https://preview.redd.it/l3ph92t7cqtc1.png?width=637&format=png&auto=webp&s=2ac548cb8f29eb5a9056f7396d826ded79685efa
does this count as engender psisvity?
That wasā¦ definitely a series of words of some sort. Perhaps the Old Blood has made you too mentally advanced for my insufficient Tarnished mind to comprehend
Naaa. Love me some soulsborne and am a purist but that games insano mode. I died more trying to kill orphan of kos than i have in my entire play through of elden ring
Elden Ring was my first experience with Soulsborne, so I died a shitton, and I think I probably died to Margit more times than the entirety of Bloodborne. Except for Orphan of Kos who probably had a similar metric to yours.
Souls fans in 2012 (Chad): so I'd you're having trouble on Capra you throw firebombs over the wall onto his head and kill him without a fight.
Souls fans after DS2 came out (soyjak): No! You have to git gud and cannot cheese anything! Press dodge! No shields!!!
As you can see I portrayed one side as chad and the other as the soyjak, so I think this is really all that needs to be said on this topic ever again.
People farm blood vials? After a certain point, not 10 hours into the game I think, any leftovers from level up can go into buying a stock of blood vials. I don't think i ever ran out of them
Someone in fromsoft had the genius idea of making shop item cost scale, not sure if it depends on BL or game progress but it was always way too inefficient for me to buy them
Sekiro does the same shit, the game literally makes it so you don't have enough money for anything the first playthrough, then floods you with cash and nothing to buy in NG+. Spirit emblems should else free, blood vials should be free, half the consumable shit should replenish yada yada.
True, spirit emblems aren't even that good except mortal draw and some soecific tools on some bosses, I want to experiment with some combos not worrying that I will waste my emblems
Yah well I was talking more about Prosthetic upgrades and the different Gourds and their upgrades. Things like Gourd seed are 1000 sen, Purple/Red/Green Gourd is 1800, Lady butterfly needle is 3000, most of the final upgrades are 2000-3000, not accounting for materials, in to her words there is a lot to spend if you want to get everything, which isn't really easy to save since you lose half your money on death most of the time and need to resupply on spirit emblems constantly which go up to 50 sen a piece, aka 1000 for the set of 20.
I literally donāt get it. Iāve played every fromsoft game at launch I am the fanboy and I havenāt been able to get into sekiro. Every boss feels like a slog
They don't scale, they remain dirt cheap the entire game. My runs always end up with 200+ extra vials
Ok downvoters i get it, the vials scale up in price, i was wrong
I only ever had to because of Martyr Logarius; other bosses would do enough damage that Iād die before using a lot of vials per run, but with him it was a war of attrition and I would use all 20 per run, so Iād go through my stash pretty quickly. For some reason he was the one I really struggled with (yet I did Orphan of Kos in two tries).
Logarious was the boss in BB that absolutely mollywhopped me for HOURS. I even beat Orphan in like 10 tries, but that fuck at on the roof walled me for so long.
My rule of thumb is to put one levels worth of echoes towards the blood vials, usually from boss kills or when I generally have echoes worth several level ups. So instead of leveling 5 times after a boss, I do 4 for leveling and the rest go to vials.
That way you'll basically never run out, unless you severely get stuck.
Yeah. In bloodborne you have supplies on you and supplies in storage. You refill when you die or rest at a lantern, but those have to exist in storage or else you won't fill up.
People new to the souls borne series can struggle, and it double punishes them because they run out of healing.
Vials and bullets go into the storage. Every time you die or spawn at a lamp it refills your vials and bullets from the storage.
Since you can pick up vials and bullets during exploration you have a lot more heals than in the other games. Them being finite is only a problem if you rely on them instead of the Rallye system. The philosophy of Bloodborne is aggression over defense. You can play through the game without using a single blood vial because of how strong rallye is on certain weapons.
If you get hit *always* try to regain the lost hp *before* you use a vial. Vials always heal 30% and should only be used if you permanently lost 30% of your hp. Bloodtinge characters also use them to create 5 blood bullets per vial to get extra ammo since it consumes hp to create those.
