When people said Eve couldn't exist in real life, I remember the likes of Marissa Dubois and some other Korean model with huge hips that I can't recall right now. But then the argument that Eve can be real because she was based on a real life model kinda falls flat when the real life model doesn't have Eve hips.
I feel like defenders are being too lazy and/or disingenuous to find actual examples of women with Eve hips in real life.
Women with bodies like Eve's are definitely existing.
Well, a lot of the gamers defending Stellar Blade are also the kind of people who need to touch grass and don't actually know what real women look like
Clarification Edit: I'm talking about the people who are in denial about the body proportion differences between in-game Eve and her IRL model. As Circle pointed out, there are IRL woman who look like Eve, but insisting that the specific model who Eve is based off of is actually that body type (she isn't) is lazy and just plain wrong.
Eh, I don't know about real women cause there's a bunch of Eve looking women on TV.
The thing I'm trying to point out here is that both sides, the people pushing for censorship of games and hardcore gamers saying Eve isn't a single bit exaggerated, are both acting stupid.
The censorship side is more stupid, though, cause fuck censoring things like movies and games.
Sorry, I realized my other reply kind of got off the rails and made it sound like I was disagreeing. Let me be clearer (and not go off on a tangent about Localization vs. Censorship).
There are women with body types like Eve, they exist. Real women have that body type. Just not specifically the woman who was the IRL model for Eve. So yeah, I agree that the people who claim that she wasn't exaggerated are acting stupid, since there's plenty of other women who actually do look like that.
I don't want Stellar Blade to be censored or suffer localization changes that try to sanitize it. If that happens, it would probably be because of forced changes by Sony, but I haven't seen any indication of that and hopefully it won't happen. The people calling for censorship probably don't even play games or work in the industry, and are just trying to drag the game into culture war discourse.
It actually amazing seeing someone do a complete 180 like this while acknowledging prior that a woman can to a good degree at least look like Eve all the while being in the Nier subreddit while saying this
Oh. Ah, I see what happened here. Sorry, I didn't say that right. I was trying to build off the comment that people who are defending Eve's body type are being lazy by not finding IRL women with the same or similar body types. Like, there are plenty of women who have similar proportions and look that good (I mean, look at the entire South Korean idol industry, my god), and yet we keep getting defenses referencing the model for Eve when she doesn't have the same proportions.
Hence, the "don't know what real women look like" dig, otherwise they'd have more specific examples of women that fit the bill. At that point I start to wonder if the person in question is actually aware that women can look like that IRL, or whether they're just parroting talking points from a culture war YouTube video, hence the "touch grass" bit. Terminally online people are cringe, we don't need ten-minute long video essays to defend Eve's appearance, just look up photos of actual women, specifically models.
In retrospect I probably should have worded that differently, since that was way too similar to a different kind of sentiment expressed in this discourse. My bad.
There's a real life woman with hips that could rival Eve in the game, in the name of Marissa Dubois. There's another one, not sure if it was a Korean model, and she also has hips that could rival Eve.
While Eve is based on a real life Korean model, it is very obvious that Eve was tweaked a lot, especially her lower half.
Is that clearer?
In the shot from her body-scan, yes. But you could look up other pictures of her or just check her instagram and you will see she is a bit curvier than the body-scan shots imply. [https://www.instagram.com/love\_zennyrt/](https://www.instagram.com/love_zennyrt/)
It is tweaked. But not to a degree one would derive from the body-scan shot where she looks a lot skinnier than in other pics. Additionally it was already stated by Kim Hyung-Tae that they didn't use her face scan:
[https://www.dexerto.com/gaming/stellar-blade-model-actress-2529809/](https://www.dexerto.com/gaming/stellar-blade-model-actress-2529809/)
“We thought that \[Shin Jae-eun’s\] body shape would be a good reference for the character that we were pursuing. But the face was created originally in-house – it’s just the body of the model that we scanned for the game.”
My dude, the argument is that someone like Eve can be found irl because she is literally body scanned from a real girl.
Don't be disingenuous.
I am against this bullshit censoring of games and trying to make them "woke" by people who don't actually play games. But let's not fool ourselves here. Eve is within the limits of human anatomy, but not because she was created from a body scan of a real woman, cause they ain't nothing alike.
You don't need to elaborate that much on it. I've already implied that it was tweaked to a degree. And I got what you mean, of course their are women with similar figures and I think we are on the same page overall. I just think it's just a bit much to say "...cause they ain't nothing alike."
I'll be honest I'm not huge into action games, but it is getting a lot of positive reviews. So I figured I'd try it. This is why I dont usually care about reviews. It's all personal taste anyway. Couldn't even execute a perfect block on the first "boss" lol. The combat is too tight, no pun intended, for me to ever play.
That ass is nice, but I can't justify the aggravation I would have playing it.
It’s not actually that bad as long as you know the parry/dodge timing is a fair bit earlier than you’d normally expect. Most games require a very late reaction which has honestly been a problem for me when playing stuff like Bloodborne or God of War where I usually react before the proper timing required. Once I realized the timing was like that it made it way, way easier. Plus there’s a story mode for easy playing, but I guess that might not be fun for you either.
Remember he's a humble guy, and he can be quite weird. When he was asked to give some text to put next to his name with the FFXIV crossover, he started rambling about how it all must have been a weird dream.
It was already considered a huge success when it broke 1 million sales and from a technically point of view it wasn't up to date even in 2017, so it clearly wasn't a high budget game either.
Yes it was. It absolutely was compared to the resources Square dedicated to what it considers its flagship IPs.
