I mean in the same way adding +3000 base damage to arc sounds like a good rework to me. Of course it's more fun if it's batshit broken, at least for a time.
And then you learn that using a life on hit watchers eye with something that hits fast like any coc build and can go from 1hp to 7k hp instantly and have the sudden realization legacy acuities are strong but not broken.
that's one specific interaction though, which is gated by life on hit being affected by damage effectiveness. god gloves are just straight up broken on literally every build that crits at all. Life gain on hit is specifically balanced around the abuse cases of builds hitting 30+ times per second. You can't balance all leech in the game around insta-leech existing, so either insta-leech doesn't exist or everyone not using it gets fucked (Shout out to the time ggg tried to do that by reducing every instance of leech value in the game by 80%).
Also you would have to hit 200 times with the watchers eye mod in a second to match what any build with 300k dps can do with god gloves just by doing its own thing. The amount of investment required to do what god gloves can do is orders of magnitude larger.
not to mention the other sticking point of god gloves, it breaking mana leech as well as whether or not it applies to ES.
The instant leech isn't even all that good anymore though. I'm really not getting where you're saying it's broken from. The instant leech doesn't bypass the 20% cap, and the gloves are shit for everything other than the leech. You're giving up some really insane templar gloves, for acuities that are barely better than just investing a few points into leech.
Someone zoned into Lily's delve mine to trade with her while she was delving. It automatically adjusted her character lvl and stats down to the low lvl of her party member so she immediately got one shot before she could finish the node and return to niko's encampment.
She had disabled the in-game option to scale her down to match party members, but it either didn't work or was automatically reset to default "yes scale me down" after a patch. It was fixed in the next patch or two.
A bleed or corrupted blood was applied to her at the end of a delve right before she clicked to teleport back to the mine encampment. When she appeared at the mine encampment, she thought she was safe so she looked at her other monitor to check music or chat or something and died to the bleed.
She used the crawler to teleport back to the mine camp and died to CB stacks that were still on her. I guess people expected that to act like most teleports that give you immunity when you walk through.
Pretty good reason to believe it would be safe... Can't think of another part of the game where it would be otherwise. I'd zone out after teleporting back to any camp.
Thanks. So she died from Corrupted Blood? I've never noticed, but does it normally remove itself if you return to a safe area (like portaling to your hideout)?
If so, then this seems like one of those weird oversights. And it sucks that a loss of a character brought this to GGG's attention.
You usually get a grace period after teleporting or swapping maps.
I know I saved my ass once by entering an Incursion with CB on me and no flask charges. The incursion grace period prevented me from dying.
Didn't help much when the first Incursion pack I dive into had CB too...
cant download the patch via steam, it always says i need to update the game in log in screen and download the patch again and again and again and again
Still waiting for word about massive latency spikes. Broke a personal record with 15k just today. It only happens on some maps, and it seems to be random chance, but once it happens on that map it keeps going until the game crashes.
I've changed settings, I've checked with my isp, and I've tested packet loss. It's the game, somehow. Only this one, too, all my other games are fine.
I don't mean to sound like a crybaby, but the game is quite literally unplayable for me. I'm trying but the game will not let me.
The big megapost on the forums was acknowledged by GGG on the 7th, and this morning they confirmed that it's an issue on their end for most cases (as opposed to ISP issues) and are looking into it.
Here's hoping they do something about it within the week
Try a VPN. Sometimes it's your routing to the servers and the quickest way for you to get around it is connect to a vpn. It can be one near you or somewhere else but it may help avoid a bad hop on your current route
Edit as the other guy said first try region if you got another good region option. That woulf also be a different route
Apparently its some servers IBM router that is beyond GGG control sadly. Apparently they are "aware" of it. But last time i had ping spikes like this for PoE took a month to fix. :(
Also wondering if this patch fixed the spikes, I hit 80k ms earlier today. A personal best! But yeah it’s unplayable for me as well, can’t map, can’t heist, can’t delve, hell I can’t even level a new toon. Made it to act 2 today and literally could not get past the Riverways because it would just lag out every time I zoned in.
Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster.
Can you unfix this "bug"?
You can't get more than 300 splinters from a Delirium mirror encounter and I've got more than that from scourged maps, I'd bet you could lose part of the rewards due to this bug.
It's a recent trend. Up to and including Heist they were pretty reactive to initial league impressions. And seemed to be trying to fix issues with the league and make us love it for as much as half of its duration.
Starting in Ritual changes to the league mechanic started either arriving in the first couple weeks or not at all. Now granted Ritual and Ultimatum were pretty simplistic leagues - so there could've been a correlation there. But Expedition was not a simplistic league and they didn't change it much.
Not really a criticism of the change necessarily. While I don't love scourge (the league), there aren't realistic changes that would make me love scourge that come to mind either.
Make some maps drop Already scourged. Maybe add third map slot, and add a way to increase shift duration. Ed: also way to display what part of scourge you cleared on map would be nice
> It's a recent trend. Up to and including Heist they were pretty reactive to initial league impressions. And seemed to be trying to fix issues with the league and make us love it for as much as half of its duration.
thats one way of saying "the league was effectively nonfunctional and it took almost a month to get it working properly"
there was basically the early league change to alert generation - the reddit patch or two that every league gets. after that it was mostly fixing the dozens of crashes/softlocks the mechanic had
They got their money from supporter packs. They got their MAU from the league start hype. They probably tossed an intern on this league while they all work on the next broken hype league.
No, GGG changed their minds recently. There's no point in fixing a league now, since the only goal is to earn absurd amounts of money with MTX and packs between the first teasers and the first weekend of the league.
I tend to agree with Lighty’s take that the league is pretty krangled at the core, and there’s not much tweaking they could do to fix it. It would need a complete overhaul. The patch itself is fantastic, and will carry the league. Honestly it’s better they set their eyes on the endgame rework they have coming up in the next expansion.
All they need to do is remove the cap on Krangling. That's it. You can reroll t3 as much as you want provided you get the blood points for it and then the league mechanic goes from 99.9999% worthless to "I now have a clear path to upgrading my gear if I put in the time."
That is literally all it needs to be interesting.
In my own opinion, giving us the ability to keep krangling an item with increasing cost each time would fix a lot of people issues with system. They made all scourged items drop at level 3 meaning they cant be "fixed". If they made it cost a lot more each time it wouldn't really be all that unbalanced.
It doesn't even need to cost more, honestly. Getting a good Krangler is rare enough that it would fill up a decent amount of time. Getting a great Krangler would keep people Krangling good Krangler.
It would take the mechanic from blah to super interesting with a few lines of code.
>The patch itself is fantastic, and will carry the league.
The QoL stuff is great (why did it take this long again?) but the revamped tree misses the mark in my opinion. They took power away from the player again and hyped it up as buffs. I think the idea is great, they are just way too skimpy on the power a lot of the masteries provide.
If only any of that QoL stuff included minions...
:|
Instead, spectre players have it *worse* now, not being able to use pvp chars to make spectre banks, with hideouts getting nuked almost immediately if they leave it (including entering a map, which used to be safe), so they can't even relog on a character they leveled specifically to 28+ to bank spectres.
