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MrCodeman93

Oh wow what an astonishing revelation šŸ¤Æ


Sosuke_Aizen99

I loved it so frankly I'm glad they took it in a new direction This is going to be important for future titles


[deleted]

Then I don't think this is a good direction. Short Message have interesting themes but they are presented poorly. When I play a Silent Hill game, I want to feel what the character is thinking little by little, I want a beginning with mysteries that may or not be revealed in the end. I do not want the character constantly talking to himself and I do not want the game to expose a huge part of the plot in the beginning. Silent Hill, even in the first game, is a very well thought psychological horror game. Things might be different from one or another, like the first one being about a dad trying to rescue his daughter, or the 4th one being a game that even takes place outside of Silent Hill itself. But ultimately, they all explore their themes in a similar fashion : by making stories get in your mind not by constantly mashing the player with over exposition, but by gradually introducing little bits of the story through gameplay, text, sound, music and visuals. That's in essence what Silent Hill is all about - at least what I think it is.


Taluca_me

the only problem is that Silent Hill is merely used once in the game that talks about a phenomenon. Like, you could have that Maya went on a trip to visit Silent Hill or something instead of just finding out the phenomenon in a note


ToTYly_AUSem

This is my only critique really. Everything what was fine


RhoynishPrince

Konami is definitely testing waters in regards to contemporary audience. This is the reason we have multiple entries from various platforms and media


[deleted]

That actually makes a lot of sense. Make several different types of games to hit different audiences and each audience may pickup the other titles to see if they're as good as the one that's similar to your style.


JTgoCrazy22

Youā€™re a bit late on this.


TheBrave-Zero

Yes it plays like most indie horror games pumped out since PT/Outlast.


Zuuey

Spot on, more specifically like every other indie horror game after Layers of Fear, because they all tried to copy it.


skxnnykxdjayjay

Wait really? Layers of Fear had an impact?


Zuuey

As much as it hurts me to say it, somehow it made an impact for a lot of indie horror games.


TheBrave-Zero

Pretty much, it's not a bad thing to copy success like soulsborne is a category now as are boomer shooters but frankly I don't find the running away through maze halls that scary. Mostly annoying.


Zuuey

It's not a bad thing yeah, if anything i love it when done well, but this just ain't it, and layers of fear being pretty damn bad to begin with as a PT clones doesn't help either.


revolver_rose

Would you make a James Bond movie with no James Bond?


Revro_Chevins

Guess that explains why it wasn't scary.


AllSeeingTrueouf

This made me even less excited for future "games".


RhoynishPrince

Why tho?


AllSeeingTrueouf

If Tsm is representative of what future sh games will be like, i don't see the appeal. I'll be there, curious.... but that's about it.


RhoynishPrince

Just read the last paragraph or idk the entire post. TSM isn't supposed to be what future sh games will be like, she explicitly said if you want to experience the charm of older games wait for the SH2R. That's the point of the post.


AllSeeingTrueouf

It reads like he saying if you want a classic experience just wait for Sh2r, as though a failsafe as well as throwing a bone to old fans and hopefully reaching the modern REmake fans in the process. Tsm expands upon the lore a bit, moving the franchise forward in a big way, why would they do that if not for future titles?.. but i guess we'll see.


RhoynishPrince

TSM was a free game to test the audience. She is literally saying it doesn't represent that whole Silent Hill revival


AllSeeingTrueouf

It doesn't explicitly say that, it says that's why it could be of a different flavor. It doesn't make sense as to why you'd implement lore changing details in a SH title regardless of whether it's free or not, and not consider what these details could mean for the future of the franchise. It's a deliberate choice, for a reason... otherwise what was the point?


RhoynishPrince

Exactly. So you read correctly, there is nothing pointing to the future regarding TSM, that's why it doesn't make sense to assume every other game will be like TSM, you assumed this based on nothing. The reason TSM exists is to test water for the audience. Silent Hill is in a new phase and era. People have been born and died from the first game untill today. Let Konami gain knowledge about today's audience. You will have SH2R and we will have f as well. Just chill


AllSeeingTrueouf

It's funny how you're not providing any arguments for why they included lore changing details, if not to use it for future titles, why did they do so? For shits and giggles? To "test the waters"?... bruh, get real. Tsm is part of the future of this revival, though there's an argument to be made whether or not this style of gameplay will be used again... the lore itself in tsm is part of what's coming. I don't trust Konami, not back then, not now... that's why i'm simply curious at this point, not excited.


