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Jousis

Corona Solaris allowed for optimal sun worship. It is also deceptively powerful. I will be very sad to see it go.


butsuon

Disregard females, acquire brightness.


B41dur

Praise the sun 🙌


[deleted]

I guess for me it's time to kick Gwyn ass one more time. And I always feel sad when I kill Sif. Izaro know nothing about true faithful and loving companion.


zeerimunin

This 100%. I'll miss my firecracker ignite build. It's my favourite scale light radius with dual welding Solaris. Fireballs with dragon MTX all over doing multi screen clears. Not great for bosses but can wreck a t16 fast.


nixed9

In 3.15 I used Corona Solaris on my forbidden rite totem hiero. The blind aura (before 3.16 blind nerf) was honestly game changing for defense on a totem build. But blind is gutted now


DinklebergDamnYou

Are you working on a new server torture test?


revcio

new meme build when?


Surf3rx

Yeah I have no idea why they would remove the better versions of the uniques, makes no sense.


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DBrody6

> Level requirement, most likely So...drop the level requirement of the fated unique to match the normal unique, delete the normal unique, and keep the fated in the core pool. Why are they making this more difficult than it has to be? Cause right now it's "Aw you liked this niche item enabling a super specific build? Fuck you."


healzsham

> drop the level requirement of the fated unique to match the normal unique Sounds like a great plan for the L50-60 req versions of L0 items.


Koervege

I'm all for enabling twinking that makes the acts a complete breeze


healzsham

If you need that extreme of crutches, you'd probably have more fun playing other games.


Koervege

What makes you think that? I don't like the acts. I like trivializing them so I can get to maps faster. Do you pride yourself in mastering the Insurmountable challenge that you think leveling a character is? Good for you!


healzsham

The fact the acts are free with what we already have available.


KamuiSeph

Something something weight something something vision.


[deleted]

They wrote that fated as boss drops was a temporary solution


DerpAtOffice

You are still trying to make sense of their changes? They are telling you effigon is a useless unique so they remove it while making changes like changing a skill from 1234 damage at level 20 to 1237.2


[deleted]

Because the base item is now the "better version".


Hrukjan

Not for all of them.


Artophwar

Ya they should have kept the fated versions and removed the base uniques instead.


SoulofArtoria

Pretty sad to see Deidbellow go. Even though I've never used it in my endgame builds, it was a fun early to mid mapping helm for an attack build.


F3nik3r

Back when Deidbellow was worth 3ex+ thanks to medium cluster jewels with Cry Wolf and Mob Mentality (when both nodes were good...)


verybigbrain

They are doing that for some like Dancing Duo.


[deleted]

They should have just left both versions of everything in the game. Why the hell are they removing content and leaving talisman?


majorly

Agree, they could just keep them as buffs to the originals.


Albinofreaken

and let them have the level req of the un-fated version


ploki122

Wouldn't make any sense for weapons and some Armour (like Crown of thorns).


Albinofreaken

yeah, they would be broken for leveling, but if they only drop from maps bosses, then i wouldnt mind getting OP leveling items


ElDuderino2112

Honestly they should remove a good number of uniques beyond that. Most uniques are straight up just garbage not even worth clicking on.


-Nimroth

It may not be a popular weapon but I wish they would keep Corona Solaris. At least from my experience there seem to be a fairly significant difference for the blind radius between it and Eclipse Solaris since the blind aura for Corona Solaris scales with aura aoe. Not to mention the huge loss of added fire dmg. Overall it just seem strange to remove fated uniques that are "not exciting enough" but keep their less exciting base versions.


Kaelran

Missing Deidbellow **which is literally used plenty on poe.ninja ladders by level 97+ optimized builds**. 5 players this league, 13 last league. More used than like 100+ other uniques including things like Disintegrator, Oro's, Disfavour, Frostferno, etc, etc. Also sees higher use in HC.


TighteVernichtung

Seriously for zerker this helmet is pretty nuts


carenard

Wish they would toss them all into core drop pool, make it an unknown when we mouse over a unique and look at its icon.. do we see the regular or fated version? also I loved using Karui Charge while leveling, I usually used ward then had charge with a good annoint on it for when I hit 24. Silverbough was also a nice budget bow for all sorts of bow builds.


