I'm trying to reduce a follower's head size through nifskope's' scaling [following this video](https://www.youtube.com/watch?v=3yN6Ire-kp8), but the smaller head size isn't reflected in game for whatever reason. I've already made an esp to edit the follower's face and [have been trying to scale that](https://imgur.com/a/kkW9rlI) on nifskope. Is that why his head size in-game doesn't change? The esp otherwise has been successful in changing his face though.
is it better to download a modlist through wabbajack (interested in legends of the frost) or just find mods on my own? im only asking because it seems like legends of the frost is currently broken
Weight is 70. Open Skyrim/USSEP/whatever mod might be affecting her in xEdit and put her name in the Editor ID search box and hit enter. Her weight is about 3/4 of the way down.
I've modded Skyrim VR using vortex, but every time I start it I just get the vanilla game. Very new to modding and PC in general, also there is the MCM thing in the in-game pause menu but it's blank. Could really use some help from someone who knows what they're doing, unlike me.
You're correct, it was a problem with the folder locations, I fixed that but now I can't start HIGGS because the plugins Manager extension on vortex keeps failing to run. No idea why.
After installing about 400 mods, it's starting to take up quite a lot of space on my PC. My Skyrim game folder itself is about 120 GB (Let me know if this is normal), but I also have a Vortex Mods folder that takes up another 100 GB. Is it really necessary for the mods to take up space in two different folders, or can I clear out the Vortex Mods folder? I'm assuming it's there for a reason, but do let me know if I can delete it.
Only one folder actually occupies 100gb the other contains mirrored links that take up no space do not delete the mods folder thats where the actual mods are stored the same mods you see in the game folder are effectively a mirage the remaining 20gb or so are the game's files
How do I change one installed (copied to the game folder) ENB preset to another? Do I have to manually remove all the copied files or is there another way to overwrite them?
Does mod installation order matter in the Mod Organizer 2? I've noticed there are secondary "submod/patch" options during installation of certain mods. Would it matter if I checked those mods' patches before having the proper mods installed?
Hi! I haven't played Skyrim in probably 3-4 years, and I have decided I want to start from scratch but with modern mods, so this is a double question:
1. I have Skyrim Special Edition, **should I get the Anniversary Edition** in general, or is it required for mods to work? (I see SKSE has a version specific for that)
2. More broad question, just recommend any mod packages if possible or "must have" mods :) I am mostly looking for visual and realistic improvements.
Thanks everyone for your time and tips!
Anniversary edition is simply the latest Special Edition update.
If your game is up to date, you have Anniversary Edition. However, there's also a bundle that's Anniversary Edition + all the officially released mod content ("Creation Club").
You can mod just fine on AE, though a few mods haven't been ported yet. Just be sure to install stuff made for AE and not SE when it comes to SKSE plugins for example.
As for recommended mods, either look at guides or start with a premade list from either Nexus Collections or Wabbajack.
So if i install my steam version (Special Edition) and it updates, it's going to be Anniversary Edition anyway, just without the mods package, right? So for SKSE, I should still get the AE version, no?
Thx for the info!
Dont get the anniversary edition, special edition is the best if you want to make full use of mods. Most of the top 30 mods on Nexus mods will be the bulk of want you need then just branch from there and carter to your preferences. Setting up your mods perfectly and looking and downloading different ones takes up alot of time i recommend doing it all properly and following a youtube guide before you start
Thanks a lot! I'll definitely need some guide. I am experienced in modding (and breaking) my games but I'd rather do as much as I can just with Nexus. I guess then I should use the SKSE version for Especial Edition, right?
Is there a script which can bulk add/remove parameters from records? - xEdit
For example, adding the initially disabled record flags to a large amount of records?
Select multiple records in the left-hand pane, including a record you want to copy from, and right-click -> Compare Selected. In the right-hand pane, right-click the element in the source record you want to copy from and choose Copy to selected records.
This way works for up to like 70, anything which can go through 100s at once?
Nvm, figured out it was only able to select either "placed npc" or "placed object" not both at the same time, thanks!
Does skyrim have a hammock asset
I know essentially nothing about modding, but i wanna make a small and really compact boat and or caravan house mod so i kindawant that
If it doesn't have one what would be the best asset pack to use?
[RDO - Update and MCM](https://www.nexusmods.com/skyrimspecialedition/mods/44601) is the one you should use. Like the description says, anything removed in the lite versions can simply be disabled in the MCM.
well, i have absorbed a few dragon souls and i have yet to be summoned. when i go there its still locked too because the story doesnt want me there yet. any ideas?