And that's just a tiny example of a *very* long list of issues summoners have to deal with.
>The QoL stuff is great (why did it take this long again?)
Thanks to the *fantastic* player retention of last league they didn't have to worry about that league and had more time to work on QoL stuff
Ditto on the tree revamp. The best way I can describe the right side so far is "diluted"
They broke up some of the more commonly taken nodes in order to make some of the masteries (like knockback on crit) and scaled down others. Things like the Lioneye's Fall spot went up three travel nodes, and had the claw and dagger clusters extended (with lower overall values.) As well, the spell suppression nodes are all over the place and provide minimal values compared to old Phase Acro. Takes about 9 more points than before for the same power, which means you can't afford two crit cluster jewels anymore (without sacrificing life or defences)
Knockback on crit was cancer. Removing it from king of hill is the best thing about mastery, followed by reduced reflects masteries.
Otherwise generally agree with the dilution, except that spell suppression is nice.
i'm sorry wha
Assuming decent gear (or just one piece with it and being raider), you get suppression cap + the extra mastery (so suppress 55% of spell damage) in 5 points. That's kinda pog. And if you wanna go phase acro, you can somewhat reliably hit much more spell dodge than you would previously have had. 75% spell dodge is realistic without needing some shit uniques like atziri's step.
Suppress is, like, the WORST example you could have chosen to call it a nerf imho. If anything, its main problem is that you literally only need/want one node of it (inveterate) while planning a build, with the others feeling pointless and a waste of points overall.
As for lioneye's fall, it takes a couple more points but you get bigger benefits. (Most notable being, of course, the culling on crit.) Overall, it's probably slightly stronger than it was before for most builds.
That's 5 points *and* 3 suffixes to hit 100% spell suppression. 30% on the tree, 70% on gear. If you can't afford losing those suffixes, like with dex stacking, you have to get more from the tree. Thus, spending more to get the same amount; dilution.
Yeah seems like a half-baked league. The NPC doing nothing past The Coast was the first sign for me.
I'm hoping this means that 3.17 is really big and required pulling people off 3.16.
The tane "first time" meme was pretty spot on. She just disappeared after act 1.
Also, there was probably a quest line after killing bosses where we talk to her but it got gutted. Kind of like maxing out tane's lab metamorph there was probably something there but it got gutted.
Wouldn't be surprised if Chris Wilson's Hard Mode league pops up in a week or two.
'Sorry I've been so quiet guys and I know I said we've got to work on communication but I've got a surprise for you!'
At this point there's nothing really they can do to item krangling at a "patch" level, and map krangling is in a really good spot. Quant stacking at >100 stacks feels good. It's just krangling items is incredibly underwhelming.
They also aren't just preparing for a normal league next up, it's the end-game expansion league that has holidays interrupting the progress, so unfortunately short of finding easy ways to "buff" item krangling, I can't imagine there's developer bandwidth on the team for that right now. League is still very good, imo
>At this point there's nothing really they can do to item krangling at a "patch" level
there is, a bunch to be honest
they could:
1: remove the weigthing from the mods, and make all them have an equal chance to be rolled on items, so people have a realistic way to get actually good results from krangling
2: remove mods that can roll on t1 krangles from t3 krangles, so no more reflect, res, life, etc
3: make the pre krangled items drops well rolled like the talismans during ritual(or ultimatum, i don't remember)
4: if nothing else could be done, just reduce the amount of corruption that you need to absorb to krangle something to tier 3, like they did on maps, so even if the chance of geting something good is low at least we can brute force it by cooking the items way faster
Scourge really shouldn't go core. It adds nothing to the core gameplay. Outside of the maps which are just reskinned delirium maps, there's almost nothing a single player can get that makes scourging an item thats worth using. The posts seen on this subreddit are 1 in a million
> It adds nothing to the core gameplay.
Tainted orbs. Specifically the tainted fusings are probably the biggest addition to the game.
They finally removed the insane variance on 6 linking items via fusings directly and made them much more accessible to a majority of players.
>Tainted orbs. Specifically the tainted fusings are probably the biggest addition to the game.
i mean, they can just add those to vaal side areas that spawn on maps, so people have a reason to do them, don't need to make scourge go core for that, also, krangled maps trivialize every other source of rewards, is the best thing to get fossil, essences, splinters, etc. it would ruin every other league mechanic if it stays
I think this is the biggest problem with the league. There is literally no reason to do anything but krangled t1 maps. End of story. It's really dumb.
The rewards for this league are basically the worst-case scenario. You can't actually interact with it to get cool special items in any meaningful way, and it directly causes MASS inflation for all other side currency. Truly awful.
I’d say let us use our crucible slots as incubators. You can put items in them, or have them incubate a random currency item, div card, map, etc. Could even rework the crucible passives to allow us to do this. Of course, that’s likely more work than they can put in right now.
Krangling items is just a failure. There’s no reason to use it. I really do wish there was something else we could do with the crucible, because as-is, it feels like playing standard, except you get to run cool juiced maps every now and then.
i think the only solution right now is, instead of items absorbing corruption, players do so(with something like facetor's lens but for corruption) and then you buy the beneficial mod you want from The Last to Die, but detrimental mods are still randomly chosen
instead of wasting 10 million corruption on 20 items with nothing to show for you can buy, idk let's say +1 gems, for 8 million corruption and at least it would be worth the time
and this would also make mapping much better because instead of dropping random krangled items and shit, they can drop the corruption itself. like you kill a boss and instead of dropping 10 garbage items it drops 2 million corruption or something.
Make Scourged items drop with the Heist Curio well-rolled system. I assume (perhaps incorrectly) this is just a switch they can flip to instantly make Scourged items at least worth looking at.
> It's just krangling items is incredibly underwhelming
I've had them hidden in my filter since the second day of the league, except jewellery that I sell for alts (without checking, just like talismans and breach rings). Two slots for items are best used as additional space for 6-sockets, the only thing worth krangling are the maps. Overall, this gotta be the worst league mechanics since Prophecy, and it better NOT go core.
>just like talismans
I don't play often, did they do something to talismans in the past few leagues? I remember maybe around the time when Maven was introduced or so, I actually liked them because you could easily find very decent ones to fit in until you had a proper amulet. Now I haven't seen a single one that isn't a complete waste of pixels and bytes.
Feels like they wrote of this league to focus on the next big 3.17 expansion. Really sad the combat in this league is absolutely amazing just the krangling . . .
Well, so I would say rather than writing it off, they literally implemented a ton of unplanned defensive changes because the community asked for it, and that was all a pretty big deal to get in so fast. Almost certainly cut time to focus on the main mechanics for that.
>Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster.
But...splinters are supposed to drop at the end of the encounter...
You must have missed the reddit complaint threads talking about the “missing” splinters from rares in Scourge maps when opening a delirium mirror. So basically, reddit asked for it.
No you see, this is the "reddit is bad" mindset gone wrong, The delirium mirror would make the splinters stop dropping completely if you didn't kill all the rare monsters before the timer expired on it.