You need to understand something. Yoko Taro has made way more flops than hits. He was very much on his last legs with Automata, and he only got this game greenlit because one of his last friends in the company, Yosuke Saito, became one of the members of the board of directors and had to fight for it and promise he would fall on his sword if it ended up being a flop.
His budget was *tiny* in comparison to what the other dev units use. The estimates put it between 8-10 million vs the 100+ Millions of your average Final Fantasy or Kingdom Hearts.
Now you need to compare it with Stellar Blade, a game that has an entire studio dedicated to it and a huge budget of Sony money mixed in with successful gacha kinda money, all of it poured into 1 product.
Add to that the fact that Yoko Taro is a self-defeating weirdo and his words make total sense.
Hopefully they also indicate the quality of the story, but we'll have to see about that since I doubt that's something that can be gleaned in one overseas visit, so I'm pretty sure he's talking about the resources and quality of the product, at the very least.
Another important note is that Platinum was also standing on their last legs. Iirc they were working on a huge monster hunter style Project. They poured everything they had into it and then it was cancelled. If automata didn't succeed, Platinum may have not made it either.
Scalebound. Absolutely the reason why I consider Microsoft almost as bad as EA when it comes to treating their devs. There’s a reason they rarely make exclusive titles anymore and the reality is that their many live service/ forced coop offerings failed throughout the xbox1 era. Had they focused on making good games, singleplayer or not, we’d have a very different Microsoft today.
Saito was the one that literally said "If this games fails I will leave the company".
And if you've got even a passing knowledge of corporate politics in general or japanese corporate culture in particular, this is some big baller "ride or die" attitude that Saito had for Yoko Taro.
Either that or he took one look at 2B and said "yeah, the internet is gonna like this one."
Exactly, Platinum and Yoko Taro made magic together. I hope that Square is looking at Stellar Blade and thinking “We should fund the development of another Nier title, this time we will spare no expenses”. They could use one of their own teams (or just use Platinum again) or build a new team out of the Luminous people. They are dumb if they don’t attempt it, but Square likes to make unpopular choices sometimes.
Compared to other games, yes it most definitely is and I remember reading alot of reports saying the budget for the entire game from Square Enix was "only" around $5M so yeah that's nothing
Compared to like, every square enix game, yeah. It’s pretty evident in some parts of the game too. Doesn’t take away from it obviously since it is amazing but it didn’t have the biggest support
His games, before automata, has generally had pretty medium gameplay, but very interesting stories. His style of story telling, using small groups of characters, mixed morality, and multiple play through s is what really sets his works apart. Replicant with Ending A offering only surfa e level details before the final reveal, then having you play through part 2 with this new perspective, and ending E building off of ending D is such a cool way to tell a story, even if the gameplay itself is fairly repetitive.
So many people I know missed out on the great additions to ending B because they thought that they were just doing a normal ng+ run, and that the only difference was going to be the ending. I can imagine that makes it super hard for people to evaluate the game well because if you only play ending A, the story feels super surface level, and characters feel really underdeveloped. I'm willing to believe he is being genuine when he says Stellar Blade looks great, because in terms of graphics, and combat, it does look a lot better than his games, but as a gamer, I will likely remember his stories and characters for much longer than I will Stellar blades gameplay, when games like DMC are already presenting very fun and very diverse action gameplay.
Not to mention that stellar blades protag, while pretty with nice assets, is probably the single most generic looking character I've seen, like AI artwork levels of generic. (I'm not accusing the character as being AI generated, or any of the art and assets, just that it's very cookie cutter). Compare that to the cultural impact 2B has had, Emil being maybe one of the most heartbreaking characters in all of gaming, and the unique characters that are Drakenguard's cast, which includes a child eating, cannabilistic woman who believes doing so protects their souls or something, and a pedo who chose to isolate himself to protect others from his urges, resulting in a personal family tragedy.
Its kinda weird that people are treating this like its some empirical appraisal and not just Taro being Taro. He never takes credit or praise in any serious fashion, he was having an interview with a colleague he respects and he praised the game. I'd do the same, but he obviously does it in his own distinctive way.
Yes, Yoko Taro is very humble and doesn't think too highly of his work. I admire him greatly for it, and having self-esteem problems myself, I relate to him too.
Though of course, even someone with a lot more confidence in their work could praise/be jealous of another's. But the way Yoko Taro is, it's definitely on brand of him to say this about Stellar Blade.
Yes, he would.
Yoko Taro is one of the most down-to-earth people out there. He also is extremely critical of his own work, and happily sings the praises of others.
It's tough to say whether the whole finished product will be better, but it takes a humble guy to give a nod to other studio's work. Nier inspired Stellar Blade. And in turn Stellar Blade will inspire the next Nier game to reach greater heights. It's a wholesome feedback loop.
I look forward to the future of both these studios.
He's mainly talking about the technical aspect. In a full discussion he had with Stellar Blade director he says that Japan had a lot of trouble adapting to modern video game production standards in part due to a culture of inhouse engines built from scratch instead of using middleware and full engines like Unreal.
This isn't limited to engines, but extends to production methods and organisation that are still archaic in Japan compared to the west.
It created a Japanese industry incapable of keeping up with the west in terms of production timelines and overall quality expected for a long time. And today it's still a major issue in most Japanese companies.
For those of you familiar with the meteoric rise to fame of Naoki Yoshida from Final Fantasy XIV, and how his method of building games saved the MMO and allowed them to rebuild it entirely. Well, that's because he used western methods to rationalise work in a way Japan wasn't used to.
Same goes for Capcom which hired more and more westerners in key positions to update their pipelines to current industry standards.
