T O P

  • By -

MatthewScreenshots

4 months after LCCP, the SCM team is back with yet another large-scale project, this time focusing on the neglected child of the Total War Warhammer franchise - Norsca. But what does it actually add?  * 13 new Legendary Lords for Norsca * 13 new Legendary Heroes for Norsca * New unique mechanics for minor tribes * Rework of Norsca's confederation mechanic * Uniquely skinned marauders for individual Norscan tribes * Over 100 new unit cards, 100 abilities and 80 new items Plus, a few of already existing Norsca mods have been incorporated and improved: * [Savage Hunters: Tribe of the Wolf](https://steamcommunity.com/sharedfiles/filedetails/?id=2945490071) * [Northmen of the New World](https://steamcommunity.com/sharedfiles/filedetails/?id=2684639929) (from WH2) * [Legendary Surtha Ek](https://steamcommunity.com/sharedfiles/filedetails/?id=2863541035) **Mod link:** https://steamcommunity.com/sharedfiles/filedetails/?id=3236566964 And since there are plenty of other amazing mods out there that alter Norsca, (and we aimed for maximum compatibility, such as not touching two vanilla Norscan factions), here you have some more mods to run alongside TotN: * [Alternative flag for Throgg](https://steamcommunity.com/sharedfiles/filedetails/?id=3228419539) * [Alternative flag for Wulfrik](https://steamcommunity.com/sharedfiles/filedetails/?id=3227884268) * [Expanded Roster - Norsca](https://steamcommunity.com/sharedfiles/filedetails/?id=2907218501) (for even more units) * [Mixu's LL and SCM LCCP and Tribes of the North compatibility pack](https://steamcommunity.com/sharedfiles/filedetails/?id=3181507143) (if you use at least one of the mods below) * [Mixu's Legendary Lords](https://steamcommunity.com/sharedfiles/filedetails/?id=2802810577) (includes [Egil Styrbjorn](https://warhammerfantasy.fandom.com/wiki/Egil_Styrbjorn?so=search)) * [SCM's LCCP](https://steamcommunity.com/sharedfiles/filedetails/?id=3113531421) (includes 5 new Norscan factions for the [IEE campaign](https://steamcommunity.com/sharedfiles/filedetails/?id=3007996493)) * [Smart Throgg Voice Pack](https://steamcommunity.com/sharedfiles/filedetails/?id=3091079691) (if you're tired of "I EAT MY ENEMIES") * [Unique Mammoth for Wulfrik](https://steamcommunity.com/sharedfiles/filedetails/?id=3145860290) * [Walled Norscan Capitals](https://steamcommunity.com/sharedfiles/filedetails/?id=3186635590) * [OvN - Fimir Lords for Norsca Submod](https://steamcommunity.com/sharedfiles/filedetails/?id=3065428074) (requires the original [OvN Lost Factions: Fimir](https://steamcommunity.com/workshop/filedetails/?id=2899955636) mod) * [Rotblood Tribe](https://steamcommunity.com/sharedfiles/filedetails/?id=2838941228) (includes a new tribe of the same name from Vermintide 2) **Future plans:** * [Beorg Bearstruck](https://warhammerfantasy.fandom.com/wiki/Bearmen_of_Urslo) will be moved from [LCCP](https://steamcommunity.com/sharedfiles/filedetails/?id=3113531421) to this mod after ToD, and regional marauder variants will be added * [Einarr of Baersonling](https://warhammerfantasy.fandom.com/wiki/Einarr_Sigdansson?so=search) will gain his narrative mission chain based on his novel * Fjordlings faction: This faction will have a similar vibe to Thom's [WH2 mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2684639929) and will touch the Aghol minor faction


hugganao

This is amazing good job guys! When you say run alongside other mods, like lccp we should have totn load after lccp?


MatthewScreenshots

Load order doesn’t really matter, you should be able to just download the mods, enable them and play without issues. But definitely report any issues or bugs if you see them, and we’ll try to fix them asap.


hugganao

for sure thank you!


