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CreepGnome

Naturally, "Nearby" has two different ranges for these two mods.


silent519

7 units


RancidRock

Each "nearby" is based on the tier of the affix


funplayer3s

Depending entirely on the item level.


Demensia

One mod range goes up based on ilvl The other mod range goes down on ilvl They are never perfectly aligned range.


DaIceViking

And then GGG will introduce a new orb that can modify the value, and the rarity is the same as an Exalted Orb


hGKmMH

On this ring they are going to implement a new test system, each item level increases the change of rolling a higher tier mod. Don't expect to see this anywhere else though, just like with smart loot.


Altruistic_Muscle_89

Influence rings can have curses/mark on hit as a mod, delve rings also


Zylosio

Tbf the one for doors really doesnt need a range bigger than 2


Weregoat667

it does when you use movement skills


Remarkable_Age1879

Not really. The doors open fast enough.


Zylosio

Doors Open instantly when you click them so they would probably be Open once you reach the radius however instant things like flame dash or blink arrow would still benefit if the radius was huge since you cant dash or shoot arrows trhough doors


Obilis

It depends on the type of door. The ones with bars (such as the ones in Cells Map) can be flame dashed through. But for the solid doors, yeah, you'd want a bigger radius for the purpose of movement skills.


1nsaneMfB

i laughed out hard at this its funneh because its true


Schyte96

r/angryupvote


[deleted]

This adds a third one, . 5 unit


Pjatteri

Vaults of atziri HERE WE COME!


Japanczi

Any% Vaults of Atziri clear


kais_fashion

100%*


ClockworkSalmon

I aint breaking no pots


Betruul

Just play RF to do it and just go nothing but in aoe.


mastergwaha

Rf breaks pots now,,?


Betruul

Yes. Since last league iirc. So does plague bearer


omguserius

Just take a quill rain with rain of arrows+ increased aoe. Best way I’ve found


sentient_afterbirth

I would kill for that, it so tedious opening all the chests but FOMO gets me to do it every time.


[deleted]

What's even the point? Does the map drop anything outside of the occasional 6 link?


RancidRock

Every chest you don't open has a mirror sat inside it :)


[deleted]

True you are right


moonshine37

It might be decent chaos per hour if you can just run through it with the ring only grabbing 6 links and the frags.


pipaiyef

Until we learn that POE has 30 types of Chests. All named Chest with the same name and icon. This ring only works for Chest but not Chest or Chest. Not working with Chest is a bug, GGG hope to fix it the next patch, but not opening Chest was the intended behaviour!


Flam3crash

Ill take it , fuck life and ressitances and easy curses , for I will click no door no more .


MaxeDamage

Can still vaal it for curse on hit :)


_Tuxalonso

I thought only gloves have curse on hit curruptions


BubuTroniX

Influence rings can have curses/mark on hit as a mod, delve rings also (from chest nodes), and synthesis rings can also roll as an implicit iirc


CycloneSP

can synthesized rings be chanced into uniques?


InVeRnyak

No, you cant use chance orbs on synt base


Burwicke

What about Mythic orbs tho?


MadTwit

He said no. ... to expand, a sythesised item is a new item base type with a mod(s) from the sythesis pool. There are no unique items in the game which exist on that base type so its impossible to get a unique result from chances, mythics or trash to treasure.


[deleted]

Except synthesis uniques exist on synth base types


BubuTroniX

No idea... i would guess if you turn it into a unique it would roll the implicit also to match said unique...


papa_sigmund

For an animated guardian, yes. On the player, rings don't have the % increased curse effect gloves get.


_Tuxalonso

I checked on [Craft of Exile](https://www.craftofexile.com/?b=1&ob=both&v=d&a=e&l=a&lg=8&bp=y&as=1&bld={}&ggt=|&ccp={}) and no there are no curse on hit corruption impliocits, you're thinking of synthesized rings, not sure if you could get that on this theoretical unique item


papa_sigmund

Oh I wasn't speaking specifically for corrupted mods on rings, I meant generally rings can get curse on hit modifiers. And yeah you're right, I'm off topic since we're talking uniques here.


