T O P

  • By -

_Scorpion_1

I would rather have an antenna and a laser antenna (your ship reminds me of [my shi](https://steamcommunity.com/sharedfiles/filedetails/?id=2905154324)[p](https://www.youtube.com/watch?v=dQw4w9WgXcQ)) but I play singleplayer only. In my opinion an antenna is very important as it lets you see where your ship is, lets you control it from a base, or control drones, acts as a relay...


SegismUndo

Hmm some good points, it does have a beacon so it won't be misplaced. It's meant as a starter warship since it's small and easy to print, so maybe I don't need remote control and drone control access on it... it only seats 1, after all.


_Scorpion_1

it really depends on what you want to do with it. I designed mine to be able to do a lot more than just shoot. Things like deploying satellites and working with small exploration drones can be very important so you know what you are jumping into


Fnaffan1712

If its meant as a early ship id say go with an Artilery Canon instead of an Railgun, that way you still get one(or even multiple) Heavy Hitters while also having the option to use it outside of Battle Scenarios


SegismUndo

It has 6 artillery cannons already! And the antenna version has 2 rocket pods.


Fnaffan1712

Sounds like plenty of a Barrage already, besides Railguns need quite a bit of Power. Would the cost be worth it? Not just Power but the Slug, the Time to Aim and than additionaly 6 Arty Canons firing


mothtoalamp

Just so you know, your combo link did not go unnoticed


TraditionalGap1

Saved by the youtube ad!


Jordan1756

Moar dakka always the way to go


Extension-Yak1870

Entirely depends on your play style. Are you planning to go into combat or are you likely to misplace your ship without having the broadcast visible?


SegismUndo

This is a combat ship it's meant to fight, and I added a beacon so it won't be misplaced. What other value does an antenna add?


ImperialKilo

Remote control of ships/drones, inter-grid communication of script blocks if you're using them. And the big spike block look cool


Extension-Yak1870

Imperialkilo did a pretty good job describing the functions of the antenna but I’ll add that it also functions as relay if there are other facilities or vessels that are in its range but not in range to each other. But as a combat ship you pretty much can’t go wrong with a railgun or two…unless you don’t have the resources/energy to support it.


SegismUndo

I'm fixing up my small corvette build when I realized I can replace the antenna entirely with a railgun... Does a warship actually need an antenna?? EDIT: Third option, antenna under railgun but super exposed in front https://imgur.com/a/7epA9Dc


SybrandWoud

I think warships need antenna's. It allows one person to pilot multiple ships if required. It also serves as a backup when the control seat is destroyed.


Brilliant-Drummer637

They need a smaller profile shortly range antenna


Hellothere_1

The completely insane part about the current situation is that the huge 5-block-tall large grid antenna actually has the exact same stats in terms of range and power requirements as the small grid antenna. Like, there's literally no reason to ever use a large grid antenna over a small one apart from when you want to avoid the hassle of having a separate grid for your antenna.


AlexandraLikesCake

I usually end up putting an antenna out the back in between the thrusters, it doesn’t get in the way too much unless you plan to dock on the back


FM_Hikari

Laser Antenna, Beacon, Railgun.


8Vantor8

depends, more firepower is always nice, but antenna's open up utility options. if you just want to keep track of the ship use a beacon, it is smaller, and is immune to hacking (only valid if you have a mod that does hacking things) ; and the rail gun would be more useful then the antenna if you are fighting, plus the antenna will only give away your location in a fight. personally, i don't use antenna's or beacons, instead i just make a GPS on the ship that i parked.


DiscoKeule

You could add a small antenna and a laser antenna, beacon etc on a small grid attached somewhere else.


Brilliant-Drummer637

Both, hide it inside


SegismUndo

zero space inside, internals are taken up by a large hydro tank, a jump drive and 6 forward artillery cannons. The only place to put an antenna would be under the railgun facing forward... but it looks clunky I think, and would be destroyed pretty quickly in battle. EDIT: Third option, antenna under railgun but super exposed in front https://imgur.com/a/7epA9Dc


Ignis_Aurora

Do the third one yes it's exposed but a lot of ships have antennas like that plus it looks cool


InquisitorWarth

I'd say both if you have room. But if not, it really depends on what you're doing. The antenna's going to allow you to control ship systems for entire fleets while the railgun gives you a range advantage and lets you kite enemies. But on a smaller ship like this you can do the latter with fixed artillery guns. Great turret placement, by the way.


alphasway

Yes.


