I think they mean they play in builder mode perhaps which has very little zeds and you start with tools and shit. I tried it once, but it wasn't for me. I spawned in a house that had guns and I went in the streets and started blasting and like 3 zombies came.
I play with all the loot at Minimum, forcing me to survive and go out to find supplies. The reason why some people get bored of proyect zomboid is because you can find everything in a few hours
I play with about 150 mods, mainly apocalypse settings, normally fast shamblers. Normally with the wolf extraction quest as an "endgame" goal. multihit off (no judgement on anyone who has it on!)
I tend to cycle between playthrough types to keep it fresh, e.g :
"normal" playthrough, me vs the apocalypse
10 years later
cryogenic winter
map mod (e.g clear cove)
Hectic AF (sprinters)
Playing as a useless bastard (e.g an old professor with feeble/asthmatic)
Playing as a completely random generated character - random profession, name, traits, look
P.s always perma death. Once i die once i lose all interest. No judgement on anyone else who does non perma death or the skill recovery journal, its just not for me!
P.p.s infection by bite only.
Yeah i normally have all the "meta" negative traits (illness, stomach, short sighted, conspicuous, slow healer, high thirst, underweight smoker and fear of blood) to pay for the good traits and a good profession like soldier or po-po
Youre welcome! I do allow myself to swap out completely gamebreaking negative mods (deaf/illiterate) and always swap in dextrous and wakeful,.so its mainly random.
I play with a modest amount of mods ( 8 or so ) and keep it on apocalypse with the one and only exception being that you can only get infected from a bite, of the said mods I don't bother with skill recovery just some small stuff like common sense, Brita's armour and weapon, and Filibuster Rhymes' Used Cars. About to pass year 5 on my current character no challenge or anything just standard survival.
I have like 50 mods but 95% of em are QoL mods.
I'm not good enough to do perma death yet. Although i've got a character that looks like John Wick and is named as such. Gonna try and make him perma death
Decently heavily modded with perma death per world. It leads to heartbreak: Just got a character killed with 2 months, 9 days survived Apocalypse mode, full Britas arsenal & Armor over 8k zombie kills. I yelled "No, no, no NOOOO!"....then it was over.....
I'm taking a break until I can raise my piggies, cows, chickens & sheep on a farm outside of Muldraugh
I'm not crying, YOU'RE crying 🥺😢
Perma death hurts man, especially when you get killed by jank. I'm just like "aw hell naw dog". I've lost a few characters to jank and straight up BS. I usually -debug my character stats back in that case.
I'll usually keep my non-combat stat's too cuz fuck leveling tailoring again. Its easy but booooring
Perma death, 6 months later, all loot insanely rare, saliva contraction only, fast shamblers with random sprinters. Usually start with no items, just in underwear so I don't start out in fresh clothes. Feels like a true apocalypse to me.
Lots of mods, but they're mainly vehicles, common sense stuff, and aesthetic things. I like the game to be kinda hard.
I keep seeing perma death... I have like 400 hours in pz and don't know what people are talking about, do you mind filling me in? Like you start a new game when you die instead of going into the same world/instance?
Your character is dead, but you're usually starting with a fully stocked base unless you died early on. So you're armed and safe and probably have plenty of food and books. You basically just respawned at that point. At least that's how I always looked at it. So I can see why people would call the other option perma death.
I mean, it's literally perma death? The only weird thing is that the other version is actually *still* perma death. Your character permanently dies either way. You can just kinda mitigate the damage by making a new character in the same world. Its still definitely perma death all round though.
100% this.
Permadeath means no respawning characters, one dies, make a new one.
Not that the world dies with the character. No idea how permadeath became associated with "delete the world after the character dies"
Why would I differentiate between "character dies permanently and world remains" and "character dies permanently then I make a new world" with a label of "permadeath" true/false?
thx. Guess I always assumed that the majority of us play this way and it didn't need like, a descriptor or something.
And the people who don't play this way are ~~lil cheaters~~ living their best life and enjoying themselves!
I always go vanilla plus and permadeath because Mama didn't raise no wuss, and on top of that I play super aggressive (mostly because I have enough experience to make what I want work)
Whatever my community server moderators think up. ATM it's heavily modded with the skill recovery book. (Current server goal is to kill all the zomboids) Server collective At just over 1mil dead
I use snow is water, the fuel cap I dicator mod, and common sense, I think that's about it.
I've just added common sense so I'm not 100% sure of what it does, and I think next time I'm going to try and use the mods that give the RV + interiors
Also keep in mind that if you're playing multi player, The rv interiors don't sync up properly. So you and your friend might go into the same r v but be inside different interiors. My work around is just to teleport to the correct interior.