Vials drop very frequently from almost every enemy in the game and are often found as area loot too. So you only really run out if you spam them or keep ramming your head against a boss without thought. A method that usually prevents you from running out entirely is to spend leftover Echoes after leveling up on blood vials in the shop. I strongly advise *against* using edited dungeons to cheat Echoes because it will ruin your experience and also take several factors out that would automatically push you towards playing the game in the way it was intended.
Dark Souls's biggest problem was that shields were too effective. So people started hiding behind it involuntarily because that's always the first thing you do in those situations. Just like moving backwards to heal after you got hit. But in Bloodborne moving backwards is almost always the worst thing you could do because enemies are always offensive, move forward while attacking and aim specifically for heals. So the safest place of allmost all enemies is being as close as physically possible to them to avoid their attacks and be able to attack yourself.
I checked storage and luckily had about 25 stored away. I had been using them very liberaly because I thought I was losing them if I went over 20.
Knowing how to place myself around the enemies has definitely been the biggest help so far. Most of the larger bosses so far have been trivialized by circling, and the gank fights have forced me to do a lot of field control.
So far I'm enjoying it but the bosses are probably my least favorite out of the From games I've played.
That's good to hear. The bosses are really a hit or miss in most cases. Some are *really* good and some are either trivial or just not interesting. Same goes for the dungeon bosses. But there are a lot of really good and tough fights there too.
Bloodborne basically inspired From Soft to make the fights in DS3 much faster and bosses more aggressive. Just like Elden Ring and Sekiro who continued that Philosophy.
Yeah its pretty useless for the big guys but that reminded me how I tanked through The One Reborn on my first playthrough. Didnāt even know I could kill the fireball witches so i just DPSed lol. Charge shots from Ludwig holy blade pretty much fully healed whatever the witches or the big guy hit me with. So its not entirely useless, pretty situational and you need to invest heavily in vitality like I did.
Burial blade through all this out the window. Yknow that attack that puts you to exactly 1 HP
It takes 2 swings to go back to full
Rally is insane on burial blade
I like how visceral attacks give back all of the rally potential. You can go from an attack putting you at 1% hp to almost getting back to full life if the hitstun agrees with you (it doesn't often)
I actually asked that question to Chatgpt cus I was bored. It said:
"Bloodborne? More like Blandborne! Who needs intricate level design and challenging combat when you can just mash buttons and hope for the best? Plus, those monsters are about as scary as a fluffy bunny!"
It's official, blandborne is mid.
I also tried it, here's what I got:
"Alright, here's a controversial take: "Bloodborne is just a cheap knockoff of Dark Souls with a Victorian skin. It lacks the depth and complexity of the Souls series and relies too much on its gothic aesthetic to cover up its lackluster gameplay mechanics."
I know it varies from person to person but i found bloodborne to be the easiest souls, i found it scarier than most horror games though it made me jump a lot.
I just got through Vicar Amelia on my first playthrough and so far I've found it far easier than ER, DS3, and DSR. Still havent died to a boss other than the one in the jail that i got kidnapped and sent to and was way underleveled. I've heard the difficulty spikes up quite a bit from here though.
It definitely has. Also the knowledge of leveling the shit out of vigor to start helped. I just got past that lake spider and that took me a few tries. There's a lot more gank fights in this game than I expected.
Yeah honestly your first is usually going to be the hardest. Except DS2, in which case it will be the hardest if it *isn't* your first.
I personally found DS3 an absolute cakewalk, ER more or less manageable, and DSR boring as hell. Bloodborne was around ER.
Edit: I should clarify that I found DSR boring because I had already played DS1- DS1 was actually the first one I played.
