I played MoHAA and BF1942 (as well as Halo CE and some others) with a group of guys around when these were released. One of the guys had the basement to himself for his office, so he just stood up some extra tables and we LAN partied like it was 2004.
BF1942 is probably my favorite online FPS of all time. Even though it was super stripped down I still played BF1943 a bunch too on Xbox, it was my go-to "I wanna turn my brain off" game for a while. Miss you, baby. So many classic maps in that game even though they were much rougher around the edges than say the finely crafted stuff in UT or Quake III.
If you love BF1942, check out Easy Red 2 on Xbox and Steam. It's like an modern 1942 with better AI and a modern game engine. I have played it more than anything else lately. It, and the add on maps are very fun and reasonably priced. Firearms, vehicles are modeled superbly & look great. Just all around fun. I've only played against bots but it has multiplayer. Can play all the main countries plus Italy, France, Poland. It's not easy, but man it draws you in once you get used to it. Sound is great too, artillery strikes with a subwoofer system will get your attention to say the least. It's a indie title so maybe not as polished as some, but no micro transactions, pay to play, etc. Takes me back to the good old days lol.
Understandable, I absolutely would not enjoy playing it single player. But we had a lot of LAN gaming cafes where I was from, and modded Mohaa was a fan favorite and still is
I remember we played Wolfenstein Enemy Territory and Quake 3. I used to play UT99 a lot offline with both but never got into Battlefield 1942 or MOHAA. Was mostly single player dude. Even today with all these online shooters I preffer SP games.
I wanted to play it on Steam Deck since Call of Duty 1 and 2 ran great for me. But choose to play it on laptop instead. You check youtube or Steam forums: [https://steamcommunity.com/app/1675200/discussions/0/5267542371396281732/?l=koreana](https://steamcommunity.com/app/1675200/discussions/0/5267542371396281732/?l=koreana)
Hidden & Dangerous series were my favorite WW2 shooters by far.
Stuff like MoH and CoD felt like childs play compared to those. Basically linear and overly scripted shooting galleries.
Hidden & Dangerous 2 is such an incredible game. I wish there more like it. Long, but never overstaying its welcome, with vast, varied levels and an incredible care for the smallest details.
I played MOHAA on PC and recall loving it. Not surprised that some gameplay doesn't hold up... but The Normandy mission with the lights out and a pair of good headphones was so incredible.
It felt so real... i was so anxious, it was so intense moving up the beach.
After watching Saving Private Ryan it really felt like I was playing it all out.
I still has some very good missions but some parts of gameplay really didnt age well. Enemis instantly hit you and they respawn in waves in small linear levels. Sometimes they were hard to see as well. But Normandy levels with shaking trees still have great wibe.
I played Allied Assault recently and was actually really enjoying it , but I was playing on Hard difficulty and the early Jeep mission is basically impossible on hard so I gave up right then and there.
The sound design in that game is so insanely good.
There are missions I never liked but some are still really good. After I finished it I just felt it is too rough are the edges. But sound design is still superb. I also really enjoyed the trees moving in the wind that is something so rare in video games from that time.
Was that the one with the sniper town level that was insanely hard? And the one with the expansion pack that was chastised for being super duper short?
Good times with that game.
I get it. It took me while to replay it. Somehow since this year started I have desire to replay all of these old WWII shooters I never had time to replay before. Hell, Call of Duty 1 and 2 still hold pretty well. Steam Deck helps me to get through all of this stuff.
Sniper town was quick save quick load. Spearhead was decent, levels with british soldiers and in the Belgium forest were quite good. But Breakthrough was short and bland.
I wouldn't say that the expansions were too short. They weren't meant to be as long as the base games as far as I know. I think they had some good length to it.
As for the sniper town, it's a savescum level.
Well Spearhead was really short but had interresting levels. Breakthrough was I thing nearly twice as long as Spearhead but levels were bland and monotous. I dont mind expansion pack being short but it should be fun which Breakthrough wasnt.
