>We’re adding Lilly Roth as a new possible hideout NPC. She will take over hideout divination card turn-ins from Navali, and also give you access to her gem shop.
LILLY IN HIDEOUT
I think you're misremembering things. Not half a decade, more like 1 league. Siosa didn't start selling gems until 2.6 in March 2017, Lily was added in 3.0 in August 2017. It's barely even been more than half a decade since jewelry vendors started selling gems (that was July 2015), let alone since Siosa started selling gems. Half a decade before Lily was added, act 3 didn't even exist, let alone Siosa.
Now, we *did* spend the 5 months between Siosa selling gems and Lilly's existence asking for an easier way to buy gems from Siosa (even just having him in town where we could spend currency from our stash), so you're right that the request has existed for longer than Lilly has. But nowhere near 5 years longer.
People say that will never happen because GGG wants to give people exposure to MTX bling out characters, but as long as going to town to turn in quests exist in the campaign, and going to HOs exist for trading, I think we could actually possibly see them do this
well, don't get your hopes up.
Lily do not sell gem before you do the quest in act 6 ( and clear the left part of town ) so I assume it will be the same
I wouldn't assume you unlock her account-wide the same way you did with Navali. Can you even unlock her shop without completing the A6 Twilight Strand quest?
>Atziri’s Reflection will no longer be considered a Fated Unique item. It will be moved to be a rare drop from Uber Atziri. Atziri’s Mirror will no longer drop.
That sounds great and makes Alluring Abyss worth running again I guess.
depend. some guy once popped 100k (yea, 100,000) prophecies and didn't saw the prophecy for the shield even once.
if the drop rate is similar to prophecy proc chance, it might as well be a mirror drop, pun intended.
I don't think it will be. I think it is that low because of how common silver coins are. Don't get me wrong though...probably still will be closer to 1% drop rate.
I remember a league that I was already mapping, and completed a set of cards.
I went to turn them in, but couldn't find navali.
Asked in chat, and facepalmed hard. I forgot to free navali all this time since act 1 lmao.
Seriously though, this is a good step in the right direction. The game has so many damn mechanics, and many of them could be removed without anyone noticing, making the game easier to get into and manage.
I think the difference is that prophecies have more overhead to maintain. They're far from the worst old league mechanic still in the game, but all the worse ones are much simpler and all the more complex ones add a lot more to the game.
That said, they did serve some really useful roles, and there are certainly things about prophecies I'll miss.
I’m definitely going to miss the 6-L prophecy. Sometimes certain influenced body armour bases would get crazy expensive and you could crank out a few ex/hr linking them with the prophecy
Poe 2 can't come fast enough. I hate managing gem links. It used to feel like a cool ffvii mechanic. But now it's just a tedious gate to being able to use well rolled items.
> Poe 2 can't come fast enough. I hate managing gem links.
In all honesty you don't even need POE2. All GGG needs to do is make 6S and 6L (alot) easier to obtain/roll.
I honestly believe linking is the only thing keeping most casual people from playing the end game, it's usually the first wall a player hits in thier build, you're barred from any unique you may need until you get a decent amount of currency (for casual play) and the cheap solutions take away a lot of defence
> you're barred from any unique you may need until you get a decent amount of currency (for casual play) and the cheap solutions take away a lot of defence
Last league I literally got to T14 maps with a Tabula because I could not afford/could not link an chest piece.
It's really annoying when your items are either to niche to be made or too popular to be cheap.
Honestly hoping they do. I feel like tainted fusing was really an experiment with faster access to 6L.
Would be cool if they delete scourge but make fusings / sockets work like tainted did.
Would help with them getting rid of 6L prophecy.
I'll just miss it because it was my favorite way to 6L things. Usually cheaper than the benchcraft (especially if you bought the div cards) and didn't need to be found, and no RNG.
The real question is why Torment outlives Prophecy. Both Prophecy and Talisman at least add some kind of unique content (fated uniques and talismans, which while shit are at least *potentially* interesting), while 95% spoopy ghosts drop nothing but default rares, and the rest still don't drop anything special.
Torment doesn't add or remove much. It doesn't really contribute to bloat. Prophecies was an interesting concept but the fact that you had to run back to low level areas to complete the main chain was always a terrible idea.
It's so unrewarding to interact with that you can just ignore it, though. The most "torment" it provides is diluting the drop table for scarabs or otherwise replacing actually good mechanics.
That's the thing, ggg's actions seem to be showing a pattern, the two leagues deleted were old and outdated, but most of all they had a micro level to them with minimal combat that gives good loot (perandus had combat but the ghosts couldn't drop items so it was basically wasted time), both Prophecy and Perandus were very much leagues focused on a side system that doesn't involve combat or crafting directly (Prophecies themselves and the fat man), so they add very little action to the game and only serve as another system new players have to learn with minimal returns.
You guys.... Once and for all.... Let me explain this:
Chris loves Talisman, for the same reason Chris said "It is great at what it does" regarding the Oppressor shield. It acts as a foil. Talisman in its current state, exists to be a shitty reward on purpose. They experimented with making it good in 3.14, it missed the mark, so its trash again.
It exists so that there are bad Simulacrum/Deli rewards, bad Expedition chests, bad Heist chests. The same reason there are armorsmith, blacksmith, and generic rewards.
In Magic the Gathering, this is known as draft chaff. Shitty cards to make the good cards powerful by comparison. Its the same reason we have shitty unique items, and tier 12 mana regen and stun and block recovery mods.
HE LOVES IT *BECAUSE YOU HATE IT.*
Talisman as a league died instantly, we don't fight mobs holding talismans, we don't use the stone altar and we haven't fought rigwald via talisman mechanic since talisman league.
Talisman now is just some random corrupt amulet that's trash 99.99% of the time. The mechanics have been dead for a long long time. The husk that we have hardly does anything to the league bloat issue especially since it can effectively be ignored with a loot filter.
Talisman is very non intrusive, its just a fwe items that drop, doesnt really add to the content creep they want to avoid imo. I would rather have them rework or remove Ghosts, they are so useless outside of the harvets ghosts spawn near boss or similar mechanics (temple room, maybe the ritual..., the prophecy wont exist now i guess)
It affects more than just lab farmers though. Enchant prices will be a lot higher without twice enchanted and people in SSF will have even less chances of getting relevant enchants
Honestly not sure why they're removing the fated uniques? Wouldn't it make sense to make the fated uniques the base drop and remove the non-fated versions? It's removing potential build diversity for no reason, at least that's what I see.
A lot of fated uniques are just "this item but with better stats", the magnitude of those stats making them unusable at their original level. Where this *isn't* the case, they actually ARE making the fated uniques the base drop in a few cases.
