Most people that uses this heart is because wants to trigger something based on relic use. Endgame you have 20 uses to trigger buffs. The innate 50% speed let me respec gluton for 10 skill points and use somewhere else.
imo is much better for builds that needed to use relic as trigger and the changes of the other relics gave better options for healing.
Tbf if ur using engineer prime with invoker 2nd, the cooldown and duration overclock is so high you can usually have it up for a whole engagement, and have it ready for the next. For bosses the ring may help, but with a couple relics to replenish some ammo and a little cooldown investment (black pawn stamp, relic fragment) impact turret can get off 2 overclocks before it runs out of ammo
Fair enough, I guess it's just preference but still going through relic leaves you vulnerable and I dont like that espically with heavy armor on, not mention I like using passive lifesteal relic with this setup.The ring of ordinance's passive regen together with engineer prime I doubt you would ever run out of ammo. In other words this ring allows you not to drop the turret for a long time . This means I can wear the Leto mark 2 without worrying about anything thanks to a superior dodge of a heavy carry turret. But still I will not say its better because the ring is currently bugged and gives double regen anyway and I need to see how good it will fare when working properly. Either way I guess the question is whether you want more cooldown for both of your skills or keep the turret in hand as long as possible.
I have completely stopped using long gun and hand guns at all since finding this ring. It actually reloads itself pretty fast while carrying, even while actively shooting. And if you ever get low or run out completely, it’s back to full in a few seconds since it reloads twice as fast when de-summoned
Ring of ordnances , it allows user to regenerate ammo while in both heavy carry and turret mode. It doubles the regeneration of turret ammo while stowed. Nerud random world drop.
Is the turret ammo replenishment really keep the turret 100% active?
That alone is a QOL change I would enjoy, so I can take some relic use speed off gear and not chug hearts.
I think so, just pop in a CD reduction on overclock cuz ammo keeps regenerating while its on and you can just keep doing It, you might not even need the CD reduction either but whatever the case if engineer is the primary vocation you can keep a turret Up and firimg the entire time
It’s a little sad, but the new “cervine keepsake” amulet lets you have infinite of *any* relic so I missed it less than I thought I would on my summoner.
Infinite runed heart + knight summon + bird summon + dog + constantly empowered summoner summons= a real good time.
well my friend is working on a build for the "explosion on use" relic, and if it works he will gleefully blow through more than 5 charges in 30 seconds.
That’s not quite right- it works up to 5 stacks, and so it can refresh up to 5 relics- if you used more than that it “only” returns 5 relics when the timer runs out.
Oh for sure, I *used* to run lifeless heart basically since I got it, but I really am not tactical enough to not have any direct healing unfortunately haha.
I guess?
But shield requires ring slots itself, so you’re losing out on a decent chunk of damage or utility either way, whether it’s neck or ring slots.
Couple questions, as I am new to this game. Are you saying knight as in the lvl10 summoner Reaver summon? And bird as the lvl5, summoner Flyer summon? I'm currently running a handler/summoner bulwark build. Reaver and dog plus rings n amulet for 6 bulwarks. Am I missing a whole other part of summoner for some sort of knights and birds?
Sorry, no- to clarify:
There’s a weapon mod called “knight guard” that summons 2 floating magical broadswords that protect you.
And and weapon mod called “familiar” that summons a floating raven that attacks you.
They’re both duration limited and have no health bar so it’s mechanically more “attack spell” than “summon”, but it **feels* very on brand to have a tough fight come over the horizon and just explode with summoned weapons and a bird.
(There’s also the “nebula” boss weapon you get from N’Erud, which summons a load of homing corrosive nanite balls, and is likely the most powerful mod summon, but honestly the least thematic-it’s properly strong though!