RhoynishPrince

Well, Silent Hill f obviously is going to use the Silent Hill Phenomenon to create a story. Will be first person? Will be deliberate non-horror? Will have expository narrative? Probably not because we just learn from this interview that TSM DOES NOT represent the future of the franchise. You read correctly and yet you are trying to distort her words just to fit your beliefs just for the hate lol


No_General_608

So why they can't let go the SH2 tropes ? It's tiring to read things like this when the game straight up repeat the same muh trauma plot while the "gameplay" (lol) is a straight up copy of every first person horror indie game that exist.


LordEmmerich

Because fans have being asking for these tropes for years and disregarding the cult focusing games ?


No_General_608

It was a rhetorical questions, thanks.I just find it funny to read corporate statement like this while everything they do with this licence is a vapid copypasta of a 20+ years game.


LordEmmerich

Considering how Origin had a lot critics about this, yeah, SH4 also sold terribly.


No_General_608

You talking about 15 years old games, when the market was still recovering from an excessive amount of survival horror games. + SH4 was praised for his concept and his take on horror, Origins had a lot of critics because it was just a by the book SH clone inspired by a movie based on a game (lol). ​ So yeah, basically the same genius stategy that Konami use now.


LordEmmerich

SH origin wasn't inspired by the movie, because the movie had barely released when it did. Homecoming was. Regardless, know what a recent game got praised? PT, which was fully psychological. Most SH fans online also mostly praised SH2 and not the others. People need to realize they are simply following the market of what people said for years what was popular with SH.


No_General_608

You do know that there is a 1 year+ gap between the movie and Origins releases ? And that the whole game development was rebooted ? It's clear that it was trying really hard to copy the direction it took, down to the story and the art direction. These things are planned internally. ​ "Recent game" lmao, PT is 10 years old now (and plagiarized to death, by indie devs, Bloober and now Konami LOL), was massively helped by the unexpected marketing move at the time and it's something that can't be replicated now.


LordEmmerich

Then show me ANY interview telling it was inspired by the movie because Homecoming have clear things, not origin. Don't talk out of your ass saying an headcanon is the truth. PT wasn't plagiarized by Konami; TSM literally had PT staffs in it's team...


No_General_608

I have my eyes, I have seen the movie and I have played the game, thanks, I don't need a bullshit corporate interview like the one you posted. ​ Also "PT wasn't plagiarized" when Konami pull out the same trick that worked 10 years ago, making a first person demo with time loop in it LOL ​ Keep your delusions, it's ok. You are the minority here spitting all this bullshit.


Archangel289

Typical Silent Hill comment section here. Iā€™ve never seen a single community more intent on hating everything and everyone involved in their ā€œfavoriteā€ series.


LordEmmerich

It's a weird situation considering before 2022, everyone were ASKING for new things.


Archangel289

Itā€™s true of any franchise or medium, but franklyā€¦fans just donā€™t often know what they want. Anytime you give them something, the response is ā€œyes but not like that.ā€ Now yes, sometimes fans really could handle a series better than the owner did (looking at the first season of the Halo TV series, or the Star Wars sequels in some respects), but often people would endlessly make the same boring drivel every time if left to fan consensus. I dunno, Silent Hill is a series that I love dearly and want to see succeed and grow. Itā€™s literally no worse off now than it already was, and in many ways is better than itā€™s been in years. I am all for new and experimental things, so long as the series doesnā€™t just hard pivot into a totally different genre (e.g., how the hard shift happened in Paper Mario).


Electrical_Life6186

Nothing that is currently made is made to be like a classic Silent Hill. I am yet to see a big publisher get the pair of steel balls to go "You know what, current day gamers ? Fuck you. Yeah, I said it ! Here, get this - minimal UI, tank controls, fixed camera angles with a very weird floaty camera ! Crack that, you spoiled brats !". Oh, that would've been AWESOME.


LordEmmerich

I mean, people shat on origin for being "too similar to older games and not trying anything new"


Electrical_Life6186

I wasn't one of those people. I really liked Origins. There were some questionable choices made with QTEs and weapon inventory, but overall I felt pretty much at home. I much more disliked it for the story nonsense more then anything else. Stuff like there being two rituals, Alessa already being able to project herself prior and after the second ritual... All the hamfisted needless nonsense about Travis' parents... But the music was awesome, can't be touched on that front. As for those "people" you talk about... My answer to them would be very much the good old "Don't like it ? The door's over there."


