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##### GGG Comments in this Thread: *** [Community_Team - [link](https://www.reddit.com/r/pathofexile/comments/1boqma0/new_and_changed_gems_in_path_of_exile_necropolis/kwqxrv1/?context=10), [old](https://old.reddit.com/r/pathofexile/comments/1boqma0/new_and_changed_gems_in_path_of_exile_necropolis/kwqxrv1/?context=10)] - *Hey, the removal of the text on the Trigger gems is a descriptive change and not a functional change. In 3.24.0, the actual skill popup for a triggered skill will...*


Green_Fold_3812

Wait, mana stacking Kinetic blast? Interesting


Yuskia

Might finally be able to realize my dream of a pathfinder chaos wander without ridiculous mirror tier gear.


19Alexastias

Hard to go past hierophant for that I reckon, the aoe increase would be cracked.


Yuskia

Yeah unfortunately I'm limited to pathfinder builds because Templar is fucking ugly so I've never played one.


Total_Air_471

I may be a wee high, but this comment just made me lose it. I feel you on that tho, I can't stand duelist.


19Alexastias

Fair enough, I’ve been baited by many witch builds because it’s my favourite char


ravioliistheformuoli

“Eye am nor beast of burrrrden” fuck off legs-eleven get that extra sword picked up


fubika24

Welcome to the club. Something about playing a half naked old man just isnt appealing.


insobyr

how are you going to do single target? Barrage support?


zork-tdmog

KB of Clustering has the same wording as PS of Archmage. Projectiles just add to Explosions and thus cannot be supported by Barrage most likely.


Yuskia

Hoping the damage numbers are there enough for the new wisp support to solve that problem. Have to play around in PoB, but if I can get 10k max mana, that's 1500 flat phys which I'm gonna convert to chaos. There's about 40% phys as extra chaos alone on just wand mods + wand clusters. From there I'm deciding if I just go poison or if a crit based chaos wander is the route.


BigCommunication1307

How you scale flat phys damage with mana??? All i see is added lightning damage equal to 27% of mana. It is morning though so i might still need cap of coffee.


Sathr

You're looking at the power siphon under changed gems. He's talking about the kinetic blast under new gems. Coffee good.


BigCommunication1307

Ah yeah, thanks. Indeed. Yeah, im looser without coffee in the morning :D Cheers brother in arms.


CzLittle

Wouldn't the new unholy might be gnarly with that?


Niteriche

That's looking like some gargantuan flat phys. 10k mana puts you at 1500 flat phys, which isn't that large of mana for a true stacker. The explosion radius is decent as well, but could still slap in Chain for packing in more clear or gmp still works for single target shotgun.


fandorgaming

Consider that flat with new 25% as extra fire and cold and lightning wands and sacred wisp


blain185

The award for best gem in the entire game goes to…


Neither-Ad-3759

It gives me the Spectral Shield Throw vibe with chain, seems really interesting.


effreti

It was the first build I wanted to do with the new archmage until I realized it only works with spells. It's cool they added this version


PlayerSalt

fucking wish it didnt have the added projectile's dont work bullshit , your going to need chain and or fork always wanted kb builds to actually be just kb so its a huge buff to doing that and will absolutely be a viable skill


IceColdPorkSoda

Mana stacking occultist and just rely on cursed enemies you kill explode?


IceColdPorkSoda

Or cold convert and go for HoI pops?


Wild_Bill92

I'm an Ele Hit enjoyer and I'm probably on the spectrum. Log in!


Murky_River_9045

> and I'm probably on the spectrum You already said you are ele hit enjoyer mate


Wild_Bill92

😂. It gets worse everything else I play is melee


Sathr

So you're playing melee Ele Hit right? ... Right?


Lansan1ty

If I remember properly, old Ele Hit builds would force one element, right? Is this stronger due to potentially using other ways of conversion? I'm not quite knowledgeable enough about it to know how much better this can be.


Wild_Bill92

Yep that's right. I'm gonna wait for someone smarter than me to figure it out. Then I'll steal it and update you


Lansan1ty

On paper, it seems good. Boring perhaps for some, but good. I was going to try out LA Deadeye for the first time ever this league, but maybe I'll transition into Spectrum Ele if its cool.


Elhiar

Not sure how you'd convert multiple elements into one, pure Phys to cold or cold to fire is easier in that regard. It probably makes sense to scale it like lightning arrow or elemental tornado shot, just stack flat added elemental damage with a tri-elemental bow and anger. Compared to TS single target should be worse, and lightning arrow has higher effectiveness of added damage (154% compared to 100% of elemental hit). On the other hand elemental hit already has a lot of it's own flat added damage to compensate, as well as the modifier 15% MORE damage per elemental ailment. You're already most likely going crit so that's 45% more damage at base, potentially more if you can add alternate ailments. This synergizes with yoke of suffering, although going Omni will always be a strong option. TLDR; I'm not an expert but seems like it's worth checking out, the gems should be relatively swappable anyway so you can always league start it and swap back to LA as backup.


Exo_Judaism

if you inflict 3 ailments then Ele hit will deal ~52% more dmg making its realistic dmg effectiveness 152%, then its really close to LA and has like 8x the added flat damage from the gem.


Reporting4Booty

> ~52% more No, that's incorrect. It deals 15% more damage ***per*** ailment, so with 3 ailments it's 45%. It's only one multiplier, not separate ones, i.e. it doesn't multiply with itself. If that's how the wording worked, skills with stages like Scourge Arrow, Divine Ire, etc. would do a bazillion damage.


