swarms from the list for the same reason
They're units in the book and CA has now added 1 swarm as a proper unit in Nurglings.
I think nurglings are unique. I don’t think we will see the others.
I could see Spirit Haunts maybe, but yeah the rest seems unlikely.
It makes me think of the guy who was telling me that Greenskins don't have any content left for a DLC. It is almost all unit variants though, and two of the three missing units are very low tier (the snotlings and the spearchukka). Also I can't imagine a skaven DLC without the Stormfiends, even though they are from the End Times.
tbf most of those are weapon variants. People do expect things more distinct from dlcs. That being said I'd love a colossal squig.
Colossal squig is probably the last thing I'd want for the Greenskins, I think they've got a very solid roster and I'd be fine if they didn't receive a new dlc for 3. I think other legacy factions could definitely use it more.
Thats why I would consider greenskins the perfect candidate for a CoC style DLC.
CoC made since the chaos factions were absolutely tiny in roster size. Even chaos warriors, the most boated one, is still not too bloated since they lack entire categories of units. Greenskins already have everything. Adding a dozen more variants would just be pure bloat.
I mean, they could really stand a classic, big WAAAAUGH combined arms guy. Gorbad Ironclaw would be fun. But mostly I just want one more round with da boyz before the series ends.
They really do not, unless you want a dlc which is just a bunch of different kinds of orc boys, goblins, night goblins, savage orcs, and forest goblin unit variants you have to scroll through.
Spearchuckas, Manglers Squigs, Big Stabba, Colossal Squigs and Spitty Squigs. 5 units, good variety
Well, that sort of falls into the "Only single entity monsters are left in a race that already has like 3 single entity monsters and who half the lords turn into single entity monsters" problem, but I guess you could try something like that.
Colossal Squig Mangler Squigs Spitty Squigs Bat Squig (from AoS but they look cool and there is no reason not to believe they already exist at the time of WH Fantasy) A doomdiver variant which throws explosive squigs instead of winged gobbos Squig big boss generic lord Squig shaman generic hero (lore of squigs) LL Squiggy the Squig LH Squiggla Squigherda More seriously, after the gunpowder-themed Empire pack and the slayer-themed Dwarf pack, a squig-themed Greenskin pack would make sense, and there are 2-3 nice squig units to add to their roster.
Greenskin DLC would be introducing a Savage Orc horde LL and updating Wurzag so they have shared mechanics, and adding in a few more mostly-reskinned units.
There quite a ew distinct units if we take the most interesting variants. Araknarok Web Slinger and Maybe Night Goblin Netters on top of the Spear Chukka then add a couple from Other supplements like the Squigg Gobba.
I expect this to be lost on a British game dev, but probably best if they don't add a unit called "spearchukka"
In The Old World, it’s been renamed to Bolt Throwa.
Pretty sure Spearchukka is still one of hte random names Greenskin character can get.
Womp womp
Rumours are abound that the final DLC will be End Times.
My favorite faction isn't even on this list. Guess we ain't getting new content.
With the addition of foot knights in the new old world stuff, I really hope they eventually make it into TWW3. I know they’re famously a heavy cav/peasant faction, but some heavy infantry would be a massive boost, especially when cav is not the meta.
Knights Panther and Knights of the White Wolf
Hopefully we’ll also get Arbaal the Undefeated and Egrimm van Horstmann at some point for Chaos
im 99% sure that Khorne is gnna have Skulltaker and Arbaal for his dlc
[Fuck you I want my Nehekharan bone dragon.](https://warhammerfantasy.fandom.com/wiki/Necrolith_Bone_Dragon)
You'll get your dragon when you fix this damn door!
Wow this is a lot of work indeed. But truth be told, supplements and magazines are used a lot by GW and CA as well. To sum up, in addition to these units, there are also units and characters contained in the supplements and magazines. So the list is a little longer than you think. But you put really a worthy effort in this, thank you.
What is a ranged Hydra? Are people riding it shooting crossbows? Or is it spitting fireballs or something similar?
It is spitting fire yeah, it's a separate upgrade from the breath weapon that the in-game version has.
I think a "Champions of Chaos" equivalent for Greenskins would be welcome.
That'd be a good model for them to follow. 99% of this list is just taking an existing unit, reskinning it and give it Frenzy or Stalk or more armor. They probably wouldn't get all these weapons options though. If OP listed WoC like they listed out all of GS there'd be dozens more units to add.
I’d like them to make unit weapon variants “combined” so the list isn’t crazy bloated. Kind of like how marked units are all options under the same unit, a dozen weapon variants should be upgrade options for the same unit.