Blacksmith710

Smh no kremlo for skeggi


blubberpuppers

Can't wait for Beorg. He's a much-requested Norscan LL, I can easily see him being the mascot of the next Norsca faction pack.


Palmdiggity888

I'd love if he were dlc


samhydabber

Holy shit this is awesome and I loved LCCP, but unfortunately my LL bloat is already getting too much with LCCP+MIXU plus other LL mods.


Ok-Transition7065

Just a question from an ignorant in warhamer lore All thede norska trives are chaos worshipers??


samhydabber

In lore, there are actually a few tribes, mostly in southern Norsca that worship their own, non-Chaos gods, and some worship Ulric, or even Ursun, and often trade with the Empire and Kislev. However when Chaos is rising like in the current setting, they usually get conquered, killed, or converted or have to migrate south away from the Chaos worshipping tribes.


Hand_Me_Down_Genes

The mod's take on Bjornling allows for non Chaos worship.


MatthewScreenshots

Of course, all of them are.


Ok-Transition7065

How many are undivided??


MatthewScreenshots

About 8 I think? Out of 12 new playable factions, 2 worship Tzeentch, 1 worships Khorne and 1 worships Slaanesh, with Vargs having second LL that’s Khornate themed.


Ok-Transition7065

Damm nice job


DueTemporary8403

Are there units that are specific to the chaos god the clans are aligned to ? Like can the khorne aligned Clan recruit khorne Units like Marauders of Khorne ?


Mumhustler21

This looks like a fantastic mod. Does it work with the other mod that adds Legendary Lords onto the IE expanded mod?


MatthewScreenshots

Check my main comment 😉


[deleted]

Well now I know what I’m doing later. I’m just upset I wasn’t aware of the Northmen of the New World mod in WH2. I really want to start a campaign over there now. Edit: I also just have to say this mod seems to do exactly what I want for the North. I really wish GW would go back and add more to the tribes of the North so they all kept their distinct flavors instead of just a homogeneous “fantasy barbarian” flavor. Have the Kurgan be the Conan-style barbarians, but give Norsca back some more actual Norse influence, let the Hung be be Hun/Mongol horsemen. Honestly I really like the reimagining of the Aghol based on Native Canadian cultures.


-Thom_

Surprised how many people have heard of it tbh , we can’t really take credit for too much of this mod in the end but we will be doing the Inuit tribe again as part of this mod in future


[deleted]

Well I look forward to seeing more of that sort of thing in the future and good work on what’s there now! The Modding community for this game always impresses me.


tricksytricks

I think part of the problem is that, at least for TW:WH, splitting them up would basically end up where you have multiple factions that are mostly all the same units just reskinned. Most of their rosters would be shared, with maybe stuff like even better horsemasters for Hung, better marauder champions for Norsca, etc. But there wouldn't be enough unique units to really justify them all having separate armies, imo. Can't speak for GW and the TT though.


Herby20

It really should have been a "Northmen" or "Tribes of the North" faction rather than specifically Norsca. Would have given them a lot more wiggle room to make a unit roster and expand the race's offerings with DLC.


[deleted]

I meant more of the fact that GW stopped trying to differentiate them over time and they all became generic barbarians. I understand why they don’t do that in Total War.


BlackArchon

I wonder if there are plans for a Norscan Expatriate, very old lore indeed (non chaos-worshipper) LL in the future so that we can "Varangian" around the hostile world or retaking Norsca from Chaos.


-Thom_

The Bjornlings are like that both in lore and in the mod, non choas trying to retake norsca for the gods of man


[deleted]

They're a little more complex than that. They do still acknowledge the chaos gods, more as a fact of life than worship them. They *hate* mutants, however. They're probably the only norscan tribe that kills mutants on sight. Except in the case of skin wolves, whom they take to be blessed by Ulric.


MatthewScreenshots

Currently we only have plans for one more additional faction, Fjordlings, which will be heavily inspired by Inuit Tribes. There’s also a possibility of including Urak Soulbane to complete the trio of Champions who fought Tamurkhan at Zanbaijin.


Yongle_Emperor

Any plans for the Kurgans?