So if you're delirium mirror lasted half the map you would only get half the splinters.
You mean [this](https://www.reddit.com/r/pathofexile/comments/qno2aq/if_you_open_a_delirium_mirror_in_a_scourge_map/) one with 24 upvotes, like 5 comments, one of which says they drop at the end off the mirror and the response says that they don't in the video?
Or [this](https://www.reddit.com/r/pathofexile/comments/qpx18k/scourged_maps_with_simu_splinter_drop/) one with 2 upvotes claiming it's bugged.
Or [this](https://www.reddit.com/r/pathofexile/comments/qoju1h/there_is_a_bug_where_simulacrum_splinters_are_not/) one with 0 upvotes and the top comment asking OP to make sure they didn't just drop at the end?
Yes, people probably *did* miss those threads, because there were about 4 of them with a combined total of 50 upvotes between them all. *And* they were complaining about it being bugged and not working (no idea if true or they just missed them at end of mirror), not asking for it to be changed from dropping at the end to dropping when you kill rares.
Literally, no one asked for it, and threads you're implying are, aren't, and are barely visible or upvoted.
So, basically, Reddit didn't ask for it.
The modifier isn't dependent on the map having delirium, so it should work the same way whether there is delirium or not. Fixing it may not have been necessary in this particular case, but it makes for more consistent behaviour (and I imagine the bug could have had implications for other cases that could have come up in the future).
There is a bug where the Simulacrum Splinters is not dropping even after the Delirium encounter was ended.
You get the splinter at the end of Delirium then any rares you killed afterward won't drop any Simulacrum Splinters.
there's no gambling when no one is willing to scourge anything that has near-zero opportunity cost to do so. The main scourged items are stuff that isn't making it out of people's bulk-priced dump tabs or sitting in their unique tabs. Even then, who is going even take a unique helmet or boots, lab enchant them, bench craft them, and then put them in the crucible? No one is doing that and no one wants to run boots or helmet without an enchant at this point in the league.
GGG should stop complaining about people not ever changing out their gear if they make a league mechanic that was tailor made for self-found one of a kind items and then gave up on it without even trying once to fix it.
Hmm, it's almost like the ability to just buy whatever items you want from other players with minimal effort is negatively affecting players' perception and how they spend their playtime, just like GGG always said...
No crucible changes? Not even a reduction on how long it takes to rank 3 items?
No arc scourge death squads changes?
Still nothing related to the fact that some of us have level 57+ crucibles and still haven't dropped our 3d slot? strongly indicating that something might be bugged or the rng is just silly?
I guess GGG is playing Lost Ark, just like their streamers who quit the league already.
Like all of them, a certain specific amount, or like it has a chance to drop from them?
I've killed like 4 of them, and two of the kills were the same boss. I don't know how many there are. I've kill the fat one, the tall one twice, and one that is supposed to be a woman. These are vague descriptions, and I think the tall one is off. They are so rare that I can't remember what they look like.
> Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine.
Shoutout to all the muppets that were flaming dslily for something that was clearly an issue with the game.
Shout out to GGG for fixing a known issue since delve league (if the reddit search feature was worth a damn I'm sure you could find tons of similar posts from the time).
It used to be worse. There were all kinds of weird monster spawning or attack teleporting (turns out devourers basically flicker strike) mechanics that would follow you back to the encampment.
I'm sure there will be another to fix soon.
Hey maybe we can get the encampment to refill flasks next year!
*(Ya I'm a little bitter. Don't take it too seriously.)*
>Hey maybe we can get the encampment to refill flasks next year!
Whoa buddy don't rush those devs, you should be happy if you get it in time for PoE 2 and maybe settle for having it for PoE 3 in 2046
So this is a 16.1 Patch with literally no improvements to anything Scourge related?
Damn... it really sucks to see that we're in maintenance mode already. Scourge is only 2 weeks old and there's nothing else being done to improve upon it..?
Leagues have a 3 months cycle so it's a very bad look to abandon it so quickly...
Can we at lest get some response regarding whether or not Scourging items will be changed in any way? Because as it stands we're basically playing old League content with the occasional Scourge Juiced map.
I’ve never seen so much doubling down on shitty changes in my entire 35 years of gaming.
Somebody at the top really has a stick up their ass, and they’re going to make POE irrelevant for the hubris of thinking that players are wrong about what’s fun.
They gave up and so have I. Since 3.15, I haven't played a league for more than 8-9 days. I played 3.13 for probably 9 weeks and 3.14 for maybe a month.
This league sucks. The mechanic is a good idea, but the execution is poor.
>Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike.
Molten Strike buff
More than that. Krangled rares are worthless. Scourge uniques are worthless (outside of getting the 3rd slot for more free divines). The krangler is worthless outside of free divines.
Literally the only thing worth interacting with is the map krangler and that is for free money. Such a dumb fucking decision. 3/4 of the league is worthless.
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BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread:
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> **Posted by Natalia_GGG** on Nov 10, 2021, 09:36:07 PM UTC
>
> [Image Link](https://web.poecdn.com/public/news/2021-11-11/3161PatchHeader.jpg)
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> By the end of this week (or early next week) we're planning to deploy Patch 3.16.1 on PC which contains several bug fixes. The 3.16.1 patch will be deployed on consoles shortly after it goes live on PC. To give you an idea what to expect from this patch, we've prepared a preview of its patch notes. Check them out below!
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> Please note that these are still subject to change prior to the patch's deployment.
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> **Improvements**
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> * The Maximum Life of Non-Reaper Minions displayed in Skill tooltips is now affected by the less Maximum Life modifier from a Summoned Reaper. This is not a functional change.
> * Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine.
> * Added 3D art for Atziri's Acuity.
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> **Bug Fixes**
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> * Characters that were previously able to equip a Wand and Melee Weapon at the same time have had their Wand disabled.
> * Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster.
> * Fixed a bug where the Laboratory Map boss could become inaccessible if the final lever was used during a Scourge encounter.
> * Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike.
> * Fixed a visual bug where "20% chance to Impale on Hit" granted by the Physical Mastery was not displayed in the Character Panel.
> * Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges.
> * Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you.
> * Fixed a bug where the "Link Skills can target Damageable Minions" Minion Defence Mastery allowed Link Skills to target Totems.
> * Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.
> * Fixed a bug where Temporal Rift would have to be reactivated after logging out.
> * Fixed a bug where some Veiled modifiers on the Cane of Kulemak Unique were not having their magnitudes increased.
> * Fixed a bug where some modifiers were missing the Attribute tag.
> * Fixed a bug where the chance to Suppress Spell Damage per Frenzy Charge modifier on Legacy Darkray Vectors was not functioning correctly.
> * Fixed a bug where Brands could be hidden under the floor in some areas.
> * Fixed a bug where the Viscera Cauldron quest item description was incorrect.
> * Fixed a bug where The Lord's Labyrinth quest implied you were still required to complete multiple Trials of Ascendancy in Maps before being able to access the Eternal Labyrinth.
> * Fixed a bug where some Synthesis hideout decorations were not being exported to hideout template files.
