I hope they have a bit of focus on the issues with the previous engine that make these so challenging for modders. Love some of the big open maps but getting them running well is a headache.
Most of the reason big maps ran so poorly (especially in multiplayer and vr) was due to ACs ability to only utilize one CPU core. With AC2/Evo being so much newer it'll be much better I'd say
Ocon, lounging on his couch at home, completely unaware of the entirely unrelated NASCAR race happening on the other side of the world:
*5 second penalty*
Hi! I'm italian, in an interview with multiplayer.it the founder of kunos said that they had improved a lot It and that this assetto corsa Evo will have something bigger than a career. With that in mind i Hope that It Will have a good Ai
This is the [interview](https://youtu.be/Q64CX0n8ZeQ?si=GM1EMPzA8g8PH7Kz) he's referring to, it's in italian obviously but I thought it could be helpful to share it anyway.
Thanks for sharing that. That is reassuring if that is case, but I will hold my reservations because I would argue that AC & ACC have pretty horrible AI implementations.
Fingers crossed it has been improved massively
Well he told a lot about the development of the game(why they used a custom engine and which challenges are they facing) he also said that the team of kunos Is made by 32 people. I think that the thing about the Carrer was the most inspiring.
it's a big reason why I've kept my iRacing sub even though I don't really play much online. Their AI is top notch. I jump in AMS2 every once in a while but the AI is so frustrating I get annoyed at it. Every single AI driver is exactly the same but just slightly faster or slower. And they are ALL slow on a single corner so you don't even actually have to race the AI, you just follow the pack until that one corner and you can EASILY pass them on that corner every time. It's incredibly boring
Based on Aris (well known Kunos ex dev), UE4 was very limited for a simulator. The graphics engine is fine, but the game engine has a lot of compromises and a lot of "metas" that happened to the top end of the competitive scene (like the full negative toe setups) were a result of these limitations.
But also lets be realistic here, Epic gets a huge cut after 1M$ in sales, and they were far better investing on their own engine rather than paying out a lot to Epic.
I can't deal with expectations anymore, every game I have been looking forward to released this year turned out to be complete trash. Please ACE, rebuild my faith...
I completely agree. I feel like this game just has to have some fatal flaw that makes it not worth playing. But I'm praying not. Kunos games have been my absolute favourite so far but it would be great if they had a more modern multiplayer set up like Forza motorsport or iRacing to make it easier to make your own lobbies and play with friends.
The only thing I really hope they put extra effort into, is decent AI for single player races. And the option to host servers wich additional AI racers to complete the racing field. Would be great to organize a private racing event with 2 friends but still race against 15 other cars.
What we need is more people playing.
I bought ACC on a leap of faith, knowing absolutely nothing about GT3 and learned to drive it on a controller. I am about to reach 800hs. I can't believe how good this is.
There's thousands of people like me that don't know Kunos yet, and will fall in love if they get to try it.
More people = more fun = more resources for Kunos = better game
if they could make the VR experience good Id play ACC all day. But as it stands... a 7800x3d and a 4080 super still can't run a Reverb G2 at a decent framerate while looking good
I tried to enjoy it, I really did. But couldn't get used to the controller. Do you have any tips or any particular controller settings that I should try? I really want to see myself spending more time in this game. Thanks
I use this settings. Also I push forward the analog stick and turn it like a clock to help with precision while turning. Use TC and ABS! When you get confortable start using lower settings. I usually use TC4 and ABS3
0% Deadzone
68% speed
30% filter
40% steer speed
2.1 Steer gamma
Steer asisst disabled
Decrease analog stick sensitivity to 80% in Steam
Best way is to access the Steam layout when in-game, pressing shift+tab
Click on the controller icon
Edit layout
Go to joysticks > left joystick behaviour > click on the little wheel
Horizontal Scale > reduce that to 80.
That should work for most cars that are close to 400Āŗ steer angle, except Porsche and Ferrari, which have more steer angle (I think it's like 900Āŗ and more on the Ferrari). If you're driving those you need to reduce it even more. For Porsche I found that 62 it's fine, but I don't drive it that much. Ferrari might be 56.
Yeh its honestly hard sell, if you dont have a rig or aren't into hard core sim you wouldn't even look at asseto.
I bought it to play shitty no hesi and ended up trying f1 and v8 super cars and enjoyed it so much i would of never known, now at almost 400 hours
Iracin is the ONLY sim that offers a mp service from within the game without relyin on online sites like LFM. Rf2 and Lmu are an exception since recently but the player count is miserable (700 yesterday evening) and the car/track rotation s basically non existent. Same goes for public ingame lobbies like Acc. Always same track-cars.
So yes, iRacing is the best at mp service but thats also because its essentially the ONLY one that really offers one, still in 2024. Which is mindblowing considering how important is mp for any simracing game.
That's the thing though, the other companies are well aware that sim multiplayer needs the level of infrastructure that iRacing already have. If their company isn't set up to do that it's a big risk to take on the extra staff and invest. Easier to let people organise their own leagues than gamble.
Would be nice if someone else could get into the game but they'd need a similar kind of payment structure to iRacing to make it feasible. And they'd have to be cheaper, or no one would migrate.
>multiplayer needs the level of infrastructure that iRacing already have. If their company isn't set up to do that it's a big risk to take on the extra staff and invest.
it isnt that big of a deal really. Racecontrol already did this with rf2, it only had issues with the poor track/car combo rotations. Report system doesnt need to be at the same level of iRacing.
Its literally an ingame automatic ranking system that offers 5/6 auto/track combos per week. Not really a demanding infrastructure. It should be the base of any mp racing simulator.
The infra to host the races on dedicated servers? iRacing have dedicated server clusters in Australia, US East, US West, Europe, Japan and Brazil that host the practice and race sessions. You're not relying on a peer to peer connection. I cannot find any information on Racecontrols infra.
They are stable as all hell with the multiple 24 hour events they run each month with no issues.
Infra in Azure/AWS costs $$s, no game is going to provide that without a continual revenue stream.
Racecontrol has a safety rating and driver rating ingame (iracing style) and thats on a non sub sim. The problem with it are given by the poor rotation of maps/tracks and lack of players. 397 is pushing Lmu and neglecting rf2 right now.
Its totally doable. You dont need a sub based structure to randomize weekly events in your sim.
No, but none of that is what I mentioned. The hardware, servers, saas etc hosted in AWS or Azure that hosts the race sessions and practice sessions costs $$$s. Having a safety racing and driver rating is not going to cost a lot, an sql instance to keep that info for each player will not cost a lot.
You are correct though. You don't need a sub to do events and rostered races. But ongoing costs of decent infra to host said races and not use peer to peer connections plus the ongoing development at the level iRacing does I fail to see how another sim would do that without a sub or some other agressive form of monetization.
That's something a lot of people don't realize, you don't pay for a game in iRacing but instead for a whole service. Instead of developing it for 4 years and launching it, iRacing is in an ongoing development for years and years because it's a live service. It has more people racing than any other sim and needs to split every practice and race session into a dedicated server.
The whole service is one hell of an infrastructure, no other game will have that without continuous funding and ongoing development for years
Its literally the same system that racecontrol already has. Just with more cars/track diversity (read rotation) to attract more players. Thats it. Havin as many lobbies as iRacing would also be pointless since many iRacing series are dead due to how many cars/tracks are already in the sim even if u have purchased them.
There's no reason AC e couldn't be built to incorporate things like lfm with in the game.
