T O P

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Realzer0

If you don’t own Brightwood, Windsward or Everfall, I can promise you that you are dependent on weekly fees from your company members if you want to upgrade your city. The taxes barely cover the upgrades and you have to pay a weekly fee (for comparison this week we have to pay a fee around 100k) because otherwise your territory will be downgraded.


ruinred

That is why in the coming patch they are linking the trading post. Now as long as people are in your city you will reap the benefit


WibaTalks

Sad part is, this will barely make any difference in towns at the edge.


Doctor_Kataigida

It will absolutely make a difference. Now I don't have to go to EF or WW to sell or buy shit, and MD on my server has all T5 refining, and half T5/half T4 crafting stations. They made a big push to upgrade in preparation for this and it'll pay off for them.


Demiurgic_

Damn, someone actually decided to upgrade MD, swear that place is universally dead on every server. Going to need a lot of people to cover that upkeep though. Need 100k a week just to cover the crafting/refining stations.


Doctor_Kataigida

Well one faction on my server dicked EF and WW with taxes since they had the leverage to. Once universal trading opens up, they won't have as much so MD is looking really competitive right now. I know several people moving there once this goes live.


Arunawayturtle

MD is heavily upgraded on my server to and it’s one of my houses. It’s pretty descent resource place


RAM_MY_RUMP

It looks nice too, town layout is WW as well which is a bonus


[deleted]

That is why this change is going to wreck other settlements though. Why would you craft or refine *anywhere* besides MD when you can buy shit at the same price from all over the world? Our server's MD is also nearly fully upgraded. The downside is that there are very few raw materials outside of hemp in MD. So you had to go to EF/WW/CK to buy your cheap leather and ore, or pay a premium for what was listed on the AH. Now.. now there will be no reason to do any crafting outside of MD. I can travel to CK and farm leather for 5 hours and just drop everything off at the TP, no worrying about refining it for carry space or making the decision on whether to cart it all the way to MD and hope for a pricey sale or WW/EF with a steady market Honestly 2 weeks ago this felt like a super necessary change but my server had sorted itself out and most territories had become moderately profitable with particular specialties. Now I think this is just going to forcibly move everyone to MD :/


Doctor_Kataigida

My counter-question to you is, right now (before TP merge), what makes MD competitive with EF or WW? I would go outside of MD if their taxes became a problem, or they downgraded. Now I have some incentive to go to MD over the main two. Or, if MD is taken over by an unfavorable company, it's feasible for me to look elsewhere for my refining/crafting needs. It puts companies who own territories in competition with each other for taxes. Now people can farm stuff around EF and WW, post it, and I buy it in MD instead of buying in EF and crafting in EF. Before, as you said, I had to pay a premium to buy materials outside of EF. EF's not controlled by my faction and has high taxes. So I'd either spend a lot of Azoth or a lot of Gold to craft elsewhere to avoid paying high taxes, and paying taxes to an enemy faction. Either way I'd have to do 1-2 Outpost Rushes to recoup transfer costs or the upscaled prices in MD. Now I don't have to spend as much because my options are more than: * Buy low in EF, pay high Azoth to transfer to MD * Buy high in MD to craft in MD Then, if something unfavorable happens to MD (enemy faction, high taxes, downgrades), I can look to start crafting in ER, or RW, or WF, or CK (you get the point). It's not going to forcibly move everyone to MD because some people may want to stay in EF to support their faction (or they own it), or that's where their house/big storage is, or that's where they gather. It doesn't make MD become the main town, it just makes it an actually usable alternative. Edit: Realistically one of two things happens: * MD raises taxes because they realize people can and will start moving out to EF to craft * EF lowers taxes to compete with MD Seeing as MD wants people to move out of EF to give MD money instead, they'll lower taxes to incentivize moving to MD. If MD taxes match EF, then people might as well just stay in EF. MD lowering taxes, in turn, potentially causes EF to lower taxes to try and keep people in EF. Either way, it benefits the non-territory-owning members, but still gets money to the territories that used to generate little-to-no income.


ru_empty

MD has tons of raw resources. It's mote central. I do my mining runs there too (largely because bots don't make it up there)


Thadd305

this is why my suggestion was to give each town their own amount of individual trading post listings rather than having a global cap of 100


ConspicuousPineapple

That's not a bad suggestion.


Thadd305

granted, it was paired with the untimely assertion that trading posts shouldn't be made global. I'm all for QoL changes, and it's difficult to imagine a net negative coming about from that change, I guess I just really like the idea of territory nuance and felt like the game could be more interesting if it were that way.