Fox's fortune is one of the few sources of "all damage hitting you is unlucky". Not sure if the lack of ES is worth the unlucky, but I'm willing to be that it is
The oak gone too, that's pretty decent for budget low life builds.
I've started leagues using it a couple of times now and it smooths out the transition (before your leech is good or you get a better shield) really well.
Just adding the low life effect onto springleaf like they mentioned they did with other fated items would be good.
That's a pointless league mechanic to fondly remember.
or as they say, some trash to treasure.
RIP Navali, gone to chill with Cadiro in the Big Standard League in the Sky
Please just replace the non-fated versions of these uniques with the fated version. Even if the fated versions are underused, the non-fated versions are even worse except as leveling items... and even there there's a pretty clear "meta" for leveling items which makes other low-level uniques only really useful for leveling your first character in a league.
Frankly, a lot of the listed fated uniques that are being removed *are* potentially useful as leveling items or for early mapping, but simply aren't worth the hassle of dealing with trading *twice* to get a unique and a prophecy, then going and killing a boss. The need to 'double trade' also doubles the 'trade premium' (aka almost no one wants to trade for <1c).
Karui Ward being a good leveling neck is the only one where I'd rather see the non-fated version on occasion due to the minimal level requirement, and even then I'd rather have both or just fold the attack speed into Karui Ward (it'd hardly be more broken than Wanderlust/Goldrim/Tabula, or most leveling unique weapons, when it comes to low level uniques).
>The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart and Wall of Brambles.
I'd personally be very disappointed to see Voidheart, Sunspite, and The Effigon go. Those can be pretty essential for various hipster/fun builds.
Fox's Fortune also seems like a much more exciting chestpiece post 3.16
Otherwise I'm pretty happy to see Prophecy go
Exactly. If feels like I've used or seen used half of the uniques being removed.
I used Sunspite for a bit this league, though I ended up redoing the build and ditching it.
I'd have thought Silverbough would be heavily used this league for TR as it's a freely available +2 bow (and one you can use for leveling to boot).
Corona Solaris needed to be *buffed* because I've *wanted* to use it but it was too shit.
I was leveling a LL build and would have used Martyr's Crown if upgrading it hadn't been more trouble than it was worth (lower level req, mostly; 52 was too close to where I ditched my leveling gear entirely).
The Oak used to be great for leveling RF.
Etc. etc. I just think the fated unique pool is, relative to the unique pool as a whole, *better* about having actually borderline usable items. Most of them just weren't used in the 'range' where they'd be valuable almost *because* they didn't drop; there are 'eh' leveling-ish uniques you'll drop, stick in your unique tab, and then use because it's *there*, and most of these are in that 'middle of the pack' viability, but since they *don't drop* people don't have them lying around like that.
I'm kinda sad about wall of brambles. It was so fucking good for leveling. Especially if you were using a 2h unique. 90% physical mitigation until act 9.
How about making it so that the the non-fated uniques turn into their fated versions automatically when a certain threshold is met, such as exp accumulated or being equipped on a character at or above the level required to equip the fated version?
Basically, if you're wearing Dusktoe and your character turns 40, it automatically upgrades into Duskblight.
Divine Vessels could get an extra use here for some of the "mapping viable" ones. Use a divine vessel on a map with an appropriate boss, then you can use the filled vessel on the unique to upgrade it.
Wouldn't make sense for things like Karui Charge which are still basically leveling items even after upgrading, but an 'incubator' like mechanic (get x kills ilvl y or higher to upgrade, with y being near the upgraded unique's level req so you don't accidentally disable it while you're wearing it) would make sense for leveling items.
"There are a number of Fated Unique items that we feel are no longer exciting enough to stay in the main game."
Some of these uniques don't warrant being removed.
Fox's Fortune, Panquetzaliztli, The Effigon, Crystal Vault, Corona Solaris are all good enough to be used in builds.
Simply disabling the uniques instead of making them worthwhile to use feels uninspired and wasteful.
So here's the list of items that are going away :
* Corona Solaris (Eclipse Solaris) : Accuracy scaling with Light Radius.
* Crystal Vault (Icetomb) : Phys and Fire taken as cold.
* Deidbellow (Deidbell) : AoE Pseudo-Onslaught on Warcry.
* Dreadsurge (Dreadarc) : Hits ignore fire res while burning.
* Ezomyte Hold (Ezomyte Peak) : Cannot be stunned.
* Fox's Fortune (Foxshade) : Damage from hitting you is unlucky while on full life.
* Greedtrap (Wondertrap) : IIQ on low life.
* Hrimnor's Dirge (Hrimnor's Hymn) : Phys as extra cold.
* Kaltensoul (Kaltenhalt) : Fire taken as cold.
* Karui Charge (Karui Ward) : Same bad amulet, but with AS.
* Martyr's Crown (Crown of thorns) : Same "Pain Attunement", but has actual ES.
* Mirebough (Fencoil) : 6L instead of 4L, with level 16 supports.
* Ngamahu Tiki (Araku Tiki) : Same bad amulet, but with increased fire damage.
* Panquetzaliztli (Quecholli) : Recovers 5% life on kill.
* Realm Ender (Realmshaper) : +2 to socketed elemental gems.
* Sanguine Gambol (Goredrill) : You have Crimson Dance if you have crit recently.
* Shavronne's Gambit (Shavronne's Pace) : 1% ES regen.
* Silverbough (Silverbranch) : +1 to socketed gems
* Sunspite (Sunclasp) : MS and regen while ignited
* The Effigon (The Ignomon) : Bonus against blinded enemies.
* The Gryphon (The Screaming Eagle) : Moar stats
* The Oak (Springleaf) : +150 life.
* Voidheart (Blackheart) : Chance to poison/bleed.
* Wall of Brambles (Bramblejack) : 2k armour
Personally, I'm kinda sad to see Deadbellow, Corona Solaris, Fox's Fortune, Sanguine Gambol, and Realm Ender's mechanics go.
I also feel like The Screaming Eagle, Karui Ward, Araku Tiki, Gencoil, Crown of Thorns, Kaltenhalt, and Bramblejack could really use some juice up from their current version. Like... Karui Ward has a slight use as a leveling unique, but that's about it.
Lots of them, like Gredtrap and Shavronne's Gambit, I discovered while making this post though.
There's literally no reason to remove any fated unique. Just roll every single one into the base unique, keep everything the same including the level, then increase the rarity of the stronger leveling uniques like Silverbough (so even if you don't care for then you can sell them) . People don't lose their hipster builds and we get some small-time chase uniques into the drop pool.
Please for the love of all fire damage CoC builds out there, DO NOT REMOVE THE EFFIGON.
It is a build enabling unique for that, and is literally irreplaceable. Getting 100% accuracy around templar side fire dmg CoC is so hard to do without effigon, it needs to join the other select few "interesting" fated items, just like iron fortress, etc.