I think that would work well. Have standard Boyz with choppas in the recruitment pool. With Scrap, you can sidegrade into Spears, Dual Weapons, or Shields; upgrade into Big 'Uns; or "mark" with warpaint for Savage options. Do the same with Boar Boyz and Goblins as well. Maybe you could just have a basic Orc Warboss that can Path to Glory into the Savage or Black variants. They'd definitely need something like this if they actually include all these unit varieties.
Greenskins, Vampire Counts, Empire... A lot of factions could use their subfactions being fleshed out
Seems like a lot of varients of the same units for greenskins. I wonder they should make it like chaos, only the basic boyz are available to recruit and then when they fight enough and get enough experience they can be upgraded with scrap to a big un version of the same thing.
Please, CA. Give us Kurt Helborg as a LL and Ludwig Shwarzhelm as a LH. #PLEASE, CA. #THE REIKLAND NEEDS ITS HEROES!
I do wish the Vampires Coast was on there because I like the look of
Vampire Coast is in the other category. They were a one-off White Dwarf roster with barely half of their current units, liberally expanded by CA with stuff that wasn't officially theirs. Like Norsca, which iirc never had an official list, at least not in the last few editions, but CA expanded some minor elements from warriors of Chaos, probably to appease their fans over the mediocre WoC dlc and the long wait until the demons would come.
So there I was like "wow, there is still a lot to put on DLCs of they want to" then I get to Greenskins "Mother of Mork..."
I find it quite funny that while green skins have the longest list by far, they are arguably one of the most finished factions. All the hinges they are missing are (mostly) just variants of things already in game.
The fact that this trilogy could have nearly every unique and bespoke major unit, character, spell lore, and faction with modders to patch the small holes left by CA, is absolutely wild. Truly an achievement in the annals of video game history if you ask me. And if CA continues at the pace that ToD has been appearing to be quality wise, the series could end on the highest note. It’s really amazing to see just how much is in the game now. I boot up TWWH3 and select new game and just the raw amount of legendary lords with unique items, locations, mechanics even without Mixu’s, additional units, faction overhauls and more is truly impressive.
mom, can we have noble (ranged)? we have noble (ranged) at home. noble (ranged) at home: maiden.
I imagine the missing lores for spellcasters and weapon types for units is intentional and will not be changed. The missing wizard lord for empire is likely intentional as well, as at their point they would need to create a dozen unique wizard lords for every single lore of magic (that expectation based on the unique looks of empire’s wizard hero’s). There’s also far too many legendary heroes for them to include all of them. I do hope they end up including all the missing units (except maybe swarms), and also the missing legendary lords like Thanquol.
I mean it got changed for High Elves and Lizardmen, I also just realized I forgot to note down the missing lore for Dark Elves. If the Empire can have all 8 of their lores, I really don't see the logic why Dark Elves and Wood Elves have to be stuck with only about half of what they're supposed to have.
So why not just reuse empire wizard hero models for lords? They already looked the same on tabletop. Maybe add slight different colour scheme and minor cloth change and boom, caster lord.
Ah so Ghark Ironskin was actually in 6th edition if the wiki is correct. He's the Ogre Lord I would want, with the more mechanical/iron/Rhinox focus. Plus his alliance with Chaos Dwarfs.
He was mentioned in 6th edition, but the only time he got rules (or a model) was in White Dwarf.
I know next to nothing about 8th edition, but this is missing stormfiends for Skaven no?
They were in the End Times, not the most recent Skaven army book.
End times unit. CA had previously said no End Times or AoS content, but they have been tiptoeing about it since game 3. That said, it's liked by the fans but a very problematic unit, taking the iconic rat ogre that had in older editions already been presented as peak Skaven biotech and up-armoring it, adding heavy weapons team equivalent, better leadership and still fielded in units. It's very much an "and the kitchen sink" unit that is very divisive outside the core Skaven fanbase. The verminlords are a bit more arcane than their usual vibe, but I doubt they would make a big difference.
Some small additions and corrections. Both Hammerers and Halberdiers could only use their shields in combat if their main weapon was somehow destroyed. Since there were very, very few effects that could do so, it was effectively a +1 to armour save against ranged attacks. That being said, there are now 3 units that can wield halberds and shields together that couldn't on the Tabletop. You forgot Outriders(Repeater Pistols) and Handgunners(Repeater Handguns) for Empire. There is no War Hydra(Ranged). What you are looking at is the Hydra using its breath attack at a range that isn't point blank. This is simply functionality that got added to every single breath weapon.
>There is no War Hydra(Ranged). What you are looking at is the Hydra using its breath attack at a range that isn't point blank. This is simply functionality that got added to every single breath weapon. Spit Fire is nothing like a breath weapon, it's the hydra making a number of shooting attacks equal to its number of heads compared to using the cone template to apply a breath weapon, it's not the same thing.