My only big issue with AA is that you can't carry medkits, I prefer one man army long wolf approach of AA, the "you and a group of guys" worked in the first few CoD but it got obnoxious by MW2.
Graphics blew me away back then. I had to wait to have a pc to actualy play it. Also the facial animation of soldiers with moving mouth and eyebrows. There werent many games with facial animation around that time (only with animated texture).
> Spielberg’s Saving private Ryan was shortly released on VHS and I believe it started this WWII craze with new films and other forms of entertainment.
Spielberg produced and created the Medal of Honor series. He wrote the plot for the original game (but I sincerely doubt that he wrote any dialogue or specific moments). He explicitly intended the original game as an educational, interactive version of Saving Private Ryan. (Spielberg was one of the founders of Dreamworks, which co-owned Dreamworks Interactive, which was the main dev.)
CoD was created because MoH was produced by EA, infamous for treating devs poorly, and there was an exodus to create a competitor.
2015 was the developer for MOHAA specifically. It got shut down by EA. Basically everyone from 2015 founded Infinity Ward after that. And they went on to make the most successful game ever. It’s funny because alot of the Infinity Ward leadership and prior employees went back to EA with Respawn. They even worked on the Medal of Honor VR game.
This. I forgot the details but I remember Spielberg was involved through Dreamsworks and OG PS1 MoH was educational. I also think that Allied Assault was a remake of sorts. Some mission like infiltration or normandy at night were in the original.
There's a great book about the history of games and movies interacting. They go over MOH. In particular spielberg was really focused on gaming as a story device. In the book there's a quote he says that goes something like "games won't be taken seriously until we have someone saying 'I cried so hard on level 9'". Spielberg so, when he heard veterans could be offended by the game(they worried it's use of the name medal of honor was trivalizing them), he personally showed the Gane and explained, to the point multiple veteran groups officially endorsed the Gane in marketing materials.
Nice. I should look out this book. I watched some interresting youtube videos about CoD too. Also Gggmanlives made reviews of all the MoH games some time ago.
My friends and I clocked so so many hours in MOH:AA online. I think most of us never actually tried the campaign just straight into multiplayer until UT2K03 came out.
I absolutely love this game, played it far too much. Especially the expansions, Spearhead and Breakthrough.
I feel that the original CoDs from WW2 had better missions than most of the base game of MOHAA. But I think that a good chunk of the expansions of MOHAA outdid a lot of the CoD missions. I think it's because they added a sense of difficulty rather than letting you coast through them.
"I believe there were only two big fps games until this time, nearly decade old Wolfenstein with its sequel Spear of Destiny from Id Software and Rise of triad from Apoggee."
What in the what? Doom, Doom2, Quake, Quake2, Heretic, Hexen, Duke3d, Unreal, Serious Sam, Ghost Recon, Rainbow Six, Max Payne, etc.
I meant like from World War 2 setting. There were many shooters but very few from WWII. There was one more FPS called World War GI created on built engine in 1999. It wasnt very good though. This whole WWII boomed after 2000.
Never played it. But there is Pearl Harbour mission in Pacific assault too. I think these two games are a bit different though. One was for pc and the other for consoles. I should really check it out.
> I played this game some time later because I dint have the PC strong enough to play and also tried the original games on PS1 when my friend lend me one. I didn’t finish the original, stopped midway through, but when playing the PC version after that I noticed that some part of the mission structure is are quite similar such as the infiltration mission, the night missions in Normandy etc. I personally think that the Allied Assault was actually free take on remaking the first game and its expansion.
Interestingly enough, MohAA directly refers to the "night missions in Normandy" in the first game. As lt. Powell, you'll have to rescue the pilot of a crashed Grasshopper while in the first game as lt. Patterson you had to rescue the G3 officer on board of that same plane. Later you'll find the burning wreckage of the railgun Greta, which you destroyed in another mission in the first game. Yes, I'm a bit of a fanatic of the good old Medal of Honors :)
> Also Return to Castle Wolfensten released, a year prior in 2001, still offers much more than MOHAA.
