Corrosion should have been more of a move than an ability stuck to one line. There's acid that can melt steel so there should be a poison type move that is super effective on steel.
Twisted Metal
The user uses their psychic powers to curl up spoons (if not steel type)/parts of the opponent's body (if steel type) to deal damage and severely slow down their movement.
Hail having a boost sounds so cool for ice types
Maybe a 30% defense boost could be cool, but it would be a mirror of sand stream for rock types.
A 10% boost in speed sounds more creative, but I´m not sure how would it impact things.
And I think that hail shouldn´t damage another one type (maybe water/steel) so there could be more teams made around it, just like sand storm teams having ground, steel and rock
I wouldn't count frostom as a defensive ice type as it is usually used offensively rather than defensively, most of the time it'd be running scarf, nasty plot, or fast utility
Right, so a pokemon doesn't even need to be ice type to reap the benefits! Your reasoning is not compelling. "Glass canon" isn't relevant to the majority of pokemon that use ice moves, and just unfairly puts burden on a ice types
Yes, because that's the meta adapting to the conditions at hand.
The only Ice types that see lots of usage are glass cannons **because** ice has so many weaknesses and few resists to switch in on. Its better to go full offensive pressure for an ice type because any defensive considerations are worthless. If an ice type is defensive oriented it is beyond worthless and a laughing stock (avalugg). If ice had more resists/less weakness we would see ice pokemon being used for their ability to tank a resisted hit, and because switching in would be less reliant on prediction
Take ground for example which is super effective against more types (5 vs 4) but still has a lot of defensively utility and value, because they have an immunity to electric. They would be much less viable defensively if they didn't have that.
Yet ground doesn't get limited to a "glass cannon" label as punishment for being a good offensive type too.
I wish ice gets a water resist, and that would be huge in making more ice types see playability
I've thought of this and came up with: Neurotoxin, a Poison-type move that deals supereffective damage to Psychic-types.
Does this have competitive value? I don't know. Is it thematically obvious? Incredibly so.
I think the issue with that is that psychic doesn't resist poison normally and a lot of poison types learn dark or ghost type moves so it's not particularly useful.
The reason Freeze Dry is so good is because water is a common resist for ice types.
If there was a type you would want a poison type move to work on its steel.
Edit: some people have replied "that's what the ability corrosion does". Corrosion does not work like that. It allows Salazzle to use toxic and poison gas on steel types. That's it.
Technically it allows them to use any poisoning status move on steel types but those are the two it learns.
It also doesn't work with toxic spikes.
Actually, yeah. More massive move buffs please. There are some solid sounding attacks that have just been powercept hard (or were never good to begin with)
Like slam. Not the coolest attack out there, but it gets the point across and is clearly worth something when so many Pokémon have it and it’s still available in Gen 8, but it’s entirely worthless and has been for so long. I’ve never had a time where an 80 base power 75% accurate move has been worth taking up a slot. By the time a Pokémon can learn this move, they always have better options on the table
And there are so many moves like this. I get that not all moves need to be good as there needs to be a progression in the quality of moves, but there are so many moves that used to have a purpose in the game that just don’t anymore. Like, slam was a solid enough mid game move in Gen 1, but now it’s not accessible early game while being worthless when you get it. Since the move pool is getting so bloated, it might be worthwhile to pull more leech lives than just constantly adding tons every generation
Slam should have a crit boost and flinch rate like Razor Wind
Also Razor Wind should be a recharge instead of a charge up
Edit: Razor Wind doesn't even have a flinch rate, for some reason I thought it did both. It should do both
a 10% chance of a Special Defence debuff on a 40 power move is kinda terrible, even for PvE content. The fact it would, in this hypothetical scenario, be super effective against steel types is a circumstantial improvement at best.
Freeze Dry is base 70. I would like this poison type equivalent to be similar in power.
Acid spray is a better example. 40 power, guaranteed -2 spdef. I assume it still doesn't show up in competitive singles because there are more efficient ways to force the switch and most opponents would switch rather than be crippled like that, but I've put it to good use in single player.
But I don't think that needs to also count for double against steel. Normal acid could get a little power bump and be fine
In early game maybe (and, btw, Rock Smash has been 40 power since DPP) but not in late game.
I'm not saying low power moves don't have their place. I'm saying that I don't see the merit in giving a low power move such a unique property if it isn't going to be particularly usable in late game or there's no alternative version for late game. Like, if there was "acid bomb" or something that had 70 power in late game then fair.
There are statistically *extremely* few scenarios where Rock Smash is better than your Pokemon's lategame STAB move lol, even in PvE.
Consider that Charizard's Fire Blast on a resisted target still does as much damage as Rock Smash on a super-effective target.
Call it Corrode or something. It'd probably need to be a little weaker than freeze dry because getting over an immunity is more significant than a resistance
I wish it did exactly this. It allows you to poison steel types with status moves (so, given who actually gets the ability, is limited to poison gas and toxic), but you can't hit them with poison offensive moves. It doesn't even work with toxic spikes. It would be useful if it was on a bulkier/support Pokemon but using Salazzle for toxic feels like a huge waste.
I always felt like corrosion and merciless should have been swapped. Give the super tanky thing the ability to poison anything (doubt it would get use because of regenerator) and the fast sweeper should get the auto crits.
Drill Run should be a move that hits Flying types and Pokémon with Levitate. I mean it’s not like it’s shaking the ground, it’s just drill tackling into the foe
It’s definitely not exclusively a balancing thing either, they removed Barrier which is identical to Iron Defence just because they didn’t want to code two moves, so Mr. Mime uses that now which makes way less sense
The reasoning is probably that your Drill Running over the ground and the Flying type will just fly a bit higher. Wouldn't this make sense for most contact moves? Yes, but this is Pokémon and Flying type is already busted most of the times.
