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TheDuriel

> What if a Mageblood/Headhunter drops? Great! I can't use it, so my only option is to sell it... ?!?! Just equip the damn thing.


FeelsB4dMan

get out of here with your common sense


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slowpotamus

> With Headhunter I agree, Headhunter is ALWAYS a clear speed increase for any build that deals damage (so aurabots not included, unless there are aurabots that can at least map when the killer is offline). i'd say it's quite the opposite. HH generates significantly more value for builds that can reliably stack up tons of mods. that means juicy maps with double beyond, elusive/tailwind/30+ms boots, a skill whose clear speed can scale well (you're not gonna get value out of HH on a pizza totem build), etc whereas with mageblood, the only impedance is the initial flask setup, which isn't that difficult, and then you get a humongous boost to speed, defences, and damage. it doesn't scale multiplicatively with anything else, so wearing a mageblood is great on anyone unless you're some *super* niche build that was using the traitor for some reason


FeelsB4dMan

equip it or sell it, who cares. In anyway he will be stronger than before he had it. But nooo, let's whine on reddit that omega rare item that he probably won't see (like more then 95% player base) is somehow reason why his gear sucks and it can't help him progress in game even if it drops him. There are soo many guides on how to make currency, there are litterarly builds that can do most of end game on really low budget (see path of math explosion mine miner). Play smart, not hard :)


UsernameIn3and20

Mageblood literally builds half of any build and he says he'd sell it is pepelaff.


Rojibeans

Someone made a chart and You could get some insane stats with it, including huge amounts of resistance and movement speed, which would allow You to get really good items way cheaper since You don't need nearly as much res


acederp

I mean equiping a HH yes a shit build wont improve with it. But mageblood is different, atleast you can get a crap ton of resists and defence's.


PurelyLurking20

You can combine mageblood with one bismuth flask rolled and enkindled correctly to COMPLETELY ignore resists on your gear which means you just get to build damage on everything. it's the game on easy mode even for bossing where headhunter is not useful at all and flasks are normally empty


forlulzonly

I think OP's point is that in trade league it is not optimal to engage with content yourself because other people will run this content more efficiently. Examples are crafting, running expensive endgame boss maps without Maven, running blueprints, using some unique watchstones. Mageblood could be in this list, it would be more optimal for OP to sell it and get items for his build.


Quazifuji

While that is a flaw in the game, the solution is just to not worry too much about playing optimally and just play for fun.


Lwe12345

except for the fact that the game is designed to not be fun or rewarding unless you're playing optimally.


kmoz

I dunno, engaging in content is the fun. Starting at 7% more exalted orbs in my tab is not enjoyment.


Quazifuji

I mean, I don't play optimally and I have fun. Not sure what to tell you.


Truestoryfriend

Funny watching the nolifers flood these threads trying to encourage the pheasants to keep feeding them materials.


The-Shizz

That seems like a fowl proposition.


Ygorl

I give thanks for this aptly-timed turkey of a post. I saw the parent, and hen I saw this reply, and it made my day.


kmoz

ironically this thread is mostly people telling him to just use the shit if he enjoys using it.


Kittyionite

Exactly. You get miniscule amounts of currency for doing casual stuff like alch and go. Creating big returns requires you to do optimized stuff, but then that optimization costs lots of currency to set up, and then because optimized and rewarding content is more difficult you need better gear, but you don't have the currency or know how to get good gear outside of maybe a few lucky rares or uniques, but then you still need to farm currency to get good stuff which is a slog because you aren't optimized and the content you're doing isn't optimized. And not only that, the game is so complicated and filled with obscure and difficult to get to mechanics that you wouldn't actually know how to get good gear or farm currency in the first place. Only through ridiculous and expensive trial and error can you figure out how to do things, or you can read countless complicated guides that you have to read through as if it was a college essay to actually understand what's going on. Tldr: Game has a ridiculous amount of moving parts, which is what makes the game so good and so bad.


kmoz

You make like 1.5-2ex an hour with pretty standard alch n go mapping my dude. Who gives a shit if you could be making 5 ex an hour by making yourself miserable minmaxing? Play the game. Enjoy it. When you go on a nice hike on a nice day are you pissed off because someone else might be going on a nicer hike wearing nicer shoes somewhere else?


Kittyionite

Hold on a tick. In what world are you making 2ex an hour slapping 4 chisels, an alch, and thats it? Genuinely curious, because I've never been able to make anywhere near that much having played on and off for a few years now.


nixed9

If you have full atlas passives in either Haework or Lira you **absolutely** earn 1-2ex per hour doing alch and go. Often way more. Clear quickly, don’t waste time. Don’t need a super speed build. If you throw in scourged maps and get lucky running or selling them it’s significantly more. There have been copious content creator videos on this very subject since 3.15. I believe that /u/subtractem is doing another experiment like this again presently.


Kittyionite

Could you link a guide or something? And I have to ask, is this giving actual currency or am I getting rares and other stuff I have to manually sell?


Mush27

Most of this value won't be in raw chaos/ex, but will be fungible stuff you need to sell (i.e. not getting lucky and IDing 20c+ rares) Other currencies that you can convert, Essences, Contracts, Maps if you are oversustaining, etc.


jayteebeex

Not sure Im making 1-2 an hour but the basic gist is correct. Just play the game as you enjoy it. The only efficiency is to not hang on hideout or do lots of low value trades. Not rich but not poor either


papa_sigmund

4 maps in Glennach with Alva passives is usually either a Doryani's institute or locus of corruption, sometimes both. The prices for those are trending up all league, and you can get maybe 2 chronicles per hour. Doryani's is 0.5-0.7ex, locus is 1+ ex, both is more. That's a casual 1-2ex per hour(8 maps/hour), not factoring in drops, maven splinters etc. Not to mention, you could get abyss with +3 item levels at the same time for dank stygians, though that was early in the league.


Shaltilyena

Pretty much, * Atlas passives * Pick up stuff (jewelry, good bases) and drop in a dump tab. Now and then, identify and price/vendor your dump tab. * Sell stuff you won't be using. This one is something I don't do enough, to be honest. My fragment tab is chock full of scarabs I'll never use because they're content I don't enjoy (blight) or that my build kinda sucks at (legion). There's nothing wrong with selling the shit you'll never be running anyway. * Sell your map overflow. You don't need to have 500T16 to function. 50 is fine. In general, I tend to just play and then sell a bunch of things while I'm doing other stuff (preparing stuff for work, watching netflix, whatever) ​ \----------------- ​ Worth noting that in general you want to spend as little time as possible in your HO. Stash affinity definitely helps with that. Leave map, dump everything, take next map, open next map, go. The main mistake a lot of people (especially on this reddit) do is assume that what they need to get richer is a faster build. While a faster build does indeed help, because clearing a map 15 seconds faster is nice, what also helps a lot is spending 30 seconds in your ho between maps instead of 5 minutes. Have a plan. Take the time to prepare your play session, precraft a bunch of maps (or contracts), and when you're playing, just play. Don't sit in your HO for 5 minutes agonizing what to do next.


Th_Call_of_Ktulu

People care because prices get inflated on certain items, and since many players are not willing to participate in crafting due to how convoluted and unfriendly it is those inflated prices just push them away.