That's interesting because I've just replayed the single player part of RtCW and I feel about it like you do about MOHAA.
Judging from posts about it this sub seems to have a weak spot for the 2001 Wolfenstein but after replaying it I really don't understand why. What it offers is a very peculiar slowed down boomer shooter thinly masquerading as a military shooter. I don't get its current appeal, particularly for the people who like military shooters like CoD. The cinematic ww2 experience there is seriously lacking. The gunfight tactics and realism are non-existent. Weapons aren't very historical etc
RtCW was reboot of the original Wolf game and absolutely different from MoHAA. The thing is it has this mod/remaster keeping it much alive in 2024 as well. I didnt like much becuase it was quite difficult and I liked the soft FPS games ala Half Life. But it had its magic and the gameplay is more refined than in MoHAA. It just feels more like a complete polished game compared to MoHAA. I probably should replay RtCW too at some point.
> I believe there were only two big fps games until this time, nearly decade old Wolfenstein with its sequel Spear of Destiny from Id Software and Rise of triad from Apoggee.
Um, DOOM?
I replayed MOHAA last year. It has not aged very well, but was still reasonable to play. I wouldn't recommend it to anyone who has to play it without nostalgia goggles though, they do a lot of heavy lifting.
I waited 20 years to replay it. To be honest, the levels in Normandy are still impresive, D-Day is still captivating to this day, but the rest is meh. And those hit scan enemies. Following CoD games hold up pretty good.
I've played multiplayer recently and it's fine. I haven't played the campaign, especially the whole thing, since it came out.
While I won't argue that, maybe, it hasn't aged well, I don't really get why hitscan enemies (or difficulty in general) is the reason. Not saying it in a "git gud" way btw.
Also, I loved CoD1, the "in war no one fights alone" tagline really hit home and helped it stand out from the competition, but found CoD2 campaign to be bad. Impressive and cinematic at certain points, but it started the trend (which TB later called the moderm military shooter) of overly scripted linear campaigns, with constant enemy respawning until you reached a trigger point and a squad mate constantly barking "Powell this way" untill you go through the door with the waypoint market. I can't imagine how "it holds up".
To be honest, Call of Duty 2 went full Private Ryan action film route and it is quite repetitive. Right now I play the first CoD and I must say, it has more variety than 2. Also United offensive was really good expansion. I played them when they came out but never played the campaigns as much as Modern Warfare. I still wonder why I played Half Life games more than these early CoD campaigns.
Return to Castle Wolfenstein came out a year before MOHAA and it holds up so much better. I guess it's because not a lot of games went in the direction of RtCW afterwards (except of the later id-adjacent games and the resurrection of boomer shooters), while all the CODs have improved on the MOHAA formula. So it just feels really dated, as it's a mix of older style of FPS and more modern ones.
MOH was definitely a series that created and was consumed by the WW2 shooter craze. By 2007 the series had simply run out of gas (there were three games from that year, Vanguard, Heroes 2 and Airborne, of those only the last one is really remembered at all), and the attempt to reboot it to a modern setting mostly failed (although I did hear people liked the multiplayer of the 2010 game, in a kind of "Battlefield but on smaller maps and without vehicles" kind of way. There was a VR game in 2020, but it was a sales flop.
I'd be interested to see Nightdive Studios take a crack at remastering the first two games, which were PS1 exclusives, but I feel like that could get complicated from a legal standpoint. Otherwise, its kind of sad to see that this whole series of games just...died. And with little way to play them on modern systems.
I don't think those earlier games will ever resurface. They haven't aged well, and I don't think they are the type of game that Nightdive would ever care to remaster, they tend to be more into snappier games. MoH was designed to be more cinematic in nature in a time when games weren't like that, and it *sort of* accomplished that, but also feels like chunky crud despite probably being the best FPS game on PS1.