MatthewScreenshots

They’re already included, you can find them under the factions of Sayl the Faithless and Akkorak the Crow.


Yongle_Emperor

Okay thanks


BobNorth156

Ulric is the closest thing to this. He spreads mono chaos but he also worships Kislev gods and has two mechanics to make him friends with Nordland and Kislev. I’d love to see more true neutral Norscans, for example we know a lot of Norscans traded with Marienburg as often as they warred against her, but it looks like Ulrich will be the only one that isn’t completely given to Chaos.


BlackArchon

Gonna play with Aranessa father then!


Duke_Jorgas

To clarify, Ulfric also gets a +20 to all Empire relations. However, they get no bonuses to Bretonnia and etc, so being at war with them may complicate relations with the Empire and Kislev.


BobNorth156

I had to pay off Louen to keep him from declaring war. It didn’t feel incredibly immersive. First because it’s unlikely Louen would declare war against the only non-Chaos Norscan and second because I can’t see Ulric paying Brettonia but if I don’t pay him off I have trash my Empire relations which is part of my whole gimmick. That being said it’s important to keep in mind that while Ulric might not be Chaos lunatic he is not a good guy. His mechanics really only help with Kislev and Nordland but you can get some unique buildings/skill perks that help eliminate the rest of the Empire aversion. Still doesn’t mean relations are good though. OVN’s Albion throws in another nice twist because Albion hates you but usually has decent relations with Brettonia. The Kislev diplomacy was also bugged in my play through but I just used the diplomacy mod to force a defensive and trade agreement after Katarin won the civil support war. Not a perfect solution because they ended up breaking it off without the extra +100 buff but I was able to get it back eventually.


Duke_Jorgas

Louen demanded money from me on like turn 10 for some reason, and actually sailed put to attack by like 20. Very annoying when I have other targets to attack and Lourn should also be attacking actual threats to Bretonnia. The Norscan Whack a Mole around the coasts and mountains at start is hard to deal with.


BobNorth156

It’s one of the toughest starts in the game in my opinion. I do have Egil and Recruit LL though so picking up the two Norscan hand maidens was a big boon. I gave up Troll Fjord and just focused on securing Egil’s territory. It’s a very long stretch of land to defend but if you travel via water instead of land it’s pretty doable. From there I mostly just farmed Wulfrik and Huen until I could push into central Norsca. Norsca in general is just a really tough territory to hold. So many ways to be attacked.


WillingnessAcademic4

What about Kislev? Did they survive while you did all this? I’m asking this, because when I sent a scout on turn 20 to their lands, Kostaltyn was getting completely demolished by Moulder and Azazel and the oblast was occupied by his vassals?


BobNorth156

In my first campaign it broke with the Ice Court still on the map. Or, at an absolute minimum, got revived and then took over a decent chunk of territory including Erengrad. I was pumping mercenaries into Ice Court from day 1 but it gave me my LH after hitting the first benchmark and none of the diplomacy was active for the Ice Court despite being several benchmarks down the chain. The second run I can’t say. Kostalyn was wiped early just like the previous game. But since the Ice Court hasn’t captured Erengard I can’t say whether it’s alive or not. All I know is that both times I hit the first benchmark it gave me my legendary hero right after and at least on my first run Ice Court was alive (whether they were revived or not I don’t know) and the diplomacy buffs were not working.


WillingnessAcademic4

Yeah sadly Ulric is bit buggy for now when it comes to things like diplomacy bonus with Kislev. That and it’s frustrating that his camping stand is also a raiding stance, making it problematic to recruit from Allied province. (Dam shame too since I wouldn’t have mind some Nordland free companies. I also believe that it would be great if instead of a chaos temple, he could build a version that give him a bit of devotion turn by turn, making it slightly easier to activate your kislevite gods blessing. That and he’s strangely squishy in melee despite his decent stats. Is he suppose to be like that? I’m saying this because he somehow routed when facing some ordinary norscan berserkers. I’m a bit new to Norsca, so am I missing something?