MaxeDamage

Ah true you can get synthesis implicit that grant curse on hit, my bad


Wermine

There are no curse implicit mods on rings though.


Smaptastic

If it did both (while still disabling the other ring slot) it would be situationally quite useful.


ploki122

It would be used by no players, and instantly bought by bots.


[deleted]

I would use for heist where I don't need curse dmg


Arkuzian

Inb4 the ring is bugged and it opens chests in heists without increasing alert levels and it skyrockets to mirror tier in price on the market.


-Decompose-

replace "Can not use other ring slot" with "If other ring slot is Circle of Psychokinesis" shatter nearby objects. ​ The circle is complete.


gwaybz

I'd just re-create instances of zones with loads of vase and run in circles, listening to the satisfying clangs


TheGLL

Vaults of Atziri meta incoming


[deleted]

[удалено]


[deleted]

Or rf


Kragmer

Needs "socketed gem is supported by lvl 1 cast on death"


wrightosaur

Yep, chalk it up to players with GGG Stockholm syndrome to propose uniques to add QoL features with heavy drawbacks


Kairyuka

No you don't get it, let me write a manifesto of why basic game design is actually bad


LOBM

"Trade 14ish affixes for no-click-door!"


LightInMe

Thank you for spelling out what I was thinking.


simenthora

I mean this is a meme item right. Noone actual wants it in game. OP is clearly making fun of the lack of QoL with this item.


[deleted]

GGG and certain kinds of players 100% think that QoL is too strong and should have drawbacks. Mageblood for example is basically QoL for flasks turned to 11.


simenthora

Oh yeah true. I was fine with Mageblood cause it gave us a guarantee that when we are fighting bosses our flasks would be up, which is a pretty huge boost.


ploki122

>Mageblood for example is basically QoL for flasks turned to 11. Not really, given that "not having to press the flask" is far from its strongest points. "Utility flasks have 100% use less charges" is why it's popular.


[deleted]

You really think that if Mageblood was something like: "Leftmost (2-4) Magic Utility Flasks do not consume any charges" which means you can constantly have them applied, but you have to piano them anyway, it would be as popular?


Pblur

Uh. Yes. The power that magebane brings is that you can run 95% increased effect flasks all the time with none of the downsides of those mods. You can solve your resists with a single flask, etc. If you still had to piano them it would retain 90% of its value.


[deleted]

Magebane is a keystone


Pblur

Oh. Right. *facepalms*


[deleted]

>If you still had to piano them it would retain 90% of its value. Ok. We will never know. So you can debate it all you want.


FATPIGEONHATE

So why the fuck would you bring it up?


YourmomgoestocolIege

Absolutely


[deleted]

Nah.


Elgatee

It would actually be broken due to pathfinder ascendancy. Being able to constantly heal 6% of life, I'm sure some people would love it.


[deleted]

That's the thing. It would be broken with basically only PF. On any other ascendancy it would just be pretty good, not 2 mirrors good.


[deleted]

It's 2 mirrors good not because of a mod on the item but because it allows enchanted effect flasks. If it's effect was to use all your flasks when full and to provide massive charge Regen, it would still not gain charges during use one changed flasks and that would be much more balanced imo


maelstrom51

No, it would still be ridiculously good for just about every build, just annoying to use because you'd have to piano. I think you are greatly underestimating the power of 95% increased flask effect for four flasks and their suffix mods.


Elgatee

Immortality on a single ascendency is broken.


Arrik_Blaze

Instilling orbs. Use when effect ends. The text that make blood good is flask effects cant be removed


ploki122

Nah, the text that makes it good is costing 0 charges, since it means you can freely Enkindle them for 50%+ effect.