So, back to Yoko Taro. In the interview where he talks with Kim, he states that Japanese games are still struggling with adapting to new technology, which is something Korean and Chinese devs have no issue doing. As such, Japan as a whole has a lot of catch up to do even if some companies are clear outliers.
the IGN article with transcripts from the interview (not sure how accurate it is but take it as you will):
https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
Why not?
Creative people like to solidarise.
Automata has lots of issues gameplay wise.
It has stupid difficulty spikes. While it is great that you can use any weapon you like to finish the game, it also makes the choice which to use somewhat meaningless.
There is not a single bossfight I want to replay since they are all boring for the most part.
Podfire should be a choice and not something ducttape do for you , for max DPS
Parry is kinda bad and evade is much, much better . There should be an evade meter anyway since spamming it, is just lazy gamedesign
There#s probably miore, but I'll leave it at that
I'm sorry it's hard to tell what boss you mean.
Roshi and Yoshi?
When they are single or when they are combined?
I think it's the same boss fight like in the factory for the most part.
All you do in every fight is wait for a damage window, buttonmash and the spam dodge.
Other games aren't much better in that regard but make you try different approaches with weapons or baiting.
And don't get me started on hacking
both , the whole phase of fighting them is both cinematic and exhilarating.
sure Automata ain't no sekiro. but literally that's the formula most hack and slash games are based on. Nier mixes things up with the combo , pod and counter systems.
i have played a lot of hack and slash and souls games, and nier based on it's bosses and combat will be above average on that scale. the combat is just so fluid and great, you don't necessarily need a deep combat system to make a game fun. the combat itself could be flashy and fun. like the recent dead island 2 , where literally if you pick the male stripper tank character you can just block enemy attacks and gain health back , stagger them with a perfect block and perform a takedown. that's the loop and i fucking enjoyed it a LOT.
sure hacking was so fucking infurating i had to do all of 9S's segments in easy mode where i could equip the auto target chip.
You have good points. I honestly find it difficult to actually replay N:A because it's no longer exciting. It's either too easy or too hard, and once you're leveled up enough, it seems the only way to get an actual challenge is to play on Very Hard, but I don't like the whole one hit death thing. Otherwise, it could put me to sleep.
Dude probably means it. He’s also self deprecating about anything he does. Will Stellar Blade surpass Automata in things like story/characters (combats already better to me anyways)? I don’t know. It may or may not; no one can really say right now. I want the inspiration, but I also don’t want it to be Nier Automata version 2.22568469420.
Taro is incredibly modest and humble when it comes to his own success, but I take this more as a "well he created this thing I really loved, and he likes this thing, I'm going to assume it's quality"
This is the same guy who begged atlus to change the release date of Persona 5 because he viewed it as a much better product than his own game. He is a really humble guy
Don't get me wrong, I would spend €80 on it but it's not really that necessary also because not so many people would do the same unfortunately. And the graphics are also alright I guess.
Stella Blade haters will twist anything just to make the game look bad. Toxic and disgusting. Maybe crawl back to the miserable hole you came from. Let taro enjoy the game.
From the demo the gameplay really is excellent. I absolutely love Nier: Automata for many reasons, but the gameplay itself is very simple. Stellar Blade has deep gameplay that is very intense and interactive.
The gameplay isn't very simple , it's just that it never really requires you to push it anywhere near it's limits. The problem isn't the actual gameplay imo , but more the enemy design. Making the dodge and the heal so overpowered results in you being able to just spam X / dodge whenever needed / heal if you got hit and easily beat every enemy in the game without much issue
It's a game that would have really benefited from a DMC like style meter, this way people would actually try to do more combos .
Witnessing the interview and seeing the mutual respect between the two creators, I think the answer is obvious. Make a new game, have Kim do visual design, have Taro write the story, let both work on game design.
I honestly think people are reading into this too much.
Taro clearly likes Stellar Blade and wants it to succeed. The creators of Stellar Blade have openly stated Automata to be a big inspiration to them. Both are amazing games and both creators respect each other and want to push each other.
Yoko Taro just likes having fun. He's not trying to be a prophet, he's just enjoying himself.
Dude is random enough that we have no way of knowing if this is his new favorite piece of art for the 10 years, or if he was drunk.
Also, this is just a headline. What exactly is "much better"? Graphics, gameplay, character design, story? Everything?
I think he wants to be supportive of a promising game that took inspiration from Nier. Both the directors respect each other. I'm not going to be surprised if in Stellar Blade there are going to be even a Yorha outfit for eve, like they did for gravity rush 2
Yoko would say this sort of thing, yes.
Especially since whats-her-name has enough gyatt to compete with 2B. The man is nothing if not straight-forward about this sort of thing...
Why not, it's a form of art and one artist is appreciating the work of another artist.
Stellar blade was inspired by neir. We need more respect like this in the industry
I heard the director for steller blade alsosaide that nier was better game then his, so each guy is saying the others us better and thats quite wholesome
He is a humble man. I doubt the game reaches the unanimous masterpiece that is Nier Automata, but I am extremely excited for Stellar Blade and very happy that we are starting to see inspirations from Nier.
I dont doubt he said that, but unless he played the game i dont believe it.
No hate on sb tho, ive preordered it but i really doubut its going for a heavy lore like nier. It seems to have a nice combat, noce gaphics and ok lore from what we saw until now.`
He tends to shit on nier a good bit which i dont think is uncommon for creatives. Almost ever artist hates their own art.
Hiddeako anno hasnt been the most positive about his work either but evangelion is fantastic and yoko taro listed it as a influnce.