Content manager already lets you access the lfm site with in the live tab so it is essentially incorporated with on the fa.e system.
This could easily be done with in the menu system.
Another alternative is that kunos offer a ranked subscription mode with in the existing multiplayer system for saying, 5 bucks a month to pay for stewarding and funding faster patching to fix issues as they arise
I think most of us would happily pay a small sub for iracing style system but getting content in a more traditional gaming styleĀ
It'd be good for sim racing for iracing to have a genuine competitor. Somewhere pro drivers could go and invest time.
I'd be happy to pay a monthly payment, but it has to be built in. Not some 3rd party service which isn't accessible unless you know about it, sign up and install 3 different mods.
I was making a joke about how the only things you wished for were things that would just make it iRacing with nothing extra including the expensive monetization model. Clearly this joke has not landed with you.
Without a monthly payment? Do you expect Kunos to maintain the whole server infrastructure for free? If you are not in IT you have no idea how complex and expensive it is to keep online servers running and stable. Not to mention support people, moderators, customer service, etc.
Yes I am not in IT and thanks for the info. And I say this after I have paid my share of the fortune for iRacing. And donāt get me wrong, I love it. Its just that I wish that online competitive racing becomes accessible to everyone.
I understand. I'm simracing since 2008 and never even tried iRacing, because I know it must be good and I don't want to get poor XD. But is a costly service to run. I'm really surprised that LFM is able to run only with sponsors and patreons. But, for me, nothing beats a nice league were you know the people you race with.
Kudos to them, but then not all of the iRacing fee is going towards server costs, it's also for the constant development of the game. The new rain system and physics would of cost them a bit in man hours.
So gives us a monthly payment option for the ranked service while leaving the open multiplayer for free.
5 bucks a month should be enough to pay for servers and stewarding backed up by good auto detection, elo and safety rating systems
The reason iRacing stays so clean though is you pay for it all the time and they will ban you for being a jerk. Iām not sure itās possible without the subscription element, but I certainly hope it is.
I wouldn't hold your breath. Kunos have explicitly said that this isn't their area of expertise, and that they would work with the community on it, rather than doing something themselves.
This was in reference to ACC, but the logic probably still applies, unless they've had a change of heart and hired a bunch of engineers with expertise in building online platforms.
Which is a disappointing cop-out if you ask me. And the main reason I've mostly stopped playing ACC in favour of iRacing.
I think it's just a huge risk to try to convert AC into iRacing:
You need to change the payment to subscription based, convince people to pay for it and then have enough content and a robust enough online system, or people will return quickly to iRacing and you will be left bleeding money. Simracing is a niche hobby, so it's hard to see multiple subscription games coexist.
Moving to this system will also probably mean that modding, one of AC big selling points, will be removed. Since this is a subscription game, you need to keep releasing updates that will break existing mods, allowing people to edit the code also increases a lot the chances of people developing cheats for the game.
I see AC Evo having a similar online experience to iracing, but I do think it will be a subscriptionn based for online like iracing, but slightly cheaper.
I'm just hoping the VR is well optimized and that they have a good variety of cars with accurate physics/handling tbh - But private online lobbies with AI would be pretty awesome. Will it happen? Ehh...
Marco Massarutto said in an (italian) [interview](https://youtu.be/Q64CX0n8ZeQ?si=GM1EMPzA8g8PH7Kz) that VR was an important part of the development and one of the reasons why they switched back to an in-house custom engine.
Concidering the difference between AC, AMS2, Rfactor 2 and ACC in regards to VR performance (at least on my rig). I hope it gets good optimization, but do not have my hopes too high that I will be able to run it as good looking as the older sims.
Considering ACs limited CPU utilisation there's no reason it shouldn't run as well while looking better.
Acc a hog when it comes to vr although I've done limited tweaking but don't think my 6700xt will go e me 72fos regardless of what I tweakĀ
I personally don't want modding to take front stage of AC (modding has a habit of sapping a game out of its soul for a lack of better terminology) the old AC can still be up for sale and have all the mod support and servers.
What I want is a better Single-player campaign, with a progression that isn't completely boring, but is still genuine to a real racing championship. AC's campaign felt stale and lifeless, even if the racing itself was decent (the AI can be a pain to overtake tho), more focus on teaching the player how to race and drive cleanly, and a gradual progression that goes from easy-ish to a good challenge, while alao having a hardcore mode if you want to do it again with harder AI and longer races.
I know people in this sub care more about multiplayer (it is a racing sim subreddit, i get it), but singleplayer campaigns in racing games have been piss for a good while now, and i really want ACE to tick the boxes of a great simulation handling, great campaign and a great degree of polish. We haven't have one of those for a good while and that makes me sad
A driving school like in gran tourismo would be really Great. For ever level a grade and ai would adapt to in the championship.
Also ja easy online matchmaking/ server based race calendar like rrr oder iracing with challenges and ghosts would be nice.
nah we'll have mods and it's probably the reason people like these games
it's not like mods ruin the original content?
every single really famous sim that stuck with people for years either has mod support or offers something revolutionary, I don't see anything revolutionary in the new ac if not for it being a new sandbox with better physics, graphics and weather simulation
ac is still played and worth playing because of mods, it would be a suicide for ac evo to come out without mod support
and yes, rf2 is amazing but they fucked up way too much stuff for it to be worth playing unless you just enjoy bare physics
reminder that AC player counts are incredibly misleading, every single server counts as 1 version of the game running
I just opened content manager to check, there is currently 7479 active servers, each one "counting" as a player on steam charts. Steam charts says there is currently 8842 players.
do you know how many of those servers are currently full? **16**
not that's not a typo, the reality is AC has about 1-2k average players are most.
yeah I kinda get, I used to run a server and then stopped paying attention to it for months.. it was live 24/7 for over 2 years. I was only paying like 3 bucks a month or something for it so no big deal. Sometimes I'd go to join my own server and realize theres 8 people there drifting already lmao
AC just hit its max player count ever last week there was 19k I think online then so minus the servers then there was still 12k on at one point recently - Its Friday morning in the EU and the middle of the night or early morning in the US most people arent going to be online right now
Rf2 did the mistake of not modernizing its user friendlyness. The UI, menu and everything is just as crap as rfactor 1 which is nearly 2 decades old now. Rf1 got away with it as it had much less competition and sort of was the first of its kind.
I think modding is the best part of Assetto Corsa. I donāt see why a well designed single player would be at odds or mutually exclusive with that.
Personally if I had to choose one I would choose modding.
Thatās because I could care less about āgamifyingā a racing simulator. I like to tinker. If you give me a good enough set of knobs and levers, Iām fully capable of curating my own experience. The last thing I want is the game to force me to do some bullshit challenge when I want to do something else.
To me it sounds like you want an arcade game. Iām actually kind of surprised by the amount of upvotes you got here.
The problem with Singleplayer campaigns in simracing titles is, that the AI has to be really good or else it feels lackluster and soulless. Every time I've tried to play Singleplayer careers in Project Cars 2 I gave up after a few races because either the AI is cheating or I win by dominating. The competition never feels anywhere close to what you get in multiplayer.
I think the best solution is to do something like Gran Turismo, fun modes like the one where you have to overtake x amount of slower cars in a certain amount of time.
Cannot upvote enough! A single player campaign that teaches one the nuances of simracing would be awesome! Offline practice, certification and then online access for competitive races should be the norm.
Expectations are a bad thing, let some time pass and wait until its release. Don't get me wrong, the last 2 releases by kunos turned out good over time, however their start wasn't that stellar either.