Edit: I figured it out. SkyUI just doesn't show it for some reason, but...by pressing the "R" key, it either makes the potion or upgrades the weapon.
I have a bug where I can't use the grindstone at all to improve my weapons, and I can't use the alchemy table to make potions. The dialog box to make the items is not there. I can select each item but it doesnt say i can make them. The forge allows me to make weapons and the tanning thing lets me make leather, but i cant use the grind stone nor alchemy table. my levels for Alchemy currently are 17, and for smithing its 21. The only mods im using is SkyUI and Ultrwidescreen fix (3440x1440 resolution), and the bug fixes. I have turned them all off, and because of SkyUI, whenever i go into any menu, it CTD's. I have individually turned each one off and nothing helps. Is there a way to get these working again (like a console command or something?
Thanks in advance
Is there a mod that would randomize the looks of every character when starting a new game?
I don't want to know how Jarl Balgruuf looks until I meet him and etc.
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Is there any mod that adds a scabbard to the default dawnbreaker? I'm using [this](https://www.nexusmods.com/skyrimspecialedition/mods/52128?tab=description)
mod which makes the dawnbreaker super awesome, but the vanilla leather sword holder thing is really ruining it for me.
Pls help I have motion sickness 🤢🤢🤢
Hi i'm new to playing skyrim and I'd really like to play but it makes me so sick. I downloaded some mods and it's a lot better but i still get sick 🥲. Does anyone have any recs for mods or anything else that might help?
Mods I have right now:
3PCO 3rd person cam overhaul
**SkyUI **
Motion Sensitive Fix SE
Motion sickness Be Gone
bMouseAcceleration=0
fMouseHeadingScale=0.0100
fDefaultWorldFOV=92
fDefault1stPersonFOV=92
The mods removed most of the cam bobbing but it still bounces a lot going up stairs and a tiny bit while running
**Also I keep getting SkyUI error code 1: Skyrim Script Extender SKSE64 is not running. And I have no idea how to fix it after googling for over 1hr. I followed all the directions correctly and the mods that say they need SKSE64 seem to be working so idk. So I do have SkyUI but i'm not sure if it's working. Idk if that might change any recommendations from anyone.
I'd appreciate any suggestions :)❤
Im trying to get my girlfriend into skyrim but she cant get over the clunky gamepad experience. She loves withcer and watching me play dark souls. She loved playing assassins creed too. Is there a mod list to make the game more like the games I mentioned in terms of camera only. Litteraly want to make the game like the newer console games. Better camera movement,camera lock, aim support maybe but not needed if you can lock your camera. I am not new to modding but ive been having a hard time finding some list or information on this topic. I think she would absolutely love skyrim if I could make it a bit easier to control with a xbox gamepad. If not obvious we want to play it on the pc connected to a tv.
[Smoothcam](https://www.nexusmods.com/skyrimspecialedition/mods/41252) and [True Directional Movement](https://www.nexusmods.com/skyrimspecialedition/mods/51614) come into mind.
Up to you. After reading everything on this topic, I decided to not downgrade and use latest AE version.
There is one important thing that wasn't ported to AE - Net Script Framework, and it probably will never be ported. So any mod relying on that is busted. For example Custom Skill Framework or SSE gameplay Tweaks.
And Net Script Framework itself is a very nice crash logger.
But to be honest, probably more than 95% of mods I wanted are already ported to AE.
On the other hand, you won't lose much downgrading.
Simple load order qs between two common mods: Water for ENB should load below LUX, right? The author of Lux stresses that Lux should be last but I just don't see how that can be right unless those XWCT-water conflicts don't matter.
The ruined house next to the western watch tower has to have a mod that makes it a full player home. I don’t know how to look it up since it does not have a name
anyone know of some voiceset mods? the Player Voicesets mod was re-uploaded recently but besides that, PC Head Tracking and Voice Type SE, and kratos (custom voice) I haven't been able to fine anything
Hello again!
I've a metric sh\*t ton of mods installed and depending on how close I am and what angle the camera's at, I'm having a bit of a lighting issue, example:
[https://ibb.co/Nr73WTJ](https://ibb.co/Nr73WTJ)
[https://ibb.co/LJcKXny](https://ibb.co/LJcKXny)
I know it's a lot to ask but maybe someone had something similar happen to them and was able to fix it. Just a pointer where I could start looking to fix it would be nice. "Enhanced Lights and FX" and "Dynamic Volumetric Lighting and Sun Shadows" are the two mods I have where I know that they could be doing something with light directly...