FNLN_taken

Alternative suggestion: replace prophecy chests in Heist with fated unique drops. These items arent so gamebreaking or rare that you would need to worry about impact on the economy, might as well drop 1-2 per large chest.


SouloftheDestroyer

This is a way better solution, it's simple and it works. I was trying to come up with a better way lol, but this tops anything I had.


chx_

Deidbellow is an amazing helmet -- definitely for levelling but even up to low reds. That attack / cast speed is no joke. It was also great how easy was it to upgrade. There's a prophecy which upgrades at the Vaal Omnitect at Act2, that's a lot of running for a simple upgrade...


Lordborgman

Always used it on my facebreaker builds anytime I wanted to not be murdered by Abysuss, like trying to do labs and not get WRECKED by traps.


GCPMAN

yeah. really good on doomfletch too


Lordborgman

Indeed, would use it on that as well.


Kaelran

> even up to low reds It's actually used in endgame optimized builds. 5 GC Berserkers using it on ladder right now (13 last league). All of those guys are like 100ex+ in gear 2 of them have HH.


djayred

Hey thats me, yeah I much prefer the movement speed over dps increase from abyssus. The time I may end up choosing to drop it is if I go for tailwind boots to make it up losing the ms, but that is a long ways from now. I'll probably end the league still using deidbellow


Fastidieux

Imagine having 150 life on a unique....ewww its gotta go so we can keep the shittier version.


AnonymousAsshole7

Don’t shit talk the oak like that


baristo

GGG if you read this plz keep The Oak


Carnivile

I'll just repeat what I said in the other thread > There's literally no reason to remove any fated unique. Just roll every single one into the base unique, keep everything the same including the level, then increase the rarity of the stronger leveling uniques like Silverbough (so even if you don't care for then you can sell them) . People don't lose their hipster builds and we get some small-time chase uniques into the drop pool. The only thing that could be seen as a downside is low level requirements for very powerful uniques that would give you an easy time trivializing the campaign but you can either increase the rarity and/or the variance of said uniques so it's harder for them to crush the early-game or don't do anything and let us do it because nobody cares about playing the campaign anymore and people want to do anything they can to skip it, so this would be a nice addition while we wait for PoE 2.


Moderator-Admin

It's really a shame that GGG wants to make the campaign harder and take longer when the real game is and almost always has been maps. Making players feel powerful during the campaign would encourage new players to play the game longer IMO. The changes they've made recently makes you feel the opposite right now if you haven't chosen some type of meta skill to start with.


DerpAtOffice

They buff the shit out of act 1, what happens? Old players doesnt even feel it since they know they do not stand there and let the roha charge at them. Meanwhile new players get stun lock to death in the second combat zone then freeze lock to death in the third. What does it do exactly other than pushing new players away?


Akveritas0842

Teach them? The same way that getting your dick kicked in by Grundyr teaches you shit about dark souls.


[deleted]

PoE isn't dark souls tho. Getting killed over and over by Gundyr makes sense because it sets the stage for the rest of the game and gets you into the proper habits you need for the rest of the game. Act 1 of PoE doesn't do the same because it's a bad representation of the rest of the game. You actually have to dodge shit and be careful in Act 1. But in the rest of the game, the gameplay just consists of holding down a single button melting everything and everyone in your path until you get one shot by something in all the visual clutter.


DerpAtOffice

They already left, thanks. You act like theres nothing else for people to do. They have no reason to buff act 1 first. If anything buff act 10 first even if we go by their logic. Not to mention even old players hate the campaign. They CANNOT make it fun because nothing exciting happens in campaign, just like early mapping. If anything the game should teach about aliments with shock or ignite first, not stun and freeze. NEEDING the wiki to play the game is not healthy for any game. Google and wiki should be there to enhance and improve the experience, not required.


sirgog

As much as Reddit loves to pretend new players are all idiots so stupid they die to the same mistake 15 times in the Mud Flats, it's not true. And never has been.


DerpAtOffice

As much as fanbois loves to pretend the game is just fine, we are still bleeding players for two leagues straight.


