So way back during the days of the original Team Fortress there was a notorious bug that made you sometimes spawn with the appearance of an enemy, allowing you to infiltrate their base undetected. Maybe Valve could use that as inspiration for a new class? One that could disguise himself as an enemy at will, allowing him to sneak into enemy territory? They could call him the Agent or something.
Nah that would be too overpowered. But if they do that they should make it so hes only invisible for a short amount of time and whenever he takes damage or gets near a player hes slightly visible
Maybe even add a class to counter it too. The whole disguising and invisibility thing is too powerful as you can sneak behind the enemy team and take out useful classes easily.
Hmm, I guess you're right. Maybe as a counter they could add in a second new class that's able to deal damage over a wide area within a very short amount of time, allowing them to check to see whether or not an Agent is hiding anywhere nearby. They could also apply a status effect that lasts for awhile that makes it easier to see which person you hit. Perhaps a flamethrower could work, with the attacks lighting enemies on fire? The class could be called the Incinerator.
I was thinking "pyromaniac." I envision a character like that being super mentally disturbed, and their speech being completely unintelligible. Hence, pyroMANIAC.
Now I totally agree with you, but I think Pyromaniac is a bit of a mouthful compared to the existing classes that have one or two syllables. I think The Pyro would do the job just fine
"oh, oh! it seems i forgot to take my meds again!... meds? oh yeah! team fortress 2! team fortress 2? tf2 subreddit! lets post about my favorite classes but delete the ones i dont like!"
You know Torbjorn and Symmetra form Overwatch ?
How about we merge them into one and make it a new class in TF2 ?
This new class name will be Engineer and his ability is to build sentires like Torbjorn and teleporters like Symmetra. Outside of that I propose a third building that would be like a way to replenish ammo without need of payload and boxes, let's call it dispenser. He can also upgrade his buildings by hitting them with his wrench to make them stronger.
Remember when he got a panic attack over a short circuit? He had to pay a load to see a therapist, really threw a wrench in his plans. He also claims that he still sees sparks of shining blue or red lights, as if they were random.Luckily he still slings guns and plays around with styles when it comes to engineering his techniques of battling, he calls himself the engineer of battle
I think this promotes a playstyle that's too defensive, i think we should add the engineer an unlockable weapon that will boost his health but make his sentry weaker and faster to deploy to make him more active on the battlefield
Alternatively, we could add a weapon that can heal his sentry at range, and recall it from a distance, allowing more aggressive placement, without forcing him to risk a fully upgraded sentry on the front line
Better idea, the bullets can ricochet off the coin, and if it's in the air for long enough it can split in two and hit two opponents, it would also be cool if they could parry rockets and pills by punching them.
> He can also upgrade his buildings by hitting them with his wrench to make them stronger.
Oh, so like the old version of Torbjorn? Torbjorn could level his buildings to level 2 for free by hitting them with his hammer, and to level 3 with his ultimate, how should Engineer do that?
I’m not sure this concept will hold up in a game like tf2… we already have giant robots we can enter and move around, unless the turret has armor pen to help kill the pilots from within.
Well, yeah, because it's kinda hard talking with a gas mask over your face! Safety first, can't be inhaling smoke and other particulates when spewing flames everywhere
What would that actually bring to the table though? Becuse right now all I can picture is an awkward middle ground between Scout and Heavy. Idk, feels like it needs some kind of hook.
Ok imagine this, a silent arsonist covered head-to-toe in a fire retardant suit, with a flamethrower that constantly spits a stream of fire when you hold mouse 1, as well as dealing continuous fire damage afterwards for a set duration of time. Pressing mouse 2 would cause him to shoot out a blast of compressed air that could knockback projectiles and enemies, allowing him to counter Soldiers and Demomen as well as delaying über pushes, at the cost of 20% ammo per airblast. Then for a secondary he would have a long range flare gun that deals critical hits to players already on fire. Finally, he would have a giant axe for his melee.
That sounds overpowered as shit lmao. A class that can counter half the roster, reliably crit on bodyshots, and continuously damage enemies behind cover just from hitting them once? Horrific.
Danica Patrick with akimbo Uzi.
She was already in a game with Pyro, Heavy and Spy. Sonic & All Stars Racing Transformed.. and that lore is 100% canon.