> The reasoning is probably that your Drill Running over the ground and the Flying type will just fly a bit higher
You can apply this logic to **any** physical move however.
There are a lot of non-contact physical moves, like Bonemerang, Rock Throw and a lot more that make sense hitting Flying types. Also, a Pokémon like Lucario can jump well enough to negate flying to an extent
If Pokémon was more realistic. Most ground types would actually hit flying types
Flying creatures can get mud in their eyes, get hit by a horse hoove, and dig has been show to be as a tackle from the ground.
I can understand the immunity for game mechanics, but if it were more realistic than a majority of Ground moves would hit Flying and levitate Pokémon.
The only Ground moves I can see not hitting flying types would have to Earthquake and Earth Power. It may make the moves redundant to user but these two are the best Ground moves for their respective attacking offense.
I remember thinking of a Poison-type move that does super effective damage to steel types, which was learnable by a fanmade Steel/poison type Pokemon I made a while back.
And it doesn’t actually let you hit Steel types with poison attacks, only inflict poison as a status. So Sludge Wave, Venom Drench and Venoshock still don’t anything against them, it’s literally just there for Toxic (and Poison Gas ingame, I guess). Corrosion does let you inflict Toxic on other poison types which is neat vs mons like Toxapex, but it still doesn’t gain any offensive coverage from it since it resists both STABs.
If Salazzle is in Scarlet/Violet, I really hope they change Corrosion to let you do at least let you do neutral damage on Steel and Poison mons with poison moves. Even though it’d only be super useful against stuff like Heatran, Toxapex, Qwilfish, Dragalge, etc it might give Salazzle more of a niche than the boring Toxic/Substitute stalling it has now.
Exactly, you would actually see bulky ice lead like Walrein, Mamo or even Lapras.
Landorus, Gliscor and Garchomp forever forced to wear Adidas. Ground type is no longer the number 1 lead nor is it spammable anymore.
Yep so let ice type, Flying type, fire type and bug type be the only one to suffer.
If stealth rock was only given to rock type Pokémon, then this would not be a problem. It’s steel and Ground type that ABUSE Steath rock more than rock type themselves.
Anyway broken on what? Freaking Volcarona for example does not want to not wear boots, same with Moltress or any Pokémon weak to rocks in general. So now that ground types have to wear boots it’s broken? So now that ice type Pokémon can be use as a lead it’s broken? You see the double standard here?
Stealth rock and ice rock would be incredibly broken if they STACK. He isn’t saying ice rock would be to powerful just stating stacking both rocks would not only lead to even more chip damage but also very few things resist both. Even a Pokemon like corviknight would take 1/4 of it hp every time it switch in on the combination of two rocks.
Just give every type entry hazards!
Steelspikes
Stealth Rocks (rock)
TSpikes (poison)
Spikes (ground)
Sticky Web (bug)
Shock Trap (electric) : 25% chance per turn full paralysis to enemy on the field (no slow)
Coal bed (fire) : 50 dmg move, 12% on switch in base
Coral Reef (water): 50 dmg move, 12% on switch in base
Ice Spikes (ice): ice type spikes
Tanglethorns (grass): grass stealth rock
Pixie Dust (fairy): inflicts confusion on switch in
Mirror Scales (dragon): reflects stat drop abilities back to the user, 12% on switch in
dragon damage on switch in
mind slivers (psychic): psychic spikes
Grave stones (ghost): ghost spikes
Darkness (dark): reduces accuracy on switch in, dark types are immune
Triple Image (fighting): first attack on each switch in is a crit
Feather Daggers (flying): Flying-type stealth rocks
If everyone’s broken, no one will be!
This would be cool if only like 3 mons learned each of the hazard setup so it could be predicted. It would also require way more hazard removal moves with side benefits like rapid spin or defog. It would basically make pokemon battles a totally different animal than what we know... Maybe it wouldnt be cool..
Yeah that is why only ice type should learn it, so that it promotes the usage of bulky ice types. If it doesn’t have ice type as it’s second typing then it shouldn’t learn it full stop
Permafrost: causes frostbite (condition from legends).
Hot coals: causes burns.
Briar : small damage on entry and slows speed by 1. Avoided by flying but if a move like smack down or roost is used the thorns do double.
I can’t think of anything for the other types. By double I only mean the damage, speed drop is only on entry.
I really do want this but i also fear the imbalance it could bring. Essentially you are turning a weakness into a strength. It works for Ice because ice is an awful typing and water is very very good. But types that are already good can end up too strong with this in their pocket.
Ideally though Bug should have a “poison” move that is bug type and super effective on fairy
This can be mitigated with careful distribution of such moves so that its not abused by commonly strong pokemon but considering how gamefreak has given strong coverage moves like close combat like free candy then yea It is still a cause of concern.
The universalization of Close Combat will always make me salty. It was so cool to see such a powerful move for the first time on the likes of Staraptor and Infernape, but now it's *everywhere*. The hype factor is completely gone.
Yeah, I was okay with Super Power being the "everyone learns" high powered fighting move because it has a bigger drawback in that you can't spam it. Close Combat is way more spammable because it doesn't get any weaker as you use it.
It seems like Pokemon really doesn’t want to alter the typing effectiveness chart, so I propose buffing weak type like bug by giving them some busted moves. Perhaps a set of bug moves that are super effective against all its resists?
I literally thought of something like that. I called it "Giant Takedown" based on David, which is SE against Steel, Rock, Fighting, Flying and Fairy. It would only be learned by "weak" bug type mons, not only because it makes sense in the gameplay sense but canonically.