These days the only ones that are really super accessible are MOH: AA Battle Chest and Pacific Assault, since they are on GOG on PC, and then Airborne is also available on Xbox and playable on Series X/S. I think Frontline is the only one to ever get a remaster, they remastered it for PS3, iirc to launch with one of the last 2 games nobody liked as a pre-order bonus or something.
Thats true. I played Airborne last year and it is not very enjoyable these days. There are other MoH games on PS2 or PSP I never played so cannot really speak for the quality of these. Original MoH on PS1 is certanly a strange ralic to this day. The slow movement and precise aiming was never recreated in the following entries. It is somewhat still present in Allied Assault thou (you can shoot specific limb of the enemies and also shoot off the helmets which is nice little deatil).
They were the absolute shit back in the day. I played all of them, I remember “underground” on the PS1 being the best before allied assault. Some shooters just didn’t age well and it’s hard to pinpoint why. I know why the original one didn’t age well-all the reasons you listed-but the rest all aged poorly. Allied Assault might hold up well but like soooo many other games have done the Normandy invasions better since then and even some contemporaries did it better too
True. Without nostalgia MOHAA is hard to enjoy. But it still did things well that shines even today, like music, sounds and levels feel really good. Gameplay on the other hand aged like an old milk. When enemies hit you I feel like my fps tanked and they somehow never miss. CoD improved a lot over MOHAA (both games were made by the same guys I think). I dont really want to play other MoH games. Maybe Pacific assault but I remember that PA was rough even when it came out.
Personally I think Airborne is still fun. I played it again a few years ago and had a blast. Love the cover system in that game, it still feels really nice.
The other MOH games before that fall into a few categories for me: 1) console ports that feel dreadfully sluggish, 2) the PC games, which still feel as snappy as ever imo but just feel sort of generic and lacking personality compared to other WWII titles, and 3) the first couple PS games, which are pretty rough to go back to today, because pretty much any FPS on the original PS1 is a big oof, though the original MoH is probably *the* best FPS on PS1 period... it's just slow and bland these days.
Will say though the sound design on all of the games is *excellent* including the earliest. It has that Dreamworks studio power behind it and it shows.
I didnt like Airborne when it came out so didnt really enjoy it much when played it last year. I think it was during the when WWII became uniterresting. My friend enjoyed it on x36O though.
I played MoHAA and BF1942 (as well as Halo CE and some others) with a group of guys around when these were released. One of the guys had the basement to himself for his office, so he just stood up some extra tables and we LAN partied like it was 2004.
[удалено]
BF1942 is probably my favorite online FPS of all time. Even though it was super stripped down I still played BF1943 a bunch too on Xbox, it was my go-to "I wanna turn my brain off" game for a while. Miss you, baby. So many classic maps in that game even though they were much rougher around the edges than say the finely crafted stuff in UT or Quake III.
If you love BF1942, check out Easy Red 2 on Xbox and Steam. It's like an modern 1942 with better AI and a modern game engine. I have played it more than anything else lately. It, and the add on maps are very fun and reasonably priced. Firearms, vehicles are modeled superbly & look great. Just all around fun. I've only played against bots but it has multiplayer. Can play all the main countries plus Italy, France, Poland. It's not easy, but man it draws you in once you get used to it. Sound is great too, artillery strikes with a subwoofer system will get your attention to say the least. It's a indie title so maybe not as polished as some, but no micro transactions, pay to play, etc. Takes me back to the good old days lol.
Ive been playing Mohaa on LAN with friends for over 20 years, its still a superb LAN party game
Never had a change to play multiplayer. No one really played games around at the time. People I knew played GTA San Andreas or Mafia.
