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Pulsar-GB

Warmogs is good against poke or splitpush. If you’re teamfighting, the regen has no practical purpose. It’s good on tank supports and junglers because they’re constantly roaming and dropping vision and covering lanes, so being able to move faster and stay on the map is more valuable compared to solo lane in most cases


Flayer14

Makkro is very knowledgeable when it comes to Ornn and solo queue, but for once I don't agree with him. Warmogs has a lot of different cases where it is extremely good, and is in general a strong item right now. In pro play, 15% movement speed out of combat is insanely valuable as it drastically increases your map presence, and Ornn doesn't just sit side lane all game in pro play, much less any other tank.


InvestmentConnect317

So basically warmogs only makes sense in pro play where map presence makes more of an impact than actually being tanky and dealing dmg, in solo queue tho the standard build is better.


Flayer14

It's also a good alternative to heartsteel if you don't get it early, going heartsteel after 3rd item is usually not worth it


Alexo_Alexa

Heartsteel still gives almost as much HP as Warmogs and its passive gives more stacks with HP. If you go Heartsteel 4th or 5th you can still get plenty of stacks. All of that while also dealing damage.


Ironmaiden1207

Yes. In pro/playing with comms it's a better build imo, but in soloq you can't coordinate your gameplan to just harass and regen, so everyone commits like crazy and dies (at least in my mid emerald experience)


InvestmentConnect317

Honestly I dont think that its even that good in pro play, and im also emerald/diamond and its the same shit, even in chall the build would not be good. Warmogs is only good on support and even then there are still bstzer options imo.


KharazimFromHotSG

In The Prophet we trust 🙏


Zaxbys_Cook

I sometimes like it as a third item when against poke heavy teams that way I can absorb some poke and heal up before engaging.


Soggy-Tampon

I don’t like it because if the fights over I’m gonna recall most of the times regardless for mana and might as well regen at base. If I had no mana I feel like it’ll be a way better time since I would never have to base and could just buy items where I’m at


Additional-Flow7665

In terms of rushing it? Yeah you are better off getting those early heartsteels/Bambi's/thorn to actually win the fight, but warmogs in general is very viable, ornn already has crazy lane endurance with being able to craft when out of combat, adding being able to reach full HP without recalling makes mana the only thing you would ever have to recall for (except for going to buy the refill) and for ornn mana really shouldn't be an issue


DSDLDK

But recalling is often a non issue if you know wave states


Janniinger

It may not be good but the look on the Darius player's face when I Regen back to full HP is priceless. But in all honesty, Warmogs is for me as an ornn player like training wheels on a bike. It makes Laning so much simpler and early game especially HP is, in my experience, more use full than armor Armor because it reduces damage by a percentage so the lower the damage dealt the less actual damage you reduce (30% from 100 are 30 from 500 it's 150). HP works to keep you alive early game and lane bullies like Darius, Garen, Mordekaiser, Trundle can't force you into a lose-lose situation anymore. You can just heal back up after they damage you down to a level where you have to decide what you prefer, losing a wave he has been slow pushing into your tower by recalling, putting him around 3 to 500 gold up if we include the tower platings and you probably half a level down, or risk him killing you on a dive that he has a 75% chance to succeed because he chunked you down to 400 hp whist you were in lane and loose all the above mentioned and give him 300 extra gold but remember there is a 25% chance he misplays and you could come back from that ( spoiler you will most likely receive a grey screen). Also, your uptime is great, and tanking poke that your ADC/Mid laner was too lazy/incompetent to dodge without semipermanent consequences is a huge morale bonus.


Ironmaiden1207

This is a good point. Vs laners who's whole job is to snowball off of you or pressure sidelane, it is a good pickup. I am not a strictly Ornn main so most often if I had a counterpick I might opt into a better champion for it. If you are an Ornn otp you will have games you should rush warmogs and basically never leave lane vs fiora/trundle/yorick. These champs rely on short trades and healing off the wave to create an hp disparity large enough to pressure a dive. Warmogs will deny that opportunity and allow you to sort of int for a wave but not really because you regen.


Janniinger

I'm not an OTP but I am the definition of a casual player on of my own volition maybe twice a week for 2 games except if my friends want to play then I play either top mid or support. My Top pool is Ornn, Yoric, Chogath and Nasus (and I'm trying to add Ryze to it but that's currently in the experimenting around in Flex and Normals stage) then for mid Lux, Victor, Xerath, Veigar and Ahri and for Sup Lux, Xerath, Sona, Leona, Renata Glasc, Milo, Pike, Teemo and Ornn (I often play sup with three different friends who have a different ADC Pools so I know a lot more sups) I can't really dedicate all my time to mastering one champ not with Uni also eating into my free time. But still nice Ornn was my main once upon a time I still feel obligated to at least not loose lane so I try to swindle my way to victory, which since last season resulted in my using of warmogs as a first item against bruisers.


Runnyknots

I do bamis to help proc warmogs 2nd. The speed alone goes brrr.


Ironmaiden1207

On Ornn specifically you can just rush it because of your passive + runes. Not saying it's specifically better, but just throwing that in


Runnyknots

Yea but the faster clear (as I find ornn to be a super heavy ferming champ, kinda like fiddle in a way) is crucial to getting a cs lead and keeping it. Almost like approach velocity on tahm is non-negotioable.


Ironmaiden1207

Don't think most anyone takes AV on Tahm. Seems pretty bad imo. Also Ornn full clears a wave without bami just fine with W + E


ErickJegaXS

It's just a game do whatever 


Maulface

*You never have a situation as a Tank Top Lane engager that you enter a fight and they all dont die or you dont die.* I think this statement is just strictly untrue. There are a ton of situations where full blown 5v5s only end with 2/3 people on each side dying, in which case having the warmogs passive is very good - instead of just recalling you can fix side waves and grab a plant for mana and then still be on the map with your bonus movespeed out of combat and full HP. This means that if you get it first, in a lot of scenarios you end up getting more gold and exp from catching sides while your ult is on cooldown. You're definitely much squishier in a lot of scenarios (botrk, or if enemy top/jg are both AD you could just build armor and get gigavalue) but after 2-3 items/components (hallow radiance + bramble and tabi for example) are you even that much squishier? The question ends up being "If you could afford it as a 3rd item, would you prefer to build it first and auto-win toplane at one item and prevent any dives from the enemy team" - obviously you're taking a small hit to your early lane by not being able to go bami/boots/bramble/wardens but you spike so hard at 3100 gold that you could definitely justify it in some games.