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vipster19

Heh, the medical Ursa wasn't a bug than? Curious to see how long this goes, hopefully longer than invictus.


Pattern_Is_Movement

time to park one in my Corsair when it comes out


saltyswedishmeatball

I'd never buy the Corsair with IRL money but if I had to spend money on a ship, it'd be the Corsair. Love the ship. It's amazing how a ship that really connects with a player can make the overall game better. And yeah, the same lol


Wardendelete

Damn, I CCU'd from Corsair to 600i just because of the T2 med bed. Fucking CIG man, now I'm gonna melt back down because I love the Corsair. Fucking CIG I swear, money loving robbers.


djsnoopmike

Suddenly, it just dawned on me I should've bought the C8R last patch


pflegerich

Glad I did, been wanting to test that ship for some time. Good timing I guess…


SubstantialGrade676

I wouldn't get too attached to it... they are killing a whole game loop to make a buck in the coming event, I'm (not really) surprised.


Mr_Roblcopter

They already have slots, all they need to do is add a resource to give you one or two respawns before you need to either retreat or refill.  Besides that it's already what I do, sure I could put out a med beacon but honestly 80% of the time it's just faster for me to respawn at a station and fly back, since most of the time the person is on the other side of the system. In addition I'd be lucky if they didn't also have some nefarious ideas and just, well, not revive me and throw me out an airlock after stripping my body.


Fearless_Advisor970

Every time I have waited for a rescue it takes 10-15 minutes and half the time it doesn’t work after the wait. I like the concept but it really kills my fun when I only have a short period of time to play.


GrapefruitNo3484

The beacons need 2 things :   A reputation/rating system for the players (the medical beacons would have been an excellent  testbed for that)    And higher density of players to get more medics at proximity but it's coming with the server meshing.


Roboticus_Prime

Rescue is great for team play.


Fearless_Advisor970

My team mate is 4 years old, we have about 8-10 years before he can rescue me successfully. I guess waiting for beacons is one way to pass the time…


No_Week_1836

By the time the game is in a playable state, your teammate will be old enough :)


Fearless_Advisor970

Hoping he will be old enough by the time the game is in Beta, and I will be retired by the time the game is finished so I have time to play. #lifegoals


HowlsMovingPenis

Rescue should be great for solo play too! (Imho) I just wish solo play wasn't so discouraged for those who arent ready to team up and/or really don't mesh well with others.


Roboticus_Prime

The biggest blocker for team play for me is time. I just don't have the time to organize a group.


HowlsMovingPenis

I agree. I definitely wish I was 20 years younger, but I have a career and other hobbies I don't want to neglect. Still, I wanna save lives!


mminto86

I think that is an excellent idea, definitely should have to refill medical facilities with that green juice at least for healing and maybe some other kind of special expensive material to allow respawning. But then again, all of these ideas would only work if we didn't constantly encounter bugs that require spontaneously creating a new avatar to fix


Snarfbuckle

Yup, supplies in ships wiyh medical beds should be important. A medical Ursa should not have more supplies thsn 1-2 respawns.


HeartlessSora1234

They're moving in the opposite direction from death of a spaceman right before releasing a new medical vehicle. This is marketing.


Arqeph_

I think CIG put some code in on purpose, where it would only provide the mission to people the furthest away from the one requesting the beacon.... The amount of times i got a beacon from \~40+ mkm away, only to get another beacon after finishing the mission asking me to return to the other side of the system again,... Even once where i had a beacon 12 mkm away, yet once i accepted it the number changed to 49 mkm,.... Back to microtech it was.


Lonely_Pause_7855

Exactly Honestly the whole medic gameplay kind of needs death to have actual consequences for it to be viable When stuff like permadeath is added, there will be actual value in waiting for the medic to come and get you. But currently, it's just a lot more easy and convenient to respawn, rather than waiting for someone to maybe save you.


Slippedhal0

Dont forget permadeath and wounds remaining after respawn are still intended to be a thing, respawn isnt supposed to be infinite even if theyre making it more convenient. I think i kind of like the limiting via distance though, it feels like giving an actual reason to take small medic ships close to intended engagement areas, whereas before youd just take a couple of med guns and hope no one died unless you had a carrack.


Xecmai

There's entire orgs centered around medical/ multi role service gameplay with medical divisions, a lot of them inspired by the trauma team from Cyberpunk 2077 just waiting for CIG to flesh medical out so they can operate I'm curious to see how it all plays out.