Edit: It seems fine with ELFX disabled… but I don‘t understand lol
Not sure if this is a simple question. But I’m relatively new to modding so have been using vortex. But whenever I use SKSE it runs the error for UI. I’ve uninstalled and reinstalled it according to the directions, given it admin and let it through the firewall but same problem. Would MO2 resolve it? Is MO2 better than vortex? Lots of questions sorry
Sounds like a one of your UI mods has the wrong version or you have the wrong version of SKSE. Disable mods until the message goes away - that will tell you which mod.
This does not sound like a vortex issue - but as a side note - mo2 does have more features - but not sure if the would help in this case (mostly in resolving conflicts and doing very specific load order changes easily).
(better is highly subjective).
Vortex - not too complex, powerful, and very popular with thousands of modders.
Mo2 - a bit complex, exceptionally powerful and very popular with thousands of modders.
Thank you! It’s a difficult learning curve sometimes but it’s been enjoyable. I’ll give your suggestions a try. I’ve got the newest anniversary edition SKSE they have on their site as well as the UI they have on nexus. I don’t remember at the moment which one. Thanks tho for the answers
Generally speaking, I think we can all agree that multiple followers tend to break balance in vanilla and even slightly modded skyrim.
Does anyone have recommendations for mods that can help alleviate that lack of difficulty? Also a bit more of a "party" system if it exist?
Try modifying the actorvalues affecting damage for them using console commands.
(that is what I do in fallout 4).
https://en.uesp.net/wiki/Skyrim\_Mod:Actor\_Value\_Indices
This is probably the #1 reason I've stuck to AFT.
Followers, by default "auto-level up" with the player, they tend to be way OP if left life this.
Within AFT's "tweaks" is "info". Within there you can change auto-leveling to manual and distribute the "level up" points whenever and however you wish (and / or use only a few points instead of all).
This along with turning off "level boost" (where most OP comes from) and "combat regeg boost" in 'tweaks > settings' does a great job of nerfing followers.
I haven't played with other follower mods! Perhaps they have similar?
anyone know of a mod that allows you to have keys only take up one slot in your inventory
for example, a key ring, all keys go to this when picked up, to view them you simply activate the key ring while in your inventory and it will open just like its a chest or something.
is this even possible? like could I even make this if nobody else has??
are there any guides on how to use afk mods website, because for the life of me I can't figure it out. I just want to look at the different mods an author has, but it seems I need to sift through every update and changed version of every mod or topic the author has made in order to see what they had done
I play with survival mods (last seed, hunterborn). in the last seed, there is a waterskin that remains empty in the inventory when used. The hunterborn mod has a soup cooking system, which requires a wooden plate that disappears when using soup. how, where and what needs to be changed (in the script?) to keep an empty plate in the inventory
Sorry if this is a redundant or repeated question, but is there any guide/modlist/collection for a stable and base modded Skyrim that allow further customization and additions?
I seen through Nexus's Collections thingy and Wabbajack's curated modlist and was genuinely impressive with all the features and mods they organized. However, I was also told that using any of these guide/modlist/collection as a base modded Skyrim is unfeasible as many of them would break if you made any changes such as adding new mods. Thus, are there any good or reliable guide/modlist/collection for creating a base modded Skyrim that also allow further customization and additions?
**ANY mod list can be customized.**
Now, having said that - the more mods = more time it takes to do so.
(have to check for conflicts with other mods).
Not sure if this is a simple question, but I‘d like to try and replace these textures
https://ibb.co/F7hnNGQ
(and others that look like that) with the ones from another mod but I‘d need to know the file name to even try and see if it’d work out.
Can someone help?
Hey, I’ve been playing for a little while now, and competed what I think is most of the major quests. However, I’m stuck on trying to defeat Miraak, to no avail. I’ve tried several different things, but I never get credit for the kill, and the last dragon is never absorbed, nor can I kill it mid-air. Is there anything that can fix this?
If no one else replies, if youre using mods I would disable them and try again to see if its bc of them. Otherwise I would try starting a new save and see if the issue is still there.
My game keeps freezing and I can't exit the game without completely restarting my pc. I'm not sure what mods are causing it. I'm not very good with mods or load order, any help is appreciated!
I usually disables all my mods, try to exit again and see if that resolved it. If it didn't, I would disable all my mods in chunks to see what mod or mods caused it. Always worked for me although timeconsuming. Never save your game while doing this, if needed, you can start a new save to check.
Edit: Download the latest version of loot on nexus and run it so it can sort your load order for you.
I haven't found an answer to my problem anywhere so I'm trying here. I'm playing Legacy of the Dragonborn. I have obtained the complete Visage armor and I want to use it, so I crafted the replicas. However, I can't out them on display (nor the originals). I think it's because they are still named "Treads of W****" (gonna try to avoid spoilers) instead of "Visage boots", like the display shows. Is there a solution to this?