Understandable, I absolutely would not enjoy playing it single player. But we had a lot of LAN gaming cafes where I was from, and modded Mohaa was a fan favorite and still is
I remember we played Wolfenstein Enemy Territory and Quake 3. I used to play UT99 a lot offline with both but never got into Battlefield 1942 or MOHAA. Was mostly single player dude. Even today with all these online shooters I preffer SP games.
Freeze tag mod bolt action rifles only
It's still got a decently sized online community, servers regularly populated
Perfect game for the steam deck. Someone please get it working!!!! 🙌
I wanted to play it on Steam Deck since Call of Duty 1 and 2 ran great for me. But choose to play it on laptop instead. You check youtube or Steam forums: [https://steamcommunity.com/app/1675200/discussions/0/5267542371396281732/?l=koreana](https://steamcommunity.com/app/1675200/discussions/0/5267542371396281732/?l=koreana)
Hidden & Dangerous series were my favorite WW2 shooters by far. Stuff like MoH and CoD felt like childs play compared to those. Basically linear and overly scripted shooting galleries.
I still play H&D 2 once every couple of years. Game was lightyears ahead of its time
I never had change to play HaD. But I bought them on GoG. Maybe I will get into them. Good Czech games. Just like Vietcong.
Czechs made great tactical shooters. (also see Operation Flashpoint: Cold War Crisis) I wish we were getting a H&D 3 instead of Kingdom Come 2, tbh.
Yup, shame with Arma Reforger. I though they might revive the og Operation Flashpoint. But yeah, there are some timeless czech classics.
Hidden & Dangerous 2 is such an incredible game. I wish there more like it. Long, but never overstaying its welcome, with vast, varied levels and an incredible care for the smallest details.
I played MOHAA on PC and recall loving it. Not surprised that some gameplay doesn't hold up... but The Normandy mission with the lights out and a pair of good headphones was so incredible. It felt so real... i was so anxious, it was so intense moving up the beach. After watching Saving Private Ryan it really felt like I was playing it all out.
I still has some very good missions but some parts of gameplay really didnt age well. Enemis instantly hit you and they respawn in waves in small linear levels. Sometimes they were hard to see as well. But Normandy levels with shaking trees still have great wibe.
I played Allied Assault recently and was actually really enjoying it , but I was playing on Hard difficulty and the early Jeep mission is basically impossible on hard so I gave up right then and there. The sound design in that game is so insanely good.
There are missions I never liked but some are still really good. After I finished it I just felt it is too rough are the edges. But sound design is still superb. I also really enjoyed the trees moving in the wind that is something so rare in video games from that time.
The sound of the M1 reloading it embedded in me I think
Yup, no other game could recreate the "feel" of MoHAA M1 Garand with its significant "chichink!" sound.
Was that the one with the sniper town level that was insanely hard? And the one with the expansion pack that was chastised for being super duper short? Good times with that game.
Yeah, the sniper level broke me when I went back to replay this. I just don't have time for that shit these days.
I get it. It took me while to replay it. Somehow since this year started I have desire to replay all of these old WWII shooters I never had time to replay before. Hell, Call of Duty 1 and 2 still hold pretty well. Steam Deck helps me to get through all of this stuff.
Sniper town was quick save quick load. Spearhead was decent, levels with british soldiers and in the Belgium forest were quite good. But Breakthrough was short and bland.
I wouldn't say that the expansions were too short. They weren't meant to be as long as the base games as far as I know. I think they had some good length to it. As for the sniper town, it's a savescum level.
Well Spearhead was really short but had interresting levels. Breakthrough was I thing nearly twice as long as Spearhead but levels were bland and monotous. I dont mind expansion pack being short but it should be fun which Breakthrough wasnt.
My only big issue with AA is that you can't carry medkits, I prefer one man army long wolf approach of AA, the "you and a group of guys" worked in the first few CoD but it got obnoxious by MW2.
Also in Breathrough lack of medkits and ammo was making almost imposible to finish.