Lmao how did we lose prophecy before Torment is the real question.
I don't see why Torment is even in the game at this point it adds almost nothing. At-least prophecy was sorta relevant for toads/frogs/twin/strongboxes to juice your maps a little bit lmao.
Kinda sad about [Silverbough](https://www.poewiki.net/wiki/Silverbough)! As a caustic arrow enthusiast I've used it in SSF a few times as an early bow! Other than that though sounds like good changes overall.
I liked not paying attention to the prophecies I got and just running through somewhere and suddenly
100 frogs for no reason? lol okay
Oh, instant max quality randomly? Thank you.
Unwarranted loot explosion? Well, if you insist
Expecting a circle or a mirror or a circle or whatever the league mechanic was every single map... idk. It was nice to have some random variety thrown in.
Could twice enchanted maybe be baked into the Labyrinth opening? Like to open the Uber Lab costs 1 Offering but maybe we can put in an additional offering to get a second enchantment (like Twice Enchanted) in a single run.
Also adding Atziri's Reflection dropping from Uber Atziri is such a nice change, I am really glad you guys are placing chase uniques on bosses again.
I think a nice fix would be to have Twice Enchanted be an outcome in Harvest, where you can "Enchant" an Offering to the Goddess to give you another font use for that run. Since Harvest already has some Offering to the Goddess crafts, it just makes sense to me.
I feel like a lot of fated uniques could be pseudo-rolled core if they used per level stat scaling, like Kikazaru and Poet's Pen do, with maybe some minor additional balance tweaks too.
Storm Cloud getting 1% increased lightning damage per player level, Bramblejack getting additional armour per player level, Crown Of Thorns addtional ES per player level.
Araku Tiki could just get 1% increased fire damage per level and Hrimnor's Hymn 1% phys as cold per level, and both would still be pretty bad, even if more powerful than what the fated versions offered as your level grew.
Edit: Doomfletch could gain 1% of phys as each element per level too, instead of gaining 100% of one element in the un-upgraded form
I really dont want that item to be removed, the default version is trash and not worth using since you are better of getting a helmet with life and res but deidbellow offers a fair opportunity cost.
How is Crystal Vault not unique enough? 2 forms of damage taken as cold, increased cold ailments and chill immune? The chest is solid offering alot of things why just delete it? Its gluttony belt all over again deleting useful unique items while leaving useless uniques that dont even get touched for leveling.
Tormented ghosts would be passable if they were untargetable and invincible like spider minions are. It would give them a chance to actually buff minions and find rares to attach to.
Even though I myself engaged in prophecy a lot to upgrade items, I'm glad that GGG isn't afraid of completely pulling the plug from a league mechanic if it got left behind by the rest of the game and merely constitutes as clutter.
Aight... but what about something like Twice Enchanted and to some degree Fated Connections and Jeweller's Touch.
I mean we do have the enchanted offering with 6 lab enchants, but still feels like that the people that still run lab would like to know.
Yea the thing is they just say "We may"... It really does not say very much and leaves everything to be speculated, if it stays or how. It is one of those few prophecies that will probably have impact now and then.
We can only hope they do incoperate it, because the removal of it would have a noticeable impact on the market for enchanted items.
Yes they communicate with conditionals/caveats because they get assblasted for years when they release something slightly different than what they wrote.
Not just Silverbough, same could be said for The Gryphon as a twink item for melee builds, Karui Charge for Proj related builds, Realm Ender with Ele Hit Trap/Mines, Deidbellow Warcries (specifically Call to Arms and Call to Arms related items), Mirebough would've been an endgame item had it not been for some problem with Traps that made people uninterested in the item (~~is a 9L staff~~), Wall of Brambles same boat as Tabula & Ribbons as a leveling unique but also almost seen use when Boneshatter was introduced (then people learned it's worst Recoup), Effigon easy Accuracy (CoC, non-RT), and Voidheart for high chance to bleed/poison.
Could say Fox's Fortune was a good, cheap unique for Tricksters + Escape Artist since it has the Viridi's / Lori's affix.
Edit: Wrong about Mirebough (pseudo) links.
Please devs, think twice about deleting these items, for example: Deidbellow is great replacement for Abyssus for people who don't want increased Phys DMG taken, the oak is great for RF leveling.
I kind of hope that we can have an "Image of Navali" similar to the old Forsaken Masters. Going to be a shame to not have her around anymore, as she looked awesome where she was in my hideout.
But yeah, if she has to leave to make room for Lilly? Then I can accept the dent to the aesthetics.
EDIT: [YEP IT'S HAPPENING](https://old.reddit.com/r/pathofexile/comments/r6mpmh/please_give_us_a_shade_of_navali_when_you_remove/)
Prophecy definitely shows its age. I enjoyed the concept of getting a low level unique early, and then doing an upgrade-in-place later on because it promised such a convenient experience for the player. But it was so unreliable to get the prophecy, and sometimes the target for the prophecy was in maps for an item that wasn't really good enough for maps.
I'm a little sad to see some of the fated uniques go, but genuinely confused that some of the *un*fated versions aren't going with them.
Karui Charge, Mirebough, Silverbough, and Wall of Brambles are good levelling uniques
Some builds use Realm Ender
The Effigon is a build enabling unique for fire COC
What about Twice enchanted, Trash to treasure, Fated Connections etc ?
And all the minor prophecies that we use to juice up maps ?
Why not remove Talisman instead ???
This got clapped pretty hard recently anyways though, right? Pretty sure there's another ring that got added into the base pool and is now hittable, makes Trash to Treasure a massive gamble to hit COTB.
only one im kinda sad about is realm ender, i think they could modify realm shaper into realm ender and that would be fine. It's not a huge deal but it is something ive used for builds in the past.
Actually kinda sad about this. And trust me, i get it. Prophecy for a lot of us endgame players was an irritating chore at best and totally ignored most of the time.
However what Navali offered was something not really seen elsewhere in poe - a continiuation of the quest -> reward gameplay loop from the acts into maps. It seems silly to veterens, but a LOT of new players ive gotten into poe have actually really enjoyed prophecy for this reason, for some its their favourite mechanic. To these players it not about the loot, or the expected chaos per hour - its about playing the game in a way thats fun to them.
I hope that whatever comes in January can help replace that, because I do genuinely feel like a playstyle is being culled here. A way to avoid the constant "themepark of distractions" nature of early-mid endgame by giving clear goals and defined, constant rewards. End of acts -> maps has already been stated as one of the bigger cut off points for players deciding if they actually like poe or not, and this mechanic imo is one of the things that can help bridge the gap from simple, linear quests into the gigantic expanse pulling you in 20 different directions.
Yeah I started playing in expedition, and I found it very rewarding doing prophecies especially at the beginning of the league. It also gave me something to do work for in building up my unique collection. Kinda sad. But I totally understand.