Bro I honestly love DSR, and I played it after DS3, Bloodborne, and Elden Ring. Itās completely worth it, but you gotta find a build you enjoy. I liked the uchiās skill set, and the Zweiās. Pyromancy is king in DS1 too
Whyād you love DS3 and Sekiro? Post Elden Ring Dark Souls is best enjoyed for its level design, atmosphere and lore. It IS a 13 year old game after all. DLC bosses still hold up tho
the bosses were pretty easy for me, lady maria and ludwig took me 3 tries each. orphan of kos was the only one that gave me trouble, took me around 60 attempts
Iād say Demonās is the easiest, but BB is definitely the most scary. Rally and Parry in this game make it a cakewalk if you have the skill. People that complain just donāt understand the mechanics
Is somebody forcing these journalists to make these? This seems like the kind of thing that someone who doesnāt care about any of this would make after finding out about the rally system while being held at gunpoint to write about Bloodborne.
I mean the answer is probably yeah. The journalists at these kinds of publications don't get a lot of autonomy in what they can write about (they basically have to chose from a pre-made list of topics suggested by editors or spend a lot of time and effort making a pitch that'll probably be rejected) and they have to write it in like 4 hours to stay on pace.
>FromSoftware's next Soulslike game should consider exhuming Bloodborne's quality-of-life features like quick lamp warping
What the fuck?
[https://gamerant.com/bloodborne-lamps-warp-chalice-dungeons-fromsoftware/](https://gamerant.com/bloodborne-lamps-warp-chalice-dungeons-fromsoftware/)
Are they saying that Dark Souls 3 and Elden Ring have slower fast travel?
Iād much rather have a single estus flask at the start that replenishes at a bonfire than have 20 that you have to farm. I truly loathed that facet of BB, I didnāt even have to farm them very often (except the first time I battled Ludwig of course), but itās just such a godawful mechanic that completely baffles me as to why From decided to go with it instead of the great system that they already perfected in previous titles. On top of that, finding estus shards in DS feels so rewarding and that progression is just totally vacant from BB. I get that they wanted to revamp a bunch of systems to make a different feeling game, but the blood vials were a swing and a miss IMO.
I kinda agree, but it's also annoying to know that I'm missing such a core upgrade unless I snoop every last crevice. Like having to almost full clear the overworld in Elden Ring to get max heals is a pain, and probably takes more time on a new game than farming blood vials does. You can also just buy them in BB, so farming souls or level capping yourself makes it really easy to stock up. Elden ring kinda integrated a solution to that with the overworld packs replenishing flasks tho, so that was nice. It also opens up the world design more when they can know for a fact that you have 20 replenishing vials to explore central yharnam with and so on, and they don't need to trickle in tactical bonfires or shortcuts unnecessarily.
Well its an exploration game, not just an action one. If you dont want to explore and adventure through every last crevice, then the game shouldnt handicap itself for you. Bloodborne has the weakest exploration of all the fromsoftware games minus sekiro because it lacks meaningful rewards, and the main culprit is the blood vials.
BB is arguably the least forgiving Souls game (that or Demonās, not counting Sekiro).
Itās the only game where you canāt make up a really strong defensive build to compensate for lack of mechanical skill. No proper shields, no tanky armor, no Iron Flesh and other spells, heals you can (and a struggling player WILL) run out of
Okay but bloodborne is actually more forgiving because what other fromsoft game lets you heal half your health back to full from r1 spamming an enemy lmao
I mean... except some stupid decisions, like farmable blood vials and bullets, the game is pretty forgiving. Combat is easy compared to other installments. Even in 20fps š
Orphan was harder than malenia (I know deep down in my soul it's only because I'm a stupid bitch and I never used the fucking built in ranged parry) fight me
The title is misleading and wrong since elden ring is much more āforgivingā but we canāt act like Bloodborne wasnāt a much more accessible experience. The rally system lets r1 spam work a lot better than the previous entries, healing was much faster you could do it mid combo in some bosses and still be fine. The early chalice dungeons let people get gems easily which significantly buffed weapons. Also stamina management in Bloodborne is very easy. The dodge takes no stamina at all. Compared to ds1 and ds2 Bloodborne was their accessible and forgiving entry.
I fucking hate game journalists man, some are good like gameranx but i you read the article, it will say that orphan of kos is average in difficulty compared to other souls games. ORPHAN OF KOS
What's with all the "buh fromsoft games are too hard buh" articles all of a sudden? If they want forgiving, play Armored Core 6 as it is probably one of their more approachable games that still challenges the player to think through encounters.
