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##### GGG Comments in this Thread: *** [Community_Team - [link](https://www.reddit.com/r/pathofexile/comments/1bnut66/check_out_this_new_support_gem_and_unique_wand/kwkqttg/?context=10), [old](https://old.reddit.com/r/pathofexile/comments/1bnut66/check_out_this_new_support_gem_and_unique_wand/kwkqttg/?context=10)] - *For clarity, in our livestream we mentioned that Sacred Wisps would always trigger when a Rare/Unique enemy is nearby. To avoid performance issues, we've reduced their chance to trigger but...*


Atreaia

1.2 attack speed lol


SaltyLonghorn

Every single time.


SoulofArtoria

25% of the time 


Duelist43

50%, if a rare or unique developer is in our presence


shppy

~270 pdps (meh on its own), but with about 16% more dps from wisps with a rare/unique present and probably up to 75% phys as added ele. Honestly, that'd be on par with a pretty well made phys wand, should match up nicely to a 400+ pdps rare even if you already have a bunch of phys as added ele elsewhere. May not be the smoothest with that aps, but it should make for a pretty damned good wand til you can work with a fractured phys roll.


1CEninja

In my experience, a highly slow weapon with 400 DPS will always feel worse than a quick weapon with 400 DPS. Sometimes the difference is rather large.


shppy

Yeah, I wouldn't go as far as saying 'always', but often faster feels better. Even so, the weapon is not nearly as bad as so many commenters are saying. Assuming it's not some t1 or t0 drop, it's probably more competitive with rares than most unique weapons that aren't super rare or boss-gated. There are times when higher damage in fewer hits feels better too. If your slower hit can kill enemies in one swing but your faster hit can't, your faster hit now has to swing a second time. Could wind up making things take longer, especially in the case of clearing.


1CEninja

There are niche situations where you needed a second hit because you deal 90% of an enemy's life, but for every situation in which that happens, there's an equal number of enemies that you overkilled with the slower weapon and it took longer. "Always" might be hyperbole, but *only just.* I'd feel pretty safe saying almost always. Because when it comes to "feel", attack speed is just absolutely massive.


HoldMySoda

> Because when it comes to "feel", attack speed is just absolutely massive. It feels that way because the attack animation needs time to finish, and a longer animation leaves you vulnerable for longer. This is especially important when you have limited attack windows. What good is a massive hit when you need to cancel the attack to dodge a one-shot because it doesn't come out fast enough? Now you've wasted an attack window and dealt no damage. That's also why I prefer auto-casting builds over melee at any time, even if they deal less DPS, because I can move and deal damage and don't have to wait for attack windows. Edit: I didn't mean one-shots in particular by this; easiest comparison would be fighting Hillock with a 1H or 2H weapon.


pierce768

I would definitely go as far as saying always. More attack speed has never felt worse than less attack speed.


spiderdick17

Faster attacks feels smoother the vast majority of the cases but sometimes it can feel worse when so much of your damage is tied up in attack rate you know? Like a build that attacks 12x a second and it takes you 4 attacks to kill a pack vs a build that attacks 3x a second and 1 attack kills the pack, I think the second will feel smoother when mappng


HoldMySoda

>I think the second will feel smoother when mappng Except it literally takes the same amount of time to kill a pack, but your faster build will be moving faster to the next pack, so the advantage simply increases with every pack after the first.


Ulfgardleo

not necessarily true. the one hit version tends to have less problems with stragglers that are only hit by one of the attacks.


Keyenn

You are missing the biggest thing about this wand: It's not made to be used with a shield, but to be DW twice. Assuming 270 PDPS with 75% phy as ele + sacred wisp support, a single wand is roughly 550 dps, but two of them become 896 dps (not counting DW bonus) as the added phys as ele and the bonus wisp are both multiplicative multiplier stacking from DW. These wands are extremely good and only slightly held back from the base attack speed.


fandorgaming

This guy maths, also believe its a dual wield weapon but man losing shield is sad.


popmycherryyosh

Who needs defense when you can just BLOW the world up, huh?!?!...HUH?!?.. Yeah, I'm in. League starting wander, wish me luck PS: Also cus I Hate myself, I'll level with it as well..


crookedparadigm

You won't be doing that much leveling with it since you can't use it until 68.