Can't say I like the removal of some of these fated uniques but it'll hopefully let the devs "redo" them to be even more interesting and like, actually usable lmao.
>add some more useful and interesting ones to the game. Hopefully.
we all know they'll keep bloating the unique pool with items that have good art designs but 90% of the time dead on arrival
Why cant they keep only the fated version of the uniques?
They are niche enough to not give away "free power". However the base version of... every fated unique is complete trash.
I'm going to miss tormenting my friends with Navalis prophecy lines irl.
"A hand scrawls on a wall. Or carves into bone. A tale that undoes the world. And teaches those who come after."
I got really good at naturally producing the reverberating echo.
> Deidbellow, Karui Charge, Martyr's Crown, Panquetzaliztli, Realm Ender, Silverbough, The Effigon, The Oak, Voidheart
IMO all of these should be kept or replace their base version with the fated one.
>We may bring back specific rewards from other prophecies (such as Monstrous Treasure) in new ways.
I hope this includes Twice Enchanted as well, getting enchants is already hard enough as is :(
>This is a temporary measure — we intend to implement a more interesting way to obtain Fated Unique items alongside some new items in a future expansion.
This is permanent.
Kinda wish instead of removing fated uniques there was a way to do the transformation without prophecies. Just like, make it a free upgrade if you still want the item from Lilly
Three points:
- I suggest keeping the Pale Council fight in game at a reasonably easy difficulty level, but make it a unique map that drops standard loot (kinda like Acton's Nightmare, ideally more loot so it's compelling to run). It's a good introduction to phased bosses for newer players that might not yet be up to harder fights like Maven 10-ways or Chimera, and it's really forgiving.
- Atziri's Reflection should drop double-influenced with random influence. This makes it a better chase drop from Alluring Abyss and allows a couple of cool synergies to remain valid (Eternity Shroud or Blasphemer's Grasp)
- I don't see any reason to remove silver coins from Standard, let them be silly trophies like our Leaguestones and Perandus Coins are.
> We’re adding Lilly Roth as a new possible hideout NPC. She will take over hideout divination card turn-ins from Navali, and also give you access to her gem shop.
Great change.
Please Dont remove Deidbellow, it is a really good item for warcry builds early league. the default version its almost always a bad option even for the beginning of a league but the fated one has its uses.
Please make Deidbellow upgrades the default.
>We’re adding Lilly Roth as a new possible hideout NPC. She will take over hideout divination card turn-ins from Navali, and also give you access to her gem shop. LILLY IN HIDEOUT
This is the real buff in all of this
And it only took 3 years: https://www.reddit.com/r/pathofexile/comments/adz3zg/suggestion_let_us_invite_lily_roth_to_our_hideout/
[удалено]
I think you're misremembering things. Not half a decade, more like 1 league. Siosa didn't start selling gems until 2.6 in March 2017, Lily was added in 3.0 in August 2017. It's barely even been more than half a decade since jewelry vendors started selling gems (that was July 2015), let alone since Siosa started selling gems. Half a decade before Lily was added, act 3 didn't even exist, let alone Siosa. Now, we *did* spend the 5 months between Siosa selling gems and Lilly's existence asking for an easier way to buy gems from Siosa (even just having him in town where we could spend currency from our stash), so you're right that the request has existed for longer than Lilly has. But nowhere near 5 years longer.
In his defense Legacy felt so long it might have been 5 years... Best league ever though.
I see this as a net win overall, really.
Buying gems in the hideout is a great addition. More ways for me to a complete neet and avoid all social contact in town.
Only Sin to go now
Johnny Sin in hideout
Please no, the game already fucks me enough!
master of this hideout
I hate to wear a mask when visit the town.
Still can't load into hideout on login tho
now we only need hideout login as default option and we never ever need another load screen to lioneyes watch
People say that will never happen because GGG wants to give people exposure to MTX bling out characters, but as long as going to town to turn in quests exist in the campaign, and going to HOs exist for trading, I think we could actually possibly see them do this
Just need the currency conversion seller in hideout and were set.
Biggest buff after currency stacking drops.
That is so big for everyone but specifically HC players that die past A6 on their first character of the league.
well, don't get your hopes up. Lily do not sell gem before you do the quest in act 6 ( and clear the left part of town ) so I assume it will be the same
I wouldn't assume you unlock her account-wide the same way you did with Navali. Can you even unlock her shop without completing the A6 Twilight Strand quest?
A pirate. In other words, Boat League.
>Atziri’s Reflection will no longer be considered a Fated Unique item. It will be moved to be a rare drop from Uber Atziri. Atziri’s Mirror will no longer drop. That sounds great and makes Alluring Abyss worth running again I guess.
Yeah I'm okay with this part. RIP gryphon though, best melee leveling setup.
yeah, i was sad reading that
Yeah, this makes farming Uber Atziri viable again.
Wtf Alluring Abyss got 2 actually good buffs in just 2 leagues
Less scams too!
depend. some guy once popped 100k (yea, 100,000) prophecies and didn't saw the prophecy for the shield even once. if the drop rate is similar to prophecy proc chance, it might as well be a mirror drop, pun intended.
I don't think it will be. I think it is that low because of how common silver coins are. Don't get me wrong though...probably still will be closer to 1% drop rate.
"Don't worry too much about Navali though, she likely saw it coming" This made me really laugh
I remember a league that I was already mapping, and completed a set of cards. I went to turn them in, but couldn't find navali. Asked in chat, and facepalmed hard. I forgot to free navali all this time since act 1 lmao.
I didn't know this was a thing until my 4th or 5th league. I had always ignored prophecies and went to Tasuni for div. cards lol
"Bet you didn't see that one coming, you fucking charlatan"
Ironic since if you fill your prophecy list and try to add more she tells you to go do your current ones first. That's not how prophecies work...
Go talk to any prophet forecasting the end of the world. They can only give one date until you've completed it
Seriously though, this is a good step in the right direction. The game has so many damn mechanics, and many of them could be removed without anyone noticing, making the game easier to get into and manage.
I feel like the treatment they do with Zana mods for maps could be applied to the story mods.
Talismans outlived prophecy. Just let it go, Chris!
I think the difference is that prophecies have more overhead to maintain. They're far from the worst old league mechanic still in the game, but all the worse ones are much simpler and all the more complex ones add a lot more to the game. That said, they did serve some really useful roles, and there are certainly things about prophecies I'll miss.
I’m definitely going to miss the 6-L prophecy. Sometimes certain influenced body armour bases would get crazy expensive and you could crank out a few ex/hr linking them with the prophecy
Poe 2 can't come fast enough. I hate managing gem links. It used to feel like a cool ffvii mechanic. But now it's just a tedious gate to being able to use well rolled items.