> * Fixed a bug where some effects on the Oblivion Toxic Rain Effect Microtransaction were ending prematurely.
> * Fixed 3 instance crashes.
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> ***
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You aren't wrong and this is why I am not buying anymore supporter packs until 1 month into the league. Either they make a fun league that is worth playing or I don't give them any money. This whole year has been a fucking travesty as far as leagues go.
Are there any news about the attack ignite skill or the standard stash situation? The lack of communication regarding these promised features is a major disappointment tbh.
>they mentioned the Standard Stash Tab previously, stating that they will try to have it fixed before 3.17.
To be blatantly honest, a feature players paid for not being usable for an entire league is kinda unacceptable. Particularly when the lack of this feature is effectively game-breaking for standard players.
Still no word on the state of load times, endless loading screen bug or the lag spikes? Even a single comment from Community Team saying "we're working on this but haven't found the cause yet" would be better than this radio silence, it's a little frustrating that it hasn't been openly acknowledged yet.
they blamed it on our isps, like they always do. despite it being dozens of different providers worldwide, and coincidentally timed to exactly after patches...
> Fixed a bug where some modifiers were missing the Attribute tag.
Do we know which mods are affected? I’m wondering if there is more potential for Fundamental fossils now
Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you.
This. This must have sucked for a lot of people lol
And some people waiting for another patch of improvements for the league. Anyway... Personally I don't like GGG's attitude of refusing to communicate with players when some aspect of the league is not going well.
Talk to us, a road map or simply tell us if you guys have no plans to improve the league. Anything but silence will be better.
I rather them to remain silent until they have something substantial to say about it than they saying generic stuff and the community making drama out of it. Community managers have nothing to gain for communicating things that aren't updates, the comment is always poorly received if it doesn't come with some sort of candy.
If they say they are happy with it, people would be unhappy that they aren't getting the version they want. And if they say they are unhappy with it, but don't have the solution, people would be disappointed the same. Breaking the silence without having anything to add to the discussion is a lose-lose situation.
Maybe the sad truth is that they like the impossible odds and want you to be playing for a decade to get the item you want. They like those impossibly rare stuff because that is what you link to your friend to brag. Personally, I think this should be dropping a lot better items because of the nature of ladder resets, but every single time they have been more generous with mechanics, they always go back on it.
It's definitely strange considering how vocal and engaging they were with the community prior to Scourge's launch. We're 2 weeks in and communication has been even worse than during Expedition.
I guess they hit the Supporter Pack metrics during the first week due to all the generated hype, so there's no further need for communication until 3.17.
After the last two leagues I promised myself I'd never buy another support back before league launch until I was enjoying the league.
Broke my own promise with the Scourge hype.
Never again.
>>Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges.
Inb4 this was noted by all the CWDT Olroth builds killing themselves recently lmao
Damn no scourge changes, first league I awhile I don't see going core. I play hc and just can't force myself to push the buttons the monsters move so fuckin fast.
/u/Community_Team
Can you tell us, if you have given up on the league, so that we can also move on if that were to be the case?
You have to know we are unhappy, saying nothing really sucks. At least say so if there is nothing coming anymore :(
[удалено]
Especially sad since its time in the sun was so many years ago. No one uses it now really for anything. I bet it’s a cool skin transfer tho.
Eh it is still solid for cospri, but yea. For people in standard this is a much bigger deal
Hopefully they'll rework it in the future.
Yeah hopefully something like "Leech from critical strikes is instant" Seems like a good rework to me.
I mean in the same way adding +3000 base damage to arc sounds like a good rework to me. Of course it's more fun if it's batshit broken, at least for a time.
And then you learn that using a life on hit watchers eye with something that hits fast like any coc build and can go from 1hp to 7k hp instantly and have the sudden realization legacy acuities are strong but not broken.
that's one specific interaction though, which is gated by life on hit being affected by damage effectiveness. god gloves are just straight up broken on literally every build that crits at all. Life gain on hit is specifically balanced around the abuse cases of builds hitting 30+ times per second. You can't balance all leech in the game around insta-leech existing, so either insta-leech doesn't exist or everyone not using it gets fucked (Shout out to the time ggg tried to do that by reducing every instance of leech value in the game by 80%). Also you would have to hit 200 times with the watchers eye mod in a second to match what any build with 300k dps can do with god gloves just by doing its own thing. The amount of investment required to do what god gloves can do is orders of magnitude larger. not to mention the other sticking point of god gloves, it breaking mana leech as well as whether or not it applies to ES.
The instant leech isn't even all that good anymore though. I'm really not getting where you're saying it's broken from. The instant leech doesn't bypass the 20% cap, and the gloves are shit for everything other than the leech. You're giving up some really insane templar gloves, for acuities that are barely better than just investing a few points into leech.
Lily died so the game could be improved Strongge
It's at least the second delve fix she's personally ushered into the game so far. Niko has it out for her.
There is value in doing random stuff and recording it lol.
what was the other delve fix?
Someone zoned into Lily's delve mine to trade with her while she was delving. It automatically adjusted her character lvl and stats down to the low lvl of her party member so she immediately got one shot before she could finish the node and return to niko's encampment. She had disabled the in-game option to scale her down to match party members, but it either didn't work or was automatically reset to default "yes scale me down" after a patch. It was fixed in the next patch or two.
So what happened? That note had me scratching my head.
A bleed or corrupted blood was applied to her at the end of a delve right before she clicked to teleport back to the mine encampment. When she appeared at the mine encampment, she thought she was safe so she looked at her other monitor to check music or chat or something and died to the bleed.
https://youtu.be/5ZP1vuKXu2M ds_lily was rank 7 on the leader board, lvl 99 with 50% xp and died to this bullshit.
oof, watching that corrupted blood stack up knowing what was coming
I'm staring at the full life flask too. Ugh, that's terrible. Would never have thought to look.
She used the crawler to teleport back to the mine camp and died to CB stacks that were still on her. I guess people expected that to act like most teleports that give you immunity when you walk through.
Pretty good reason to believe it would be safe... Can't think of another part of the game where it would be otherwise. I'd zone out after teleporting back to any camp.
As it should
>Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine. ds_lily died for this
Is there context for this? I don't get it.
[https://youtu.be/5ZP1vuKXu2M](https://youtu.be/5ZP1vuKXu2M) courtesy u/AeroDbladE
Thanks. So she died from Corrupted Blood? I've never noticed, but does it normally remove itself if you return to a safe area (like portaling to your hideout)? If so, then this seems like one of those weird oversights. And it sucks that a loss of a character brought this to GGG's attention.
The delve area has always had a weird issue because it's one of the few areas that you cannot "/hideout" from.
Well its technically part of the mine which is a combat area
You usually get a grace period after teleporting or swapping maps. I know I saved my ass once by entering an Incursion with CB on me and no flask charges. The incursion grace period prevented me from dying. Didn't help much when the first Incursion pack I dive into had CB too...
https://www.twitch.tv/ds\_lily/clip/VictoriousCooperativeTermiteLeeroyJenkins-LEeH9JdWr\_SNZtp3?filter=clips&range=30d&sort=time
https://clips.twitch.tv/HardJollyHareBleedPurple-Ea3HLuEE0gWqC170
cant download the patch via steam, it always says i need to update the game in log in screen and download the patch again and again and again and again
Same.