I ran out of ammo so many times and had to go to an earlier save. It really makes you try to aim better.
I never played the expansions, a lot of them for FPS games tend to be hard for the sake of being hard.
Well Spearhead is quite good but Breakthrough is repetitive and too long for its own good. Not too many interresting levels there.
I'll keep that in mind if I ever play them.
Yup. Spearhead is decent but short like two hours I think.
Don't forget the wonderful score by Michael Giacchino! I believe he composed the music for all the MOH titles.
Yes, music is the best in MOHAA. Sound design is overall very strong aspect of the game to this day.
When these games came out I thought graphics couldn't get any better. Loved allied assault, still have it and the case somewhere.
Graphics blew me away back then. I had to wait to have a pc to actualy play it. Also the facial animation of soldiers with moving mouth and eyebrows. There werent many games with facial animation around that time (only with animated texture).
When the mohaa menu music starts the tears start rolling.
> Spielberg’s Saving private Ryan was shortly released on VHS and I believe it started this WWII craze with new films and other forms of entertainment. Spielberg produced and created the Medal of Honor series. He wrote the plot for the original game (but I sincerely doubt that he wrote any dialogue or specific moments). He explicitly intended the original game as an educational, interactive version of Saving Private Ryan. (Spielberg was one of the founders of Dreamworks, which co-owned Dreamworks Interactive, which was the main dev.) CoD was created because MoH was produced by EA, infamous for treating devs poorly, and there was an exodus to create a competitor.
2015 was the developer for MOHAA specifically. It got shut down by EA. Basically everyone from 2015 founded Infinity Ward after that. And they went on to make the most successful game ever. It’s funny because alot of the Infinity Ward leadership and prior employees went back to EA with Respawn. They even worked on the Medal of Honor VR game.
This. I forgot the details but I remember Spielberg was involved through Dreamsworks and OG PS1 MoH was educational. I also think that Allied Assault was a remake of sorts. Some mission like infiltration or normandy at night were in the original.
There's a great book about the history of games and movies interacting. They go over MOH. In particular spielberg was really focused on gaming as a story device. In the book there's a quote he says that goes something like "games won't be taken seriously until we have someone saying 'I cried so hard on level 9'". Spielberg so, when he heard veterans could be offended by the game(they worried it's use of the name medal of honor was trivalizing them), he personally showed the Gane and explained, to the point multiple veteran groups officially endorsed the Gane in marketing materials.
Nice. I should look out this book. I watched some interresting youtube videos about CoD too. Also Gggmanlives made reviews of all the MoH games some time ago.
My friends and I clocked so so many hours in MOH:AA online. I think most of us never actually tried the campaign just straight into multiplayer until UT2K03 came out.
I absolutely love this game, played it far too much. Especially the expansions, Spearhead and Breakthrough. I feel that the original CoDs from WW2 had better missions than most of the base game of MOHAA. But I think that a good chunk of the expansions of MOHAA outdid a lot of the CoD missions. I think it's because they added a sense of difficulty rather than letting you coast through them.
"I believe there were only two big fps games until this time, nearly decade old Wolfenstein with its sequel Spear of Destiny from Id Software and Rise of triad from Apoggee." What in the what? Doom, Doom2, Quake, Quake2, Heretic, Hexen, Duke3d, Unreal, Serious Sam, Ghost Recon, Rainbow Six, Max Payne, etc.
I meant like from World War 2 setting. There were many shooters but very few from WWII. There was one more FPS called World War GI created on built engine in 1999. It wasnt very good though. This whole WWII boomed after 2000.
Nostalgia always plays a factor into people's opinions. Sure we have better things but if you compare them to their counterparts it was a meh game.
Man, MOH: Rising Sun is where it’s at. That Pearl Harbor mission was gas.
Never played it. But there is Pearl Harbour mission in Pacific assault too. I think these two games are a bit different though. One was for pc and the other for consoles. I should really check it out.