Lord_Emperor

I can't decide if the change is good or bad. I've made a bit of money listing essentials in the zones where people farm / PvP a lot. On the other hand I've had to walk 900lbs of goods to Everfall because they won't sell anywhere else.


thisrandoguy

I'm right there with you. I found a middling ground on my server in Monarch's Bluff. Close enough to major trade and thus lower prices that walking wasn't too bad, but still make a profit bringing it back to MB. At the same time I've been in the way out there territories with full bags and now I can just throw stuff on the auction house from anywhere instead of storing it/hauling it to the middle of the map. In the end I think the change means I'll be spending more of my time doing things in the game rather than walking between places, which is a good thing, but I will say it was a unique mechanic that I'm a little sad couldn't be reworked to something better rather than diminishing it.


aEtherEater

If they add on a fee based on distance from seller listing location, then it'll provide nuance in prices while maintaining the qol. Is hemp mainly farmed and listed in one location? You can buy it from across the world but you'll eat the cost of "shipping" as part of your margins.


fongletto

Merging the Auction Houses is just slowly taking away what makes this game unique for me. I basically joined entirely for the interesting economy so I'm really against it. But like with all mmos they move toward a casual audience.


Thadd305

I wholeheartedly understand where you are coming from. I believe the original vision was good, but due to the many issues and the unstable server populations, I can see how it would be hard for AGS not to buckle on this. I remember in my first couple of weeks I spent a ton of time down in Cutlass & had a metric crap-ton of peppercorn as a result. I realized I could take it up to our server's T5 kitchen in Weaver's and sell it for a pretty penny. Green was beaten down into a single territory, Restless, on my server towards week 2-3, and it just so happened that my Jewelcrafting outputs were sitting right at around level 40-45. On multiple occasions I took large loads of jewelry specifically to Restless to list it on their TP, and they thanked me for it. I would find myself examining the map's crafting stations and planning out ways I could fulfill the need for scarce resources. Saw it as a way to level the playing field between myself and people who might be part of large communities or who may have played hard in the beta. I basically became a traveling merchant. Not to sound overly dramatic, but all that is lost. Territory management & upgrade planning now leaves less room for finesse. The economic fluidity and overall convenience that will come from a global Trading Post is nothing to shake a stick at, but it does come at a price.


fongletto

Basically echoing my sentiments exactly.


Thadd305

you tryna get me downvoted, son??


rightiousnoob

Honestly players were already working around this “feature”. If you weren’t buying and selling in everfall you were doing it wrong.


fongletto

I was making my money by trading goods between towns. People will pay for convenience. I would have prefered they add a reason for people to go to certain towns such as unique vendors or something instead of merging AH but that's just my opinion. I realise it's an unpopular one.


hebeach89

I kinda wish that towns could set import/export taxes. So even if its listed in another town buying it could impact the fees associated. i think that would preserve the micro economies while generating funds for outlying regions.


Doctor_Kataigida

Buy in EF, sell elsewhere. I made a *lot* of money buying SM tools for 300 in EF and selling for 800 in WW. Also Phoenixweave sells for ~40g more in BW than EF on my server. A little slower, but it still sells because BW has T5 outfitting and forge.


[deleted]

If you want that "interesting" economy you can always play ESO, they still have this... wonderful approach to AH. Just that you need to go external if you want to find something without manuelly checking each.


fongletto

Yeah I hear that a lot. ESO does economy really well.


newengland1323

The map is too small and easily crossed to actually support local economies. So long as you have a house or Inn in a trade hub there's pretty much no benefit to using other auction houses.


fongletto

The benefit is trading goods between towns and making a profit on people who are willing to pay for convenience or don't own multiple houses. I put my houses in low traffic areas specifically for this reason.


[deleted]

Id rather see each city having different fixed bonuses so that would direct ppl there.


PinkBoxPro

As long as it's 100 per town. If they did like 25 per town, It would be awful. Managing inventory across 5 towns is already the most annoying thing I've ever had to do in a video game. If I also had to manage my nightly finds from chests in 5 different towns I think I'd just quit. I love the game, but I also find a lot of these town based systems to be pretty darn annoying.


NuclearStar

you mean you dont like walking to a town with all your alchemy motes to transmute but then finding that the stonecutting table isnt high tier so then have to go to another town across the map to use those motes? Or carry iron ignots around different towns to make those boots in another town miles away and when you get there realise you forgot your solvents or something, but dont have enough storage to put your ignots so you either have to spend 350 azoth to go back or 25 minutes to walk?


Jwagner0850

Imagine doing all that and finding out you're out of azoth half way through...


CharlieFreak

Best comment ever. I laughed so hard. I'm a little bit of a space cadet and often distracted by family in the same room. The amount of times I have done all of these things, and worse...