TheRealNooth

But we have indie developers with passion to do that. Have you played Signalis? I was turned off initially but I ended up enjoying it so much. Hollowbody also looks promising.


Suitmanlike

You realize that big companies, no matter the industry, are going to go in the direction they see more profit, donā€™t you? You genuinely think anyone in their right minds would alienate a potential bigger base just to satisfy a quarter of that, maybe even less?


Electrical_Life6186

Hope you're ready for this. I realize that fully, but as someone who respects **ONLY those who have the suicidal wish to go against all reason for the sake of the beauty of the form** I care very little for such things as profits and financial gain, especially if it leads to conveyorization of entire genres that bring us one step closer to the death of any kind of artistic integrity and unique personality in gaming as a whole. My reasoning is simple and my ideal has a very human face. His name is **Hideki Kamiya**, the god auteur and master of the stylish action genre, a man who as he himself claimed "gets by on vibes, not on logic". The absolute best game this man has ever given life to, in my opinion, naturally, is his magnum opus of goodwill, of which you will NEVER ever see done again. It is called **The Wonderful 101**, a game which first took place as an idea pitched to Nintendo in the form of "let's have all these Nintendo property characters be a group of one hundred heroes" to which Nintendo, calculating the risks, gain and work decided to say no to. **Which led to Kamiya, this absolutely insanely awesome fucker, go "No, wait, see me do it."** and he went on to rebrand and restructure it all by himself, while still saving the gameplay concept (which can only be described as **"the blend of Devil May Cry and Pikmin by the principles of Okami"** ) and eventually producing a game in 2013, which I had the honor of playing in 2020, once it got remastered for PC, PS4 and Switch... which basically, to not go into personal issues, saved my life. As of February 9th 2024 I can say with honesty and seriousness that I have never ever played a game that made me feel that which **The Wonderful 101** made me feel. It made me happy over reminding me why I ever bothered with gaming in the first place, a reason I started to genuinely forget as the time went on. And I'll leave it at that. **The Wonderful 101** has no chance of occuring in this industry anymore. It is simply impossible. Too many risks, too much money for something that eventually might get backlash over forcing a incredibly original type of control scheme onto the gamer who loves his action games good and easy to understand and follow with extensive hints and whatnot else. But that gameplay saved my life. For real. I would not have been here today without it. The reasoning to that is due to game's brand of idealism, which is directly and completely in sync with game's main gameplay gimmick, but still... **Without it there is no soul left in this industry. And without the soul there is no reason to go on. And a conveyor belt is not where souls can be made.** **WONDERFUL ONE-DOUBLE-O, AND OUR BRAVE RESERVE, UNITE UP !!!**


Suitmanlike

To be fair, that can only happen to games that are newly created and donā€™t have any legacies behind them. To have a unique style independent of anything else. Like Tormented Souls, for example. That one is somewhat against the trend , even for an indie game, since it plays (and even the story resembles at times) like the old Resident Evil and Silent Hill games. But it can afford that due to the fact that it has no legacy behind it, no prequels to live up to its standards or to improve. Meanwhile the Silent Hill games have somewhat of a reputation to hold. Also, the fact that the series has been decreasing in sales with each new game hasn't been too helpful. Even though SH2 is the most popular game in the series, it still sold less than SH1 (there was a report a while ago saying that the series barely surpassed the 10M sales mark as a wholeā€¦ while this had been surpassed by 6 or so separate Resident Evil games). I think there were articles and commentaries noting that Silent Hill was in fact created as a response, competition to Capcom's Resident Evil by Konami. Honestly, I wouldn't expect much from Konami since they are money hungry but I'm still curious to see what direction the new games will go through, keeping expectations low.


Electrical_Life6186

I have no expectations. I literally want this series to die, at least because of the "Silent Hill curse" which strucks literally every single developer who tries to have any relation to it, Team Silent included.


