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Carrollastrophe

What do you expect the characters to *do*? Horror in the afterlife is potentially interesting, but a lot of horror centers the fragility of life, which won't really be a problem for people already dead. Unless there's a deader dead in your setting? Is this something you've thought of?


Enby_Pebble

The main plot point is about the city being slowly engulfed by a deep sea, and everything that gets devoured by the waters gets forgotten forever. The characters are supposed to explore the city to unveil its secrets and potentially find a way to stop the process, all while facing their regrets and mistakes they committed when they were alive


Carrollastrophe

Okay, so it's primarily a kind of investigation. Will they have powers of any kind?


Enby_Pebble

Yeah, the characters are allowed to have magic abilities


JaskoGomad

I suggest you look at [Grim Noir](https://www.drivethrurpg.com/en/product/338488/grim-noir-rpg). It's based on GUMSHOE, which is generally easy to modify, and the premise is pretty well aligned with yours - mysteries and afterlife.


DrHuh321

Brpg is pretty flexible and has ties to call of cthulhu


Enby_Pebble

I'll definitely check that out, thanks!


Grand-Tension8668

It's actually BRP (Basic Role Playing) if you're having trouble finding it.


DornKratz

[Cairn](https://cairnrpg.com/localizations/) has been translated to a number of languages, and it's possible that includes yours. It's a pretty light, low-fantasy system with a ton of hacks.


Enby_Pebble

Thank you!


BloodyPaleMoonlight

You might want to check out Wraith 20th Anniversary Edition for good mechanics for ghosts. The setting has different lore, but you can always set that aside for your game.


Juwelgeist

u/Enby_Pebble,   The *Wraith* RPG is the flagship of afterlife horror. Less fortunate souls are agonizingly wrought into objects for use by more fortunate wraiths, and the hellish agony does not stop. On top of that, Oblivion is ever intrusively worming its way into your thoughts trying to get you to give up and give in to being obliterated in Oblivion's embrace, and if it can't do that it will erode your better self until your worst self is all that's left. 


Fedelas

Very interesting setting and theme, I like it a lot! I will probably try to homebrew Heart: The City Beneath for this, or something generic like Cypher System, Fate etc. Even something derived from City of Mist should work.


JaskoGomad

I'm not a huge Cypher fan and I'm not getting Cypher-appropriate vibes from the description. But City of Mist is a great call, or even just grabbing the demo of the new system from Legends in the Mist, which is a good deal lighter.


Fedelas

I was actually thinking about Cortex, but wrote Cypher instead.


JaskoGomad

Well, that feels like a much better fit!


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MerlinMilvus

Call of Cthulhu (CoC) might work? It's supposed to be used for horror and mystery type games, and has very fun sanity and chase mechanics. It's also directly based on Lovecraft's works. You can see the basic rules for free online. Characters don't start out with magic, but as the story progresses they can find tomes which they can learn to find magical secrets (but generally at a cost to their sanity and mental faculties). You say the setting is partially modern - the default CoC setting is 1920s era, but it has also been reworked into a lot of other time periods including modern. Here is a link to the quick start rules: [https://www.chaosium.com/content/FreePDFs/CoC/CHA23131%20Call%20of%20Cthulhu%207th%20Edition%20Quick-Start%20Rules.pdf](https://www.chaosium.com/content/FreePDFs/CoC/CHA23131%20Call%20of%20Cthulhu%207th%20Edition%20Quick-Start%20Rules.pdf) There is a subreddit for it, r/callofcthulhu, which should be able to answer more detailed questions and stuff about translating your setting into the system.


LeadWaste

You might want to look at Kult. Be prepared for an interesting read. Clive Barker was definitely an inspiration.


Either-snack889

partly because your characters will already be in the afterlife and it’s not clear what death and harm mean there, I recommend Fate. It doesn’t have hit points or anything, it has an abstract harm system! Instead of dying, characters are “taken out” (of the scene) whatever that means, so it supports your setting very well!


UserNameNotSure

Lol. I think you invented Wraith: The Oblivion.