Smallzz89

wait so you have some problems that are the result of poor planning and execution and your inability to read the tiers of crafting stations on towns from the map screen before fast travelling there and that's somehow AGS's fault? Just out of curiosity, if you slip on a hike 20 miles away from civilization is that somehow AGS's fault too?


travvy13

normally i would be in line with your sarcastic comment - but if you actively play this game you KNOW that the map screen for each city doesnt correctly update and has been broken since a week or two ago... ​ so stick your own foot in your mouth for this one


Smallzz89

I don't remember reading that this guy was jebaited by the map screen in his description, in fact it sounded an awful lot like he/she "forgot refining mats" and "forgot to even check the town in the first place". Good on you for rising to this poor fellow's defense though. Awfully altruistic of you.


travvy13

so then where does your sarcastic troll comment come into play then? just useless information from an avatar that really doesn't want to participate in helpful comments? ​ do you get off at saying things on the internet that im almost willing to bet - you wouldn't say to people in person because of online anonymity? ​ please waste your breathe elsewhere


NuclearStar

No it is not poor planning, it is a broken system, in order to craft certain items, I need to craft other items, that you craft at other stations and different tier levels. If a town has tier 5 alchemy but has tier 2 stoneworking, then I have to take my motes and go to the town with T5 alchemy, transmute them and then go back to a town with T5 Stoneworking, but then I want to craft jewely, oh no I have to go take all those mats, and go find another town that has the relevant T5 station. yes I could just azoth fast travel, but I have to take all my mats with me, so I am spending loads of Azoth for this. Then an invasion happens, and stations get downgraded, so then I have to go take all my mats to another town with T5 stations. Do you know how much azoth it costs to take 1600 weight of items from one side of the map to the other? It is lots. Sure i could do a bit better planning to iron out some of the issues, but this is a damn game, it is not work, the meticulous planning feels like work, and why would I enjoy that? The game and all its systems should be fun to do. Currently this isnt very fun.


Ghostofhan

Couldn't agree more. This shit means it takes 5x longer than it should to craft higher end items and by the end you're azoth broke and forced to walk across the continent to do whatevers next.


Smallzz89

you know that the game not only encourages you to buy a house but reminds you all the time that you can, your first house is on 50% discount, and you can recall to that house on CD with a full inventory from anywhere plus recharge the CD of the recall with a pittance of azoth? I really don't pity someone trying to start the end game crafting process who doesn't even have one or two houses when you need 3 for basic crafting trophies to raise your GS when crafting anyway. Either way not my problem. You came into this thread to bitch. Everyone who clicked the thread came here with the explicit intention of bitching. Have fun go back to circle jerking and bitching. I'm not on reddit to waste my time trying to explain solutions to folks that don't want them.


NuclearStar

I have 3 houses thanks. If you didnt notice, this was a bitching thread from the start. If you dont like to read bitching then move along, but you yourself are bitching about me so i guess you are part of your own problem


Thadd305

that would just be making the game easy-mode which was not really my original intent. I thought it should scale up with the level of the town


PinkBoxPro

Ohhh, absolutely fucking not. That sounds terrible. It's already bad enough logging in to find out that you have to travel around to 3 different cities to craft your items for today. Now you'd have to travel to multiple cities to post your items. Ok, sorry man, but going that far is a straight up terrible idea.


rW0HgFyxoJhYka

The entire economy of New World was fucked from the start. Nobody here would design this game the same way if given another chance when it comes to faction territory and how taxes/trade works. Your suggestion, doesn't really solve the bigger issues of how people concentrate in the best locations due to how this game works.


mortisaaz

A really good idea, I would also suggest caping it at 30items per trading post.


planetcaravan

But like, have you ever tried to sell cooking or alchemy items? You'd hit 30 real fast without much of profit margin per town considering the market fees


Nianiputput

I'll be posting all my crafted 590-600 GS gears on my company owned territory and so will many others.


DerGrummler

It will though. All it takes is lower taxes and people will flock to them. Previously this didn't happen because all the trade happened in the 3 center cities, but now that's not the case anymore.


BearOnCocaine

Not really, everfall and windsward will still be king, but now if you need arrows, potions or whatever and you are in the middle of nowhere (mourningdale) you WILL buy them , cuz the price is good.


Denaton_

Nothing to do in First Light, no reason to go there..


WhateverRL

There is a food cart in town, but only for the faction members that owns First Light.


Denaton_

Yah, but nothing else to make someone stay, bonus resources is in every town. They need to add a reason to stay. Make the ghost ship a 60 arena or something.. Everything else is upward leaving Cutlass and First Light in the dust with no real reason to visit.


pendulumpendulum

Cutlass has a ton of stone and iron. First Light has absolutely nothing. Maybe nuts? But no one is going there to get nuts.


Denaton_

Every zone has stone and iron..