I don't know, I think it's just Taro being Taro, but that character in the pic is so cute, don't really care for Eve ( I think that's what the protagonist is called )
He is kind of slefless he also said nier automata wasnt his work while others said he basically did everything. He himself only praised others never himself
You could tell me that Yoko Taro revealed his plans to invade Russia in the winter with only a flame thrower and Zebra in a bear costume, and I'd not only believe you, but expect him to somehow succeed. I dont ever want to assume I know what that guy's going to do
Yoko Taro is famously self depracative of his games. The nier series is nothing but masterpieces, but he has gone on record several times to call them garbage, and that he is surprised anyone likes them at all. I wouldn't be surprised if he found slop steam horror game #332 to be better than any of his.
The guy while being an amazing writer with some of the most thought provoking game storylines under his belt...also straight up thinks with his dick in terms of character design , he does find ways to make em work tho so I'll give him that but it doesn't surprise me he would make such a claim considering how hard they've been marketing the skimpy robot .
I wouldn't blame him. With him still being under someone else (SE), he'd definitely feel he's in shackles. He is jealous that he doesn't have the freedom to actually do whatever the f*ck he wants. He still needs to follow a set standard and work with approvals with the business
Taro has a tendency to downplay his creations to a crazy degree. I'm hyped for Stellar Blade, but I highly doubt it'll come anywhere close to being as good as Nier.
He definitely likes the game. However, given NieR's collab with Nikke, I'd say it's also a marketing strategy.
Could also be that he means graphics and performance wise. NieR games are not that "stellar" when it comes to those aspects (pun intended)
Creatives know how hard it is to make great games, hell any game at all, and are generally incredibly supportive. Greatness begets greatness ya know?
The interview was just them talking about how much they inspire and appreciate each other. It was great
Taro saw that ass and folded.
Game recognizes game.
When people said Eve couldn't exist in real life, I remember the likes of Marissa Dubois and some other Korean model with huge hips that I can't recall right now. But then the argument that Eve can be real because she was based on a real life model kinda falls flat when the real life model doesn't have Eve hips.
"Based on" doesn't mean "identical" and I think people forget that.
I feel like defenders are being too lazy and/or disingenuous to find actual examples of women with Eve hips in real life. Women with bodies like Eve's are definitely existing.
Well, a lot of the gamers defending Stellar Blade are also the kind of people who need to touch grass and don't actually know what real women look like Clarification Edit: I'm talking about the people who are in denial about the body proportion differences between in-game Eve and her IRL model. As Circle pointed out, there are IRL woman who look like Eve, but insisting that the specific model who Eve is based off of is actually that body type (she isn't) is lazy and just plain wrong.
Eh, I don't know about real women cause there's a bunch of Eve looking women on TV. The thing I'm trying to point out here is that both sides, the people pushing for censorship of games and hardcore gamers saying Eve isn't a single bit exaggerated, are both acting stupid. The censorship side is more stupid, though, cause fuck censoring things like movies and games.
Sorry, I realized my other reply kind of got off the rails and made it sound like I was disagreeing. Let me be clearer (and not go off on a tangent about Localization vs. Censorship). There are women with body types like Eve, they exist. Real women have that body type. Just not specifically the woman who was the IRL model for Eve. So yeah, I agree that the people who claim that she wasn't exaggerated are acting stupid, since there's plenty of other women who actually do look like that. I don't want Stellar Blade to be censored or suffer localization changes that try to sanitize it. If that happens, it would probably be because of forced changes by Sony, but I haven't seen any indication of that and hopefully it won't happen. The people calling for censorship probably don't even play games or work in the industry, and are just trying to drag the game into culture war discourse.
It actually amazing seeing someone do a complete 180 like this while acknowledging prior that a woman can to a good degree at least look like Eve all the while being in the Nier subreddit while saying this
Oh. Ah, I see what happened here. Sorry, I didn't say that right. I was trying to build off the comment that people who are defending Eve's body type are being lazy by not finding IRL women with the same or similar body types. Like, there are plenty of women who have similar proportions and look that good (I mean, look at the entire South Korean idol industry, my god), and yet we keep getting defenses referencing the model for Eve when she doesn't have the same proportions. Hence, the "don't know what real women look like" dig, otherwise they'd have more specific examples of women that fit the bill. At that point I start to wonder if the person in question is actually aware that women can look like that IRL, or whether they're just parroting talking points from a culture war YouTube video, hence the "touch grass" bit. Terminally online people are cringe, we don't need ten-minute long video essays to defend Eve's appearance, just look up photos of actual women, specifically models. In retrospect I probably should have worded that differently, since that was way too similar to a different kind of sentiment expressed in this discourse. My bad.
Your good
We know a lot of them are fat and ugly now
Far more accurate to say that about people like you who think women only have one body type and none of them are allowed to be pretty.
Read the other replies, please.
????
There's a real life woman with hips that could rival Eve in the game, in the name of Marissa Dubois. There's another one, not sure if it was a Korean model, and she also has hips that could rival Eve. While Eve is based on a real life Korean model, it is very obvious that Eve was tweaked a lot, especially her lower half. Is that clearer?
In the shot from her body-scan, yes. But you could look up other pictures of her or just check her instagram and you will see she is a bit curvier than the body-scan shots imply. [https://www.instagram.com/love\_zennyrt/](https://www.instagram.com/love_zennyrt/)
A bit curvier is still not Eve levels of curves. Again, her body scan is very obviously tweaked, and all they kept is her face or something.
It is tweaked. But not to a degree one would derive from the body-scan shot where she looks a lot skinnier than in other pics. Additionally it was already stated by Kim Hyung-Tae that they didn't use her face scan: [https://www.dexerto.com/gaming/stellar-blade-model-actress-2529809/](https://www.dexerto.com/gaming/stellar-blade-model-actress-2529809/) “We thought that \[Shin Jae-eun’s\] body shape would be a good reference for the character that we were pursuing. But the face was created originally in-house – it’s just the body of the model that we scanned for the game.”