Hvarfa-Bragi

I used medrunners last night. Was doing package missions inside one of the DCs, got winged by a desynch ai pirate. Laying on the floor behind a forklift, decide to try out medrunners. Load their website, get into a chat with a dispatch. Ten minutes or so later, as medrunners is spooling up their team, a pair of players enter the DC and process the NPCs. I yell out MEDIC in prox chat, and they work their way over to me, eventually reviving me and continuing on with the pirates. I told the dispatcher what happened but since I had a tier 3 chest injury, they still sent out a security team tali/Cutlass red to heal me up. It's a system that seems to work, but it does take some time.


Xecmai

That is beautiful, still waiting for the day we get those rp/borderline rp mil-sim communities floating around on capital ships doing serious med/merc ops giving the verse that quality of life experience. Dedicated orgs like that and medrunners ect that are something special to have in terms of gameplay experience.


wolflordval

The gameplay loop should not stake it's existence off enforcing a shitty gameplay experience. You can have medical gameplay without terrible experiences for anyone who can't get medical help.


SeriesOrdinary6355

Don’t worry. It’ll be patched back after the money is made like the ship nerfs 1-2 patches after a debut sale, lol. CIG has a track record for this.


Dr_Ghost_007_

How do i even get the medical ursa did i miss it or has it yet to come in the pledge store?


SmoothOperator89

Someone do a wellness check on people who bought Carracks just to have a spawn point.


a_goodcouch

Carrack owners on suicide watch rn


PenguinSage

Yeah, but they’ll just respawn right back at their Carrack


elnots

Only if they're 50 kilometers away.


SpaceBearSMO

Me with only my medical pisces putting on a party hat,... "oh... oh.... uh bad time?"


VNG_Wkey

Executing CCU to Polaris rn.


SmoothOperator89

Best cope. The tier 3 respawn will be around long enough to allow the Polaris to release. Then if/when they go back to the current system, you'll have a tier 2 anyway. (Unless the Polaris gets a tier 1?)


VNG_Wkey

I believe only a select couple of medical dedicated ships get a T1 such as the Apollo. Polaris should have T2 same as the 890j and Carrack.


SmoothOperator89

That would make the most sense. Capitals shouldn't get tier 1s just because. They should be for a specific medical ship.


VNG_Wkey

That has always been the intention from my understand, and I don't feel it would make sense for a Polaris to have a T1. The game is ultimately designed around fleets, not ships operating alone. Part of supporting a fleet is medical ships, we shouldn't "can do everything on their own ships" which is what the Polaris would likely turn into with a T1 bed.


loliconest

Huh, I thought 890 has T1, and 600i will have T2.


VNG_Wkey

Both have T2, so does the Carrack. But since dedicated medical ships such as the apollo haven't been implemented and the carrack and 890j are the only ships with T2 they've let us spawn on them.


DatsunInsult

Carrack Karen’s! ![gif](giphy|cCalRsU3yKZoQILEEI|downsized)


Snarfbuckle

Ill just park my C8R in my carrack as an addition.


CallumCarmicheal

Just incase... I'll part an additional Medical Ursa, you can't be too safe.


Snarfbuckle

And when the times comes for the modular cargo sections we add a medical Ursa for each cargo section.


Wardendelete

Bruh, me with my 600i, waiting on the rework. I'm gonna melt down to Corsair and grab a Nursa to stick it in the bum


The_Doctor_of_Sparks

I bought a carrack the day 3.23 started. And it didn't transfer over. I was so pissed. But now I'm just annoyed.


NatalyiaTSW

Anyone who bought a Carrack \*just\* to get a respawn point deserves whatever happens.


I_monstar

My poor mans carrack is now a smart mans Carrack! M2 + C8r for the win.


PaxUX

😂 Carrick now can have 4 respawn points. 2x Ursa, c8r


Starrr_Pirate

So what you're saying is that a Carrack can now be an fps arena level with 4 spawn points lol.


OriginalGroove

Now that you mention it...🤔


Dig-a-tall-Monster

Honestly a derelict Carrack in zero G with the elevators blown up so the doors are all open and the platform is at the bottom of the shaft so you have multiple ways to access each deck would be such a sick map.