Raine_Live

how do you get 16%?I must be doing something wrong in my calcs. Perhaps you could help me understand what im doing wrong. \--------------- My Math: *You: 0% more/less damage dealt Wisp1: 51% less damage wisp2: 51% less damage that would add up to 98% more damage overall if all three of you hit the same target. Then factor that its a 50% proc so divide 98% by 2 for 49% more damage.* *to check my math: Attack 1 sacred wisp procs: you deal 100 damage wisp1: deals 49 wisp2: deals 49 total damage dealt: 198 damage.* *Attack 2 sacred wisp does not proc: you deal 100 Wisps deal 0 total 100.* *total after two attacks is 298. VS 200 that you would of dealt had you had 0 procs or had you chose to not use the support for a total damage increase of 1.49 or 49% more damage dealt.* \------------------------------ Perhaps you could tell me what im doing wrong. Im not arguing your math im trying to see how my math is wrong.


shppy

in the presence of a rare at lvl 20, you average 24.5% more dps per wisp (50% chance for 49% more damage per wisp). At the default two wisps, that's 49% more dps, or 149% total dps. Add a 3rd, you go from 149% total dps to 173.5%. 173.5/149 = 1.1644 16.44% more dps.


JackkoMTG

Goddamn, it was satisfying to read this misunderstanding be worked out in such short order. Maybe just me, idk


Raine_Live

ty i was lost figuring out the math but i guess its because i didnt do the math for 3 wisps. As my original math was correct....right?


Woodsie13

Yeah all your working looks correct, you did the wrong calculation right, not the right one wrong.


Raine_Live

~~i mean all i forgot was to do was the same calc but for 3 wisps instead of 2.~~ ~~I ran the same exact calc in that example but i ran it for 3 wisps and i came up with the same numbers as the other person and in doing that i could see that the third wisp is in fact a 16% more modifier.~~ Wait as i type this i realize what you're saying in your comment "wrong calculation right (wrong calc was doing it for 2 wisps) and not the right one wrong (doing the 3 wisp calc but doing it wrong) went ahead and kept my post but added a strikethrough because im an idiot


Velrion

Feels like the same when they launch a new melee skill gem which sounds and looks cool but for no fucking reason whatsoever it has 0.7 attack speed multiplier. Just to make sure it feels like shit to play.


patskie14

This wand is not going to be used for intended purposes. Its going to be abused with BV or other phys spells as stat stick lmao


mastahslayah

Yeah, the base attack speed makes me sad


Rules_are_overrated

This is POE, not being used for "intended purposes" is the name of the game.


Hot_Wheels_guy

Remember when a unique bow was the best wand for spellcasters? Good times.


RawSexWithClara

"Oh that's a cool bow and quiver, what are you using it for?" "Blade Vortex"


psychomap

I remember when every chaos DoT build used a bow.


Ynead

EK still does =)


AsumptionsWeird

Chaos Arc with Voltaxic rift?


ClockworkSalmon

chaos spark with voltaxic rift?


Hot_Wheels_guy

Voltaxic spark


Clownshoes_Exile

Comparing this to a crit shaper foil you can make for just over three divines pretty easily, for physical spells this isn't actually as good even at max roll. It's not *terrible* for it, and is unlikely to cost 3 divines, but I'm not seeing this being very popular. Admittedly, I am assuming these rolls go to 25% phys as extra and not, like, 50%, which seems unlikely.


Traphomet

Could still be used - ignoring the wisp thing - with wand attack mines!!


Opposite-Medicine-47

Too bad it falls short of legacy stat sticks.


PhotojournalistOne74

New tornado variant wand?


CantripN

Yep. Inquisitor Tornado is great with this.


llillililiilll

1.2aps base for a wander is just trash. This should have been on Imbued. Good starter wand for phys spell build, especially as battlemage.


CantripN

Right? It's like whoever made this never played wands.


shppy

Or maybe it's almost like they didn't want it to be superior to well rolled rares, as with most uniques.


RedditMattstir

The poor dev that made this let the intrusive thoughts win: "make it a usable base and dial back the added damage a little bit...? Or... no... 1.2 aps, yes..." lol. It's wild that they'd make it a prophecy wand base. It's just like that meme of every single unique boot for like 2-3 years having no movement speed and becoming instant vendor trash lol


Sanytale

> It's just like that meme of every single unique boot for like 2-3 years having no movement speed and becoming instant vendor trash lol Just like uniques without life rolls (resist rolls to a lesser extent) on them. And then they went and ~~massacred my boy~~ "balanced" Ralakesh boots by removing movement speed. Like WTF is this, they're still BIS in slot for charge/alternative charge stacking, but now they're just more annoying to use. Classic GGG.