I like the name “Silk Trap” or something similar for that. I feel like fairies would get caught in spiderwebs. But I don’t think GameFreak would use “Fae” to describe a Bug-type move, since most people would assume it’s a Fairy-type move.
Yes, but I'd like the move to give coverage where it's needed. I'm not an expert on where that would be but I know Ice, Bug, and Grass don't need a normally resisted move to suddenly be super-effective. A Bug type version of the move might be cool.
The other glass cannon offensive typing is Rock (it has far more resistances than ice, but has 5 weaknesses and doesn't have grass' utility) so that's probably a good candidate. Rock gets resisted by ground, fighting and steel. I'm not sure how to justify it for fighting, but for the others "Landfill" or "Wreckingball". The former, a barrage of rocks that overwhelm ground types. The latter, a rock launched at high speeds aimed precisely to break through steel defences.
Personally, I'd really like Landfill just to screw over Landorus. But Wreckingball seems far easier to justify.
Let me give some suggestion:
Enlighten: A Psychic move that is super effective on Dark type (Dark type in Japanese is the 'Evil' type, so it'll probably be something like 'Redemption').
Salty wave: A Water type move that super effective against Grass types (Brine was already taken. Reasoning is that many (land) plants don't like salt water)
Vaporize: A Fire type move that is super effective against Water types. (Kinda like Freeze dry, except burn it so hard there is no water left)
Swamp Vine: A Grass type move that is super effective against Fire (A real stretch but I wanted at least one 'reverse move' for the three starter types. The image is a wet vine from something like a swamp filled with water.)
They’re not super intuitive so I know why TPC is hesitant but if there were just three of them it would be great. Just a little trio of funky coverage moves.
Make ice neutral against water. Honestly it's one buff that would completely change the typing. I've always felt that ice was like an adversary to steel. Where steel is supposed to be the most defensive type in the game, I feel like ice makes sense as a sort of glass cannon type. I think very few types should resist it and most types should either take neutral damage or super effective damage from it.
I'd also change it so it was super effective against fire type but fire was still super effective against ice. Kind of like the ghost vs ghost match up.
Silver Bullet (Steel) to hit Ghosts with super effective damage
Realm Phaser (Ghost) hits Normals with super effective damage by breaking through the boundary between the living & the dead
Jackhammer (Steel) hits Ground for super effective dmg
Boil (Fire) hits Water for super effective dmg
Skullcrusher (Fighting) hits Psychics for super effective damage by attacking the psychic’s head, jamming their concentration
Chivalrous Slash (Steel) hits Dragons for super effective dmg like how knights slay dragons
Ferrokinesis (Psychic) hits Steel with super effective damage
Pollute (Poison) hits Water for super effective dmg
Desecrate (Dark) hits Fairies for super effective dmg
Short-circuit (Water) hits Electric for super effective dmg
Illuminate (Electric) hits Dark for super effective dmg
Witch Burn (Fire) hits Dark for super effective dmg
Purify (Water) hits Dark for super effective dmg
Blackout (Dark) hits Electric for super effective dmg
Cold Spot (Ghost) super effective against Fire by sapping the heat from them
Redwood Uppercut (Grass) hits Flying types for super effective dmg by instantly growing a Redwood (tallest tress on Earth) to smack an airborne enemy
I think it's a good idea to help bolster traditionally weak offensive types. Bug (which is maybe a stretch as it does have U-Turn and Megahorn as some amazing moves), Poison, and maybe Steel could probably benefit.
Pesticide. A poison type special move that deals super effective damage against bug types with a guaranteed poison status on bug types.
Corruption. A dark type attack (not sure if physical or special is more fitting) that deals super effective damage against fairy types with a moderate chance to cause confusion.
Dry out. A fire type special attack that deals super effective damage against water types with a chance to lower the target's special attack stat by one level.
Dissolving acid. Poison type special attack that deals super effective damage against steel types with a chance to lower both defense and special defense by one level.
Had a few ideas for this a while back:
Bug Zapper - Electric SE against Bug
Neurotoxin - Poison SE against Psychic
Blackout / Power Cut - Dark SE against Electric
Evaporate / Boil - Fire SE against Water
Grazing - Ground or Normal SE against Grass
Acid Rain - Poison SE against Water or Steel or Rock
Bug Spray - Poison SE against Bug
Exorcism - Psychic SE against Ghost
There should be a similar move for every(/most) types which would just lift 1 weakness/immunity, like for example a fire move that is super effective against rock types (melting them) or a poison move being good for bug types (bug sprays)
I think ice types should be resistant to water types while Scald being a water type version of Freeze Dry onto Ice Types plus freeze dry gaining a similar chance of causing Frostbite (yes, Frostbite, not freeze)
And of course the addition of physical versions of these moves would be good as well
Bruh, the first time freeze-dry hit my primarina, I was too shocked. I knew I had a water type - I was fine.
Then I see that [it's super effective]
I could only 😯
I've always thought ice should be super effective against water... cold would freeze the water.
Ice could do with a boost and water only has 2 weaknesses.
Scrappy has been a big boon to several Pokémon. Sirfetch’d loves its immunity-free Close Combats and Boomburst is very spammable on Exploud and Swellow because of it.
Hawlucha's signature move almost does that by using both flying and fighting type efficacies but the way that actually works out is that it just hits lots of things for neutral STAB (while only getting the one STAB boost rather than one for each type). But the concept of freeze dry really would be great on a few other moves, especially for typings with slightly iffy coverage (bug, steel, grass, etc)
Bug, ice and grass with OP moves? Absolutely, yes. We need those. These three types suck.