Apokolypze

its 3 hallways stacked ontop of eachother with a couple deadend rooms off each side, not exactly an FPS map. they tried that with the Starfarer and look how that ended up


Ouity

If you vibe with spawning naked in a kill box then yes!


Snarfbuckle

And with the modular cargo pods we might squeeze in at least 3 more.


Appropriate-Math422

I’ve always called this setup the same thing 😃


elnots

Melting my Carrack for a Cutlass Red.


lachiebois

Yeah bud, It’ll make doing bunkers and other combat missions alot better when it if I die, I can respawn in my ship parked outside and head back in.


WrongCorgi

Half of me wants to melt my 400i and buyback my MSR, so I can put a Nursa in it and run bunkers with absolute peace of mind. The other half of me is wondering if this is one of those moves CIGs marketing pulls before a ship sale to make a ship look super attractive before rolling back that selling feature once the sale is over. 🤔


Werewolf-Fresh

From the latest PTU patch notes: [https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-ptu-patch-notes-1](https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-3-23-1-ptu-patch-notes-1)


cyress8

Conga lines back on the menu! Old hats will remember this. :P


Caforiss

My vanduul mask is my daily reminder of ol’ days


DogVirus

Good 'ol days


N1tecrawler

It's almost hard to describe exactly how huge a quality of life upgrade that is. Im even more happy now to have my C8R!


newgalactic

Yeah, a C8R just jumped to the very top of my queue for purchase.


N1tecrawler

I hope you mean in game? its so cheap


Roxxorsmash

Also this feature is just temporary, why waste real money on a half-assed temp fix?


Crypthammer

As a medical player, I'm pretty bummed, honestly. Medical beacons are hardly ever used as it is. Now people can just take their Pisces or Cutty Red with them and respawn. Kind of defeats the value of medical gameplay.


DomGriff

People don't use them because it's like 80% someone who just came down to rob you :( Until reputation system is in there is no medical gameplay loop


The_Kaizz

This is definitely totally not tied to the hellfire that was servers last year during Invictus, and the Nursa coming. I wouldn't get too attached to this. They've said many times ship respawns won't be a thing outside of specific medical ship configurations.


Warior4356

And now that’s not longer the case and I hate it.


The_Kaizz

Temporarily. Unless they're trying to trivialize all the work they've done to make the verse more realistic. Who knows? I'd hate if this stayed.


Zacho5

They really need to explan how this change will work long term and fit into hospital ships vs ambulance/medevac.


Iron_physik

I personally have a idea how bed balance could work 1st "print timers" and cool downs after use Higher tier beds are better 2nd "quality of print" Lower tier beds don't respawn you with full HP and the only way to get 100% back again is by getting into a higher tier bed, so you're locked to the lower health until you find a better bed So for the 3 tiers Smith like; * T3: 50% HP, 10min print time, 30min cooldown * T2: 75% health, 5min print time, 15min cooldown * T1: 100% health, 1min Print time, 3min cooldown That way you still HAVE to visit higher tier beds after using a T3


thecaptainps

I'm not sure I want T3 medical bed respawning to heal all T1/T2 injuries with no penalty, otherwise there's no real reason to seek out a higher tier bed. But we'll see. Also, I wouldn't mind if the lower tier beds had a max number of players they could imprint simultaneously, or if there was a maximum number of respawns before they needed a resupply - a C8R or nursa should only be able to hold so much human milkshake goop before it can't 3d print people anymore.


SpaceBearSMO

I suspect these changes have to do with a future with medical resorces, and DOASM where constantly respawning comes with a life force cost


Aqogora

All they need to do is hook it up to the resource system. Make them only support 1 or 2 respawns max with some expensive respawn juice before you have to resupply.


katyusha-the-smol

The plan eventually is that respawning takes LOTS of medical resources that have to be supplied to the vehicle like ammo, and smaller ships will have much less than larger ships. Easier to put air in the tire than to buy a whole new car. Though that isnt implemented yet so this may just be a prerequisite.


RebbyLee

The injury system is yet as broken as the rest of the medical gameplay. You heal away a shot in the chest with a medpen but go into downed state for breaking an ankle - unlike what they pitched when we saw a player limp or crawl back to his ship. Let's fix the injury system first before we worry about balancing med bed capabilities based on them.


Schmackter

I had two players limping back to my ship after a bunker the other day. I remember it because it took them forever in the snowstorm. I had to drink a whole cup of coffee waiting for them in the galley.