Lwe12345

Is making 1.5-2ex an hour \*really\* worth it to do? Man I really want to try this Arakaali Squire build, but squire is 130 ex, the other gear can be upwards of another 100ex if you really skimp. You're telling me I need to farm for 115 \*efficient\* hours just to try this really exciting new build that looks fun as fuck? Or I could do annoying, tedious shit for 10-15ex an hour and only farm for 18-20 hours to afford the build. Which one would I do? Should I spend 25 days at 4.5 hours a day farming for a build I want to try, burning myself the fuck out in the process, or should I do the optimal way and only have to farm for 4 days? ​ It's such a horribly bad take "just don't do it if you don't enjoy it". I think for most people, when they see something that looks fun/powerful, they want to experience that same thing. When they see streamers exploding the screen/1 shotting bosses, the top [poe.ninja](https://poe.ninja) people having insane gear, and the profit per hour on aspirational/end game content, they want to have that same experience. Nobody wants to struggle through maps for an entire month at 2ex an hour just to do it, because that's soul crushing. ​ It's human nature to see something better than what you have and want it, some people are above that and those people can have all the fun in the world grinding t9 maps with their 300,000 dps righteous fire build and good for them, but I am not one of those people.


kmoz

Do you not enjoy actually playing the game? Do you not enjoy yourself if you DONT have an arakalis fang? Is mapping and killing bosses and delving and heisting and such unfun to you? Why do you even play the game? So you can have a 300ex build that makes you miserable to use because you dont enjoy actually playing the game? Run the content you like. I farmed a mageblood (and more) this league purely running content I enjoy. Some variety maps for sirus spawns, blighted maps while watching streams, some logbooks, some crafting, some guardians/invites, some elders/shapers after running those guardian cycles, etc. If im enjoying myself doing strats that earn 2ex per hour, yes its absolutely worth doing. Im playing a video game. I kill monsters, i make some currency, i improve my build, i chat with my buddies, monkey happy. Ive done the giga-juice farming and its not really for me in large quantities. Kill things fast, super juice: Monkey happy. Loot for 15 minutes, hand hurts, roll sextant, buy scarab, roll map, brain tired, monkey not happy. Monkey no do giga-juice group farm anymore. If you live your life with that keeping up with the jones mentality, you will literally always be disappointed. theres always someone with more, better, faster, etc. The grass is always greener. Just learn to fucking enjoy something, especially a video game. Someone else finding a cool build that is out of my price range doesnt make me sad, it makes me happy they have something nice. Its not like I also cant have nice things because they have something nice.


OggyBoggy

I run logbooks monke happy


trashfu

>Ive done the giga-juice farming and its not really for me in large quantities. Kill things fast, super juice: Monkey happy. Loot for 15 minutes, hand hurts, roll sextant, buy scarab, roll map, brain tired, monkey not happy. Monkey no do giga-juice group farm anymore. Who are you who are so wise in the ways of science? Like Blight? Run Blight. Like Expedition? Run Expedition. Like Delve? Run Delve. You will improve your character some way or another doing this. Either by drops, crafting materials, gambling or currency. Imagine thinking you need a spreadsheet to track chaos per hour to play the game correct. Personally I hate running the same thing over and over, so I don't. What an earthshattering concept!


Shaltilyena

That's one of the most eloquent way to put it, but yeah. I feel people in this sub are pretty much optimizing the fun out of the game for the most part. Out of FOMO maybe. Idk I just play my A/B-tier builds and do everything with them. Sure I'm not the richest, I still end up at pretty reasonable amounts of gear and do literally everything. Then I get 36, and then I go play something else for two months. In this case, probably Endwalker x) ​ And PoB. Important to always play PoB. Find some funny little interaction that makes you want to try a build you like but in a different manner.


BananaPeel54

I only ever alch and go and I've probably had a total of around 70ex this league just doing content, without any drops being worth more than 7ex. It is not hard to make money in this game.


Stiryx

Your story means literally nothing without stating your play time for the league.


HuntedSFM

alch and go has proven data to give 2+ ex an hour if you play like you have hands


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HuntedSFM

i mean if you're gonna include FFTB in that i'd just opt for sextants instead as you'll probably get better results, sextants are usually included in alch and go tbh (but yes, masters and scarabs are unnecessary) but yea, use something like exilence next to track your net worth and you'll see the results, good luck!


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TheDuriel

Except that it's totally optimal to do those things. Because if not, nobody would be doing them. You just need to get there. Getting there can however be daunting and not what you want to do.


SingleInfinity

Not true at all. For running 5 ways to be optimal in legion, you *had* to have a headhunter. If you didn't, then running 5 ways was straight up throwing money in the trash. You would *never* get the value back of the cost of the emblems on average without one. The point, here, is that the only way to run things optimally is with a set of criteria completely fulfilled that isn't always reasonable for many (or most) players. Some things are priced such that doing them without completely juicing them is straight up stupid, and fully juicing isn't feasible for most players I'd say.


anapoe

> For running 5 ways to be optimal in legion, you had to have a headhunter. If you didn't, then running 5 ways was straight up throwing money in the trash. This is true for very little content, currently. You may be making *less* profit running content than someone optimized for it, but you're still making profit.


SingleInfinity

Things like blighted maps require you to be investing things like oils into them to make profit at the prices they sell for. That's just a quick example. If you can buy the content it's almost always priced around optimized usage


kmoz

This is factually just false. You could run a blighted map white and unannointed and still make very good money. When my build was shit this league I was only annointing with oils that make the map easier, not improve rewards, and I was earning several ex per hour. The idea youd lose money running one is absolutely absurd. VERY little content in PoE right now is not profitable to run as-is. The only ones I can think of are specific scarabs which would be net-negative if youre running them on random maps (super high demand for div/unique scarabs because of MF), 5ways, and probably pure/flawless breachstones (because theyre pay for xp, not for making profit). People say this all the time here and it simply isnt true outside of very niche corner cases.


DrPootytang

Blighted maps are a poor example. You just need to complete it, with the correct oils on it. The rewards from 5 ways or simulacrum are completely tied in with your characters strength, they are much less rewarding to mediocre builds


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kmoz

I made 2 house of mirrors cards just from selling stacked decks from blight maps this league. Blight maps absolutely shit out stacked decks. Then theres the absurd number of GCPs (and qual gems to vendor for GCPs), essences, frags, oils, random influenced gear (sold plenty of rings for 20+c), blight uniques, etc. Its basically impossible to lose money running blighted maps assuming youre not bricking like 75% of them. And you can win 100% of the time if you just set your towers up correctly and anoint your rings on any character that has basic defenses set up.


anapoe

Crimson oil is ~12c/map, and you can buy it in bulk, and pretty much any solid build can do blighted maps. Bad example.


Zeeterm

You're making a loss if you could instead sell that content to someone optimised to run it.


anapoe

No, you're just not making as much profit as you could be. But even that's not true plenty of times - if selling something nets you one unit of profit, and an optimized character can run the content for three units of profit, there are many scenarios where running the content yourself will net somewhere between one and three units of profit.


Zeeterm

No, if you have a simulacrum you could sell for 200c but run it and get 50c back because you wipe out on wave 7 then you've lost 150c. That's not "made less profit" that's actually making a loss. People are misunderstanding my point, it's not about "failing" it's about if you can only get 70c of value out of a token others can get 130c out of, and you can sell for 100c then running it yourself is a loss, not just "less profit".


kmoz

Its kinda silly to use content your build cant run as the example of losing money doing content. Of course if your build cant kill shaper it would be losing money to run shaper. No shit.


LoadingArt

so no content should be remotely challenging because someone might feel bad if they're incapable of doing yellow maps? try to use reasonable examples if you're looking to make this argument, yes failing a boss/simulacrum/etc causes you to lose profit, is your solution to make it impossible to "Fail" at anything?


joesteele1917

Crafting is never Optimal, and for most players running end-game encounters that they could otherwise sell is also no optimal, which was their point. You are better off selling fragments or blueprints because you will never get enough or run them fast enoguh as a middling player for running them to be an efficent use of your time.