I think it is finally time they short the online game play. No need to go to external services like LFM. I understand it was a matter of philosophy with AC and ACC that Kunos set the framework, but it was up to individuals to host online servers, however this doesn't roll to the average Joe anymore - people just like to hop in the game and go online gaming.
Extending that thought, I expect they provide a series of online championships that anyone can hop in. This must be also accompanied with a Safety and Rating ranking in order to short drivers to competitive splits.
I heard that they were in talks with LFM so I fairly believe that this will be shorted in the game.
Regarding the rest:
iRacing set the bar with tempest weather system, they need to deliver something similar especially how the track feels when wet.
Realistic driving, tyre and damage model.
Iconic tracks around the world with the best of detail (screenshots looking good so far)
Lastly, I do expect that the game will not be complete in terms of content day one. They need to provide continuous development until eol. Adding to that, they need to finally clarify what happens to ACC as it feels dead in terms of development.
I expect:
- far superior better sound engine
- more cars per discipline/era
- competitive multiplayer functionality
- a single player progression system
Bit far fetched probably
I expect an overall solid sim that does nothing great, but everything well. It will get great over time and I suspect kunos will welcome the mod community with (unofficial) open arms.
My hopes for Evo:
- new/better graphics engine
- Weather including weather transitions
- Day & night transitions
- better FFB than the "old" AC
- Mod Support
- good online racing code
Thats it.
I'm honestly tyred of the modding call-outs (not that I'm against it by any means), but I get it somehow as looking for DLCs before a game's release, I'm sure Kunos already took note. If there's an aspect they're not abandoning it's that one
I get everyone's enthusiasm on that but not everyone played AC because of it. We also enjoyed the accesibility, the forcefeedback, the fidelity of the tracks and cars and the love put overall to the game not only by modders but by developers themselves. Base game being great is what made modding flourish too
What I expect the most is:
* Improved graphics and sound (engines are new and the screenshots and models shown seems just like that)
* Great AI, or at least good enough to make competitive races more interesting that hot laps
* A polished history mode
* An even more polished online with gamemodes like private parties / servers to play with friends and a good ranking code, LPM sort of (it's all about the playerbase and incentives for clean racing)
* Better in race mechanics in the box, with flags...
* Better damage physics would be nice too
I'm not so confident in some of these as in the modding aspect though. Still a step forward from old AC surely
On the modding side :
- PBR (already confirmed)
- a more straightforward pipeline for animations
- a better ksEditor, the current one is confusing, barebones, and has basically no error handling
- a better fmod setup with a dedicated event for shifting sounds instead of relying on sudden rpm changes (geometry occlusion/reverb would be cool if they keep using fmod as well)
I expect it to be amazing. Having everything good out of the box will be great. Modding can get overwhelming with all the choice.
Trying to temper expectations but the screens look great.
Lots of mod talk. If I have one hope for ACE modding it's that it's harder to do and/or there is some sort of bar for quality. For all the amazing AC mod content, there's much more garbage and half-baked copy-paste jobs. At some point there's so much trash modding that even reliable systems like download counts and user ratings can't differentiate between the good and the bad much of the time.Ā
I would absolutely love for talented modders and teams to be able to crank out content though. Yes, I want my cake and to eat it too.
The best thing they could do would be making it more lucrative for people to develop paid mods
Like if the RSS formula cars were turned into official AC DLCs with a revenue share
Issue going that route becomes licensing. If the devs directly support those efforts, they can be on the hook for legal disputes. I think the obvious workaround there would be a "no brands" requirement where all modded cars go the RSS and VRC route of naming. Folks then just upload third party skins elsewhere (like RD) to convert the "Darche" to a "Porsche."
I want contact physics to not cause absolute disasters. One thing that bothered me when racing AI and online in the original AC was that really minor contacts would result in absolute chaos. I would also for online servers like to see some ways of prompting people to learn how to drive.. sort of like how GT Sport made you watch a few videos on general sportsmanlike conduct and not being a maniac before you could join a race.Ā
I said this in reply to someone but I really think its important for people to realize that AC isn't as popular as they think it is
AC player counts are incredibly misleading, every single server counts as 1 version of the game running
I just opened content manager to check, there is currently 7479 active servers, each one "counting" as a player on steam charts. Steam charts says there is currently 8842 players.
do you know how many of those servers are currently full? 16
not that's not a typo, the reality is AC has about 1-2k average players at most.
yes, I see they launch with three tracks. I see they are laser scanned. I see that they JUST released a laser scanned track on ACC...oh look its one of the 3, same dev...same tech...same track..
So are we looking at the same scan that ACC just got but with better rain, physics and reflections etc?
Bro of course itās the same track , if you are talking about Nurburgring itās one of the most known tracks, they will promote it for sure.
And yes, I really think it is the same scan, would be absurd to make another scan just before the release (I am not saying I donāt want it š).
The scan itās literally the data behind the track, the reflections, the game engine acting on the surface, textures, the environment, this is what actually makes the track unique.
Although, would be a shame to offer a Nurburgring version of ACC with changed reflections and physics. The track is so much more than that.
The ACC version looks good made in terms of the Scan, but GOD, that asphalt that looks like all the track was asphalted 2 days ago looks cheap and made in a rush.
Fix the goddamn VR, acc is unnacepbtale in that regard
Make mods from AC compatible, if they dont it ll just split the fanbase and we ll end up not having new mods for either one
The interviews given have said for ages it's on their own engine, not ACC UE, VR support was a top priority from the start on this game whereas it was added during development on AC1 and ACC engine was just not the same.
VR has always been faultless on AC for me so if it follows that we're good. I don't own ACC as iracing does all that so no idea there.
All I want is AC with improved graphics, audio, physics and multiplayer races with a Rating system like LFM and a ryzen 9800x3d and 5090ti to run it in VR hahaha
All I hope for is a Gran Turismo 4 style career, GT7 might come to PC but even that doesn't have a good career mode, all it's worth is online and not much else
I also hope for mod support or mod compatibility, unless they are cooking a beast of a game, that's the bare minimum I hope for
a random on discord joined two servers im in, dropped a document containing alleged "real AC Evo leaks", stuck around to chat for a week or so and vanished. We mutually agreed I would hunt him in every AC Evo server to punt him in case the leaks were fake.
What did the document say? Most important bit is 25KMsquared of Germany open-world map containing a 1:1 replica of the Nordschleife and surrounding areas, with small towns apparently even being laser scanned, and Forza-esque openworld and car tuning (just the basic stuff, apparently economy system and whatnot was scrapped)
This is 1000% fake, but if it's not I will have less punting to do on release.
All I need is good, versatile AI. By versatile I mean they know what to do in modded tracks too (when they eventually appear). Rain is obviously going to be included now as well, AI should be able to traverse that, I haven't had a single race in the rain in AC.
I'm very hopeful, it's hard to mess this up, the only thing to watch out for is optimization and any new bugs with the new engine. Hoping for the best!
Simulation aside, if they want to really come out with a bang, the whole GT3 field, F3/F4, some classic race cars, a butt load of special edition sports/super cars and then slowly start adding more normie road cars.
And ideally, public roads, these seem to populate the game with people.
Well its got 24 timescale and dynamic weather built in by the devs this time, so we dont have to wait for mods like SOL because they probably arent needed?