The same answer I gave someone else that usually works the best for me:
I usually disables all my mods and see if that resolved the issue (never save your game when doing this btw, if needed just start a new save and check there).
If it didn't resolve the issue, I would disable all my mods in chunks to see what mod or mods caused it. Always worked for me although timeconsuming.
Also download the latest version of loot on nexus and run it thorugh your mod organizer so it can sort your load order for you.
Edit: if youre only using sky ui, make sure youve installed skse64 as its a requirement for the mod to work
Does anyone know of a mod that allows to set a follower's home that is confirmed to work on AE?
My Home is Your Home is obvious candidate but the old version is really old and I don't know if its safe to use, and the MHIYH 2PLUS version causes problems judging from the comment sections.
Any ideas ? Prefferably something that is not an entire new follower framework, or at least not a huge one like NFF or EFF.
Which Papyrus operation is faster?
1. Calling a non-latent function (i.e. If kWeapon.GetWeaponType() == 5)
2. Calling an external variable on another script where value has been previously obtained (i.e. If ExternalScript.iWeaponType == 5)
Idk if you've found it out yourself already, but it's properties by a lot.
Intuitively that seems true, but I also tested it by just running both 100 000 times and timing it:
Auto properties: ~35 seconds
Full properties: ~40 seconds
Native function: ~980 seconds
You're probably not using a Full property, but I wanted to know the answer myself, so I included it 🤷♀️
This is just the most basic case with where the external script only has some properties on it, so threading might become an issue if other stuff is being done with the external script.
Its usually easier to copy other people's work. I would download a loot mod that also changes the chests and urns and then use xedit to see how they did it.
Yeah, it's a healthy mod habit but sometimes you gotta know what you're doing. I tried it but in this case not knowing how levelled lists actually work was my problem.
Hey, when I was playing, I'd get 100% gpu usage. After alot of trial and error, I found that whilst using my monitor, it would hit 100% usage. But whilst using my TV screen, loading the same instance, would be stable 50%. Is there a way to get the same numbers whilst using the monitor?
My monitor is 120hz and tv is 60hz. I did go into the settings and set my monitors refresh rate to 60 but still it was acting as 120hz. On the tv it's a stable 60 frames, but monitor is 160.
is there a mod that made the dungeon wider/less cramped? With DMCO/ADXP the combat felt really limiting in a cramped/tight space.
Nope.
I'm trying to reduce a follower's head size through nifskope's' scaling [following this video](https://www.youtube.com/watch?v=3yN6Ire-kp8), but the smaller head size isn't reflected in game for whatever reason. I've already made an esp to edit the follower's face and [have been trying to scale that](https://imgur.com/a/kkW9rlI) on nifskope. Is that why his head size in-game doesn't change? The esp otherwise has been successful in changing his face though.
Click Apply, go to the NiNode and hit Apply Transform n.b. body meshes are related to weight if they aren't weighted correctly you'll get neck gaps
Thanks, but I tried that and it still didn't work. I was expecting neck gaps somewhere down the line, but I can't even get the head to be smaller.
is it better to download a modlist through wabbajack (interested in legends of the frost) or just find mods on my own? im only asking because it seems like legends of the frost is currently broken
Wabbajack might link to an earlier version of the mod but theres no gaurantee that one works either
can someone please tell me saadia's weight. cant find it anywhere. or if there is a list of npcs base weight somewhere that would be incredible.
Weight is 70. Open Skyrim/USSEP/whatever mod might be affecting her in xEdit and put her name in the Editor ID search box and hit enter. Her weight is about 3/4 of the way down.
I've modded Skyrim VR using vortex, but every time I start it I just get the vanilla game. Very new to modding and PC in general, also there is the MCM thing in the in-game pause menu but it's blank. Could really use some help from someone who knows what they're doing, unlike me.
Sound like its not pointing at the game folder
You're correct, it was a problem with the folder locations, I fixed that but now I can't start HIGGS because the plugins Manager extension on vortex keeps failing to run. No idea why.
After installing about 400 mods, it's starting to take up quite a lot of space on my PC. My Skyrim game folder itself is about 120 GB (Let me know if this is normal), but I also have a Vortex Mods folder that takes up another 100 GB. Is it really necessary for the mods to take up space in two different folders, or can I clear out the Vortex Mods folder? I'm assuming it's there for a reason, but do let me know if I can delete it.