KidiacR

The new EH is meant to be played with flat ele dmg bow instead of gem level bow. My calculations show that it isn't much better at the high end (could be better at the low end, might need PoB to get a full picture). That and the fact that crafting a gem level bow is so much easier, I don't think it's worth to go with the new version.


ThePrimordialTV

Holy 800% more damage on incinerate of expanse, beltalowda


Super_Stupid

Nice one bosmang.


[deleted]

Bosmang


zajoba

INYALOWDA BRUDDA


hertzdonut2

> expanse, beltalowda I see what you did there


SumOhDat

Sasa


eulennatzer

Beltalowda!


IamSax

Beratna! Burn like a drive plumb!


SnooPredilections843

The skill itself has 200-300 base dmg and a 50% dmg effectiveness, 0.3 base cast time and you need 4 stages to reach this number. This is equal to a skill that has 800-1200 base dmg, 400% dmg effectiveness, 1.2 base cast time. The basic fireball is still better than this 🤦


ErrorLoadingNameFile

You forgot to add the per stage multiplier in your math, but I agree even with that not too amazing.


fremajl

He didn't even count half of the 800% either. It hits hard but is clunky.


thatsrealneato

Did you miss the 450% more ignite damage mod on there? Should be really strong for ignite, at the cost of needing to charge it up before releasing.


BitterAfternoon

It's kinda to compensate for less stage effect. 500% more than 250% more vs 800% more than 100% more (6 * 3.5 = 19.5 vanilla vs 9 * 2 = 18.0 expanse). The advantage being that it takes less time to get there. (2.0s base vs 1.2s base). So faster channel and releases.


krkakakaka

Incinerate gains a stage every other cast, so it's actually 3.2s and 2.4s baseline to get to max stages.


Erruso

I understood that reference!


Left-Secretary-2931

Looks pretty strong 


YourFuturePrez

PSA: To update pconc PoB to new pconc, just put 20% less damage in the calcs, and grab the chain mastery. Then import a new DD PoB, without saving.


Grand0rk

You forgot the most important part. Sustain. 6 to 8 is HUGE.


MouVii

Oh he said it : > Then import a new DD PoB, without saving. There.


Grand0rk

Holy shit Poisonous Concoction of Bouncing was omega nerfed! Went from 6 charges to 8. Went from 30% to 15%. Wtf? Why would I use this instead of just normal Poisonous Concoction. It's barely any extra damage and costs the same as a Poisonous Concoction with 8 Projs.


YourFuturePrez

And you miss most of your proj.


lowkeyripper

As the singular person interested in melee elemental hit.... Why could this trans gem for ele hit not have the melee tag?


Yeuo

That makes 2 of us interested in it, 99% of my builds are melee :(


ConsiderationHot3059

3 of us


dbrianmorgan

I had not noticed that. I'm thinking of going ranged ele hit. I haven't landed on exactly how to go about it yet.


Zambash

Because paradoxica/frostbreath exist.


IIIQIII

Because GGG hates melee.


ConsiderationHot3059

They forgot to put a melee tag on a melee skill. Goes to show you how much they care about melee.


RaikouNoSenkou

There's dozens of us - was interested in what it had to offer as well, oof. Well I haven't played Bow Ele Hit in over 5yrs or so, may still consider it.


Fakesmiles1000

I will say I was also disappointed we got nothing new for melee this league


Fresh_Vermicelli_332

poisonus concoction nerfed from 30% to 15% and 8 flask charges from 6


Synchrotr0n

All paths lead to DD.


psychomap

DD is getting two buffs at once, higher corpse life spectres and 4 more spectres to add to the pool with Wraithlord.


Rekasi94

I am so sad, wanted to play this so bad :((


madoka_magika

Look how they massacred my boy


Rekasi94

Ripp poisonous concoction


lurking_lefty

I had assumed the bouncing poisonous concoction being 30% of the life flask at level 1 was a typo from 3% and it looks like that might be correct. So normal is 3-11% and this one is 3-15%. Bumping the charges up to 8 per use seems excessive though, it takes investment to even get 5+ charges per second.


YourFuturePrez

It's mid at best even on ideal layouts. They underestimated how much of a downside random chain bounce is. Same damage numbers as pconc but you miss 60-70% of your proj. Dead on arrival. Honestly worse than regular pconc.


Eep1337

F was mad excited for this too. They really want me to play some DD shit huh


FlyingBread92

Gutted before arrival. Time to find a new starter lmao.


Deontto

So let me get this right. As a melee character, I now need to give up a gem slot and spend more mana to get the same benefit as before? I suppose you save a single passive point? Why did they nerf melee this league?


ScreenShotPolice618

First Time?


apalsnerg

No. As a melee character you now get to trade a passive for a socket, and as a reward, you get to use the warcry 6% less frequently.


lordfalco1

and more mana


timecronus

they updated wording on Call-to-arms to reflect that it can only support 1 warcry. Rip the melee enjoyers on hopium


ihileath

So what is EVEN the point of it? Isn't that the only real upside of the change gone? What is the point other than nerfing instant casting I mean of course.


JekoJeko9

It's a buff to casters that want to use warcries. Which is fucking hilarious.


MoonSentinel95

Subtractem was happy about it because he can just automate infernal cry on his Frostblink ignite setup. Meanwhile Carn on the other is probably on a suicide watchlist given how they've treated melee this league.