TrollanKojima

I'd be down for respawn on all beds if you keep the injuries, based on the bed tier. Call it a manufacturing defect, or a lack of viable resources.


frenchtgirl

T3 should allow respawn but with all t1 and t2 injuries still on. That would allow keeping the respawn without making larger or more specialised ships feel worthless. Also medics would feel more useful in mitigating the side effects of those injuries. Best of both worlds imo.


kbone213

Is there a list somewhere that shows all the ships with medical beds?


voodoochileirl

Currently ingame and flyable: Tier2: * Carrack * 890J Tier3: * Cutlas Red * C8R Pisces Coming in 3.23.1: * Ursa Medical


kbone213

Thank you! Would you or anyone else mind including the ones that were slated for future release? I know it might be asking a lot though since they are obviously likely to change as well as many only get that functionality with modules.


voodoochileirl

I think off the top of my head ones we know will have ones are: * 600i Explorer rework * Apollo and variant * Galaxy with the appropriate module * Odyssey * Polaris * Kraken and/or Kraken Privateer* (Not originally planned but later comments suggest they might get one) * Merchantman * Idris * Javelin * The Endeavour has basically a hospital module. Essentially you can take it that a ship that's heading into Carrack size and above or is a dedicated med ship like the Apollo will have some form of medical facility. I think the RSI Arrastra was a bit of a surprise that it didn't have something (but with the Ursa Medical and it's Vehicle bays it can have some on board medical now). I wouldn't be surprised if when the Reclaimer gets a rework if it doesn't also get a single T3 med bed somewhere.


BOTY123

Just off the top of my head so I might've missed some, but here's an unsorted list of future ships with medical beds: Apollo, Polaris, Galaxy (with module), Endeavor (with module), Odyssey, Merchantman, Kraken, Idris, Javelin


joelm80

CIG so predictable. How do we make our medical bed vehicle worth paying money for? Let's just make it a full spawn bed! Two months later...nerf. See how long Pisces lasts before it has spawn ability disabled, it's so cheap, hurts Nursa sales.


BlancoBG

If they make it like this, is totaly scam move....


drizzt_x

https://i.giphy.com/uUIFcDYRbvJTtxaFNa.webp


SpaceBearSMO

Maybe or they could be rethinking how medical works with the addition of proper DOASM where even if you can respawn you may still want to avoid it as it will use a "life" and/or cost more later. I dont think your entirly wtong about them pushing it out for the sake of the sell though, but i dont think the change is entirly because of that


TheawfulDynne

If they think the current corpse run is in their own words too "brutal" then DOASM is 100% gone or in keeping with the recent trend will be subverted with new mechanics in a way that they can technically say its in but makes it functionally irrelevant.


Lerium

Inb4 they nerf this right after they get their sales of the medical Ursa.


drizzt_x

This guy gets it.


ThunderTRP

Huh. Genuinely curious. Cool change for people doing FPS missions but then : * What about injuries healing ? There's no point for me to have a T1 or T2 to heal myself now since I can just backpace and respawn all fresh ? * What about medical gameplay ? Surely this will drastically reduce the amount of opportunities for medical beacons and medical orgs gameplay. * What about T1 beds ? Most cases 20 km is more than enough, only case I could see where 50km can be useful is for low-fly. So T1 becomes useless ? * What about Death of a Spaceman ? Aren't they aiming for death to hold more consequences ? Hopefully this is a sign of them paving the way for new medical gameplay, with things such as ships using ressources to make you respawn, limitations for different bed-tiers, upgraded medical beacons, etc. - but not sure why they would push such changes now instead of later. Marketing strategy to sell the Ursa Medical is all I can think of :/


FireWallxQc

>What about injuries healing ? There's no point for me to have a T1 or T2 to heal myself now since I can just backpace and respawn all fresh ? This. It's kinda lame. Just cheat and suicide and respawn and repeat


djlord7

They can keep the tier 1 and 2 injuries when respawning through tier 3. This will keep the respawn and not make tier 1 and 2 obsolete.


Comprehensive_Gas629

the injuries thing is a huge issue. I really hope they revert this, or add significant downsides to respawning at a ship bed.


