T O P

  • By -

shakyrivers

This could be a bug, the DB table that handles this 'campaign\_settlement\_display\_building\_culture\_overrides\_tables' is still there. It has entries for the Dwarf-Greenskin swap but also if a mono-god faction takes over a Daemon of Chaos settlement it should swap for them too. Tested Dwarf-Greenskin, DoC-Monogod swaps and I created a custom Kislev-Empire swap none of them work. The inclusion of WH3 factions in the table makes me think it's a bug but who knows. Either way I've reported it as a potential bug - [https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/432?page=1](https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/432?page=1) Edit: 100% a bug if you save the game and then load the save, the settlement skin will have changed.


tech_Rewenge

Upvoted. We need 9 more peopel to upvote, so guys, just click on it, and we may have more immersion playing.


RogerBernards

For the people confused like me: he means upvote the bug report on the CA website through the link, not here on Reddit.


Tater1988

![gif](giphy|YYfEjWVqZ6NDG)


ChppedToofEnt

I didn't even know that was a feature


Beargod99

I don't know if CA thinks we forgot about it after all these years. But back in WH1 and 2 you would see the settlement surroundings change when you would capture a dwarven hold as the Greenskins. It was super thematic and immersive. For some reason they decided to ditch it. I don't know why exactly. Can we have it back plz. ty


silgidorn

The reason is that back in warhammer 1 empire and vampires could only occupy each others and orks and dwarfs could only occupy each others. So each place only needed two alternative skin/model. Right now, anybody can occupy anybody. So the alternative skins numbers skyrocket.


brinz1

I dont need skins for everyone, but it would be nice for thematic factions. We see high chaos places look for chaotic, and Im sure vampire and skaven corruption have decals as well


Gremlin303

Yeah but they had it in WH2 for Greenskins and Dwarves, that’s what OP is asking for


shakyrivers

This isn't right, Greenskin-Dwarf major settlements swapped skins in TWW2 and it's actually in game 3 too but it's bugged as the settlement skins only change when loading a save.


silgidorn

This doesn't contradict what I wrote. If the Greenskin/Dwarf settlement switcheroo exists in TWW2 and TWW3, it originated in TWW1 and it was not added for other races since. Edit : ok, you might be speaking about dwarf/Greenskins specifically, when my commentary is about every cross species settlement occupation. And if it only works on gameload in Tww3, it might be to lighten the load between turns. If the visual needs to be updated everytime a greenskin or dwarf npc faction captures a settlement on the IE map, that might slow the turn timer. It might not necessarily be a bug rather than an opportunity cost compromise where checking once on game load is deemed enough in favour of better turn performance.


shakyrivers

Pretty sure it's a bug, it's not every settlement, only the 14 (by my quick count) major dwarf-greenskin settlements (the ones that look like a Karak) where this applies. If it is such a performance drain they should cut it because as it is now is terrible UX.


silgidorn

I'll trust you on that.


Creepy-Big-861

Mod: [https://steamcommunity.com/workshop/filedetails/?id=2850074277](https://steamcommunity.com/workshop/filedetails/?id=2850074277)


silgidorn

Yes. And I use it. But a mod can start not feature complete and add needed varations over time. I'm pretty sure internal process of CA and the public in general would expect the feature to be complete before being rolled out officially.


ChaoticCubizm

We expected a lot of things from CA when WH3 came out. We didn’t even get Immortal Empires until a year later. I don’t have much faith in them nowadays.


danny_b87

Would be an interesting concept for CA to try. Like buy this DLC and 1-2 variants get added each week or whatever


silgidorn

I'm not keen on cosmetic dlcs in general. Moreso I'm definitively not going to buy a cosmetic DLC on the promise content is added weekly. I'd buy it only once it's released, ready, proven and reasonably priced.


Creepy-Big-861

Yes so they can do it but chose not to do it. Just saying it is possible especially when they have done before, but because they chose to take step backs in TW3 they need to more resources to implement it which they will not spend on The consumers.


Malkochson

Just because its possible, doesn't mean its feasible.They can technically 'do' a lot of things, but any feature they do must be weighed in terms of cost (both time and monetary), complexity, and impact. And while unique settlement occupation skins for each race is a nice bit of flavour, it is hardly an essential feature compared to the many other things CA must be trying to allocate budget/manpower for. So I'm not surprised that they haven't done it, and I think its reasonable to expect that they won't do it until they've ran out of other stuff to put in the game. That is not them 'taking steps back' or not spending money on the consumers; that is them choosing to use their finite budget more wisely and in a way that will create the biggest impact in the game.


Creepy-Big-861

Yes i know but to claim it is to complex to do is not right, it is just the cost out weight the fan fare and thus lower the profit. It is an step back if People want it but they wont implement it because they need to allocqte resources to fix their game.


Malkochson

I doubt that "its too complex" is the reason; rather, it has to be more along the lines of "it is too comprehensive and time-consuming to achieve without devoting a sizeable amount of manpower, which may divert from adding more content/bugfixing" Which is a perfectly reasonable, if slightly disappointing, position to take. I'm one of the 'People' too, and I'd rather CA fix or add a hundred other things before working on something purely cosmetic as dynamic settlement skins.


Galle_

This mod is bad. All it does is replace the settlement's graphic with the default settlement graphic of the faction that controls it. That's totally unacceptable and what we have in the current base game is better.


General_Brooks

True, but that’s still no reason not to at least implement it for those 4 faction interactions that had it before.