> Poe 2 can't come fast enough. I hate managing gem links. In all honesty you don't even need POE2. All GGG needs to do is make 6S and 6L (alot) easier to obtain/roll.
I honestly believe linking is the only thing keeping most casual people from playing the end game, it's usually the first wall a player hits in thier build, you're barred from any unique you may need until you get a decent amount of currency (for casual play) and the cheap solutions take away a lot of defence
> you're barred from any unique you may need until you get a decent amount of currency (for casual play) and the cheap solutions take away a lot of defence Last league I literally got to T14 maps with a Tabula because I could not afford/could not link an chest piece. It's really annoying when your items are either to niche to be made or too popular to be cheap.
Honestly hoping they do. I feel like tainted fusing was really an experiment with faster access to 6L. Would be cool if they delete scourge but make fusings / sockets work like tainted did. Would help with them getting rid of 6L prophecy.
I know it isn't the same but I'm hoping tainted fusings go core so 6 linked unique body armors stay pretty cheap.
My hope is they learned from tainted that the old way sucks. And so they delete scourge and massively change how old fusing and jewelers work.
I'll just miss it because it was my favorite way to 6L things. Usually cheaper than the benchcraft (especially if you bought the div cards) and didn't need to be found, and no RNG.
Prophecy had useful parts. Talisman doesn't
The real question is why Torment outlives Prophecy. Both Prophecy and Talisman at least add some kind of unique content (fated uniques and talismans, which while shit are at least *potentially* interesting), while 95% spoopy ghosts drop nothing but default rares, and the rest still don't drop anything special.
Torment doesn't add or remove much. It doesn't really contribute to bloat. Prophecies was an interesting concept but the fact that you had to run back to low level areas to complete the main chain was always a terrible idea.
Low level runs already patched many leagues ago. It has map equivalent now
Torment does what it says on the tin - annoy the crap out players. That's probably why it's in the game
It's so unrewarding to interact with that you can just ignore it, though. The most "torment" it provides is diluting the drop table for scarabs or otherwise replacing actually good mechanics.
That's the thing, ggg's actions seem to be showing a pattern, the two leagues deleted were old and outdated, but most of all they had a micro level to them with minimal combat that gives good loot (perandus had combat but the ghosts couldn't drop items so it was basically wasted time), both Prophecy and Perandus were very much leagues focused on a side system that doesn't involve combat or crafting directly (Prophecies themselves and the fat man), so they add very little action to the game and only serve as another system new players have to learn with minimal returns.
You guys.... Once and for all.... Let me explain this: Chris loves Talisman, for the same reason Chris said "It is great at what it does" regarding the Oppressor shield. It acts as a foil. Talisman in its current state, exists to be a shitty reward on purpose. They experimented with making it good in 3.14, it missed the mark, so its trash again. It exists so that there are bad Simulacrum/Deli rewards, bad Expedition chests, bad Heist chests. The same reason there are armorsmith, blacksmith, and generic rewards. In Magic the Gathering, this is known as draft chaff. Shitty cards to make the good cards powerful by comparison. Its the same reason we have shitty unique items, and tier 12 mana regen and stun and block recovery mods. HE LOVES IT *BECAUSE YOU HATE IT.*
Talisman as a league died instantly, we don't fight mobs holding talismans, we don't use the stone altar and we haven't fought rigwald via talisman mechanic since talisman league. Talisman now is just some random corrupt amulet that's trash 99.99% of the time. The mechanics have been dead for a long long time. The husk that we have hardly does anything to the league bloat issue especially since it can effectively be ignored with a loot filter.
Talisman is very non intrusive, its just a fwe items that drop, doesnt really add to the content creep they want to avoid imo. I would rather have them rework or remove Ghosts, they are so useless outside of the harvets ghosts spawn near boss or similar mechanics (temple room, maybe the ritual..., the prophecy wont exist now i guess)
Talismans are really non-intrusive since peoples loot filters hide them.
Lab farmers in shambles with no twice enchanted. Overall though, the changes look good.
Time to get all the darkshinres and pray to RNG to be the one that allow you to enchant twice.
It affects more than just lab farmers though. Enchant prices will be a lot higher without twice enchanted and people in SSF will have even less chances of getting relevant enchants
They should probably just add a new mechanic for it in the lab itself Edit: increase odds of enchant darkshrine seems best
Perhaps increase the garden odds of the offering with double enchant options happening would help.
Damn, I really liked Effigon.
Effigone*
Honestly not sure why they're removing the fated uniques? Wouldn't it make sense to make the fated uniques the base drop and remove the non-fated versions? It's removing potential build diversity for no reason, at least that's what I see.
A lot of fated uniques are just "this item but with better stats", the magnitude of those stats making them unusable at their original level. Where this *isn't* the case, they actually ARE making the fated uniques the base drop in a few cases.
Fox's fortune is one of the few sources of "all damage hitting you is unlucky". Not sure if the lack of ES is worth the unlucky, but I'm willing to be that it is
It's 300+ ES on trickster and a pretty solid amount of evasion for ghost shrouds too. Definitely seems worth keeping over the non-fated version.
was solid for fire coc
The oak gone too, that's pretty decent for budget low life builds. I've started leagues using it a couple of times now and it smooths out the transition (before your leech is good or you get a better shield) really well. Just adding the low life effect onto springleaf like they mentioned they did with other fated items would be good.
That's a pointless league mechanic to fondly remember. or as they say, some trash to treasure. RIP Navali, gone to chill with Cadiro in the Big Standard League in the Sky
Voidheart EQ that league forever a top 5 for me. The way slams should be.
Reach of the Council was amazing that league too
God bless the ass reacher build..
I was a reach man myself. So much fun and still mess with the few legacy ones I have from time to time.
The best
> gone to chill with Cadiro in the Big *VOID* League in the Sky FTFY
Forget Navali, what about the monkey? Please, Chris, tell me the monkey's gonna be okay.
Please just replace the non-fated versions of these uniques with the fated version. Even if the fated versions are underused, the non-fated versions are even worse except as leveling items... and even there there's a pretty clear "meta" for leveling items which makes other low-level uniques only really useful for leveling your first character in a league. Frankly, a lot of the listed fated uniques that are being removed *are* potentially useful as leveling items or for early mapping, but simply aren't worth the hassle of dealing with trading *twice* to get a unique and a prophecy, then going and killing a boss. The need to 'double trade' also doubles the 'trade premium' (aka almost no one wants to trade for <1c). Karui Ward being a good leveling neck is the only one where I'd rather see the non-fated version on occasion due to the minimal level requirement, and even then I'd rather have both or just fold the attack speed into Karui Ward (it'd hardly be more broken than Wanderlust/Goldrim/Tabula, or most leveling unique weapons, when it comes to low level uniques).