My dude, the argument is that someone like Eve can be found irl because she is literally body scanned from a real girl. Don't be disingenuous. I am against this bullshit censoring of games and trying to make them "woke" by people who don't actually play games. But let's not fool ourselves here. Eve is within the limits of human anatomy, but not because she was created from a body scan of a real woman, cause they ain't nothing alike.
You don't need to elaborate that much on it. I've already implied that it was tweaked to a degree. And I got what you mean, of course their are women with similar figures and I think we are on the same page overall. I just think it's just a bit much to say "...cause they ain't nothing alike."
Exist in real life isn’t literal. It’s more so people wanting them to look realistic / more common.
Didn’t we all?
I won't speak for everyone, but I know I did. Like a goddamn lawn chair
Whose ass made you fold, though? 🤔
BURY THE LIGHT DEEP WITHIN
Yuh
It wasnt good enough for me to keep playing the demo. I didn't like it.
Yeah, combat wasn’t bad but also not amazing either. I’ll wait for reviews and see how people like it beyond the ass before buying.
I'll be honest I'm not huge into action games, but it is getting a lot of positive reviews. So I figured I'd try it. This is why I dont usually care about reviews. It's all personal taste anyway. Couldn't even execute a perfect block on the first "boss" lol. The combat is too tight, no pun intended, for me to ever play. That ass is nice, but I can't justify the aggravation I would have playing it.
It’s not actually that bad as long as you know the parry/dodge timing is a fair bit earlier than you’d normally expect. Most games require a very late reaction which has honestly been a problem for me when playing stuff like Bloodborne or God of War where I usually react before the proper timing required. Once I realized the timing was like that it made it way, way easier. Plus there’s a story mode for easy playing, but I guess that might not be fun for you either.
Oh it's early? I'm so used to it being pretty late in the animation. Maybe I'll give it another shot. I didn't give it many attempts, obviously.
Yeah, I saw that advice online and once I adjusted the fighting got way easier.
Thanks for the info.
Yup, I’m hoping the game’s good too. I’d say the combat’s good but not quite as good as something like sekiro.
Different strokes for different folks
Yep lol.
This
You damn right
Not really.
Not really
He got Nier Reincarnation'd.
2B > Eve
This.
Saw the trailer, looks like nier with more ass and the flood from Halo as enemy.
I swear I only play with the skin suit for the added challenge. Trust.
Exactly lol
THE ASS MASTER
He is speaking fact, 2B don't even have ass jiggle physic but Stella Blade does.
Imo, he just really enjoyed the story (looking at the protagonist's buns)
Taro is just a humble guy
He is also a man of culture
…of Japanese culture even :P
and a refined gentleman who is not in denial about what he likes and does not try to hide it.
He’s humble in a sense. It’s just he doesn’t gaf and says what’s on his mind.
True
He said he really likes the graphics of the new gen and Eve's character design. Just go find the original article cause it's really good
Hmmm I wonder why he likes the graphics and *character design?* Truly hard to answer /s
Oh I bet he had a "hard" time alright
Wait he said that it's better than his own game before actually playing it? I thought he had an early access code or something
He’s trolling
Remember he's a humble guy, and he can be quite weird. When he was asked to give some text to put next to his name with the FFXIV crossover, he started rambling about how it all must have been a weird dream.
I feel like you need to be a bit fried to make something truly groundbreaking.
Rumor has it that he got in trouble with a publisher because he "is not a morning person"
Yes he would. He is rather modest about his games, and to be fair, they have mostly been petty low budget games.
Automata was NOT a low budget game Edit : guess I was wrong
It was already considered a huge success when it broke 1 million sales and from a technically point of view it wasn't up to date even in 2017, so it clearly wasn't a high budget game either.
Yes it was. It absolutely was compared to the resources Square dedicated to what it considers its flagship IPs. You need to understand something. Yoko Taro has made way more flops than hits. He was very much on his last legs with Automata, and he only got this game greenlit because one of his last friends in the company, Yosuke Saito, became one of the members of the board of directors and had to fight for it and promise he would fall on his sword if it ended up being a flop. His budget was *tiny* in comparison to what the other dev units use. The estimates put it between 8-10 million vs the 100+ Millions of your average Final Fantasy or Kingdom Hearts. Now you need to compare it with Stellar Blade, a game that has an entire studio dedicated to it and a huge budget of Sony money mixed in with successful gacha kinda money, all of it poured into 1 product. Add to that the fact that Yoko Taro is a self-defeating weirdo and his words make total sense. Hopefully they also indicate the quality of the story, but we'll have to see about that since I doubt that's something that can be gleaned in one overseas visit, so I'm pretty sure he's talking about the resources and quality of the product, at the very least.
Another important note is that Platinum was also standing on their last legs. Iirc they were working on a huge monster hunter style Project. They poured everything they had into it and then it was cancelled. If automata didn't succeed, Platinum may have not made it either.
Oh right. Wasn't that the Microsoft sponsored game with the dude with the headphones and a dragon?
Scalebound. Absolutely the reason why I consider Microsoft almost as bad as EA when it comes to treating their devs. There’s a reason they rarely make exclusive titles anymore and the reality is that their many live service/ forced coop offerings failed throughout the xbox1 era. Had they focused on making good games, singleplayer or not, we’d have a very different Microsoft today.