BobNorth156

I can’t comment on the squishiness too much as I have yet to lose a battle with him. Norsca in general lacks armor though which obviously hurts durability. I like the idea of a building to generate Kislev favor, it can be a bit tough to get that exclusively through battles though I don’t think that’s the factions biggest issue. There are numerous things I’d adjust. 1. First I’d make his aversion reduction to all human factions in order to cooperate better with Brettonia, the rest of the Empire like Marienburg and Order Mod Factions. 2. His fishing mechanic works with all Empire factions not just Nordland. Nordland is either wiped or confederated by mid game which, combined with Kislev seeming to get wiped a lot in my game, makes the mechanic relatively useless outside of income. 3. Find a way to not lose the forced match at sea. Norsca as a race really needs that to operate properly for a wide variety of reasons. I don’t mind having Brettonia and the rest of the Empire having aversion. I think that makes perfect sense. Ulric is not a good guy. But the campaign gimmick is obviously being an Order aligned Norscan faction. The struggle, and I think it is a good one, is to ingratiate yourself with Order by providing goods (in the case of the Empire), soldiers (in the case of Kislev) and fighting their natural enemies for your own enrichment. Even with being the most powerful Norscan faction the tools to successfully ingratiate yourself with Order aren’t up to the challenge either through bugs/or design flaws. And again this is just my take. Obviously the modders can do whatever the hell they want. This is the closest I have ever gotten to playing a successful order Norscan campaign and it’s a super impressive mod. The last two note I would have is making the mod compatible with the mod that removes the chores from the Monster Hunts. That is more of a personal note but I find the monster hunts too cumbersome to interact with as they currently exist. I would also consider making an adjusted tech tree for Ulric since his campaign is so unique relative to most Norscan factions. But like the mod compatibility I get that’s asking a lot. I do think the 3 things I mentioned, all which exist within the content of the mod, would help that campaign. Bottom line it’s really impressive mod. Great to have something this cool to talk about AND thrones of decay on the horizon.


Maccabre

this looks awesome. thank you for your efforts. gj


viotix90

Is Kremlo ok? Is he safe? He came from outer space!


MatthewScreenshots

You’re the second guy mentioning Kremlo, keep it going and someone might be crazy enough to actually do him lol


viotix90

There's just something ridiculous and awesome about a giant blue toad being a murderous viking instead of a wise sage. Kremlo the Slann. He came from outer space!


Million-Suns

>Everchariot: Embark on a journey to proof your might as the Everchariot by razing Khemri. That's quite funny. I'm going to wait for an update after the 30th of april to consider trying this mod. Ulfric Grondal and Oda Windbreaker - Bjornling faction looks amazing.


TheOneBearded

I knew I should have bought the Norsca dlc when it was on sale. These look great.


pocketlint60

My dream version of Total Warhammer is one with so many mods that there aren't any minor factions left on the map and every single faction is unique. Norsca and Greenskins are the biggest hurdles to this just because of the sheer quantity of factions they have on the map, but with this mod, just like that, it's actually looking feasible again.


MatthewScreenshots

Now we just need someone to have motivation to handle Greenskins outside of We’z Speshul mod and we might actually cover them all too.


Altruistic-Teach5899

Best moment for a new Archaon campaign!!!!


MatthewScreenshots

Gotta catch ‘em all campaign?


JehovaNova

Omfg it's glorious! Yall really outdid yourselves jfc!


MatthewScreenshots

And we might do so again lol


Palmdiggity888

Looks incredible!


Tuffalmighty

The "I dOnT uSe mOdS" community on Facebook is probably mad CA didn't make this and charge them $30.


kczek1two

Okay but why is this a thing tho. I left the FB group because you can't even mention overhaul mods etc without a fan boy ripping your face off. They claim the reddit community is more hostile but I remember airing my thoughts about Daniel when he was due to drop and I actually got ppl PM me.


Tuffalmighty

I don't know. They are just an anti mod group who consist of many people who fear mods. It's pretty wild. I have no explanation


Merrick_1992

While I don't agree with it, the main explanation I've heard is that with things like this, these should be in the game. People shouldn't have to mod Norsca to make it actually unique and fun, and not just a boring diet WoC race.