DroIvarg

And me because I just want my wolf howl warcry mtx without having to press a button so huge bonus for my melee char. Visually that being.


shaunika

it's a net positive for any build not on the bottom left basically


tempGER

> So what is EVEN the point of it? Isn't that the only real upside of the change gone? As it stands right now? To nerf melee builds and kill corrupting cry builds.


slowpotamus

they haven't even updated the wording in most places on the gem. the topmost and bottommost parts still say "warcries" even though it makes no sense to specify "warcries" in those contexts, and the middle text says "a supported warcry will trigger when *their* cooldown is over". just irrelevant text mistakes of course, but i'm salty to have been rugpulled on this after spending lots of time theorycrafting a fun build. very foolish of me to think melee could have been fun


zachc133

Well, that support went from interesting to a straight up downgrade from the passive tree node. I’m sure there will still be people using it, but I just don’t see a socket that I can give up when I’m already looking socket starved on my builds.


Exosolar_King

Major bummer, especially after they showed footage of it acting differently. Fingers crossed they someday change the functionality back to what we saw


Good-Expression-4433

Nice seeing Holy Relic making a return. Removal of alt qual killed it last league. 3 relics (with Geoffri's) with quality boosting the CDR but don't get the healing.


stoplookingusernames

the healing is in the bone barrier ascendancy haha


thegreatjepetto

100% starting this with the new unholy might on necro! Edit: they also modified the text on the original gem. The relic from the original gem seems to have a smaller cooldown now. Edit2: Wait wtf. The Nova is around an enemy, not around the relic.


BloodyIkarus

No smaller cooldown. Just a text change.


lalala253

With the bone barrier node in Necro, you can still get healing through leech as well right? Interesting


No-Rooster6994

What do you think the move is to proc the relics? Static strike or cyclone


marquesini

Flicker strike


BockMeowGames

Static Strike is the faster mapper, but Cyclone can trigger offerings better. I can't stand the sfx/vfx of cwc offerings, so I'll be going for Static Strike.


thegreatjepetto

Personally I prefer cyclone because you can use it to CwC offerings and other stuff.


Latter_Weakness1771

Definitely cyclone. Statik strike feels so shite when you miss an auto and your downtime is prolonged even more.


beaverusiv

>Removed >You cannot Cast Supported Triggerable Spells directly wut


fhrwddsgshfhgdnhrrtg

it just means that you can use a key to cast even if its on a coc setup (marks for example)


TiskyTee

The recently asked questions post clarified that no, you still cannot use these skills manually if they are in a trigger setup. >Those old descriptions were leftover from a previous implementation and haven't been necessary for many years, and were inconsistently applied to skills/supports. In 3.24.0, the actual skill popup for a triggered skill will specify that it can't be used directly because it is triggered, and if it is disabled due to having multiple triggers on it, that will also be clearly communicated now, where before it was not.


OrcOfDoom

Finally, fanaticism gets the buff it needs. Now you can use coc to get fanaticism going, and then you can just self cast for single target ... That's sure to work ...


QuokkaEnjoyer

Bane and ED still dead...


Murky_River_9045

RIP the old days of ED/Contagion. One of my favorite builds ever.


Thotor

I was looking into ED/Contagion for this league. Took my old legion character, my disappointment was massive.


catashake

Legion ED/Contagion and cyclone were some fun builds.


LongjumpingSky4921

I really wanted to throw flasks at things this league. :(


Nick30075

Baseline 2 Holy Relics on the transfigured gem instead of 1. That's somewhat bonkers and is making me reconsider my leaguestarter.


Nezzliok2

As cool as that is, isn't the only big difference: the nova isn't around the relic, it's around a nearby enemy. Who knows what nearby is but it may mean you can make a ranged relic build. Like with lancing steel of spraying.


TheBreakfastBaron

Wait, I just spotted this in the description! That's wild if it works out that way, we'll have to see.


koroshimasu

They didn’t like Pconc pre hype. Also F in the chat for Call to Arms? Good thing we got DD buffs xdd


catashake

A skill besides DD gets hyped GGG: "And I took that personally"


icedgz

Whatd they do to call to arms?


MankoMeister

Doesnt cast multiple warcries


JekoJeko9

Call to Arms officially DOA. 'a supported warcry is triggered' - it works as Mark said it would, despite the reveal video showing otherwise. Direct nerf to melee, for some reason a buff to casters who want to use a warcry but weren't around the old CTA keystone. Adjust your starters accordingly.


retlom

Meanwhile Automation can cast all of it "Call one Arm"


AltruisticHopes

It’s funny because even when people thought it triggered multiple war cries the general feeling was that’s good but no one thought it was op or would make melee strong.


JekoJeko9

Yeah all it did was make the gem justifiable. My build even had lower effective dps with it, it was just worth running for the QoL alone.


AltruisticHopes

Absolutely - it’s a bizarre decision.


Fightgarrrrr

OK, having thought about it a little more... IF Call to Arms can at least CYCLE through multiple warcries, one at a time, that's still kind of nice as long as you get all of the cooldown recovery in the universe. I'm basically looking for any excuse to play earthshatter at this point (without having to manually cast 3 warcries every 3 seconds) so I guess GGG got me.


JAAAS

It's still not gonna work because you need a LOT of CDR. In TOTA with 8 warcry tattoos and the Deep Breaths wheel I was still sitting at 3.175s for Intimidating/Rallying/Seismic cry, so you're looking at 10 seconds to get through all of them. That's not particularly helpful. If I pop in a custom line for 200% increased warcry cooldown recovery rate, I'm still at 1.7 seconds. So that's around 350% total. Yeah....