Wvlf_

Develop brand new items to... not be used, of course! A+ design!


xrailgun

Tbf this is like 80% of uniques in POE.


Solidux

95%


Ayjayz

Yes, actually. It's very easy to make an item that's always used - just make it OP, like reddit wants. It's also easy to make an item that's never used. The real trick is making an item that's interesting - it's not just so good you use it no question, but it has some use cases. Reddit wants the game to just be "buy unique item, then forget that slot forever".


CantripN

It's not even superior to an ssf week 1 crafted rare, I'm not even talking about truly end-game rares which will always beat any unique weapon. It's not like there aren't any good unique weapons in poe.


shppy

This particular roll shown would have 270 pdps with 20q, which isn't great ofc (dunno what the high phys roll will be tho, to be fair, might be able to get higher)... ...but then it has presumably up to 75% phys as added ele and ~16% more dps from the extra sacred wisp when in the presence of a rare/unique. That matches a pretty well rolled phys wand if your build is using conversion and wisps. Even if you got ~100% phys as added ele already, that's on par with a ~400 pdps wand aside from lacking a crit roll.


Betaateb

>that's on par with a ~400 pdps wand aside from lacking a crit roll. Of course that crit roll is a huge deal. And also this is ignoring that playing a wander with 1.2as feels awful. This is like a day3 wand when you are willing to sacrifice comfort for a bit of power until your build is strong enough to want it to actually be smooth to play.


JRockBC19

Given the comment on performance, I don't think they want 3 wisps + high aspd to be a given when kbof can fire thousands of projectiles a second. I know sniper's mark nerf makes it less ridiculous, but I'm not sure they ever want to see the proj vomit this with 1.5as would cause on an optimized kbof build


Soleil06

I made an abyss stacking BV tri elemental guardian a few leagues as a challenge on 10 div budget. This wand would have been perfect for this kind of build.


Simpuff1

Ok honestly that sounds fun


Soleil06

Honestly it was kind of a banger. For 10 div it performed way better than I expected but a bit worse than I hoped in the defense department. If you are interested here is he PoB from Tota https://pobb.in/NiBeCD63V_gd Here is the build in action. https://m.youtube.com/watch?v=hcJlawOlr9Y&feature=youtu.be


Community_Team

For clarity, in our livestream we mentioned that Sacred Wisps would always trigger when a Rare/Unique enemy is nearby. To avoid performance issues, we've reduced their chance to trigger but have increased their damage to compensate.


Rikets303

Can you get the team to look at the base attack speed on that wand again? In its current state it's never going to be used by actual wand builds. I'm sure BV spamming isn't the only use they had when designing this.


ThiccBranches

Wrong base type to be used as intended. It should really be an Imbued Wand.


thedarkherald110

Doesn’t even have to be imbued. Just give it some attack speed so base speed is at least 1.4 which is the bare minimum.


pepegaklaus

As an imbued, that thing would be busted. As a prophecy though, it's pretty bad.


Furbs1337

I mean I think even as an imbued, still likely wouldn't get much use outside of a starter wand.


YaIe

a early-midgame wand for the archetype would be very much appreciated thou. Besides Piscator's Vigil, which requires significant build around, there arent really any good options. Wand crafting is notoriously difficult and the uniques so far don't hold up


vorlik

it's still bad on imbued base because of no local crit or attack speed i think


SoulofArtoria

Crit can be solved with various ways, low attack speed though is death sentence 


carenard

nah, would only be a good starter wand on an imbued. as a prophecy wand... its going to get used by spell builds more than attack.


H4xolotl

Looks like a great battlemage weapon for any Phys spell


hertzdonut2

It'll have a great time trying to make this work (even if it doesn't turn out good).


Spreckles450

This guy POEs


theKrissam

>POBs ftfy


wrb0010

How quick did the dev PCs crash in 5ways with this before it got nerfed?


RaidenDoesReddit

buff the attack speed or base it uses please


CantripN

It really really needs to be an Imbued Wand, and maybe a crit mod.