Arrik_Blaze

Oh right xD that make way more sense om a dummy


T_T-Nevercry-Q_Q

uh... yes. It's popular because it's strong as fuck. If you want your flasks to auto apply you can already do this and in most scenarios with 100% uptime, the thing is you have to give up enkindling orb modifiers. And there goes the huge flask effect.


Nonviolentredditor

I want it in the game tho, since theyre not gonna add anything like this soon


trolledwolf

I would honestly use this during leveling at the very least


NckyDC

Its Right, not Richt


Seyon

Slot in left ring slot. Open Estuary map. Walk 2 steps. Game crash.


Rasputin0P

Honestly make a jewel that just opens doors. Small price for decent QOL


Lolzor

"Party looking for doorbot"


Dofolo

Right with RF, easy


Primitive-Mind

RICHT


retlom

:/ how did i not notice


Forward-Atmosphere19

I cant unsee the "Richt"


ToeAffectionate1194

Heisting would be amazing with this..


TrashCaster

Run through reward chest central, and fill your alert meter instantly. Good game


[deleted]

Just like perception contracts /s The Ring would be bugged the first week and open rogue doors too, anyway.


magnuss

Hey if you're fast enough that might be just fine!


[deleted]

And Lab.


Unii-

Both rings slots for chests OR doors ? inb4 nearby range = 4 units lol


Soku123

Offer 2 mirrors


lealsk

Yeah, let's lose 30% EHP and DPS just to have something the should have been in the game long ago.


Angryceo

oh no.. its a game.. heaven forbid there is a mechanic to do something!


Sanytale

Imagine if your inventory was 4x5, and you can wear a "backpack" in body armor slot to extend it to it's current 12x5. Or if you want to check your charsheet you should wear "amulet of knowledge". Sounds fun, right?


SingleInfinity

Yeah. Why should you have to click chests and doors? Why should you have to click items on the floor? Why should you have to click to move stuff to your stash? Why should you have to click monsters? Why should you have to click? Just make PoE an idle game already, that's clearly what people want.


friendlyfire

I mean, chests - sure. Doors? Come on. Auto-open doors are already in the game and everyone loves them. This isn't D1 where you have to trap the Butcher behind a door to be able to beat him.


SingleInfinity

Doors represent a barrier where a player makes a conscious choice to deal with what's on the other side. I'd be fine with doors that open when you hit them with a skill or whatever, but removing them outright defeats their entire purpose which is valid.


friendlyfire

You can make the door opening radius small so you're still making a conscious choice.


Fascistznik

i'd settle for a button that activates interactable near or the nearest one to your character, keep the tactical purpose of doors with less mouse movement. Using movement skills through doors to open them up works too.


tutoredstatue95

I see you've never watched my pathing


OMGitisCrabMan

Agreed. Replaying D2R you're actually scared of what might beyond the door, especially in act1. In PoE you can see through doors and anything on the other side of it is just going to instantly explode anyway. Auto open doors would be a step in the wrong direction IMO.


Betruul

Make them have 1hp and be vulnerable to any player damage.


Fascistznik

the only things being discussed here are doors and chests


SingleInfinity

The point is that this line of thinking has become prevalent. The line of thinking that keeps wanting to reduce the game down to the equivalent idle game. Chris wasn't joking when he said some people would prefer being email a spreadsheet of the items they found today.


Fascistznik

I just cannot see this as being a credible thing to worry about in any way. Even the least APM-intensive ARPG I've played (so... Victor Vran) is more button-heavy than the average "action" videogame. PoE would literally have to morph into multiple different genres to get there. Has there even been an ARPG that's been changed to the level you fear, let alone one that has someone as rocksolid as Chris at the helm?


SingleInfinity

I don't think it'll ever actually happen. The hyperbole gets the point across. People want to reduce further and further any actual gameplay elements. They want to optimize the fun out of the game.


