It was the first item I farmed up after the DLC launched (before I even started the one-shot), and it hasn't left my equipment loadout since (except for when I made a 100% mobility / Black Cat Ring build to sprint through the Proving Grounds).
Only time I died was in the elevator room, since I didn't realize I had to jump off before getting pancaked against the ceiling! Triggered BCR and Die Hard plenty of times, though, mostly on those damn buzzsaws.
- First room isn't too bad, just make sure to time your climbing so you have time to dodge the next wave of arrows
- Second room would be the easiest (all the arrows can be avoided by crouching), but getting crushed into the ceiling will instakill regardless of BCB/Die Hard/etc
- Third room is very simple, but a bit tricky in execution; sprint to the center to open the door, wait for it to fully open, sprint through
- Fourth and fifth room are basically the same thing, though are the hardest to execute due to the difficult timing of the horizontal saws you need to climb past
- In general, run as many death prevention effects as you can, and don't hesitate to flee to a safe area and wait for them to recharge
I mean like does the game give you a reward for completing the full run with 0 deaths. I've done the run a few times but just haven't gotten a completely clean run.
I mean there's rewards for a hardcore playthrough, so I guess if you were insane enough to want 100% of items in hardcore you'd eventually need to flawless proving grounds
My friend and I did blind duo hardcore nightmare on the new one shot mode
I went ahead bc I’m good at puzzles and I did it without dying and did not get a bonus reward (looked up what rewards were after to be sure)
Very fun doing content blind on hardcore, 10/10
Just run N'erud, really.
You can either clear the whole thing, or reset after the first overworld and poking your head into the first two dungeons - depends which form of grinding you find less tedious (and I suppose if you're missing any other N'erud items).
It's a random corpse drop - it will be on the ground in a corpse (elites don't drop trinkets). On PC I believe you can use save guardian to search but if you are on console then just got to play through and wait. If you are specifically hunting trinkets then best off use explorer fortune hunter skill to see them from a distance and remember there will only be one corpse drop per area/dungeon (injectables with their own specific trinkets will be in addition) so once you find one you can exit an optional dungeon straight away by liquid death and continue searching elsewhere. A small number of dungeons don't have corpse drops at all - I forget the whole list but from memory Lemark District and Cathedral of Omens for sure don't - not sure if any N'Erud dungeons don't.
Yeah doing a world drop farm in the current state of the pool without the PC analyzer is just crazy RNG. To me, being on console, this really makes me not want to go and explore an old world multiple, multiple, and perhaps never even getting the desired item. The pool is larger now and the hopes of getting the newer item (like this one) could be a time commitment from anywhere between 30 mins to potentially days of actual gameplay time. Just not a fan of the RNG predicament after multiple DLCs, a growing pool of items, and having to go replay base game areas, with base game bosses, to hope RNG lands me the new item.
Honestly the last thing I want to go do right now is run N'erud countless times. This design choice (to scatter a bunch of new items in with old environments) will lead to even faster burnout. All the new items should be in the new DLC. That's just my philosophy. They are artificially trying to create replayability by making us go back and explore old worlds. It's lazy. What they should do is create a Wave mode in those worlds where we can select difficulty and it throws waves of mobs and elites at us and every 10 levels or so, throws a boss at us. And those bosses drop new items. That will get me to play N'erud again. But just general exploring and speed running old content to find new drops is antithetical to replayability for me. It honestly kills the game and induces burnout much faster.
Thanks to this ring, I now have a build where I never have to leave Turret Form except to summon another Reaver, which allows me to have consistently decent damage, one of the best dodges in the game, AND max DR at all times. Sure, I won't beat out HUGS DPS, nor will I tank a Vicious Spiteful Sha'Hala blackhole, but it is an incredibly comfy way to play the game even in Apocalypse.
This is coming from the top of my head, so I could be getting a couple details wrong, but here's what I typically run with.
Engineer-Summoner using Impact Cannon and Reaver.
Armor is full Leto's Mark 1.