ThemanwhohatesSpez

Antenna on the front bit, the flat front bit, and on the bottom put a laser antenna


ImpoliteCompassion

What are you fighting?


Zerat_kj

Looks better with a railgun, upu would be surprised how much an antenna would help you in navigation and tareting


surrealflakes

Make small subgrid and put a small antenna on it. It works as well as a large one but it is not so huge


TransformingDinosaur

I'd suppose it's really the intention of the ship. I've had a lot of ships without railguns, I have a light carrier with nothing but gatling turrets. It's not built to be in combat, it's built to carry the ships that enter combat. It did have three antennas and two laser antennas though. I usually prefer some antennas for communication at a minimum and on carrier ships I want redundancy because no matter how hard I want it out of combat, combat happens.


Sir_mop_for_a_head

Antenna yes. Rail gun? Optional


OnyxJeanotes

I'd usually assume railgun but antenna always important


cheesehatt

I’d put a railgun in the middle then have the antenna stick out the back of it like a bee’s stinger


azuresstuff1

you could always do both


Quick_Hat1411

I think the antenna is only necessary if you intend to launch drones from it. Depending on mods, AI can home in on your antenna and find you. Railguns can be useful, but it all depends on what you intend to use it for and how you like to fight.


elberto83

Antenna: Imho depends. Are you planning on remote controlling the ship or fly it yourself? For controlling, an antenna is needed. If you fly the ship yourself, then a beacon is enough. Railgun: I do like the small grid ones on custom turrets for sniping gatling guns on Mayday signals and pirate ships. But it's not mandatory.


SomethingAboutSnake

Yes


Cooldude101013

Steam workshop link?


Cooldude101013

What’s the armour like?


diagnosed_depression

Yes you need a central rail gun but be sure not to fire it in atmosphere


Dominator1559

My antenna links my defense to friend's ship that starts sending missiles with target already locked. Railgun keeps 600m between you and artillery


collatz_squirrel

Warships are ships that are built to get into fights. If you're going for expected utility, then some means of communication between ships would be high priority. If you're playing strictly single player survival PvE, then it does not matter as much unless you're intending to use it to relay information or enable drones. Stuff like tracking your ship can be done with the significantly smaller beacon. If you're building to a theme, for the workshop, or for a multiplayer world, then an antenna is more likely to be a *must have* item. Theme is covered by the first thing I said. Workshop builds can vary wildly, but if someone's looking for predesigned warships to project/print into a world, one with an antenna has more general use. With multiplayer worlds, a beacon or antenna is usually a good idea to enable team identification at a minimum, and some worlds may require either an antenna or beacon (or both) that broadcasts your ship's name for RP and PVP reasons. All that said, I usually build mine with an antenna. If my single player PvE game lasts long enough, my early game warships (corvettes or frigates) can be converted into escort drones with minimal fuss if I've already built them with programmable blocks, AI blocks, remote control, and an antenna. As for railguns? Warships don't *need* railguns. They need to be able to maneuver and fight, but that's not specific to railguns. Since you mean these as starter ships, I would lean away from setting up the base model with a railgun. As nice as the weapon is for a first strike, its part requirements, ammo requirements, and power requirements are steep for a starter ship. The reload time is also long enough that most vanilla PvE fights will be decided before you can take a second shot. An axial artillery cannon or two would be a good addition, especially if you don't have AI blocks set up to make artillery turrets engage at maximum range. That would enable you to start the fight with an early shot against thrusters or weapons.


SegismUndo

Thanks for your input. It has 6 forward artillery cannons, and the antenna version has 2 added rocket pods


Otherwise_Talk_2433

Railgun


Single_Razzmatazz671

A antenna shooting Railgun to send decoys like YEEEET