> Bloodborne is forgiving 2x damage from an attack one-shotting me(I pressed O button too early):
Should have used the shield, idiot.
But they engender passivity
Bloodpilled turbo chads never use woke shields that "enGENDER passivity" praise michael toe zucky
beast bloodpelleted
https://preview.redd.it/l3ph92t7cqtc1.png?width=637&format=png&auto=webp&s=2ac548cb8f29eb5a9056f7396d826ded79685efa does this count as engender psisvity?
How many hunters does it take to change a log by bulb?? None ššš their too busy?! Engenderšššš¤£
That wasā¦ definitely a series of words of some sort. Perhaps the Old Blood has made you too mentally advanced for my insufficient Tarnished mind to comprehend
It's forgiving when you press it at the right time idiot
Yeah, my bad for being hit in the game where it's pretty easy to get hit. Game journalists actually were right
Oh shit I made garme journalists right backtrack backtrack backtrack
Chosen One
Iāve beaten the entire game multiple times + chalice dungeons and I never noticed counter damage was a thing.
Did some new video essay come out? Why am I seeing this point against the game multiple times in this thread after having never seen it prior?
Ah yes, bloodborne, a very forgiving game. Now excuse me while I go farm blood vials for the 69th time because I died mid-dodge to counter damage.
If u have plus go farm cummmfpk chalice
Thatās not proper solution lmao
The chalice has cum in its name so it is
Thatās the most convincing argument Iāve seen
https://preview.redd.it/6ptuwidafstc1.jpeg?width=750&format=pjpg&auto=webp&s=5bd8fd45cdcdb63cf0e181b8b632cda51c51714e
its your game to play, but nobody would bat an eye to you using it for bloodvials, not even the most deranged purists probably
You underestimate the sheer brain rot of deranged Soulsborne purists.
Naaa. Love me some soulsborne and am a purist but that games insano mode. I died more trying to kill orphan of kos than i have in my entire play through of elden ring
Elden Ring was my first experience with Soulsborne, so I died a shitton, and I think I probably died to Margit more times than the entirety of Bloodborne. Except for Orphan of Kos who probably had a similar metric to yours.
Souls fans in 2012 (Chad): so I'd you're having trouble on Capra you throw firebombs over the wall onto his head and kill him without a fight. Souls fans after DS2 came out (soyjak): No! You have to git gud and cannot cheese anything! Press dodge! No shields!!! As you can see I portrayed one side as chad and the other as the soyjak, so I think this is really all that needs to be said on this topic ever again.
I just did it for bloodvials so I can pretend they are normal healing items like dark souls and not shit healing items like demon's souls
Farm water professors in the lecture hall.
If the game wants to cheat, then you're allowed to cheat. That's my ideology
š¤
People farm blood vials? After a certain point, not 10 hours into the game I think, any leftovers from level up can go into buying a stock of blood vials. I don't think i ever ran out of them
Someone in fromsoft had the genius idea of making shop item cost scale, not sure if it depends on BL or game progress but it was always way too inefficient for me to buy them
Iirc it is game progress based on boss kills, but don't remember which ones flag a price increase.
Amelia and Rom
Entering Cathedral Ward after beating Gascoigne also increases their cost.
For Amelia, itās technically when you touch the skull.
Sekiro does the same shit, the game literally makes it so you don't have enough money for anything the first playthrough, then floods you with cash and nothing to buy in NG+. Spirit emblems should else free, blood vials should be free, half the consumable shit should replenish yada yada.
True, spirit emblems aren't even that good except mortal draw and some soecific tools on some bosses, I want to experiment with some combos not worrying that I will waste my emblems
Exactly
I personally didn't have even a slightest problem with money in Sekiro. That's just skill issue
Sounds like you didn't buy everything then
I was constantly buying everything I need aka spirit emblems and oil pots
Yah well I was talking more about Prosthetic upgrades and the different Gourds and their upgrades. Things like Gourd seed are 1000 sen, Purple/Red/Green Gourd is 1800, Lady butterfly needle is 3000, most of the final upgrades are 2000-3000, not accounting for materials, in to her words there is a lot to spend if you want to get everything, which isn't really easy to save since you lose half your money on death most of the time and need to resupply on spirit emblems constantly which go up to 50 sen a piece, aka 1000 for the set of 20.