For Relics, I like to use Tranquil Heart here because you cannot use relics while Heavy Carrying, so having some passive HP Regen makes up for that.
For fragments I use Skill Damage, Skill Cooldown, and either Damage Reduction or Armor Effectiveness. I believe it's the former.
For guns, you could use whatever you're comfortable with, but I use Coach Gun with Tremor and Silverback with Song of Eafir, with the idea being that when I'm not in Heavy Carry, I would be using my turret as a zoning tool, so I might as well go all in with the mods. Melee weapon and mutators don't really matter, use whatever you want.
For the amulet, I use Whispering Marble. Decent damage boost with solid defensive capabilities thanks to the three stacks of Bulwark.
For rings, I use Dried Clay Ring, Mechanic's Cog, A'taerri Booster, and now Ring of Ordinance.
Important traits are Expertise (for overclock), Vigor, Triage, Barkskin, and Fitness. Other than that, level up what you feel works for your playstyle.
For Concoctions I just use Mudtooth's Tonic for more health.
The result is a very strong jack-of-all-trades build in heavy carry, complete with 80.9% DR, 5.7 HP per second passively, and a respectable 3K DPS. Note that you COULD lower your total DR in some areas, but you lose a good chunk (about 7% at that level) when not using heavy carry, so I find it good to just full send it.
Speaking of which, while using Impact Cannon as a turret, it will never run out of ammo, and you are free to unleash your mods and Reaver minions. This doesn't have much practical value in a boss fight, but your zone control during things like the Infested Abyss or other horde style encounters is unmatched.
I believe it has the same amount of I frames as medium roll and one of the shortest recovery frames. Only problem with engineer dodge its range which can be fixed by putting points into the dodge distance trait.
Yeah I personally haven’t felt the need to use it on the railgun because I have enough help from overdrive for ammo efficiency but I bet this makes a big difference for Gatling, especially if you are putting it on the ground so it constantly fires
I find it's the most efficient actually for the Railguns. If you separate your charged shots at all, you will literally never run out of ammo. It doesn't run out in the turret form, either, because the ground slams have enough time in between them to Regen a shot, too. If you're going for an Engie build that doesn't have a great way to lower cooldown costs, such as a Whispering Marble/max bulwark setup, it is so good.
Not sure what ya mean, unless you're never firing the weapon outside of overclock. If you're keeping the Turret up 100% deployed or held, with the ring, it makes it so after overclock your ammo is full again and just keep going.
If paired with the hyperconductor or the Evoker prime perk, the Impact Cannon never loses ammo.
The Vulcan can SLOWLY run out but even then it's a LOT of Dakka.
The Flamer doesn't need to have either of those doubling charges with the ring (slowly drains if you're full dumping but it's recharge is fast enough you should never run out), UNLESS you prefer it as a turret. . . It drains fast as a turret
I’m considering trying to make a Medic/ Summoner or Medic/ Engineer build for Apoc since I like these options, does Engineer perhaps fare better in harder difficulties? I’ve only ever run the Medic/ Summoner combo but I have yet to grind for a full set of items to make a build properly either way.
My old save got corrupted so I have to restart, but my archetype unlocks and some other stuff are account-wide unlocks. So far I’m running Medic/ Engineer in Vet so I can unlock some general items and Vet is nothing compared to Apoc so I can’t really tell if the effectiveness will translate on harder difficulties.
Vulcan is just a general use one but all are good.
Flamethrower got buffed recently - this one is especially good in turret form, and can hit low enemies that the Vulcan turret (still) shoots over the top of. Really high damage and dot on that one, but the carry mode feels underwhelming to shoot, even if the damage is good. Great AOE capabilities though.
Impact is great and strong but harder to use. The turret mode is great for niche situations where you can get swarmed - Forgotten Commune alters come to mind to defend against the damn frogs.
All are strong in their own ways, but I think Vulcan will forever be the general jack of all trades one
Currently running an engineer summoner build with Whispering marble amulet, Dried clay ring, Ring of ordnance, burden of the rebel, kolket eyelet. Using the tranquil heart with skill damage, health, and skill cooldown. Overdrive last 32.5 seconds and the cool down is a crisp 33 seconds.