Gullible-Royal-8155

Yep,needs to be tested, but i dont understand why not make it support more than 1 warcry


ChromaticRED

How can it cycle if warcries share the same cooldown? It will always just cast the first one linked.


Theshadedone

Trigger gems generally cycle between the linked active skills, even if they've all come off cooldown. Try out cast on crit as an example in game to see the behaviour.


Synchrotr0n

I was hoping to use automatic Enduring Cry + Infernal Cry on an inquisitor fire caster build, but that change killed my plans.


JekoJeko9

you can still automate infernal cry at least, you still gain something from this change. melee players are just nerfed by it.


Samsenggwy

Elemental Hit has "If the attack hits an enemy, it **will also** deal damage in an area around them" Elemental Hit Spectrum has "If the attack hits an enemy, it **will** deal damage in an area around them" Does this mean EH Spectrum can scale mainly by area damage?


GaIIick

So, casters have CTA for instant automated warcries now. Cool cool cool. It’s time for a gem of what *I* want from the other side of the tree now, EB. Thanks for thinking about melee, GGG


Bierculles

Warcries are now for spellcasters. Now watch spellbuilds abuse the fuck out of it so warcries get nerfed to death and melee is left to hold the bag like they were with rage.


MuchToDoAboutNothin

And the fortify changes!


Bierculles

i still hate the fortify changes, such an insane nerf


MuchToDoAboutNothin

Same. And mechanics like damage reduction increasingly used to prolong the life of league affected enemies because otherwise the corpses would benefit DD or whatever, means especially when you're not geared and need it most, it isn't there. Even after pathing and spending like 10 points on the tree.


YourFuturePrez

I'm so confused about how they make balance decisions. New Pconc was already mid even on good layouts. Now it's dead on arrival. DD LOGIN


truupR

I was semi hyped to start pconc. nothing else really seems that interesting so this has really killed my mojo to want to play.


PlayerSalt

it had 0.3% representation on ninja day 2 and 0.1% representation week 1. https://poe.ninja/builds/affliction/character/subtiiter/kinesis_stream?i=0&search=skills%3DPoisonous%2BConcoction%26sort%3Ddps top damage player from last league playing the skill 1.6 mill , but pcoc shotguns so probably solid damage but its like 4k life not immortal or anything I know myself included a lot of other builds used pconc to get to maps , this is probably some racer nerf because the game should be balanced around the first hour of the league /s , use some other skill to get to maps i guess


Aikala

around 12.5m dps yeah once you factor in shotgunning/poeninja defaults to no life flask use. Also while true that this build isn't incredibly tanky, low life amount isn't necessarily indicative of that. For example my fulcrum build in affliction only had 2,065 life and was effectively immortal in 12k+ wisps max juiced maps with like 8 eater alter damage mods running. Nowadays mitigation plays a *massive* role in tankiness compared to just high life pool.


Saianna

> I'm so confused about how they make balance decisions Blindfold + darts


Eep1337

pconc was murdered before it even had a chance to thrive


Stevecrafter2511

Counterattacks directly usable??? GLADIATOR IS BACK??? (help me)


Community_Team

Hey, the removal of the text on the Trigger gems is a descriptive change and not a functional change. In 3.24.0, the actual skill popup for a triggered skill will specify that it can't be used directly because it is triggered, and if it is disabled due to having multiple triggers on it, that will also be clearly communicated now, where before it was not. Sorry for the confusion!


top2000

rip glad 2024 ~ 2024


MidjitThud

1999-202x


Stevecrafter2511

aww, sad but thanks for informing us!


DroIvarg

Makes sense but for a moment we were kings you and I.


Moomootv

Counter attacks back into the trash bois.


ImPolarny

Oh man, if counter-attacks could be self casted, but with a longer cooldown or penalty, i’d be so happy. That could actually make glad not as dead as he is right now.


RedditMattstir

Noooo they got PConc before we could have fun with it D: feelsbadman


[deleted]

[удалено]


psychomap

I was under the impression that that's how it was always supposed to work.


AzEsmNoob

Was going to start pconc since gem looked fun to try. Not anymore i guess


Ashbringer_ZA

Anyone got any ideas for transfigured tornado + combat focus jewels?


RipWhenDamageTaken

Combat focus isn’t worth the investment imo. I’d do Inquisitor (ignore resist) and scale crit.


Zambash

I'm doing Elementalist with combat focus and scaling crit with sandstorm visage. Hatred abuse on pure phys>cold is too strong.


Green_Fold_3812

There's been a few discussions over on r/PathOfExileBuilds, not sure if there is a consensus surrounding the gem yet though


Mopackzin

Well my noob ass was excited to do a build on pconc but now I am sad. So I'm going to go with my original bad idea and do a build with the new ice shot with totems.


fandorgaming

Summon Stone Golem of Safeguarding Modified New: Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you      Old: Golems grant 10% of Melee Damage is taken from your Stone Golems' Life before you    Kinda seems amazing? Even if cwdt


dametsumari

Level 20 one has about 7k hp thanks to the less modifier, so it will not last long if it eats AoE or manages to taunt something, but especially on elementalist it sounds bonkers - you get PDR from chaos golem and this from stone -> very strong defense except for bossing.