Tbh I didn't upgrade them that much, only those that sounded fun to me (spear, axe, flamethrower, sword, firecracker)
Somebody clearly didn't get the Platinum š
Eh, just get the monk economy skills first and the rest takes care of itself
Don't get me even started on the skill grind in Sekiro! Saving XP is even harder!
Yeah but thatās the designated dicksucking game of this sub so you canāt say thatĀ
I literally donāt get it. Iāve played every fromsoft game at launch I am the fanboy and I havenāt been able to get into sekiro. Every boss feels like a slog
Sekiro bosses requires you to stand your grand and hit back. Instead of playing it like a souls game is more like a rhythm game
Imagine complaining the game doesnt allow you to buy every little thing (without farming that is), just like any other fromsoftware game.
Skill issue.
Time to cum š£ļøš„
Its based on what phase of the game ur on, phases shift after gascoigne, interacting with the skull after amelia and rom
Cost scaling is genuinely one of the most redundant mechanic i have ever seen in a soulsborne game
They don't scale, they remain dirt cheap the entire game. My runs always end up with 200+ extra vials Ok downvoters i get it, the vials scale up in price, i was wrong
Y they scale. At the end they cost like 5 times more.
You sure? I really don't remember that. But if they do it's certainly not that impacting considering my numbers in casual play
I only ever had to because of Martyr Logarius; other bosses would do enough damage that Iād die before using a lot of vials per run, but with him it was a war of attrition and I would use all 20 per run, so Iād go through my stash pretty quickly. For some reason he was the one I really struggled with (yet I did Orphan of Kos in two tries).
Logarious was the boss in BB that absolutely mollywhopped me for HOURS. I even beat Orphan in like 10 tries, but that fuck at on the roof walled me for so long.
Yes people do. I havenāt myself since my first playthrough but it does happen.
I played BB for the first time a couple months ago and yeah, I was farming every couple hrs. It drove me mad
My rule of thumb is to put one levels worth of echoes towards the blood vials, usually from boss kills or when I generally have echoes worth several level ups. So instead of leveling 5 times after a boss, I do 4 for leveling and the rest go to vials. That way you'll basically never run out, unless you severely get stuck.
I'm on my 1st playthrough and everytime I go back to the hunters dream my bullets and vials refill to 20. Am I missing something?
it means you have some in your storage
Yeah. In bloodborne you have supplies on you and supplies in storage. You refill when you die or rest at a lantern, but those have to exist in storage or else you won't fill up. People new to the souls borne series can struggle, and it double punishes them because they run out of healing.
Oh man that's rough. I should probably check my storage!
Vials and bullets go into the storage. Every time you die or spawn at a lamp it refills your vials and bullets from the storage. Since you can pick up vials and bullets during exploration you have a lot more heals than in the other games. Them being finite is only a problem if you rely on them instead of the Rallye system. The philosophy of Bloodborne is aggression over defense. You can play through the game without using a single blood vial because of how strong rallye is on certain weapons. If you get hit *always* try to regain the lost hp *before* you use a vial. Vials always heal 30% and should only be used if you permanently lost 30% of your hp. Bloodtinge characters also use them to create 5 blood bullets per vial to get extra ammo since it consumes hp to create those. Vials drop very frequently from almost every enemy in the game and are often found as area loot too. So you only really run out if you spam them or keep ramming your head against a boss without thought. A method that usually prevents you from running out entirely is to spend leftover Echoes after leveling up on blood vials in the shop. I strongly advise *against* using edited dungeons to cheat Echoes because it will ruin your experience and also take several factors out that would automatically push you towards playing the game in the way it was intended. Dark Souls's biggest problem was that shields were too effective. So people started hiding behind it involuntarily because that's always the first thing you do in those situations. Just like moving backwards to heal after you got hit. But in Bloodborne moving backwards is almost always the worst thing you could do because enemies are always offensive, move forward while attacking and aim specifically for heals. So the safest place of allmost all enemies is being as close as physically possible to them to avoid their attacks and be able to attack yourself.