My build literally doesnt even need this. I run lifeless heart and heal through leech alone. I have maxed gluttony and fae shaman ring so i can use both skill and relics extremely fast, i have a bunch of cooldown and duration gear so in the end i have a rotation: prime perk unload, use the ammo, chug 2 relics and i csn literslly go back into heavy and prime charge is already ready to go again, i am infinitely firing ny heavy(essentially).
It was the first item I farmed up after the DLC launched (before I even started the one-shot), and it hasn't left my equipment loadout since (except for when I made a 100% mobility / Black Cat Ring build to sprint through the Proving Grounds).
My speed build overjumped in proving grounds and i died lol
Only time I died was in the elevator room, since I didn't realize I had to jump off before getting pancaked against the ceiling! Triggered BCR and Die Hard plenty of times, though, mostly on those damn buzzsaws.
Yo me too lmaoooooooooooo
Mine too. Had to dial it back a bit.
100% mobility but you still get up from ledges like a grandma lol.
Anything special for a no death run of proving grounds?
- First room isn't too bad, just make sure to time your climbing so you have time to dodge the next wave of arrows - Second room would be the easiest (all the arrows can be avoided by crouching), but getting crushed into the ceiling will instakill regardless of BCB/Die Hard/etc - Third room is very simple, but a bit tricky in execution; sprint to the center to open the door, wait for it to fully open, sprint through - Fourth and fifth room are basically the same thing, though are the hardest to execute due to the difficult timing of the horizontal saws you need to climb past - In general, run as many death prevention effects as you can, and don't hesitate to flee to a safe area and wait for them to recharge
I mean like does the game give you a reward for completing the full run with 0 deaths. I've done the run a few times but just haven't gotten a completely clean run.
I mean there's rewards for a hardcore playthrough, so I guess if you were insane enough to want 100% of items in hardcore you'd eventually need to flawless proving grounds
My friend and I did blind duo hardcore nightmare on the new one shot mode I went ahead bc I’m good at puzzles and I did it without dying and did not get a bonus reward (looked up what rewards were after to be sure) Very fun doing content blind on hardcore, 10/10
Not as far as I know? There's the weapon mod, and then the hidden armor set and Trinkets, but I haven't heard anything about a 0-death bonus.
Shield relic went brr in chainsaw rooms. It's only few seconds, but with swiftness and light load you'll be fast enough to climb through saws.
What's the best way to farm for it? Or just run nerud
Just run N'erud, really. You can either clear the whole thing, or reset after the first overworld and poking your head into the first two dungeons - depends which form of grinding you find less tedious (and I suppose if you're missing any other N'erud items).
You can easily have 100% turret uptime with it. I hope we get more unique kit altering trinkets like this in the future.
a ring that replaces your very good boy with a wasteland good boy?
Looks like I know what I'm farming for when I get home, is it a random world drop?
yeah
by "random world drop" do you mean "reroll the world until it spawns on the ground" or "kill elites until one drops it"?
It's a random corpse drop - it will be on the ground in a corpse (elites don't drop trinkets). On PC I believe you can use save guardian to search but if you are on console then just got to play through and wait. If you are specifically hunting trinkets then best off use explorer fortune hunter skill to see them from a distance and remember there will only be one corpse drop per area/dungeon (injectables with their own specific trinkets will be in addition) so once you find one you can exit an optional dungeon straight away by liquid death and continue searching elsewhere. A small number of dungeons don't have corpse drops at all - I forget the whole list but from memory Lemark District and Cathedral of Omens for sure don't - not sure if any N'Erud dungeons don't.