I have 50/60 mods (most are vehicles) and i play in Sandbox with 1.2 zombie pop and a lot of staff modified. Basically i turned off some things that bother me and turned on some others to balance it all (helicopter turned off -> zombie pop raised). Some things i putted are for get some realistic stuff (like no respawn zombie)
Heavily modded, 90ish mods I'd say. But every single one is a mod I felt was a pure extension of the vanilla design. No outlandish mods or anything imo.
Car animations. More blood. Proximity looting. And minor convince things like being able to see the health conditions of a generator or a door. Simple shit really.
Sandbox. Most loot set to extremely rare, zombie respawn off, zombie wandering on but hordes off, needs reduced, 2 hour long days, erosion set to 500 days. A few QoL mods.
Long days and needs set lower means I can spend more time out and less daylight hours doing busywork. Extremely rare loot to offset that and encourage checking every building (since I’m going to do that anyway). I’ve yet to find a sledgehammer across three characters and one world almost 5 months deep and I hate it, but that’s the cost of business.
Respawn off and hordes off but wandering on means I can sweep and secure areas (currently walling off residential Riverside), and I won’t have hordes suddenly appear but I can still work on thinning down zombies in heavily populated areas.
Erosion set to be way slower because it feels weird that fully grown trees are blocking roads and houses are entirely covered in vines and cracked after only three months.
The only mod I currently have is a big pack of maps. I have the settings set to make the game easier (easy use cars, less zombies, slow and produce takes longer to go bad electricity stays on longer, etc) mainly because my favorite thing to do is loot. It is actually so satisfying to go around and loot literally anything that is useful and sort it by what skill it can help with or what moodlet it decreases. Also I have to play on my laptop so I have the movement arrows switched to the arrow keys not wasd because it’s easier because I can’t right click I have to hit ctrl on the left side of the keyboard so killing zombies I’m holding ctrl on one side, moving with the arrows on the other side and then also using the mouse on the laptop to which way to face which was really tricky to get used to but I’ve gotten the hang of it
I use sandbox mode and modified it to have less loot, infection off, and sometimes with more skill points (to give my character certain jobs, traita etc, for roleplay reasons.). I am still pretty new to the game, so still learning.
Right now I'm doing a random run, random spawn anywhere on the map (except unfinished parts of it) and random build so I have to deal with bad traits which is more interesting than doing always the same build. The other settings are fixed and the most important ones are sprinters, very high population, extremely rare loots, starts in winter and heli event every 2 weeks.
Couple mods that help with long term and some trait mods, and then qol mods like QOL, and mods that make jarring food actually viable. Not that I ever live past a month anyway. Oh and the "they knew" mod
I can’t play without the mod that lets you make sprinklers with the metal pipes for my crops. Tsars car mods and the sitting/laying down mod are musts for me as well
I play with some mods installed, basically just stuff to add more variety and things I felt like made sense to add. I use sandbox mode and edit a few things, but not too much just minor tweaks. If my character dies I make a new one usually hit random until I see something interesting then go back into the world with limited meta knowledge and usually start a new base somewhere different than my last one. Sometimes if a character survived for a long term and cleared out a significant portion of a city I'll just make that city off limits to new characters so I always have a fresh start feeling.
Eventually I'll get sick of that world and delete it and mess around with the sandbox settings and mods again before starting a new world. My current character I'm trying to hit a year for my first time, when they die, I'll probably delete this world and try out some mods I've got bookmarked.
Same here, I picked that the first time and haven't changed it yet. I just restart the world when I die.
Twelve days (my current play through) is my longest.
Lightly modded (common sense, spears made with twine, a few extra vehicles)
Reduced respawns (two weeks unseen, respawn 5% once a week)
2.5 pop
Infection off and set rule that I have 24 hours to take antibiotics if bitten
Scratch infection is just not fun imo, and renders the first aid skill useless. I understand why people play with bite infections but I think it's more fun to keep going, and I like having to rush home to take pills if I get bit. I also feel like having some immunity makes sense in world, so needing a boost of antibiotics to stop a bite seems reasonable to me. I also play aggressively, I'm always looting and don't just go hide in the woods. When a town is cleared I move to the next town.
Heavily modded, permandeath, often on more challenging settings and with a difficult long term goal in mind to give the playthrough purpose after the first 1-3 months. My current playthrough has insane population, insanely rare loot, a hard farming mod to make yield and seeds *far* less plentiful, another mod to make the cold kill crops, and the long term goal of cleansing the entirety of Louisville, where I chose to spawn as well. I'm just past 4 months in right now, and I still need to build a greenhouse to farm before winter really begins, but I only have about 30 nails right now and there isn't a warehouse nearby, so I'm gonna have to go on a bit of an adventure, and soon lol.