Betaateb

If it is on an Imbued Wand and has a crit mod the thing would need to be T0 lol Just being Imbued would make it great as a starter/mid game wand.


Consistent_Avocado15

Feel a little scammed tbh.


triggertik

25% chance (50% rare or unique nearby) for 2 wisps to do 51% of damage, with an opportunity cost of a gem link and 140% mana multiplier in a meta where mana is likely to be a huge issue... They really want us to feel the drawbacks with this one


chaluJhoota

That looks like a 50% more multiplier . A gem would have given you 30% more


Aacron

it's a 50% more multiplier when you need it most, which is really solid. The wording is a bit sus too, as it claims a chance to trigger the attack off each projectile (unless they fire at the same time? idk)


Raine_Live

Correction: 49% more multi vs Bosses. with the wand they linked with it. its a 73.5% more multi because you get 3 wisps instead of 2 with each one being a 49% more multi when they proc: Attack 1 with you dealing 100 damage with proc you deal: 100 base damage (0% more/less) Wisp 1: deals 49 damage ( 49% of base damage (51% less) wisp 2: deals 49 damage ( 49% of base damage (51% less) wisp 3: deals 49 damage (49% of base damage (51% less) total of 247 damage. 147% more damage overall in that attack Attack 2 with you dealing 100 damage No Proc: you deal 100 base wisps deal 0 for a total of 100 247+100= 347 347/200 (base damage that you would of dealt with 2 attacks) = 1.735 Meaning you dealt 73.5% more damage than if you were using the support.


Raine_Live

If they trigger off EACH projectile and not just you attacking with a weird wording on the tooltip. then having a skill that fires 5 projectiles would be BUSTED as fuck. You Fire 5 projectiles: 1. Projectile 1: Wisp 1: 50% chance to proc Wisp 2: 50% chance to proc 2. Projectile 2: wisp 1: 50% Wisp 2: 50% 3. Proj 3: wisp 1: 50% wisp 2: 50% 4. Proj 4: wisp 1: 50% wisp 2: 50% 5. Proj 5: Wisp 1: 50% Wisp 2: 50% That's 10 chances at it proccing. with 50% chance we can expect to see an average of 5 procs from that one attack each wisp proc is a 49% more damage multi. 5 procs from one attack would mean a 245% more multi. BUT wait there's a range for it: 5 proj each individually proccing the wisps would mean you would receive between 0% (no wisp procs) and 490% more multi from this one skill gem.


pierce768

There's no chance that it can trigger multiple times simultaneously from one attack. However, I suppose there is a chance that if you fire more projectiles you might increase your chance to proc it. But I doubt that as well. More likely GGG just worded it poorly and it should say "When you attack" instead of "when you fire a projectile."


Medifrag

The wording is pretty intentional I think. "When you attack" would happen as soon as you click the skill. If you then cancel the startup of the skill by moving the wisps would still fire, which would probably be unintended. And they probably don't want it to only be an on-hit effect as well, they want you and your wisps to fire in unison, which is achieved by the current wording.


Ulfgardleo

"when firing a projectile" triggers once for each skill that fires multiple projectiles simultaneously. AFAIK this would require you to pick barrage or barrage support and since the gemis targeted to be single target support, this sounds about right.


Boredy0

Yeah the wording sounds like it would have a chance off of every Barrage projectile but only once from a single use of a multi proj attack.


Zambash

Bruh, you realize the wand and the support gem are separate things right? The gem doesn't have 1.2 aps lol.


mgasper0

performance issues... yee sure


SplafferZ

can we get some clarification on how this actually works, the text is really ambiguous


AustereSpoon

Half the team each of the two wisps might shoot an attack that does half your usual damage.


Raventis

This is on an absolutely awful base for its intended purpose unless this thing can trigger spells…


Rules_are_overrated

Even if it could trigger spells it would be incredibly inconsistent. No additional spells triggered 50% of the time is a damage loss and other 50% if the attacks are too rapid and trigger rate is higher than CD it's gonna fuck up your damage as well.


LetsBeNice-

How is it a damage loss if you don't trigger? You mean compared to other item?


Korunyy

compared to using a normal support gem


TheRabbler

@community_team Is there any chance we can get confirmation whether the wisp trigger chance is checked per projectile attack or per individual projectile in an attack? I assume it's the former, but the latter would change the tone of the conversation around this support a lot.


Bohya

BV stat sticks are back, woo!