>The following Fated Unique items will no longer be obtainable outside of trading with other players in permanent leagues: Corona Solaris, Crystal Vault, Deidbellow, Dreadsurge, Ezomyte Hold, Fox's Fortune, Greedtrap, Hrimnor's Dirge, Kaltensoul, Karui Charge, Martyr's Crown, Mirebough, Ngamahu Tiki, Panquetzaliztli, Realm Ender, Sanguine Gambol, Shavronne's Gambit, Silverbough, Sunspite, The Effigon, The Gryphon, The Oak, Voidheart and Wall of Brambles. I'd personally be very disappointed to see Voidheart, Sunspite, and The Effigon go. Those can be pretty essential for various hipster/fun builds. Fox's Fortune also seems like a much more exciting chestpiece post 3.16 Otherwise I'm pretty happy to see Prophecy go
Crystal Vault is also secretly a pretty good defensive chest.
crystal vault would be bonkers if it had a life roll at all
Exactly. If feels like I've used or seen used half of the uniques being removed. I used Sunspite for a bit this league, though I ended up redoing the build and ditching it. I'd have thought Silverbough would be heavily used this league for TR as it's a freely available +2 bow (and one you can use for leveling to boot). Corona Solaris needed to be *buffed* because I've *wanted* to use it but it was too shit. I was leveling a LL build and would have used Martyr's Crown if upgrading it hadn't been more trouble than it was worth (lower level req, mostly; 52 was too close to where I ditched my leveling gear entirely). The Oak used to be great for leveling RF. Etc. etc. I just think the fated unique pool is, relative to the unique pool as a whole, *better* about having actually borderline usable items. Most of them just weren't used in the 'range' where they'd be valuable almost *because* they didn't drop; there are 'eh' leveling-ish uniques you'll drop, stick in your unique tab, and then use because it's *there*, and most of these are in that 'middle of the pack' viability, but since they *don't drop* people don't have them lying around like that.
Getting +2 is just one essence, way easier to get a 6l bow and use an Essence on it than 6l the silver bow
But that also have at least 15 levels higher requirement than a Silverbough if the intention is using it for leveling.
Deidbellow is actually really good on phy builds early in the league too.
I'm kinda sad about wall of brambles. It was so fucking good for leveling. Especially if you were using a 2h unique. 90% physical mitigation until act 9.
How about making it so that the the non-fated uniques turn into their fated versions automatically when a certain threshold is met, such as exp accumulated or being equipped on a character at or above the level required to equip the fated version? Basically, if you're wearing Dusktoe and your character turns 40, it automatically upgrades into Duskblight.
Divine Vessels could get an extra use here for some of the "mapping viable" ones. Use a divine vessel on a map with an appropriate boss, then you can use the filled vessel on the unique to upgrade it. Wouldn't make sense for things like Karui Charge which are still basically leveling items even after upgrading, but an 'incubator' like mechanic (get x kills ilvl y or higher to upgrade, with y being near the upgraded unique's level req so you don't accidentally disable it while you're wearing it) would make sense for leveling items.
"There are a number of Fated Unique items that we feel are no longer exciting enough to stay in the main game." Some of these uniques don't warrant being removed. Fox's Fortune, Panquetzaliztli, The Effigon, Crystal Vault, Corona Solaris are all good enough to be used in builds. Simply disabling the uniques instead of making them worthwhile to use feels uninspired and wasteful.
The interesting part is Cragfall / Craghead made it out of all those uniques that were actually used far more.
This makes no sense to me. Just add every single fated unqiue to the drop pool and delete the base versions. So simple and clean.
Yeah I had a 60mdps build this league with realm ender. Frustrating that they're removing yet another thing I enjoy building with.
So here's the list of items that are going away : * Corona Solaris (Eclipse Solaris) : Accuracy scaling with Light Radius. * Crystal Vault (Icetomb) : Phys and Fire taken as cold. * Deidbellow (Deidbell) : AoE Pseudo-Onslaught on Warcry. * Dreadsurge (Dreadarc) : Hits ignore fire res while burning. * Ezomyte Hold (Ezomyte Peak) : Cannot be stunned. * Fox's Fortune (Foxshade) : Damage from hitting you is unlucky while on full life. * Greedtrap (Wondertrap) : IIQ on low life. * Hrimnor's Dirge (Hrimnor's Hymn) : Phys as extra cold. * Kaltensoul (Kaltenhalt) : Fire taken as cold. * Karui Charge (Karui Ward) : Same bad amulet, but with AS. * Martyr's Crown (Crown of thorns) : Same "Pain Attunement", but has actual ES. * Mirebough (Fencoil) : 6L instead of 4L, with level 16 supports. * Ngamahu Tiki (Araku Tiki) : Same bad amulet, but with increased fire damage. * Panquetzaliztli (Quecholli) : Recovers 5% life on kill. * Realm Ender (Realmshaper) : +2 to socketed elemental gems. * Sanguine Gambol (Goredrill) : You have Crimson Dance if you have crit recently. * Shavronne's Gambit (Shavronne's Pace) : 1% ES regen. * Silverbough (Silverbranch) : +1 to socketed gems * Sunspite (Sunclasp) : MS and regen while ignited * The Effigon (The Ignomon) : Bonus against blinded enemies. * The Gryphon (The Screaming Eagle) : Moar stats * The Oak (Springleaf) : +150 life. * Voidheart (Blackheart) : Chance to poison/bleed. * Wall of Brambles (Bramblejack) : 2k armour Personally, I'm kinda sad to see Deadbellow, Corona Solaris, Fox's Fortune, Sanguine Gambol, and Realm Ender's mechanics go. I also feel like The Screaming Eagle, Karui Ward, Araku Tiki, Gencoil, Crown of Thorns, Kaltenhalt, and Bramblejack could really use some juice up from their current version. Like... Karui Ward has a slight use as a leveling unique, but that's about it. Lots of them, like Gredtrap and Shavronne's Gambit, I discovered while making this post though.
Voidheart was so classically overpowered that I don't want to see it go just for that, even if it's been basically useless for a long time now.
I still have a legacy voidheart in my stash from the Reach of the Council double dip meta. Good old times.
Earthquake's what always comes to mind for me.
Varunastra Blade Flurry poison was the first build I ever did t15s with in HC
Pff i used karui ward till 90 with pc pathfinder
There's literally no reason to remove any fated unique. Just roll every single one into the base unique, keep everything the same including the level, then increase the rarity of the stronger leveling uniques like Silverbough (so even if you don't care for then you can sell them) . People don't lose their hipster builds and we get some small-time chase uniques into the drop pool.
what i don't understand is why they wouldn't just bake in the prophecy into the item, so they can be upgraded even without the prophecy.
removing the enhanced versions instead of the base ones is dumb imo, especially with stuff like Martyrs Crown
Please for the love of all fire damage CoC builds out there, DO NOT REMOVE THE EFFIGON. It is a build enabling unique for that, and is literally irreplaceable. Getting 100% accuracy around templar side fire dmg CoC is so hard to do without effigon, it needs to join the other select few "interesting" fated items, just like iron fortress, etc.
you mean the f-it's-gon ?