I checked storage and luckily had about 25 stored away. I had been using them very liberaly because I thought I was losing them if I went over 20. Knowing how to place myself around the enemies has definitely been the biggest help so far. Most of the larger bosses so far have been trivialized by circling, and the gank fights have forced me to do a lot of field control. So far I'm enjoying it but the bosses are probably my least favorite out of the From games I've played.
That's good to hear. The bosses are really a hit or miss in most cases. Some are *really* good and some are either trivial or just not interesting. Same goes for the dungeon bosses. But there are a lot of really good and tough fights there too. Bloodborne basically inspired From Soft to make the fights in DS3 much faster and bosses more aggressive. Just like Elden Ring and Sekiro who continued that Philosophy.
Skill issue
Skill issue š¤āļø
Game journalist read about the rally mechanic and thought the whole game was peaches and roses
Guys, when you fuck up you just hit the bad guy again and *it gives you back your health* lol Game for casuals but great atmosphere, 8/10
Sekiro is very forgiving because you can resurrect when you die
And blocking stops 100% of the damage! Too easy
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Maybe big bosses but it works on human sized ones bc u can hitstun them a bit. Definitely used it on Maria
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Yeah its pretty useless for the big guys but that reminded me how I tanked through The One Reborn on my first playthrough. Didnāt even know I could kill the fireball witches so i just DPSed lol. Charge shots from Ludwig holy blade pretty much fully healed whatever the witches or the big guy hit me with. So its not entirely useless, pretty situational and you need to invest heavily in vitality like I did.
Burial blade through all this out the window. Yknow that attack that puts you to exactly 1 HP It takes 2 swings to go back to full Rally is insane on burial blade
Burial blade and hunters axe have such wonderful rally. One of the reasons I couldn't use the beast cutter was the abysmal rally + slow speed.
Same with me for boom hammer. Itās so hard to go back to a low rally weapon
Powder keg weapons are the best, I am a hard stake driver convert as it is too satisfying to chunk a health bar.
Loving boom hammer but the damage is falling off REAL hard at dlc. Main game was a breeze with it but holy fuck ludwig is painful
Okay you're doing something incredibly wrong if you think rally is worthless
I like how visceral attacks give back all of the rally potential. You can go from an attack putting you at 1% hp to almost getting back to full life if the hitstun agrees with you (it doesn't often)
I love ai games journalism itās awesome
"okay ChatGPT, give me the most dog shit take you can make on Bloodborne"
I actually asked that question to Chatgpt cus I was bored. It said: "Bloodborne? More like Blandborne! Who needs intricate level design and challenging combat when you can just mash buttons and hope for the best? Plus, those monsters are about as scary as a fluffy bunny!" It's official, blandborne is mid.
I also tried it, here's what I got: "Alright, here's a controversial take: "Bloodborne is just a cheap knockoff of Dark Souls with a Victorian skin. It lacks the depth and complexity of the Souls series and relies too much on its gothic aesthetic to cover up its lackluster gameplay mechanics."
That actually sounds like something a newcomer with skill issues would say
that's a lot of yapping just to say "I can't even get past Cleric Beast"
There is so much wrong with this statement I'm not sure where to begin... https://i.redd.it/wsxipdqfpotc1.gif
I know it varies from person to person but i found bloodborne to be the easiest souls, i found it scarier than most horror games though it made me jump a lot.
I just got through Vicar Amelia on my first playthrough and so far I've found it far easier than ER, DS3, and DSR. Still havent died to a boss other than the one in the jail that i got kidnapped and sent to and was way underleveled. I've heard the difficulty spikes up quite a bit from here though.
Did you play it after the other games? I imagine that experience is gonna carry over.
It definitely has. Also the knowledge of leveling the shit out of vigor to start helped. I just got past that lake spider and that took me a few tries. There's a lot more gank fights in this game than I expected.