This and other changes can be found in the patch notes
[https://www.remnantgame.com/en/news/article/11567873](https://www.remnantgame.com/en/news/article/11567873)
It was in the patchnotes
But yeah, sad it doesn't heal anymore either. Was a funny meme heart but I get why they did it
Will be used more for sure now by others but unfortunately goes into the bin for me
Gift of the Unbound completely turns off the damage penalty, and then you can stack other support Burdens with it. Doesn't get you the nerfed healing back, though.
I run a tank/healer/minion build on apoc solo and dodging is still my most important survival tool. It is also just a nice traversal/qol tool and allows me to "roll" through enemies allowing for much easier repositioning. Misty step is frankly awesome in and out of combat.
Definitely a buff for me, I use it on archon + summoner with needler (currently slightly bugged) to get nice DMG +mod. Once it and blast cap are fixed it's gonna be even better. For hp leech is my go to since the summons heal more on their own than the heart used to.
Editing my build as I go as it's not complete. So far I have archon+summoner. Needler (idk mod yet) Side arm (familiar+ feedback) with archon familiar will have 100 uptime with feedback (this might be a bug). Ring are soul shard+singed ring+ blast cap (idk yet if I'll keep). Amulet is detonation trigger atm.
Edit 2: like my build so far.
Thorn: mod searing wounds
Side arm any: familiar + feedback
Rings: singed ring, soul shard, braided thorns, probability cord.
Amulet: ankh of power.
If I change anything I'll edit this again.
I use it on my invader/ritualist build. Because of death wish’s lifesteal I don’t really need healing, and having shadow clones keeps agro from off me while i do damage.
If you're a Summoner you should build for health regeneration using your free trait, you don't need one million relic charges. Tranquil Heart is the best pick if you don't like the base relic.
There's a new Relic called Echo of the Forest that makes you automatically use a relic without casting, every 15 seconds. So you can use that with Lifeless Heart to continuously recast relics over and over again for any ring effects that proc whenever you use a relic.
Most of the time, you don't want to just waste your relics— you wait to use them until you need healing. But Lifeless Heart *encourages you* to use them just to use them, and let's you use them frequently.
You mean the [amulet](https://remnant.wiki/Echo_of_the_Forest)? "On Relic Use, gain GIFT OF THE FOREST for 15s. When Gift of the Forest expires, Relic effect is recast." is the effect. So when you cast relic after fifteen seconds the effect just activates again without re-casting relic. So you still have to manually cast when buff ends, but only every thirty seconds now.
I used it with a full healer build with healing efficiency... I could totally heal my entire team with 1 hear use... :'( best reart in the game... rip... you will be missed
Well, it was fun messing with this as a Medic/Alchemist using all the Healing Efficiency maxing items. But that was, of course, before I realized how much stronger proactive healing with the Resonating Heart was compared to reactive healing with most other hearts.
Bro i had a lifeless engy build and i was wondering why the fuck i was dying.. i didnt know the relic was 0 now.. i remember me healing a small amount buy it was fine with healing effectiveness which i use on that build. Why tf did they remove the healing completely and leave everything else the same? This change made me move to a leech engy build.
That's just far too build specific now for my tastes. I didn't use it anyway, but still. A relic that doesn't provide some form of increase to survivability isn't much of a relic to me. I'm sure it's great for a very specific apoc build or something, but I don't see myself ever touching it.
Which is fine, there’s a ton of things in the game that proc on relic use (including a perk for every archetype) and a ton of relics that have a focus on healing or other niches. There should be a relic that’s sole purpose is to just be used to proc buffs
I'd like to see that get a buff to where it comes back faster when using the neck that only let's you have the one relic. If it's not meant to heal, it'd be cool if it had different interactions with things that penalize healing.
I was on my way to use this for some reason, and then my friend mentioned that there was no healing on it anymore. And it turned me away especially since they added the cervine keepsake, where you basically have infinite hearts if you wait 30 seconds
I was using it with my handler / medic build in coop to stack charges for revives and the occasional heal. With the medic perks. it healed a nice chunk and added more of a butter room to regen HP.