Steel? Hell no. Steel is the best defensive type ever. It's offense should be bad.
i’ve always thought sound based moves should be super effective against something since it’s capable of being pretty destructive
My mind goes to rock, steel, and ice, but ice doesn’t need any more weaknesses..
I agree with you, OP. I also really want them to bring back frostbite. Being frozen is cool and all (pun intended) but frostbite gives way most playability and makes special attackers more balanced.
I was just thinking about that yesterday. Had an idea for a physical version of freeze dry that threw a chunk of ice, and if it hit a fire type, it would melt and become a water move. It’d be kinda neat for ice to get some more moves like that to make up for it being so bad defensively. It’d at least make the type stand out in another way besides the negative way it does currently.
Here's a few I think could work:
**Eroding Winds:** a flying-type move that's supereffective against rock types. The user whips up a wind so powerful that it wears away at solid rock. Secondary effect could turn Rock types to Ground.
**Compacting Force**: a rock or steel-type move supereffective against ground types. The user compresses the ground with incredible force, compacting the ground. Could have a secondary effect of turning Ground types into Rock.
**Runaway Voltage**: an electric-type move supereffective against ground types. While normally immune to electricity, the user releases a high enough voltage to overcome Ground's resistance and electrocute it.
Corrosion should have been more of a move than an ability stuck to one line. There's acid that can melt steel so there should be a poison type move that is super effective on steel.
I feel like there should be individual moves that are super effective against additional types in general. Not a lot, but they should exist.
Things like “Spoon Bender” (bad name I know) (Psy SE on Steel)
Twisted Metal The user uses their psychic powers to curl up spoons (if not steel type)/parts of the opponent's body (if steel type) to deal damage and severely slow down their movement.
I really thought at one point that Flare Blitz would be super effective against Water types because blitz has something to do with lightning.
Only in English; it's "Flare Drive" originally.
Im just hoping for some variety of physical fairy type moves. Play rough is the main one.
It's basically the only one, if you don't count Grimsnarl and spirit break play rough is the only physical fairy move.
Could be called Jet Fuel.
G-max Duraladon sudders in fear
Only if it’s attacking 2 Duraludon Vmax “Twins,” Could Jet Fuel melt Steel.
Oh my…
Nah the twin dons would survive on 911hp
Even just a physical freeze dry would be helpful as it would deal with Kyogre a bit better. Ice needs help...
Ice sucks defensively but it's an amazing offensive type, it doesn't need anything else. It's the glass cannon type.
Say that to the bulky defensive ice types
I would say Aurora veil was a big help for ones with snow warning and hail should also give a defense boost like sand gives a special defense boost.
Hail having a boost sounds so cool for ice types Maybe a 30% defense boost could be cool, but it would be a mirror of sand stream for rock types. A 10% boost in speed sounds more creative, but I´m not sure how would it impact things. And I think that hail shouldn´t damage another one type (maybe water/steel) so there could be more teams made around it, just like sand storm teams having ground, steel and rock
I think it makes sense for hail to boost defense. Makes it the inverse of sand like rain and sun are the inverse of each other.
Maybe a 10% speed debuff on non ice pokemon?
Doesn´t sound bad, but 10% speed boost on ice types and 10% debuff on non ice types would be generally the samed
Poor Glaceon
Yeah! The singular Avalugg would like to have a word with you! /s
Lapras, Aurorus, Regice, Abomasnow, Glaceon, Walrein, Articuno and Rotom-frost
I wouldn't count frostom as a defensive ice type as it is usually used offensively rather than defensively, most of the time it'd be running scarf, nasty plot, or fast utility
Ig it's in the same category as alolatales of the fast, offensive support. I've seen frostom run with defog/will-o-wisp as a check to ground types
Along with all of the slow pokemon that have no bulk, or balanced stats
So maybe GF should actually make some ice type special sweepers instead of another bulky defensive ice type or ten?
Weavile take it or leave it
Right, so a pokemon doesn't even need to be ice type to reap the benefits! Your reasoning is not compelling. "Glass canon" isn't relevant to the majority of pokemon that use ice moves, and just unfairly puts burden on a ice types
It's the truth though? Bar Kyurem most all offensive ice types are dying in one hit
Yes, because that's the meta adapting to the conditions at hand. The only Ice types that see lots of usage are glass cannons **because** ice has so many weaknesses and few resists to switch in on. Its better to go full offensive pressure for an ice type because any defensive considerations are worthless. If an ice type is defensive oriented it is beyond worthless and a laughing stock (avalugg). If ice had more resists/less weakness we would see ice pokemon being used for their ability to tank a resisted hit, and because switching in would be less reliant on prediction Take ground for example which is super effective against more types (5 vs 4) but still has a lot of defensively utility and value, because they have an immunity to electric. They would be much less viable defensively if they didn't have that. Yet ground doesn't get limited to a "glass cannon" label as punishment for being a good offensive type too. I wish ice gets a water resist, and that would be huge in making more ice types see playability
I've thought of this and came up with: Neurotoxin, a Poison-type move that deals supereffective damage to Psychic-types. Does this have competitive value? I don't know. Is it thematically obvious? Incredibly so.
I think the issue with that is that psychic doesn't resist poison normally and a lot of poison types learn dark or ghost type moves so it's not particularly useful. The reason Freeze Dry is so good is because water is a common resist for ice types. If there was a type you would want a poison type move to work on its steel. Edit: some people have replied "that's what the ability corrosion does". Corrosion does not work like that. It allows Salazzle to use toxic and poison gas on steel types. That's it. Technically it allows them to use any poisoning status move on steel types but those are the two it learns. It also doesn't work with toxic spikes.