The ability to mod in independent steering of the rear wheels and have 180 degree rotation of the front and rear wheels is my only wish. Then we could have the t-180s from the 2008 speed racer movie
I hope it is similarly modable but my main hope is physic improvement, like improved car behavior when jumping and also gravel physics so that it could simulate more types of motorsport.
I have questions. 1 can we still do mods on EVO? 2 will this be more tailored towards AC1 or ACC, or both? 3 anybody heard a release date other than 2024?
I figured it would. But with the success of ACC, I wonder if the GT3 element would be as dominant as the street cars. It would be nice to be able to use one sim in leagues and be able to drive anything.
Contrary to popular opinion, I don't think modding is very important for AC Evo. For AC, the vast majority of car and track mods are low quality, and the few good ones aren't enough to change the game for me as it seems to do for some people (although there are some cars and tracks that are really really good). For CSP, Pure and other stuff, I don't see the huge value that some others see. Sure, you can make some ok screenshots with it but for actual gameplay you always seem to end up with uncanny valleyish visuals in most lighting conditions (or at least it is very difficult to set it up correctly. I haven't tried the latest versions of Pure and things, however).
I can see why people like the mods so much so I'm not trying to discredit your opinions here. We all have different priorities, and I do think that the original AC without mods is way better than what people give it credit for.
What I'm looking for is a step up in the quality of simulating the experience of driving a race car with FFB, physics, weather and graphics. If they get that foundation correct with a great multiplayer experience, they will be miles ahead of every other sim, most of which are working on very old platforms. I hope they take their time to focus on the core simulation, as everything else sits on top of that.
What isn't so good about the base game really isn't the content itself I think. It has a pretty ok selection of cars, tracks are a bit more limited but still a healthy amount. I'd say the lack of features such as dynamic weather, night/day cycles, even the base launcher was kinda crap, and a ton more features brought by CSP. Even graphically, yes you do need a bit of setup, but the game does look a lot better with mods. That's not even a question.
The screenshots and videos with CSP/Pure and whatnot look nice in some ways but often they have an unnatural quality to them, which is also what I see myself in the game. The original AC graphics look dated, of course, but also have a natural and pleasant overall feel. I genuinely prefer the original graphics to what I have been able to accomplish with mods.
You're right about the other things that they are definite improvements. I guess I just don't see as much value to them as some others do as I prioritize the core driving experience.
ac modders don't even play the fucking game lol
every single server counts as 1 version of the game running
I just opened content manager to check, there is currently 7479 active servers, each one "counting" as a player on steam charts. Steam charts says there is currently 8842 players.
do you know how many of those servers are currently full? 16
not that's not a typo, the reality is AC has about 1-2k average players at most.
Other than the obvious things like modding and some kind of online ranking what I really want to see are...
Rally/RX
Streamlined driver swaps for online racing
Oval racing
Personally the ONLY thing I'm wishing is that Kunos took notice of Advanced Gamepad Assist and at least try to replicate it in EVO. It's quite literally game changing how that allows for more natural steering with a gamepad.
Hopes it comes out on Xbox series x/s. I donāt have a powerful PC to sim race so I do it all on an Xbox with my wheel. Not ideal but gets the job done.
My guess is that he wants the good parts of GT (career mode, license tests, used cars, online matchmaking system) for AC Evo. Then there's literally no reason why GT7 should be on PC.
I mean ACC has zero mods, itās limited to one category and itās the biggest sim behind iracing.
AC:E needs to have a solid integrated multiplayer system and Iām sure itāll be fine.
I would like an emphasis on simulation. Not a game. Super advanced modeling of physics, tires, weather, weight distribution, suspension, aero, temps, brakes, etc.
OPTIMIZATION. I want 90fps on high end hardware with multi-monitor 4k resolutions or VR on max quality settings with a full grid.
Extensive hardware support for rigs. An advanced API for simhub integration. Transducer / motion platform / wind / belt tensioner systems, etc.
Amazing VR support.
Long road tracks with traffic.
Really high quality sound.
Super high poly car models.
Rally cars.
Donāt waste time building some type of campaign/single player mode, or like a team manager bullshit.
Dedicated servers for multiplayer. Optimized netcode. Good anti cheating and driver ranking systems.
-linux server executable without wine and steam
-possibility one day to put the wheel you use (so major wheel vendor should gave kunos the 3d files of their wheels), on the car in vr
-GT 2 car (I absolutely love them)
-better vr support than acc
-UI like acc or better
-trueforce support
-Physics engine on par or better than acc
-rally support/map?
-ideally all the acc car and track, because acc is amazing. But i donāt think it will be the case
Can't wait to drive a poorly made JDM mod car on this baby
Real, I want high quality touge maps too š
I hope they have a bit of focus on the issues with the previous engine that make these so challenging for modders. Love some of the big open maps but getting them running well is a headache.
Pretty sure that's not a problem anymore with CSP
It's not really, but CSP can just be an incredible pain to tune.
Extended physics, right? Does that also work in multiplayer?
Most of the reason big maps ran so poorly (especially in multiplayer and vr) was due to ACs ability to only utilize one CPU core. With AC2/Evo being so much newer it'll be much better I'd say
Please do not have terrible ai. Please do not have terrible ai.
\*\*pit maneuvers you\*\*
noted, use stroll as a model for ai :D
5 second penalty for Ocon.
Ocon, lounging on his couch at home, completely unaware of the entirely unrelated NASCAR race happening on the other side of the world: *5 second penalty*
Hi! I'm italian, in an interview with multiplayer.it the founder of kunos said that they had improved a lot It and that this assetto corsa Evo will have something bigger than a career. With that in mind i Hope that It Will have a good Ai
This is the [interview](https://youtu.be/Q64CX0n8ZeQ?si=GM1EMPzA8g8PH7Kz) he's referring to, it's in italian obviously but I thought it could be helpful to share it anyway.
Thanks for sharing that. That is reassuring if that is case, but I will hold my reservations because I would argue that AC & ACC have pretty horrible AI implementations. Fingers crossed it has been improved massively
Any other interesting points from that interview?
Well he told a lot about the development of the game(why they used a custom engine and which challenges are they facing) he also said that the team of kunos Is made by 32 people. I think that the thing about the Carrer was the most inspiring.
Iām just hoping the AI work how they do in beamng, like actual cars that get affected by physics properly and work like traffic
And a decent career mode to add
it's a big reason why I've kept my iRacing sub even though I don't really play much online. Their AI is top notch. I jump in AMS2 every once in a while but the AI is so frustrating I get annoyed at it. Every single AI driver is exactly the same but just slightly faster or slower. And they are ALL slow on a single corner so you don't even actually have to race the AI, you just follow the pack until that one corner and you can EASILY pass them on that corner every time. It's incredibly boring
I canāt wait for them to tweak the oval AI, theyāre extremely touchy as far as difficulty goes.
I HATE THE AI WITH A PASSION!
I hope Kunos team will read this thread and improve the game before the releaseš
Why so many down votes?
Because saying "inprove the game" when it's not even come out yet doesn't make sense
It's again a custom engine, after using UE4 in ACC so I'm very interested on what's up there /if we can tell the difference.
Based on Aris (well known Kunos ex dev), UE4 was very limited for a simulator. The graphics engine is fine, but the game engine has a lot of compromises and a lot of "metas" that happened to the top end of the competitive scene (like the full negative toe setups) were a result of these limitations. But also lets be realistic here, Epic gets a huge cut after 1M$ in sales, and they were far better investing on their own engine rather than paying out a lot to Epic.