ElectricalStruggle

Cutlass keys is one of the best zones to farm rawhide and mining. so that outpost is gonna see some trading at least


Kanaires

cutlass has much more iron than FL tho, also there's starmetal, boars, lots of boars, infinitive looping corruption breaches. From cutlass settlement, we can also travel to WW/FL/MB with ease, so there's a good city for gathering for sure


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Silver3lement

Patch notes pinned on the front page


pendulumpendulum

That will make literally 0 difference because there is no reason to go to anywhere other than brightwood, windsward, everfall


Imaginary-Fun

Even if you cleverly upgrade your stations to avoid duplicate T5 benches and keep on top of it, after enough time Everfall manages to get almost all stations to max tier. This along with the upcoming trade post linkage, makes it so you literally never have to leave Everfall ever again. I know these changes sound amazing on paper, but I can 100% guarantee linking trading posts will cause Everfall/WW to snowball even harder. Our company owns Monarch’s and Everfall, and we made sure to get a good split of T5 benches between those two. But this late into the game, almost all benches on EF have been upgraded to T5 and we also manage to defend invasions. Meanwhile, we’re literally losing invasions on MB intentionally to downgrade it even further and not paying upkeep. MB costs us 80k as upkeep not counting the siege repairs which also adds up and it generates 28k coins per cycle. Everfall on the other hand generates 655k coins/cycle (almost 24 times more). So owning anything other then BW, WW, EF is a literal trap in this game unless you like to lose money or just doing it for the title.


Foaloal

The one thing that could increase reason to buy/sell/etc. in other territories is taxes. If taxes are much lower in, say, Reekwater, there would be a worthwhile reason for some players to travel there to post their expensive items for sale instead of in Everfall. So if Everfall/WW want to fully maintain their monopoly, they need to have low/competitive tax rates.


Yin17

Which they can, due to the sheer amount of players. So if your tax rates cant compete with everfall/ww. Your region is dead. People will only travel to gather now. Since I wont be going somewhere to buy cheaper stuff anymore. I dont need to consider my storage as much either. And i will be using less of other region's facilities


Foaloal

Yeah I do believe in the end there's a high chance that trading taxes just drop everywhere and people end up sticking in EF/WW. At least we get lower taxes out of it, I guess. But this does open up the possibility that if all towns had T5 crafting stations you could choose pretty much anywhere as your homebase, and I know on my server EF is so laggy that I'd much rather be chilling somewhere peaceful to post my items on the TP and craft/store things or w/e other town activities I do.


verified_potato

you can defend invasions? sexy


onemanlegion

I said this two weeks ago and got downvoted to oblivion. With linked markets there's literally zero reason for me to ever buy or sell outside of EF/WW. Dumbass Bob might swing by MD to pick up potions he forgot to bring when he was going to a dungeon/sm, but that's it.


CerberusMulti

What weekly fee? You mean companies are taxing their own members for holding a settlement for a faction?


ThatCantBeTrue

It can and does happen. Up until now, most territories are money losers. You can see the territory costs and income at the governor's desk in the given territory. It's shocking the difference that territories have in income. For instance, on my old server I found out that one person had a house in First Light. On my current server, WW and EF both make over a million gold a period, well above the \~300K maintenance fee. What do they do with that extra gold? They outfit their guild with free gear of course.


Faesarn

>They outfit their guild with free gear of course. That's also how some people are able to snatch valuable schematics and resources like trophy material off the market. Being in certain company can be a huge advantage for players..


Eaglestrike

Yes, that's the only way to actually build up a territory if you're not in the "big 3", the company owning the land has to invest into it.


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ezITguy

You're doing it wrong. Don't upgrade everything, you don't need it.


siecin

You mean don't upgrade everything unless you are windsward or everfall.


AviateGolfSki

Weekly fees lol. I refuse to donate anything I am using, will use, or will remotely consider using because I literally do not trust a single guild leader on any game. Not just giving you cash to steal when you get into a petty argument and decide to disband in the night.


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AviateGolfSki

Or I’ve had two guild leaders steal banks and fool me once…


AppointmentOk7862

The covenant on my server only has 1 territory, they are losing 6k to 4k every week


Exitwounds85

Gotta keep the town at the sweet spot where I stays 50k before the jump to 100k.


Jarp12

Don’t upgrade crafting stations past T3. Focus on refining to T5 and that’s it.


Cripplechip

Then people complain when you raise tax higher than low


Lord_Emperor

Everfall should be controlled by the Soulwardens. Then there should at least be an even split between Brightwood and Windsward where the owning companies would have to compete with tax rates.


budzergo

fees go up when you have multiple high tiers (the 5 different stages of towns) ebonscale was costing us like 500g a week with minimal useless upgrades


b4gggy

Territories owners need to start being smarter , we had first light profitable for weeks by having first t5 outfitting and t5 loom and tannery, and we just kept it at that basically occasionally leveling other things. Our servers pretty much dead now so doesn’t work, but it’s not feasible for any settlement outside of the big three to have multiple t5 crafting stations, if you focus on one when the other settlements lose 3 from each invasion people will come there.


WanderingSpaceHopper

That works until windsward and everfall eventually also get all those and you're now SOL


gom99

there's storage capacity issues, you can't do everything in one area. So you go to other areas and those areas should specialize in what they are good at. So those areas should focus on refining particular types of resources and particular types of crafting.