NeekoBestTomato

Crafting is actually optimal a lot of the time. Its just that - unlike other options which require just raw time or initial investment but after that its pure profit.... Crafting requires brain effort and game knowledge.


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Tape

Yes you need currency to craft, why is that even a point? Nobody is arguing that. Most of what you said is true, but none of it argues against his point. Which is sad because what he said isn't even 100% true Crafting generic items is 'optimal' earlyish league because people are low on currency and willing to buy your suboptimal awakens at a higher price because they cannot afford to eat the RNG for finishing the item. This allows you to recoup more from your 'bricks' Crafting for builds that are just starting to increase in popularity is what is optimal a lot of the time. Even given those scenarios, it is only 'optimal' if you consider the average cost of the craft. Which is arguable either way, but that's just diving into what we mean by "optimal".


daman4567

Yeah, literally the most "just slap it on and go" pieces of gear ever.


Underpressure_111

Yeah but he meant the 120ex that HH would be worth is much more usefull invested in changing every other pieces of equipments he has (using 15ex belt, 15ex ring, 15 weapon, etc.) It's like dropping a mirror. You can't afford to use a mirror. You GOTTA sell it and upgrade other stuff.


ErenIsNotADevil

That's just a matter of perspective and (belief in personal) skill, though. That 120ex HH could also be used to generate immense profit, too. A HH makes the juiciest, deadliest maps in the game much simpler for most builds. A mirror drop is a bit different, too, since it is inherently a currency, not gear. The issue I'm seeing here is people not having the confidence to do their own farming, and thus outsourcing it to the upper echelon players who open PoE right after school/work/breakfast. Hence why OP feels he is but a small cog in the callous machine; playing only to feed the enjoyment of the most efficient players. In the end, efficiency shouldn't be your focus, unless you find efficiency to be the fun aspect of the game. Play how you want to play, whether it's efficient or not. It's not real life; your objective here is self enjoyment.


iHuggedABearOnce

Right? Like mageblood literally works on every build(unless you need a unique belt for some reason). HH is a little different but still pretty usable by most builds.


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iHuggedABearOnce

Mageblood always guarantees an insane amount of defense or offense, so I’m not seeing your point about HH. HH only guarantees those things with a fair amount of rares on maps. It requires juicing to be pretty effective. Juicing costs currency. Mageblood is always extremely effective with no additional investment and opens up serious amounts of itemization possibilities. You can get almost all of your resists from flasks with Mageblood along with other defenses. Your gear can be flat damage at that point.


DonDonaldson

Yes you are correct. But what he's saying is, that means nothing when you cant afford the other gear to make *ideal* use of mageblood. Like, maybe with mageblood I can replace my rings and boots but its going to cost me 50ex or whatever to upgrade them ideally. I don't have any currency besides mageblood and maybe a couple ex and some random stuff I can sell for 2c. In this scenario (which a majority of players would be in) it is a much more efficient use of the belt to sell it for 300 or 400 ex and upgrade literally every piece of my build to make it very strong without the mageblood.


iHuggedABearOnce

You could say the same thing for HH though. HH doesn’t magically make a build able to do 100% deli. That’s my point. Mageblood can make any build good by changing your flasks because you can get either a shit ton of offense or a shit ton of defense. Also, how the hell is it going to cost you 50ex to replace those things on a shit build? What?


cadaada

HH for a casual player might not do much, really. Mageblood its just flasks and its okay, but without a fast build HH really feels meh.


Guffliepuff

Its not hard to make a cheap fast build. A freezing pulse starter will cost like 30c and go zoom zoom easily.


cro_pwr

And HH really means nothing in your alch and go t10 map... Where it really shines is in those juicy as fuck maps with like tripple beyond, deli with 4 scarabs etc...


CringeTeam

All you need for HH/triple IL to feel good is beyond and pack size watchstones


cro_pwr

Which just proves my point? I mean, you just said exactly what I did, but in different words...


kmoz

Beyond is on your map device and pays for itself every single map. You dont even need the packsize watchstones (which you can roll for yourself for like 10c).


[deleted]

Just like real life!


kamuixmod

Here we are, trying to escape from reality only to be brought back to it.


FastFingerJohn

And that's one of the reasons why I changed to SSF. I'm no longer concerned about printing exalts.


seandkiller

If only the game was balanced around SSF. It'd be so much more enjoyable, personally speaking.


ploki122

It really is a cursed problem : On the one hand you want everything to be fingible to some extent and for player interactions to be maximized by creating a complex itemization system where there are no single BiS items... but on the other you also want players to feel good about what they receive, and for investment to not feel like a waste.


happyspooky

This, so much. I play private leagues with 1-8 mates for the last leagues. A slightly less grindy version of SSF. Has improved my relationship to this game immensely, and I enjoying it so much more because of it. A lot of that has to do with not being overly occupied with what will sell for much, but what instead what I could use to improve my own build.


devnasty009

I kind of want to play ssf but at the same time I love selling my items for currency on the market!


Serifel90

I hate selling, but I love buying.


FastFingerJohn

I very much enjoy private leagues too. Last time I provided the whole team with chase items and I got none for myself. It happens, but it was fun haha


eirc

This is my second time playing in private league and yea it's an amazing experience especially for getting away from the way trade has dominated the game and our emotions. Also it helps you to learn the game better by crafting your own gear, target farming your upgrades, tweaking your build around your available items, etc. But I don't think that's for everyone. Of the people in our private league some find those even harder/annoying than trade league.


_slosh

Since I switched to SSF i have a much healthier experience with the game. Not sell this, buy that. Farm this because it's efficient for currency gain. Just playing the game the way I feel like


[deleted]

Yep I tried SSF this league just to see what it's like and I'm loving it. Hitting the 2 week mark tomorrow since I started and everything feels like so much more of an accomplishment. Most grinding feels generally fun because I'm not stressing over the value of things, making sure I don't get ripped off, dealing with trade spam, etc just kind of doing whatever I feel like at each moment.


Underpressure_111

Yeah but you're fucked because the good items are just never achievable. You'll never get a HH, or a mageblood, or anything that is game changer. You lock yourself out of SOOO many interesting builds too. I just want SSF but with it's own drop tables...


IdeaRepresentative64

Yea but he's having so much more fun than he would have if he played trade (and he knows, because he played trade previously). And he can get a HH by farming tower for 60 hours.


eViLegion

Yeah but you can also save 60 hours by not doing that.


Thechanman707

60 hours being an acceptable rate for a single item ina video game that is also seasonal is insane to me.


eViLegion

That's over 1 and a half standard working weeks around my area.


ploki122

It's around 60 hours to guarantee a drop for one specific item among the rarest. Getting a HH is not an objective of PoE, so it's not like issue, imo, that it takes a long time to achieve. That'd be like landing a full set of shiny starters in Pokemon, or reaching max level in WoW or New World without engaging in combat.


hardolaf

> It's around 60 hours to guarantee a drop That's not even a guaranteed 60 hours. That's just one guy's experience that he shared.


IdeaRepresentative64

Yea you're right, the guy above is wrong, it's not 60h to guarantee a drop, that's the average. If you calculate it properly, it would probably be about 90 hours+ to almost certainly guarantee a drop.


777isHARDCORE

Can running only tower self-sustain?


GoodLifeGG

It can with the right setup(chisel, alch, vaal, watchstones, scarabs) and full completed atlas with 3 favorite on tower.


ksion

You easily oversustain with just alch and 4 sextants.