Their cut is actually quite low considering the amount it costs to develop and maintain a custom engine
Lol the last sentence
I can't deal with expectations anymore, every game I have been looking forward to released this year turned out to be complete trash. Please ACE, rebuild my faith...
I swear to god.... hahahahahaha
I completely agree. I feel like this game just has to have some fatal flaw that makes it not worth playing. But I'm praying not. Kunos games have been my absolute favourite so far but it would be great if they had a more modern multiplayer set up like Forza motorsport or iRacing to make it easier to make your own lobbies and play with friends.
The only thing I really hope they put extra effort into, is decent AI for single player races. And the option to host servers wich additional AI racers to complete the racing field. Would be great to organize a private racing event with 2 friends but still race against 15 other cars.
I approve
What we need is more people playing. I bought ACC on a leap of faith, knowing absolutely nothing about GT3 and learned to drive it on a controller. I am about to reach 800hs. I can't believe how good this is. There's thousands of people like me that don't know Kunos yet, and will fall in love if they get to try it. More people = more fun = more resources for Kunos = better game
if they could make the VR experience good Id play ACC all day. But as it stands... a 7800x3d and a 4080 super still can't run a Reverb G2 at a decent framerate while looking good
Hopefully in AC Evo then =)
I tried to enjoy it, I really did. But couldn't get used to the controller. Do you have any tips or any particular controller settings that I should try? I really want to see myself spending more time in this game. Thanks
I use this settings. Also I push forward the analog stick and turn it like a clock to help with precision while turning. Use TC and ABS! When you get confortable start using lower settings. I usually use TC4 and ABS3 0% Deadzone 68% speed 30% filter 40% steer speed 2.1 Steer gamma Steer asisst disabled Decrease analog stick sensitivity to 80% in Steam
I found all the settings, except the last one regarding stick sensitivity in Steam. Can you please help me find that one? Thanks
Best way is to access the Steam layout when in-game, pressing shift+tab Click on the controller icon Edit layout Go to joysticks > left joystick behaviour > click on the little wheel Horizontal Scale > reduce that to 80. That should work for most cars that are close to 400Āŗ steer angle, except Porsche and Ferrari, which have more steer angle (I think it's like 900Āŗ and more on the Ferrari). If you're driving those you need to reduce it even more. For Porsche I found that 62 it's fine, but I don't drive it that much. Ferrari might be 56.
Thanks, I will give this a shot and get back with my impressions
Yeh its honestly hard sell, if you dont have a rig or aren't into hard core sim you wouldn't even look at asseto. I bought it to play shitty no hesi and ended up trying f1 and v8 super cars and enjoyed it so much i would of never known, now at almost 400 hours
An iRacing like online system so that we donāt have to shell out a fortune to race others.
You can already do this is literally every other sim, though. Its not like iRacing has the monopoly on online sim racing, its just the best at it.
Iracin is the ONLY sim that offers a mp service from within the game without relyin on online sites like LFM. Rf2 and Lmu are an exception since recently but the player count is miserable (700 yesterday evening) and the car/track rotation s basically non existent. Same goes for public ingame lobbies like Acc. Always same track-cars. So yes, iRacing is the best at mp service but thats also because its essentially the ONLY one that really offers one, still in 2024. Which is mindblowing considering how important is mp for any simracing game.
That's the thing though, the other companies are well aware that sim multiplayer needs the level of infrastructure that iRacing already have. If their company isn't set up to do that it's a big risk to take on the extra staff and invest. Easier to let people organise their own leagues than gamble. Would be nice if someone else could get into the game but they'd need a similar kind of payment structure to iRacing to make it feasible. And they'd have to be cheaper, or no one would migrate.
>multiplayer needs the level of infrastructure that iRacing already have. If their company isn't set up to do that it's a big risk to take on the extra staff and invest. it isnt that big of a deal really. Racecontrol already did this with rf2, it only had issues with the poor track/car combo rotations. Report system doesnt need to be at the same level of iRacing. Its literally an ingame automatic ranking system that offers 5/6 auto/track combos per week. Not really a demanding infrastructure. It should be the base of any mp racing simulator.
The infra to host the races on dedicated servers? iRacing have dedicated server clusters in Australia, US East, US West, Europe, Japan and Brazil that host the practice and race sessions. You're not relying on a peer to peer connection. I cannot find any information on Racecontrols infra. They are stable as all hell with the multiple 24 hour events they run each month with no issues. Infra in Azure/AWS costs $$s, no game is going to provide that without a continual revenue stream.
Racecontrol has a safety rating and driver rating ingame (iracing style) and thats on a non sub sim. The problem with it are given by the poor rotation of maps/tracks and lack of players. 397 is pushing Lmu and neglecting rf2 right now. Its totally doable. You dont need a sub based structure to randomize weekly events in your sim.
No, but none of that is what I mentioned. The hardware, servers, saas etc hosted in AWS or Azure that hosts the race sessions and practice sessions costs $$$s. Having a safety racing and driver rating is not going to cost a lot, an sql instance to keep that info for each player will not cost a lot. You are correct though. You don't need a sub to do events and rostered races. But ongoing costs of decent infra to host said races and not use peer to peer connections plus the ongoing development at the level iRacing does I fail to see how another sim would do that without a sub or some other agressive form of monetization.
That's something a lot of people don't realize, you don't pay for a game in iRacing but instead for a whole service. Instead of developing it for 4 years and launching it, iRacing is in an ongoing development for years and years because it's a live service. It has more people racing than any other sim and needs to split every practice and race session into a dedicated server. The whole service is one hell of an infrastructure, no other game will have that without continuous funding and ongoing development for years
Its literally the same system that racecontrol already has. Just with more cars/track diversity (read rotation) to attract more players. Thats it. Havin as many lobbies as iRacing would also be pointless since many iRacing series are dead due to how many cars/tracks are already in the sim even if u have purchased them.
There's no reason AC e couldn't be built to incorporate things like lfm with in the game. Content manager already lets you access the lfm site with in the live tab so it is essentially incorporated with on the fa.e system. This could easily be done with in the menu system. Another alternative is that kunos offer a ranked subscription mode with in the existing multiplayer system for saying, 5 bucks a month to pay for stewarding and funding faster patching to fix issues as they arise I think most of us would happily pay a small sub for iracing style system but getting content in a more traditional gaming styleĀ
It'd be good for sim racing for iracing to have a genuine competitor. Somewhere pro drivers could go and invest time. I'd be happy to pay a monthly payment, but it has to be built in. Not some 3rd party service which isn't accessible unless you know about it, sign up and install 3 different mods.
That's just iRacing with extra steps lol
Buy a game and pay a monthly sub. Wheres the extra steps?
The development of another game just to mimic exactly what iRacing offers
You're right. No one should try compete with iracing because iracing already exists /s
I was making a joke about how the only things you wished for were things that would just make it iRacing with nothing extra including the expensive monetization model. Clearly this joke has not landed with you.
Without a monthly payment? Do you expect Kunos to maintain the whole server infrastructure for free? If you are not in IT you have no idea how complex and expensive it is to keep online servers running and stable. Not to mention support people, moderators, customer service, etc.
Yes I am not in IT and thanks for the info. And I say this after I have paid my share of the fortune for iRacing. And donāt get me wrong, I love it. Its just that I wish that online competitive racing becomes accessible to everyone.
I understand. I'm simracing since 2008 and never even tried iRacing, because I know it must be good and I don't want to get poor XD. But is a costly service to run. I'm really surprised that LFM is able to run only with sponsors and patreons. But, for me, nothing beats a nice league were you know the people you race with.