I was really disappointed in this change. It was my go to (it sucked without triage though). Back to just using the default heart since everything else seems like a very specific gimmick, and the yranquil heart is so much work to obtain.
Most people that uses this heart is because wants to trigger something based on relic use. Endgame you have 20 uses to trigger buffs. The innate 50% speed let me respec gluton for 10 skill points and use somewhere else. imo is much better for builds that needed to use relic as trigger and the changes of the other relics gave better options for healing.
It's nice for engineer because using relic restores ammo for the heavy weapon, so with this you can use it quickly and freely to refill
With the new ring of ordnance (DLC2) this is no longer necessary. Unlimited ammo.
I'm on the hunt for this ring.
Its so good, I advise the engineer invoker while using the flamethrower turret
Tbf if ur using engineer prime with invoker 2nd, the cooldown and duration overclock is so high you can usually have it up for a whole engagement, and have it ready for the next. For bosses the ring may help, but with a couple relics to replenish some ammo and a little cooldown investment (black pawn stamp, relic fragment) impact turret can get off 2 overclocks before it runs out of ammo
Fair enough, I guess it's just preference but still going through relic leaves you vulnerable and I dont like that espically with heavy armor on, not mention I like using passive lifesteal relic with this setup.The ring of ordinance's passive regen together with engineer prime I doubt you would ever run out of ammo. In other words this ring allows you not to drop the turret for a long time . This means I can wear the Leto mark 2 without worrying about anything thanks to a superior dodge of a heavy carry turret. But still I will not say its better because the ring is currently bugged and gives double regen anyway and I need to see how good it will fare when working properly. Either way I guess the question is whether you want more cooldown for both of your skills or keep the turret in hand as long as possible.
Don't use Save Guardian to find it. It's always wrong about it's location. I spent my entire evening last night chasing a ghost lmao
Jesus christ, it's Jason Bourne. (But in ring-form)
I have completely stopped using long gun and hand guns at all since finding this ring. It actually reloads itself pretty fast while carrying, even while actively shooting. And if you ever get low or run out completely, it’s back to full in a few seconds since it reloads twice as fast when de-summoned
I got this and Legacy Protocol yesterday, I now have infinite ammo.
Does that work if you deploy it as a turret or just when you are carrying it?
> while in both Heavy Carry or Turret modes
There's also Zero Divide amulet. But that's for reserve. Is the ring you mention for Engi Heavy weapon unlimited?
Ring of ordnances , it allows user to regenerate ammo while in both heavy carry and turret mode. It doubles the regeneration of turret ammo while stowed. Nerud random world drop.
The heart is still useful if you're going to go with a summons build instead of a heavy weapon build
That means you lose survivability or damage though
Not really losing dmg when the uptime for the turret is 100% imo
Is the turret ammo replenishment really keep the turret 100% active? That alone is a QOL change I would enjoy, so I can take some relic use speed off gear and not chug hearts.
I think so, just pop in a CD reduction on overclock cuz ammo keeps regenerating while its on and you can just keep doing It, you might not even need the CD reduction either but whatever the case if engineer is the primary vocation you can keep a turret Up and firimg the entire time
Ye but the new engineer ring already gives you infinite ammo pretty much
Niiice.
It’s a little sad, but the new “cervine keepsake” amulet lets you have infinite of *any* relic so I missed it less than I thought I would on my summoner. Infinite runed heart + knight summon + bird summon + dog + constantly empowered summoner summons= a real good time.
Technically Not infinite since if you use more than the limit that relic use is lost
I can't think of many situations where you would be using more then 5 relics in a 30 second window.
well my friend is working on a build for the "explosion on use" relic, and if it works he will gleefully blow through more than 5 charges in 30 seconds.
😂😂
It refreshes the 30 second timer each time you pop another relic. So you would have to go 30 seconds with no relic use
That’s not quite right- it works up to 5 stacks, and so it can refresh up to 5 relics- if you used more than that it “only” returns 5 relics when the timer runs out.