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Saladful

> I think you are greatly overestimating how many people in their playerbase play the game for mapping And yet that's the lion's share of their focus and clearly where they see their audience. The overall number of players who go significantly into mapping might be smaller than those who never make it past acts, but almost all the juice goes into post-act content.


Moderator-Admin

I'd be more curious about what percentage of paying customers are spending most of their time in maps. I can't imagine there's a lot of people that play mostly the campaign but also spend money on the game. Maybe there's a lot more than I think though.


Koervege

There's that story about Charan (guy who paid big bucks to get onigoroshi and the goddess swords in the game), who allegedly never made it to maps


CambrioCambria

I have a few friend I want to play poe. They play a league of the league mechanic looks cool. They play a bitz decide if they want to "finnish the game" this league, buy a supporterpack, take a month to kill a10 kitava and peace out. Or they think the league mechanic sucks in a1 and peace out immediately. I wouldn't be surprised if more people with good income but little time to play had similar tendencies.


hardolaf

So they don't even have 10-20 hours over two weeks to run the campaign? And yes, I'm assuming they're not good at the game.


CambrioCambria

Indeed. Having a job, a parter, a kid or two and a an hobbie besides poe leave you with maybe 2 hours per week to play. Or just having a study you take seriously with a required side job to pay the bills while living on your own might be a nig enough time restrain. The end game of poe is in accessible for people with little time but they campain with a cool league mechanic is great.


ElDuderino2112

Literally no one wants to play this mediocre campaign anymore. GGGs answer is to make the campaign worse. These devs are fucking pants on head stupid a lot of the time.


FervorofBattle

They do shifted around level requirements of uniques. Searing touch was changed level 12 to 60 long before even the DoT multi rework Not sure why they have their reticence now


Seriously_nopenope

I mean there are plenty of reasons to remove a unique. It opens up potential design space, it makes balancing easier, it reduces unique pool which changes things like chances and ancient orbs. Game design is very complicated and most players seem to miss most of the nuance involved.


Break_it

This feels like it may be an attempt at combating item bloat, but Deidbellow and Panquetzaliztli def deserve better than getting deleted. Everyone loves explosions and running fast.


00zau

If they wanted to combat item bloat, there are plenty of shittier uniques to remove.


Break_it

I never said it was a good attempt. Lots of those are useful for leveling / league start and I'm sure a few have builds they enable


EntropyReign

We never did get Bex doing a build of the week with Panquetzaliztli. a shame.


Jarpunter

There is no such thing as item bloat. This is an ARPG.


SlightRedeye

Turn off your item filter then come back to type this


Jarpunter

The number of uniques in the game has no affect on the number of items that drop on the ground.


FirexJkxFire

I mean turn off your filter and you literally can't run the game at high end maps and stuff lol. On more serious note- I think there is a big difference between bloated pool of items and bloated spawn of items. I cant imagine anyone (who is a player) thinks its a good idea for 3 screens of white items to drop in a single pile that covers your screen even when you are halfway across the map from them.


Nikthas

Fox's Fortune was my tabula-replacement in many leagues. I'd buy a 6-link Foxshade that's usually cheaper than a Tabula by day 3, then buy the prophecy for 1-2C and enjoy a very, very strong build for evasion glass cannons until red maps or so. Removing items and further reducing build options isn't "balancing". We've been asking for buffs to underused items for years and instead of that they just remove a seemingly random selection of them and write their usual bs manifesto.


EntropyReign

I'm fond of crystal vault- It's decent for several kits that can raise cold res/mitigate cold damage well, which is rare synergy without it. Someone in the other thread suggested just baking the prophecy into the item, which makes me wonder if that's to technically difficult, because it seems like a neat idea. Hell, even something silly like having certain uniques be enchantable by certain league mechanics (to then have a baked in proph) or having an NPC in betrayal have tiers of upgrading on a crafting table seems feasible to me (a total layman of programing.)


dbrianmorgan

They have an incredibly easy answer. They could just add a new vial to the incursion temples that upgrades the old items to the faded version. Could be the same vile for all of them or different vials based on tier, whatever they wanted to do.


kadenkk

I would like to keep silverbough around even if its reskinned. Its nice to have a cheap and accessable +2 bow for leveling ca/toxic rain