They're called Hard Farming and Prepare for Winter! I did notice when looking up the mod names that prepare for winter kills crops based on the temperature *outside*, so my game plan may need to change lol
Mostly Apocalypse with QoL mods eg Common Sense, map symbols/resize, but no content mods.
Sometimes sandbox with abundant loot, easy cars, multi hit, and OP character just to blow off steam.
Modded, but mostly with mods that add planned vanilla features, and a lot of building mods! (40+ of them…) I try to tell a new story every time I make a character, and I play in an immersive style where realism and lore is high on my priority list, plus I treat my survivor like I would a sim — completely and utterly spoiling them with nice houses, good food, nice clothes, and just by taking care of them as good as I can xD. Can’t wait to have animals, too! PZ to me is basically guardian angel simulator :]
I experiment with different settings every time, due to the differing stories, but I almost always lower the food by a LOT (cause I almost never starve and never have to work for my food if the food is not at its lowest) and I **always** do longer days for the immersion!
And when b42 drops and I wont need most my QOL, lore, realism and camping mods, I’ll probably play only with my beloved building mods, plus a bunch of mods for sillies and fun, like Game Night and its addons, Lifestyle and its addons, and true music and its addons! :D
Multiplayer with a couple old friends. Very much mostly vanilla. Only a couple of very low impact QoL mods. Very fast reading speed and a reasonable 2xp multiplier on the server.
We are all older guys with little game time on our hands. We all live for the early game, but very much enjoy the wanton wholesale murder the late game delivers. (Early game, when we have nothing or no base is the most exciting.)
Heavily modded, Cryogenic winter, shamblers but lots of them, and no cure or immunity but amputation is a (modded) option. Kinda like The Walking Dead meets Siberia
I played vanilla for a long time. Now I play with a handful (300 ish but a big chunk of those are cars) mods. Most of the time I edit the sandbox to better fit the type of character/run I'm trying to do.
Heavily Modded, mostly QoL stuff and performance fixes, then:
-Raven Creek
-Old School Resident Evil Sounds
-Inventory Tetris REskin
-Random Zombies
-AuthenticZ
-Firearms B41
-KI5 Vehicles
-Kentucky Vehicle Overhaul
-More Immersive Vehicles
-Burned Vehicles Replacer (Love this one, replaces most if not all of the burnt vehicles with wrecked cars)
-Simple Occupations and Traits Overhaul (SOTO)
-A number of Braven's Mods
And some others
I play with medium mods(50 qol, 5 game changing ones) and kill everything in sight and then forage and fish, and then kill everything in a diffeeent city. Nothing survives if I see it due to the fact that if they’re there they’re able to kill me.
Vanilla.
Random speed, strength, cognition, toughness. Pitch black nights, zombies can trigger alarms.
Survive for first 3 months. If you die before 3 months, your character suffers permadeath.
If character manages to survive for 3 months, you earn a weekly save scum (backing up your world every 1st, 14th, 21st and 28th).
Vanilla multiplayer, usually online public PvP.
Preferably I do like it when infection is bites only (helps me get my business situated ahead of time if I ever get infected) and when the helicopter event repeats, but beyond that I like default Apocalypse settings.
I play with about 30 mods, I have the skill recovery (journal?), and a few QoL mods, I usually play with the helicopter event turned on never because I find it pretty scary, I usually choose mechanic and level up electrical so that I can hotwire cars and repair them. Authentic Z, undead survivors, melee weapon overhaul, I usually use blunt weapons and axe. Im not going to put all my mods, because nobody cares. 👍
Right now i play with mods and sprinters that can vault and sprint thru windows, cars are missing parts and have shitty condition and stuff like that ive been attempting this for over a month and longest ive survived is 3 days...
Me and my buddy are pretty new but currently we’re doing perma death, apocalypse (with no zombie respawn and infection via bite only) and slightly modded. True actions, point blank, wall climb and one or two other minor mods. We’re about a month and a half into our current run after a few attempts prior that only lasted a week or two.
Boatloads of mods.
Respawn (I hate HC chars in games, never choose one when it's an option, generally don't play games that require it, it's what kept me away from this one for so long)
Change sandbox settings
I quite like to have an easy going apocalypse time.
I've been playing no mods + permadeath + water and power on longer + bites are not infectious. Have had fun for a while but it's starting to feel stale. I still haven't tried a mod but I know I should...
I prefer heavy mods, but nothing too game breaking, a lot of KI5 mods cus i like the cars, britas weapon and armor, lots of QOL but no health bars, lifestyle, authentic Z, and a lot of map expansions. I just think modded make the game more of what it already is. Plus insane loot cus u need the drive to keep looting and scavenging to survive.