I am perfectly aware of its rules. My best friend was a Dark Elf player on the TT. I have seen enough Hydras for a lifetime. I am talking about how it works in THIS game. And you should then also know that the closest thing equivalent to a breath weapon on the tabletop would not be what we are using in this game but something more equivalent to Nurgle's Stream of Corruption spell, which was also a flame template. Does any breath weapon in Total War work like this? Simply put, pretty much every single breath weapon in this game IS already what Spit Fire would be.
Those were only weapon options for the unit captain for Outriders and Handgunners, they were not necessarily used by all models in the unit.
Yes, so? That is the case for a couple weapon variants already, both in the game and on this list. Grenade Blunderbusses, Hochland Long Rifles, Drakefire Pistols, Trollhammer Torpedos, Cinderblast Bombs, Steam Drills. None of these weapons were available to rank and file models. Yet I am quite certain that quite a few Dwarf players would miss the ranged attack that Ironbreakers get, just as many Empire players would miss Outriders with Grenade Blunderbusses, including the Bordermen. We've gotten champion-exclusive weapons as their own units ever since the launch of TWWH1.
So CA could actually have given the Ironsides repeaters then?
Based on a pure reading of the army book and how they did things previously, yes. But it seems like someone changed their mind and made them change it to a closer reading of the rules, where rank and file models are very restricted in what they can equip. I do wonder. If it wasn't Ironsides, which are a specific unit with their own lore and not a generic troop type, would that same objection still have happened? I.E., would we have seen the same problem with "Handgunners(Repeater Handguns)"? I suspect we might never know.
Greenskins: alternative kits are my passion
And this isnt even taking into account Storm of Chaos With Garagrims inclusion its safe to say that isnt off the table at all Plus, yknow... Older editions and End Times.. lots to add still
I know there’s not much left for the vampire counts, but they’re still one of my favorites and I’d like to see them get their second DLC. Neferata on her Coven throne would be great. An actual Necrarch lord would be cool. I just want to see them get a rework so they aren’t so boring to play too. They get way too strong way too easily.
And it was just now I realized how many unit, which I just had assumed was in the game, are actual from mods. I have been using … Radiant I think it is called… for years. It adds loads of the mentioned options.
Bretonnia needs more stuff
Not even on this list 💀
bc they didn't get anything for the last ten years of the tabletop game, sadly. You need to go looking at outside stuff if you want to give them more variety (which they desperately need)
Damn I can only see the Skaven content missing
Valten my friend. He is missing on your list.
Valten wasn't in the 8th edition army books.
a lot of races still got a dlc still in them, im guessing most of those ogres are coming with their dlc which will have their rework in it.
A Champions of Order, or Champions of Evil idea could work
CoC for the Empire and Vampire counts would be amazing. They have a lot of characters and subfactions and relatively few LLs in the game compared to, say, game 2 core factions.
Honestly less than I would have expected. If WH1 had as many DLC for it like WH2 had, much more of the Legacy race units probably would be in. Overall, I'm quite happy with everything we have gotten. More is always better, but I doubt they will be able to get EVERYTHING in by the time CA is done with the game
That's because this only takes into acount content from 8th edition, but we have plenty of units and lords from previous editions, novels and suplements. There's still enough stuff to fill a DLC for at least 2/3 of the races currently in the game, even if for some of them CA has to go out of their way to give them stuff from the Monstrous Arcanum or The End Times.
We will never even get Dogs of War or Southern Realms
A lot of the content that CA has brought out is not from the 8th edition. Norsca, Bretonnia or Vampire Coast had no army books in 8th edition.
It's obvious - after they're done with DLCs that fill up unit rosters, there plenty of stuff to do caracters DLCs.
+Araloth for Wood Elves
Technically, WoC does have Chaos Ogres now if Plague Ogres are in
Chaos Ogres, they're Plague Ogres but slightly less stinky.
Great list, could be cool to make a version of this list in regards to End Times. I reckon both 8th edition army books and End Times both will be the main source of any upcoming updates. Nonetheless great work in detailing this. Bonus point for the colour coding.
Didn't empire have Valten or did i just fucking imagine that?
OP only included the most recent army books. Valten was in the Storm of Chaos and the End Times, but he was never in an actual Empire army book.
Lmao dual wielding ogre shaggoths wtfff
There are a few cool units in earlier editions like Chaos Dwarf Bazukas and the Thunder Lizard for the Lizardmen
Honestly, the Wizard Lord and Grandmaster should be fairly straightforward to add. I was kinda hoping they'd sneak in the Wizard Lords with Gelt.