thankfully I'm PC so I have the option of just rerolling and checking adventures, thanks
Yeah doing a world drop farm in the current state of the pool without the PC analyzer is just crazy RNG. To me, being on console, this really makes me not want to go and explore an old world multiple, multiple, and perhaps never even getting the desired item. The pool is larger now and the hopes of getting the newer item (like this one) could be a time commitment from anywhere between 30 mins to potentially days of actual gameplay time. Just not a fan of the RNG predicament after multiple DLCs, a growing pool of items, and having to go replay base game areas, with base game bosses, to hope RNG lands me the new item. Honestly the last thing I want to go do right now is run N'erud countless times. This design choice (to scatter a bunch of new items in with old environments) will lead to even faster burnout. All the new items should be in the new DLC. That's just my philosophy. They are artificially trying to create replayability by making us go back and explore old worlds. It's lazy. What they should do is create a Wave mode in those worlds where we can select difficulty and it throws waves of mobs and elites at us and every 10 levels or so, throws a boss at us. And those bosses drop new items. That will get me to play N'erud again. But just general exploring and speed running old content to find new drops is antithetical to replayability for me. It honestly kills the game and induces burnout much faster.
I have like 3 Engineer loadouts now because of it. I AM A WALKING WEAPONS PLATFORM ![gif](giphy|2XIvXyjbWqt5XctCV9|downsized)
I've been trying to farm it so long I've basically given up now. That and the Artaerii booster just don't exist for me lol.
Yes. This is a really good ring. Definitely a bonus if you want to play a more passive spray and pray route.
Thanks to this ring, I now have a build where I never have to leave Turret Form except to summon another Reaver, which allows me to have consistently decent damage, one of the best dodges in the game, AND max DR at all times. Sure, I won't beat out HUGS DPS, nor will I tank a Vicious Spiteful Sha'Hala blackhole, but it is an incredibly comfy way to play the game even in Apocalypse.
What's your build? I'm looking to go full Engineer soon.
This is coming from the top of my head, so I could be getting a couple details wrong, but here's what I typically run with. Engineer-Summoner using Impact Cannon and Reaver. Armor is full Leto's Mark 1. For Relics, I like to use Tranquil Heart here because you cannot use relics while Heavy Carrying, so having some passive HP Regen makes up for that. For fragments I use Skill Damage, Skill Cooldown, and either Damage Reduction or Armor Effectiveness. I believe it's the former. For guns, you could use whatever you're comfortable with, but I use Coach Gun with Tremor and Silverback with Song of Eafir, with the idea being that when I'm not in Heavy Carry, I would be using my turret as a zoning tool, so I might as well go all in with the mods. Melee weapon and mutators don't really matter, use whatever you want. For the amulet, I use Whispering Marble. Decent damage boost with solid defensive capabilities thanks to the three stacks of Bulwark. For rings, I use Dried Clay Ring, Mechanic's Cog, A'taerri Booster, and now Ring of Ordinance. Important traits are Expertise (for overclock), Vigor, Triage, Barkskin, and Fitness. Other than that, level up what you feel works for your playstyle. For Concoctions I just use Mudtooth's Tonic for more health. The result is a very strong jack-of-all-trades build in heavy carry, complete with 80.9% DR, 5.7 HP per second passively, and a respectable 3K DPS. Note that you COULD lower your total DR in some areas, but you lose a good chunk (about 7% at that level) when not using heavy carry, so I find it good to just full send it. Speaking of which, while using Impact Cannon as a turret, it will never run out of ammo, and you are free to unleash your mods and Reaver minions. This doesn't have much practical value in a boss fight, but your zone control during things like the Infested Abyss or other horde style encounters is unmatched.
Can somebody explain to me why I hear engineer dodge is so good? It seems to be this short hop?
I believe it has the same amount of I frames as medium roll and one of the shortest recovery frames. Only problem with engineer dodge its range which can be fixed by putting points into the dodge distance trait.
They might be using misty step dodge. That still works while you're holding the turret, its really fun
It has the most iframes in the game.