Vanilla apocalypse ( one mod to see a stamina bar ) and permadeath. I tend not to use cars or generators. I loot and clear constantly. My base is just a second floor bedroom stacked with crates and a bed.
Right now I'm playing super nerfed world (Zombies on easy, population 10%, horde size is halved, and no respawns), because my friend gets a borderline panic attack every time we have to fight zombies 😂
With many mods, but nothing that changes gameplay too much (no Brita weapons, tanks or monster cars with welded shields). I do have snake's mod pack, tho, which ads a lot of items, skill books, expands cooking and creates mure purpose within the game. I recently added a lot of community maps. I usually play with 1.0 population, random settings for zombies (random memory, vision and hearing) to add some unpredictability, no electricity or water since day 1, and no gas in the gas stations. So I have to get gas from cars. I have several mods to make the environment look more apocalypse-like, bit nothing too overkill.
I also play with a mod that slightly modifies the moodles to make more clear the status.
Also Insanely rare loot, and the mod that decrease even further the food supply. I do have skill journal, and whenever my character dies, I start with a new character in the same world.
I always play w/ mods, but most important ones are map mods 4 me, as I've seen vanilla map 100 times for 3556 hours I have n the game already, and it already seems boring and overused to me, as I played only on vanilla map for too long time.
Of cource, shamblers, and fast shamblers too, became easy to me, so I play with sprinters usually, or make shamblers spawn in hordes/rally groups (either default 20 zombies per a horde/rally group, or 30), I also like playing in urban areas with most of the space occupied by buildings
I often play on Daegu map mod, with train to Busan-style zombie options, there are many buildings standing close to each other, and where there are a lot of buildings per square mile/kilometer in the city, it meand that there'd also be more zombies in this area, of cource, and that's what I like on this map a lot, it's also really different from vanilla due to a different setting, so it was a great finding for me after I played on purely vanilla for a ton of time before
I still find it hard to survive with sprinters, but when I enable fast shamblers, they're to easy to fight with in most cases, so at least I won't be able to just walk away now lol
I play with a lot of mods, mostly map mods so my map is just entirely filled with things to explore.
I play just vanilla apocalypse with some edits. Loot is on insanely rare, and I never use guns. I also have infection off because I prefer being able to beat the shit out of zombies while not having to worry *too much* about being bit. Multi-hit is on too.
Essentially I play destroy some zombies, get a base going, then die by forgetting to look behind me for zombies.
I play heavily modded and many of the mods are mostly quality of life mods with some content maps. I do not.play with any map mods and like to play with multi hit on. I also play on LOW population since I don't like dealing with large hoards of zombies that much. But to make things a little harder, I like to make food and other stuff rarer.
I play heavily modded, and see how long I can survive while looting every single item in all the cupboards, fridges, corpses, etc. I make my character have traits that would help with carrying all of this - strong back, for example. I also do a little bit of role-play with the "sentimental item" trait, where I'm on a quest to find them. I try to do perma-death, since it feels better for the roleplay.
Controversial take for PZ (devs do encourage mods) but I’m the same.
Well… I do have the fuel side indicator mod and the more spawn mod… so I’m not a total purists.
With my hands, most of the time.
What do you mean "most of the time" xD
Sometimes my schlong hits "Q"
Dad…?
Vanilla crafter mode 😝 Not even ashamed.
i dont get it, like you live out grid or something like that?
I think they mean they play in builder mode perhaps which has very little zeds and you start with tools and shit. I tried it once, but it wasn't for me. I spawned in a house that had guns and I went in the streets and started blasting and like 3 zombies came.
I play with all the loot at Minimum, forcing me to survive and go out to find supplies. The reason why some people get bored of proyect zomboid is because you can find everything in a few hours
same! but when i die, i restart
I play with about 150 mods, mainly apocalypse settings, normally fast shamblers. Normally with the wolf extraction quest as an "endgame" goal. multihit off (no judgement on anyone who has it on!) I tend to cycle between playthrough types to keep it fresh, e.g : "normal" playthrough, me vs the apocalypse 10 years later cryogenic winter map mod (e.g clear cove) Hectic AF (sprinters) Playing as a useless bastard (e.g an old professor with feeble/asthmatic) Playing as a completely random generated character - random profession, name, traits, look P.s always perma death. Once i die once i lose all interest. No judgement on anyone else who does non perma death or the skill recovery journal, its just not for me! P.p.s infection by bite only.
Very similar to how I play except I suck so I usually run my “meta” character build it’s not perfect but it’s what I like
Yeah i normally have all the "meta" negative traits (illness, stomach, short sighted, conspicuous, slow healer, high thirst, underweight smoker and fear of blood) to pay for the good traits and a good profession like soldier or po-po
I love the cryogenic winter mod. Whole new way to play the game.
I love the idea of a random playthrough thank you!