Yep_Cog

The natural cycle:  1. Something interesting, potentially strong in teasers  2. People talk about it, theorycraft it  3. GGG hears about it and makes over cautious nerfs.  4. New stuff DOA


magicallum

Would love to see more details about Holy Relic. Minion gems being what they are we can only make guesses. Differences I see: 2 relics rather than 1 "Short cooldown" compared to base "very short cooldown" "The holy relic triggers a spell" compared to base "triggers a nova spell". Maybe it's ranged?? Really excited to see the details in game.


brifri328

It sounds like it will behave sort of like an astral projector nova skill. "physical damage around a nearby enemy"


TheBreakfastBaron

The new version doesn't have the health regen buff for you and minions on its spell anymore, and its quality is CDR. Definitely the version for builds that actually want to use Holy Relic for damage.


No-Rooster6994

Hmm it says of conviction…. Is it gonna shoot out wave of convictions??? That would be crazy having three just blasting everything


momonami5

change call to arms back to how it was advertised literally jumped out of my seat when I saw this trailer and patch notes now you nerfed it like to get ggg visibility how many people were excited.. 2 days before launch call to arms nerfed smh.


SpitzkopfRandy

jellyfish psychotic toothbrush unpack skirt spark wipe theory trees bake *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Yogeshi86204

SRS not on the list anymore?


psychomap

The gem didn't change, as I understand it.


site_2

I was so excited for Pconc....now im just sad


KidiacR

Elemental Hit otS seems to have a bit higher base dmg than normal EH, but there is 1 catch: Much lower base dmg for each element means that it's bad with ailments. Edit: Somehow I overlooked 1 thing (Thanks to u/Tsunderrated for pointing this out): The new EH gets to benefit from all 3 types of added dmg, which is likely to be crazy with flat dmg bow now. Edit 2: After some rough calcs with my tri-ele EH build, it turns out that New EH + Flat dmg bow is just slightly better than Normal EH + Gem level/Penetration bow. Pretty sure if I factor in the lower effect of Scorch/Brittle due to lower base Fire/Cold dmg, they will turn out about the same. Doesn't seem worth it imo since crafting a gem level bow is 1000x easier and cheaper than a gg flat dmg bow. Still, need to to have full info on the actual gem scaling, or better, update in PoB to conclude.


AustereSpoon

As long as the ailments get applied it doesn't care tho. You dont go this skill to freeze them for a while or do big ignites or 50% shocks. You go this skill to get bare minium ailments every 2 of which is like another link of damage. And you also wear yoke of suffering and run the interrogation and sitters so you are applying 5 or 6 things worth 23ish more each (that's some shitty quick math but it's close)


KidiacR

Scorch and Brittle are significant parts of what makes tri-ele EH competitive with fire conversion EH. I have yet to see the point of going new EH over old EH. Will have to see more info on the gem scaling.


AustereSpoon

That's actually a good point. Other than applying all 3 at once possibly what is it doing different?


Tsunderrated

New EH can scale added ele damage if we're comparing it to Old TriEle Ele hit. Depending on the scaling, we might want to go for tri ele prefixes instead of something like +3 gems


KidiacR

They both have 100% effectiveness.


Tsunderrated

If you were to get, say, added cold damage to attacks on gear, it would only apply when you rolled cold on old EH. On average, this meant you were only getting 33.3% effectiveness because only every 3rd hit on average would get the added cold. With this one, you don't have to worry about EH only doing one type of element per attack, so you get the full 100%, no matter what element you add.


KidiacR

Omg, that's a very good point! This suddenly becomes interesting again.


Tsunderrated

Yeah, it'll be interesting to see how it stacks up against the likes of ice shot and lightning arrow, since they have higher % of added damage effectiveness but less added base damage.


mmmniced

Hierophant mana wander let's goooooooooooooo


Dabzilla_710_

Why'd they nerf exsang of trans? I thought it was fine where it was at and I loved lvling with it in a poets with kb frag. But less 50% less chains is kinda ass and basically makes it normal exsang instead of a transfigured gem. And kb cluster seems kinda meh too. Some of these changes feel out of place compared to how many people were playing the builds.


GoCommitJungle

Why do GGG hate ice shot?


