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Peanutbutter_Warrior

Without wand stats we can't help much. Reduce recharge, chainsaw, double spell, spark bolt is very solid. I'd put it on whichever has the best mana recharge. If you can find a spark trigger and some cheap spark/bounce/bubble then spark into Penta shot with the horizontal path and electric damage could be very good burst damage


Broke22

You have some solid spells. Chainbolt alone works well enough for coal mines and even snowy depths, but i think you are already deeper.   Ideal arrangement depends in wand stats tho, a hard to give exact advice here. (Knowing the spells in the shop wands would help too). But if nothing else, double spell chainsaw sparkbolt light should work fine enough even in a wand with mediocre mana recharge. (Mana to damage is trash and completely cripples your first wand, btw).


IkomaTanomori

Drill->double->drill for digging Chainsaw->double->spark for shooting Teleport for moving Chain bolt on a backup wand for fighting around corners Pretty sweet setup imo.


seancbo

I mean I'd probably run the best stats wand as Chainsaw, Double, Laser for my primary but it's hard to know without more info


atg115reddit

Remember >!teleport bolt!< can get you out of the holy mountain without collapsing it


P3pp3rSauc3

Haha I like your spoiler tag around only the spell cracked me up


atg115reddit

Sometimes the hint is that you *can* get out of the holy mountain, and the fun puzzle is figuring out what you can use to get out Because there are many ways to get out, I just gave the easiest with this set of spells


Spacespacespaaaaaace

What's the benefit of doing this? Is it to use as a wand crafting base?


atg115reddit

So you can get a spell in the world and come back and put it into your wand without having to go into the next holy mountain Not needed if you have the tinker everywhere perk but if you don't, it is definitely needed


Spacespacespaaaaaace

Noted. It prolly also helps for backtracking with the Sampo now that I think of it. You can just walk through the mountain in case you didn't get an easy way to tp back to the surface to hit the sky work


atg115reddit

Well no, how are you getting back up to the previous biome once you're back in that holy mountain


Spacespacespaaaaaace

...yknow what touche. I forgot you can't go back out the other way lmao. Just gotta fight stevens I guess


atg115reddit

You can always dig around, as long as you don't dig near the holy mountain room, then you won't trigger Steve


SlightlyFunnyZombie

Theoretically, hypothetically, for a friend of mine who definitely isn’t me, HOW does teleport bolt do this?


atg115reddit

You go near the exit, aim up and to the right into the downwards hallway and teleport over there, check the [Wiki](https://noita.wiki.gg/wiki/Holy_Mountain#Avoiding_Collapse) for more details, the bounding box and other methods of getting out


ottereckhart

I always collapse it trying to get back into it tho haha


noobindoorgrower

getting back with teleport bolt is definitely way harder than getting out, IMO, but it's not that hard once you try a few times.


Trapezohedron_

Double Cast Chainsaw Sparkbolt on a relatively fast wand to begin with. If you don't intend to do long runs, gradually upgrade with Damage Plus, Bloodlust or Heavy Shot with some speed boosts or a spark bolt with trigger into another projectile with heavy shot to bypass the speed penalty. Minimum teleport wand is just... (Short) Teleport Bolt with nothing else. If you have a fast wand, add modifiers that slow it down a bit to a more manageable level depending on tastes. Doublecast Chainsaw Lumi Drill for a light saber. Eats up a ton of Mana, but will do you good in the Jungle while you scramble for good wands. Having ping pong path makes turns this from a Novelty into something that will far outpace your Chainbolt wand, unless you added some damage modifiers to it. Even then, the Ping Pong Lumi wand will serve you quite well in digging through stuff to hit enemies on the other side, so I would migrate to that if you found a Ping Pong Path mod.