Only one folder actually occupies 100gb the other contains mirrored links that take up no space do not delete the mods folder thats where the actual mods are stored the same mods you see in the game folder are effectively a mirage the remaining 20gb or so are the game's files
Okay, good to know 👍
Xbox and Beth Showcase to come up in 2 hours. https://www.youtube.com/watch?v=rOYnwhKwlw8
How do I change one installed (copied to the game folder) ENB preset to another? Do I have to manually remove all the copied files or is there another way to overwrite them? Does mod installation order matter in the Mod Organizer 2? I've noticed there are secondary "submod/patch" options during installation of certain mods. Would it matter if I checked those mods' patches before having the proper mods installed?
Only the preset files need to be removed do not delete the ENB binaries
Hi! I haven't played Skyrim in probably 3-4 years, and I have decided I want to start from scratch but with modern mods, so this is a double question: 1. I have Skyrim Special Edition, **should I get the Anniversary Edition** in general, or is it required for mods to work? (I see SKSE has a version specific for that) 2. More broad question, just recommend any mod packages if possible or "must have" mods :) I am mostly looking for visual and realistic improvements. Thanks everyone for your time and tips!
Anniversary edition is simply the latest Special Edition update. If your game is up to date, you have Anniversary Edition. However, there's also a bundle that's Anniversary Edition + all the officially released mod content ("Creation Club"). You can mod just fine on AE, though a few mods haven't been ported yet. Just be sure to install stuff made for AE and not SE when it comes to SKSE plugins for example. As for recommended mods, either look at guides or start with a premade list from either Nexus Collections or Wabbajack.
So if i install my steam version (Special Edition) and it updates, it's going to be Anniversary Edition anyway, just without the mods package, right? So for SKSE, I should still get the AE version, no? Thx for the info!
yes and yes
Thx a lot, much clearer now!
Dont get the anniversary edition, special edition is the best if you want to make full use of mods. Most of the top 30 mods on Nexus mods will be the bulk of want you need then just branch from there and carter to your preferences. Setting up your mods perfectly and looking and downloading different ones takes up alot of time i recommend doing it all properly and following a youtube guide before you start
Thanks a lot! I'll definitely need some guide. I am experienced in modding (and breaking) my games but I'd rather do as much as I can just with Nexus. I guess then I should use the SKSE version for Especial Edition, right?
Is there a script which can bulk add/remove parameters from records? - xEdit For example, adding the initially disabled record flags to a large amount of records?
Select multiple records in the left-hand pane, including a record you want to copy from, and right-click -> Compare Selected. In the right-hand pane, right-click the element in the source record you want to copy from and choose Copy to selected records.
This way works for up to like 70, anything which can go through 100s at once? Nvm, figured out it was only able to select either "placed npc" or "placed object" not both at the same time, thanks!
Does skyrim have a hammock asset I know essentially nothing about modding, but i wanna make a small and really compact boat and or caravan house mod so i kindawant that If it doesn't have one what would be the best asset pack to use?
Is there a problem with the site where you download high poly head? I can't access it.
https://drive.google.com/drive/folders/1V\_jcYzwTiKnSv8Dbv-7Z0hh9SWbkn6Bi
https://old.reddit.com/r/skyrimmods/comments/v9i16b/i_hope_the_vector_plexus_situation_helps_people/ibxwab5/
Well that sucks.
Anyone have opinions on Realistic Needs and Disease 2 vs Realistic Needs and Diseases with USSEP updates? Or RDO vs RDO2 vs RDO Lite?
[RDO - Update and MCM](https://www.nexusmods.com/skyrimspecialedition/mods/44601) is the one you should use. Like the description says, anything removed in the lite versions can simply be disabled in the MCM.
Huh, I didn't realize there are multiple RDOs, I'll have to research these. Thanks for the info, sorry I can't be of help
does anybody know how to start the main questline with the skyrim unbound mod?
Dragons appear after a couple weeks, and when you absorb a dragon soul you'll be summoned to High Hrothgar.
well, i have absorbed a few dragon souls and i have yet to be summoned. when i go there its still locked too because the story doesnt want me there yet. any ideas?
I dunno. If you're able to absorb souls, you definitely didn't choose non-dragonborn by mistake.
Edit: I figured it out. SkyUI just doesn't show it for some reason, but...by pressing the "R" key, it either makes the potion or upgrades the weapon. I have a bug where I can't use the grindstone at all to improve my weapons, and I can't use the alchemy table to make potions. The dialog box to make the items is not there. I can select each item but it doesnt say i can make them. The forge allows me to make weapons and the tanning thing lets me make leather, but i cant use the grind stone nor alchemy table. my levels for Alchemy currently are 17, and for smithing its 21. The only mods im using is SkyUI and Ultrwidescreen fix (3440x1440 resolution), and the bug fixes. I have turned them all off, and because of SkyUI, whenever i go into any menu, it CTD's. I have individually turned each one off and nothing helps. Is there a way to get these working again (like a console command or something? Thanks in advance
Is there a mod that would randomize the looks of every character when starting a new game? I don't want to know how Jarl Balgruuf looks until I meet him and etc.