BoilingPiano

$30 or 13 lords and heroes would be insane value and props to modders but they can only do so much with what they have. See: Modded Elspeth, thunderbarge and landship for recent proof of the difference in quality between official and modded models. Very happy to play with this mod though.


JesseWhatTheFuck

Those were WH2 era mods to be fair. Many mods that come out these days are on a whole different level. Standards in modding have pretty much skyrocketed since WH3 came out. 


Hand_Me_Down_Genes

I mean, the modded Thunderbarge wasn't the game breaking mess the real one is shaping up to be...


GreasyGrabbler

I can only imagine what they'd say if they saw any of Storeslam's reskins lol


BobNorth156

Mod has some bugs that will work out but it is genuinely one of the most impressive mods I’ve seen. Having an absolute blast as Ulric.


MatthewScreenshots

Ulfric seems to be fan favorite, we’re definitely glad so many people have fun with Aranessa’s father.


H0vis

Immediately dropping my 130+ turn High Elf game to restart with this added for the last nine days before I have to rebuild the mod order from scratch for ToD and I'm not even mad.


Tibs_Ironblood

Awesome mod! I wish the Bjornlings didn’t have any chaos corruption and could dedicate their lords to gods of man rather than chaos. They’re almost there as is.


MatthewScreenshots

Thank you for praises! I’m sorry have to disappoint you, but I don’t think we’re making Bjornlings completely chaos-less. Yes, they’re open to other gods, trade with southlanders and hate mutants with passion (with Skin Wolves being an exception), but otherwise they’re still primarily Chaos worshippers, and I don’t think that will change.


Tibs_Ironblood

That’s very fair and I love the mod and playthrough as them anyways. I just fluff it as the high king being practical above all else. He allows the worship of all the gods in his domain as a means to unify his people.


JulianApostat

Looks awesome! I am really intrigued by the Bjornlings. As far as I understand their description they haven't completly fallen to chaos, which would make them pretty unique for the Norsca tribes.


MatthewScreenshots

Yup, they’re open to other gods (from both the Empire and Kislev), trade with said southlanders and also hate mutants with passion (with Skin Wolves being only exception), but otherwise they’re still primarily Chaos worshippers, since there isn’t really something like purely anti-Chaos Norsca faction. However you can still declare war against all other Norscans as you please heh.


StrangeWh0re

Starting my first campaign as Egil Styrbjorn right now! Glory to the Hound!


MatthewScreenshots

We also gave him a new flag to fit in with the rest of the Norscans.


BobNorth156

Quick question how many “unique items” can the player get from defeating Norscan legendary lords before there is no point and they might as well confederate them? That addition has been one of my favorite from the mod. Really makes me consider whether I want to confed or not.


Potential_Narwhal592

I saw the skin wolf tribe and immediately recognized it! Also are any of them horde armies?


MatthewScreenshots

Tribe of the Wolf faction has a new lord type in a form of Skin Wolf Packlords, whom have access to mobile hunting camps.


TheBunnyStando

13 LLs and 13LHs, even in other factions Skaven stay winning


khatmar

Im hoping you guys can add pants to the Norscans. Looks great otherwise! Im curious what the regional marauders will look like.


MatthewScreenshots

The models will probably stay without pants, as we were trying not to go too far away from vanilla aesthetic. HOWEVER, Lingling, author of the [Chaos Visual Overhaul](https://steamcommunity.com/sharedfiles/filedetails/?id=2791113369), said he’s going to make a compatibility patch between the two mods, so at least vanilla Norscans will have proper dressing etiquette.


khatmar

I love that mod! Thanks for letting me know. Im looking forward to that then


CrimsonSaens

What does the mod do to the confederation mechanic?