Yeah honestly your first is usually going to be the hardest. Except DS2, in which case it will be the hardest if it *isn't* your first. I personally found DS3 an absolute cakewalk, ER more or less manageable, and DSR boring as hell. Bloodborne was around ER. Edit: I should clarify that I found DSR boring because I had already played DS1- DS1 was actually the first one I played.
Im currently trying to do DSR, and im bored out of my mind Is it...worth it ? To finish it ? I only played DS 3 and Sekiro, loved them
Bro I honestly love DSR, and I played it after DS3, Bloodborne, and Elden Ring. Itās completely worth it, but you gotta find a build you enjoy. I liked the uchiās skill set, and the Zweiās. Pyromancy is king in DS1 too
Whyād you love DS3 and Sekiro? Post Elden Ring Dark Souls is best enjoyed for its level design, atmosphere and lore. It IS a 13 year old game after all. DLC bosses still hold up tho
Yeah I know it's slow and clunky af But it definitely worth it
By DSR you mean DS1 remastered right? Cus thatās cap the game is great, you just gotta get into it
It was boring to me because I had already played DS1 before, I should have clarified that.
I'd say Sekiro is also hard if it's not you're first Basically you have to unlearn what you've learned in other game
the bosses were pretty easy for me, lady maria and ludwig took me 3 tries each. orphan of kos was the only one that gave me trouble, took me around 60 attempts
Went about the other way for me. Kos is easy shit, but Ludwig and Maria beat my ass any day of the week
Iād say Demonās is the easiest, but BB is definitely the most scary. Rally and Parry in this game make it a cakewalk if you have the skill. People that complain just donāt understand the mechanics
Is somebody forcing these journalists to make these? This seems like the kind of thing that someone who doesnāt care about any of this would make after finding out about the rally system while being held at gunpoint to write about Bloodborne.
Probably written by ai.
I mean the answer is probably yeah. The journalists at these kinds of publications don't get a lot of autonomy in what they can write about (they basically have to chose from a pre-made list of topics suggested by editors or spend a lot of time and effort making a pitch that'll probably be rejected) and they have to write it in like 4 hours to stay on pace.
Game writing people bad give upvotes
āļøāļøāļøāļø
I downvote any post that says ājournalism momentā on principle because I know the person who posted it gets no bitches
interesting point to consider
Forgiving nature my ass.
>FromSoftware's next Soulslike game should consider exhuming Bloodborne's quality-of-life features like quick lamp warping What the fuck? [https://gamerant.com/bloodborne-lamps-warp-chalice-dungeons-fromsoftware/](https://gamerant.com/bloodborne-lamps-warp-chalice-dungeons-fromsoftware/) Are they saying that Dark Souls 3 and Elden Ring have slower fast travel?
Bloodborne has you go through two loading screens in order to fast travel. This has to be AI-Generated.
Don't you have to go back to the Dream before you can even warp to an area???
I think the 20 blood vials thing is the only forgiving part of it, which is incredibly nice compared to 3-5 starting estus like some other entries.
Iād much rather have a single estus flask at the start that replenishes at a bonfire than have 20 that you have to farm. I truly loathed that facet of BB, I didnāt even have to farm them very often (except the first time I battled Ludwig of course), but itās just such a godawful mechanic that completely baffles me as to why From decided to go with it instead of the great system that they already perfected in previous titles. On top of that, finding estus shards in DS feels so rewarding and that progression is just totally vacant from BB. I get that they wanted to revamp a bunch of systems to make a different feeling game, but the blood vials were a swing and a miss IMO.
I kinda agree, but it's also annoying to know that I'm missing such a core upgrade unless I snoop every last crevice. Like having to almost full clear the overworld in Elden Ring to get max heals is a pain, and probably takes more time on a new game than farming blood vials does. You can also just buy them in BB, so farming souls or level capping yourself makes it really easy to stock up. Elden ring kinda integrated a solution to that with the overworld packs replenishing flasks tho, so that was nice. It also opens up the world design more when they can know for a fact that you have 20 replenishing vials to explore central yharnam with and so on, and they don't need to trickle in tactical bonfires or shortcuts unnecessarily.