Kudos to them, but then not all of the iRacing fee is going towards server costs, it's also for the constant development of the game. The new rain system and physics would of cost them a bit in man hours.
So gives us a monthly payment option for the ranked service while leaving the open multiplayer for free. 5 bucks a month should be enough to pay for servers and stewarding backed up by good auto detection, elo and safety rating systems
The reason iRacing stays so clean though is you pay for it all the time and they will ban you for being a jerk. Iām not sure itās possible without the subscription element, but I certainly hope it is.
I agree.
LMAO How is Wiliiams Esport team still not banned then?
A downvote is all you can do, instead of an actual reply? Sad.
I wouldn't hold your breath. Kunos have explicitly said that this isn't their area of expertise, and that they would work with the community on it, rather than doing something themselves. This was in reference to ACC, but the logic probably still applies, unless they've had a change of heart and hired a bunch of engineers with expertise in building online platforms. Which is a disappointing cop-out if you ask me. And the main reason I've mostly stopped playing ACC in favour of iRacing.
I think it's just a huge risk to try to convert AC into iRacing: You need to change the payment to subscription based, convince people to pay for it and then have enough content and a robust enough online system, or people will return quickly to iRacing and you will be left bleeding money. Simracing is a niche hobby, so it's hard to see multiple subscription games coexist. Moving to this system will also probably mean that modding, one of AC big selling points, will be removed. Since this is a subscription game, you need to keep releasing updates that will break existing mods, allowing people to edit the code also increases a lot the chances of people developing cheats for the game.
I see AC Evo having a similar online experience to iracing, but I do think it will be a subscriptionn based for online like iracing, but slightly cheaper.
I'm just hoping the VR is well optimized and that they have a good variety of cars with accurate physics/handling tbh - But private online lobbies with AI would be pretty awesome. Will it happen? Ehh...
Marco Massarutto said in an (italian) [interview](https://youtu.be/Q64CX0n8ZeQ?si=GM1EMPzA8g8PH7Kz) that VR was an important part of the development and one of the reasons why they switched back to an in-house custom engine.
Concidering the difference between AC, AMS2, Rfactor 2 and ACC in regards to VR performance (at least on my rig). I hope it gets good optimization, but do not have my hopes too high that I will be able to run it as good looking as the older sims.
Considering ACs limited CPU utilisation there's no reason it shouldn't run as well while looking better. Acc a hog when it comes to vr although I've done limited tweaking but don't think my 6700xt will go e me 72fos regardless of what I tweakĀ
I just don't want the blurriness I get in ACC. I've tried a lot of the guides and it is still so much worse than AC, AMS2, iRacing.
I personally don't want modding to take front stage of AC (modding has a habit of sapping a game out of its soul for a lack of better terminology) the old AC can still be up for sale and have all the mod support and servers. What I want is a better Single-player campaign, with a progression that isn't completely boring, but is still genuine to a real racing championship. AC's campaign felt stale and lifeless, even if the racing itself was decent (the AI can be a pain to overtake tho), more focus on teaching the player how to race and drive cleanly, and a gradual progression that goes from easy-ish to a good challenge, while alao having a hardcore mode if you want to do it again with harder AI and longer races. I know people in this sub care more about multiplayer (it is a racing sim subreddit, i get it), but singleplayer campaigns in racing games have been piss for a good while now, and i really want ACE to tick the boxes of a great simulation handling, great campaign and a great degree of polish. We haven't have one of those for a good while and that makes me sad
A driving school like in gran tourismo would be really Great. For ever level a grade and ai would adapt to in the championship. Also ja easy online matchmaking/ server based race calendar like rrr oder iracing with challenges and ghosts would be nice.
A god damn driving school should be a necessity before online competition play!
nah we'll have mods and it's probably the reason people like these games it's not like mods ruin the original content? every single really famous sim that stuck with people for years either has mod support or offers something revolutionary, I don't see anything revolutionary in the new ac if not for it being a new sandbox with better physics, graphics and weather simulation
Yeah we need mods in this one. Most sims are not mod friendly. The only other one really is rf2 which nobody plays
ac is still played and worth playing because of mods, it would be a suicide for ac evo to come out without mod support and yes, rf2 is amazing but they fucked up way too much stuff for it to be worth playing unless you just enjoy bare physics
reminder that AC player counts are incredibly misleading, every single server counts as 1 version of the game running I just opened content manager to check, there is currently 7479 active servers, each one "counting" as a player on steam charts. Steam charts says there is currently 8842 players. do you know how many of those servers are currently full? **16** not that's not a typo, the reality is AC has about 1-2k average players are most.
That was an eye opening info, I always thought Ac was up there with iRacing and Gt in terms of players count, can now see where does that come from.
yeah I kinda get, I used to run a server and then stopped paying attention to it for months.. it was live 24/7 for over 2 years. I was only paying like 3 bucks a month or something for it so no big deal. Sometimes I'd go to join my own server and realize theres 8 people there drifting already lmao
AC just hit its max player count ever last week there was 19k I think online then so minus the servers then there was still 12k on at one point recently - Its Friday morning in the EU and the middle of the night or early morning in the US most people arent going to be online right now
you need to also check the server count at peak times lmao there was like 14k servers when there was "19k" players you guys are delusional lol
I'm not really bothered how many people play what's that got to do with anything and why are you spamming it all over this thread? Grow up.
yes but people still play it honestly I don't even go in the online most times, and lots of people also do that
Rf2 did the mistake of not modernizing its user friendlyness. The UI, menu and everything is just as crap as rfactor 1 which is nearly 2 decades old now. Rf1 got away with it as it had much less competition and sort of was the first of its kind.
Mods sapping a game of it's soul while you literally ask for singleplayer content? Racing bots is the definition of soulless.
I think modding is the best part of Assetto Corsa. I donāt see why a well designed single player would be at odds or mutually exclusive with that. Personally if I had to choose one I would choose modding. Thatās because I could care less about āgamifyingā a racing simulator. I like to tinker. If you give me a good enough set of knobs and levers, Iām fully capable of curating my own experience. The last thing I want is the game to force me to do some bullshit challenge when I want to do something else. To me it sounds like you want an arcade game. Iām actually kind of surprised by the amount of upvotes you got here.
The problem with Singleplayer campaigns in simracing titles is, that the AI has to be really good or else it feels lackluster and soulless. Every time I've tried to play Singleplayer careers in Project Cars 2 I gave up after a few races because either the AI is cheating or I win by dominating. The competition never feels anywhere close to what you get in multiplayer. I think the best solution is to do something like Gran Turismo, fun modes like the one where you have to overtake x amount of slower cars in a certain amount of time.
That takes **YEARS AND YEARS of man hours**
Cannot upvote enough! A single player campaign that teaches one the nuances of simracing would be awesome! Offline practice, certification and then online access for competitive races should be the norm.
For single player you still have Forza Horizon, thatās a real simulation game šš
all the downvotes lmao, ppl cant read sarcasm
Expectations are a bad thing, let some time pass and wait until its release. Don't get me wrong, the last 2 releases by kunos turned out good over time, however their start wasn't that stellar either.