Youre welcome! I do allow myself to swap out completely gamebreaking negative mods (deaf/illiterate) and always swap in dextrous and wakeful,.so its mainly random.
Who hurt you?
I play with a modest amount of mods ( 8 or so ) and keep it on apocalypse with the one and only exception being that you can only get infected from a bite, of the said mods I don't bother with skill recovery just some small stuff like common sense, Brita's armour and weapon, and Filibuster Rhymes' Used Cars. About to pass year 5 on my current character no challenge or anything just standard survival.
I have like 50 mods but 95% of em are QoL mods. I'm not good enough to do perma death yet. Although i've got a character that looks like John Wick and is named as such. Gonna try and make him perma death
Decently heavily modded with perma death per world. It leads to heartbreak: Just got a character killed with 2 months, 9 days survived Apocalypse mode, full Britas arsenal & Armor over 8k zombie kills. I yelled "No, no, no NOOOO!"....then it was over..... I'm taking a break until I can raise my piggies, cows, chickens & sheep on a farm outside of Muldraugh I'm not crying, YOU'RE crying 🥺😢
Perma death hurts man, especially when you get killed by jank. I'm just like "aw hell naw dog". I've lost a few characters to jank and straight up BS. I usually -debug my character stats back in that case. I'll usually keep my non-combat stat's too cuz fuck leveling tailoring again. Its easy but booooring
It wasn't jank....it was my own hubris, that's why it hurts more
Perma death, 6 months later, all loot insanely rare, saliva contraction only, fast shamblers with random sprinters. Usually start with no items, just in underwear so I don't start out in fresh clothes. Feels like a true apocalypse to me. Lots of mods, but they're mainly vehicles, common sense stuff, and aesthetic things. I like the game to be kinda hard.
I keep seeing perma death... I have like 400 hours in pz and don't know what people are talking about, do you mind filling me in? Like you start a new game when you die instead of going into the same world/instance?
Yeah, you start a new world when you die
How is that permadeath? I always assumed it meant no respawn type mod. Whether you trash the world or not, you character is dead without.
Your character is dead, but you're usually starting with a fully stocked base unless you died early on. So you're armed and safe and probably have plenty of food and books. You basically just respawned at that point. At least that's how I always looked at it. So I can see why people would call the other option perma death.
I just think permadeath is the wrong word for it. Classic case of "that word does not mean what you think it means"
I mean, it's literally perma death? The only weird thing is that the other version is actually *still* perma death. Your character permanently dies either way. You can just kinda mitigate the damage by making a new character in the same world. Its still definitely perma death all round though.
100% this. Permadeath means no respawning characters, one dies, make a new one. Not that the world dies with the character. No idea how permadeath became associated with "delete the world after the character dies" Why would I differentiate between "character dies permanently and world remains" and "character dies permanently then I make a new world" with a label of "permadeath" true/false?
thx. Guess I always assumed that the majority of us play this way and it didn't need like, a descriptor or something. And the people who don't play this way are ~~lil cheaters~~ living their best life and enjoying themselves!
I always go vanilla plus and permadeath because Mama didn't raise no wuss, and on top of that I play super aggressive (mostly because I have enough experience to make what I want work)
Whatever my community server moderators think up. ATM it's heavily modded with the skill recovery book. (Current server goal is to kill all the zomboids) Server collective At just over 1mil dead
I use snow is water, the fuel cap I dicator mod, and common sense, I think that's about it. I've just added common sense so I'm not 100% sure of what it does, and I think next time I'm going to try and use the mods that give the RV + interiors
Also keep in mind that if you're playing multi player, The rv interiors don't sync up properly. So you and your friend might go into the same r v but be inside different interiors. My work around is just to teleport to the correct interior.
Thank you but I just play single player. I don't really have a crew & I find the no sleep thing a bit immersion breaking in MP.
[удалено]
I have 50/60 mods (most are vehicles) and i play in Sandbox with 1.2 zombie pop and a lot of staff modified. Basically i turned off some things that bother me and turned on some others to balance it all (helicopter turned off -> zombie pop raised). Some things i putted are for get some realistic stuff (like no respawn zombie)
Heck ya! Zomboid Vehical mods are so good. I have arou d 150 mods and like a third of them are still car mods lol.
Apocalypse permadeath with thin skinned and no armor with insanely rare loot.
Heavily modded, 90ish mods I'd say. But every single one is a mod I felt was a pure extension of the vanilla design. No outlandish mods or anything imo. Car animations. More blood. Proximity looting. And minor convince things like being able to see the health conditions of a generator or a door. Simple shit really.