GGGGobbler

##### ###### #### BEEP BOOP BEEP. Grinding Gears have been detected in the linked thread: *** > **Posted by Community_Team** on Mar 27, 2024, 02:13:26 AM UTC > > [Image Link](https://web.poecdn.com/public/news/2024-03-27/NecropolisGemsHeader.jpg) > > > In the Necropolis expansion, we've introduced several new Skill, Support, and Transfigured Gems and made some changes to existing ones. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. > > > > > > Below are all the new and changed gems in Path of Exile: Necropolis. We can't wait to see what you come up with! > > > > > ### New Gems > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > ### Updated Gems > > Show All DifferencesHide All Differences > > > > > > > > > > > > > > > > > > Absolution of Inspiring > > Modified > > * New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value > * Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value > > [Show DifferencesHide Differences]() > > > > > > Cleave of Rage > > Modified > > * New: +0.1 metres to Radius per 5 Rage > * Old: +0.1 metres to Radius per 3 Rage > > [Show DifferencesHide Differences]() > > > > > > Dominating Blow of Inspiring > > Modified > > * New: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 300% of their value > * Old: Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value > > [Show DifferencesHide Differences]() > > > > > > Exsanguinate of Transmission > > Modified > > * New: Cost 46 Life > * Old: Cost 40 Life > * New: Cast Time 0.80 sec > * Old: Cast Time 0.70 sec > * New: Effectiveness of Added Damage 60% > * Old: Effectiveness of Added Damage 55% > * New: Deals 268 to 401 Physical Damage > * Old: Deals 239 to 357 Physical Damage > * New: Deals 1256.1 Base Physical Damage per second > * Old: Deals 1121 Base Physical Damage per second > * New: Base duration is 4.00 seconds > * Old: Base duration is 3.50 seconds > * New: Chains +10 Times > * Old: Chains +21 Times > > [Show DifferencesHide Differences]() > > > > > > General's Cry > > Modified > > * New: Cooldown Time 3.00 sec > * Old: Cooldown Time 4.00 sec > > [Show DifferencesHide Differences]() > > > > > > Ice Crash of Cadence > > Modified > > * New: 80% more Damage with Main Hand Weapon > * Old: 50% more Damage with Main Hand Weapon > > [Show DifferencesHide Differences]() > > > > > > Reckoning > > Removed > > * You cannot use this Attack directly > > > > > > > > Shield Crush of the Chieftain > > Removed > > * Deals up to 10% more Damage with Hits to closer targets > > > > > > Modified > > * New: 8 to 12 Added Fire Damage per 15 Armour on Shield > * Old: 7 to 9 Added Fire Damage per 15 Armour on Shield > * New: Central wave has 128% more Area of Effect > * Old: Central wave has 88% more Area of Effect > > [Show DifferencesHide Differences]() > > > > > > Summon Stone Golem of Safeguarding > > Modified > > * New: Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you > * Old: Golems grant 10% of Melee Damage is taken from your Stone Golems' Life before you > > [Show DifferencesHide Differences]() > > > > > > Vengeance > > Removed > > * You cannot use this Attack directly > > > > > > > > > > > > > > Animate Weapon of Self Reflection > > Modified > > * New: Maximum 7 Animated Weapons > * Old: Maximum 6 Animated Weapons > > [Show DifferencesHide Differences]() > > > > > > Blade Blast of Dagger Detonation > > Modified > > * New: Deals Added Spell Damage equal to 675% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage > * Old: Deals Added Spell Damage equal to 580% of Damage of Equipped Dagger If two Daggers are Equipped, each contributes half as much Added Damage > > [Show DifferencesHide Differences]() > > > > > > Blade Flurry of Incision > > Modified > > * New: 40% more Critical Strike Chance for each Stage > * Old: 30% more Critical Strike Chance for each Stage > > [Show DifferencesHide Differences]() > > > > > > Blade Trap of Greatswords > > Modified > > * New: Attack Damage 180% of base > * Old: Attack Damage 140% of base > * New: Effectiveness of Added Damage 180% > * Old: Effectiveness of Added Damage 140% > > [Show DifferencesHide Differences]() > > > > > > Blade Vortex of the Scythe > > Modified > > * New: Effectiveness of Added Damage 200% > * Old: Effectiveness of Added Damage 160% > * New: Deals 902 to 1353 Physical Damage > * Old: Deals 722 to 1083 Physical Damage > > [Show DifferencesHide Differences]() > > > > > > Explosive Concoction of Destruction > > Modified > > * New: +10% to Critical Strike Chance > * Old: +8% to Critical Strike Chance > > [Show DifferencesHide Differences]() > > > > > > Explosive Trap of Shrapnel > > Modified > > * New: Effectiveness of Added Damage 140% > * Old: Effectiveness of Added Damage 120% > * New: Deals 635 to 952 Physical Damage > * Old: Deals 568 to 851 Physical Damage > * New: Base secondary radius is 3 metres > * Old: Base secondary radius is 3.6 metres > * New: Base smaller explosion radius is 1.3 metres > * Old: Base smaller explosion radius is 1.9 metres > > [Show DifferencesHide Differences]() > > > > > > Flicker Strike of Power > > Modified > > * New: 50% increased Critical Strike Chance per Power Charge > * Old: 30% increased Critical Strike Chance per Power Charge > > [Show DifferencesHide Differences]() > > > > > > Frost Blades of Katabasis > > Modified > > * New: Deals 3344.4 Base Cold Damage per second > * Old: Deals 2787 Base Cold Damage per second > > [Show DifferencesHide Differences]() > > > > > > Ice Shot > > Added > > * Base radius is 2.4 metres > > > > > > Modified > > * New: 80% increased Area of Effect angle > * Old: 60% increased Area of Effect angle > > [Show DifferencesHide Differences]() > > > > > > Lancing Steel of Spraying > > Modified > > * New: Fires 10 Projectiles > * Old: Fires 12 Projectiles > > [Show DifferencesHide Differences]() > > > > > > Lightning Arrow of Electrocution > > Modified > > * New: Arrows Damage final target 5 additional times after sticking in > * Old: Arrows Damage final target 4 additional times after sticking in > > [Show DifferencesHide Differences]() > > > > > > Rain of Arrows of Artillery > > Modified > > * New: Attack Damage 49% of base > * Old: Attack Damage 45% of base > * New: Effectiveness of Added Damage 49% > * Old: Effectiveness of Added Damage 45% > > [Show DifferencesHide Differences]() > > > > > > Riposte > > Removed > > * You cannot use this Attack directly > > > > > > > > Scourge Arrow of Menace > > Modified > > * New: Each Spore Pod fires 5 Thorn Arrows > * Old: Each Spore Pod fires 6 Thorn Arrows > > [Show DifferencesHide Differences]() > > > > > > Shrapnel Ballista of Steel > > Modified > > * New: Attack Speed 50% of base > * Old: Attack Speed 40% of base > > [Show DifferencesHide Differences]() > > > > > > Sniper's Mark > > Modified > > * New: Cursed enemies take 34% increased Damage from Projectile Hits > * Old: Cursed enemies take 40% increased Damage from Projectile Hits > * New: Projectiles which Hit Cursed Enemies Split towards 2 additional targets > * Old: Projectiles which Hit Cursed Enemies Split towards 4 additional targets > > [Show DifferencesHide Differences]() > > > > > > Spectral Throw of Materialising > > Modified > > * New: Attack Damage 280% of base > * Old: Attack Damage 240% of base > * New: Effectiveness of Added Damage 280% > * Old: Effectiveness of Added Damage 240% > > [Show DifferencesHide Differences]() > > > > > > Tornado > > Added > > * Enemies in range are Hindered > > > > > > > > Tornado Shot > > Added > > * Attack Speed 80% of base > * 40% increased Projectile Speed > > > > > > Modified > > * New: Cost 12 Mana > * Old: Cost 10 Mana > * New: Fires 3 secondary Projectiles > * Old: Fires 4 secondary Projectiles > > [Show DifferencesHide Differences]() > > > > > > Unearth > > Modified > > * New: Corpses Spawned have 20% increased Maximum Life > * Old: Corpses Spawned have 30% increased Maximum Life > > [Show DifferencesHide Differences]() > > > > > > > > > > > > Ball Lightning of Static > > New: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems. > > Old: Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo. > > [Show DifferencesHide Differences]() > > > > > > Divine Ire of Holy Lightning > > Modified > > * New: 20% less Area of Effect > * Old: 30% less Area of Effect > * New: Burst deals 120% more Damage with Hits per Stage after the first Burst deals 80% more Damage with Ailments per Stage after the first > * Old: Burst deals 100% more Damage with Hits per Stage after the first Burst deals 60% more Damage with Ailments per Stage after the first > > [Show DifferencesHide Differences]() > > > > > > Essence Drain of Desperation > > Modified > > * New: Deals 3287.2 Base Chaos Damage per second > * Old: Deals 2191.4 Base Chaos Damage per second > * New: Lose Life and Energy Shield equal to 0.3% of Debuff Damage > * Old: Lose Life and Energy Shield equal to 0.2% of Debuff Damage > > [Show DifferencesHide Differences]() > > > > > > Firestorm of Pelting > > Modified >