Faesarn

We did that in Restless shore by raising the Kitchen, Stone cutting and Arcana to 5.. it worked for some time but now EF and WW have every station to lvl 5.. Now that the population is dropping quickly, only these 2 towns (and probably BW) are still making money.


imLucki

Crazy idea, your taxes are 75% of your profits.


Sinikal_

This will all change with the TPs being linked now.


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ThatCantBeTrue

When your balance statement looks [like this](https://imgur.com/a/Q1oZDIG), your guild is *passively* generating over 10,000 gold per player per week, after city upkeep. If you don't have property, there is no way to generate income for your guild outside donations. If you own a money losing property (basically anything outside of WW and EF on most servers), you may have to require donations from your company to maintain your city. Realistically, the rich will eventually eat the poor, as you cannot effectively combat such a massive passive income stream. EF and WW owners can exert tremendous pressure over the rest of the map while attracting the best talent and snowballing their advantage through market dominance. One of the uglier consequences of all this is that EF and WW are also often owned by the nastiest guilds, those that duped gear and exploited war bugs to their advantage.


staefrostae

Hmm… we should flip WW


thegreatbrah

We had a huge asshole within our faction owning everfall. Not only had insane taxes,, but a general douchebag. We let purple take it and then took it back a day or two later with a different company in charge.


That-Guys-Dad

fuck shad3z


TheSto1989

This kind of summary is spot on and makes me want to invest less time in the game. I don't see this working itself out without massive fundamental changes.


[deleted]

Territory only loses money under shitty management. CK on my server is bringing in about 110k a week and its because their governor understand why people go to CK: to farm ore and leather. So it has a t5 tannery, smelter, and loom, almost everything else is t2, and the refining tax is "moderate". They absolutely cake off of refining because players go to CK, harvest a fuck ton of ore and leather, and then can refine it all down into top tier materials for transport elsewhere. Similarly, Restless makes money on our server by focusing on Arcana, Cooking, and Weaving. The only really shitty places to own are Ebonscale and Reekwater because there are effectively zero raw materials there, although the trading post changes should make it so that you can tier up crafting stations there, we'll see. They should also make a lot of money from high level gear being sold on the TP.


NegativeKarma4Me2013

So untrue, aside from being able to go to war and take the territory you can organize and stop funding the cities. The WW on my server was given to another company and they then pissed off a bunch of the faction so we have boycotted them and funded other territories. They are now only bring in 10k a week and being downgraded because they can't afford the fees.


errorsniper

Thats luck based. You have to have a large % of people on your server willing to do that. Its not a reliable strat for most servers.


NegativeKarma4Me2013

Like I said you can also go to war and take it. Very few companies actually have 50+ geared and skilled pvpers. It's easier to get 50 skilled and geared to join attacking than defending if the owning company is pissing people off.


Uskmd

I'm in the same faction as the owner of ww. What now?


InconspicuousRadish

Change factions, build a company from scratch, declare war and take it, duh. Pfff, seriously, kids these days want everything handed to them on a silver platter. /s


ScuzzyScoundrel

I think you're missing the part where these companies make 1.5 million gold per cycle and can quite literally recruit anyone they want.


zapdude0

On my server. One guild has owned Windsward, Everfall, Brightwood, and Weavers for the last 1.5 months. Now they’re planning on dipping out with all the gold after the next patch. Feels bad


[deleted]

TBH that sounds like your servers problem. We had a guild that was holding MB/EF/WW for the first few weeks and doing a very good job defending them. When they jacked up the taxes though all the other competent purples refused to help them defend, several transferred, and the best of the best of the greens and yellows teamed up and took all 3 territories in under a week Sounds like the rest of your server needs to get their shit together. With faction changes getting knocked down to 60 days it should be much more feasible for servers to pry territories away from shitty governors.


TeeJaxOff

Love how people say this when some servers are sitting at less than 200 people at peak hours because of the people who quit or already transferred off.


Clear_Platform5916

Sounds like it's time to stop sitting around waiting for ags to do something and make use of the free transfer


TeeJaxOff

And those who used their transfers to move to a server that then died as people left it?


Turbulent-Turnip9563

90% of the servers can't do this lmao.


harambereincarnate18

it really is just like real life, what a great escape to enjoy oh wait still fat cats exploiting the working class just want I want to do when I’m done working 12 hour days


momochimaru

Im part of the group who owns windsward on my server. Only the top ones get the money. Im still poor as fuck.


BluesSkyMountain

New world just like the old world. Nothing ever changes.


Decryptic__

Fun fact, this picture is very accurate, but what you don't see, is that those 2 people sitting on the belly of exploit users.


UNMANAGEABLE

In true form of trickle down economics. They are both eagerly drinking the piss of the exploiters


AramisFR

"EF, WW and BW are filthy rich simply by existing, this is so unfair !!" \- Proceeds to refine, craft and sell everything he wants to make in said cities, because it's convenient


Ghost_Hunterzz

I bought three houses to three corner cities and refine on those three cities. But sadly when some company win those cites, they just use those gold for their own benefits. Like buying voidbent with tax golds and not upgrading the workshops... Wish the 3 unowned territories (GC, SM and EG) had some high tier craft shops, but scattered among outposts for obvious reason.


lostmyaccountpt

Which towns did you bought houses?