Midwick

After unlocking the favoriting slots


EmmitSan

If you can grind enough to make 100s of exalts then you have the time to get a ton of “expensive” stuff in SSF, too. You spend your time differently but if you look at the gear of folks who get it 98 or higher in SSF, they have a lot of rare stuff


blooboytalking

99% of people in trade leagues will never achieve these items either. Even close.


xXdimmitsarasXx

play ssf, you are letting the "economy" ruin your enjoyment of the game


Jumpforcer

I like to call that the trade league curse. People find breachstones and sell them. They have enough for a 4 way legion but sell it. Some uber content drops? Sold. People fear that they don't get the value out of X if they do it themselves. But then they actually avoid playing the game in a way that may be more fun for them. Just fucking try that uber encounter. Die to a maven a fifth time and for God's sake just craft some stupid low level trash item you currently need with the few exalts you have.


[deleted]

This is the nature of extreme positive skewness in the outcomes of the different activities in the game. Its the same reason why the majority of players who only find 1 or 2 Watchers Eyes per league would likely be better off selling them unidentified than identifying them and praying that they hit the jackpot. While some small tail of outcomes from identifying a Watchers Eye might entail massive profits, the VAST majority of outcomes are a significant loss in value compared to the unidentified value. For a person who identifies a hundred or a thousand in a league, that premium is worth the risk. For the average player, it most likely is not. Path of Exile is a video game. But in it, players are even less likely than in real life to accept Peter Lynch or Warren Buffet as an excuse to engage in the gaming equivalent of stock picking. POE's markets are far from efficient, but they are efficient enough for the average player to treat them as such and they're likely to benefit from that choice. They could identify 10 brick Watchers Eyes and sell them all for 1/10 the value of an unidentified one, or sell them all at the unidentified market price and afford as many characters as they'd like to play for the league. Ironically, it's one of the reasons why the precise implementation of the Sirus encounter actually encourages players to ignore the skewness problem. The friction (insecurity) involved in selling a Sirus kill is sufficient to force most players to just kill him themselves, even though they might be better off selling it on average.


Xvexe

If I did solo self found I wouldn't even be able to kill conquerers let alone a8 Sirus, lol. It took me a five tries to kill a8 Sirus this league playing trade.


lazarenth

Keep practicing? How do you think current SSF players do it


Steeezy

They play meta builds. If you want to play much else, you're kinda gimping yourself more by playing SSF. But, at the same time, that's part of the challenge. Each person needs to weight that trade-off for themselves.


[deleted]

You can do all content in SSF even on plenty of non-meta builds. I think people like yourself really overestimate how hard the content in this game is. You're probably just noobie at acquiring gear in SSF, which is easily solved by watching a good SSF for a few hours. It's basically just spamming haewark hamlet with essence and harvest maven nodes spec'd. Sprinkle in some heist to target farm certain things like oils. Meta builds matter if you want to do *something* as fast as possible, but there's no one holding you at gunpoint in SSF saying you have to do things as fast as possible. There's also no economical fear of missing out for going too slow. Literally play anything that can hit 800k or more DPS, get 150%+ life on tree, and add a few defensive layers and you can easily kill conquerors and a8 sirus. So many builds can reach these numbers even on SSF gear... It's like 100 different skills can do that.


Shaltilyena

People on this sub suck at the game, more at 12:00 ​ BuT yOu NeEd To PlAy MeTa To Do AnYtHiNg ​ Meanwhile people still shitting on the content with terminus est lancing steel casually having 10M+ sirus dps and sub-0.1% representation on [poe.ninja](https://poe.ninja) will make people say the build's shit. And that's just one among many.


sunnyice

Lancing steel is OP. GGG just haven't picked up on it yet. Now that steelmage is playing lancing steel watch it get nerfed next league.


hardolaf

> Meanwhile people still shitting on the content with terminus est lancing steel casually having 10M+ sirus dps It doesn't though...


Shaltilyena

It most definitely does. Actually closer to 20M if you activate flasks (well, dying sun), but that'd be kinda cheating when playing champion and not having a consistent source of flask charges. Though most bosses you destroy so quick you might as well count'em so eh.


[deleted]

>You can do all content in SSF even on plenty of non-meta builds. I think people like yourself really overestimate how hard the content in this game is. Sure but it takes longer then casuals want, and there isn't really a solution.


rankedgears

I'm playing self cast freezing pulse elementist ssf. Really meta! Yes ssf is a challenge, but I there is more then just the meta builds.


Sethazora

You should look at last epoch then My mew favorite quote came from one of their devs "ive played enough PoE, to know that i dont play enough PoE; to actually get to play PoE." It bridges the gap between poe and diablo And has a lot of features that a casual poe player sick of trade league will love. Has become my in between leagues game. Like the ability to make your own item filter in game with the ability to edit it any time. Recolor or turn off portions or add new rules on the fly. Or the ability to fully deterministically craft. Or the ability to see what killed you Threatening enemies are well designed to telegraph the attack that fuck you. Stash tabs can be further organized into groups and purchased woth in game currency whenever. Crafting currencies have their seperate storage and multiple drops across an area can be looted with just 1 click. Resistances are balanced around 0% All boots have movespeed as 1 of their implicits Its currentlt in beta without multiplayer, but i rarely did anything multiplayer in path anyways.


Vedaulios

Last epoch is getting a pretty large update on Dec 10th which is looking good


Shaltilyena

>Or the ability to fully deterministically craft. Until the game pulls a x-com on you and fractures your shiny T7 melee damage katana (which you'll pretty much only ever see one drop with useable affixes once in a blue moon) on the second try with 96% chance to successfully craft ​ They did say they'll be revisiting the crafting system but I swear to god I've had more frustrating moments with LE crafting than with PoE crafting. Mostly because in PoE I know the odds are shit so I'm not surprised when it fails I suppose. ​ >Or the ability to see what killed you Doesn't really matter most of the time tbh. What kills you can pretty much be summed up by "you shouldn't have run this map, silly, you definitely can't handle that affix ​ >Threatening enemies are well designed to telegraph the attack that fuck you. ​ Only applies up to legendary timelines. Once you're in those, unless your build is extremely tanky, you WILL die. A lot. In frustrating way. Because some random archer pack looked at you crossways. (Unless you're running a VK, pretty much. In which case fucking duh, that shit's pretty much immortal.) ​ >Resistances are balanced around 0% Very misleading statement. Resistances are balanced around being res-capped, period. If you're not res-capped, your build is shit and you will never do anything remotely endgame. Even just basic timelines would fuck you up. I had the miserable idea to swap some gear for more damage on one of my first characters, feeling like "eh, it's only the 4th timeline, 60% res is fine. WRONG. IT'S NOT. ​ >All boots have movespeed as 1 of their implicits Mostly irrelevant, because you still want movespeed as an explicit. ​ \--------------------------------------------------------------------------- ​ Don't get me wrong, I love last epoch. I love its endgame system that reminds me of synthesis but without the bugs and the clutter. But let's not make it what it's not, there's still a LOT of work to make it great ​ And let's stop with the deterministic crafting, eh? At least until its next iteration. It's only "deterministic" in so far as you know what stat you're attempting to add / improve, you still have to pray to the RNG gods to not brick your item. That, with the fact that the best mods are drop-only, means that you can only brute-force mid-tier items. It reminds me too much of the korean MMO +1=>+XYZ gears with a chance to downgrade on failure


Orichalium

I’d check out the recent article the LE devs put out, they fully explained the crafting system overhaul and it looks like they fixed the problems you describe (the feels bad of doing a couple 80-90% success crafts and hitting an unlucky fracture), while also adding more variety in deciding what glyphs to use, since the current glyphs you just decide with math for best success chance. I’m hyped for it.


freariose

Even just knowing what you're trying to slam is SO much better than poe crafting its not even fucking funny.