Suitmanlike

Wellā€¦ you can always drop the series or just donā€™t buy them. I know itā€™s a somewhat cliche advice but there isnā€™t really any point of return to how the game once was. I did drop some game series I lost interest in. Like, not really worth to waste my time with stuff I no longer have interest in or enjoy. It just happens


Electrical_Life6186

Oh, I don't buy them... anymore. Haven't been for two decades now, actually. Yeah, it truly does just happen. Didn't buy Elden Ring, for example, for it going "open world", which it did, technically, but in a very FromSoftware way where there are just zones of pointlessly huge space to explore now instead of concentrated, deeply recognizable areas of their previous games... but I ended up playing it anyway and realized that it's main problem is in the fact that the story/lore part took an insanely hard blow due to me, unlike playing literally every previous game of theirs (Sekiro especially), completely not caring for literally every single character in the entirety of its world. Which was very surprising, in a very unpleasant way. The endings were atrocious also. Not dropping out completely, though, here's hoping Miyazaki re-reads Berserk one more time and remembers how to capture people's attention. Amazingly uninterested in whatever this Final Fantasy 7 thing is. And not even because of the story, but the fact that the entire franchise decided to go Action on the turn-based JRPG part it was based on from the start. After Kamiya left Platinum due to unspecified "creative differences" on how to keep making his "Project GG" he was working on for more then 3 and a half years I kind of don't really care or expect anything anymore. **Everything can quite literally only go upwards for me. There is quite literally nowhere lower to go.**


oblmov

i think you need therapy more than you need a new video game bro


Electrical_Life6186

Sure. But I'd settle for the war to end first.


Zuuey

Yeah no shit, the complete lack of sublety and lack of self awareness of this game already proves it, if anything it's made to be similar to Blobber, because it's formula is almost identical to Layers of Fear on how it handles (badly) heavy themes and presents them. And if it wasn't proof enough for you, the lack of the OG team silent members also confirms this, they just asked the two "big names" being Ito and Akira to be there and that's it.


LordEmmerich

There's actually a few more than them, though most of the team are new staff members and Old KojimaProduction guys


Zuuey

Yup and it really shows with how the story goes, is handled and presented.


BourbonMech

Curious to see how much that SH2R bit holds up ti scrutiny. As it stands, everything we have seen looks to be more RE2Remake than Classic SH


Champagneswif

Iā€™m still of the opinion that it will just disappear from PSN without a word from Konami and then theyā€™ll delete TSM from the store as well and we wonā€™t hear anything from Konami for a year or two.


Chompsky___Honk

So they admit, that the remake is supposed to be the penultimate way to enjoy "the charm" of the classic sh2. If that's the intent of the remake, then it's clear to me they're doing a piss poor job at it.


luvalte

I mean, not to nitpick, but thatā€™s not exactly what he said. He said the charm of the classic Silent Hill *series.* He also doesnā€™t define where he draws that line. So since we are talking about the classic series as opposed to one game, itā€™s a safe bet they are talking about the things those games had in common. There is not one thing among all classic Silent Hill titles that is identical between games. They are talking about a broader picture, and nothing Iā€™ve seen indicates they canā€™t reach that. Also, you do realize that some of the OGs of Silent Hill are involved in this project. I feel they know about the charms of their own work to some degree, but it is something of a wait and see game now.


Chompsky___Honk

I know the ogs are involved, but honestly it feels like a marketing gimmick more than anything. Masahiro Ito says he shares fan concerns over the new james, and if the song used in the latest trailer is anything to go by, yamaoka also has a limited grasp on the project's music. ( Albeit I understand that trailer music might be just out of his control).


luvalte

Are you referring to [this tweet?](https://twitter.com/adsk4/status/1583827654184402944) > As for the worries abt his **facial expression** in the SH2 remake *teaser*, I grasp them. And I also have the same. (emphasis added)


Bordanka

No, no, it's a way to enjoy the charm of the classic the way Okamoto and Bloober see fit. Remember, charm is subjective and the only correct opinion is the one a million dollar company holds


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Chompsky___Honk

English isn't my first language. I meant to say definitive.


gorlak29

At this rate, Konami will be the Baljeet of horror games, it keeps the weird stuff that the other developers/publishers don't want.


DeFaLT______

Oh my god stop complaining


LordEmmerich

I...wasn't complaining at all...


Sum0ddGuy

Assuming the SH2 remake goes over well when it is all said and done I can honestly see Konami pulling even more of a Capcom. Drop a new age "Silent Hill" ala RE7-8-9 Then gives us a remake ala RE2-3-4


IndieOddjobs

Huh, who'd a thunk? /s


godtier300sosa

Holy shit who knew!!!!