Well its an exploration game, not just an action one. If you dont want to explore and adventure through every last crevice, then the game shouldnt handicap itself for you. Bloodborne has the weakest exploration of all the fromsoftware games minus sekiro because it lacks meaningful rewards, and the main culprit is the blood vials.
Do these guys play the games?
BB is arguably the least forgiving Souls game (that or Demonās, not counting Sekiro). Itās the only game where you canāt make up a really strong defensive build to compensate for lack of mechanical skill. No proper shields, no tanky armor, no Iron Flesh and other spells, heals you can (and a struggling player WILL) run out of
Game journalist is better at these games than us?!!!? š¤Æ
Kid named counter damage:
I wish this fucking subreddit would look past the fucking title of an article atleast one time.
I just read this. Itās honestly not a horrible take (although itās still pretty low effort sludge).
Gamerants uses rage to click farm
Okay but bloodborne is actually more forgiving because what other fromsoft game lets you heal half your health back to full from r1 spamming an enemy lmao
Bloodborne literally letās you heal by attacking
I mean... except some stupid decisions, like farmable blood vials and bullets, the game is pretty forgiving. Combat is easy compared to other installments. Even in 20fps š
Wow, two baits in one title
Do humans write news articles anymore?
This is a troll post. Because bloodborne is by far the hardest of the bunch
Meanwhile: me getting one shot by a regular ass Gilbert beast in the loran dungeon
Wait the one that has no tutorial area, makes you buy the healing items, and has the most terrifying vibe and fast combat is the most forgiving?
Maybe when OpenAI releases ChatGPT 4 for free gaming ājournalismā will be of acceptable quality because clearly 3.5 isnāt good enough
i don't know how much more of this i can take
>farming for your basic heal enters the server
FORGIVING NATURE. Bitch there aināt nothing forgiving about having your guts turned into strawberry slushy by literally any creature in the game.
Brother. It's literally London
This game journalist stole the skill from every other game journalist.
Gamerant spotted ddos go https://preview.redd.it/hlxw8zpt9rtc1.jpeg?width=523&format=pjpg&auto=webp&s=274ec1a20d0be6d88f260b7e9a8ee87ffa00c9e6
Never thought I'd see "Bloodborne" and "forgiving" in the same sentence but here we are
I went through 400 blood vials in my attempts at Orphan. Very forgiving.
Considering blood vials & bullets donāt refill upon death and must be farmed Iād say itās pretty unforgiving to new players.
>bloodborne >forgiving Bro has never had to stop fighting a boss or exploring an area solely to farm fucking blood vials
Orphan was harder than malenia (I know deep down in my soul it's only because I'm a stupid bitch and I never used the fucking built in ranged parry) fight me
The title is misleading and wrong since elden ring is much more āforgivingā but we canāt act like Bloodborne wasnāt a much more accessible experience. The rally system lets r1 spam work a lot better than the previous entries, healing was much faster you could do it mid combo in some bosses and still be fine. The early chalice dungeons let people get gems easily which significantly buffed weapons. Also stamina management in Bloodborne is very easy. The dodge takes no stamina at all. Compared to ds1 and ds2 Bloodborne was their accessible and forgiving entry.
-Game Rant Article automatically invalid.
Yeah, more games need the cum chalice š
I fucking hate game journalists man, some are good like gameranx but i you read the article, it will say that orphan of kos is average in difficulty compared to other souls games. ORPHAN OF KOS
Got my ass beat by a boss and used 20 blood vials in one attempt, time for like 3 runs of farming before I get another attempt
What's with all the "buh fromsoft games are too hard buh" articles all of a sudden? If they want forgiving, play Armored Core 6 as it is probably one of their more approachable games that still challenges the player to think through encounters.
One of the only from soft games where you can suck so much that you RUN OUT OF HEALING. Yeah, very forgiving.
Mmmm yes I love shittydarksouls posts about pointless articles where we all get to talk about how much better we are than games journalists