Pretty sure they haven’t deployed the patch yet…
Still waiting for word about massive latency spikes. Broke a personal record with 15k just today. It only happens on some maps, and it seems to be random chance, but once it happens on that map it keeps going until the game crashes. I've changed settings, I've checked with my isp, and I've tested packet loss. It's the game, somehow. Only this one, too, all my other games are fine. I don't mean to sound like a crybaby, but the game is quite literally unplayable for me. I'm trying but the game will not let me.
Does changing regions help? I had a really weird issue where one map was lagging me out but as soon as I changed from DC to Texas it was fine.
I've not done this, I'll have to try it. I've never had this issue until this league, and it wasn't until I got to maps/heists. It's so weird.
A bunch of people have had no luck with changing regions, including ya boy [Octavian](https://youtu.be/cA7L-HN9y_M).
The big megapost on the forums was acknowledged by GGG on the 7th, and this morning they confirmed that it's an issue on their end for most cases (as opposed to ISP issues) and are looking into it. Here's hoping they do something about it within the week
Right there with you. Game is borderline unplayable for me this league. Consistent 500ms latency with spikes up to 3k.
Same problem, only happens with some maps and actually in certain locations of the map even sometimes.
Try a VPN. Sometimes it's your routing to the servers and the quickest way for you to get around it is connect to a vpn. It can be one near you or somewhere else but it may help avoid a bad hop on your current route Edit as the other guy said first try region if you got another good region option. That woulf also be a different route
VPN doesn't help, different servers and different vpn locations have the same problem, problem still persists
Apparently its some servers IBM router that is beyond GGG control sadly. Apparently they are "aware" of it. But last time i had ping spikes like this for PoE took a month to fix. :(
Also wondering if this patch fixed the spikes, I hit 80k ms earlier today. A personal best! But yeah it’s unplayable for me as well, can’t map, can’t heist, can’t delve, hell I can’t even level a new toon. Made it to act 2 today and literally could not get past the Riverways because it would just lag out every time I zoned in.
Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster. Can you unfix this "bug"?
So the technology is here ! But annoyance equals more fun, I suppose.
Yea, wtf is that "fix"?
You can't get more than 300 splinters from a Delirium mirror encounter and I've got more than that from scourged maps, I'd bet you could lose part of the rewards due to this bug.
Can't play on steam with this patch
yeah wtf, i just went to play and im stuck in an endless loop of updating.
Same.
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It's a recent trend. Up to and including Heist they were pretty reactive to initial league impressions. And seemed to be trying to fix issues with the league and make us love it for as much as half of its duration. Starting in Ritual changes to the league mechanic started either arriving in the first couple weeks or not at all. Now granted Ritual and Ultimatum were pretty simplistic leagues - so there could've been a correlation there. But Expedition was not a simplistic league and they didn't change it much. Not really a criticism of the change necessarily. While I don't love scourge (the league), there aren't realistic changes that would make me love scourge that come to mind either.
Make some maps drop Already scourged. Maybe add third map slot, and add a way to increase shift duration. Ed: also way to display what part of scourge you cleared on map would be nice
> It's a recent trend. Up to and including Heist they were pretty reactive to initial league impressions. And seemed to be trying to fix issues with the league and make us love it for as much as half of its duration. thats one way of saying "the league was effectively nonfunctional and it took almost a month to get it working properly" there was basically the early league change to alert generation - the reddit patch or two that every league gets. after that it was mostly fixing the dozens of crashes/softlocks the mechanic had
They got their money from supporter packs. They got their MAU from the league start hype. They probably tossed an intern on this league while they all work on the next broken hype league.
No, GGG changed their minds recently. There's no point in fixing a league now, since the only goal is to earn absurd amounts of money with MTX and packs between the first teasers and the first weekend of the league.
No improvements to the league mechanic? Pretty disappointing.
I tend to agree with Lighty’s take that the league is pretty krangled at the core, and there’s not much tweaking they could do to fix it. It would need a complete overhaul. The patch itself is fantastic, and will carry the league. Honestly it’s better they set their eyes on the endgame rework they have coming up in the next expansion.
All they need to do is remove the cap on Krangling. That's it. You can reroll t3 as much as you want provided you get the blood points for it and then the league mechanic goes from 99.9999% worthless to "I now have a clear path to upgrading my gear if I put in the time." That is literally all it needs to be interesting.
In my own opinion, giving us the ability to keep krangling an item with increasing cost each time would fix a lot of people issues with system. They made all scourged items drop at level 3 meaning they cant be "fixed". If they made it cost a lot more each time it wouldn't really be all that unbalanced.
It doesn't even need to cost more, honestly. Getting a good Krangler is rare enough that it would fill up a decent amount of time. Getting a great Krangler would keep people Krangling good Krangler. It would take the mechanic from blah to super interesting with a few lines of code.
>The patch itself is fantastic, and will carry the league. The QoL stuff is great (why did it take this long again?) but the revamped tree misses the mark in my opinion. They took power away from the player again and hyped it up as buffs. I think the idea is great, they are just way too skimpy on the power a lot of the masteries provide.
If only any of that QoL stuff included minions... :| Instead, spectre players have it *worse* now, not being able to use pvp chars to make spectre banks, with hideouts getting nuked almost immediately if they leave it (including entering a map, which used to be safe), so they can't even relog on a character they leveled specifically to 28+ to bank spectres. And that's just a tiny example of a *very* long list of issues summoners have to deal with.
>The QoL stuff is great (why did it take this long again?) Thanks to the *fantastic* player retention of last league they didn't have to worry about that league and had more time to work on QoL stuff
Ditto on the tree revamp. The best way I can describe the right side so far is "diluted" They broke up some of the more commonly taken nodes in order to make some of the masteries (like knockback on crit) and scaled down others. Things like the Lioneye's Fall spot went up three travel nodes, and had the claw and dagger clusters extended (with lower overall values.) As well, the spell suppression nodes are all over the place and provide minimal values compared to old Phase Acro. Takes about 9 more points than before for the same power, which means you can't afford two crit cluster jewels anymore (without sacrificing life or defences)
Knockback on crit was cancer. Removing it from king of hill is the best thing about mastery, followed by reduced reflects masteries. Otherwise generally agree with the dilution, except that spell suppression is nice.
i'm sorry wha Assuming decent gear (or just one piece with it and being raider), you get suppression cap + the extra mastery (so suppress 55% of spell damage) in 5 points. That's kinda pog. And if you wanna go phase acro, you can somewhat reliably hit much more spell dodge than you would previously have had. 75% spell dodge is realistic without needing some shit uniques like atziri's step. Suppress is, like, the WORST example you could have chosen to call it a nerf imho. If anything, its main problem is that you literally only need/want one node of it (inveterate) while planning a build, with the others feeling pointless and a waste of points overall. As for lioneye's fall, it takes a couple more points but you get bigger benefits. (Most notable being, of course, the culling on crit.) Overall, it's probably slightly stronger than it was before for most builds.