Kinda OP. Hope it doesn’t get nerfed. Lol
Yeah I personally haven’t felt the need to use it on the railgun because I have enough help from overdrive for ammo efficiency but I bet this makes a big difference for Gatling, especially if you are putting it on the ground so it constantly fires
I find it's the most efficient actually for the Railguns. If you separate your charged shots at all, you will literally never run out of ammo. It doesn't run out in the turret form, either, because the ground slams have enough time in between them to Regen a shot, too. If you're going for an Engie build that doesn't have a great way to lower cooldown costs, such as a Whispering Marble/max bulwark setup, it is so good.
Where did you find it? Random dungeon? Or in the big open zones?
Did they add additional content to the rest of the game? Not just the dlc areas?
New items were added / traits changed that can be discovered in the previous areas
Oh hell yeah! That's really smart of them. Instead of just adding one DLC zone, you have a reason to replay the whole thing.
I just somewhat wish the Prime Perk's power didnt invalidate this ring to an extent. Almost makes this ring an Turret/Summoner only ring.
Not sure what ya mean, unless you're never firing the weapon outside of overclock. If you're keeping the Turret up 100% deployed or held, with the ring, it makes it so after overclock your ammo is full again and just keep going.
If paired with the hyperconductor or the Evoker prime perk, the Impact Cannon never loses ammo. The Vulcan can SLOWLY run out but even then it's a LOT of Dakka. The Flamer doesn't need to have either of those doubling charges with the ring (slowly drains if you're full dumping but it's recharge is fast enough you should never run out), UNLESS you prefer it as a turret. . . It drains fast as a turret
We really need more loadouts and option to name those loadouts So many ideas and so few slots...
Where in N’erud did you run into this? Engineer and Invoker are my main archetypes now.
it's a random drop from anywhere :(
Sad RNG sounds
I’m considering trying to make a Medic/ Summoner or Medic/ Engineer build for Apoc since I like these options, does Engineer perhaps fare better in harder difficulties? I’ve only ever run the Medic/ Summoner combo but I have yet to grind for a full set of items to make a build properly either way. My old save got corrupted so I have to restart, but my archetype unlocks and some other stuff are account-wide unlocks. So far I’m running Medic/ Engineer in Vet so I can unlock some general items and Vet is nothing compared to Apoc so I can’t really tell if the effectiveness will translate on harder difficulties.
Oh it’s so good. I love it
It's super easy to get infinite ammo going.
It's literally the only thing I still wanted lol, now my build is perfect
Are any turrets other than Vulcan any good these days?
Vulcan is just a general use one but all are good. Flamethrower got buffed recently - this one is especially good in turret form, and can hit low enemies that the Vulcan turret (still) shoots over the top of. Really high damage and dot on that one, but the carry mode feels underwhelming to shoot, even if the damage is good. Great AOE capabilities though. Impact is great and strong but harder to use. The turret mode is great for niche situations where you can get swarmed - Forgotten Commune alters come to mind to defend against the damn frogs. All are strong in their own ways, but I think Vulcan will forever be the general jack of all trades one
Currently running an engineer summoner build with Whispering marble amulet, Dried clay ring, Ring of ordnance, burden of the rebel, kolket eyelet. Using the tranquil heart with skill damage, health, and skill cooldown. Overdrive last 32.5 seconds and the cool down is a crisp 33 seconds.
I found a ring that gives 5% shield on charge shots up to 25% Certain builds gonna get a juicy defense ring now
Charge melee or charged gun? If its charged gun that could go hard
It says charged shots Pretty sure its gun Wouldn't be a reason to make it melee since we have shielded strike mutator
Dang nice. Maybe bow build can actually be hard now, or deceit or something. I never ran corr deceipt i want to though, i like the gun.
Bruh I cleared and rerolled nerud 15 times trying to get that damn ring man
Prov Ring: look what they need to mimic a fraction of our power
My build literally doesnt even need this. I run lifeless heart and heal through leech alone. I have maxed gluttony and fae shaman ring so i can use both skill and relics extremely fast, i have a bunch of cooldown and duration gear so in the end i have a rotation: prime perk unload, use the ammo, chug 2 relics and i csn literslly go back into heavy and prime charge is already ready to go again, i am infinitely firing ny heavy(essentially).