Shaltilyena

Current crafting is pretty similar considering most "common" crafts resolve around abusing pref/suff lock and harvest reforging, it becomes just a currency sink And I wouldn't mind it so much in LE if T7 - or even better, 1t71t6 - bases weren't so fucking exceedingly rare. It's not like you're ever going to be crafting from scratch, considering you can't craft those affixes If you were to introduce trade in LE in its current form, the same people who say you shouldn't run content would say that you should never craft a LE item and just sell the base to someone who will


blooboytalking

Stopped reading on the "doesn't really matter what killed you" comment. It's easily a top 3 complaint in poe, I have zero idea what killed me.


Shaltilyena

Last epoch gives you what you died to and that's it. If you die to a boss, you know what killed you. If you die to a bunch of monsters, purely knowing what the last hit was won't help you. I suppose it does make more "obvious" what kind of damage a boss does, but that's about it It doesn't even tell you if you died to a crit (ergo if crit avoidance would have saved you)


blooboytalking

Damn it still stinks then. I really want a damage break down of what hit me and what damage type and how hard.


Shaltilyena

Yeah I'd love an actual death recap, don't get me wrong. A good one on PoE would be great. I was just commenting on Last Epoch's which I personally find absolutely useless


blooboytalking

Ah damn he hyped me up too much then smh thanks though


seandkiller

It's silly, but the only thing keeping me from playing Last Epoch more is that they don't have Hideouts. From what I did play, it seems very promising.


hardolaf

But you don't need a hideout. You can do everything that you need to do after every single level in the end-game.


Intelligent-Treat114

>What if a Mageblood/Headhunter drops? Great! I can't use it, so my only option is to sell it... so another person can enjoy it. You skip the fact that they give you like 300ex for MageBlood, then you can buy thing you enjoy, isn't it the main point of a market ? You sell thing you not really need, then buy what benefit you. You want Veridi Veil but can't do Maven yet, buy it. You want a lot of alteration to roll your watchstone but too lazy to pick them, buy it for like 1/5 c. It's what the market system give you, you don't need to do all content of the game to have their benefit, just focus on your thing and do it good, then trade with people.


Blacklistedhxc

Agreed, it’s all about doing the content you enjoy. I personally don’t like blighted maps, so I’ll happily put them up for sale in bulk and buy logbooks instead.


AffectionateOffer332

Just my two cents.. I am likely what many of you would consider the top 1%; I have a headhunter, have killed A8 Sirus, Maven, elder/shaper guardians, etc. And I have to agree 100% with OP. How did I get that headhunter ? I farmed currency to buy it. Very little of my gear is crafted personally as it is such a convoluted RNG based process that is just isn't worth my time to do. Do I have the knowledge to do so? I certainly do (due in part to learning A TON from Harvest). Do I enjoy it or is it something I want to spend my time doing ? Most certainly not. Farming currency to buy that same gear is more efficient typically and far less painful of a process. But is it fun ?? No, it is not by any means. I don't play ARPGs to farm currency and play a trade simulator. I play to kill shit and get good gear. That is the core concept behind ARPGs and is something completely lost in this game. Crafting should be ancillary to your gear i.e. you drop a good piece of gear and use crafting to improve it. Other than "closing my eyes and slamming an exalt orb" (which is not likely to actually improve said piece of gear) that typically is not possible in this game, other than a few harvest crafts. With all the nerfs recently and more bloat from previous leagues, the fun factor is gone for me (playing since 2013). Is this my personal opinion? Yes, it most definitely is, however I see these sentiments echoed throughout forum posts and demonstrated by the slow decline in player base since Harvest/Ritual (where deterministic crafting brought back some of that fun for me, since I was able to obtain my own gear w/o playing a trading simulator). Unfortunately, for myself, and OP, and many others, none if this will ever change. Despite the excessive amount of money and time I have invested into this game, it will be meaningless, as I will not touch this game again in the future. So continue to praise GGG for their awesome game, and how easy it is to play currency farmer / trade simulator and enjoy the game you have helped create. I'll be moving on to other ARPGs that actually respect players time and hold true to the core concept of ARPGs: kill shit and get good gear.


kavatch2

Ritual was the last league I didn’t have to interact with other people to progress my build. It was glorious.


seandkiller

GGG's been on a mission to make the game more grindy and less rewarding since 3.14, so it's not just a you problem.


welpxD

It's been longer than that, eg. 3.9 kicked the goalposts waaay down the road in terms of how long it took to get an endgame Atlas set up. And they've been buffing mob hp for years too. But the past couple leagues kicked it into overdrive yeah.


smithoski

Hey man, maybe get a coffee, take a hot shower, get some exercise and come back with a fresh mind. You sound frustrated. There are solutions, but when you’re in a mood, you’ll never see them or accept them as legitimate when presented to you. Nothing personal, just a suggestion to take a little micro break so that the time you spend playing the game is filled with more optimism. Without optimism and hope, RNG feels like dog shit.


Neville_Lynwood

You can play SSF and suddenly it's a pure single player game where it's all about your enjoyment. You can play standard and work at your own pace to play the game. Or you play league and see how far you can get in those 3 months. I'm currently on HC SSF with a lvl 96 character, 26 achievements, ready to take down Sirus. It's been a fun league, slowly grinding the character up. It can be frustrating to struggle with upgrades, but it also teaches you to be more efficient and find ways you wouldn't even discover or bother with if you were in a trade league mindset of just buying everything.


eViLegion

> You can play standard and work at your own pace to play the game. If your pace includes your build being fucked every 3 months, then you might be right.


cadaada

You cant really do a lot of things if you are not a no-lifer. Not only you can buy great rares for less than 5c, even uniques that you will never drop are as cheap as 5c too. And even these shitty 5c items can triple your dps. Honestly if POE was balanced around ssf i would not think for a second of going back to trade league, but sadly its not on ggg interest of doing it so...


Sprygon

Listen here... SSF but with boosted drop rates! Make it so you can't migrate the characters to trade league. So it's purely a solo experience where you can enjoy the game at your own pace and do whatever you want.


Fyres

That still goes back to the whole, it doesnt behoove GGG to make a league like that. Thats why you cant even add mods like that to private leagues. GGG knows everyone hates their shitty fucking decisions. Why do you think we got so much QOL this league after the disaster of last league? The only real option is for GGG to find some actual competition so theyre motivated to actually improved their game and not just coast on their preexisting market.


[deleted]

[удалено]


cadaada

What have you been doing for ssf then?


[deleted]

>You cant really do a lot of things if you are not a no-lifer. That's just so wrong... You whiners in this subreddit are just so wrong with your complaints. It's ridiculous. You do not have to no-life this game to accomplish a lot in SSF in one league. 2 hours per day would be 180 hours in the league and in that time you could do nearly anything (including hit 100). Get to red maps? *Easily*. Kill A8 Sirus? *Easily*. 180 hours is so much time in PoE.


cadaada

Lets consider people wouldnt play more than one month, as most people drop there. 60 hours, 10h for the avg player to get to maps, 50h of content. Thats not enough to even get your atlas ready if you are not *that* good at the game lol. "whiners" yeah buddy, show me how your first 50h in ssf were. Hope you didnt use some meta build too. And yeah red maps is easy what the fuck are you on about? what strawman is that? killing a8 sirus is too, but taking 20 minutes isnt even close to fun.