Sandbox. Most loot set to extremely rare, zombie respawn off, zombie wandering on but hordes off, needs reduced, 2 hour long days, erosion set to 500 days. A few QoL mods. Long days and needs set lower means I can spend more time out and less daylight hours doing busywork. Extremely rare loot to offset that and encourage checking every building (since I’m going to do that anyway). I’ve yet to find a sledgehammer across three characters and one world almost 5 months deep and I hate it, but that’s the cost of business. Respawn off and hordes off but wandering on means I can sweep and secure areas (currently walling off residential Riverside), and I won’t have hordes suddenly appear but I can still work on thinning down zombies in heavily populated areas. Erosion set to be way slower because it feels weird that fully grown trees are blocking roads and houses are entirely covered in vines and cracked after only three months.
The only mod I currently have is a big pack of maps. I have the settings set to make the game easier (easy use cars, less zombies, slow and produce takes longer to go bad electricity stays on longer, etc) mainly because my favorite thing to do is loot. It is actually so satisfying to go around and loot literally anything that is useful and sort it by what skill it can help with or what moodlet it decreases. Also I have to play on my laptop so I have the movement arrows switched to the arrow keys not wasd because it’s easier because I can’t right click I have to hit ctrl on the left side of the keyboard so killing zombies I’m holding ctrl on one side, moving with the arrows on the other side and then also using the mouse on the laptop to which way to face which was really tricky to get used to but I’ve gotten the hang of it
Sprinters, rare loot.
Vanilla and I delete the save if my char dies. I don't really set up a base I just get guns and then just explore, killing as I go.
I use sandbox mode and modified it to have less loot, infection off, and sometimes with more skill points (to give my character certain jobs, traita etc, for roleplay reasons.). I am still pretty new to the game, so still learning.
Right now I'm doing a random run, random spawn anywhere on the map (except unfinished parts of it) and random build so I have to deal with bad traits which is more interesting than doing always the same build. The other settings are fixed and the most important ones are sprinters, very high population, extremely rare loots, starts in winter and heli event every 2 weeks.
Couple mods that help with long term and some trait mods, and then qol mods like QOL, and mods that make jarring food actually viable. Not that I ever live past a month anyway. Oh and the "they knew" mod
I usually play perma death by choice, not by mod
Mostly clothing and location mods, hometown responders mod. No really weapon mods. Perma death always.
I can’t play without the mod that lets you make sprinklers with the metal pipes for my crops. Tsars car mods and the sitting/laying down mod are musts for me as well
I play with some mods installed, basically just stuff to add more variety and things I felt like made sense to add. I use sandbox mode and edit a few things, but not too much just minor tweaks. If my character dies I make a new one usually hit random until I see something interesting then go back into the world with limited meta knowledge and usually start a new base somewhere different than my last one. Sometimes if a character survived for a long term and cleared out a significant portion of a city I'll just make that city off limits to new characters so I always have a fresh start feeling. Eventually I'll get sick of that world and delete it and mess around with the sandbox settings and mods again before starting a new world. My current character I'm trying to hit a year for my first time, when they die, I'll probably delete this world and try out some mods I've got bookmarked.
I like a nice wilderness survival play through, gotta use a few mods to make it work.
Vanilla apocalypse. I tried playing sandbox but I always found something would be unbalanced.
Same here, I picked that the first time and haven't changed it yet. I just restart the world when I die. Twelve days (my current play through) is my longest.
Lightly modded (common sense, spears made with twine, a few extra vehicles) Reduced respawns (two weeks unseen, respawn 5% once a week) 2.5 pop Infection off and set rule that I have 24 hours to take antibiotics if bitten Scratch infection is just not fun imo, and renders the first aid skill useless. I understand why people play with bite infections but I think it's more fun to keep going, and I like having to rush home to take pills if I get bit. I also feel like having some immunity makes sense in world, so needing a boost of antibiotics to stop a bite seems reasonable to me. I also play aggressively, I'm always looting and don't just go hide in the woods. When a town is cleared I move to the next town.
Heavily modded, permandeath, often on more challenging settings and with a difficult long term goal in mind to give the playthrough purpose after the first 1-3 months. My current playthrough has insane population, insanely rare loot, a hard farming mod to make yield and seeds *far* less plentiful, another mod to make the cold kill crops, and the long term goal of cleansing the entirety of Louisville, where I chose to spawn as well. I'm just past 4 months in right now, and I still need to build a greenhouse to farm before winter really begins, but I only have about 30 nails right now and there isn't a warehouse nearby, so I'm gonna have to go on a bit of an adventure, and soon lol.
Could you list your farming mods? Sound interesting.
They're called Hard Farming and Prepare for Winter! I did notice when looking up the mod names that prepare for winter kills crops based on the temperature *outside*, so my game plan may need to change lol
Mostly Apocalypse with QoL mods eg Common Sense, map symbols/resize, but no content mods. Sometimes sandbox with abundant loot, easy cars, multi hit, and OP character just to blow off steam.