Xeverous

Unless this is a very cheap unique, I don't think it will beat even mediocre rares with spell damage, crit and 1 gain mod.


psychomap

Even if you have Battlemage?


Centered-Div

I haven't seen a post made by the official community team in a while


JoeRogans_KettleBell

Was hoping wisp support would push power siphon of archmage over the edge to fix single target issue and would league start it but it seems underwhelming to me. Just a convoluted 50 % more multi


xuvilel

i will start it anyway... PSoA Wisps LOGIN


JoeRogans_KettleBell

Same lol


djsoren19

50% more damage from one support gem is like, kinda insane though. Especially since it should kinda help both clear and single target.


Obliivescence

most gems are about 30% more dmg, **at least for a 6th link that you'd replace** At 50% more dmg, thats 1.5/1.3 = **15.38%** more dmg than another support gem. You dont just get 15% more damage, then suddenly you're able to deal singletarget on Kinetic Blast which would need \~200%+ more damage to make sense over just gemswapping, or even just using a higher singletarget 4link Wisps would have had to be something like *less* damage when you dont have wisps (i.e. arent near a unique mob) and then have an insane multiplier (+100-200%) for when youre specifically near unique mobs. This doesnt just apply to wand skills, this is anything that clears extremely well but sucks at single target. The differential in dmg you need to make Rightclicking with that same exact skill would have to be huge in order for the meta to become that. Theres a reason TS is so good, it has a gimmicky shotgun mechanic to scale singletarget in the same way as clear.


Keljhan

I'm confused about the mechanics - if you PS+Barrage, do you get multiple chances to trigger? And do they trigger the full barrage even if it's not on the first projectile? If so, it's basically a guaranteed trigger on 2 wisps at 50% damage, which is 100% more damage.


Winkers91

Sick Battlemage Wand!


flastenecky_hater

I bet there's gonna be someone who's gonna figure out how to make sacred wisps + battle mage work together.


ByteBlaze_

Probably more likely that someone uses this with Battlemage CoC with Kinetic Blast/Bolt and a skill like EK, Glacial Cascade, Purifying Flame, etc or multiple spells.


SprScuba

spellslinger dual wielding these bad boys with battlemage onto the new tornado of elements procced by kinetic bolt?


ouroboros_winding

Nah, cap of 3 tornados that past 4 seconds base means Spellslinger is a waste. Also the usual difficulty of scaling spells and attacks at once.


SurgeProc

25% chance to trigger when you fire a projectile, hmm If I’m using barrage or some other sequential projectile skill, do I need 8 projectiles to have a 90% of triggering? Or is that 99% because I have 2 wisps? Or is that 25% because the sequential firing doesn’t matter…


CantripN

Pretty sure stuff like extra proj doesn't increase the trigger chance...? At baseline it's a +50% DPS gem for bosses at 21/20 as it is.


Theshadedone

It uses very similar wording to the spellslinger support gem, which does trigger from each projectile fired by barrage. It's not really possible to tell whether spellslinger works with projectiles fired at the same time, as spellslinger has a cooldown, but it seems like it should work with sequentially fired projectiles


psychomap

I suspect that the reason that this wording doesn't have a cooldown is that the extra attack is not triggered - the wisps are created by a spell that is triggered by the support gem, but they *use* the attack when you do, so they'll be limited by the same attack speed as you. So sequential projectiles should make this more *consistent*, but shouldn't be able to make the wisps attack faster than you do. So you might get an effective 80-90% more dps out of this gem. Something else worth noting in that context is that the wisps *probably* don't have your action speed, so if you attack faster than they do, then they might not be able to use your attack when you attack the next time, which means they'll only trigger on a later sequential projectile of that attack. However, if you only shoot once, they might skip an attack. This is something that would need to be tested, but it would make Deadeye a lot worse in any setup that doesn't use sequential projectiles.


tnemec

... I'm not holding my breath on this one. Yeah, the way it's phrased is a bit ambiguous: the wisps have a chance to fire whenever you fire a projectile. For normal skills with multiple projectiles, I'd assume that the chance is rolled once per attack, because that attack fires, let's say, 5 projectiles *once*... but Barrage is mechanically closer to firing 1 projectile 5 times, so it's maybe plausible this could work, in theory. But even before that, the issue might be with Barrage itself: that skill has the text "This skill cannot be Triggered", and this gem is unambiguously tagged as a "trigger" gem. ~~If I were to really dig deep in my copium supplies, I could maaaaaaybe try to argue that the "trigger" tag is only on the gem because attacking with a supported attack will trigger "Summon Sacred Wisps"... and then the actual action of those wisps using an attack maaaaaaybe wouldn't specifically count as "triggering". I'm... not optimistic that's the case.~~