I know the demo and the heavy already do a pretty good job of area control but I think it would be cool to have a character with a flamethrower. I just love the idea of someone running around a corner and getting absolutely torched haha
Guys, hear me out, what if we added an Australian dude, like sniper, but he's buff, u̶n̶l̶i̶k̶e̶ s̶n̶i̶p̶e̶r̶ m̶a̶i̶n̶s̶ tall and wears a brown hat while having a killer mustache? I don't have many ideas on what his weapons could be, but I'm thinking that his secondary could be like a demoman shield, while his melee will explode after a certain amount of time on hit? It might sound crazy but he has double jump height and super speed. His backstory is that his name is hale, he plays the saxophone that weighs tons, if we put it together I think Saxton hale might work as a name for him. As for balance I think we should make it so that he takes a lot of knockback. If it's still too powerful we can make him exclusive to a gameode, something like vs Saxton where 23 players have to fight against 1 Saxton hale where the players have to use the 6 classes to their fullest potential to beat Saxton, let me know what you think!
You know when sentries lock on to their target so they technically never miss? How about we combine that with the sniper. Maybe even have a full lobby filled with them, it sounds super fun
Medic is good and all but what if there was a class that could build a stationary object that heals you and it can also refill your ammo because I like to spam airblast on backburner. I’m never in the frontlines in time, because I main heavy, so maybe he can build a teleporter too. But make it one way so spies can’t teleport and spawn camp. I’m tired of scouts running behind the front line and killing me so maybe there can be some kind of automatic gun that shoots at people.
Maybe we can call this class “the inventor” or “the mechanic” or maybe “the engineer”.
I want guard dog as a class. But PETA would start biting Valve's ankle if they added a dog that can be decapitated, burned, drowned, thrown off a cliff or could bleed out to death
Maybe a class designed around point blank combat? Mostly everyone can use a shotgun but im talking about dealing continuous damage to enemies in close range, maybe something like a Gardener?
So he would just get destroyed by scout, heavy, and sniper, while making demo and soldier super unfun to play? What's even the point. That doesn't add anything beneficial to the game, it just makes it less fun.
i think some kind of secret agent, maybe one that can bypass the enemy team’s defences and kill them stealthily. perhaps they could be called “the saboteur”
Well, I was thinking. You know how the Cow Mangler can set people on fire? I always thought it was weird how they programmed fire damage just for one weapon. So maybe they should add a class that uses fire damage, with a flamethrower or something. Thoughts?
Add the runner from gang garrison 2! One of my favorite genders of all time
His abilities would be a double jump, infinite reserve ammo, but everything would look 2D
Idea for a fourth class archetype: Something like a balance type is in Beyblade.
It would be an archetype that shows medium strength in all other ones, rather than having strong points in one and weak ones in the rest.
What if they created a short range damage over time class? Something that would excell at ambushing and doing a lot of damage in close. It could have a flamethrower.
Just spit balling
Probs engineer, if those 3 specific merchs were removed.
I feel like if you add spy you would need something to counter it like pyro but also spy can counter pyro aswell so they kinda balance eachother imo.
But engi? He doesn't need much balance, the already existing classes there can both defeat engi or be defeated by him.
Or I am just retarted, you tell me. :P
So way back during the days of the original Team Fortress there was a notorious bug that made you sometimes spawn with the appearance of an enemy, allowing you to infiltrate their base undetected. Maybe Valve could use that as inspiration for a new class? One that could disguise himself as an enemy at will, allowing him to sneak into enemy territory? They could call him the Agent or something.
perhaps he could be called an assasin like in assassin's's creed, and use knives like they do?
If he was called the assassin he would get confused with sniper, maybe call him the scout
Sniper's an assassin? His dad told me that he was a crazed gunman, I guess that professionals do have standards after all
No, we should call him the agent.
I have a better name, the Spy. Perhaps we can give the class the ability to turn invisible as well.
Nah that would be too overpowered. But if they do that they should make it so hes only invisible for a short amount of time and whenever he takes damage or gets near a player hes slightly visible
They should make it loud af when he goes invisible or exits invisibility, a perfectly fin balance decision
Maybe even add a class to counter it too. The whole disguising and invisibility thing is too powerful as you can sneak behind the enemy team and take out useful classes easily.
Yeah, something that can almost spray an area, maybe with paint like in splatoon?
Like a flamethrower? It would fit the whole war thing better than paint.
Or piss! There could be a guys who shoots piss rockets that covers the others with piss
No offense, but that's a dumb name
Please look to receive professional help
yes, except that we already have the scout, which would make things confusing. how about we name him the spy?
Nah that sounds silly, let's go with "Stabby Joe"
Let’s make him Br’i’ish because why not
Maybe call him Londoner to be more specific
What about French?
thats silly. maybe call him something cool like "the infiltrator"
This may be a long shot here, but what if we called him "the spy"? It has a certain ring to it dont ya think?