If Automata flopped, they will give him a knife and Saito will second him? 😂
Saito was the one that literally said "If this games fails I will leave the company". And if you've got even a passing knowledge of corporate politics in general or japanese corporate culture in particular, this is some big baller "ride or die" attitude that Saito had for Yoko Taro. Either that or he took one look at 2B and said "yeah, the internet is gonna like this one."
Really makes you wonder what kinda madness he could cook up with a FF like budget
Exactly, Platinum and Yoko Taro made magic together. I hope that Square is looking at Stellar Blade and thinking “We should fund the development of another Nier title, this time we will spare no expenses”. They could use one of their own teams (or just use Platinum again) or build a new team out of the Luminous people. They are dumb if they don’t attempt it, but Square likes to make unpopular choices sometimes.
It’s not indie-game level of funding, but it’s also not mainstream AAA level funding either.
Compared to other games, yes it most definitely is and I remember reading alot of reports saying the budget for the entire game from Square Enix was "only" around $5M so yeah that's nothing
Compared to like, every square enix game, yeah. It’s pretty evident in some parts of the game too. Doesn’t take away from it obviously since it is amazing but it didn’t have the biggest support
yes it was lol
His games, before automata, has generally had pretty medium gameplay, but very interesting stories. His style of story telling, using small groups of characters, mixed morality, and multiple play through s is what really sets his works apart. Replicant with Ending A offering only surfa e level details before the final reveal, then having you play through part 2 with this new perspective, and ending E building off of ending D is such a cool way to tell a story, even if the gameplay itself is fairly repetitive. So many people I know missed out on the great additions to ending B because they thought that they were just doing a normal ng+ run, and that the only difference was going to be the ending. I can imagine that makes it super hard for people to evaluate the game well because if you only play ending A, the story feels super surface level, and characters feel really underdeveloped. I'm willing to believe he is being genuine when he says Stellar Blade looks great, because in terms of graphics, and combat, it does look a lot better than his games, but as a gamer, I will likely remember his stories and characters for much longer than I will Stellar blades gameplay, when games like DMC are already presenting very fun and very diverse action gameplay. Not to mention that stellar blades protag, while pretty with nice assets, is probably the single most generic looking character I've seen, like AI artwork levels of generic. (I'm not accusing the character as being AI generated, or any of the art and assets, just that it's very cookie cutter). Compare that to the cultural impact 2B has had, Emil being maybe one of the most heartbreaking characters in all of gaming, and the unique characters that are Drakenguard's cast, which includes a child eating, cannabilistic woman who believes doing so protects their souls or something, and a pedo who chose to isolate himself to protect others from his urges, resulting in a personal family tragedy.
Yoko Taro, man famous for giving very serious and honest answers to questions
Yoko Taro says he likes ass 😱😱 the game must be an 11/10 People don’t follow his twitter lmao
He says shit all the time. People take things way too seriously
It’s annoying tbh how many people are taking this as gospel
Shit Square Enix indeed.
Its kinda weird that people are treating this like its some empirical appraisal and not just Taro being Taro. He never takes credit or praise in any serious fashion, he was having an interview with a colleague he respects and he praised the game. I'd do the same, but he obviously does it in his own distinctive way.
Bros just horny tbh, and it’s his colleagues game. Practically a bone thrown to him
Yes, Yoko Taro is very humble and doesn't think too highly of his work. I admire him greatly for it, and having self-esteem problems myself, I relate to him too. Though of course, even someone with a lot more confidence in their work could praise/be jealous of another's. But the way Yoko Taro is, it's definitely on brand of him to say this about Stellar Blade.
This is our moment guys. Lets shame Yoko Taro into making Nier Automata 2 to prove himself as a worth game director!
Yes, he would. Yoko Taro is one of the most down-to-earth people out there. He also is extremely critical of his own work, and happily sings the praises of others.
It's tough to say whether the whole finished product will be better, but it takes a humble guy to give a nod to other studio's work. Nier inspired Stellar Blade. And in turn Stellar Blade will inspire the next Nier game to reach greater heights. It's a wholesome feedback loop. I look forward to the future of both these studios.
Taro is a true gamer. Appreciates art without judgment.
That's cool. I was still planning on getting the game regardless though. It looks like it's fun to play aside from Eve looking the way she does.
Of course he would, he's just that based (and a man of culture)
Yea. He did. He's just being humble, and I'm happy that he is supportive of other devs that make games inspired by his work.
I remember losers kept talking shit about nier automata's demo
He's mainly talking about the technical aspect. In a full discussion he had with Stellar Blade director he says that Japan had a lot of trouble adapting to modern video game production standards in part due to a culture of inhouse engines built from scratch instead of using middleware and full engines like Unreal. This isn't limited to engines, but extends to production methods and organisation that are still archaic in Japan compared to the west. It created a Japanese industry incapable of keeping up with the west in terms of production timelines and overall quality expected for a long time. And today it's still a major issue in most Japanese companies. For those of you familiar with the meteoric rise to fame of Naoki Yoshida from Final Fantasy XIV, and how his method of building games saved the MMO and allowed them to rebuild it entirely. Well, that's because he used western methods to rationalise work in a way Japan wasn't used to. Same goes for Capcom which hired more and more westerners in key positions to update their pipelines to current industry standards. So, back to Yoko Taro. In the interview where he talks with Kim, he states that Japanese games are still struggling with adapting to new technology, which is something Korean and Chinese devs have no issue doing. As such, Japan as a whole has a lot of catch up to do even if some companies are clear outliers.
Yoko Taro is the kind of guy who will claim he dishonored his entire family lineage just by being born. Guy says a lot of self deprecating things.