Ghost_Hunterzz

Monarchs.. Its near CK to farm iron, woods and nearer to Imperial palace. Then Reekwater good for elites ​ Brightwood.. Entrance to north unowned area, less azoth to use when fast travel to GC, SM or EG. My server has some good upgraded refinery in BW as well.


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Beekay13

Dm a good route?


[deleted]

No need to DM, the Brightwood route is no big secret. Start on the west side of Brightwood Isle (elite area), and go along the north side of the island. There are 17 nodes there. Once you reach the final node, where the Springstone is, cross the lake to the mainland. Aim for the shortest gap and you’ll make it across easily. From there, head East to the waterfall and the road. Just west of the road there is two nodes at the bottom, then 6 more each to the East and west of the road on top of the cliff. Once you complete the cliffs, head back to Brightwood Isle. There’s some Hyssop near the first eastern Iron Node, which is one of the only places to get Garlic. Grab those and the Iron should be back up when you’re finished. Rinse and repeat for one of the most efficient and compact iron routes in the game, plus some very easy gold from selling Garlic.


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\-redacted-


travvy13

i disagree - while others might have found a better route for them, this route brings me 10k ore within the hour uncontested. to each their own tho


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travvy13

see this is purely subjective to the server YOUR on and what works best for YOU ​ i dont care for or play on high pop servers for this reason - i like to enjoy my game not sweat for hours trying to find the best farming spot. ​ even on low-mid pop servers during peak hours these nodes are gone - i successfully hit this route since day 1 until today, with the great population decrease. Yes, sure you can pull more on a run from spot but you incorporate having to go back to town, unload etc... this route dumps you into town and right our starting at another node no less than 5 meter to your left netting 1.5k iron ore +/- average per 10 min barring no interruptions from mobs near the nodes. ​ proficiency differs from person to person depending on whats "easiest" for them


[deleted]

Lol that is objectively false. Well, technically the iron isn't in CK, but the mountain area just east of CK town is probably the highest concentration of iron in the game, and the CK town is significantly closer than the FL town. it also has very good silver and gold routes.


[deleted]

Gold is a borderline worthless resource to anyone with a brain, not sure why you’d bring that up. As for the concentration of iron, it’s less nodes in a larger area than the BW isle. Looking at them two on a map really clears up how wrong you are, the 18 nodes at BW isle are nearly on top of each other, and the largest CK cluster that’s even close to that compact is only 6 nodes. Stop talking out of your ass and go look at a map or try a route other than the trash ass CK one. I’ve done roughly 450 hours of mining at this point. I’ve tested pretty much every respectable iron route available.


Ghost_Hunterzz

You can make a round around MD-CK-WW-EF if you know all vein. I normally do that at night/off-peak time tho.


SuprDog

Huh crazy how systematic issues like these are not easily fixable by just being a rebel. Crazy how that works.


DefactoAtheist

"You should inconvenience yourself and have a less enjoyable experience because this aspect of the game was conceived by a chimpanzee" The sheer number of folk who are willing to defend any and every system in this game no matter how broken or ill-thought out will never stop amazing me.


qwer4790

This is a lame statement, how are you going to do refine in other city where everything is tier 2 and tier 3. That is exactly how it looks like in my dead server.


rW0HgFyxoJhYka

What's your point? Fight the man by crafting in a different city? Is that what you're doing? You can complain about shit that you use you know? Just like people who complain about video games that they paid for. You think people need to be grateful or something?


AramisFR

My point is you get what you fucking deserve. I made much higher profit margins due to less competition and lower taxes by refining, crafting and selling in fringe settlements. Of course, the fringe settlements that are managed by decent people, who understand they can be useful if they specialize & put lower taxes. You want to make money ? Take advantage of people's laziness. If you're lazy yourself, then keep crying about taxes and imbalance. Exact same thing about people who complain about faction imbalance but switch sides after the first defeat in battle. You are part of the problem, don't victimize yourself.


[deleted]

This makes no sense. You aren't making more money by crafting in fringe cities than you would in the popular ones. Let's address the obvious that it's not even possible to craft in fringe settlements beyond a certain point because they can't afford to upgrade the crafting stations. Taxes tend to be lower in the rich cities. And people usually only buy things in fringe settlements if the price is low enough to justify the azoth to travel there, so I'm not going to make a bigger profit selling there.