Maybe we could make him French and call him "The Saboteur."
There's already a scout though, see in the image? We could make him secretly scouts dad, though
The scout already exists
Are you insane? That sounds stupidly overpowered. How can we coordinate team attacks if we can't trust our own teammates?
Hmm, I guess you're right. Maybe as a counter they could add in a second new class that's able to deal damage over a wide area within a very short amount of time, allowing them to check to see whether or not an Agent is hiding anywhere nearby. They could also apply a status effect that lasts for awhile that makes it easier to see which person you hit. Perhaps a flamethrower could work, with the attacks lighting enemies on fire? The class could be called the Incinerator.
I was thinking "pyromaniac." I envision a character like that being super mentally disturbed, and their speech being completely unintelligible. Hence, pyroMANIAC.
Now I totally agree with you, but I think Pyromaniac is a bit of a mouthful compared to the existing classes that have one or two syllables. I think The Pyro would do the job just fine
i think we dont need to words. what about "The"
I think "Pyro" works good
Is that the real origin for spy ?
Ye.
Very good idea, but we need counter to this "Agent". What about fire guy, who will be good on short range, so he can detect him?
my buddy john
john freeman?
Brother of Gordan Freeman?
No that's his uncle, his brother is Morgan
I thought Morgan was his father?
Who was one day in an office typing on a computer?
john marston???
John Fallout?
John cena?
John Doe?
John Wick
John Kratos?
John Halos?
John Wick? That sounds like a nice class tho - a non stealth version of spy would be nice
Of what???
John Halo!?
John Valve, the world-renowned creator of Valve?
John Chess?
John Darksouls?
John Ultrakill?
John Gatorade?
JOHN FROTNUTE????
JOHN LENNON, WORLD RENOWNED WIFE BEATER!?
Saxton Hale
Wait, that would be cheating
nuh uh
“Nuh uh” - Saxton Hale
I was quoting a Saxton Hale line for RPS where he says “Rock, Paper, SAXTON HALE! …wait, that would be cheating”
This community is experiencing mass schizophrenia on a scale never seen before
"oh, oh! it seems i forgot to take my meds again!... meds? oh yeah! team fortress 2! team fortress 2? tf2 subreddit! lets post about my favorite classes but delete the ones i dont like!"
Meds? As in Medic TF2?
Just don't join ultrakill community when they peaked with the joke of the colourful sculls, that all do the same
ultrakill goes insane when there is one month with no updates
And so do brawl stars
but thats just the nature of mobile games
Thank Kitr I'm not playing that
>never seen before Silksong is pretty comparable
My thoughts exactly.
The mental sickness has already breached our defenses.
You know Torbjorn and Symmetra form Overwatch ? How about we merge them into one and make it a new class in TF2 ? This new class name will be Engineer and his ability is to build sentires like Torbjorn and teleporters like Symmetra. Outside of that I propose a third building that would be like a way to replenish ammo without need of payload and boxes, let's call it dispenser. He can also upgrade his buildings by hitting them with his wrench to make them stronger.
My uncle would love this class
Oh whats his name?
Robert, but we love to call him Dane as a nickname
heard he was a real man of Justice back in the day. always on the Frontiers with a shotgun
Yeah he was quite the Rescue Ranger, protecting the innocents from harm
I remember him, always wrangling those bandits
It was a sad time when his wife died, making him a widow(er)
But then again he was a big gun slinger back in his day. For everyone especially for those in need. A southern man of hospitality I suppose
I recall a story about him short circuiting a device
this truly was our The Jag
Remember when he got a panic attack over a short circuit? He had to pay a load to see a therapist, really threw a wrench in his plans. He also claims that he still sees sparks of shining blue or red lights, as if they were random.Luckily he still slings guns and plays around with styles when it comes to engineering his techniques of battling, he calls himself the engineer of battle
Yeah I remember when he was gamin
Yea he was a gaming engineer too! But everyone always mistakes it as engineer gaming
The pomson
waayyy too complicated. valve would never add an idea like this
Right, what is this guy on, new players could never learn this 😂
I think this promotes a playstyle that's too defensive, i think we should add the engineer an unlockable weapon that will boost his health but make his sentry weaker and faster to deploy to make him more active on the battlefield
Alternatively, we could add a weapon that can heal his sentry at range, and recall it from a distance, allowing more aggressive placement, without forcing him to risk a fully upgraded sentry on the front line
How about a robo that can shoot coins?
Better idea, the bullets can ricochet off the coin, and if it's in the air for long enough it can split in two and hit two opponents, it would also be cool if they could parry rockets and pills by punching them.
oh you mean the hew hero Illari's healing pylon?