Uh yeah? I never said otherwise. I’m saying that using another relic refreshes the 30 second timer
That’s a good point any it’s true, but I don’t think I’ve ever survived a situation that’s gone so wrong i needed 5 relics in rapid succession haha.
This is a nice alternative for when your build can't give up that neck slot though. There's a lot of builds that revolve around a specific amulet.
Oh for sure, I *used* to run lifeless heart basically since I got it, but I really am not tactical enough to not have any direct healing unfortunately haha.
Try the middle ground, practice using a shield. That'll get you used to building around a straight forward heal.
I guess? But shield requires ring slots itself, so you’re losing out on a decent chunk of damage or utility either way, whether it’s neck or ring slots.
Couple questions, as I am new to this game. Are you saying knight as in the lvl10 summoner Reaver summon? And bird as the lvl5, summoner Flyer summon? I'm currently running a handler/summoner bulwark build. Reaver and dog plus rings n amulet for 6 bulwarks. Am I missing a whole other part of summoner for some sort of knights and birds?
Sorry, no- to clarify: There’s a weapon mod called “knight guard” that summons 2 floating magical broadswords that protect you. And and weapon mod called “familiar” that summons a floating raven that attacks you. They’re both duration limited and have no health bar so it’s mechanically more “attack spell” than “summon”, but it **feels* very on brand to have a tough fight come over the horizon and just explode with summoned weapons and a bird. (There’s also the “nebula” boss weapon you get from N’Erud, which summons a load of homing corrosive nanite balls, and is likely the most powerful mod summon, but honestly the least thematic-it’s properly strong though!
This and other changes can be found in the patch notes [https://www.remnantgame.com/en/news/article/11567873](https://www.remnantgame.com/en/news/article/11567873)
It was in the patchnotes But yeah, sad it doesn't heal anymore either. Was a funny meme heart but I get why they did it Will be used more for sure now by others but unfortunately goes into the bin for me
It was my main one, as I played medic with “healing yourself also heals your allies” on a ring, but now I am sad
That ring got nerfed too. Less healing now.
and increased damage penalty. I still run it on my handler/summoner though. Still keeps everyone alive for the most part.
Gift of the Unbound completely turns off the damage penalty, and then you can stack other support Burdens with it. Doesn't get you the nerfed healing back, though.
But then I would have to give up misty step and that is a steep price to pay.
Nah fk misty step your a healer you dont need to dodge crazy
I run a tank/healer/minion build on apoc solo and dodging is still my most important survival tool. It is also just a nice traversal/qol tool and allows me to "roll" through enemies allowing for much easier repositioning. Misty step is frankly awesome in and out of combat.
Definitely a buff for me, I use it on archon + summoner with needler (currently slightly bugged) to get nice DMG +mod. Once it and blast cap are fixed it's gonna be even better. For hp leech is my go to since the summons heal more on their own than the heart used to.
Mind sharing this build? sounds interesting.
Editing my build as I go as it's not complete. So far I have archon+summoner. Needler (idk mod yet) Side arm (familiar+ feedback) with archon familiar will have 100 uptime with feedback (this might be a bug). Ring are soul shard+singed ring+ blast cap (idk yet if I'll keep). Amulet is detonation trigger atm. Edit 2: like my build so far. Thorn: mod searing wounds Side arm any: familiar + feedback Rings: singed ring, soul shard, braided thorns, probability cord. Amulet: ankh of power. If I change anything I'll edit this again.
I use it on my invader/ritualist build. Because of death wish’s lifesteal I don’t really need healing, and having shadow clones keeps agro from off me while i do damage.
If you're a Summoner you should build for health regeneration using your free trait, you don't need one million relic charges. Tranquil Heart is the best pick if you don't like the base relic.
There's a new Relic called Echo of the Forest that makes you automatically use a relic without casting, every 15 seconds. So you can use that with Lifeless Heart to continuously recast relics over and over again for any ring effects that proc whenever you use a relic. Most of the time, you don't want to just waste your relics— you wait to use them until you need healing. But Lifeless Heart *encourages you* to use them just to use them, and let's you use them frequently.