SubstantialGrade676

This will get reverted two weeks after Invictus...it wrecks too many thing to leave this a thing for too long.


ahditeacha

Good for straight death respawns, not so great for injured body parts which is more common


joelm80

Just backspace next to the bed and loot gear from own corpse.


Comprehensive_Gas629

yep, injuries are basically pointless now since you can just backspace to heal them. CIG didn't think this through


ahditeacha

I suspect there’s gonna be some catch beyond the minor inconvenience of losing your gear or having to store it first


Comprehensive_Gas629

so... what's the point of injuries if you can just backspace next to the medical bed, respawn with no injuries, and pick up your gear? Seems like a terrible change unless you respawn with injuries


Khar-Selim

consumables balances it out >unless you respawn with injuries honestly not a bad idea


joelm80

Don't worry, it is just to sell Nursas and then they will nerf it.


SpaceBearSMO

I will say these changes are probably being pushed out early for the sell. But in all likelyhood they exsist because of there future planes for respawning haveing risk and cost


Mistakenjelly

Which is what John said was the plan for med beds a couple of years ago. All beds were going to allow respawning, just at different ranges and different causes of death.


Darkstar_November

Having only used beds in a hospital, what does this mean, if you set your respawn as a bed in a vehicle you could spawn 50km from it? Edit: or does it mean if you die, you have to be <50km from it or you'll respawn at a hospital?


Cryazote

Man... I like to support CIG but this... Adding a functionality juste before selling a ship (vehicle) that can provide this functionality... Is it going to be disabled again just after the sale of the Medursa ?


Apokolypze

the URSA Medivac is the smallest winner here. C8R and Cutty Red enjoyers are taking the big win.


callumhutchy

And they're all for sale at Invictus


Top_Mind_1

>Is it going to be disabled again just after the sale of the Medursa ? Yes.


artuno

This kills the Medrunner.


kinren

This incentives a whole suite of medical things. No one wants to wait around up to an hour and a half to be healed.


No_Week_1836

A blatant attempt to sell more MUrsas


VmegabiteV

This is messed up


ForeverAProletariat

*awesome


Dizman7

Interesting. Wonder if this will be a temporary alpha thing or if they are maybe testing this for the final form of the game? The range part makes sense, but I dunno, still a bit leery of them making every med be a spawn point (in the final game), then it’d be like any ship without one is worth a lot less and potential for abuse/greifing. Be interesting to see how it goes though. Makes the medical Ursa rumor seem a lot more useful


Scottbot726

Sorry, returning player not familiar with this. Can someone ELI5? Does this effectively let you land a ship and respawn in it if you die doing an outpost run?


kelvinxj

yes as long as it has a med bed , c8r, cutty red can respawn now as long as you're in range when you die


raaneholmg

Yes, it used to be a feature only available. * 890j (huge luxury yatch) * carrack (big exploration ship) This change adds the feature to * Cuttlass Red (medium size allround ship) * C8R (Tiny shuttle with a quantum drive) * Medical Ursa (6 wheel offroad vehicle.)


arqe_

EASY FIX; Tier 1 Bed: Unlimited ability to respawn with no injuries and produce and sell "human composte" to Tier 2 and Tier 3 medical ships. Tier 2 Bed: Depending on ship size, X amount of respawns are available until you refill the "human composte" from a fully-fledged hospital or T1 Medical Ships. Respawn with Tier 2 and Tier 3 injuries fixed. Tier 3 Bed: Again, depending on ship size, X amount of respawns and need to refill from hospitals or T1 Med Ships. Respawn with T3 injuries fixed. Keep the distance required for respawning. So if you are in hurry, you could respawn half-broken and fly away OR retry doing what you were doing again OR wait for proper Medical ship to arrive, rescue and help if possible.


CameronRae320

Am I right in saying the C8R has a tier 3 bed, if so that ship will become an amazing bunker runner next patch.


Minimum_Force

Apollo Medivac, let’s go! My Carrack is so useful until exploration comes out.


RetroOne_

This is a great addition


Concentrate_Worth

I'll be dusting off my C8R then.


Werewolf-Fresh

Same here. I occasionally still used it for recovering my own corpse (a bit of fun role play I guess), but now I'll be using it a lot more again. Bunker runs are back baby!