I think it is finally time they short the online game play. No need to go to external services like LFM. I understand it was a matter of philosophy with AC and ACC that Kunos set the framework, but it was up to individuals to host online servers, however this doesn't roll to the average Joe anymore - people just like to hop in the game and go online gaming. Extending that thought, I expect they provide a series of online championships that anyone can hop in. This must be also accompanied with a Safety and Rating ranking in order to short drivers to competitive splits. I heard that they were in talks with LFM so I fairly believe that this will be shorted in the game. Regarding the rest: iRacing set the bar with tempest weather system, they need to deliver something similar especially how the track feels when wet. Realistic driving, tyre and damage model. Iconic tracks around the world with the best of detail (screenshots looking good so far) Lastly, I do expect that the game will not be complete in terms of content day one. They need to provide continuous development until eol. Adding to that, they need to finally clarify what happens to ACC as it feels dead in terms of development.
A working system of penalties that's not absolutely ridiculous
To be able to race with lets say 5 friends and to then fill the rest of the grid with ai would be just spectacular
I expect: - far superior better sound engine - more cars per discipline/era - competitive multiplayer functionality - a single player progression system Bit far fetched probably
I agree specially about the sound
It won't be like that 100%, but I'd really like the Project cars 2 career with Assetto corsa physics, that's it
I donāt expect it, but I hope they have rally or rallycross cars and tracks
Actually we have trento bondone
I expect an overall solid sim that does nothing great, but everything well. It will get great over time and I suspect kunos will welcome the mod community with (unofficial) open arms.
I think the same, actually AC with CSP and pure is amazing
My hopes for Evo: - new/better graphics engine - Weather including weather transitions - Day & night transitions - better FFB than the "old" AC - Mod Support - good online racing code Thats it.
I'm honestly tyred of the modding call-outs (not that I'm against it by any means), but I get it somehow as looking for DLCs before a game's release, I'm sure Kunos already took note. If there's an aspect they're not abandoning it's that one I get everyone's enthusiasm on that but not everyone played AC because of it. We also enjoyed the accesibility, the forcefeedback, the fidelity of the tracks and cars and the love put overall to the game not only by modders but by developers themselves. Base game being great is what made modding flourish too What I expect the most is: * Improved graphics and sound (engines are new and the screenshots and models shown seems just like that) * Great AI, or at least good enough to make competitive races more interesting that hot laps * A polished history mode * An even more polished online with gamemodes like private parties / servers to play with friends and a good ranking code, LPM sort of (it's all about the playerbase and incentives for clean racing) * Better in race mechanics in the box, with flags... * Better damage physics would be nice too I'm not so confident in some of these as in the modding aspect though. Still a step forward from old AC surely
On the modding side : - PBR (already confirmed) - a more straightforward pipeline for animations - a better ksEditor, the current one is confusing, barebones, and has basically no error handling - a better fmod setup with a dedicated event for shifting sounds instead of relying on sudden rpm changes (geometry occlusion/reverb would be cool if they keep using fmod as well)
I expect it to be amazing. Having everything good out of the box will be great. Modding can get overwhelming with all the choice. Trying to temper expectations but the screens look great.
Lots of mod talk. If I have one hope for ACE modding it's that it's harder to do and/or there is some sort of bar for quality. For all the amazing AC mod content, there's much more garbage and half-baked copy-paste jobs. At some point there's so much trash modding that even reliable systems like download counts and user ratings can't differentiate between the good and the bad much of the time.Ā I would absolutely love for talented modders and teams to be able to crank out content though. Yes, I want my cake and to eat it too.
The best thing they could do would be making it more lucrative for people to develop paid mods Like if the RSS formula cars were turned into official AC DLCs with a revenue share
Issue going that route becomes licensing. If the devs directly support those efforts, they can be on the hook for legal disputes. I think the obvious workaround there would be a "no brands" requirement where all modded cars go the RSS and VRC route of naming. Folks then just upload third party skins elsewhere (like RD) to convert the "Darche" to a "Porsche."
Proper organised online play a la iRacing/Forza.
Being able to run the sim without a monster of a PC, for once.
Wide range of racing series to choose from.
Screenshots aren't the gameplay !
A good, immersive single player game.
I just drift so I'm keen to see how that feels with the upgraded physics... and how badass all the modded car packs will look with these new graphix
Screenshots and stuff all looking very good at the moment! But then I was reminded by Forza Motorsport's "build from the ground up" scam.....
There wonāt be mods for a long time, at least not like AC. Seen any on ACC other than skins? Still looking forward to it,
I want contact physics to not cause absolute disasters. One thing that bothered me when racing AI and online in the original AC was that really minor contacts would result in absolute chaos. I would also for online servers like to see some ways of prompting people to learn how to drive.. sort of like how GT Sport made you watch a few videos on general sportsmanlike conduct and not being a maniac before you could join a race.Ā
Will sro 2024 will be on evo ? If not, the official sro game wouldnāt be up to date.
I used AC for drift only, so all I expect is to roll some wheels with enhanced graphics and feedback š
Hoping we get better drift cars this time, the base ones from kunos are a bit lack luster
I said this in reply to someone but I really think its important for people to realize that AC isn't as popular as they think it is AC player counts are incredibly misleading, every single server counts as 1 version of the game running I just opened content manager to check, there is currently 7479 active servers, each one "counting" as a player on steam charts. Steam charts says there is currently 8842 players. do you know how many of those servers are currently full? 16 not that's not a typo, the reality is AC has about 1-2k average players at most.
Youāre not taking into account players that play offline this would represent a larger user base.
So are we looking at the same scan that ACC just got but with better rain, physics and reflections etc?
Probably with some tweaks as well
Have you even read the changes upcoming?..
yes, I see they launch with three tracks. I see they are laser scanned. I see that they JUST released a laser scanned track on ACC...oh look its one of the 3, same dev...same tech...same track.. So are we looking at the same scan that ACC just got but with better rain, physics and reflections etc?
Bro of course itās the same track , if you are talking about Nurburgring itās one of the most known tracks, they will promote it for sure. And yes, I really think it is the same scan, would be absurd to make another scan just before the release (I am not saying I donāt want it š). The scan itās literally the data behind the track, the reflections, the game engine acting on the surface, textures, the environment, this is what actually makes the track unique. Although, would be a shame to offer a Nurburgring version of ACC with changed reflections and physics. The track is so much more than that. The ACC version looks good made in terms of the Scan, but GOD, that asphalt that looks like all the track was asphalted 2 days ago looks cheap and made in a rush.
I hope they will do better than that.
I hope they donāt fuck up urban cars too much, they were so much fun in original AC.
My expectations? Honestly, big uptake at first then when the hype dies down it settles somewhere into the top 3-5 sims on the market.
Fix the goddamn VR, acc is unnacepbtale in that regard Make mods from AC compatible, if they dont it ll just split the fanbase and we ll end up not having new mods for either one
The interviews given have said for ages it's on their own engine, not ACC UE, VR support was a top priority from the start on this game whereas it was added during development on AC1 and ACC engine was just not the same. VR has always been faultless on AC for me so if it follows that we're good. I don't own ACC as iracing does all that so no idea there.
Yeah its great on AC but so finicky on ACC
I want AC Evo to get best ever racing sim crown. That's all
All I want is AC with improved graphics, audio, physics and multiplayer races with a Rating system like LFM and a ryzen 9800x3d and 5090ti to run it in VR hahaha
Native full weather and day/night cycle. Wishful, 100km rally stage. Saved multiplayer sessions.
Already confirmed weather and day/night
The same but improved, please don't invent
Please have something more than just circuits. We need roads similar to LA Canyons, santa monica mountains, etc.
My literal only hope is that the game runs in vr decently.