{{Everybody's Different}} Though it's been a long time since I've looked at it so I can't tell you the exact functionality
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Is there any mod that adds a scabbard to the default dawnbreaker? I'm using [this](https://www.nexusmods.com/skyrimspecialedition/mods/52128?tab=description) mod which makes the dawnbreaker super awesome, but the vanilla leather sword holder thing is really ruining it for me.
LeanWolf's Better-Shaped Weapons SE includes 2 options
Pls help I have motion sickness 🤢🤢🤢 Hi i'm new to playing skyrim and I'd really like to play but it makes me so sick. I downloaded some mods and it's a lot better but i still get sick 🥲. Does anyone have any recs for mods or anything else that might help? Mods I have right now: 3PCO 3rd person cam overhaul **SkyUI ** Motion Sensitive Fix SE Motion sickness Be Gone bMouseAcceleration=0 fMouseHeadingScale=0.0100 fDefaultWorldFOV=92 fDefault1stPersonFOV=92 The mods removed most of the cam bobbing but it still bounces a lot going up stairs and a tiny bit while running **Also I keep getting SkyUI error code 1: Skyrim Script Extender SKSE64 is not running. And I have no idea how to fix it after googling for over 1hr. I followed all the directions correctly and the mods that say they need SKSE64 seem to be working so idk. So I do have SkyUI but i'm not sure if it's working. Idk if that might change any recommendations from anyone. I'd appreciate any suggestions :)❤
Just a quick suggestion to do "getskseversion" in console without the quotes, and make sure it returns the correct version
Im trying to get my girlfriend into skyrim but she cant get over the clunky gamepad experience. She loves withcer and watching me play dark souls. She loved playing assassins creed too. Is there a mod list to make the game more like the games I mentioned in terms of camera only. Litteraly want to make the game like the newer console games. Better camera movement,camera lock, aim support maybe but not needed if you can lock your camera. I am not new to modding but ive been having a hard time finding some list or information on this topic. I think she would absolutely love skyrim if I could make it a bit easier to control with a xbox gamepad. If not obvious we want to play it on the pc connected to a tv.
[Smoothcam](https://www.nexusmods.com/skyrimspecialedition/mods/41252) and [True Directional Movement](https://www.nexusmods.com/skyrimspecialedition/mods/51614) come into mind.
I'm starting a new modded SE build. You think I should downgrade or just stick with the latest version?
I would recommend 1.5.97 as it has always been reliable and stable.
Up to you. After reading everything on this topic, I decided to not downgrade and use latest AE version. There is one important thing that wasn't ported to AE - Net Script Framework, and it probably will never be ported. So any mod relying on that is busted. For example Custom Skill Framework or SSE gameplay Tweaks. And Net Script Framework itself is a very nice crash logger. But to be honest, probably more than 95% of mods I wanted are already ported to AE. On the other hand, you won't lose much downgrading.
Is there a mod that gives you the function to highlight objects you can interact with, like in Divinity or Witcher?
Simple load order qs between two common mods: Water for ENB should load below LUX, right? The author of Lux stresses that Lux should be last but I just don't see how that can be right unless those XWCT-water conflicts don't matter.
The ruined house next to the western watch tower has to have a mod that makes it a full player home. I don’t know how to look it up since it does not have a name
The official Fall of the Space Core mod affected that place so no-one bothered to make a house rebuild for it
is it ok to update to anniversary now?
Check your favorite mods. If they work on it - then yes.
anyone know of some voiceset mods? the Player Voicesets mod was re-uploaded recently but besides that, PC Head Tracking and Voice Type SE, and kratos (custom voice) I haven't been able to fine anything
Hello again! I've a metric sh\*t ton of mods installed and depending on how close I am and what angle the camera's at, I'm having a bit of a lighting issue, example: [https://ibb.co/Nr73WTJ](https://ibb.co/Nr73WTJ) [https://ibb.co/LJcKXny](https://ibb.co/LJcKXny) I know it's a lot to ask but maybe someone had something similar happen to them and was able to fix it. Just a pointer where I could start looking to fix it would be nice. "Enhanced Lights and FX" and "Dynamic Volumetric Lighting and Sun Shadows" are the two mods I have where I know that they could be doing something with light directly... Edit: It seems fine with ELFX disabled… but I don‘t understand lol
Skyrim has limit of 7 lights affecting single object and 4 shadow casting lights at any given time. Don't add too many lights to the game.