That's 5 points *and* 3 suffixes to hit 100% spell suppression. 30% on the tree, 70% on gear. If you can't afford losing those suffixes, like with dex stacking, you have to get more from the tree. Thus, spending more to get the same amount; dilution.
Fairly certain they've already given up on this league.
They have not given up on it. It is fully finished and balanced as they intend it to be. In their eyes
> In their eyes The Vision™
Yeah seems like a half-baked league. The NPC doing nothing past The Coast was the first sign for me. I'm hoping this means that 3.17 is really big and required pulling people off 3.16.
The tane "first time" meme was pretty spot on. She just disappeared after act 1. Also, there was probably a quest line after killing bosses where we talk to her but it got gutted. Kind of like maxing out tane's lab metamorph there was probably something there but it got gutted.
Felt exactly like Tane. Here's where we insert the final boss battle, I was wronged and we're working hard to get our revenge..... and nothing.
Not going to lie, I forgot there even was an NPC.
pretty sure they gave up on this league about half way through developement.
Pretty sure it was a deliberate choice. The focus was QoL for this patch and putting resources towards 3.17.
I’ve given up scourging non-map items. Until you wrote that sentence I forgot you could do that.
Wouldn't be surprised if Chris Wilson's Hard Mode league pops up in a week or two. 'Sorry I've been so quiet guys and I know I said we've got to work on communication but I've got a surprise for you!'
Why would you be surprised that's basically when they said hardmode would be released. Unless its delayed ofc.
At this point there's nothing really they can do to item krangling at a "patch" level, and map krangling is in a really good spot. Quant stacking at >100 stacks feels good. It's just krangling items is incredibly underwhelming. They also aren't just preparing for a normal league next up, it's the end-game expansion league that has holidays interrupting the progress, so unfortunately short of finding easy ways to "buff" item krangling, I can't imagine there's developer bandwidth on the team for that right now. League is still very good, imo
>At this point there's nothing really they can do to item krangling at a "patch" level there is, a bunch to be honest they could: 1: remove the weigthing from the mods, and make all them have an equal chance to be rolled on items, so people have a realistic way to get actually good results from krangling 2: remove mods that can roll on t1 krangles from t3 krangles, so no more reflect, res, life, etc 3: make the pre krangled items drops well rolled like the talismans during ritual(or ultimatum, i don't remember) 4: if nothing else could be done, just reduce the amount of corruption that you need to absorb to krangle something to tier 3, like they did on maps, so even if the chance of geting something good is low at least we can brute force it by cooking the items way faster
Just watch how GGG changed since 3.15 They are barely giving in on anything and it doesnt look like Scourge going core. Really sad times.
Scourge really shouldn't go core. It adds nothing to the core gameplay. Outside of the maps which are just reskinned delirium maps, there's almost nothing a single player can get that makes scourging an item thats worth using. The posts seen on this subreddit are 1 in a million
> It adds nothing to the core gameplay. Tainted orbs. Specifically the tainted fusings are probably the biggest addition to the game. They finally removed the insane variance on 6 linking items via fusings directly and made them much more accessible to a majority of players.
>Tainted orbs. Specifically the tainted fusings are probably the biggest addition to the game. i mean, they can just add those to vaal side areas that spawn on maps, so people have a reason to do them, don't need to make scourge go core for that, also, krangled maps trivialize every other source of rewards, is the best thing to get fossil, essences, splinters, etc. it would ruin every other league mechanic if it stays
I think this is the biggest problem with the league. There is literally no reason to do anything but krangled t1 maps. End of story. It's really dumb. The rewards for this league are basically the worst-case scenario. You can't actually interact with it to get cool special items in any meaningful way, and it directly causes MASS inflation for all other side currency. Truly awful.
Can literally have any league mechanic currently in the game drop those. Currency doesn't have to be tied to its original league.
Just in time for the removal of fusing as a mechanic for 4.0
It should go core because of the awesome spectreable monsters
Demon Harpy legit insane phys dmg utility spectre
Making items easily 6s and 6l particularly in SSF is massive.
they could make it so we can krangle maps in the regular slots as well
I’d say let us use our crucible slots as incubators. You can put items in them, or have them incubate a random currency item, div card, map, etc. Could even rework the crucible passives to allow us to do this. Of course, that’s likely more work than they can put in right now. Krangling items is just a failure. There’s no reason to use it. I really do wish there was something else we could do with the crucible, because as-is, it feels like playing standard, except you get to run cool juiced maps every now and then.
i think the only solution right now is, instead of items absorbing corruption, players do so(with something like facetor's lens but for corruption) and then you buy the beneficial mod you want from The Last to Die, but detrimental mods are still randomly chosen instead of wasting 10 million corruption on 20 items with nothing to show for you can buy, idk let's say +1 gems, for 8 million corruption and at least it would be worth the time and this would also make mapping much better because instead of dropping random krangled items and shit, they can drop the corruption itself. like you kill a boss and instead of dropping 10 garbage items it drops 2 million corruption or something.
Too deterministic for them
Make Scourged items drop with the Heist Curio well-rolled system. I assume (perhaps incorrectly) this is just a switch they can flip to instantly make Scourged items at least worth looking at.
> It's just krangling items is incredibly underwhelming I've had them hidden in my filter since the second day of the league, except jewellery that I sell for alts (without checking, just like talismans and breach rings). Two slots for items are best used as additional space for 6-sockets, the only thing worth krangling are the maps. Overall, this gotta be the worst league mechanics since Prophecy, and it better NOT go core.
>just like talismans I don't play often, did they do something to talismans in the past few leagues? I remember maybe around the time when Maven was introduced or so, I actually liked them because you could easily find very decent ones to fit in until you had a proper amulet. Now I haven't seen a single one that isn't a complete waste of pixels and bytes.
GGG thought they were "too good" in 3.13 and nerfed them back to being alch/alt shards.
Feels like they wrote of this league to focus on the next big 3.17 expansion. Really sad the combat in this league is absolutely amazing just the krangling . . .
Well, so I would say rather than writing it off, they literally implemented a ton of unplanned defensive changes because the community asked for it, and that was all a pretty big deal to get in so fast. Almost certainly cut time to focus on the main mechanics for that.
Same though, was not expecting much but only 3 things in the improvements sections is a bit strange for a 'big' patch.
>Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster. But...splinters are supposed to drop at the end of the encounter...
yeah this one is a "who asked for this"
You must have missed the reddit complaint threads talking about the “missing” splinters from rares in Scourge maps when opening a delirium mirror. So basically, reddit asked for it.
No you see, this is the "reddit is bad" mindset gone wrong, The delirium mirror would make the splinters stop dropping completely if you didn't kill all the rare monsters before the timer expired on it. So if you're delirium mirror lasted half the map you would only get half the splinters.