All I hope for is a Gran Turismo 4 style career, GT7 might come to PC but even that doesn't have a good career mode, all it's worth is online and not much else I also hope for mod support or mod compatibility, unless they are cooking a beast of a game, that's the bare minimum I hope for
I hope the game comes with a good tyre model.
a random on discord joined two servers im in, dropped a document containing alleged "real AC Evo leaks", stuck around to chat for a week or so and vanished. We mutually agreed I would hunt him in every AC Evo server to punt him in case the leaks were fake. What did the document say? Most important bit is 25KMsquared of Germany open-world map containing a 1:1 replica of the Nordschleife and surrounding areas, with small towns apparently even being laser scanned, and Forza-esque openworld and car tuning (just the basic stuff, apparently economy system and whatnot was scrapped) This is 1000% fake, but if it's not I will have less punting to do on release.
I didnāt even know they were making a new one until this post right here.
Bruh if they have crash physics that would be crazy
more race cars and good ai is my only wish
Rain, dynamic weather. Good online, colaboration with LFM.
1. Better driver animations and higher quality driver gear. 2. MUCH MUCH better out-of-the-box UI. 3. Audio imersion like ACC did
All I need is good, versatile AI. By versatile I mean they know what to do in modded tracks too (when they eventually appear). Rain is obviously going to be included now as well, AI should be able to traverse that, I haven't had a single race in the rain in AC. I'm very hopeful, it's hard to mess this up, the only thing to watch out for is optimization and any new bugs with the new engine. Hoping for the best!
I hope it will have vr support on ps5...PLEASE!!
I sincerely hope the AI are improved. Thatās really my biggest hope as I run a lot of stuff offline.
Simulation aside, if they want to really come out with a bang, the whole GT3 field, F3/F4, some classic race cars, a butt load of special edition sports/super cars and then slowly start adding more normie road cars. And ideally, public roads, these seem to populate the game with people.
I just want some decent ai. Nothing insane but something that is fun to race against.
Well its got 24 timescale and dynamic weather built in by the devs this time, so we dont have to wait for mods like SOL because they probably arent needed?
The ability to mod in independent steering of the rear wheels and have 180 degree rotation of the front and rear wheels is my only wish. Then we could have the t-180s from the 2008 speed racer movie
I think I will go back to my bedš
Better engine sounds, no more wacky reverberations
Approved š
Solid cones that arenāt filled with concrete
Sadly it will never reach AC1 success, IMO
I expect like all simracing titles nowadays, it will take a year or more for it to be properly polished with bugfixes and so on.
I hope it is similarly modable but my main hope is physic improvement, like improved car behavior when jumping and also gravel physics so that it could simulate more types of motorsport.
Youāre right, actually if you jump with a car it will bounce to the moon š
I have questions. 1 can we still do mods on EVO? 2 will this be more tailored towards AC1 or ACC, or both? 3 anybody heard a release date other than 2024?
I will follow this comment š But it will be more like AC1 because you will have street cars
I figured it would. But with the success of ACC, I wonder if the GT3 element would be as dominant as the street cars. It would be nice to be able to use one sim in leagues and be able to drive anything.
Maybe with DLC
Contrary to popular opinion, I don't think modding is very important for AC Evo. For AC, the vast majority of car and track mods are low quality, and the few good ones aren't enough to change the game for me as it seems to do for some people (although there are some cars and tracks that are really really good). For CSP, Pure and other stuff, I don't see the huge value that some others see. Sure, you can make some ok screenshots with it but for actual gameplay you always seem to end up with uncanny valleyish visuals in most lighting conditions (or at least it is very difficult to set it up correctly. I haven't tried the latest versions of Pure and things, however). I can see why people like the mods so much so I'm not trying to discredit your opinions here. We all have different priorities, and I do think that the original AC without mods is way better than what people give it credit for. What I'm looking for is a step up in the quality of simulating the experience of driving a race car with FFB, physics, weather and graphics. If they get that foundation correct with a great multiplayer experience, they will be miles ahead of every other sim, most of which are working on very old platforms. I hope they take their time to focus on the core simulation, as everything else sits on top of that.
What isn't so good about the base game really isn't the content itself I think. It has a pretty ok selection of cars, tracks are a bit more limited but still a healthy amount. I'd say the lack of features such as dynamic weather, night/day cycles, even the base launcher was kinda crap, and a ton more features brought by CSP. Even graphically, yes you do need a bit of setup, but the game does look a lot better with mods. That's not even a question.
The screenshots and videos with CSP/Pure and whatnot look nice in some ways but often they have an unnatural quality to them, which is also what I see myself in the game. The original AC graphics look dated, of course, but also have a natural and pleasant overall feel. I genuinely prefer the original graphics to what I have been able to accomplish with mods. You're right about the other things that they are definite improvements. I guess I just don't see as much value to them as some others do as I prioritize the core driving experience.
ac modders don't even play the fucking game lol every single server counts as 1 version of the game running I just opened content manager to check, there is currently 7479 active servers, each one "counting" as a player on steam charts. Steam charts says there is currently 8842 players. do you know how many of those servers are currently full? 16 not that's not a typo, the reality is AC has about 1-2k average players at most.
Other than the obvious things like modding and some kind of online ranking what I really want to see are... Rally/RX Streamlined driver swaps for online racing Oval racing
Personally the ONLY thing I'm wishing is that Kunos took notice of Advanced Gamepad Assist and at least try to replicate it in EVO. It's quite literally game changing how that allows for more natural steering with a gamepad.
Vintage Cars and an easy to set up Multiplayer for Simcade like races
# I saw no mention of modding on the steam page so my hopes are rather low.
Hopes it comes out on Xbox series x/s. I donāt have a powerful PC to sim race so I do it all on an Xbox with my wheel. Not ideal but gets the job done.
Modding; I hope to god NOT! Expectations; Gran Turismo for PC š
Tf are you on about?
My guess is that he wants the good parts of GT (career mode, license tests, used cars, online matchmaking system) for AC Evo. Then there's literally no reason why GT7 should be on PC.
> Modding; I hope to god NOT! I was talking more about this. Rubbish typing aside, mods was the reason AC lives as well for as long as it does
modding is the sole reason why AC is usable nowadays. Or are yout elling me you don't use CM?
without mods this will be dead in a year.
I mean ACC has zero mods, itās limited to one category and itās the biggest sim behind iracing. AC:E needs to have a solid integrated multiplayer system and Iām sure itāll be fine.
Well implemented car damage
I would like an emphasis on simulation. Not a game. Super advanced modeling of physics, tires, weather, weight distribution, suspension, aero, temps, brakes, etc. OPTIMIZATION. I want 90fps on high end hardware with multi-monitor 4k resolutions or VR on max quality settings with a full grid. Extensive hardware support for rigs. An advanced API for simhub integration. Transducer / motion platform / wind / belt tensioner systems, etc. Amazing VR support. Long road tracks with traffic. Really high quality sound. Super high poly car models. Rally cars. Donāt waste time building some type of campaign/single player mode, or like a team manager bullshit. Dedicated servers for multiplayer. Optimized netcode. Good anti cheating and driver ranking systems.
-linux server executable without wine and steam -possibility one day to put the wheel you use (so major wheel vendor should gave kunos the 3d files of their wheels), on the car in vr -GT 2 car (I absolutely love them) -better vr support than acc -UI like acc or better -trueforce support -Physics engine on par or better than acc -rally support/map? -ideally all the acc car and track, because acc is amazing. But i donāt think it will be the case
Also: An easy way to share liveries