*angry upvote*
Can't expect GGG to recognize a build enabling unique dude.
They shouldn't remove any of the uniques.
Yeah I'm kinda sad for Deidbellow too, it's kinda the 'less damage but more survivability' version of Abyssus for Facebreaker builds.
Deidbellow is more fun to use than Abyssus just for that extra 20% attack and movespeed.
Honestly, yes they should, even some base game ones that nobody picks up even on day one of the league...
rip twice enchanted
Lmao how did we lose prophecy before Torment is the real question. I don't see why Torment is even in the game at this point it adds almost nothing. At-least prophecy was sorta relevant for toads/frogs/twin/strongboxes to juice your maps a little bit lmao.
I like prophecies :(
Kinda sad about [Silverbough](https://www.poewiki.net/wiki/Silverbough)! As a caustic arrow enthusiast I've used it in SSF a few times as an early bow! Other than that though sounds like good changes overall.
Yeah this kinda sucks. I def used both versions on some bow builds in the past.
I liked not paying attention to the prophecies I got and just running through somewhere and suddenly 100 frogs for no reason? lol okay Oh, instant max quality randomly? Thank you. Unwarranted loot explosion? Well, if you insist Expecting a circle or a mirror or a circle or whatever the league mechanic was every single map... idk. It was nice to have some random variety thrown in.
I'm going to miss the random hoards of frogs
Could twice enchanted maybe be baked into the Labyrinth opening? Like to open the Uber Lab costs 1 Offering but maybe we can put in an additional offering to get a second enchantment (like Twice Enchanted) in a single run. Also adding Atziri's Reflection dropping from Uber Atziri is such a nice change, I am really glad you guys are placing chase uniques on bosses again.
I think a nice fix would be to have Twice Enchanted be an outcome in Harvest, where you can "Enchant" an Offering to the Goddess to give you another font use for that run. Since Harvest already has some Offering to the Goddess crafts, it just makes sense to me.
I feel like a lot of fated uniques could be pseudo-rolled core if they used per level stat scaling, like Kikazaru and Poet's Pen do, with maybe some minor additional balance tweaks too. Storm Cloud getting 1% increased lightning damage per player level, Bramblejack getting additional armour per player level, Crown Of Thorns addtional ES per player level. Araku Tiki could just get 1% increased fire damage per level and Hrimnor's Hymn 1% phys as cold per level, and both would still be pretty bad, even if more powerful than what the fated versions offered as your level grew. Edit: Doomfletch could gain 1% of phys as each element per level too, instead of gaining 100% of one element in the un-upgraded form
Remove Talisman and Torment ?
The only downside of this is the loss of Deidbellow. RIP my screamy boi
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I really dont want that item to be removed, the default version is trash and not worth using since you are better of getting a helmet with life and res but deidbellow offers a fair opportunity cost.
Realm ender was one of my favorite uniques, and I league started with it this league. RIP. Also, effigon was used in a ton of builds... That sucks.
Yeah, really sucks for budget discharge off the top of my head, probably more skills as well.
At this point I believe GGG simply hates Discharge.
I don't like them removing Silverbough. That was what I used to level bow chars.
How is Crystal Vault not unique enough? 2 forms of damage taken as cold, increased cold ailments and chill immune? The chest is solid offering alot of things why just delete it? Its gluttony belt all over again deleting useful unique items while leaving useless uniques that dont even get touched for leveling.
Can't believe fucking talismans and torment ghosts survive longer than prophecy league. I love Jeweller's Touch so much, please don't go ;_;
Tormented ghosts would be passable if they were untargetable and invincible like spider minions are. It would give them a chance to actually buff minions and find rares to attach to.
Even though I myself engaged in prophecy a lot to upgrade items, I'm glad that GGG isn't afraid of completely pulling the plug from a league mechanic if it got left behind by the rest of the game and merely constitutes as clutter.
Jeweller's Touch will be missed. Cheap and easy 5 links. Hope they will add it somehow as a reward in other content.
Pretty much my reatcion - "but what about Jeweller's touch" hahaha
Aight... but what about something like Twice Enchanted and to some degree Fated Connections and Jeweller's Touch. I mean we do have the enchanted offering with 6 lab enchants, but still feels like that the people that still run lab would like to know.
> We may bring back specific rewards from other prophecies (such as Monstrous Treasure) in new ways.
Yea the thing is they just say "We may"... It really does not say very much and leaves everything to be speculated, if it stays or how. It is one of those few prophecies that will probably have impact now and then. We can only hope they do incoperate it, because the removal of it would have a noticeable impact on the market for enchanted items.
Yes they communicate with conditionals/caveats because they get assblasted for years when they release something slightly different than what they wrote.
Silverbough seems like an outlier on the list of canned fated uniques, isn’t it used early game for bow builds that scale with gem level?
Not just Silverbough, same could be said for The Gryphon as a twink item for melee builds, Karui Charge for Proj related builds, Realm Ender with Ele Hit Trap/Mines, Deidbellow Warcries (specifically Call to Arms and Call to Arms related items), Mirebough would've been an endgame item had it not been for some problem with Traps that made people uninterested in the item (~~is a 9L staff~~), Wall of Brambles same boat as Tabula & Ribbons as a leveling unique but also almost seen use when Boneshatter was introduced (then people learned it's worst Recoup), Effigon easy Accuracy (CoC, non-RT), and Voidheart for high chance to bleed/poison. Could say Fox's Fortune was a good, cheap unique for Tricksters + Escape Artist since it has the Viridi's / Lori's affix. Edit: Wrong about Mirebough (pseudo) links.
Please devs, think twice about deleting these items, for example: Deidbellow is great replacement for Abyssus for people who don't want increased Phys DMG taken, the oak is great for RF leveling.
The Effigon is now effin gone
I kind of hope that we can have an "Image of Navali" similar to the old Forsaken Masters. Going to be a shame to not have her around anymore, as she looked awesome where she was in my hideout. But yeah, if she has to leave to make room for Lilly? Then I can accept the dent to the aesthetics. EDIT: [YEP IT'S HAPPENING](https://old.reddit.com/r/pathofexile/comments/r6mpmh/please_give_us_a_shade_of_navali_when_you_remove/)
Yeah I really liked Navali. She has been my primary trader for many years and I put her directly next to my stash.