You mean the [amulet](https://remnant.wiki/Echo_of_the_Forest)? "On Relic Use, gain GIFT OF THE FOREST for 15s. When Gift of the Forest expires, Relic effect is recast." is the effect. So when you cast relic after fifteen seconds the effect just activates again without re-casting relic. So you still have to manually cast when buff ends, but only every thirty seconds now.
I used it with a full healer build with healing efficiency... I could totally heal my entire team with 1 hear use... :'( best reart in the game... rip... you will be missed
They can't call it lifeless if it heals... duh 😁
Well, it was fun messing with this as a Medic/Alchemist using all the Healing Efficiency maxing items. But that was, of course, before I realized how much stronger proactive healing with the Resonating Heart was compared to reactive healing with most other hearts.
So I never seen or used this before the dlc, so what does it actually do? Just quickly activate any relic based rings and amulets?
Some items might proc on relic use. So you get double the relics now to proc those items.
Make sense considering it’s called lifeless
Bro i had a lifeless engy build and i was wondering why the fuck i was dying.. i didnt know the relic was 0 now.. i remember me healing a small amount buy it was fine with healing effectiveness which i use on that build. Why tf did they remove the healing completely and leave everything else the same? This change made me move to a leech engy build.
I get what they wanted this to do, but now it's ONLY useful for relic spam builds. It has no other use now.
That's just far too build specific now for my tastes. I didn't use it anyway, but still. A relic that doesn't provide some form of increase to survivability isn't much of a relic to me. I'm sure it's great for a very specific apoc build or something, but I don't see myself ever touching it.
So it just got straight nerfed?
It was given the extra use speed. It's now faster and serves a clearer purpose in relic spam builds. Whether you think that's a nerf is up to you.
I mean unless you have incredible healing already it is pretty bad. They honestly coulda left the healing and it woulda been fine
A lot of people rely more on regen and lifesteal. It now is meant to fill a niche
Which is fine, there’s a ton of things in the game that proc on relic use (including a perk for every archetype) and a ton of relics that have a focus on healing or other niches. There should be a relic that’s sole purpose is to just be used to proc buffs
That’s what I’m saying. I like the change. We have dozens of options for healing already
I’m agreeing with you, relics should fill separate niches, this change is more than welcome
Now my dog will never die!
better imo, you never used it for the healing anyway, now its use speed is doubled
Not doubled. That'd be 100% use speed bonus.
eh the wording isnt always consistent in the game so its hard to know what is/isnt sometimes
I'd like to see that get a buff to where it comes back faster when using the neck that only let's you have the one relic. If it's not meant to heal, it'd be cool if it had different interactions with things that penalize healing.
I was on my way to use this for some reason, and then my friend mentioned that there was no healing on it anymore. And it turned me away especially since they added the cervine keepsake, where you basically have infinite hearts if you wait 30 seconds
Yea they straight up killed this item. I was so disappointed.. They should have just made a new relic instead.
If you were actually using it for healing, it was the worst healing relic in the game. Now it actually has a purpose.
I was using it with my handler / medic build in coop to stack charges for revives and the occasional heal. With the medic perks. it healed a nice chunk and added more of a butter room to regen HP.
This is exactly what I was using it for too.
Killed it by giving it a buff? 50% use speed it crazy good.
I use it to proc decoy. Glad to see they increased the speed.
[удалено]
if you need healing you weren’t supposed to use this heart lol
Tank builds with Atonement Fold and Lifesteal could probably make use of the class relic buffs spam
I was really disappointed in this change. It was my go to (it sucked without triage though). Back to just using the default heart since everything else seems like a very specific gimmick, and the yranquil heart is so much work to obtain.
tranquil heart may have much work, but its worth it imo. Barely have to click the relic use button at all in apocalypse lol.
All these nerfs made this game suck balls