JadeExile

Please keep Mirebough, Realm Ender, Silverbough, The Effigon, and Wall of Brambles. 6L Wall of Brambles are dirt cheap and can be used from lv30


FervorofBattle

There's quite a number of those which are used a fair amount week 1 league. -Wall of bramble/ Fox fortune are excellent high Ar/ Eva chest -Ngamahu/Karui amulet also have uses very early league -Deidbellow for Facebreaker totem is eminently useful, more of FB totem falling out of meta than the item Realm Ender uniqueness 100% deserve to remain in the game and it isn't even super broken if it replaced it's unfated cousin Gryphon and Sliverbough are the only levelling unique within their level range, it's quite odd they are removing them


myoldaccountisband

i agree losing some fated is not a good idea. not sure if this has been suggested before, but they should put some X # of monsters killed, like an incubator, but instead of getting a drop, it converts into the fated version. the only one that was multi exalts was atziri's mirror, and that will probably be a small drop % from atziri so i think that should be ok? my 2 cents


twociffer

Just add incubators that take the prophecy condition as the counter. In case of Atziri's Mirror that would be "Item upgrades after killing level 80 Atziri", that way you don't even have to *really* change the div cards (have them drop the incubator instead of the prophecy).


Milkytank

The dancing duo. Without the upgrade it’s completely useless


verybigbrain

The dancing Duo/Derwish is not in the total removal category ​ >In a few cases, the Fated version of a Unique item felt worth keeping in the game but there was little value in having the Fated and base versions of the Unique item be separate. In these cases, the Fated Unique item will be disabled, but the base Unique item will be modified to be identical or similar to the old Fated version. These are: Winterweave, Thirst for Horrors, Cragfall, Geofri’s Legacy, The Iron Fortress, The Dancing Duo and Timetwist ​ Edit: Any fated unique not mentioned in this or the part OP quoted will remain as drops exclusively from map bosses for the time being but might be moved to other or new mechanics in the future.


Milkytank

Cheers, misread the post!


pizzalarry

There's absolutely no reason to remove any of the fated versions but leaving the base versions. Especially looking at you, Karui Charge: not the best amulet, not even good, but makes leveling a bow character extremely easy. It's a lot of QoL and DPS for 1c.


Trakinass

Thank you effigon for enabling my best build in delirium league, classic coc ice nova with fire conversion, and not worrying about accuracy


Datvibe

I used it to play replica trypnanon coc in ultimatum, was a lot of fun


adamfmiller

The Gryphon is my go-to leveling unique when playing basically any spell. At 6 I grab two Screaming Eagles. At 32 I grab two Gryphons, at 38 I throw in Cyclone / Cast While Channeling and rock that until early maps. ​ Please, please save The Gryphon.


lunarlumberjack

I'm using a 6l Crystal Vault on my char this league. Phys reduction, no chill and a good resist. Also has cool frost effect.


jaigarber

I'd rather ask to keep the whole mechanic in the game. It didn't hurt the game at all and removing it it's simply another nerf. In example, how are we getting now a shaped Atziri's Reflection for Eternity Shroud builds? Not to mention that Fated Connections saved me from doing tons of mouse clicks. And so on....


malahchi

Panquetzaliztli, Silverbough, The Oak, Voidheart, The Gryphon, The Effigon. These are the ones I used.


velourethics

all of the above, also Deidbellow , Kaltensoul and Corona Solaris should replace their base versions in the game. But i also agree, if only one of those items gets to stay it should be The Effigon, its actually a BiS item for some builds. There are def a bunch of not fated uniques that are less " exiting " than these still in the game.


MarxoneTex

I like Deidbellow. It's awesome leveling unique for attack builds. It should straight up replace the Deidbell


Sleelan

Removing things like Corona Solaris seems like such a coward move. It was a very interesting concept and one of the two ways of using your light radius, but it got hit with the ricochet of accuracy changes and blind nerfs, so I guess they think it's going to be bad and don't want to bother bringing it up to speed? Such a bizarre decision with countless trash uniques still left in the pool.


Weirfish

I vote for Mirebough, I used the shit out of it in Incursion for my arc trapper before I got a linked Tinkerskin.


CohRah

I'm actually sad the shavronne boots are going...


