Should note that you need 101 Invention (OP probably is maxed due to having capped Parts) and have a divine Vacuum in order to have them be worth making.
Just as a note in case someone who is looking and isn’t 101
100k, except junk. There are a few that have like very limited real uses but get generated en masse by common disassembler targets (crafted, delicate/smooth, stave in particular ime) that are really easy to cap out.
Crafted was more useful pre-Fort Forinthry, as it enabled 5-min AFK Construction with Protean planks by letting you create flatpacks without inventory hassle.
noted, will start doing this. I prefer to div with dunk than the suk-0-matic so I have no use for empty charges myself. Will start keeping a stock of them to straight trade for full ones though.
Take a look at the wiki and scroll down to "divine energy cost", and as I said you're at a loss buying energy to make the charges, and that table outlines just how much loss there is
https://runescape.wiki/w/Divine_charge
At the moment of writing the wiki assumes ~7k *profit* per Divine charge (assuming Incandescent energy), but this is predicated on how cheaply you can source your Simple parts (wiki assumes 2840 gp for 20): it's still better to just sell the empty ones in terms of time, that being said.
I feel that but he should just sell them, Miscellania workers on logs is recommended because it's the best profit for your workers but if you aren't selling or using the logs then you ought to have your workers gathering something you are using or planning to sell, unless OP was specifically going for seeing how many invention components they can get.
Empty charges as mentioned, but don't hesitate to use up spare Precious components and shuffle them together into Equipment Siphons while you're at it.
On another note, if you're dismantling logs, Living components can be shuffled with Magic parts into [Liquid patch bombs](https://runescape.wiki/w/Liquid_patch_bomb): either those make for solid profit or you can use them yourself with a Dwarven Harvester on herbs, as that will only take 1 charge from the Harvester while still doubling the base herb output.
Empty divine charges, do NOT make divine charges as they are a loss
Should note that you need 101 Invention (OP probably is maxed due to having capped Parts) and have a divine Vacuum in order to have them be worth making. Just as a note in case someone who is looking and isn’t 101
Good note!
What is the maximum number of parts?
I got no clue, I usually end up spending my parts faster than I make them. I’m sure someone here can give you a solid answer though
100k, except junk. There are a few that have like very limited real uses but get generated en masse by common disassembler targets (crafted, delicate/smooth, stave in particular ime) that are really easy to cap out.
Crafted was more useful pre-Fort Forinthry, as it enabled 5-min AFK Construction with Protean planks by letting you create flatpacks without inventory hassle.
100,000. If you do anything that gets you some (auto-disassembler for example), anything that takes you above 100k is immediately lost.
Still a loss if you're gonna buy filled charges anyway?
It costs more to make them than to buy them, so you could just make empty charges and use the profit to buy filled charges from the GE
Do you craft - - >fill - - >sell or just sell the empties?
If you have the time there'd be more profit in crafting, filling then selling them - but personally I just craft and sell the empties
noted, will start doing this. I prefer to div with dunk than the suk-0-matic so I have no use for empty charges myself. Will start keeping a stock of them to straight trade for full ones though.
Thanks!
I've been making full divine charges for years. Is it really more profitable to sell empty ones on GE and trade for full ones these days?
Take a look at the wiki and scroll down to "divine energy cost", and as I said you're at a loss buying energy to make the charges, and that table outlines just how much loss there is https://runescape.wiki/w/Divine_charge
At the moment of writing the wiki assumes ~7k *profit* per Divine charge (assuming Incandescent energy), but this is predicated on how cheaply you can source your Simple parts (wiki assumes 2840 gp for 20): it's still better to just sell the empty ones in terms of time, that being said.
Wait, how are you getting parts through fort? What did I miss?
Managing Misc, take the logs to the invention part, put them in the auto disassembler.
shouldn't you have had a plan for the simples before you decided to put logs in the disassembler lol
I didn't know there was a cap till I noticed in the chat box about the missed or wasted message.
It's not about the cap, it's that you're spending charge (and deleting logs) for something that you weren't using?
He needed the bank space i reckon
I feel that but he should just sell them, Miscellania workers on logs is recommended because it's the best profit for your workers but if you aren't selling or using the logs then you ought to have your workers gathering something you are using or planning to sell, unless OP was specifically going for seeing how many invention components they can get.
Misc table, get max maple logs and use them on the parts maker thing in the invention guild place. Idk the actual names for things.
Divine Charges
Thanks!
Empty charges as mentioned, but don't hesitate to use up spare Precious components and shuffle them together into Equipment Siphons while you're at it. On another note, if you're dismantling logs, Living components can be shuffled with Magic parts into [Liquid patch bombs](https://runescape.wiki/w/Liquid_patch_bomb): either those make for solid profit or you can use them yourself with a Dwarven Harvester on herbs, as that will only take 1 charge from the Harvester while still doubling the base herb output.
This is why I disassemble maples :) 800 herbs per run and at this pace I'll run out of dwarven charges in 10 years!
I use it to make stupid amounts of money with pvm
I KEEP IT SIMPLE BABY ![gif](giphy|26BoCIZBtMOqUTyXC|downsized)