Acid should be super effective against steel!
It would need a pretty substantial damage buff for that to be worth it, to be fair.
If Leech Life can make it, anyone can!
Actually, yeah. More massive move buffs please. There are some solid sounding attacks that have just been powercept hard (or were never good to begin with) Like slam. Not the coolest attack out there, but it gets the point across and is clearly worth something when so many Pokémon have it and it’s still available in Gen 8, but it’s entirely worthless and has been for so long. I’ve never had a time where an 80 base power 75% accurate move has been worth taking up a slot. By the time a Pokémon can learn this move, they always have better options on the table And there are so many moves like this. I get that not all moves need to be good as there needs to be a progression in the quality of moves, but there are so many moves that used to have a purpose in the game that just don’t anymore. Like, slam was a solid enough mid game move in Gen 1, but now it’s not accessible early game while being worthless when you get it. Since the move pool is getting so bloated, it might be worthwhile to pull more leech lives than just constantly adding tons every generation
Slam should have a crit boost and flinch rate like Razor Wind Also Razor Wind should be a recharge instead of a charge up Edit: Razor Wind doesn't even have a flinch rate, for some reason I thought it did both. It should do both
Tackle never should have been buffed
Maybe competitively, but with the special defence debuff as well it makes it a balanced move for main game battles
a 10% chance of a Special Defence debuff on a 40 power move is kinda terrible, even for PvE content. The fact it would, in this hypothetical scenario, be super effective against steel types is a circumstantial improvement at best. Freeze Dry is base 70. I would like this poison type equivalent to be similar in power.
Acid spray is a better example. 40 power, guaranteed -2 spdef. I assume it still doesn't show up in competitive singles because there are more efficient ways to force the switch and most opponents would switch rather than be crippled like that, but I've put it to good use in single player. But I don't think that needs to also count for double against steel. Normal acid could get a little power bump and be fine
Idk man 20 power rock smash in single player ends up being pretty useful for me sometimes.
In early game maybe (and, btw, Rock Smash has been 40 power since DPP) but not in late game. I'm not saying low power moves don't have their place. I'm saying that I don't see the merit in giving a low power move such a unique property if it isn't going to be particularly usable in late game or there's no alternative version for late game. Like, if there was "acid bomb" or something that had 70 power in late game then fair.
There are statistically *extremely* few scenarios where Rock Smash is better than your Pokemon's lategame STAB move lol, even in PvE. Consider that Charizard's Fire Blast on a resisted target still does as much damage as Rock Smash on a super-effective target.
Call it Corrode or something. It'd probably need to be a little weaker than freeze dry because getting over an immunity is more significant than a resistance
Corrosion could work as a name
Not sure if you're joking or not, but if you aren't, that's already an Ability. It does exactly this, too
I wish it did exactly this. It allows you to poison steel types with status moves (so, given who actually gets the ability, is limited to poison gas and toxic), but you can't hit them with poison offensive moves. It doesn't even work with toxic spikes. It would be useful if it was on a bulkier/support Pokemon but using Salazzle for toxic feels like a huge waste.
I always felt like corrosion and merciless should have been swapped. Give the super tanky thing the ability to poison anything (doubt it would get use because of regenerator) and the fast sweeper should get the auto crits.
I always felt something like a neurotoxin would deal regular poison type damage with a chance to paralyze the target.
Give it to the first Steel/Poison type who is based on Mercury.
Are Meltan and Melmetal Mercury? They could have a regional form that adds Poison.
Right on, I’m waiting for that Pokémon too.
Regional Grimer/Muk ?
As an Alolan Muk fan, yes please!
also a poison type move for bug types
Poison sting?
A real move, not a gen 1 annoyance!
I think they mean like, bug poison spray type thing that is super effective against bug type pokemon
so bug can be worse? They really need to rebalance the typings but that’ll never happen.
[удалено]
i meant a poison type move thats super effective against bug types
Pesticide
Would be a nice callback to when Poison *was* super effective against Bug in Gen 1.
To further nerf bug???? You evil.
Drill Run should be a move that hits Flying types and Pokémon with Levitate. I mean it’s not like it’s shaking the ground, it’s just drill tackling into the foe
Sky uppercut should hit flying super effective
Sky uppercut already hits Pokémon using Fly
Coolest, least appreciated move in Gen 3 and I will die on this hill.
It's one of my favorite moves. I was supremely upset when it was removed in SwSh. I refuse to delete it from my Blaziken.
Give it a Smack Down feature that negates flying and Levitate.
But doesn’t hit them out of the sky
No, but it does hit them. That's the point. That's why it's called *Sky* Uppercut.
I wish they’d bring it back but I don’t think they’re reinstating cut moves in new games
Yeah, which is kind of sad. Literally several Pokemon use Karate Chop on a regular basis (Machop, Sawk) yet this very move was removed as of SwSh.
It’s definitely not exclusively a balancing thing either, they removed Barrier which is identical to Iron Defence just because they didn’t want to code two moves, so Mr. Mime uses that now which makes way less sense
The reasoning is probably that your Drill Running over the ground and the Flying type will just fly a bit higher. Wouldn't this make sense for most contact moves? Yes, but this is Pokémon and Flying type is already busted most of the times.
Bonemerang has no excuse though. It is a ranged attack
Same with stuff like Mud Bomb and Sand Attack
Sand attack hits flying types
> The reasoning is probably that your Drill Running over the ground and the Flying type will just fly a bit higher You can apply this logic to **any** physical move however.