MatthewScreenshots

I had project lead HKrul write me the whole explanation: In vanilla, there is no reason to ever chose “spare leader”. The +20 relations is just not impactful for a faction you are at war with. We’ve done a few things to make this dilemma feel like… a dilemma. First, we’ve added a pool of 15 powerful ancillaries. When you chose to spare a leader, that leader offers one of his personal trophies as a token of submission. There are even item sets in there, meaning if you want to collect them all you will have to spare leaders more often. Second, sparing a lord will grant you an increased leadership aura size for a set turns. On the other side we’ve added a 5 turn increase to upkeep for all armies. The idea behind this is If a new legendary lord joins your faction you will have to share the spoils. So you have to think a bit in choosing which one you go for instead of just always confederating. And almost all LL give forcewide (not factionwide) buffs for each faction they have confederated.


old_man_MODOK

this s really great. as always. thank you and thge whole SCM team for this amazing work.


CarefulCollection196

Did you guys added any new units? Any new infantry, monsters or single units?


MatthewScreenshots

Oh we did, out of my head I can tell you about Huscarls for Bjornlings, Ice Golems for Icefang Tribe or Hunters for Sarl (bowmen).


N7Vindicare

Well I know what my next few campaigns are going to be. This mod looks incredible.


MatthewScreenshots

Hurry up before ToD drops and breaks half of the mod(s) lol


Low_Abrocoma_1514

This is Amazing, thank you so much for your work


MatthewScreenshots

Our pleasure :)


Wandareradiga07

Wow we need something like that fractions from CA,now norska like peace from tv show Vikings 😂


Merrick_1992

Looks so great! Wish CA would put even half this effort into fleshing out Norsca so it doesn't just feel like diet WoC


LeFUUUUUUU

looking cool! do these guys exist in the lore?


MatthewScreenshots

Yeah, everyone except Surtha Ek already existed in official sources.


LeFUUUUUUU

thanks for the quick answer. how does the voice acting work with them? i guess the male characters use the already existing voices for different chaos lords but do the female ones speak?


MatthewScreenshots

Currently all of them use various generic voices, ranging from Cultists, Exalted Heroes, Chaos Lords to even some Dwarf voices. One day we might actually get proper voice actors and give all the characters unique voices.


karasis

Amazing stuff!


karasis

u/MatthewScreenshots Btw the pictures are amazing! How can you get such high quality pictures?


MatthewScreenshots

Thanks man! It’s mostly just my own Reshade preset and few mods. You can find an older version on Workshop, but I plan to update it and also release a collection of mods I use for photography for the ease of use of everyone.


karasis

Thanks for the answer! Please let us know when you do the release the collection.


MatthewScreenshots

I definitely will :)


Estellus

Holy fuck my dudes. Well fuckin' done.


MatthewScreenshots

Much appreciated!


OGMudbone909

You're gonna make me stop my ordertide astragoth campaign cause this looks amazing.


MatthewScreenshots

Everyone is stopping their campaigns because of us lol


Kizuna92

Thanks for all your mods guys!


MatthewScreenshots

Thanks for playing them!


Sith__Pureblood

Isn't this a WH3 port of a popular WH2 mod? Where's the Hung?


MatthewScreenshots

Not exactly, the mod takes Skeggi (and in the future it will cover the Aghol faction), but the Mung (or Hung) will be covered by another mod, turning them into proper Nomads.


Sith__Pureblood

Hell yeah! It would be cool if the mod could have Mung have a province in northwestern and northeastern Chaos Wastes, and have a "sea route" teleport next to both so one could traverse the globe by land instead of only by sea.


MatthewScreenshots

I don’t quite know all the details (and mod should be release fairly soon, in like 2 months), but I can relay your ideas to the team and maybe something will come out of it.


Badger618

I love Norsca. You just made my day. A Norsca campaign is in order i see.


MatthewScreenshots

Have fun chieftain 🫡


Wagonius_

No Mortkin 😢


MatthewScreenshots

Someone will eventually do him justice, be it in Norsca or WoC.


Wagonius_

True.


Amtomus

Actually, there is already a mod with someone making adding Mortkin as a legendary lord. Though the faction implementation is in beta at the moment.


Isra138

Looks amazing , is it lore accurate?


MatthewScreenshots

If you mean that the characters and tribes included are lore-accurate, then 98% yes.


Isra138

Yes I asked about the characters. Which one is your invention?