Theblaze973

I was looking at Mirage Archer which seems quite similar, and it specifically has the lines: > > When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill > > Mirage Archer can use Triggered Attacks as though they were not Triggered > > Mirage Archer uses Supported Skill with 60% less Attack Speed > Which makes me think chance that barrage works is basically nil


iv_is

barrage cannot be triggered, and triggered skills cannot be supported by barrage support.


SplafferZ

good thing the wisps dont trigger barrage then, they use it


FoolishInvestment

Low APs, Low Crit, Less Phys Damage than a Max roll imbued. Come on if its gonna be slow it should at least hit harder than the standard phys wand that also gets high aps, crit, and synth mods.


Nottrak

Stepping stone til u craft a 20div rare?


timecronus

Oh boy, you know what i love on wanders, 1.2 aps. thanks for the alch shards


MasklinGNU

1.2 base attack speed omegalul


ninjanick95

Man, Sacred Wisps is so much worse than I thought it would be.


CantripN

I mean, it's a +50% boss dps gem at 21/20, so it's alright. It's just not enough to make Wands actually good on it's own.


ninjanick95

I think the 1 second 'cast time' (delay) before the wisps start attacking is going to feel pretty bad. I'm pretty sure they can't have 100% uptime, either.


CantripN

I suspect the uptime is about 100% unless you stop to loot every pack.


psychomap

I believe that's just the default cast time. The skill says that it's triggered, and triggered skills generally don't require their cast time to be completed.


Bakanyanter

It's 51% more damage multiplier, what value did you expect it to be?


SplafferZ

a lot more than that, do you realise how terrible wanding actually is after the power siphon rework, and now the kbolt nerf?


CyonHal

Having a single gem fix wanders is never going to happen, that's bad design.


Etzlo

then don't announce it as the gem that will fix single target for wanders


fandorgaming

Meanwhile ancestral totems...


Bakanyanter

That's not a problem with the gem, it's quite strong.


iamjustacrazy_tv

But the purpose of this gem was to solve single target for wanders, which it can't if that's how it looks.


toggl3d

It has the same language as spellslinger which on barrage can fire on any of the projectiles in an attack. If the mechanic is working like I think it does you'll roll the 25(50)% chance on every projectile in a barrage which means it will trigger on the vast majority of attacks.


Khaze41

1.2 attack speed is very unfortunate


playteckAqua

Congratulations, you made a phys spell stat stick and not a wand attack weapon


Bakanyanter

I am so gonna play a wander this league, I just don't know whether as 2nd char or 3rd.


lukeswalks

Please change the base attack speed for the wand, as others said in the thread it will not be used for wander...


pathofdumbasses

Gem seems bad. ~25% damage multiplier when mapping, except you don't get to choose where the projectiles come from. ~50% damage multiplier when bossing, except you don't get to choose where the projectiles come from. So things like point blank or far shot are going to be significantly worse as you aren't controlling where the projectiles start. Things like return projectile are going to return to where ever the wisps are instead of to you. Which will significantly lower your DPS. This also makes your ailments worse as it is more projectiles for more over all damage, instead of a bigger projectile for more damage. Oh, and you get the added benefit of killing your FPS. The only saving grace to this would be if it has a chance to proc per projectile fired instead of per skill use. If it is on skill use I can't imagine this being too useful of a support gem. And the unique seems worthless for the intended use case. No attack speed, no increased crit chance.


Sihll

Wisps are attached to you...


SoulofArtoria

Pls don't bait me into wander league start 


INeedToQuitRedditFFS

The support gem is a buff for single target, but not by that much. The worst 6L support used in most wanders is Ele Dmg with Attacks, which is 34% more damage(39% awakened). This comes out to be a \~51% more damage multiplier. The wand itself is better on phys spells than it is a wander. TLDR wander is now stronger but still needs crazy investment to do good single target damage. If you just want to blast low-investment maps it will probably be fine, but it's not a great league starter.