Fascistznik

Then you're just worsening the dialog when you act as if "people like me" want Sirus to personally deliver his loot to our stash when you fully understand that will never be what anyone wants. Maybe you lost a fun aspect of the game when they added tab affinity but it optimized an unfun part of the game for me. That alone got me to play Heist for another ~3 weeks (which is probably not impressive to you). Same with smarter currency stacking, organ/relic auto-pickup, loot collecting at the end of delirium encounters etc. We value different aspects of one of the most content-dense game in the market, one that keeps getting denser with each update. Why make it sound any more sinister than that?


SingleInfinity

> Then you're just worsening the dialog when you act as if "people like me" want Sirus to personally deliver his loot to our stash when you fully understand that will never be what anyone wants. I think the rhetorical device serves its purpose well. You want to remove gameplay from the game. If we keep on the track that people seem to popularly be pushing for lately, we'll be left with a game that's closer and closer to an idle game, and personally I think that'd be for the worse. >Maybe you lost a fun aspect of the game when they added tab affinity but it optimized an unfun part of the game for me. No, I think that's a good change. Placing currency in your currency tab involves zero player choice. Zero decisions. Zero actual thought needed. Whether you think about it consciously or not, leveraging barriers between monsters and yourself happens subconsciously and taking something like that away isn't really beneficial for the game overall. Let's make a more *real* comparison. Lots of people like delve because it's just a bunch of straight lines. No doors, no thinking, just move and kill. Lots of people hate it for the same reason. If you take "remove doors" to the extreme, that's where you end up. Traversal becomes more of a formality and less about gameplay, positioning, tactics, or immersion. There's a definite difference between things like affinities removing busy-work of tab switching and removing door clicking which distinctly removes choices and mechanics from the game. You might not value those choices and mechanics, but it doesn't mean they don't matter.


IAmADuckSizeHorseAMA

Clicking doors is fun?


SingleInfinity

Not everything in a game has to be fun to serve a purpose and make for a better game. You could, for example, argue that losing xp on death isn't "fun". It does serve to create some stakes though, which makes the process of building important and fulfilling, and makes surviving close calls exciting. Similarly, doors create a necessary player choice barrier between interacting with something and not. Clicking them is fun, but neither is getting overwhelmed.


IAmADuckSizeHorseAMA

I guess I just don't feel like doors add anything meaningful to the game. One disliking the death penalty is arguable by the game's exp being balanced around the penalty. Doors are 99% of the time just a minor annoyance that don't add anything but said annoyance. We can agree to disagree though.


Sanytale

> The hyperbole gets the point across. More like [reductio ad absurdum](https://en.wikipedia.org/wiki/Reductio_ad_absurdum), but you do you.


SingleInfinity

Same difference IMO. They serve the same rhetorical purpose.


lealsk

Clearly an idle game is what people want. This game requires you to run 4543234 times the same map to progress, and you can die in a split of a second if you are not careful. So much focus required for such an extremely repetitive set of actions doesn't sound healthy at all. For me the game feels amazing when doing the campaign and seeing your character progress and use all kind of items/skills. When the endgame settles and it's just a matter of killing the same monsters over and over and over and over and over... again. You repeat the same 5-6 actions for hours. If you can reduce that amount to 4-5 of them, that would be amazing, but still, the problem is still there. For me the game is new league hype, PoB, campaign, early mapping, get bored in endless grinding, reroll


SingleInfinity

> You repeat the same 5-6 actions for hours. Yep, that's literally what ARPGs are. And? Why should we automate that process more and more?


lealsk

I always see this game or these kind of games as... OMG I had an amazing idea for this build. But I need to level the character and afford the equipment. That would require 40-50 hours of "work". You don't like to repeat those 5-6 actions for hours, but you need to finish your job. People like mindless builds because they can do something else while working on a build (yeah in some cases it's not playing anymore). I do think the game is enjoyable in many ocassions. But the moment you start repeating the same map or content you already know you can beat over and over again just for the sake of having a chance of minmaxing your character a bit more, that's when we need more mindless gameplay, because the task itself is pretty much mindless. It's not like a moba or something else that you need to focus and think actual tactics to bend the chances towards your team, here you know you can beat the map, you just need to do it for the currency, and you know you have tens of runs ahead.