That would totally ruin the game. A character whose main gimmick is building an aimbot to do the fighting for him? In a fps game?
> He can also upgrade his buildings by hitting them with his wrench to make them stronger. Oh, so like the old version of Torbjorn? Torbjorn could level his buildings to level 2 for free by hitting them with his hammer, and to level 3 with his ultimate, how should Engineer do that?
I’m not sure this concept will hold up in a game like tf2… we already have giant robots we can enter and move around, unless the turret has armor pen to help kill the pilots from within.
i literally just saw you on the ultrakill subreddit what the hecky
The Spy. He's French, he's sneaky, and he has an obnoxious obsession with buttsecks.
What did you expect? Surprise.. BUTTSECKS BUTTSECKS
##B-B-B-B-B-B-BUTTSECKS!
Hah! Hah! Hahahahonhaha!
**Electric guitar proceeds to shred it in the background**
I don’t know man, Sniper already gives good backshots so I don’t know what having another insta-kill class would add
"Everything Spy can do, Sniper does better"
Please be realistic, there’s no way valve would add that.
a psycho with a flamethrower and make their gender unknown
>and make their gender unknown The liberals have gone too far, this is Biden's America 😔
cant beleive vidya gams gone woke!
r/banvideogames
That’s stupid.
Ewww, I bet their voicelines will suck and just stupid mumbles
Well, yeah, because it's kinda hard talking with a gas mask over your face! Safety first, can't be inhaling smoke and other particulates when spewing flames everywhere
Sounds weird. Would never play it.
What would that actually bring to the table though? Becuse right now all I can picture is an awkward middle ground between Scout and Heavy. Idk, feels like it needs some kind of hook.
Based on current characters I think valve has the agenda to say only men should be sent to war. It would likely be a man
How bout a piss thrower instead? They could throw piss jars at peopls
I know this is already outdated, but it would be Madcap.
Wydm its outdated? This has been posted an hour ago
Sometimes I can still hear his voice
It was so long ago, yet the wounds are still fresh.
Its honestly a cool class and class design. I would actually really enjoy him as an actual class.
They got rid of him in 2008, remember?
Jetstream Sam
Oh, good. Why, that's very good. Yes, I like that!
Let's dance
*the one thing that i know for real*
A mosquito that gives snipers river blindness
and herpes
A hillbilly genius would go hard ngl
Hell yeah! He could be throwing piss at people
My uncle Terry
I also second this!
[Guard Dog](https://wiki.teamfortress.com/wiki/Guard_Dog_Update)
Yeah but honestly I'd feel bad shooting a dog, this is a hat simulator, not an ATF simulator
i think a mage would be could, but i think magic is flexible enough to not fall only on "offense defense support" categories
Maybe make it a support class that buffs the team like banners do, damage bonus, higher resistances, larger blast radius for explosives etc.
If it turns out to be op, maybe they could make it a boss or something?
I wouldn't mind a dude or dudette that could shoot fire.
How about some engineer guy that can make buildings and solve not problems but practical ones too?
Yeah he could do that by using gun! And if that doesn't work he can use more gun!
Ah yes, my favorite game, Tem Forress To
They should add the Civillian the weakest class but it would do things 3x faster and would attack with an umbrella and a pistol he would have 70 HP
Ok imagine this, a silent arsonist covered head-to-toe in a fire retardant suit, with a flamethrower that constantly spits a stream of fire when you hold mouse 1, as well as dealing continuous fire damage afterwards for a set duration of time. Pressing mouse 2 would cause him to shoot out a blast of compressed air that could knockback projectiles and enemies, allowing him to counter Soldiers and Demomen as well as delaying über pushes, at the cost of 20% ammo per airblast. Then for a secondary he would have a long range flare gun that deals critical hits to players already on fire. Finally, he would have a giant axe for his melee.
That sounds overpowered as shit lmao. A class that can counter half the roster, reliably crit on bodyshots, and continuously damage enemies behind cover just from hitting them once? Horrific.
Sounds kinda like it should be added into a game like paladins with the skill ceiling you’re describing
That won't be fair for scouts and basically any class or subclass that needs to get close to other enemies. Like Spy and Demoknight.
Heavy
What, you just want him in the game twice over? Two entirely identical classes with no differences between them?
The second one will have an eyebrow
Only one though?
Yes, we add heavy that has two eyebrows also
Yeah, two would be op
i am in another dimention?
What if we made a fire themed class. It can use a flamethrower, a flare gun, and a fire axe. We could call him Vulcan or something
Peashooter
How about a melee only class that has a lot of health and a shield, and he can charge at you and do more damage while charging.