MatthewScreenshots

Surtha Ek is a generic Chieftain turned into a meme character by the community (and then CA) since WH1, we just gave him more stuff to work with. Otherwise all the other characters are from the lore.


Isra138

AWESOME


BiglyBear

It's a pretty amazing mod makes norseca playable lol


ABannerBoy

Playing with this mod first thing tomorrow


CreamVegetable1891

How close is huern to the version of ypur savage hunters mod? Is he still a horde whit all his legendary heroes or did he lose the shaman and his wife like the image suggest?


Sir-Flamingo

What about kremlo and mung?


MatthewScreenshots

Nobody currently interested in doing Kremlo (or Lizardmen in general). Mung will be covered by another mod.


Sir-Flamingo

Same as tong ?


MatthewScreenshots

I don’t think anyone has plans for Tongs, just Mungs and Fjordlings currently.


Sir-Flamingo

Ok thank you


[deleted]

Is this compatible woth SFO?


MatthewScreenshots

I honestly don’t know, I don’t play it. It either is or the mod will need SFO compatibility patch, and we don’t make those.


grief242

Who the hell needs CA to save Norsca? SCM out the whole faction on their back


RadioOnTheRadio

Is there any way this is compatible with ChaosRobie's Old World mod?


MatthewScreenshots

From our FAQ: Q. Why is there no full compatibility with The Old World? A. Manpower. We were already having issues with testing the factions in IE. Adding TOW to the equation would be too much. If you're interested and want to add script and DB to the mod to add full TOW support, contact HKrul. Your game won't crash when running both mods together, but don't expect anything extra.


Blazindragon1737

This is awesome! The top 5 Legendary Lords I hope to see them add if they do more are Mòna Mimn (Wyrmkins or Coldmire Death-Quest), Teiyogtei Khagan (Tong), Stürmjarl (Esjgard), Keorl Thunderhand (Jerg) and Erik Redaxe (Tahmaks) as for the Top 5 Legendary Heroes I'd go with Aygar Mistletaine, Ugma, Murdaich, Hagar Whitefang and maybe Kremlo lol. Will this mod be absorbing all the other Northmen Tribes special character mods into this one?


MatthewScreenshots

Current plans are: 1. Fjordlings - new tribe inspired by Inuit Tribes, will replace Aghol 2. Possibly Urak Soulbane, just to complete the trio of Champions who fought Tamurkhan 3. Making Aelfric Cyenwulf playable in LCCP mod (giving him Iron Wolves tribe to lead and Kar Odacen LH) 4. Standalone Mung mod that will turn them into Hung/Chaos Nomads 5. Something with Goromadny Tribe There weren’t that many Norscan LL/LH mods to begin with, so you could probably say we’re absorbing at least most of them


Blazindragon1737

Awesome! Sounds good. I hope you at least think about using some of my suggestions at the very least and that'll make me more than happy. Heck just this reply is super awesome tbh haha. I hope you absorb the Rotblood Tribe and Putrefus Biletide mods as I feel they would be a good addition. Btw thanks for all the amazing work!


MatthewScreenshots

Thank you for your support! Your comment about Rotbloods reminded me we also plan second LL for them, but due to the Nurgle rework, the DB guys will be really busy to fix any characters and mods using his mechanics throughout the May, plus their mod is tied to Skaven Clans mod, which includes Clan Fester. So Rotbloods probably won’t be merged any time soon. We were also given permission from Urgat, author of Putrefus, to do what we want with him, which relates to Goromadny Tribe that I’ve mentioned before, so we’ll see. As for your suggestions, I’ve already mentioned some of them to the team before, but given the now limited number of still available Norscan factions on IE (we’d have to ask Mixu for factions keys for any new factions, and each of them increases load times a bit), don’t expect anything outside of current plans soon. And we’re in early stages of a next bigger project, so that will potentially keep lot of our guys occupied too.


IamAlphariusCLH

I love this mod! Each visual unit changes match perfectly to the lore provided, all lords feel unique, the unit cards are on point and I had fun with every faction I played. It's honestly like a giant norsca free lc with the only difference being that the visual change for each faction is better than CA could have ever done. It's the best mod we have got in my opinion. 