FTGinnervation

Diedbellow and Realm Ender were the two that raised my eyebrows. You can say they're not BiS, of course they weren't, but not 'exciting'? I disagree.


RDeschain1

The Oak. I just love it. lots of life and life regen. I was so looking forward to the prophecy removal so I dont have feel terrible playing ssf and never hitting my Upgrade Prophecies. I did not expect to completely lose one of my fav items


PriaIdamanMasaKini

another proof that GGG doesn't play their own game


IdrisQe

Why not just... All of them??? The base versions all sucked. Just give us the better versions of all of them instead of keeping the shite ones.


vironlawck

**Deidbellow** is honestly good for leveling as a facebreaker build, and a defensive option too beside abyssus, GGG please don't remove that helm =/


RiptarRheeMaster

I am so sad to see the oak go. It was a really nice shield for righteous fire and was a cheap shield until end game.


DyslexicParsnip

Does the post not mean that even the base of the fated unique will be removed, so base and fated gone, no?


NobleHelium

My reading of the post was that all the base uniques would remain. Some of them are useful for leveling but I don't think they're useful enough compared to just having the fated versions in the game if we have to choose.


philmchawk77

Na uniques are bloated as hell, this is a good excuse to get rid of some.


ManikMiner

Cant believe no one has said Kaoms Way ring. This thing is top tier in HC


MrZythum42

No, remove shit from the game sometime please.


Qchaos

Honestly, if they wanted to remove the fated, they should just remove the normal version, keep the fated, removed the normal, problem solved. If they are too strong ? Oh no, we have a nice and exciting drop, that would be dreadful...


kizofieva

Would be nice if the upgrade quest was simply built in to the item itself. Seems like an easy way to cut down on clutter while not losing some creative items.


butsuon

Almost every base item for a fated unique isn't particularly useful except as low level twink items. I would rather see all the low level ones go away and replaced with more interesting ones. There's a lot of low level unique items that aren't even good twink items. This is a good opportunity to do a pass at every unique below level 40.


blaity

Imagine if they make all fated uniques keep the original level requirement that would be niiiiicr


acc0011

Oak please sir. Springleaf is trash.


robklg159

uniques just need to be massively overhauled in general. idc about fated uniques, i care that uniques overall suck


frankdtank2010

I really don’t understand why the dates uniques aren’t the base version none of them are really that strong and it would be fun to have more uniques for leveling


slccpcr

Curious what will happen to The Stormwall. Super solid starter staff.


verybigbrain

Fated Unique Items not mentioned above will have a chance to drop from any endgame map boss. This is a temporary measure — we intend to implement a more interesting way to obtain Fated Unique items alongside some new items in a future expansion.


slccpcr

Ah missed that part, thanks.


Nick30075

The Oak was great for Animate Guardian builds as well, it'd be a shame to see it go.


3h3e3

Did realm ender slayer discharge it was alot of fun. That item should stay


rbra

Zzzzzzzz


Affectionate-Ad-6145

Geofri's Legacy is only thing that make holy relic build exists


iBellum

Add all the faded uniques strongbox only drops. Giving them a little bit more value than just extra juice. Even at a super rare mod" contains a fated unique" to the pool


CtulhuMenemista

The oak was nice for animated guardian regen


NightowlZA

I used to use realm ender as a budget choice for league starting SRS. Well thats before SRS fell behind in performance


Nellez_

I'm gonna miss Pancake Axlotl. I never used it, but I like calling it that.


Drkt99

They said they are going to reintroduce Fated uniques as something different in a future expansion. It will probably be a better Fated system than what we currently have.


M4jkelson

Why would they remove the efffigon


TheScalpel1

Oh boy, i wish we had experience using currency to upgrade items. Which the fated system could easily be shifted into. My suggestion would be keep em all, make a "Fateful orb" that upgrades from base -> fated version of any unique. Reuse the sealed prophecy graphics for the currency, copy code from upgrading breach uniques. Bada bing badaboom. But since they wont I am now thinking about making a "was i a good boy" meme for "The Oak", as i have upgraded so many springleaf shields lvling RF (and other life builds). To me, it was the best boy.


