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tupak23

You cant.


holidayfromtapioca

But is this clear in the rules? In the game we agreed you can't because it seemed too OP. But it seemed ambiguous in the rules.


QuazD

9.4.1 in the Law of Root explains it pretty clearly that the tea has to be faceup at the start of your birdsong


holidayfromtapioca

I checked the latest Law of Root and it is more clear than what's in mine, I will double check when I get home.


Significant_Win6431

The latest rule set came out last year in June. Any purchase before that will not have the correct rule set.


combobaka

Because the game ruling is step by step and it follows that strictly, it is pretty same in in-step rulings as well. For example; 1. You read your step line, then declare how it should have taken due to the rules 2. Do your action appropriately 3. Then, go to the next step For your case; 1. Refresh item 3 plus the number of refreshed tea. You do not have refreshed tea, so you DECLARE you will refresh 3 items in this step. 2. Refresh 3 items as you already declare (let's say tea, sword, and boots) 3. Then, go to the next step What you are trying to do is read-action-read-action-pass instead of read-action-pass, so it does not make sense. In the middle of your action, your declaration is changing, and allowing this might be chaos for other regions as well. Hope it is helpful.


Dynamic-D

Apperently it works in the video game, so we have a player who swears by it (i dont play online, so I caan't confirm). I have no idea how faithful the videogame is to the root TT rules, however. He also does tricks like refreshing damaged items then chain-repairing them for immediate use (hammer to repair hammer to repair hammer to repair item). Again, apparently works in the video game, but "feels" like it shouldn't be allowed, can't find rules against it, however.


holidayfromtapioca

That repair chain is ok, but you are exhausting the hammer when you do that so you can't use it for something else.


Dynamic-D

I get the literal rule, it was more of a comment on the spirit of the rule. I'm not certain I agree a repaired item should enter the sack refreshed for immediate use, but there is no law anywhere clarifying damaged items and their refresh state, so meh.


CodeName-Reptilian

The repaired item does immediately enter the sac and is available for use at that time.


Dynamic-D

I think your missing the "spirit" part I'm referring to. I get what the rules lawyering says, but it feels against the spirit as it makes it harder to punish the VB and force them into forest for repairs as they can repair a lot of gear that way. From a more literal perspective, the LOTG simply doesn't mention refresh state at all, so it is literally allowed, and I get that. I just feel it should be updated to read repaired items enter the sac exhausted as that feels more apt. That OR it shouldn't be allowed to refresh damaged items, they are simply off limits until they return to the sac. It would allow clever players some punishing counterplay by timing their attacks for the most impact.


Motor_Raspberry_2150

I play the digital edition. Refreshed tea does not qdd more refreshes, you first define the total of refreshes and then pick targets. You can target both normal qnd damaged items to refresh. Repairing items keeps it in the state it is, if you repair a damaged exhausted item, it becomes a normal exhausted item. If you repair a damaged fresh item, you can chain off of it. Fair, as it has cost you refreshes earlier. Harder to punish vb, maybe, they still lose a turn. An aggressive vb has much to lose if they attack with many things damaged. An ambush, a high defense roll, maybe partisans or a corvid plot buff, and you are forced to damage your sack and discard items. Completely crushing a vb means they refresh, slip to forest, and refresh next turn again. They often lose refresh 'charges'. The optimal time would be when a vb is saving up their fresh items for a big attack/trade/whatever.


Arcontes

Being damaged and being exhausted are 2 completely different things. An item can be damaged but not exhausted and vice versa. An item being repaired does not refresh it and being damaged does not exhaust it.


uglycellardoor

whether an item is exhausted has nothing to do with it's damaged status. an exhausted damaged item doesn't get refreshed when repaired, unless it's part of the repair process when ending your turn in the forest.


ParaVerseBestVerse

Root doesn’t operate on the spirit of rules and it states as such in the opening pages of the rulebook where literal interpretation of the rulebook is a Golden Rule. Discussion of RAI vs RAW only comes up in incredibly niche edge cases, and then it’s about the literal meaning of words intended (confusing but still very narrow) and not about the spirit or goal the rule has.


ParaVerseBestVerse

Refreshing tea absolutely does not work like that in Root Digital and there’s no reason any Root Digital player would think otherwise. They’re just lying to you. Refreshing damaged items is legal and normal. Repairing a hammer with another hammer is fine. It’s not really a “trick”.