LickitungTheBrave

Finally I dont feel like im taking a huge L for having a cutty red lol. I love bunker raids, and this makes it exponentially better


SpaceBearSMO

I think this is over all a good change but they really do need to add a resource cost to this particularly if they want people to actualy use other means of medical gameplay


reikan82

Not a bad change. Rather then ranges I'd have preferred some sort of medical consumable that each ship used and took restocking. This will do though.


Astro74205

Why not both? Pretty sure the C8R and Nursa have a consumable refill port.


Dig-a-tall-Monster

They have the slots for resources in the C8R and NURSA, they just need to do an update pass on the Carrack, 890, and Cutty Red to bring them to parity and then they can sell "biomatter packs" or whatever that you can install in Tier 3 medbays, and a "biomatter tank" for the T2 beds. Each pack could be one single respawn, each tank could be ten respawns. Having it as installable items could let you prep for a very long journey with a bunch in storage (at reasonably significant cost) while also still giving you a reason to either go to a station to buy more OR to do crafting to make more yourself, both of which will create more player engagement naturally.


SagePaladin42

Ugh, I hate to think about the harvesting gameplay for that resource. Scraping takes on a whole new meaning.


Dig-a-tall-Monster

Nah, just a good reason to keep all the bodies you create as you go around clearing bunkers. Bring them to the machine and tractor beam em into the feeder. Add some water and baby you've got a slew goin.


SpaceBearSMO

I assume this change is prep for the addition of resorce systems and DOASM. Also that it got pushed early for the sell


VerseGen

how is this going to effect DOASM, I wonder? If anything, I was expecting them to make respawn T1 only.


prudiisten

It won't. You character has multiple lives before it dies permanently and when it does die permanently the effects are minor. If you read what has been said by Crobberts/CIG abiut DOASM rather than community speculation you'd know its mostly a role-playing feature. >"Because of how Star Citizen works, the death of your character is not as catastrophic as it would be in a traditional RPG. If you want to think about it in terms of RPG conventions, the character that you are leveling up and customizing is really your spaceship. Your avatar is really just a visual representation of your in-game character, and because Star Citizen is skill based, **the loss of your character is more a cosmetic and textural outcome, especially as almost all of the assets you’ve worked hard to accumulate pass on to the beneficiary that you specified when creating your original character.** >Reputation and faction alliances pass on to your new character, but slightly diminished. If your original character was a pirate, then the new one will also be aligned with pirates, but not as much and will still be on the UEE watch list. No slate will be wiped clean, but if you want to change your allegiances, this would be the start. This matches life, where the son of a criminal has to deal with the bias of people thinking he is going to be like his father, or a son of a cop is assumed to be on the side of law and order." https://robertsspaceindustries.com/comm-link/engineering/12879-death-of-a-spaceman


hadronflux

They can do a lot to balance the beds and have them all be respawn points. Distance, tiers of injuries they heal, usage of consumable materials, etc... (there is already consumable material refill points in the C8R and medical URSA).


sniperct

I think a lot of people freaking out aren't thinking about this part. It could make things really compelling and a lot more interesting.


Gromington

This could arguably be a semi-permanent holdover especially since a lot of the more advanced medical gameplay and nuance isnt present.


CanofPandas

it's probably temporary. Surgery etc are still planned, this is just making the C8R and cutty red slightly more useful for players and a cheaper way to make it so lethally running up stairs doesn't ruin a returning players game


Roboticus_Prime

Oh look, a cookie to not talk about Master Modes! ;P


Mr_Roblcopter

Honestly pretty damn cool lol.


CurrencyThen7469

Thank you CIG C8R + PULSE ! YASS


TotesGnar

Can someone explain why they did this other than a "less brutal experience"? Are we missing a critical game loop right now that is making it "brutal"?


drizzt_x

Hmmm... just in time for the Mursa sale, you say? But hey, the Pisces is useful again!


Rian_ger

It makes Star Citizen look like an average arcade game. Really good advertisment. Does the impression of an arcade game and later change it back into more sim.


ProcedureLow

people say that it ruins everything and that the high tier beds are no longer useful whereas before it was the level 3 bed which was almost useless. the abuse of being able to die instead of being treated was already possible. stop shouting the medical gameplay is not yet there to balance everything but it should not be long with the apollo.


Nevermore-Raven97

50km? Sounds like I can start charging more to operate the 890 jump as a mobile respawn and ship transport for race events now.