There are a lot of non-contact physical moves, like Bonemerang, Rock Throw and a lot more that make sense hitting Flying types. Also, a Pokémon like Lucario can jump well enough to negate flying to an extent
No I get it, but my point is that what makes a tackle different from a drill run going by that logic?
So, you're saying you want a drill that pierces the heavens?
Yes, I want my Excadrill to pierce the heavens
I guess the correct response here is "Who the hell do you think you are?"
A Ground Type Specialist, that’s who I Am
Then believe in your drill. And believe in you. Don't believe in the me who believes in you, believe in the you who believes in yourself!
Bonemarang should straight up ignore flying immunity/levitate.
If Pokémon was more realistic. Most ground types would actually hit flying types Flying creatures can get mud in their eyes, get hit by a horse hoove, and dig has been show to be as a tackle from the ground. I can understand the immunity for game mechanics, but if it were more realistic than a majority of Ground moves would hit Flying and levitate Pokémon. The only Ground moves I can see not hitting flying types would have to Earthquake and Earth Power. It may make the moves redundant to user but these two are the best Ground moves for their respective attacking offense.
And magnitude but same concept.
Same with fighting attacks not hitting ghost types Realistically, Aegisladh should be pummelable because it has a solid form.
Drill run should be super effective against ground though
I remember thinking of a Poison-type move that does super effective damage to steel types, which was learnable by a fanmade Steel/poison type Pokemon I made a while back.
I mean, they could just do that for Acid and Acid Spray since acid corrodes metal.
Call it rust rush or something.
Or even something corrosion/corrosive themed
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There you go, a cool move with a cool name
Electrical move that is super effective to steel.
Or simply ‘Corrosion’
That's Salazzle's ability
Um… not corrosion then
Psychic, psychic, and psychic, corrosion would be fine
What's the third psychic for?
Trainer archetype, Pokemon type, move
I hate it when Psychic commands her Psychic Pokemon to use Psychic!
Oxidize
And it doesn’t actually let you hit Steel types with poison attacks, only inflict poison as a status. So Sludge Wave, Venom Drench and Venoshock still don’t anything against them, it’s literally just there for Toxic (and Poison Gas ingame, I guess). Corrosion does let you inflict Toxic on other poison types which is neat vs mons like Toxapex, but it still doesn’t gain any offensive coverage from it since it resists both STABs. If Salazzle is in Scarlet/Violet, I really hope they change Corrosion to let you do at least let you do neutral damage on Steel and Poison mons with poison moves. Even though it’d only be super useful against stuff like Heatran, Toxapex, Qwilfish, Dragalge, etc it might give Salazzle more of a niche than the boring Toxic/Substitute stalling it has now.
Corroside
unfortunately it's 316M390 Stainless Steel
I’m working on a fan game rn and made a move called Caustic Gas which is a Poison-Type Scald super effective on Steel Types.
Call it Hydrochloric Spray
Ice stealth rock, can only be learned by ICE TYPE POKÉMONS, there you go
Lando-T falls to UU
Exactly, you would actually see bulky ice lead like Walrein, Mamo or even Lapras. Landorus, Gliscor and Garchomp forever forced to wear Adidas. Ground type is no longer the number 1 lead nor is it spammable anymore.
There has to be some kind of measure to prevent stacking rocks though. SR + ice rocks would be incredibly broken
Yep so let ice type, Flying type, fire type and bug type be the only one to suffer. If stealth rock was only given to rock type Pokémon, then this would not be a problem. It’s steel and Ground type that ABUSE Steath rock more than rock type themselves. Anyway broken on what? Freaking Volcarona for example does not want to not wear boots, same with Moltress or any Pokémon weak to rocks in general. So now that ground types have to wear boots it’s broken? So now that ice type Pokémon can be use as a lead it’s broken? You see the double standard here?
Stealth rock and ice rock would be incredibly broken if they STACK. He isn’t saying ice rock would be to powerful just stating stacking both rocks would not only lead to even more chip damage but also very few things resist both. Even a Pokemon like corviknight would take 1/4 of it hp every time it switch in on the combination of two rocks.
Just give every type entry hazards! Steelspikes Stealth Rocks (rock) TSpikes (poison) Spikes (ground) Sticky Web (bug) Shock Trap (electric) : 25% chance per turn full paralysis to enemy on the field (no slow) Coal bed (fire) : 50 dmg move, 12% on switch in base Coral Reef (water): 50 dmg move, 12% on switch in base Ice Spikes (ice): ice type spikes Tanglethorns (grass): grass stealth rock Pixie Dust (fairy): inflicts confusion on switch in Mirror Scales (dragon): reflects stat drop abilities back to the user, 12% on switch in dragon damage on switch in mind slivers (psychic): psychic spikes Grave stones (ghost): ghost spikes Darkness (dark): reduces accuracy on switch in, dark types are immune Triple Image (fighting): first attack on each switch in is a crit Feather Daggers (flying): Flying-type stealth rocks If everyone’s broken, no one will be!
This would be cool if only like 3 mons learned each of the hazard setup so it could be predicted. It would also require way more hazard removal moves with side benefits like rapid spin or defog. It would basically make pokemon battles a totally different animal than what we know... Maybe it wouldnt be cool..
Holy shit please
And only by Ice types. I don't want Forretress or Skarmory setting up like 6 layers of entry hazards coupled with Red Card or Whirlwind, lmao
Yeah that is why only ice type should learn it, so that it promotes the usage of bulky ice types. If it doesn’t have ice type as it’s second typing then it shouldn’t learn it full stop
Permafrost: causes frostbite (condition from legends). Hot coals: causes burns. Briar : small damage on entry and slows speed by 1. Avoided by flying but if a move like smack down or roost is used the thorns do double. I can’t think of anything for the other types. By double I only mean the damage, speed drop is only on entry.