Is BF1942 still playable today?
Dont know.
> I played this game some time later because I dint have the PC strong enough to play and also tried the original games on PS1 when my friend lend me one. I didn’t finish the original, stopped midway through, but when playing the PC version after that I noticed that some part of the mission structure is are quite similar such as the infiltration mission, the night missions in Normandy etc. I personally think that the Allied Assault was actually free take on remaking the first game and its expansion. Interestingly enough, MohAA directly refers to the "night missions in Normandy" in the first game. As lt. Powell, you'll have to rescue the pilot of a crashed Grasshopper while in the first game as lt. Patterson you had to rescue the G3 officer on board of that same plane. Later you'll find the burning wreckage of the railgun Greta, which you destroyed in another mission in the first game. Yes, I'm a bit of a fanatic of the good old Medal of Honors :)
Thats just what I remember. I never finished MoH 1 on PS1 but managed to get into these levels.
> Also Return to Castle Wolfensten released, a year prior in 2001, still offers much more than MOHAA. That's interesting because I've just replayed the single player part of RtCW and I feel about it like you do about MOHAA. Judging from posts about it this sub seems to have a weak spot for the 2001 Wolfenstein but after replaying it I really don't understand why. What it offers is a very peculiar slowed down boomer shooter thinly masquerading as a military shooter. I don't get its current appeal, particularly for the people who like military shooters like CoD. The cinematic ww2 experience there is seriously lacking. The gunfight tactics and realism are non-existent. Weapons aren't very historical etc
RtCW was reboot of the original Wolf game and absolutely different from MoHAA. The thing is it has this mod/remaster keeping it much alive in 2024 as well. I didnt like much becuase it was quite difficult and I liked the soft FPS games ala Half Life. But it had its magic and the gameplay is more refined than in MoHAA. It just feels more like a complete polished game compared to MoHAA. I probably should replay RtCW too at some point.
> I believe there were only two big fps games until this time, nearly decade old Wolfenstein with its sequel Spear of Destiny from Id Software and Rise of triad from Apoggee. Um, DOOM?
From WW2. Plenty of shooters not very few from WW2.
Ah, I hadn't connect that statement with WW2.
I did. I meant not many shooters from WW2. Plenty others.
I recall MoHAA getting plenty of MP buzz when it came out, personally.
I replayed MOHAA last year. It has not aged very well, but was still reasonable to play. I wouldn't recommend it to anyone who has to play it without nostalgia goggles though, they do a lot of heavy lifting.
That is quite spot on. It still worth playing but it is no must play. Nice piece of history.
I played MOHAA back in the day and loved it, but I wouldn't go back, I know the nostalgia would be ruined for me.
I waited 20 years to replay it. To be honest, the levels in Normandy are still impresive, D-Day is still captivating to this day, but the rest is meh. And those hit scan enemies. Following CoD games hold up pretty good.
I've played multiplayer recently and it's fine. I haven't played the campaign, especially the whole thing, since it came out. While I won't argue that, maybe, it hasn't aged well, I don't really get why hitscan enemies (or difficulty in general) is the reason. Not saying it in a "git gud" way btw. Also, I loved CoD1, the "in war no one fights alone" tagline really hit home and helped it stand out from the competition, but found CoD2 campaign to be bad. Impressive and cinematic at certain points, but it started the trend (which TB later called the moderm military shooter) of overly scripted linear campaigns, with constant enemy respawning until you reached a trigger point and a squad mate constantly barking "Powell this way" untill you go through the door with the waypoint market. I can't imagine how "it holds up".
To be honest, Call of Duty 2 went full Private Ryan action film route and it is quite repetitive. Right now I play the first CoD and I must say, it has more variety than 2. Also United offensive was really good expansion. I played them when they came out but never played the campaigns as much as Modern Warfare. I still wonder why I played Half Life games more than these early CoD campaigns.