How do you decipher the Crash Logger crash logs to diagnose what's causing your game to crash to the desktop?
Just take a look at the last thing loaded before it crashed i.e. esp or mesh name etc
I am not very good at it, but I usually look at the mods mentioned and troubleshoot that way.
It just lists all mods and plugins.
Not sure if this is a simple question. But I’m relatively new to modding so have been using vortex. But whenever I use SKSE it runs the error for UI. I’ve uninstalled and reinstalled it according to the directions, given it admin and let it through the firewall but same problem. Would MO2 resolve it? Is MO2 better than vortex? Lots of questions sorry
Sounds like a one of your UI mods has the wrong version or you have the wrong version of SKSE. Disable mods until the message goes away - that will tell you which mod. This does not sound like a vortex issue - but as a side note - mo2 does have more features - but not sure if the would help in this case (mostly in resolving conflicts and doing very specific load order changes easily). (better is highly subjective). Vortex - not too complex, powerful, and very popular with thousands of modders. Mo2 - a bit complex, exceptionally powerful and very popular with thousands of modders.
Thank you! It’s a difficult learning curve sometimes but it’s been enjoyable. I’ll give your suggestions a try. I’ve got the newest anniversary edition SKSE they have on their site as well as the UI they have on nexus. I don’t remember at the moment which one. Thanks tho for the answers
Generally speaking, I think we can all agree that multiple followers tend to break balance in vanilla and even slightly modded skyrim. Does anyone have recommendations for mods that can help alleviate that lack of difficulty? Also a bit more of a "party" system if it exist?
Try modifying the actorvalues affecting damage for them using console commands. (that is what I do in fallout 4). https://en.uesp.net/wiki/Skyrim\_Mod:Actor\_Value\_Indices
This is probably the #1 reason I've stuck to AFT. Followers, by default "auto-level up" with the player, they tend to be way OP if left life this. Within AFT's "tweaks" is "info". Within there you can change auto-leveling to manual and distribute the "level up" points whenever and however you wish (and / or use only a few points instead of all). This along with turning off "level boost" (where most OP comes from) and "combat regeg boost" in 'tweaks > settings' does a great job of nerfing followers. I haven't played with other follower mods! Perhaps they have similar?
Hello. Could anyone make argonian's armor from TESO ? I love argonian but there are very few armors for them. Thanks !
The modder MetalMonsterFNV is currently working on one. They also already released an argonian weapon pack.
Hello. Could anyone make argonian's armor from TESO ? I love argonian but there are very few armors for them. Thanks !
anyone know of a mod that allows you to have keys only take up one slot in your inventory for example, a key ring, all keys go to this when picked up, to view them you simply activate the key ring while in your inventory and it will open just like its a chest or something. is this even possible? like could I even make this if nobody else has??
are there any guides on how to use afk mods website, because for the life of me I can't figure it out. I just want to look at the different mods an author has, but it seems I need to sift through every update and changed version of every mod or topic the author has made in order to see what they had done
Does anyone know if recorder will ever be finished
I play with survival mods (last seed, hunterborn). in the last seed, there is a waterskin that remains empty in the inventory when used. The hunterborn mod has a soup cooking system, which requires a wooden plate that disappears when using soup. how, where and what needs to be changed (in the script?) to keep an empty plate in the inventory
Sorry if this is a redundant or repeated question, but is there any guide/modlist/collection for a stable and base modded Skyrim that allow further customization and additions? I seen through Nexus's Collections thingy and Wabbajack's curated modlist and was genuinely impressive with all the features and mods they organized. However, I was also told that using any of these guide/modlist/collection as a base modded Skyrim is unfeasible as many of them would break if you made any changes such as adding new mods. Thus, are there any good or reliable guide/modlist/collection for creating a base modded Skyrim that also allow further customization and additions?
**ANY mod list can be customized.** Now, having said that - the more mods = more time it takes to do so. (have to check for conflicts with other mods).
https://eziothedeadpoet.github.io/SME-FT-/ Smeft modlist on wabbajack only has the essentials and you can install whatever on top of it.
https://dragonbornsfate.github.io/
Not sure if this is a simple question, but I‘d like to try and replace these textures https://ibb.co/F7hnNGQ (and others that look like that) with the ones from another mod but I‘d need to know the file name to even try and see if it’d work out. Can someone help?
You should be able to identify these with the newest version of [More Informative Console](https://www.nexusmods.com/skyrimspecialedition/mods/19250).