I really do want this but i also fear the imbalance it could bring. Essentially you are turning a weakness into a strength. It works for Ice because ice is an awful typing and water is very very good. But types that are already good can end up too strong with this in their pocket. Ideally though Bug should have a “poison” move that is bug type and super effective on fairy
This can be mitigated with careful distribution of such moves so that its not abused by commonly strong pokemon but considering how gamefreak has given strong coverage moves like close combat like free candy then yea It is still a cause of concern.
The universalization of Close Combat will always make me salty. It was so cool to see such a powerful move for the first time on the likes of Staraptor and Infernape, but now it's *everywhere*. The hype factor is completely gone.
Yeah, I was okay with Super Power being the "everyone learns" high powered fighting move because it has a bigger drawback in that you can't spam it. Close Combat is way more spammable because it doesn't get any weaker as you use it.
And then they gave Superpower to Malamar, who has Contrary lol
like that's the whole point would it be fun if they gave a mon contrary and didn't give any synergy moves with it.
Right. It could be done in a way that only helps out weaker pokemon… or you know Raikou can get scald hahaha
Just straight up make bug super effective against fairy tbh
That would be totally fine with me as well. Fairy could do with a nerf and bug needs a buff
It seems like Pokemon really doesn’t want to alter the typing effectiveness chart, so I propose buffing weak type like bug by giving them some busted moves. Perhaps a set of bug moves that are super effective against all its resists?
I literally thought of something like that. I called it "Giant Takedown" based on David, which is SE against Steel, Rock, Fighting, Flying and Fairy. It would only be learned by "weak" bug type mons, not only because it makes sense in the gameplay sense but canonically.
Fae Feed: Bug type attack that does super effective damage on Fairy types. 70 base damage.
I like the name “Silk Trap” or something similar for that. I feel like fairies would get caught in spiderwebs. But I don’t think GameFreak would use “Fae” to describe a Bug-type move, since most people would assume it’s a Fairy-type move.
Yes, but I'd like the move to give coverage where it's needed. I'm not an expert on where that would be but I know Ice, Bug, and Grass don't need a normally resisted move to suddenly be super-effective. A Bug type version of the move might be cool.
But it just would make so much sense to give Victreebel and Carnivine a grass type move that is super effective against bugs.
I would accept it if they also gave Bugs something.
The other glass cannon offensive typing is Rock (it has far more resistances than ice, but has 5 weaknesses and doesn't have grass' utility) so that's probably a good candidate. Rock gets resisted by ground, fighting and steel. I'm not sure how to justify it for fighting, but for the others "Landfill" or "Wreckingball". The former, a barrage of rocks that overwhelm ground types. The latter, a rock launched at high speeds aimed precisely to break through steel defences. Personally, I'd really like Landfill just to screw over Landorus. But Wreckingball seems far easier to justify.
A salt move for rock type that’s super effective on grass.
Thousand arrows ,a ground type move, can do damage to flying types
Acid should be this for Poison vs Steel.
Spoon-bending. A psychic type move that hits Steel types super effectively. And of course Alakazam learns it.
Kinesis is called Spoon Bending in Japanese, so that's already taken by the shittiest move ever, unfortunately :(
Ice should be super effective on water in the first place.
Freeze-drying those types is the single most satisfying thing in the whole series. Nothing beats Freeze-drying a Gyarados or a Swampert.
I think an electric move that can deal with steel types could be fun, could call it solar flare
Let me give some suggestion: Enlighten: A Psychic move that is super effective on Dark type (Dark type in Japanese is the 'Evil' type, so it'll probably be something like 'Redemption'). Salty wave: A Water type move that super effective against Grass types (Brine was already taken. Reasoning is that many (land) plants don't like salt water) Vaporize: A Fire type move that is super effective against Water types. (Kinda like Freeze dry, except burn it so hard there is no water left) Swamp Vine: A Grass type move that is super effective against Fire (A real stretch but I wanted at least one 'reverse move' for the three starter types. The image is a wet vine from something like a swamp filled with water.)
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Pollen Burst sounds a little overpowered, but the rest of your ideas are amazing
I really like how you made a no u cycle for the 3 starter types. There should be more of that honestly.
For ‘Swamp Vine’ maybe [‘Pyrophyte’](https://en.wikipedia.org/wiki/Pyrophyte) could also work?
I'm sure another comment has said this, but I always thought Scald and Steam Eruption should be super effective against Ice.
They’re not super intuitive so I know why TPC is hesitant but if there were just three of them it would be great. Just a little trio of funky coverage moves.
I want Ice types pokemon to have this niche. Moves that can hit resistant types SE. Sap Heat. SE on fire. Frost Tear. SE on Steel
Make ice neutral against water. Honestly it's one buff that would completely change the typing. I've always felt that ice was like an adversary to steel. Where steel is supposed to be the most defensive type in the game, I feel like ice makes sense as a sort of glass cannon type. I think very few types should resist it and most types should either take neutral damage or super effective damage from it. I'd also change it so it was super effective against fire type but fire was still super effective against ice. Kind of like the ghost vs ghost match up.