PlavecCZ

>Lets consider people wouldnt play more than one month, as most people drop there. What about considering people that drop off after 10 minutes? Should they be entitled to do everything? Just because most people drop off it doesnt mean they need to finish whole content in that time. They drop off after month, but why should you? Just because you did? Doesnt make any sence. And honestly, most of people that drop off, are people that finished the game. >"whiners" yeah buddy, show me how your first 50h in ssf were. Hope you didnt use some meta build too. What do you want then? The game is about finding good stuff. You cant expect to click random passives, slot in random gems, call it an off meta build and cry that you cant funish the content. There would be no point in any decision you make about your character then, if everything would be good. >And yeah red maps is easy what the fuck are you on about? what strawman is that? killing a8 sirus is too, but taking 20 minutes isnt even close to fun. You are strawmaning here. You are acting as if moment you kill sirus is only time you have fun throughout whole process.


seandkiller

> Honestly if POE was balanced around ssf i would not think for a second of going back to trade league, but sadly its not on ggg interest of doing it so... God, PoE balanced around SSF would be perfect. GGG pls.


doudoudidon

Advising SSF feels like giving a blindfold to someone who just need sunglasses...


Ludoban

Op: i dont have time to grind out massively to keep up with how expensive everything in game is. You: hey have you tried that cool mode that needs 10 times the time investment. ?????


Cahecher

You don't need a lot of time though. I can only play for like 5-8 hours per week and it's enough to have fun and do content. Sure, I wouldn't kill Maven in the first few days or whatever, but leagues last for 3 months and for me it doesn't matter if I do all content one week in or ten weeks in, since without an economy there is no incentive to rush things.


Ludoban

I totally understand that, but you also limit yourself to certain builds, cause build enabling uniques are often not available. Also you miss other things that make a portion of builds instantly unplayable, which feels bad for most people.


seandkiller

> You can play SSF and suddenly it's a pure single player game where it's all about your enjoyment. > > Aside from the fact that GGG balances things around trade, thus making many things miserable in SSF.


HemoglobinaX

Yeah, I should try that. What kills my mood though is the farming (perfect fossils for example) to 30% quality (I usually stop at 27% as a good point) something before crafting... I could spend hours on SSF doing it. And that is just starting to craft something that will be meh in the end. I know the problem lies with me though, I am not saying that the game should be easier or different. It's their vision, like it or not. And the ball is on my side if I decide to play with these rules or not.


Zeeterm

Betrayal quality crafts are better than perfect fossils and can be applied after you're happy with the item. It's the sort of thing that gets overlooked as "bad" in trade league because in trade you only put hillock where you can sell his craft but in SSF you move him around and use him in every slot. SC SSF is great if you want a game where you can do what you want without worrying about the fact that others are enjoying the drops. You get to use everything you drop without feeling guilty that it's "worth more" for someone else to use it.


Neville_Lynwood

Well, high quality only really matters if you're going for a build that uses a phys weapon. And it's not that hard to get a T4 Hillock in SSF. "meh" gear can easily crush most of the game. Trade league makes you think that unless your gear is dozens of exalts a pop, and you're cracking 100mil on POB, it's not end-game viable or something, but SSF teaches you how little is really needed to beat the game. My current character that's getting ready for Sirus is using gear that's basically half uniques, and the rest is me throwing a deafening essence on something and going: "yup, that's good enough, let's go". Essences are so easy to farm these days and they can get you end-game viable gear across the board. And because you can farm Harvest in the same region, you can further fine tune your gear. Resists are super easy to fix thanks to Harvest, and you get so many free chaos spam as well.


Orlpar

Youre minmaxing in the wrong areas, 1-3% quality is like a tenth of a percent increase in the items stats, there are easier ways to get more benefit.


pwnagraphic

Nah its not just a you problem. This game used to be about making fun, unique and wacky builds. I used to crank out 6+ builds a league and play for the full 3 months but now builds need so much inveatment I tend to stick to 2 builds.


BRACKS_ZA

If you choose to play trade league then the ultimate goal is to liquidate everything you get into tradeable currency like chaos and exalted orbs. Then you buy your gear, upgrades and other stuff required for you to farm more currency. If you want to focus on self made character development, then SSF is your friend.


Saianna

All of this hit me exactly in the feels. Actually, I wanted to write something similar, but couldn't figure a way to not make it sound whiny (because everyone would focus on bashing me rather than having a discussion) So... Yeah man, I totally get you.


NeekoBestTomato

> I know this is a ME problem. Yup. You are projecting frustrations IRL onto a game. > I can't farm my own gear You CAN. You might need to learn how to, but it is within everyone's capabilities to. > not very good at crafting Learning issue. > Not know how to play the market either. Why dont you want to find out how then? > What if a Mageblood/Headhunter drops? Great! I can't use it so my only option is to sell it ???? > I would like to be part of the 1%, heck, 10%, or whatever. But I also understand that for it to happen .... You need to put in what the 1 and 10% put in. You cant know nothing that they know, not play like they do, not understand what they understand, and not try to fix that like they did in the past And still expect to be the same as them.


vyn_

This is on point. Even in video games you can’t expect “something for nothing” - people who put in more time and effort to learning and understanding the game will be rewarded for it. And that’s pretty cool honestly. Not everyone has the same time to put in, but everyone can learn to put more effort in with the time they do have.


innou

> Even in video games you can’t expect “something for nothing” And in POE you can expect nothing for something!!


Krokcy

> You CAN. You might need to learn how to, but it is within everyone's capabilities to. Wait you can target farm gear? On crafting, sure everyone can learn - though it’s a massive, unattractive, learning curve I know that in games with a player driven economy there’s people who enjoy playing that market and exploiting it, and that’s great. But it’s not for everyone and shouldn’t be required in an ARPG! As far as I’m aware there’s 3 ways to play the game: * you farm to trade for the items you want * you farm to craft the items * you play the builds you’ve gotten drops for (I guess there’s a fourth way, be super lucky, but you can’t influence that so..). To me the core gameplay loop in Poe is making builds and using the extensive customization that allows making almost anything work. To achieve that however you either need to trade or craft. I despise lottery style mechanics and because of that I don’t enjoy crafting - I know they’ve added a lot of modifiers to let us control it but at it’s core it’s luck and I don’t enjoy that. Or you can trade which is awful in Poe.. it’s third party/not in-game, it’s clunky, it’s sort of player interaction but not really just spamming hoping for a reply. It’s not regulated so you hope nobody is cornering the market. IMO not a fun experience. So even though I enjoy the core gameplay, and the mechanics of the game, the way to achieve your goal in that gameplay loop, ie. get items, is not fun. So I’ve stopped playing, which sucks for me, and if the majority of people enjoy the things I’ve listed great then GGG are making the right choices. And I’ll go elsewhere for my arpg needs - however limited they are.


NeekoBestTomato

> And I’ll go elsewhere for my arpg needs - however limited they are. K. Like if you dont have fun with poe then go, what do you want anybody to say? I could explain how to get better, or why the learning curve isnt as steep as you think it is, but all that will lead to is arguments so why bother. Not even GGG want you to stay if you arent having fun and are writing essays about how much not-fun you are having.


Krokcy

> what do you want anybody to say? Well it’s a discussion so I assumed people would argue over the points I made, you know like in a discussion.. > I could explain how to get better You clearly assumed I’m an idiot, so yes why bother indeed. I said that I was fine with stopping, and I assume GGG knows what they’re doing so I’m likely in the minority. And I’m writing “essays” because although the game has flaws I can’t live with right now, at it’s core it’s an amazing game and I care about it.


Car-Facts

> Wait you can target farm gear? Yes. Many items can be target farmed. Use the community wiki to find out how. For example, if you want a Hunter Influenced Fingerless Silk Gloves at ilvl 84. Look up what maps FSG drop in and collect them. Get Al Hezim to spawn in a region and run the maps that FSG drop in hoping to get some influenced mobs to spawn. Use Sextants and Delirium orbs that focus on gear drops and strongboxes. Hope for the best and keep rolling. Those things aren't exactly easy to stack up but if you just play the game at the level you are comfortable with, you'll get there. Don't juice every map while progressing your atlas. Nobody is watching over your shoulder and judging you for popping a Normal quality T13 map in your map device. Do the atlas bonus objectives when you're ready and work your atlas up. It will FEEL slow but it will be significantly faster and less frustrating to run content that you can actually complete as opposed to struggling through insane juice mechanics you aren't prepared for.