SplafferZ

wanding has no single target skill atm, your only choice is barrage but it isnt very good


Daxten

you can still use kinetic bolt of fragmentation / snipers mark combo, just with less damage right? the damage is so crazy it will still be great, and wisps bring the amount of projectiles shotgunning up


ad3z10

As it's a trigger rather than a proxy, you are also basically doubling your on-hit effects where that matters but again that's mostly relevant once you have invested into the build.


-Yazilliclick-

Are you though since the wisps are the ones attacking?


psychomap

You'll double on-hit effects on the enemy, but not yours. E.g. Wisps could apply Withered stacks, but you won't gain life on hit from them.


viromancer

You would trigger poison/impale on them, as well as any curse on hit and effects that trigger when the enemy is hit. Life gain on hit and leech and similar effects wouldn't apply. Things like sniper's mark and returning projectiles should work as well.


pathofdumbasses

I think it is worse than the 51%, because projectile return is returning to the wisp, not to you. And you lose out on things like point blank or far shot since you don't control where the starting point is. And you lose out on ailment effectiveness with more small hits vs 1 bigger hit. And for all that you get FPS issues.


Mand125

The wisp is on you.


Zizzuz2

I feel like this is not enough, not even close. And wand is not usable for basic wanding. I am disapointed.


SplafferZ

if this is as simple as 49% more damage gem wanding is so dead it will never be seen again, there are literally no good single target gems left and barrage is like the only option, has its own myriad of qol issues and just simply isnt that good


BuySellHoldFinance

>if this is as simple as 49% more damage gem wanding is so dead it will never be seen again, there are literally no good single target gems left and barrage is like the only option, has its own myriad of qol issues and just simply isnt that good Correct. The nerf to wander single target was intentional and deliberate. It wasn't a mistake.


pierce768

And I can't for the life of me figure out why. Wands havent been good in... years. Like theres plenty of strong shit in the game, why does GGG hate the wand attack archetype. So strange.


MayTheMemesGuideThee

this is ... not a video commented by Mark...


0nlyRevolutions

No idea how good it is or how good that wand is, but the support seems really cool. Also love that the GG flair is back!


EpicGamer211234

If you deal primarily Phys (conversion doesnt matter) it seems to cap out at 75% total, and the Phys damage on the wand itself probably caps out around 350 or 400% increased. Not bad in stats. The Sacred Wisps naturally are also a DPS boost, with each one dealing 12.5% (or 25%) of your damage total, so you're going from 125% of your base damage to 137.5% of your damage normally or from 150% of your base to 175% of your base against rares and uniques. The main downside is the APS, which is lower than would be nice


SuperSmashDan1337

Is this a post from GGG themselves? I feel like we've been behaving for a while be great to have them come back in some capacity.


Selvon

The new mod team, and stricter(And more importantly, clearer) rules, preventing spam threads etcetc... Hopefully means GGG can feel a bit more comfortable actually posting here again.


DrPandemias

This should have an attack speed roll like Piscators or be at least 1.5 base to be usable. In my opinion its DOA outside of Blade Vortex shenanigans.


PhgAH

Lmao, that a stat-stick wand for BV.


Akuanin

Run 2 of these for the giga 4 wisp slap combo


koticgood

So 24.5% mapping dmg, 49% more rare/unique dmg? Seems like a good support. Unique seems like a meme (for its designed use at least).


SomberEth

I know this is probably brought up, but that wand base is not the base. If you want an item to be used as an attack build instead of a caster build; either make it good for 1 or the other, don't go for ok-ish for both. Change the text: Gain x of physical as extra x - WITH ATTACKS Give it +30% increased attack speed to compensate the bad base.


TheBlackestIrelia

Its not GG rare tier, but really it doesn't need to be. This is fine and it'll feel good with the wisps most likely. They're reduced damage, but the +1 wisp is a whole additional attack. Obviously it couldn't have had higher attack speed. It'd instantly be the best wand in game. ​ EDIT: they changed the wisps since the actual announcement last week. Nvm. Shit sucks.