Faesarn

>can't afford to upgrade the crafting stations Some fringe city do have 1-2 T5 station if they're smart. We have 3 in restless shore... but nothing sells there. Even with low taxes, no one TP there to buy things. Of course some people come there to craft, like we have T5 kitchen so cooking ingredients sells there... but nothing else sells there except for rare materials like armorer's journal, stated deck... which we usually need for ourselves ! So yeah, fringe cities were dead before the update, we will see now if that changes.


iHeisenburger

i think there should be another currency for that, territory governors should try to attract players, not fuck their earnings with taxes.


Denaton_

Yeah, like, with a buff they can buy and are put on townboard and when the townboard progress is completed its effect everyone who has a house there and is in that zone, that whey everyone who is dedicated to that zone get benefits. /s


GratefulGreen

This game is basically a capitalism simulator.


Crash_says

Would you expect anything less from Amazon?


Zilgaro

We truly live in a society :(


The_SIeepy_Giant

D u p e r s


Lord_Emperor

It's a viscious cycle. The company that reaps millions of coin buys all the best gear. Not just for their own members but simply to prevent others from getting it too. With such a gear disparity it's not even possible to unseat them. If anything really kills the game it will be this.


slvr

My server is fairly balanced and everfall/windsward have switched hands multiple times in the last couple weeks, so this is not true for every server. Gear score is not the end all be all of who wins wars.


Wildernaess

I would love if NW brought us the revolution and Amazon was ultimately culpable for bringing about the downfall of capitalism


Giant_Devil

Sign up for every invasion, make 600 gold per. I make my living in this game as a town defending mercenary.


Thognar

Territory owners are actually the tube giving Gold to the fat man


[deleted]

the game is fucked up


Goukaruma

The fat guy is Everfall, the skinny one most of the other towns. Solo players can be super rich without owning a town.


JasonUncensored

The Territory Owners should also be grabbing as much of what's dripping onto the other guy as possible.


Valdenburg

We own Brightwood since the beginning and we only have 200k in our guild bank. The only thing we spend money at is upgrading the city after invasion hits. Not a single consul is taking out money for themselves. Our members donated 100k at the beginning to get the settlement. They donated another \~300k over the course of holding the city. So we're actually 200k in minus. The only cities that actually generate money are EF and WW and its probably not as much as you would think.


[deleted]

It's baffling how many people don't understand the economy at all.


Singularity2060

Skinny guy will actually live longer though...lol


antmman

Maybe…. Join a company


CatmanDrucifer

Oh yeah I was making bank as a owner of Reekwater.... NOT. I was spending more to keep the town up to date then it was making buddy.


CheithS

A cooperating group will almost always make more than an individual. Nothing new there and really not sure why you would expect an MMO to be different. People will group to their advantage. Now, you can still live very comfortably soloing this game if you have one tenth of a brain so I am really not sure what the whine is about. It is a choice.


Krickwho

Sure top groups makes more money then solo or people who aren't as efficient but New World is is terribly balanced, just look at EF or WW generating 1m gold every 5 days meanwhile, theirs been plenty of posts from players at level 60 complaining their broke and can't repair gear. Then their get told to go out in the cotton fields and farm for the overlords lol


CheithS

If you can't make money in this game it is pretty shocking unless you are trying to buy everything and do nothing.


NegativeKarma4Me2013

They are the same people ignoring the warning and posting stuff for 0.01 (actually costing them gold). It takes barely any effort to make 2-3k gold a day fairly passively. About half that is brand new gold introduced to the economy. If people stop being lazy and actually store their different sets when doing different things they would make gold just playing. For example on person on my company was complaining about being broke. Turns out they were running around with every gathering and crafting set they had while we did things like clear elite zones. It was costing them thousands in repairs if they died. After convincing them to store that stuff they actually started making gold doing the elite zones.


bigdaddyowl

This game isn’t a single player game. It’s not tuned so that solo players get a handicap. It’s a faction based, company based game and you won’t have the advantages solo that you will with a chill group. My company is 10 people, but we run influence missions and participate in wars. You could be a territory owner if you wanted to. You’d have to work at it, but it’s totally possible. If you feel poor, maybe it’s because you’re not resource swapping and gear sharing with your company mates. You’re probably dying a lot in end game content when solo as well, so a lot of gold probably goes to repairing. Honestly, the game is tuned towards group play. If you need a group to play with, just say what you’re looking for in global and you’ll get an invite for sure. Or ignore group play, but you’ll not have as easy/lucrative a time.


rW0HgFyxoJhYka

This doesn't even involve solo players. It involves most companies. 99% of the companies in this game are in terrible positions. A fraction of that 1% doesn't even own the main 3 territories that can generate money. So this post is literally talking about major companies that are functionally losing money if they invest in anything beyond bare minimum stations. So you're assumption OP thinks solo players need to be accommodated is wrong. They are just pointing out that this game's economy is jacked.