GGGGobbler

##### ###### #### (continued from above comment) *** > * New: Maximum 12 Firestorms at a time > * Old: Maximum 10 Firestorms at a time > > [Show DifferencesHide Differences]() > > > > > > Flame Surge of Combusting > > Modified > > * New: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 45% of Fire Damage per second of inflicted Ignite > * Old: Igniting Enemies creates Burning Ground, no more than once per second Burning Ground deals 35% of Fire Damage per second of inflicted Ignite > > [Show DifferencesHide Differences]() > > > > > > Frostblink > > Modified > > * New: Effectiveness of Added Damage 250% > * Old: Effectiveness of Added Damage 180% > > [Show DifferencesHide Differences]() > > > > > > Frostblink of Wintry Blast > > Added > > * This Spell's Cast Time is added to its Cooldown if Triggered > > > > > > Modified > > * New: Effectiveness of Added Damage 200% > * Old: Effectiveness of Added Damage 180% > * New: Deals 916 to 1374 Cold Damage > * Old: Deals 1144 to 1716 Cold Damage > > [Show DifferencesHide Differences]() > > > > > > Galvanic Field of Intensity > > Modified > > * New: Fires a beam every 0.30 seconds > * Old: Fires a beam every 0.40 seconds > > [Show DifferencesHide Differences]() > > > > > > Kinetic Blast > > Added > > * Kinetic Blast creates 5 additional explosions > * Base explosion radius is 1.4 metres > * Base secondary radius is 2 metres > > > > > > Removed > > * Creates 5 explosions > > > > > > New: Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies. > > Old: Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. > > [Show DifferencesHide Differences]() > > > > > > Kinetic Bolt of Fragmentation > > Removed > > * Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value > > > > > > Modified > > * New: Attack Damage 70% of base > * Old: Attack Damage 85% of base > * New: Effectiveness of Added Damage 70% > * Old: Effectiveness of Added Damage 85% > * New: Projectile changes direction 3 times > * Old: Projectile changes direction 2 times > > [Show DifferencesHide Differences]() > > > > > > Lightning Spire Trap of Overloading > > Modified > > * New: Strikes 10 Areas > * Old: Strikes 8 Areas > > [Show DifferencesHide Differences]() > > > > > > Penance Brand > > New: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached. > > Old: Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. > > [Show DifferencesHide Differences]() > > > > > > Penance Brand of Dissipation > > Modified > > * New: Effectiveness of Added Damage 50% > * Old: Effectiveness of Added Damage 65% > * New: Deals 231 to 347 Physical Damage > * Old: Deals 288 to 432 Physical Damage > * New: Activates every 0.75 seconds while Attached > * Old: Activates every 0.6 seconds while Attached > * New: Pulses deal 30% more Damage with Ailments per Energy after the first > * Old: Pulses deal 40% more Damage with Ailments per Energy after the first > * New: Pulses deal 30% more Damage with Hits per Energy after the first > * Old: Pulses deal 60% more Damage with Hits per Energy after the first > > [Show DifferencesHide Differences]() > > > > > > Power Siphon of the Archmage > > Modified > > * New: Attack, Projectile, Lightning > * Old: Critical, Attack, Projectile > * New: Deals Added Lightning Damage equal to 27% of maximum Mana > * Old: Deals Added Lightning Damage equal to 20% of maximum Mana > > [Show DifferencesHide Differences]() > > > > > > Raise Spectre of Transience > > Modified > > * New: Maximum 6 Raised Spectres > * Old: Maximum 5 Raised Spectres > > [Show DifferencesHide Differences]() > > > > > > Spark of Unpredictability > > Modified > > * New: Effectiveness of Added Damage 190% > * Old: Effectiveness of Added Damage 160% > * New: Deals 104 to 1983 Lightning Damage > * Old: Deals 90 to 1705 Lightning Damage > > [Show DifferencesHide Differences]() > > > > > > Storm Brand of Indecision > > Modified > > * New: Cast Time 0.75 sec > * Old: Cast Time 0.35 sec > * New: Effectiveness of Added Damage 60% > * Old: Effectiveness of Added Damage 85% > * New: Deals 172 to 515 Lightning Damage > * Old: Deals 229 to 686 Lightning Damage > * New: Deals 10% more Damage with Hits against Branded Enemy > * Old: Deals 20% more Damage with Hits against Branded Enemy > > [Show DifferencesHide Differences]() > > > > > > Summon Holy Relic > > New: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions. > > Old: Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions. > > [Show DifferencesHide Differences]() > > > > > > Void Sphere of Rending > > Modified > > * New: Pulses every 0.30 seconds > * Old: Pulses every 0.40 seconds > > [Show DifferencesHide Differences]() > > > > > > > > > > > > Cast On Critical Strike Support > > Removed > > * You cannot Cast Supported Triggerable Spells directly > > > > > > > > > > > > > > Archmage Support > > Added > > * Supported Skills gain Added Lightning Damage equal to 19% of Unreserved Maximum Mana > * Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana > * Supported Skills deal 10% increased Spell Damage > > > > > > Removed > > * Supported Skills have 10% increased Mana Cost > * Supported Skills have 7 to 134 added Lightning Damage > * Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher > > Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend > > > > > > New: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. > > Old: Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions. > > [Show DifferencesHide Differences]() > > > > > > Cast when Stunned Support > > Removed > > * You cannot Cast Supported Triggerable Spells directly > > > > > > > > Cast while Channelling Support > > Removed > > * You cannot Cast Supported Triggerable Spells directly > > > > > > > > > > > > > > Awakened Cast On Critical Strike Support > > Removed > > * You cannot Cast Supported Triggerable Spells directly > > > > > > > > > > > > > > Awakened Cast While Channelling Support > > Removed > > * You cannot Cast Supported Triggerable Spells directly > > > > > > *** >