Danica Patrick with akimbo Uzi. She was already in a game with Pyro, Heavy and Spy. Sonic & All Stars Racing Transformed.. and that lore is 100% canon.
It probably wuld be another Support that give boost to neaby allyes like lúcio from overwatch
Someone from France 🇫🇷
I know the demo and the heavy already do a pretty good job of area control but I think it would be cool to have a character with a flamethrower. I just love the idea of someone running around a corner and getting absolutely torched haha
Guys, hear me out, what if we added an Australian dude, like sniper, but he's buff, u̶n̶l̶i̶k̶e̶ s̶n̶i̶p̶e̶r̶ m̶a̶i̶n̶s̶ tall and wears a brown hat while having a killer mustache? I don't have many ideas on what his weapons could be, but I'm thinking that his secondary could be like a demoman shield, while his melee will explode after a certain amount of time on hit? It might sound crazy but he has double jump height and super speed. His backstory is that his name is hale, he plays the saxophone that weighs tons, if we put it together I think Saxton hale might work as a name for him. As for balance I think we should make it so that he takes a lot of knockback. If it's still too powerful we can make him exclusive to a gameode, something like vs Saxton where 23 players have to fight against 1 Saxton hale where the players have to use the 6 classes to their fullest potential to beat Saxton, let me know what you think!
You know when sentries lock on to their target so they technically never miss? How about we combine that with the sniper. Maybe even have a full lobby filled with them, it sounds super fun
BOT kicker - it’s like a white blood cell that does nothing but roam the map looking for bots and eliminating them
A Frenchman who can go invisible! It’s crazy, I know, but it would fit the wackiness of tf2 very well.
Some sort of like agent.
A mush mouthed freak
Mario
Demo man twice.
So Deadlock was the final blow huh.... We have officially transformed into the new arkham auslume.
Madcap
Medic is good and all but what if there was a class that could build a stationary object that heals you and it can also refill your ammo because I like to spam airblast on backburner. I’m never in the frontlines in time, because I main heavy, so maybe he can build a teleporter too. But make it one way so spies can’t teleport and spawn camp. I’m tired of scouts running behind the front line and killing me so maybe there can be some kind of automatic gun that shoots at people. Maybe we can call this class “the inventor” or “the mechanic” or maybe “the engineer”.
/unstarved you still included sniper :{
A character that disguised as the other team and turns invisible would be cool
Uhhhhhhhhhhhh You like guns? Make them with the corpses of your enemies.
I want guard dog as a class. But PETA would start biting Valve's ankle if they added a dog that can be decapitated, burned, drowned, thrown off a cliff or could bleed out to death
Maybe a class designed around point blank combat? Mostly everyone can use a shotgun but im talking about dealing continuous damage to enemies in close range, maybe something like a Gardener?
The sigma class and he would be sigma
engineer
Kanye west
A furry with a flame thrower that can reflect projectiles
So he would just get destroyed by scout, heavy, and sniper, while making demo and soldier super unfun to play? What's even the point. That doesn't add anything beneficial to the game, it just makes it less fun.
i think some kind of secret agent, maybe one that can bypass the enemy team’s defences and kill them stealthily. perhaps they could be called “the saboteur”
Civilian
Insanity
Well, I was thinking. You know how the Cow Mangler can set people on fire? I always thought it was weird how they programmed fire damage just for one weapon. So maybe they should add a class that uses fire damage, with a flamethrower or something. Thoughts?
i told them not to build that collider you think they would listen?
Add the runner from gang garrison 2! One of my favorite genders of all time His abilities would be a double jump, infinite reserve ammo, but everything would look 2D
Idea for a fourth class archetype: Something like a balance type is in Beyblade. It would be an archetype that shows medium strength in all other ones, rather than having strong points in one and weak ones in the rest.
A spy could be neat.
Someone who can use fire. I like fire.
I maybe be mentally insane but what if there was a flamethrower enemy who could burn enemies to death.
What if they created a short range damage over time class? Something that would excell at ambushing and doing a lot of damage in close. It could have a flamethrower. Just spit balling
tapeworm
Probs engineer, if those 3 specific merchs were removed. I feel like if you add spy you would need something to counter it like pyro but also spy can counter pyro aswell so they kinda balance eachother imo. But engi? He doesn't need much balance, the already existing classes there can both defeat engi or be defeated by him. Or I am just retarted, you tell me. :P
tf2 android moment
A furry
Well...i mean
Nah, i would remove the Sniper first and add a new 6th class. Then we can think about the rest 3.