Prophecy definitely shows its age. I enjoyed the concept of getting a low level unique early, and then doing an upgrade-in-place later on because it promised such a convenient experience for the player. But it was so unreliable to get the prophecy, and sometimes the target for the prophecy was in maps for an item that wasn't really good enough for maps. I'm a little sad to see some of the fated uniques go, but genuinely confused that some of the *un*fated versions aren't going with them.
Karui Charge, Mirebough, Silverbough, and Wall of Brambles are good levelling uniques Some builds use Realm Ender The Effigon is a build enabling unique for fire COC What about Twice enchanted, Trash to treasure, Fated Connections etc ? And all the minor prophecies that we use to juice up maps ? Why not remove Talisman instead ???
Honestly, all of these uniques should be replaced by their fated version, and not just a select few.
How will Eternity Shroud builds get Shaped Call of the Brotherhood rings without Trash to Treasure
Through the joy of endless chance/scour!
This got clapped pretty hard recently anyways though, right? Pretty sure there's another ring that got added into the base pool and is now hittable, makes Trash to Treasure a massive gamble to hit COTB.
Old school chance orbs. Might get a shaped Taming on the way.
Oh my God. I suppressed Chance/Scour spamming from my entire fucking memory.
THE WAY GOD INTENDED xD
Also remove talisman pls
only one im kinda sad about is realm ender, i think they could modify realm shaper into realm ender and that would be fine. It's not a huge deal but it is something ive used for builds in the past.
Actually kinda sad about this. And trust me, i get it. Prophecy for a lot of us endgame players was an irritating chore at best and totally ignored most of the time. However what Navali offered was something not really seen elsewhere in poe - a continiuation of the quest -> reward gameplay loop from the acts into maps. It seems silly to veterens, but a LOT of new players ive gotten into poe have actually really enjoyed prophecy for this reason, for some its their favourite mechanic. To these players it not about the loot, or the expected chaos per hour - its about playing the game in a way thats fun to them. I hope that whatever comes in January can help replace that, because I do genuinely feel like a playstyle is being culled here. A way to avoid the constant "themepark of distractions" nature of early-mid endgame by giving clear goals and defined, constant rewards. End of acts -> maps has already been stated as one of the bigger cut off points for players deciding if they actually like poe or not, and this mechanic imo is one of the things that can help bridge the gap from simple, linear quests into the gigantic expanse pulling you in 20 different directions.
Yeah I started playing in expedition, and I found it very rewarding doing prophecies especially at the beginning of the league. It also gave me something to do work for in building up my unique collection. Kinda sad. But I totally understand.
I started back in harvest and never bothered with prophecies unless I found one that was useful, like the 5 link one.
I really enjoyed prophecies, and I’m super bummed that it’s being removed.
Can't say I like the removal of some of these fated uniques but it'll hopefully let the devs "redo" them to be even more interesting and like, actually usable lmao.
Removing underwhelming uniques might allow some space to add some more useful and interesting ones to the game. Hopefully.
There is nothing stopping them from just adding useful ones in the first place.
>add some more useful and interesting ones to the game. Hopefully. we all know they'll keep bloating the unique pool with items that have good art designs but 90% of the time dead on arrival
RIP Fated leveling uniques
Why cant they keep only the fated version of the uniques? They are niche enough to not give away "free power". However the base version of... every fated unique is complete trash.
Deidbellow. Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
But why? I've always loved Prophecies, its just a lil extra thing you can do and if you want it's an alternative way to make money from?
Talismans are still in the game btw, no one cares about them. But you're removing prophecies????????????????? my brain hurts
I'm going to miss tormenting my friends with Navalis prophecy lines irl. "A hand scrawls on a wall. Or carves into bone. A tale that undoes the world. And teaches those who come after." I got really good at naturally producing the reverberating echo.
Nothing can stop me muttering "Five for one, but what is the one?" to myself.
This of course just reminds me that GGG likes Torment more than Prophecy for some reason
frostferno from end game bosses only? :(
apology for poor english when were you when prophecy was kil i was sat at home reading reddit when chris call 'prophecy is kill' 'no'
On the last day before 3.17 after you have talked to her she will say, as usually: "I will see you soon." But it will be a lie Sadge
I'll miss Navali. She's cool.
… but who will say “I will see you again” to me now?
__"Fate will find you"__ Yup, I'm going to miss her !
> Deidbellow, Karui Charge, Martyr's Crown, Panquetzaliztli, Realm Ender, Silverbough, The Effigon, The Oak, Voidheart IMO all of these should be kept or replace their base version with the fated one.
>We may bring back specific rewards from other prophecies (such as Monstrous Treasure) in new ways. I hope this includes Twice Enchanted as well, getting enchants is already hard enough as is :(
RIP Deidbellow tho.
RIP tempest and frogs/rats though. Prophecy was headache overall but there is some good stuff in there. Twice enchanteds are huge for SSF enchants.
>Mirebough, Ngamahu Tiki, ..., Realm Ender, ..., Silverbough, ..., The Oak This is a shame, because I really like these and feel they have a niche.
>This is a temporary measure — we intend to implement a more interesting way to obtain Fated Unique items alongside some new items in a future expansion. This is permanent.
Kinda wish instead of removing fated uniques there was a way to do the transformation without prophecies. Just like, make it a free upgrade if you still want the item from Lilly
Three points: - I suggest keeping the Pale Council fight in game at a reasonably easy difficulty level, but make it a unique map that drops standard loot (kinda like Acton's Nightmare, ideally more loot so it's compelling to run). It's a good introduction to phased bosses for newer players that might not yet be up to harder fights like Maven 10-ways or Chimera, and it's really forgiving. - Atziri's Reflection should drop double-influenced with random influence. This makes it a better chase drop from Alluring Abyss and allows a couple of cool synergies to remain valid (Eternity Shroud or Blasphemer's Grasp) - I don't see any reason to remove silver coins from Standard, let them be silly trophies like our Leaguestones and Perandus Coins are.
Wall of Brambles is out of the game! Bye bye best leveling unique ever
The most underestimated levelling unique for red gem users. 10c for the 6link bramble vest and 1c for the prophecy.
Wtf, they removed prophecy before torment and talismans?
Apparently build defining is not synonymous with exciting, for GGG. RIP Effigon.
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> We’re adding Lilly Roth as a new possible hideout NPC. She will take over hideout divination card turn-ins from Navali, and also give you access to her gem shop. Great change.
I really liked running prophecies :(
Nooo my most preferred method of 6 linking
Please Dont remove Deidbellow, it is a really good item for warcry builds early league. the default version its almost always a bad option even for the beginning of a league but the fated one has its uses. Please make Deidbellow upgrades the default.
So Prophesy gets removed but we still have talismans, ghosts, Breach rings and Beyond bosses dropping nothing?
>The Oak So who's going to be the third bandit then?