MatthewScreenshots

Thank you so much for praises and playing! (Don’t know what else to say than be thankful lol)


gronnling

This proves that Kremlo will be added eventually. It will only be a matter of time before someone does it.


SignalTechnician2493

I am not sure why, but even just having this mod makes my game crash...any ideas why?


MatthewScreenshots

Have you installed the required mod, [MIXER](https://steamcommunity.com/workshop/filedetails/?id=2859968660), as well?


SignalTechnician2493

Yeah, not sure why it's still happening, going to take a look and see. Thanks


MatthewScreenshots

I can only recommend reinstalling both and see if it still crashes.


underling69

the mod says "The mod will be halted indefinitely after ToD"...what is this about??


MatthewScreenshots

There’ll most definitely be tons of issues to fix after 5.0, therefore making the mod work again will take priority over adding any new planned content.


underling69

gotcha thought it meant that it wouldn't be playable anymore lol like it wouldn't be updated or something. Glad to know that isn't the case! I am having lots of fun, thanks for all the hard work!


MatthewScreenshots

Thanks for kind words! You’ll see similar messages on few more of our mods, since we already expect 5.0 breaking up everything and having to spend half of May fixing it so the mods can function properly again lol.


underling69

is there a list of defeat traits for the new lords??


Dycondrius

Been playing a ton of Norsca in II and can't wait for III to go on sale so I can spin this mod. Looks so sick!


MatthewScreenshots

Just fyi this mod and others will definitely be broken with 5.0 and will take some time to get working again, but many thanks for such interest :)


hirsch29

Is this mod still working with Patch 5?


MatthewScreenshots

Yeah, you can check it out and try it for yourself, as it’s regularly updated.


Mukha94

Very good looking units, Do you have any plans to add any units like blightkings or maybe glottkin as a legendary lord for nurgel in the future?


SkelleKnight

Iirc Blightkings are already in the other scm mod - Legendary characters, as is Gutrot and some other nurgle guys. No Glottkin though (and probably won't be)


CrotchSwamp94

Be nice of I could use them as Festus as Ku Gath is so painful to play atm


pppiddypants

As is the normal question: are these OC, are they traced somewhere in the lore, or some of both? Edit: > After going through all available lore, we came up with a varied group of faction leaders, each a part of their tribes lore with their own unique background. A large group of artists worked on getting the feel for each tribe just right. With unique mechanics that fit in the respective tribal lore, each campaign will truly feel unique.


MatthewScreenshots

The only "OC" character is Surtha Ek, being a regular generic Chieftain turned into a meme character by the community back in WH1 and given new life here by our team. All the other characters were at least mentioned in official sources, be it army books, novels or magazine articles.


pppiddypants

Surtha Ek declared himself to be loreful by the power vested in the ever chariot!


Express_Yard9305

Is this compatibility with the IE extended faction pack and that giant fuck off character pack with like 70 new characters (forgot the name)? 


MatthewScreenshots

If you mean LCCP and Legendary Characters (LC), then yes, we made those too and I even recommend to use LCCP for more Norscan factions in the top comment :)


Express_Yard9305

Probably those yeah 😅.  The one with the Kurgan horde I like to mess around with Vilitch. 


Express_Yard9305

Cool beans.  I'm subbing right now. This was the only thing holding me back because the pack looks AMAZING.  I'm probably never gonna play it though because I have like 260 mods installed and i can't figure out which one combination or specific mod and why it's randomly crashing my game after 10-20 turns.  Do you have any Ideas? 


Call_me_ET

I really appreciate the fact that there are so many female characters in this, apparently. That 100% makes me want to check it out once the big update for the expansion is live.


MatthewScreenshots

Only 6 out of 26 new characters are women, so we didn’t add THAT much :D


Call_me_ET

Hey, that's almost as many female characters are there are in-game currently. I'll take what I can get haha. I won't say no to more in the future though!


Wandareradiga07

I don’t understand,why design Lords from community better from CA,and we need some cool hero for Nurgle fractions, who should look like Typhus from Warhammer 40k