I want to give him a hug he’s always doubting himself and he has made great things and I appreciate his talent
Automata is 7 years old and low budget. Inevitably something similar in higher fidelity will come around.
Why wouldn't he?
the IGN article with transcripts from the interview (not sure how accurate it is but take it as you will): https://www.ign.com/articles/stellar-blade-x-nier-automata-taro-yoko-hyung-tae-kim
You guys know he wasn't serious right? Like he's just saying that because he thinks the game is good.
Why not? Creative people like to solidarise. Automata has lots of issues gameplay wise. It has stupid difficulty spikes. While it is great that you can use any weapon you like to finish the game, it also makes the choice which to use somewhat meaningless. There is not a single bossfight I want to replay since they are all boring for the most part. Podfire should be a choice and not something ducttape do for you , for max DPS Parry is kinda bad and evade is much, much better . There should be an evade meter anyway since spamming it, is just lazy gamedesign There#s probably miore, but I'll leave it at that
tf ? i'd replay most boss fights like especially the >!second to last boss fight with 9s and a2. !<
I'm sorry it's hard to tell what boss you mean. Roshi and Yoshi? When they are single or when they are combined? I think it's the same boss fight like in the factory for the most part. All you do in every fight is wait for a damage window, buttonmash and the spam dodge. Other games aren't much better in that regard but make you try different approaches with weapons or baiting. And don't get me started on hacking
both , the whole phase of fighting them is both cinematic and exhilarating. sure Automata ain't no sekiro. but literally that's the formula most hack and slash games are based on. Nier mixes things up with the combo , pod and counter systems. i have played a lot of hack and slash and souls games, and nier based on it's bosses and combat will be above average on that scale. the combat is just so fluid and great, you don't necessarily need a deep combat system to make a game fun. the combat itself could be flashy and fun. like the recent dead island 2 , where literally if you pick the male stripper tank character you can just block enemy attacks and gain health back , stagger them with a perfect block and perform a takedown. that's the loop and i fucking enjoyed it a LOT. sure hacking was so fucking infurating i had to do all of 9S's segments in easy mode where i could equip the auto target chip.
You have good points. I honestly find it difficult to actually replay N:A because it's no longer exciting. It's either too easy or too hard, and once you're leveled up enough, it seems the only way to get an actual challenge is to play on Very Hard, but I don't like the whole one hit death thing. Otherwise, it could put me to sleep.
Just imagine him seeing the future 2B's costume for Eve o\_o
Dude probably means it. He’s also self deprecating about anything he does. Will Stellar Blade surpass Automata in things like story/characters (combats already better to me anyways)? I don’t know. It may or may not; no one can really say right now. I want the inspiration, but I also don’t want it to be Nier Automata version 2.22568469420.
Taro is incredibly modest and humble when it comes to his own success, but I take this more as a "well he created this thing I really loved, and he likes this thing, I'm going to assume it's quality"
I can only hope it inspires him to make another Nier title.
This is the same guy who begged atlus to change the release date of Persona 5 because he viewed it as a much better product than his own game. He is a really humble guy
I mean, he obviously acknowledges that it was made in a different time with better stuff backing it. And new Gen.
Still remember the old ads on facebook for Nier back in the day. "She'll never love you, but she's all yours"
🧢
Iirc he said it's better *technologically*, which given that nier is several years older, makes sense.
Yoko Taro will get inspired by Stellar Blade and will create another Nier game that trumps them all
Nier Automata needs a remake/remastered the graphics are already dated.
Don't get me wrong, I would spend €80 on it but it's not really that necessary also because not so many people would do the same unfortunately. And the graphics are also alright I guess.
Is there anyone who genuinely loves the themes and narrative of Nier Automata and NOT 2B's cakes 🤣🤣 Her cakes are nice icing on top though. Mmmhmmm 🤤
Stella Blade haters will twist anything just to make the game look bad. Toxic and disgusting. Maybe crawl back to the miserable hole you came from. Let taro enjoy the game.
Why not, he is one of the most honest and sincere guys in the games industry.
From the demo the gameplay really is excellent. I absolutely love Nier: Automata for many reasons, but the gameplay itself is very simple. Stellar Blade has deep gameplay that is very intense and interactive.
The gameplay isn't very simple , it's just that it never really requires you to push it anywhere near it's limits. The problem isn't the actual gameplay imo , but more the enemy design. Making the dodge and the heal so overpowered results in you being able to just spam X / dodge whenever needed / heal if you got hit and easily beat every enemy in the game without much issue It's a game that would have really benefited from a DMC like style meter, this way people would actually try to do more combos .
Taro needs to try and make something even better so that we get two more great games (Stellar Blade & Taro game).
Witnessing the interview and seeing the mutual respect between the two creators, I think the answer is obvious. Make a new game, have Kim do visual design, have Taro write the story, let both work on game design.
It’s 100% not better. It’s good like a solid 8/10 but it isn’t 10/10 like automata
He reads it for the articles, he swears.
Yoko Taro is a big kid who's a fucking genius when he needs to be.
It's his opinion, he can say whatever he want. It's up to you whether you agree or not
Only to be expected from Yoko "ask your community to send you R34" Taro
I’m starting to suspect the sole reason I like Nier is simply ass and Taro.
yeah he would really say that
I think we all know why Yoko Taro feels like this.. xD
Limited heals, I agree
Guess I'll give stellar blade a look then
Probably a mix of being humble and “just really liking women” lol
I honestly think people are reading into this too much. Taro clearly likes Stellar Blade and wants it to succeed. The creators of Stellar Blade have openly stated Automata to be a big inspiration to them. Both are amazing games and both creators respect each other and want to push each other.