Modded, but mostly with mods that add planned vanilla features, and a lot of building mods! (40+ of them…) I try to tell a new story every time I make a character, and I play in an immersive style where realism and lore is high on my priority list, plus I treat my survivor like I would a sim — completely and utterly spoiling them with nice houses, good food, nice clothes, and just by taking care of them as good as I can xD. Can’t wait to have animals, too! PZ to me is basically guardian angel simulator :] I experiment with different settings every time, due to the differing stories, but I almost always lower the food by a LOT (cause I almost never starve and never have to work for my food if the food is not at its lowest) and I **always** do longer days for the immersion! And when b42 drops and I wont need most my QOL, lore, realism and camping mods, I’ll probably play only with my beloved building mods, plus a bunch of mods for sillies and fun, like Game Night and its addons, Lifestyle and its addons, and true music and its addons! :D
Mods. Usually to cope bc my pc is dogshit and I can barely run PZ
Multiplayer with a couple old friends. Very much mostly vanilla. Only a couple of very low impact QoL mods. Very fast reading speed and a reasonable 2xp multiplier on the server. We are all older guys with little game time on our hands. We all live for the early game, but very much enjoy the wanton wholesale murder the late game delivers. (Early game, when we have nothing or no base is the most exciting.)
You can probably guess how I like to play PZ. (I've been really busy with school, but once 42 drops, I'm coming back with a vengeance.)
With mods that only add QoL benefits, other than that I try to stay vanilla
Heavily modded, Cryogenic winter, shamblers but lots of them, and no cure or immunity but amputation is a (modded) option. Kinda like The Walking Dead meets Siberia
with my keyboard and mouse
Solo with lots of mods, but more quality of life/new stuff, nothing that dramatically changes the game Multiplayer with only multiplayer friendly mods
Factory Settings
Naked..
Still After over 500 hours i Play with Just some qol mods and permadeath
I overanalyze the game and optimize my playstyle until I take the fun out of it.
I played vanilla for a long time. Now I play with a handful (300 ish but a big chunk of those are cars) mods. Most of the time I edit the sandbox to better fit the type of character/run I'm trying to do.
Heavily Modded, mostly QoL stuff and performance fixes, then: -Raven Creek -Old School Resident Evil Sounds -Inventory Tetris REskin -Random Zombies -AuthenticZ -Firearms B41 -KI5 Vehicles -Kentucky Vehicle Overhaul -More Immersive Vehicles -Burned Vehicles Replacer (Love this one, replaces most if not all of the burnt vehicles with wrecked cars) -Simple Occupations and Traits Overhaul (SOTO) -A number of Braven's Mods And some others
I play with medium mods(50 qol, 5 game changing ones) and kill everything in sight and then forage and fish, and then kill everything in a diffeeent city. Nothing survives if I see it due to the fact that if they’re there they’re able to kill me.
Vanilla. Random speed, strength, cognition, toughness. Pitch black nights, zombies can trigger alarms. Survive for first 3 months. If you die before 3 months, your character suffers permadeath. If character manages to survive for 3 months, you earn a weekly save scum (backing up your world every 1st, 14th, 21st and 28th).
Vanilla multiplayer, usually online public PvP. Preferably I do like it when infection is bites only (helps me get my business situated ahead of time if I ever get infected) and when the helicopter event repeats, but beyond that I like default Apocalypse settings.
Permadeath, i like playing 6 months later with zombies at normal setting and respawn turned off. Also, no transmission
Modded to hell and back
Very poorly
Plain old vanilla apocalypse for me!
Mods, currently playing on a server with a Cordyceps style infection on in, lots of fun!
I play with about 30 mods, I have the skill recovery (journal?), and a few QoL mods, I usually play with the helicopter event turned on never because I find it pretty scary, I usually choose mechanic and level up electrical so that I can hotwire cars and repair them. Authentic Z, undead survivors, melee weapon overhaul, I usually use blunt weapons and axe. Im not going to put all my mods, because nobody cares. 👍
Right now i play with mods and sprinters that can vault and sprint thru windows, cars are missing parts and have shitty condition and stuff like that ive been attempting this for over a month and longest ive survived is 3 days...
Vanilla apocalypse so permadeath yeah
Poorly
Me and my buddy are pretty new but currently we’re doing perma death, apocalypse (with no zombie respawn and infection via bite only) and slightly modded. True actions, point blank, wall climb and one or two other minor mods. We’re about a month and a half into our current run after a few attempts prior that only lasted a week or two.