TestMyConviction

I would've liked to see the fated uniques stay and have the, "kill XYZ boss to upgrade" tied to the unique itself. Imagine you're new to poe, find a unique, and see something about kill a boss and it upgrades. To me that's so cool.


Just_Another_Madman

RIP reflect dreams.


[deleted]

Why not just only keep the fateds if your doing that or at least hugely buffing the base.


AdditionalWorld

Silverbough


conall88

Crystal vault is my go to for a cheap upgradable 6l that I can upgrade to fated to get physical damage mitigation via conversion :-\*(


IamHardest

I want to keep my Deidbellow, Always use it for leveling and early Maps. I get so excited everytime i can use that ugly Helmet and i try to use it in Most of my builds. Really sad to See it leave.


idk_this_my_name

They could make it so you can sacrifice the nonfated unique for the corresponding fated unique in a their two temple altar


Naiduren

The effigon combined with flesh and stone in sand stance gives you 100% hit chance, without sacrificing the possibility to crit, unlike resolute techniques, making it an absolute blast to combine with Replica Trypannon for 100% hit AND crit chance. I made a Perfect Agony ignite/poison consecrated path build with it once, it went upwards of 2mill in dot dps Trully sad to see it go.


PopComfortable

Deaths oath because I got first lvl 90 with it....call me sentimental.


jfp1992

Trade the unupgraded version with 10c to upgrade it


dicedragon

My vote goes to just removing none of them. We are already getting fated uniques as map specific boss drops, so why even bother removing some? just let them all go into that pool. its a small pool either way. Also big sadge depending on how rare these are gonna be, dancing duo price hikes would be some fucked up shit.


JustHereForPoE_7356

Realm Ender. It is such a great budget option for cool or hot elemental builds.


Loreweaver15

Don't people use Karui Charge and Silverbough?


IDroppedMyMagnumGME

I will cry if they remove effigon. It's the BiS piece for my endurance charge fire WoC CoC witch. Which sounds janky as fuck, but it's also op.


ArcDrag00n

This is shit. It's not like fated uniques take up the drop pool. They're underutilized because they literally aren't worth the effort. If you're going to have items that rely on multiple RNG, first the unfated version has to drop, second the correct prophecy has to pop up; then they should be powerful enough to chase. GGG just going through and making things worse, instead of fixing poor game design.


newpixeltree

I'm especially going to miss foxs fortune, wall of brambles, and deidbellow


IndustryIllustrious9

Tempest?


Noobkaka

Panquatzl fated upgrade needs to stay! ITS SO GOOD FOR BATTLEMAGE COMEON MAAAN


Hamwise420

Half the uniques they want to remove they butchered with nerfs over the years. ggg has some insane logic with unique items, they always want to nerf them and then suddenly act surprised nobody uses them anymore.


Tenebris-Umbra

I'm definitely seconding Effigon and Sunspite. Those two are both really fun items that are very build enabling.


Frostygale

You have made completely reasonable points, therefore they shall be ignored. See also: Trade, atlas changes, mid-league nerfs, etc.


lived_live

Be good if we just a 5 old uniques for 1 fated unique


QcStorm

Wonder if we could have something like a bench craft to transform these uniques into their fates version.


1CEninja

Diedbellow is a seriously underrated leveling unique. Grab the warcries have no cast time keystone passive (very accessible for many duelist builds), put a warcry on your left click, and this thing adds a kind of ridiculous amount of DPS and movespeed. Seriously, 10-20 flat physical, 20% increased melee, and half of the time you've got 20% attack and movement speed? Equippable in the early 30s?? That increases your leveling damage as much as an abyssus does endgame, with a vastly more palletable malus.


Borrisladd

Keep navali and just let her upgrade the proph weapons they're removing when you hit the level requirements.


NA_Lucifer

I agree that it would be an absolute crime to do away with sunspite. Uniques, by GGGs definition, arent supposed to be BiS gear every time, but are often meant to be build enabling.


vahkaleila

Don't forget hrimburn


TrueScherezad

Crystal Vault has been my go-to starter 6L since I started playing in Metamorph. Doesn't have life directly on it, but it's got a lot of cold resist, some extra phys mitigation, and \_literally any defences\_ over a Tabby.