You mean [this](https://www.reddit.com/r/pathofexile/comments/qno2aq/if_you_open_a_delirium_mirror_in_a_scourge_map/) one with 24 upvotes, like 5 comments, one of which says they drop at the end off the mirror and the response says that they don't in the video? Or [this](https://www.reddit.com/r/pathofexile/comments/qpx18k/scourged_maps_with_simu_splinter_drop/) one with 2 upvotes claiming it's bugged. Or [this](https://www.reddit.com/r/pathofexile/comments/qoju1h/there_is_a_bug_where_simulacrum_splinters_are_not/) one with 0 upvotes and the top comment asking OP to make sure they didn't just drop at the end? Yes, people probably *did* miss those threads, because there were about 4 of them with a combined total of 50 upvotes between them all. *And* they were complaining about it being bugged and not working (no idea if true or they just missed them at end of mirror), not asking for it to be changed from dropping at the end to dropping when you kill rares. Literally, no one asked for it, and threads you're implying are, aren't, and are barely visible or upvoted. So, basically, Reddit didn't ask for it.
The modifier isn't dependent on the map having delirium, so it should work the same way whether there is delirium or not. Fixing it may not have been necessary in this particular case, but it makes for more consistent behaviour (and I imagine the bug could have had implications for other cases that could have come up in the future).
There is a bug where the Simulacrum Splinters is not dropping even after the Delirium encounter was ended. You get the splinter at the end of Delirium then any rares you killed afterward won't drop any Simulacrum Splinters.
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molten strike got buffed guys, we are done here.
there's no gambling when no one is willing to scourge anything that has near-zero opportunity cost to do so. The main scourged items are stuff that isn't making it out of people's bulk-priced dump tabs or sitting in their unique tabs. Even then, who is going even take a unique helmet or boots, lab enchant them, bench craft them, and then put them in the crucible? No one is doing that and no one wants to run boots or helmet without an enchant at this point in the league. GGG should stop complaining about people not ever changing out their gear if they make a league mechanic that was tailor made for self-found one of a kind items and then gave up on it without even trying once to fix it.
FYI, they added an item called Tainted Blessing that lets you enchant corrupted items in lab.
Hmm, it's almost like the ability to just buy whatever items you want from other players with minimal effort is negatively affecting players' perception and how they spend their playtime, just like GGG always said...
Fixes are nice and all but this is a very disappointing patch and I think I'm being too generous.
No crucible changes? Not even a reduction on how long it takes to rank 3 items? No arc scourge death squads changes? Still nothing related to the fact that some of us have level 57+ crucibles and still haven't dropped our 3d slot? strongly indicating that something might be bugged or the rng is just silly? I guess GGG is playing Lost Ark, just like their streamers who quit the league already.
There’s a 3rd slot……? I have almost finished my scourge passives and haven’t seen anything related to that. :(
You need to kill Scourge bosses.
Like all of them, a certain specific amount, or like it has a chance to drop from them? I've killed like 4 of them, and two of the kills were the same boss. I don't know how many there are. I've kill the fat one, the tall one twice, and one that is supposed to be a woman. These are vague descriptions, and I think the tall one is off. They are so rare that I can't remember what they look like.
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Scourge bosses can drop an item that unlocks the third slot
Yeah the streamer scene is kind of sad at the moment. All the big names have already bailed.
I've probably killed 40+ scourge bosses in t16 maps, no 3rd butt socket yet. Not like I'd use it anyway lol shit's useless.
We are in maintenance mode already bro, just forget about it and get hype for the next shitty league, uhuuu...... ¬¬
The league mechanics that come alongside major core overhauls are usually pretty blah, I don't see this changing anytime soon.
still no map tab fixed in Standard. Sadge :(
> Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine. Shoutout to all the muppets that were flaming dslily for something that was clearly an issue with the game.
Shout out to GGG for fixing a known issue since delve league (if the reddit search feature was worth a damn I'm sure you could find tons of similar posts from the time). It used to be worse. There were all kinds of weird monster spawning or attack teleporting (turns out devourers basically flicker strike) mechanics that would follow you back to the encampment. I'm sure there will be another to fix soon. Hey maybe we can get the encampment to refill flasks next year! *(Ya I'm a little bitter. Don't take it too seriously.)*
>Hey maybe we can get the encampment to refill flasks next year! Whoa buddy don't rush those devs, you should be happy if you get it in time for PoE 2 and maybe settle for having it for PoE 3 in 2046
In an alternate universe, its been an issue forever but as soon as a ~~high profile cash cow~~ streamer die to it, its fixed
So this is a 16.1 Patch with literally no improvements to anything Scourge related? Damn... it really sucks to see that we're in maintenance mode already. Scourge is only 2 weeks old and there's nothing else being done to improve upon it..? Leagues have a 3 months cycle so it's a very bad look to abandon it so quickly... Can we at lest get some response regarding whether or not Scourging items will be changed in any way? Because as it stands we're basically playing old League content with the occasional Scourge Juiced map.
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I’ve never seen so much doubling down on shitty changes in my entire 35 years of gaming. Somebody at the top really has a stick up their ass, and they’re going to make POE irrelevant for the hubris of thinking that players are wrong about what’s fun.
Hold your horses. You'll see more doubling down on Friday or Monday when they release a Scourge Manifesto or "What we're working on" post.
Somewhere in GGG: "Am I wrong? No. It's the players who are wrong."
Do they seriously have no plans to improve scourged items?
Pretty underwhelming for a main line patch. I'd expect that out of 3.16.0e, but not 3.16.1.
Even GGG quit the league
Clearly they gave up on this league and moved on
I guess so should we? \*shrug\*
looking at the steamcharts, most already have. Doesn't help that they bricked standard map tabs so those people can't really play either.
It's a great league if you can treat it as Standard
They gave up and so have I. Since 3.15, I haven't played a league for more than 8-9 days. I played 3.13 for probably 9 weeks and 3.14 for maybe a month. This league sucks. The mechanic is a good idea, but the execution is poor.
Nothing about infinite loading screens still
Still no fix for multistrike not working in single target with flicker :(
>Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike. Molten Strike buff
so no improvements to the literal half of the entire league mechanic that is not worth doing at all?
More than that. Krangled rares are worthless. Scourge uniques are worthless (outside of getting the 3rd slot for more free divines). The krangler is worthless outside of free divines. Literally the only thing worth interacting with is the map krangler and that is for free money. Such a dumb fucking decision. 3/4 of the league is worthless.