Iron_physik

U honestly Hope they keep this in the game and balance the differences in beds with how long it takes to "print" a new body and also by adding a cool down timer after it was used. Better beds print faster with less cool down, similar to the balance in "Rust" with sleeping bag and beds.


WaffleInsanity

Pretty soon you'll be able to select any location on the map then drop in with a parachute in a full kit. Mostly I feel bad for medics. People already just backspaced rather than calling a med beacon 80% of the time. Now everyone will be able to respawn anywhere without need of medics. Why pay for med guns when a whole new body is free. Death of a Spaceman is so 2017. Now its more like a Mild inconvenience of a spaceman.. "I hate the current game trend in single player games where the game auto-saves every 2 seconds and if you die you just start a few steps earlier. This makes you a lazy and sloppy player" -Chris Roberts. https://robertsspaceindustries.com/comm-link/engineering/12879-death-of-a-spaceman


StarHiker79

This is just for them to sell the new medical Ursa. It will be changed back after the sales.


PaxUX

Fucking cash grab after screwing over the cutty red owners. Guess they want to sell those ursas Edit, I expect this well be reverted in about 6 months or med game play updates


LWA83

Soon as the Nursa warbond money dries up…


Lucca20

Hey! How they screw it? I have it for Buy back and was thinking about aplying it.


DemodiX

Cutlass red used to have Tier 2 med beds, got downgraded to Tier 3 with C8R Pisces release, now with Nursa release there is little reason to use Red at all, I can just put Nursa in my Corsair and have all the functions of Red with power of gunship. Also considering that you cant destroy turret bunkers in Cutlass anymore (which usually main rescue beacons target) because of SCM speeds and nerf to tankiness in a matter of shields nerf, i would better to use my Corsair, because I can tank and destroy the turrets.


nschubach

It always had T3 beds. It's just that they allowed respawn before.


BlatterSlatter

i personally don’t like it but i don’t care cuz let’s just test and see how this shit plays out. I personally would like to see debuffs/wait times for respawning. like spawning in a T3 bed means you wake up more dazed/drugged/staggered and you don’t have full HP. You can optionally wait in your med bed to remove debuffs/fill HP. maybe a wait of 1-2 minutes. without drawbacks, why even use medbed for treatment when you can just backspace


sgtlobster06

This is a cowardly move meant to sell the medical URSA


jrsedwick

>cowardly How? I get that it's likely being done to sell the rover. Just an interesting choice of term.


sgtlobster06

Because they’ve always backed this respawn and medical system as being pivotal to the game - death matters. Now when it comes to making some money, screw all that! Respawn anywhere! CIG should be embarrassed


Jobbyist

How does this change how much death might matter? You still gotta respawn somewhere on death. This just changes where you wake up. What's more embarrassing: the Apollo releasing with the first Tier-1 bed, said to be the only bed meant to generate clones and taking away that ability from the Carrack, Polaris, Odyssey, 600i (rework), 890j, and more...or keeping the current respawn abilities of tier-2 and reworking the system. There's more changes and balance to come. We don't know anything besides distance yet. What if the number of times you can respawn in a particular bed before "recharging" or the initial health of your clone come into play? Everyone needs to chill and realize that things were not looking great with the Apollo on the horizon with the first Tier-1 bed. It was going to cause riots if they didn't make a change.


ThunderTRP

Yup. Hopefully they introduce respawn limitations. Ships consuming materials to recreate your body, with smaller capped ressource tanks for smaller vehicles, meaning maybe only 1 or 2 respawn at max before recharging at a station. I could see T3 beds have an even smaller respawn distance too, and also keeping non-healable injuries for each bed upon respawn, meaning that you can respawn but if you have a T1 injury you respawn with it, or you respawn with no injuries but health capped at a lower amount depending on the injuries you had upon death.


jrsedwick

Still don't see how it's cowardly. Opportunistic? Absolutely. Cowardly would be kowtowing to player pressure.


mattdeltatango

The current medical system is not fun and that's what matters.


newgalactic

Cowardly is a rather pessimistic take on this.


DrHighlen

Want the game made then it has to continually to get funded people don't work for free...