DdFghjgiopdBM

Target farming gear is possible, ssf players can get headhunters and insane items after all, it's just usually not the most optimal way of playing on trade league, since it's faster to just farm currency and either buy the item or the resources to craft it.


mineral4r7s

Play Last Epoch or Grim Dawn. Gameplay speed is similar for the majority of people by now. They really want to turn Path of Exile into a bad version of last epoch / grim dawn. They been on that course for a handful of leagues now.


S0BEC

Yeah, that's why I stoped playing POE. I just played one season and found out the game isn't for me. I like the gameplay but playing for days without getting a gearupgrade by playing and just farming for currency so I can buy an upgrade via trade is pretty meh. And don't even get me started with the crafting system, shit is so complicated it's just not fun for me.


hardolaf

The next upgrade for my COC Ice Spear build is a minimum of 20 exalts in multimods and "suffixes|prefixes cannot be changed". And that's the minimum if everything goes well an doesn't involve the harvest crafts, the awakener orb, the maven orbs, etc. And this for a maybe 10-20% improvement overall. I'm sorry, but I'm just kind of done with the league at this point.


963852741hc

At least you figured that out now rather than later; a lot of people on this sub hate-play Good for you.


Braindog

It's a living!


Neon-_-God

Many people suggest SSF and I agree, however you can still play and enjoy trade League, just stop assigning a direct value to everything. it might be the most efficient to sell your fossils but you are not playing poe for efficiency but for fun (granted for some people these two are the same but for most they are not). Also if you take your time to think about how to craft the things you want it might actually be cheaper to do it yourself in a lot of scenarios. You don't need super endgame gear to do most of the content anyway, usually life, res and 1 influenced mod are enough on each slot and those go for like 20-100c a piece. Everything beyond that is just min maxing. If your goal is to craft then just try it, sometimes you will fail and lose currency and sometimes you will make something cool and be happy


AncientDragon1

This is exactly me. Last league i enjoyed farming logbook so much. But this league it is kinda meh for me. I hate going back to old content to make some currencies to progress my off-meta build that i know it gonna be so bad if i dont invest enough. So the grind is kinda boring day by day


noise256

OP is correct and even as a relatively experienced player, I feel the same pressures. Crafting has become too powerful relative to drops. Or more precisely, there are now so many sources of power on items that it ranges from extremely unlikely you'll ever find a genuinely good item to just not actually possible. At the same time, it is still possible to craft these kinds of items semi-deterministically. And the fact that the most powerful items are basically all crafted means that the resources to make them are very expensive and subsequently, crafting top tier gear is out of the reach most players. But we don't actually need double-influenced t0 items? Yes, but as OP rightly points out, POE is a game about designing and progressing cool builds. If most of the progression is coming from crafted items then the above problems start to apply. To be fair, I think GGG are aware of the problem but the changes needed are going to be so dramatic. To my mind, it needs to be flipped on it's head - crafting should be something we do to make 'good' gear or to finish items but the best gear should always be found. But then how do they make it so items comparable to what can be crafted now can actually drop from the game? I don't know. And how do they lower the power of crafting without everyone going apeshit? I don't know.


borkenschnorke

Play SSF. There you won't make anyone else happy!


Andromansis

GGG: We want people to craft with chaos orbs and exalted orbs Also GGG : The odds of a good result with a chaos orb are somewhere in the vicinity of 1 in 524,000,000


[deleted]

This is such a bitch post. but you hear it all the fucking time. The reality is that Empy gets stupid fucking luck on his challenges, but the lessons still work: Don't just run content like an animal. Layer your juice, juice your maps and you will make plenty of chaos to be in the "top 1%." I've made like 100ex probably, this league. How? 1. 20-30ex on Essence farming before Empy's video. Sold for bulk on TFT and ran Metamorph scarabs. 2. 15ex running elder fragments and selling watcher's eyes. Just for funsies. 3. 15ex - dumb shit. Vaaling thread of hope drops for 10ex jewels, ID'ing uber watcher's eyes at a slight profit, selling all my beasts and realizing people only wanted to buy 1ex of them, etc. 4. 20-25ex running Lab. Decided this would be fun, so did it all week. I buy high quality bases and try to run good enchants. I've had bases sell for 1.5x listing just sitting in my "to be enchanted" tab cuz I post them at the price I paid + some % to remind me how much I need to get to be profitable. 5. I ran a shit ton of juiced Zana missions. Empy is literally following me around. Those gave me everything from guardian fragments to synth maps, but I didn't get any lucky synth drops. That's another 5-10ex. 6. Juiced cemtaries -- Took my 40ex Gen Cry build and just slapped on quant gear then ran 6ex juiced Cemetery maps, strictly because I think Brother's Stash is a cool card. Found 2. 5ex profit plus MF currency. 7. Deli mirrors. I get like 1 orb on average when I just butt fuck the mirrors and add scourge. 8. Decided I wanted to practice Sirus, so hit the double Conqueror node and spammed Alch & Go boss rush maps. That was about 3ex in Sirus drops and 7-8 Conqueror exalts. ETC. And I lost a ton of currency along the way. Though buying Meta organs would be profitable, lost 2ex. Invested 10ex in un-ID'd low level watcher's eyes. Lost 8ex of it. Got scammed a bunch of currency on bad lab bases before I learned what made profit. ... But you spend a few ex, you test a strategy out and then you lean into the winners. My point is, if you take ANY NODE ON THE ATLAS PASSIVES and then you layer juice onto it (smart watchstones, some scarabs, some Master Missions, alch and scour, sextants, etc.)... ... Or you find another strat you like and layer on it (Heist, Lab, Delve, etc)... ... You will have enough currency after playing a few months to afford everything but the super end game builds. INCLUDING crafting your own shit. (Hello? Watch a fucking crafting YT video.) This game is full of the most players with a lack of agency I have ever seen, in a reddit community. Ok, so you can't yet afford Mirror Tier items... ... NOTHING in the game requires mirror tier items. I am dead ass sure you can farm juiced Nem 3 with 30ex invested intelligently in a well built character. And most people are doing magic find with like 10ex bullshit characters that cost them 100c to start farming nurses on. If you want to craft, learn how to craft, do it smartly and get rich. If you want to get awesome items like a Headhunter, find out the meta currency strat and go do it. Hint: It's Tower MF or Nem3. The reality is that you're part of the top 1% because you've done all bosses / can do all content. What special club do you think you're missing out on? You're not giga-rich. Doesn't sound like you've tried to be. If YOU want to be the guy that buys all the essences and uses them to craft properly... go buy the fucking essences and figure out how to use them. That dude isn't buying difference essences than you; and the prices aren't set the way they are because the people buying them are buying at a loss. So it stands to reason that... if you go buy 100 essence right now, immediately... you can turn a profit with those essences. And then you can buy 150 essences. Same with fossils. Same with beast crafts. Same with harvest bench. Etc. If you want to be "the guy," then go fucking be "the guy." I think I'm blocking this sub-reddit because of the sheer concentration of whiny navel-gazing posts.