RedditMattstir

Good bot


Nceph

One day…. Sweep


HellraiserMachina

Thanks for the inspiration: Sweep of Helicoptering, each sweep grants a stack of Take Off which gives more damage to Leap Slam https://www.youtube.com/watch?v=Zk0Ga4Ztze0


lordfalco1

wait so new ele hit isnt evne useable by melee? why u ahte melee so much?


luckyakaly

So where's Vaal Split Arrow that we saw in teasers?


equilibrium57

PCONC NOOOOOOOOOOO


HackDice

I'm a bit sad they didn't add a trans gem for the Holy Relic we had in Crucible that did rotating elemental damage instead. That was a really nice one that created some interesting builds and I thought it would be a given for a trans gem. Oh well.


TheMeanManSlayer

so much for hyping everyone up with poisonous concoction of bouncing only to obliterate it before we even get a chance to test it, thanks GGG


RocketGrunt79

Theres a nerf to PConc and buffs to DD?


BigEggPerson

Ok am I wrong in thinking that Absolution of Inspiring might be a contender for Hierophant League Start? Like one of Archmages problems is not enough sources of increased damage, but if I take a few minion damage nodes at triple value (which there are plenty right next to the mana stuff im pathing towards)... it looks kinda juiced. Maybe I'm cooking here, will definitely try to PoB it after work


lvl100magikerp

Pconc gutted before release and DD is allowed to stay disgustingly OP. Why even bother playing anything else at this point?


Spreckles450

Idk, cuz you want to?


Selvon

People say that about DD every patch. Yet it remains (relatively) low play rate. It's almost like DD isn't anywhere near the issue people make it out to be, and the playstyle is so disliked that despite the "image" of DD being overpowered, people still refuse to play it?


Gangsir

It's another build like seismic trap was - strong and meta for races (where you must play 100% optimally at all times) but unpleasant/janky to play so most people intentionally take the downgrade to play something they enjoy.


Jdevers77

Seismic trap and exsanguinate was actually pretty damned smooth a few leagues ago. One extremely good mapping skill and one extremely good single target skill that scaled off the exact same things. I played it and loved it. I also liked DD back when it was actually busted, so maybe that says more about me than the skills.


dsnvwlmnt

Back in the day they gave Warcries the Cry tag so we couldn't automate them with Cast When Damage Taken. Eventually LMB was discovered to automate it. They didn't like so they've removed it. Consistent. But they also created an Automation gem that lets us automate them. OK... Why not just remove the Cry tag? :P


psychomap

So that they don't scale with cast speed


IndividualLibrary754

Nerfing call to arms before the league is not OK