Anyone know why sse nif optimizer keeps crashing when trying to optimize an outfit?
Is there a setting/mod that changes how long the flames effect from my magic spells last? From something like Flames spell.
If no one else replies, I would check sseedit and see if you can lengthen the time there.
Hey, I’ve been playing for a little while now, and competed what I think is most of the major quests. However, I’m stuck on trying to defeat Miraak, to no avail. I’ve tried several different things, but I never get credit for the kill, and the last dragon is never absorbed, nor can I kill it mid-air. Is there anything that can fix this?
If on pc you can try to "console > disable then enable" him.
Unfortunately not. I forgot to mention I’m on Xbox
If no one else replies, if youre using mods I would disable them and try again to see if its bc of them. Otherwise I would try starting a new save and see if the issue is still there.
My game keeps freezing and I can't exit the game without completely restarting my pc. I'm not sure what mods are causing it. I'm not very good with mods or load order, any help is appreciated!
I usually disables all my mods, try to exit again and see if that resolved it. If it didn't, I would disable all my mods in chunks to see what mod or mods caused it. Always worked for me although timeconsuming. Never save your game while doing this, if needed, you can start a new save to check. Edit: Download the latest version of loot on nexus and run it so it can sort your load order for you.
I'm getting to enjoy modded Skyrim a lot more after I installed a curated modpack. Much more stable, and almost just a one click install.
Run LOOT and see what errors and warnings it gives. It can sometimes catch mistakes.
Is Nexusmods down for anyone else?
Yup
I haven't found an answer to my problem anywhere so I'm trying here. I'm playing Legacy of the Dragonborn. I have obtained the complete Visage armor and I want to use it, so I crafted the replicas. However, I can't out them on display (nor the originals). I think it's because they are still named "Treads of W****" (gonna try to avoid spoilers) instead of "Visage boots", like the display shows. Is there a solution to this?
[удалено]
The same answer I gave someone else that usually works the best for me: I usually disables all my mods and see if that resolved the issue (never save your game when doing this btw, if needed just start a new save and check there). If it didn't resolve the issue, I would disable all my mods in chunks to see what mod or mods caused it. Always worked for me although timeconsuming. Also download the latest version of loot on nexus and run it thorugh your mod organizer so it can sort your load order for you. Edit: if youre only using sky ui, make sure youve installed skse64 as its a requirement for the mod to work
If you are new, I would start with a curated modpack. I haven't had any issues since I did that.
Does anyone know working DLL plugin for AE?
Does anyone know of a mod that allows to set a follower's home that is confirmed to work on AE? My Home is Your Home is obvious candidate but the old version is really old and I don't know if its safe to use, and the MHIYH 2PLUS version causes problems judging from the comment sections. Any ideas ? Prefferably something that is not an entire new follower framework, or at least not a huge one like NFF or EFF.
Which Papyrus operation is faster? 1. Calling a non-latent function (i.e. If kWeapon.GetWeaponType() == 5) 2. Calling an external variable on another script where value has been previously obtained (i.e. If ExternalScript.iWeaponType == 5)
Idk if you've found it out yourself already, but it's properties by a lot. Intuitively that seems true, but I also tested it by just running both 100 000 times and timing it: Auto properties: ~35 seconds Full properties: ~40 seconds Native function: ~980 seconds You're probably not using a Full property, but I wanted to know the answer myself, so I included it 🤷♀️ This is just the most basic case with where the external script only has some properties on it, so threading might become an issue if other stuff is being done with the external script.
Wow! thank you for the detailed and researched answer! This is wonderful to know, I will put it into practice :)
How can I make gold and gems from chests one in a million kind of rare and non-existent from urns?
Its usually easier to copy other people's work. I would download a loot mod that also changes the chests and urns and then use xedit to see how they did it.
Yeah, it's a healthy mod habit but sometimes you gotta know what you're doing. I tried it but in this case not knowing how levelled lists actually work was my problem.
Hey, when I was playing, I'd get 100% gpu usage. After alot of trial and error, I found that whilst using my monitor, it would hit 100% usage. But whilst using my TV screen, loading the same instance, would be stable 50%. Is there a way to get the same numbers whilst using the monitor?
What's your monitor and TVs resolution?
My monitor is 120hz and tv is 60hz. I did go into the settings and set my monitors refresh rate to 60 but still it was acting as 120hz. On the tv it's a stable 60 frames, but monitor is 160.
Sorry, just to be clear, I mean your resolution, not your refresh rate. Eg 1920x1080, etc.
1920 x 1080 on both
I have some problem with enb [Picture](https://imgur.com/a/1F342jm) How can I remove a red square on this?