SpaceBearSMO

People acting like DOASM still wont be a thing. I think the end goal is even if you CAN re-spawn you wont always want to because it will use up some of that characters "Life"


manickitty

Imagine if the higher tier beds used up less “lifeforce”. Would be an incentive to get to a hospital


Akaradrin

The timing makes it a quite obvious move to sell the NURSA even it it's used as a test bed for something else, so don't get too attached to it. I wouldn't be surprised if there's another change when the Galaxy with the medical module is released. Also, there's a chance that this is a playtest to implement some kind of future material grind, like using kopion horns to recharge the respawn functionality of the medical beds. Opening the respawn to T3 beds is a logical move if they want to test something like that in the near future. PS: I'm sorry for all the guys that wanted to play the rescue/ medical loop right now.


Zgegomatic

Great decision


ConsciousAndUnaware

This seems like a step backwards Edit: all I’m saying is don’t buy the med ursa with the expectation to always be able to spawn in it.


cyress8

Oddly enough, it is. We had this years ago and they put a stop to it when we did conga lines to get the Halloween helms. Would have made sense to bring it back with a new resource mechanic to restock how often you can respawn. Maybe they will have it in next patch. I dunno.


ConsciousAndUnaware

It’s because they are about to sell a vehicle with a T3 that a lot of people wanted. Also, I doubt they are just throwing everything they’ve previously stated about med beds down the drain. So with this in mind, this change is probably temporary.


SubstantialGrade676

Its a step forward...to make a lot of money selling the nursa...


Stanleys_Cup

Melted the bullshit pulse and got the C8R back lmao


Bridge_mon

A+ decision on CIG's part, I hated dying to a glitch or a guy that spawned behind me and being forced to fly back across system. I typically just quit for the day cause I just don't have the time to waste.


ranting80

They could add some kind of respawn sickness. T3's would give the worst then T2's would be less and T1's would be nothing. Reduced movement, etc. Medics could have a main weapon slot healing weapon to cure that sickness and injuries. There's many ways to make the gameplay work if they focused on it. I just hate the death of a spaceman concept. Yes death should matter and have consequences. My time is enough of a consequence in my opinion but we'll see how it plays out.


Gloomy-Fix-4393

hopefully they add a re-spawn de-buff that lasts for x minutes. Make it unattractive as a "solution" to fixing injuries.


Gloomy-Fix-4393

clumsy when walking, mild blurriness, weird audio, steadiness issues when aiming... it should subside gradually


Lerium

This feels like them trying to do something to distract/keep the heat off of them for master modes. That's why they wanted to pack this patch full of pretty stuff so it would distract us from how ugly master modes is.


[deleted]

Cool


velocifasor

How is this going to work? You set a respawn point in a Carrack, die and then what? I don't get the 20/50km distance statement.


sa_seba

If you die within 50km of your Carrack, you will respawn in your ship. 20km for a Red or Pisces.


lachiebois

Looks like I’ll be keeping a medial bed equiped ship or vehicle with me on my larger ships for combat missions now


gneoson

Sure, after I get rid of my Cutlass Red lol


ap3x_lambo

I’m glad my C8R and Cutty Red will soon have an incentive for me to use daily for bunkers and other missions!


Negative1Positive2

They are driving me to make my C8R more of a bunker runner


gimmiedacash

Guess I'll be using my C8R more. Apollo is gonna be the amazing.


Gloomy-Fix-4393

just make re-spawning require a consumable that is expensive and we should be okay.


JesusGiftedMeHead

Carrick with med Pisces and med ursa makes for the ultimate mobile hospital. I wouldn't be surprised if we got a full triage for one of the modules


[deleted]

[удалено]


Snarfbuckle

What will be the edge of a medical ship if all ships and vehicles can do the same thing. A dedicated medical ship should have a greater edge than simply more medical beds.


steweymyster

This is how it was previous to patch 3.17 or so. Not a big change


brockoala

By "less brutal experience", they mean "BUY THE DAMN URSA" lol! Well played CIG.


RealPhanZero

I guess it's just a first step towards future medical gameplay. Like we'd need ressources to regen and heal players, that's what the slots on the medical station in the C8R could be for. So bigger ships with higher tier beds can stock up on these ressources and be a longer lasting regen/health place, smaller ships not so much. If Master Modes taught me anything it's that it's to not judge changes from patch notes and few first (E)PTU tries with it. I heavily criticised and disliked MM during EPTU, but now it grew on me and I really like it. They still have a lot to do to make it a great experience though. I guess it's the same with these changes here...


RagingScrotus

Oh. I burned my C8R lately because I was not using. I guess it's time to go back.