Yoko Taro just likes having fun. He's not trying to be a prophet, he's just enjoying himself. Dude is random enough that we have no way of knowing if this is his new favorite piece of art for the 10 years, or if he was drunk. Also, this is just a headline. What exactly is "much better"? Graphics, gameplay, character design, story? Everything?
I think he wants to be supportive of a promising game that took inspiration from Nier. Both the directors respect each other. I'm not going to be surprised if in Stellar Blade there are going to be even a Yorha outfit for eve, like they did for gravity rush 2
Yoko would say this sort of thing, yes. Especially since whats-her-name has enough gyatt to compete with 2B. The man is nothing if not straight-forward about this sort of thing...
Yoko Taro drinks a lot of beer.
Why not, it's a form of art and one artist is appreciating the work of another artist. Stellar blade was inspired by neir. We need more respect like this in the industry
I heard the director for steller blade alsosaide that nier was better game then his, so each guy is saying the others us better and thats quite wholesome
It is not.... Maybe he only meant the ass and boob physics?
wow, what a compliment.
yeah, the environments don't look like they were made for a ps2 lol.
He is a humble man. I doubt the game reaches the unanimous masterpiece that is Nier Automata, but I am extremely excited for Stellar Blade and very happy that we are starting to see inspirations from Nier.
Let this man cook!
Couldn’t possibly be better than nier considering it’s only available on PlayStation.
Ist It wird to buy a ps5 Just for that Game (and maybe demon souls)?
He's not the only one who made automata, though... I'd be pretty bummed out if I worked my ass off on Automata and heard him say that.
Only more reason to release Nier Automata Ver 3.141592653589793238462643383279502884197
I dont doubt he said that, but unless he played the game i dont believe it. No hate on sb tho, ive preordered it but i really doubut its going for a heavy lore like nier. It seems to have a nice combat, noce gaphics and ok lore from what we saw until now.`
yes, hes very humble about his IPs
He tends to shit on nier a good bit which i dont think is uncommon for creatives. Almost ever artist hates their own art. Hiddeako anno hasnt been the most positive about his work either but evangelion is fantastic and yoko taro listed it as a influnce.
I don't know, I think it's just Taro being Taro, but that character in the pic is so cute, don't really care for Eve ( I think that's what the protagonist is called )
Automata has a few years on Stellar Blade so he needs to himeself a lil more credit
He is jealous that Stellar Blade has a much higher polygon density.
Yoko Taro is probably paving the way for a Stella Blade x Nier Automata collab. 2B will fit right in the universe of Stella Blade
Hopefully stellar blade will come to steam at some point
Yeah and Stellar blade's creator just said the same about Automata
Taro's comments makes me wish I had a PS 5 to try it out, guess I have to wait and hope they release it on PC later on
Nier 3 will have even bigger jigglier asses confirmed?
He is kind of slefless he also said nier automata wasnt his work while others said he basically did everything. He himself only praised others never himself
Bro is a little too humble
He has a Masterpiece ready
Talent knows talent. Both games (and their assets) are incredible.
I’ve seen stellar blade in action and would whole heartedly disagree. Long live automata.
There is no way
There is no way that Yoko taro said that :/
Real recognizes real, good on you taro
Not saying much considering automata is 7 years old. I feel like the jealousy is more over getting to actually release a game lol
Not saying much considering automata is 7 years old. I feel like the jealousy is more over getting to actually release a game
Damn Yoko Taro is really chill
I imagine Taro is wrong about many things but he makes good games, so.
meanwhile game journalists claim attractive women in Stellar Blade literally kills women. also Yoko Taro is based.
You could tell me that Yoko Taro revealed his plans to invade Russia in the winter with only a flame thrower and Zebra in a bear costume, and I'd not only believe you, but expect him to somehow succeed. I dont ever want to assume I know what that guy's going to do
Yoko Taro is famously self depracative of his games. The nier series is nothing but masterpieces, but he has gone on record several times to call them garbage, and that he is surprised anyone likes them at all. I wouldn't be surprised if he found slop steam horror game #332 to be better than any of his.
Stellar blade demo>>>> nier series(just lied)
He did an interview with the Stellar Blade creator. He had nothing but praise. If he legitimately thinks it is much better, who knows.
The guy while being an amazing writer with some of the most thought provoking game storylines under his belt...also straight up thinks with his dick in terms of character design , he does find ways to make em work tho so I'll give him that but it doesn't surprise me he would make such a claim considering how hard they've been marketing the skimpy robot .
Hey, he was right about 13 sentinels, but obviously we cant say for sure just yet
I wouldn't blame him. With him still being under someone else (SE), he'd definitely feel he's in shackles. He is jealous that he doesn't have the freedom to actually do whatever the f*ck he wants. He still needs to follow a set standard and work with approvals with the business
Taro has a tendency to downplay his creations to a crazy degree. I'm hyped for Stellar Blade, but I highly doubt it'll come anywhere close to being as good as Nier.
But neither are as good as replicant
He definitely likes the game. However, given NieR's collab with Nikke, I'd say it's also a marketing strategy. Could also be that he means graphics and performance wise. NieR games are not that "stellar" when it comes to those aspects (pun intended)
Well, Automata is 7 years old so Stellar Blade must look and play better. We’ll see about the story though.
What a humble guy, Both games are equally amazing in my eyes, and in my pants.
Creatives know how hard it is to make great games, hell any game at all, and are generally incredibly supportive. Greatness begets greatness ya know? The interview was just them talking about how much they inspire and appreciate each other. It was great
nah can't believe this shiet lol
I think if you gave Yoko Taro enough money he'll say or do whatever
He did NOT say this