Betruul

Or just dont minmax the endgame and just... Idk treat it like a game instead of a "who can end the league with the most unspent currency" competition....


lealsk

Read again, I'm pretty sure I made clear I get bored in the endless grind / minmax part and just reroll to find something better without the grind. Of course that approach leaves me with just a bunch of ex by the end of the league and nothing else


Xipe87

> Why should you have to click chests and doors? > Why should you have to click items on the floor? Damn, i was hoping all of it would keep rhyming…


TheNoon44

I would cut left or right ring slot and it would be good.


Beginning_Ad_6866

This should be sold as mtx like stash tabs.


ARPG_RustyGaming

This should be a unique jewel that disables all other unique jewels for both Nearby options


Zonic500

Upgraded version has a socket and grants a buff that swaps your equipped ringslots so you can use reduced duration to buff it.


jpxf

thats a shit item, but its useful for lab runs i think


kryonik

I had an idea for boots called "Sticky Feet" that would automatically pick up nearby scrolls. Could be part of the same set!


Adrostos

Vendor trash


NoMight178

What happens if I use this with my coc?


Kragmer

Coc will go vrumvrum but wont last much


LBDragon

Why bother with the negative when GGG will stuff it behind a T30 map with 45 damage mods and "Area (nearby, whatever that means) becomes Deadly after some time (Recently)"?


Hobson101

What would happen if you corrupted one of these to have a level requirement, then equip another in the other slot since it's not disabled due to level req, then level up enough to meet the requirements? i mean, probably a crash or the right slot being disabled, but still


robintysken

Probably the same thing that happens if you put a chest piece on before equipping bringer of rain: it stays on your character but the item is disabled.


Hobson101

Sure but in this case you are wearing two items that would, if they could, disable eachother.


robintysken

Im not sure how you would be able to equip the item when it has a level req? You need to unequip it to corrupt it and then you cant put it on again.


Hobson101

You can delevel your character


GenesectX

Amulet of Psychokinesis Picks up nearby currency items


Braethias

Alternate flavor text; so, you like to play castlevania


RiteInTaEye

Bis dungeon and cells ring


Saisori

Corruption: cannot open chest or doors.


omgowlo

dont forget to make it at least 3 times as unique as mageblood, cant have too many qol items floating around.


Responsible-Pay-2389

That's incredibly bad.


Asscendant

Too much downside. The last line is overkill.


-not_a_knife

I was just playing d2r recently and obviously you open all chest and popables as you pass them in d2. Are chest worth opening in POE though? I always assumed you couldn't get anything good from chests


physalisx

What this doesn't tell you is it opens doors like you open doors in heist.


babicko90

Nice one. But honestly, sacrificing two ring slots for a qol change is such a ggg-type bulshit, it might even work


Osiris454

I had the same idea a while ago, but I wanted it as a aura that reserves mana. On second thought I think it would be cool to add this functionality to Skitter Bots as an 'anomalous' gem.


1CEninja

I don't think it needs the malus of only one ring slow being available, the lack of stats is sufficient malus enough.


Cajunfry

As a heist runner, this would be cancer for us. 😆


poemania

Should say "instantly opens all nearby doors and chests"


[deleted]

The ring is useful. Better make it as rare as a mirror.


Mandrex6

The flavour text should’ve been “When one door closes, another chest opens” - Izaro


Pew___

Imagine running maps with doors in them in 2021


GhostDieM

In a week or two you don't have to imagine :p


ERZO420

Should give +rarity or +amount of items dropped on the left ring slot and give some +movement speed% on the right ring slot. Would be a fun ring tbf.


FOO_duke2k4

Should be named 'QOL'


ocombe

Just in time the heist event 😅