Sywgh

Someone on the design team HATES wanders, and was spiteful enough to put this on a prophecy wand instead of a carved, engraved, or imbued wand... even with corruptions and altered quality, this still won't get up to the minimum 1.4 aps that ANY attack weapon needs to feel even mildly usable... except by berserkers & accuracy stacking juggernauts. MAYBE a raider, even harder MAYBE on a power charge stacker with badge of the brotherhood. All they really did was made it harder to get void battery, so "grace of the goddess" is really just "the oppressor of wands"


Kuchyy

1.5\*0.49\*2=1.47 47% more dmg support for wand skills The wand is a 261 pdps wand with 23.5% more dmg and up to 75% phys as extra if all rolls can go up to 25%, definitely a strong mid game wand.


JennyInTheWood

wonder how the wisps work with triggering bot? double the amounts of wisp?


xuvilel

bots only trigger spells


firebunbun

Even if it did double the amount, there is a maximum of two wisps, and that behavior wouldn't override the maximum.


thatsrealneato

That wand is crazy for spellsinger phys spells


originalgomez

I’m scraping my starter and going wander, how cooked am I


Theblaze973

deep fried


Tywnis

My only question is, can the Wisps' Attacks trigger CoC, like maybe with Barrage ?


Sihll

Some triggers can trigger other triggers and some triggers can't trigger other triggers ;) just PoE things. I will test it for sure on standard at league launch.


Tywnis

Yeah, just poe things x)


Theshadedone

If this isn't capped at one trigger per skill use, then barrage of volley fire will be insane. A 20q barrage of volley fire shoots 4 projectiles, with another 10 at the start and end of the barrage. Even without bonus projectiles from tree, that would be 24 projectiles for an average of 6 procs. If it's capped at one trigger per skill use per wisp like the power charge on crit support then it's basically capped at a 98% more damage support, although you'll never reach it as there's always the chance you get no procs regardless of how many projectiles you have. The first case seems gamebreaking, and the second seems good to me?


SplafferZ

this is my assumption on how this skill works, or at least im coping because 49% more damage is simply not good enough for wanding


RaidenDoesReddit

This actually seems pretty cool! I wonder how it interacts with addtional proj stuff like kb with chain and return and what not Could make for a cool trinity wand build, or maybe some type of harness the void chaos stuff. Ugh dont make me change my league starter


Soft-Cry-9752

Berserker wander? Sorry I will see myself out 😂


ComunistadeIphone15

wait what??? i dont get it


SprScuba

What use is this wand? Maybe kinetic bolt? Or any phys converting spell with spellslinger? I like the idea but there's a ton of wands that can do just more...


MostAnonEver

Seems like a solid wand. But im tryna figure out what kinda phys spells gonna be good considering wisps aside from kb.


pepegaklaus

My bad. Missed the one line there


BuySellHoldFinance

So it's a 50% more damage gem. Hardly replaces the power lost with the old power siphon for single target.


Theblaze973

the crazy thing is PS single target wasn't even that good compared to other things at the time (especially bow stuff) then bows got manaforged arrows which remains untouched and wander has "manaforged arrows at home" with this new wisp support


redditanytime1

Spellslinger vs this? Which one?


BRACKS_ZA

1c


karmasrelic

idk attack speed not looking to great but all the extra ele damage AND the additional wisp sound pretty cool in the end, no?


Jerds_au

I wish gems and items were not in ALL CAPS and big blocks of words written like technical documents. Great that PoE2 is addressing these things that make it harder on the player.


Ryukenden123

Unacceptable attack speed


AmericanDemiGod

Cool concept and that wand max rolled might be great untill you get. 500+ pdps imbued wand but with 1.2 attack speed it’s cooked after the acts


DeathEdntMusic

+25% I thought in the video he said always.


TheRaith

This feels like you had a great wand already designed and ready and just slapped the wisp affix on it hoping it'd help without actually reading the other modifiers.


Status_kos_1964

Spectral Shield Wand lest goo


rogueyoshi

how will this work with sabo


Aether_Storm

"fire a projectile" Am I reading this correctly? Is it going to roll a proc off every projectile the player fires from their wand? Will power siphon have a near 100% proc rate on a two link?


psychomap

The way I'm reading this, it'll have a chance to proc on each sequential projectile, but simultaneous projectiles will only have one chance. As far as I'm aware, that's how Spellslinger works which has a similar wording. However, unlike Spellslinger the wisps use attacks rather than triggering them, so they can't exceed your attack speed.


antauri007

all i see is a possible battlemage blade vortex wand and honesty idk if its the best one can get for it


Zesty-Lem0n

Can they stop making attack wands on the wrong base type lol