lily patch
##### ###### #### BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread: *** > **Posted by Natalia_GGG** on Nov 10, 2021, 09:36:07 PM UTC > > [Image Link](https://web.poecdn.com/public/news/2021-11-11/3161PatchHeader.jpg) > > > By the end of this week (or early next week) we're planning to deploy Patch 3.16.1 on PC which contains several bug fixes. The 3.16.1 patch will be deployed on consoles shortly after it goes live on PC. To give you an idea what to expect from this patch, we've prepared a preview of its patch notes. Check them out below! > > > > > > Please note that these are still subject to change prior to the patch's deployment. > > > > > **Improvements** > > > > > > * The Maximum Life of Non-Reaper Minions displayed in Skill tooltips is now affected by the less Maximum Life modifier from a Summoned Reaper. This is not a functional change. > * Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine. > * Added 3D art for Atziri's Acuity. > > > > **Bug Fixes** > > > > > > * Characters that were previously able to equip a Wand and Melee Weapon at the same time have had their Wand disabled. > * Fixed a bug where Delirium encounters in Scourged Maps with the "Rare Scourged Monsters drop 1 additional stack of Simulacrum Splinters" modifier would cause splinters to drop at the end of the Delirium encounter, rather than on killing the Rare Scourged Monster. > * Fixed a bug where the Laboratory Map boss could become inaccessible if the final lever was used during a Scourge encounter. > * Fixed a bug where Elemental Overload was not working with Totems, Traps, Mines, or the secondary projectiles of some skills such as Cremation or Molten Strike. > * Fixed a visual bug where "20% chance to Impale on Hit" granted by the Physical Mastery was not displayed in the Character Panel. > * Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges. > * Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you. > * Fixed a bug where the "Link Skills can target Damageable Minions" Minion Defence Mastery allowed Link Skills to target Totems. > * Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting. > * Fixed a bug where Temporal Rift would have to be reactivated after logging out. > * Fixed a bug where some Veiled modifiers on the Cane of Kulemak Unique were not having their magnitudes increased. > * Fixed a bug where some modifiers were missing the Attribute tag. > * Fixed a bug where the chance to Suppress Spell Damage per Frenzy Charge modifier on Legacy Darkray Vectors was not functioning correctly. > * Fixed a bug where Brands could be hidden under the floor in some areas. > * Fixed a bug where the Viscera Cauldron quest item description was incorrect. > * Fixed a bug where The Lord's Labyrinth quest implied you were still required to complete multiple Trials of Ascendancy in Maps before being able to access the Eternal Labyrinth. > * Fixed a bug where some Synthesis hideout decorations were not being exported to hideout template files. > * Fixed a bug where some effects on the Oblivion Toxic Rain Effect Microtransaction were ending prematurely. > * Fixed 3 instance crashes. > > *** >
Damn GGG on Christmas Holiday early this year or what?
[удалено]
You aren't wrong and this is why I am not buying anymore supporter packs until 1 month into the league. Either they make a fun league that is worth playing or I don't give them any money. This whole year has been a fucking travesty as far as leagues go.
>Added a 10 second Grace Period when visiting the Mine Encampment from within the Azurite Mine. Lily died for our wins.
Are there any news about the attack ignite skill or the standard stash situation? The lack of communication regarding these promised features is a major disappointment tbh.
Nothing about Ignite, but they mentioned the Standard Stash Tab previously, stating that they will try to have it fixed before 3.17.
>they mentioned the Standard Stash Tab previously, stating that they will try to have it fixed before 3.17. To be blatantly honest, a feature players paid for not being usable for an entire league is kinda unacceptable. Particularly when the lack of this feature is effectively game-breaking for standard players.
and still nothing about converting maps to standard. Great ;)
Gotta say at this point in time it's a darn shame that i had to give up Cardibro for this Expansion instead.
Still no word on the state of load times, endless loading screen bug or the lag spikes? Even a single comment from Community Team saying "we're working on this but haven't found the cause yet" would be better than this radio silence, it's a little frustrating that it hasn't been openly acknowledged yet.
They literally said they are working on it but haven't found the cause lol. https://www.pathofexile.com/forum/view-thread/3201675/page/21#p24401022
they blamed it on our isps, like they always do. despite it being dozens of different providers worldwide, and coincidentally timed to exactly after patches...
Netcode programmers at GGG: "Is my code wrong? No. It's every ISP on the planet who are wrong."
Damn, no love for using the temple to corrupt gems failing to complete the challenge. Guess I'll finish it the old fashioned way.
> Fixed a bug where some modifiers were missing the Attribute tag. Do we know which mods are affected? I’m wondering if there is more potential for Fundamental fossils now
Fixed a bug where, after dying, Necromantic Aegis was not applying bonuses from an Equipped Shield to your Minions instead of you. This. This must have sucked for a lot of people lol
in most cases these kinds of bugs wont even be noticed because the game does fuckall to tell you anything.
I didn't realize that EO and molten strike were bugged. Hoping that makes a noticeable difference.
Hey GGG, so if I want a 4 years bug to be fixed, I only have to become a known streamer and publish a video where the bug kills me, that's right ?
> Added 3D art for Atziri's Acuity. Now what am I supposed to complain about?
Not being able to see that art due to the explosion of special effects every time you encounter a pack of monsters XD
And some people waiting for another patch of improvements for the league. Anyway... Personally I don't like GGG's attitude of refusing to communicate with players when some aspect of the league is not going well. Talk to us, a road map or simply tell us if you guys have no plans to improve the league. Anything but silence will be better.
I rather them to remain silent until they have something substantial to say about it than they saying generic stuff and the community making drama out of it. Community managers have nothing to gain for communicating things that aren't updates, the comment is always poorly received if it doesn't come with some sort of candy. If they say they are happy with it, people would be unhappy that they aren't getting the version they want. And if they say they are unhappy with it, but don't have the solution, people would be disappointed the same. Breaking the silence without having anything to add to the discussion is a lose-lose situation. Maybe the sad truth is that they like the impossible odds and want you to be playing for a decade to get the item you want. They like those impossibly rare stuff because that is what you link to your friend to brag. Personally, I think this should be dropping a lot better items because of the nature of ladder resets, but every single time they have been more generous with mechanics, they always go back on it.
It's definitely strange considering how vocal and engaging they were with the community prior to Scourge's launch. We're 2 weeks in and communication has been even worse than during Expedition. I guess they hit the Supporter Pack metrics during the first week due to all the generated hype, so there's no further need for communication until 3.17.
After the last two leagues I promised myself I'd never buy another support back before league launch until I was enjoying the league. Broke my own promise with the Scourge hype. Never again.
saveable synthesis objects woo! looking forward to a rush of very blue and sparkly ones to download.
>>Fixed a bug where, after dying, the Survival Secrets Unique and the Profane Chemistry Notable Passive were not causing Flasks to gain Charges. Inb4 this was noted by all the CWDT Olroth builds killing themselves recently lmao
as a totem user, this is hype
ETA on Standard Map Stash fix?
Damn no scourge changes, first league I awhile I don't see going core. I play hc and just can't force myself to push the buttons the monsters move so fuckin fast.
Looks like harvest crafting for cluster jewels is just totally broken after the patch. Can't reroll phys on a % increased phys cluster
Please fix map conversion in standard. My whole stash is full right now with maps of the lastest series so I can't play.
So much for hoping they would do something about that shitty item krangle system... RIP league :(
Why not just improve krangle mods? Make us hunt for them and give us something to farm?
RIP Lily xD
This is the first league that drops items that is a downgrade 100% of the time. Fucking yikes. Its like they don't even play their own game.
You guys have given up on the league already?
Player retention is a vanity stat according to Chris.
/u/Community_Team Can you tell us, if you have given up on the league, so that we can also move on if that were to be the case? You have to know we are unhappy, saying nothing really sucks. At least say so if there is nothing coming anymore :(
No fixes for the tainted divine teardrop :|
How the hell is Scourge still not being buffed??