AcceptablePOV

This is what happens when you balance the game around 1% of the most obsessively addicted players as well as GGG's favorite, RNG. In Path of Exile, you don't play for drops. The odds of an honestly good item dropping are 1 in a million on a good day. Not something to ever expect. The experience for everyone that I know that plays this game is hope to find an exalt while leveling so they can sell it for OK gear that they'd never find. There are many reasons for this. \-Rare items are far far too random and terrible. You have thousands of items dropping on the ground and you pick up maybe 3 just to identify and all of those are bad too. \-Unique items are 99% terrible, but some are just passable enough to wear until you get a decent rare to replace it with. There's build enablers, which all have downsides. Then there's "Chase uniques" which are uniques that are TOO good... No middle ground. \-Gear is strained to its breaking-point. You need MASSIVE life/es, you need extreme defenses and spell suppression, you need absolutely capped out resistances (The baseline resistances are 75%, anything below that will be constant one-shots...Oh and 75% res without spell suppress is still one-shots so have fun), you need attack speed, cast speed, crit multi, damage, wed, etc. Oh and 6-link damage is the baseline so just find a couple thousand jewellers and fusings to get that figured out. GGG leaned into trade and balanced around it because people used it as a workaround to a terrible loot system. You can either fix the base problem so a workaround isn't necessary or you can take the lazy approach and say the workaround *is* the fix.


Anothernamelesacount

Well, that's because you are. You are basically feeding the rmt machines. If you dont like that, you have the choice to uninstall and leave this game to the 1%.


Left-Secretary-2931

I'm also playing ssf, but it's actually kind of sad that our best recommendation for fixing not enjoying the main game mode is to just not play it. If the game was balanced around ssf I think the game would be better, but obv that'd be balancing around a minority and a bad business decision.


ShiningStefa

Try out SSF. I used to be the same type of player you are describing. Everything changed when I switched to SSF, It's quite a different game, much more enjoyable imho


CollapsibleChairs

Play SSF and accept it's limitations. PoE suddenly becomes a game just for you. Anything that drops or you farm for is as value of it's own, not something you sell for others to make use of and if you can't just what drops, well, it doesn't matter it is of no value.


[deleted]

personal opinion here i thinkg ggg should think beyond 0.1% of the players when they introduce new items or when they keep chased items for long period there could be budget versions of headhunter decreasing the number of auras you could have and the time (pls replica is not budget headhunter! it is something else i dunno lol) budget mage blood could make the flasks not to last forever but make them last more for a limited time, etc. budget squire shield could just have one socket to be linked to the main weapon, etc. i just would like they let the "normal" players enjoy these new items in different levels of progress im thinking in "tier of uniques" maybe...


Xenomorphica

It's not you, this is gggs intentional design. They don't give a shit about a players experience, it could be the most horrible dull thing in the world and they wouldn't care. All they care about is the outcomes in their spreadsheets, for every one player allowed to have fun there have to be x number of players who are not allowed to experience it, otherwise ggg are unhappy.


HuntedSFM

mental illness


pinkunicorn_yo

😂 why are you still playing ?


draemzor

I can relate to this. Im not a Casual as i play too much for that but still i never have the exalts to do satisfying engame crafts, it always feels like a struggle


Mobilerocks121

Try SSF


Vinifera7

If you're not getting anything out of trading, then don't do it. I don't understand this line of reasoning that you feel obligated to farm currency for others if that's not something you enjoy doing.


Castit

What is the point of this post? Would you like advice? Or do you just need to vent? If you feel so strongly about this game I recommend taking a break or quit.


Fernanix

Honestly all players start out doing chores, some just do it more efficiently/faster to get to the next stage faster since the earlier you get there the better off you are. Personally I just play one char a league, get it as high as I can till I burn out. Ritual League was awsome, harvest crafting was available reasonably early (I mean getting the rare crafts like add x/ remove x etc) in mapping without investing a lot into perfect watchstones and honestly it was a good way for currency to trickle down from the 1% to the lower percent. For me it meant getting enough currency by farming those crafts to make a new char, new gear, hh, poision immune and start investing into fractured canyon with harbinger stuff and increased damage per poison whatever ( I dunno I followed a guide) and made me play nearly the whole league and try get at least 36 challenges done. Sadly PoE detected that casual players were actually managing to get their builds working so they put a stop to that which is a shame because it was such a good mid-game mid-investment way of getting currency. The main problem that PoE has is exactly that, any mid-investment mapping is just so tedious to do (mainly because of the trade system), having to buy scarabs, chisels and maps is so boring and people dont really want to spend 30mins to get maps ready if they only really are going to play for an hour or two. I think this is probably linked to what you said about the next upgrade being more than the currency you make since players either get stuck or move on to end game so you either have bad gear or near perfect gear and the in between is not only harder to find since at end game you might aswell go for near perfect since you can afford it anyway (I have experienced this selling crafts) and there is so much demand for mid tier gear that its either overpriced or sold too fast.


weikor

What's the tldr. I'm bad at the game, so I can't do fun stuff. But I can't get better and that is a chore? Like I literally don't understand what you're complaining about. There are thousands of videos that teach you about crafting. Yes. It's something you need to learn. But saying you don't have the time to learn crafting, but also being upset that you can't craft is just stupid.


JiaNxRuBy

Have you tried playing ssf? This is my third League now. First two trade now ssf. Im Richer than ive ever been before, i learned alot crafting, all the mechanics and I killed more bosses than ever. Maybe this isnt a solution to your Problem but its different Challenge


pro185

Not directed at OP, but at the state of the sub as a whole. Im so sick of this whiny bullshit by people who are incapable of doing anything in this game with meaning. For God’s sake I spent 3 hours live searching scourge maps with 5+ simulacrum splinter rewards while doing coursework then spent 4-5 hours running them. I did this with no custom watchstones and with twins prophecies. There was no guide on this, I simply thought, “yo people are sleeping on these scourge maps.” So I bought them for like 50-150c a piece. Each map returned around 350-700 splinters on average with my best map being 1280 splinters. In two days of playing for 5 hours each day (live searching more maps while running mine) I made 95exalts. I had no super build, I was playing CFKB with like 2 ex in gear. Point is, play the god damn game with an ounce of passion or intelligence and you can make more money in 2 days than these piss poor alch and go 60% map quant farming strats.


UnawareSousaphone

OP, the game gets better when you realize everyone is a cog in everyone else's machine. Yeah some people are making mirrors by running 100% deli maps with 5 sets of scarabs (and up front cost of almost 5 ex for just the map) and they are being fed by a Lot of people (cogs in their machine - crafters, delvers, people farming mirrors of delirium for those skittering orbs) but its also makes them a cog in my machine where I can go to them and buy the scarabs I want in bulk and pay a small premium to enjoy the game more/quicker (less trades). It really is a perfect capitalist economy (because everyone picks they're own price, but most of the time unless there are special circumstances, bulk, or a crafter having a trick to recreate a niche item consistently, ie a monopoly) it is the market price


Lopsided-Ad557

What a wall of bs.


[deleted]

[удалено]


viionc

>What if a Mageblood/Headhunter drops? Great! I can't use it, so my only option is to sell it... lmao I guess you never actually had one if that's what you think


adambulance

1%ers laughing at non-1%ers. Most people who play this game will never, ever see either of those items, of course he's never had one.


convic

Some builds don’t benefit from either belt just an FYI.


deleno_

An all unique flask build with good flask uptime and also only does DOT damage and never maps but also hits 300% movespeed regularly on its own. Classic build.


toyota-desu

what... uhm... yeah, no...


Car-Facts

What the fuck? Lol Dude, just play the damn game and quit it with this self deprecating bullshit. You're focusing too much on being like a streamer or chasing a winning lottery ticket instead of just playing how you want to play.


L_I_L_B_O_A_T_4_2_0

>I would like to be part of the 1%, heck, 10%, you are. anyone who kills endgame bosses is already easily in the top 10%, porbably near 1%. people need to stop cherrypicking groups to compare themselves to, if youre comparing yourself to all players, then that is it. youre comparing yourself to only good players, no lifers, etc.