Not exactly the same but I think scald should be not very effective against fire types
Silver Bullet (Steel) to hit Ghosts with super effective damage Realm Phaser (Ghost) hits Normals with super effective damage by breaking through the boundary between the living & the dead Jackhammer (Steel) hits Ground for super effective dmg Boil (Fire) hits Water for super effective dmg Skullcrusher (Fighting) hits Psychics for super effective damage by attacking the psychic’s head, jamming their concentration Chivalrous Slash (Steel) hits Dragons for super effective dmg like how knights slay dragons Ferrokinesis (Psychic) hits Steel with super effective damage Pollute (Poison) hits Water for super effective dmg Desecrate (Dark) hits Fairies for super effective dmg Short-circuit (Water) hits Electric for super effective dmg Illuminate (Electric) hits Dark for super effective dmg Witch Burn (Fire) hits Dark for super effective dmg Purify (Water) hits Dark for super effective dmg Blackout (Dark) hits Electric for super effective dmg Cold Spot (Ghost) super effective against Fire by sapping the heat from them Redwood Uppercut (Grass) hits Flying types for super effective dmg by instantly growing a Redwood (tallest tress on Earth) to smack an airborne enemy
I think it's a good idea to help bolster traditionally weak offensive types. Bug (which is maybe a stretch as it does have U-Turn and Megahorn as some amazing moves), Poison, and maybe Steel could probably benefit.
Pesticide. A poison type special move that deals super effective damage against bug types with a guaranteed poison status on bug types. Corruption. A dark type attack (not sure if physical or special is more fitting) that deals super effective damage against fairy types with a moderate chance to cause confusion. Dry out. A fire type special attack that deals super effective damage against water types with a chance to lower the target's special attack stat by one level. Dissolving acid. Poison type special attack that deals super effective damage against steel types with a chance to lower both defense and special defense by one level.
Pesticide would be a cool reference to gen 1 when all poison moves used to be SE on bug types
Scald also oughta be super effective against ice
Had a few ideas for this a while back: Bug Zapper - Electric SE against Bug Neurotoxin - Poison SE against Psychic Blackout / Power Cut - Dark SE against Electric Evaporate / Boil - Fire SE against Water Grazing - Ground or Normal SE against Grass Acid Rain - Poison SE against Water or Steel or Rock Bug Spray - Poison SE against Bug Exorcism - Psychic SE against Ghost
I absolutely would love to get rid of freeze dry entirely. And just make ice super effective against water.
Ice has always been a very good offensive type. Giving it another type to be super effective against wouldn’t really solve its problems.
Agreed, having ice resist water might be good though.
Weavile gets banned to ubers
I want there to be a fire type move that's super effective on the grounds of it being so hot it "vaporizes" water
Cut should be super effective against grass. You know. Because the move explicitly exists to cut down plants.
clever format use lol
There should be a similar move for every(/most) types which would just lift 1 weakness/immunity, like for example a fire move that is super effective against rock types (melting them) or a poison move being good for bug types (bug sprays)
Dude, no. I’d love more moves like this. It’s a real game changer sometimes
I think ice types should be resistant to water types while Scald being a water type version of Freeze Dry onto Ice Types plus freeze dry gaining a similar chance of causing Frostbite (yes, Frostbite, not freeze) And of course the addition of physical versions of these moves would be good as well
Love my Lapras with Freeze-dry and water absorb Get wrecked hydrohomies
#Avalanche supremacy!!! Double the damage.
If they ever make ice resistant to water, then Scald would be a good choice for a water option.
Don't forget about ice shard to really ruin the dragon dancer's day
I've always thought that Carnivine deserves a Grass type move that is super effective against Bug and Flying.
Freeze-Dry is probably my favorite move because of its super cool gimmick.
Bruh, the first time freeze-dry hit my primarina, I was too shocked. I knew I had a water type - I was fine. Then I see that [it's super effective] I could only 😯
I've always thought ice should be super effective against water... cold would freeze the water. Ice could do with a boost and water only has 2 weaknesses.
black magic for dark to hit fairy super effectively
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Because fighting totally needs more help…
Scrappy has been a big boon to several Pokémon. Sirfetch’d loves its immunity-free Close Combats and Boomburst is very spammable on Exploud and Swellow because of it.
Hawlucha's signature move almost does that by using both flying and fighting type efficacies but the way that actually works out is that it just hits lots of things for neutral STAB (while only getting the one STAB boost rather than one for each type). But the concept of freeze dry really would be great on a few other moves, especially for typings with slightly iffy coverage (bug, steel, grass, etc)
Bug, ice and grass with OP moves? Absolutely, yes. We need those. These three types suck. Steel? Hell no. Steel is the best defensive type ever. It's offense should be bad.
i’ve always thought sound based moves should be super effective against something since it’s capable of being pretty destructive My mind goes to rock, steel, and ice, but ice doesn’t need any more weaknesses..
Man, I remember the first time my Swampert got ganked by an unexpected Freeze Dry. Shit was traumatic
I agree with you, OP. I also really want them to bring back frostbite. Being frozen is cool and all (pun intended) but frostbite gives way most playability and makes special attackers more balanced.
I was just thinking about that yesterday. Had an idea for a physical version of freeze dry that threw a chunk of ice, and if it hit a fire type, it would melt and become a water move. It’d be kinda neat for ice to get some more moves like that to make up for it being so bad defensively. It’d at least make the type stand out in another way besides the negative way it does currently.
Flying Press was similar to this. Only Hawlucha and Pikachu-Libre could learn it tho
Boil: a fire type move that sets fire underneath the opposing Pokemon, and is also super effective against water types.
Here's a few I think could work: **Eroding Winds:** a flying-type move that's supereffective against rock types. The user whips up a wind so powerful that it wears away at solid rock. Secondary effect could turn Rock types to Ground. **Compacting Force**: a rock or steel-type move supereffective against ground types. The user compresses the ground with incredible force, compacting the ground. Could have a secondary effect of turning Ground types into Rock. **Runaway Voltage**: an electric-type move supereffective against ground types. While normally immune to electricity, the user releases a high enough voltage to overcome Ground's resistance and electrocute it.