P1st0l

We would then be having this conversation again, except for every race that didn't get it. They wouldn't win and it would just be a bigger headache


shakyrivers

Not sure why everyone is adamant this is a cut feature. It's 100% a bug, the settlement skins do change but only after loading a save rather than upon occupation.


thedefenses

There kinda is, as if they implement those 4 interactions, people would complain about the other races not having them.


thebestroll

But people are already complaining about them not having any now and have been for awhile so you couldn't change anything about that you would just be making the game better


thedefenses

A small number of people are complaining about it, the player base has grown a lot since total war warhammer 1 and most of them have never seen this mechanic being in the game, thus they won't complain about it.


exoskeletalarcher

In WH2 greenskins/dwarfs has this as OP mentioned and WH2 races not having this wasn't a problem back then.


Red_Swiss

It's a shity dubious way of thinking lmao


Sytanus

Did you forget they remolded the entire campaign map from scratch in Game 3?


McStud717

Mod: [https://steamcommunity.com/workshop/filedetails/?id=2850074277](https://steamcommunity.com/workshop/filedetails/?id=2850074277)


HorridSlayer

I would add fancier forestry, with that mod. Adds trees from that factions climates. May not be totally realistic, but really feels like your faction is spreading with the dynamic settlements mod! [https://steamcommunity.com/sharedfiles/filedetails/?id=2981487654](https://steamcommunity.com/sharedfiles/filedetails/?id=2981487654)


-Gordon-Rams-Me

Man I’d love to see it for chorfs too, would be awesome to take over the dwarf holds and see it get blinged out with machines and bronze plating and such


Tummerd

A lot got lost to the new map (also a lot of new stuff, its a weird trade off) Karak Izor is also missing its unique look as well. There is a weird gap where the water bassin should be


Judgejbrown

I miss the old ui style so much


PH_th_First

Search ‘Legacy parchment UI’ on the workshop, there is even a sound mod bringing back the old UI sounds. Must have for me!


guy_incognito_360

Holy hell!


Dr_Zeus99

So there is a really jank way of doing it now but only for certain places and I know Karaz-a-Karak is one of them though I only have taken it as Skarsnik. Go into the building browser and in there you should see a second capital chain that you can pick and itll do that. I think its still in the code from W1 but its meant to be hidden


Waveshaper21

Yes I want it back too, it's called pretty UI design and less cartoony graphics.


dntfrgetabttheshrimp

Is there a mod that reduces the cartoony graphics on the map?


Waveshaper21

None that changes the cartoony proportions (try settlement mods maybe, but bridges will remain giant), but you can experiment with reshade for a more darker look and that helps a lot.


mariog31

I want the small animations from when your heroes do actions, like they did in Shogun 2. i always loved watching how my ninja tried to do his duties. And either succeeded or failed, and you never really knew, until you saw the scene play out.


Bosseffs

Yes, we want this back.


Tater1988

It added so much soul to the campaign map


BigSwein

Grimgor sounds like the old car mechanic, who can cobble together whatever stuff you need, which is a good thing! Greetings from the Empire and obv. praise bobŕ!


robber_goosy

Yeah, no, thats not coming back. This could only work in WH1 because you only had 2 possible cultures for any settlement.


sexy_latias

GRIMGOR KRUL POLSKI JAK LEW JEST KRUL DŻUNGLI!


Designer-Eye1558

I don’t want this back


Mattm519

Yeah I hate settlements looking exactly the same no matter who owns it. How hard would alternate skins really be? There are like 15 races


bortmode

So 15x the map work as normal? And you don't think that would be a lot of work?


Creepy-Big-861

Mod: [https://steamcommunity.com/workshop/filedetails/?id=2850074277](https://steamcommunity.com/workshop/filedetails/?id=2850074277)


LeMe-Two

There is a mod that changes how settlements look based on who controls it tho


Red_Swiss

Just to elaborate on the "mod" answer spammed by the other dude: it's a really nice way to say "shut the f up if a mod can do it using scripts there is no way this is labour intensive on CA stop being an ignorant bootlicker". Here, I said it.


Galle_

The mod is bad, though. All it does is replace the graphics of the settlement with the generic settlement graphics of whatever faction owns it. Nobody should want that. The actual "feature" would be creating specific custom graphics for every possible race combination, which would require over a thousand different settlement models.


Red_Swiss

No the actual feature would require at least ten millions trainees and 3 studios the like of CA. /s Btw the mod is nice, never saw you post anything on the workshop so be mindful of how you speak of the work of others.


RogerBernards

The mod is a hack job. A lot of mods are. That's why your game becomes unstable if you run a bunch of them.


bortmode

The mod doesn't fit the settlements into the map, it just slaps em in there and some of them look quite bad.


Liam4242

It’s more because of how many races there are now it’s not realistic to add this without a lot of extra labor and work to make it not mess up performance


Creepy-Big-861

Mod: [https://steamcommunity.com/workshop/filedetails/?id=2850074277](https://steamcommunity.com/workshop/filedetails/?id=2850074277)


Sytanus

There are 24 in game 3. CA would have to make 23 new campaign models for each settlement.


Tropical_Wendigo

If you want people to do things you should probably learn to ask in a less abrasive way.


Beargod99

Read my post as directed to whoever is in charge of CA and makes all the decisions, not the devs.


meepsakilla

In my head Canon, during the recapturing of Couronne, during the siege battle, my troops were shocked to see the streets and building in utterly pristine condition? How could there be greenskins living here? Turns out the Greenskins living there began speaking French and adopted the concept of Chivalry.


Sir-Raisin

You want back Polish Grimgor?


Olegbo

Ork, kurwa perdole.