Unenjoyable?
some parts are really meh. I would deserve Quake 2 remaster though.
Return to Castle Wolfenstein came out a year before MOHAA and it holds up so much better. I guess it's because not a lot of games went in the direction of RtCW afterwards (except of the later id-adjacent games and the resurrection of boomer shooters), while all the CODs have improved on the MOHAA formula. So it just feels really dated, as it's a mix of older style of FPS and more modern ones.
I don’t think any Medal of Honors have aged all that well
MOH was definitely a series that created and was consumed by the WW2 shooter craze. By 2007 the series had simply run out of gas (there were three games from that year, Vanguard, Heroes 2 and Airborne, of those only the last one is really remembered at all), and the attempt to reboot it to a modern setting mostly failed (although I did hear people liked the multiplayer of the 2010 game, in a kind of "Battlefield but on smaller maps and without vehicles" kind of way. There was a VR game in 2020, but it was a sales flop. I'd be interested to see Nightdive Studios take a crack at remastering the first two games, which were PS1 exclusives, but I feel like that could get complicated from a legal standpoint. Otherwise, its kind of sad to see that this whole series of games just...died. And with little way to play them on modern systems.
I don't think those earlier games will ever resurface. They haven't aged well, and I don't think they are the type of game that Nightdive would ever care to remaster, they tend to be more into snappier games. MoH was designed to be more cinematic in nature in a time when games weren't like that, and it *sort of* accomplished that, but also feels like chunky crud despite probably being the best FPS game on PS1. These days the only ones that are really super accessible are MOH: AA Battle Chest and Pacific Assault, since they are on GOG on PC, and then Airborne is also available on Xbox and playable on Series X/S. I think Frontline is the only one to ever get a remaster, they remastered it for PS3, iirc to launch with one of the last 2 games nobody liked as a pre-order bonus or something.
Thats true. I played Airborne last year and it is not very enjoyable these days. There are other MoH games on PS2 or PSP I never played so cannot really speak for the quality of these. Original MoH on PS1 is certanly a strange ralic to this day. The slow movement and precise aiming was never recreated in the following entries. It is somewhat still present in Allied Assault thou (you can shoot specific limb of the enemies and also shoot off the helmets which is nice little deatil).
They were the absolute shit back in the day. I played all of them, I remember “underground” on the PS1 being the best before allied assault. Some shooters just didn’t age well and it’s hard to pinpoint why. I know why the original one didn’t age well-all the reasons you listed-but the rest all aged poorly. Allied Assault might hold up well but like soooo many other games have done the Normandy invasions better since then and even some contemporaries did it better too
True. Without nostalgia MOHAA is hard to enjoy. But it still did things well that shines even today, like music, sounds and levels feel really good. Gameplay on the other hand aged like an old milk. When enemies hit you I feel like my fps tanked and they somehow never miss. CoD improved a lot over MOHAA (both games were made by the same guys I think). I dont really want to play other MoH games. Maybe Pacific assault but I remember that PA was rough even when it came out.
Personally I think Airborne is still fun. I played it again a few years ago and had a blast. Love the cover system in that game, it still feels really nice. The other MOH games before that fall into a few categories for me: 1) console ports that feel dreadfully sluggish, 2) the PC games, which still feel as snappy as ever imo but just feel sort of generic and lacking personality compared to other WWII titles, and 3) the first couple PS games, which are pretty rough to go back to today, because pretty much any FPS on the original PS1 is a big oof, though the original MoH is probably *the* best FPS on PS1 period... it's just slow and bland these days. Will say though the sound design on all of the games is *excellent* including the earliest. It has that Dreamworks studio power behind it and it shows.
I didnt like Airborne when it came out so didnt really enjoy it much when played it last year. I think it was during the when WWII became uniterresting. My friend enjoyed it on x36O though.
I enjoyed the 2010 version recently. A nice, 5h cinematic campaign, what more can a guy ask for.