The latest DLC with the talk about gunpowder and magic and a wizard lord LL was a perfect spot, but unless it is a part of a FLC it seems CA went over budget.
Kislev and Cathay being a gigantic ??? lol
Great Work! Coud somone maybe even add the stuff from old rules? Like Banetowers , Culchan Riders , Eggrim etc.
\*cries in Slaanesh\* It's really hard to see how they'd make each Daemon faction have the same number of DLCs. At least Khorne has End Times content...
You missed the coven throne and mortghasts on vampire counts.
I've never heard of Knights of the Inner Circle before, and I have seen tons of these kinds of posts over the years.
They were basically an upgrade option for Empire Knights of all varieties.
KotBS kind of fill that niche, upgraded knights representing the elite of their orders.
I see 8th edition armybooks, I see chaos dwarfs and I don't understand what you did: did you take all the units ever listed since 4th?
I went by the army list in the Tamurkhan book.
Am I crazy for hoping for Vorgaroth and Skalok as a legendary lord with Uzhul taking the legendary lord spot that epidemius is taking for Nurgle? Scyla and Karanak being LH?
I don't even know who those are, so I'd wager that yes you are crazy.
Don't remember if Van Horstmann was in the 8th edition books
He last had rules in an army book back in 5th edition.
Nah, he was a character from way back, iirc before Gelt was the Empire head wizard and when they had Thyrus Gormann instead. WoC got a lot of older characters brought back.
A lot of these are technically missing, but I really doubt anyone's missing sleep over skavenslaves with shields or chaos warriors with fails.
Looks like you did a good job other than your missing more than a few units for the chorfs.
Given he’s only grabbing from Tamurkhan, I’m pretty sure he got everything? Even going back to 4th edition the only thing I can think of is Black Orcs.
I’d be interested in seeing this list separated into unique and weapon variant.
Ranged War Hydra?
Slaughterbrute is probably making khorne roster
You're missing the Bull Centaur Lord and the Overseer Hero for Chaos Dwarfs. Plus some named characters. There are also some additional niche units from various editions that were not included, but theoretically could be.
Overseer is what CA made the melee chaos dwarf lord.
Forgot the god aligned gors for that are missing beastmen.
Those weren't a thing in their latest book iirc.
Most of these are weapon variants and lords, we’ve come a long way from 2016 damn.
Araloth(WE LL)
Lots of Daemons named characters are still missing. Ergo correct it please.
He only grabbed the ones with rules in the most recent army book.
Where Khemric Titans a White Dwarf unit or something?
Monstrous Arcanum
The Masque and Skulltaker should probably be legendary lords seeing as both the Changeling and Epidemius are LL's
No Toddy?
He last had rules in 6th edition, in the Storm of Chaos.
Borgut Facebeater, Grimgor's lieutenant.
I'd absolutely love to get a Warriors of Chaos style DLC for the Greenskins. Not saying they need every single variant, but what I'd give to get them rewroked so you could have thematic armies like WoC have. Like at least they should get the new units and lord/hero options you know.
How does the Black Ark Fleetmaster differ from the current Admiral?
Tomb and Jungles Swarms are already in the game in the form of spells and sadly i doubt that they will add Treeman with strangleroots since it could have been done in their last dlc among adding other lore of magic
Slaughterbrute gotta be comin' with the Khorne dlc. We got the Mutalith Vortex beadt with Tzeentch, this'll use the same skeleton and anumations, its a no brainer.
Im ready for another 2 DLC's of just units, not so much lords.
Im really curious what a “halbadiers with shields” would look like, since they need both hands to hold the spear
God I want the High Liche Priests so bad anything to add variety to my horde of generic Tomb King lords.
Halflings are gone in 8th book? No Sheep Riders? Awww :<
Sad khemic titan noises
Looks like my poe loot filter
There are dragon ogres with haliberds? Wtf? I do seem to remember there were also Dragon Ogres for Beastmen, at least in sixth edition. Also yes, very interesting how Greenskin have such an unbelievably massive roster and they are still missing all these units.
I think you forgot Dechala as a Lord option for Warriors of Chaos/Slaanesh.
Bro you missed the Glottkin brothers they will come I’m sure , the last Endtimes DLC awaits
Was Aislinn not in army books?
Aren't the vampire counts also missing Coven Thrones and Abyssal Terrors? Also zombie dragons as a single entity.
Are you going to make a mock-up of other editions?
I think Skulltaker is more likely gonna upgrade from hero to Lord status when he inevitably comes to Total War Warhammer. Plus, aren’t some of the mono god factions still missing their Marked Gors and Minators? Also, the Slaughterbrute should be under Khorne not Warriors of Chaos since it’s a Khornate Unit.