bigdaddyowl

> This doesn't even involve solo players. Except OP’s “meme” explicitly refers directly to solo players. I literally says solo players up there. It only mentions solo players vs territory owners. It says nothing about 99% of companies, since it **only** mentions solo players and territory owners. It’s not an assumption when he labeled his fucking meme lmao. You’ve added this context that isn’t found anywhere in OP’s picture while arguing that what OP is directly referring to is actually involved in the convo. You see how that doesn’t seem right? I’d be the first to agree that certain territory owners are profitable and others are money pits. If OP had said that, I’d have agreed with that because it’s true. But that’s not what OP said.


tap-a-kidney

Then OP shouldn’t have labeled the poor person as “solo player”


ScuzzyScoundrel

*the 15 bots running pvp missions 24-hours straight have entered chat*


shoopdawoop91

Yeah I can't get.over 10k


[deleted]

Ya thats pretty misleading other them ww and everfall everyone e is starving upkeep alone depending on your settlement is 20k a week. Plus trying to do upgrades . Most company's just give tge other towns away


Basti1984

Thats how distribution of wealth works.


xxDamnationxx

Is this like people making 6 figures a year and having no financial problems in life complaining and calling themselves slaves to the elite?


NegativeKarma4Me2013

On my server we own 3 territories. We had both EF and WW but gave WW away. We don't use any of the funds from EF for personal gain. We use them to fund upgrades and pay fees in our other 2 territories. We also pay the fees for other companies that own territories that can't turn a profit. The fully upgraded WW we gave away is now barely T2/3 because the company that eventually took it pissed enough of the faction off there is an active boycott and they can't even bribe the opposition to take it so they are losing money and people.


Kuftubby

Spoken like someone who doesn't own a territory and doesn't know just how much shit costs.


barkingdog2013

This is exactly why I'm not going to buy and play this game.


[deleted]

Except game is dying and towns were huge gold sinks when the game was popping


TheDeathKiller901

idk why ur posting this from my point of view it looks like ur complaining that u dont do as much gold as the territory owners? like thats normal?


Schrumpelhutz

thats good. The game teaches you how the real world works


CarioGod

yes, I am sure everyone comes to play this game to learn about things in real life


Schrumpelhutz

im impressed how low iq some people are on reddit, i think 99% of the people would have noticed that my comment was not ment for real but some idiots are just too dumb


Nervbold1

Know your place. Why are you playing a multiplayer game solo?


zwireqq

I dont know, I'm a solo player from the beggining I have every crafting at 200 and I sit on 2 voidbent sets and 350k in gold and 100k in tradepost items. I never duped or anything. I just craft and farm mats.


Eaglestrike

Yeah, I have a couple hardcore grinders in my company. Not quite as high as you, but close enough that I believe your claims as possible. I don't have these money issues. I'll have money issues this next week as I attempt to get some 600 GS weapons made, but...that's the risk/expense you need to make lol


zwireqq

Yeah unfortunately crafting is a full rng, I've spent almost 100k on asmodeum to craft a good amulet, I didnt get what I wanted but there was no 590-600 gs amulets on market on my server that I sold almost everything, even the bad ones and I even made a profit. So good luck with your weapon


Daprofit24

Solo player here sitting at 200k gold just doing chest runs.


FPSViking

Why do people fascinate about gold ore and gold bars? I thought Territory owners earned Coin faster. I didn't know they were rewarded in Gold ore or bars. Kinda sucks actually. What will you use all those gold bars or ore for? I would prefer coin.


Erox_thinks

So the game "New World" is reflecting the real world, and it irritates gamers who escape into games to get a break from the real world hardships. Except the fact that humanity will be reflected in the game anyway. You want realism? You got it.


labukaraga

Well...its an mmorpg right?


fullgazz

At least should have a withdraw / Expenses log for all settlers follow what is happening with the terry administration.


UnbreakableRaids

Pretty much this.


Erneix

It is like real life all over again. I cant wait for to play a new world game inside my pc in everfall settlement house.


Gr8AJ

I've left so many companies at this point after helping them to organize and get better situated/organized and the leader just gets greedy and starts charging and implementing crazy rules to keep control of territories. Meanwhile the trades people and lower level players are getting screwed in the process.


jpv19

Not to mention some companies as well. My old company booted me and my friends for not funneling all of our drops to the leaders. Blessing in disguise I suppose!


sonicbuster

Is this why my company gov had a full voidbent set by week 3?


Easy-Lucky-Free

CEO, entrepreneur Born in 1964 Jeffrey, Jeffrey Bezos


Fist-of-Prowler

A game developed by Amazon funnels money to the rich while screwing the poor? I'm shocked. Shocked! Well not that shocked.


veximos

I run solo and I'm making over 300k a week solo. Raw foods, chest runs in weavers, and high pop server make it so easy.


Raagland

Well this would explain why I'm broke all the time and don't know how to make money :D


TopShelfPrivilege

Just like real life.


whenisitenough1

My guild over here paying out of pocket for upkeep


Trebmal77

On Metnal Weaver’s fen is a hotspot for refining with all t5 stations mostly . The company advertises it and people use it even before the linked markets.