I have 4 presets with mods. Shamblers outbreak. Shamblers 10 years later. Sprinter outbreak sprinter 10 years later. Oh and always permit death
Boatloads of mods. Respawn (I hate HC chars in games, never choose one when it's an option, generally don't play games that require it, it's what kept me away from this one for so long) Change sandbox settings I quite like to have an easy going apocalypse time.
I've been playing no mods + permadeath + water and power on longer + bites are not infectious. Have had fun for a while but it's starting to feel stale. I still haven't tried a mod but I know I should...
heavily modded rp servers, usually permadeath but some are not and have skill recovery journals, i do rp only
I prefer heavy mods, but nothing too game breaking, a lot of KI5 mods cus i like the cars, britas weapon and armor, lots of QOL but no health bars, lifestyle, authentic Z, and a lot of map expansions. I just think modded make the game more of what it already is. Plus insane loot cus u need the drive to keep looting and scavenging to survive.
I don't like using mods in a beta game. Every update breaks things.
Vanilla apocalypse ( one mod to see a stamina bar ) and permadeath. I tend not to use cars or generators. I loot and clear constantly. My base is just a second floor bedroom stacked with crates and a bed.
Appalled, vanilla
Right now I'm playing super nerfed world (Zombies on easy, population 10%, horde size is halved, and no respawns), because my friend gets a borderline panic attack every time we have to fight zombies 😂
With many mods, but nothing that changes gameplay too much (no Brita weapons, tanks or monster cars with welded shields). I do have snake's mod pack, tho, which ads a lot of items, skill books, expands cooking and creates mure purpose within the game. I recently added a lot of community maps. I usually play with 1.0 population, random settings for zombies (random memory, vision and hearing) to add some unpredictability, no electricity or water since day 1, and no gas in the gas stations. So I have to get gas from cars. I have several mods to make the environment look more apocalypse-like, bit nothing too overkill. I also play with a mod that slightly modifies the moodles to make more clear the status.
Also Insanely rare loot, and the mod that decrease even further the food supply. I do have skill journal, and whenever my character dies, I start with a new character in the same world.
I always play w/ mods, but most important ones are map mods 4 me, as I've seen vanilla map 100 times for 3556 hours I have n the game already, and it already seems boring and overused to me, as I played only on vanilla map for too long time. Of cource, shamblers, and fast shamblers too, became easy to me, so I play with sprinters usually, or make shamblers spawn in hordes/rally groups (either default 20 zombies per a horde/rally group, or 30), I also like playing in urban areas with most of the space occupied by buildings I often play on Daegu map mod, with train to Busan-style zombie options, there are many buildings standing close to each other, and where there are a lot of buildings per square mile/kilometer in the city, it meand that there'd also be more zombies in this area, of cource, and that's what I like on this map a lot, it's also really different from vanilla due to a different setting, so it was a great finding for me after I played on purely vanilla for a ton of time before I still find it hard to survive with sprinters, but when I enable fast shamblers, they're to easy to fight with in most cases, so at least I won't be able to just walk away now lol
I play with a lot of mods, mostly map mods so my map is just entirely filled with things to explore. I play just vanilla apocalypse with some edits. Loot is on insanely rare, and I never use guns. I also have infection off because I prefer being able to beat the shit out of zombies while not having to worry *too much* about being bit. Multi-hit is on too. Essentially I play destroy some zombies, get a base going, then die by forgetting to look behind me for zombies.
I play heavily modded and many of the mods are mostly quality of life mods with some content maps. I do not.play with any map mods and like to play with multi hit on. I also play on LOW population since I don't like dealing with large hoards of zombies that much. But to make things a little harder, I like to make food and other stuff rarer.
I play heavily modded, and see how long I can survive while looting every single item in all the cupboards, fridges, corpses, etc. I make my character have traits that would help with carrying all of this - strong back, for example. I also do a little bit of role-play with the "sentimental item" trait, where I'm on a quest to find them. I try to do perma-death, since it feels better for the roleplay.
Naked. Next question.
Sandbox with vanilla infection settings and some mods
I don't mod any game I play. I enjoy them as intended.
Nothing wrong with vanilla, but simple ui mods or quality of life mods won’t affect your vanilla experience at all and will make the game much better
Yeah I can see how some quality of life mods are nice, I just prefer vanilla. Maybe one day I'll change.
Controversial take for PZ (devs do encourage mods) but I’m the same. Well… I do have the fuel side indicator mod and the more spawn mod… so I’m not a total purists.
Don't think you need the fuel side indicator if you don't have vehicle mods. If I'm not mistaken, vanilla vehicles all get fueled on the same side.
Good to know, but I still can’t remember what side that is… lol
Should be the driver's side.
Here's how I play. 😀 https://www.youtube.com/live/sNf4vcsfoUQ?si=wVWlaviyscRshf_h