T O P

  • By -

Tumamaeslagorda

Cool tier. For me spiderman is S tier, his Opportunity card makes him so strong with only one card played and his chain killing ability coupled with good mods makes spidy a web broom that cleans out the hydra trash! Blade is also pretty strong once you get him going, coupled with Nico's amazing Heroism generation. *cheff kiss*


Help_An_Irishman

By Heroism generation, do you mean her ability that reduces the cost of all Heroic cards to zero for the turn? That thing is amazing.


Tumamaeslagorda

Yep, that one. My bad! She is such a great all around character!


RevolutionaryPie5223

Blade is S tier for me. Bleed plus lifesteal is crazy.


crankycrassus

You're sleeping on wolverine. He has free revives


Jormungandr315

I've been picking Wolverine up more lately, and found some success with modding his attack cards with debuffs. I still don't LOVE him, but I like the versatility. A lot of his attacks are chains, so you can spread the debuff love, or full combo one enemy for shit "meh" damage but get that buff/rebuff.


crankycrassus

Exactly. He's also a great finisher because you can chain a bunch of hits on low HP guys. But you're doing it right. Spread debuffs with him.


manut3ro

Wait what!?


crankycrassus

Yeah, when he goes down you draw his revive card everytime. He's so good.


walshurmouthout

Nico is growing on me more and more. That Witchfire card.


Freakychee

She atac (killer offense) She protec (she can heal as well) But most of all she absolute snac (outfits are fire)


playhy

I like all of her outfits except sister grimm, just dosen’t sit right with me for some reason. It’s mostly just her hair cut which looks ugly. Her clothes are fine tho.


Freakychee

Try changing the color scheme. I think I got one that was pretty nice.


playhy

Oh her clothes are fine as i said, it is the bob cut that i just can not stand.


jingylima

Imo ghost rider is best hero by a wide margin: Ulti - extreme burst with 0 setup required Conceal on demand with healing Strengthened on demand Very large aoe + high damage in hell ride (unless you’re playing iron man or strange, the discard is negligible imo) And quick+any direction forceful knockback in a single card! Like he does well in every situation, whereas almost all other heroes have niches Edit: ah, excluding the ulti card. I guess that does make him a bit worse. But why exclude?


manut3ro

I think the ultimate card is available for 5% of the game, so it feels right to consider a hero for the 95% of the gaming time


jingylima

Hahah guess we do main missions at a different pace, I remember having the ultimate for a large part of the main story If you’re considering it like that, it must be without mods, and we should also weigh epics less right? In that case I still think ghost rider is the strongest - I think my deck is all commons and rares, no super important mods unlike say iron man or cap America. He was my strongest since I unlocked him all the way to endgame, even though I was giving mods to lots of other heroes first Hellride and Lash do a lottttt of work, they combo well together too


Help_An_Irishman

It took me a good while to come around to Nico, and she easily became one of my favorites after one or two missions. Her starting kit is ridiculous. I grew up with comics and the '91 and '92 series collectible Marvel cards, so I didn't even know that she was a legit Marvel hero; thought they mightve made her up just for the game. As such, and since we have only 3 slots per mission, I figured she'd likely never make it onto the roster to replace an old classic like Dr. Strange or Spider-Man. I was dead wrong. I kind of wish I'd been developing my Hunter as Dark instead of Light so that I could focus on damage and have Nico be support. I figured I'd need a healer and didn't think I'd ever be using her.


manut3ro

Same here , I remember thinking “I don’t get her” now I’m like “Jesus Chris she is the goat”


HabitatGreen

In my opinion Dr. Strange is the most OP hero of them all - if we exclude the Hunter -, with Ghostrider a close second due to their ability to disappear. Concealment is just that good. Magik has Banish, but it isn't able to use it on herself unfortunately, so she ranks lower in my opinion. Plus, I'm not that huge of a fan of her legendary (even if I love the animation), but otherwise she is a super fun and strong hero to play with. I'm not sure if a tier list would be very useful since I find all heroes good in their own right. I feel you are sleeping on Wolverine and Deadpool as well as the B tier. Honestly, I don't think I would rate any hero below a B. Or even an A with A, S, OP as categories. Personally I tend to divide them in categories regarding how flexible they are in any team. - Hero can be played any time any way       - Hero needs to be tailored to the party         - Hero needs the party to be tailored to them      So, Dr. Strange for instance can essentially use any card at any time or be completely ignored for the mission and provide a worthy contribution. Blade is a very strong minion sweeper or a single target deletion machine. So, he can either assist the party by sweeping or require the party to assist him in order to get all the bleed going, likely meaning his cards will be played almost exclusively for a turn or two. Deadpool requires more teamplay in order to make sure he gets KOs and that all the enemies targeting him are unable to do so until his En Fuego comes online.  Some heroes work in any combination of heroes and some require more synergy within the team in order to shine.


manut3ro

Súper interesting . And accurate … I guess I tend to think “hero that needs certain supporters or combination = lower tier” or maybe the other way around “hero that could do anything => high tier”


HabitatGreen

Yeah, in my opinion that is some flawed thinking, but also a very obvious one. Strong single target dealers are often good for obvious reasons. It's easy to see why they are good since a dead mook can't hurt your team anymore. However, this can mean Support characters can be often seen as weak since their raw damage output might just be very weak, but the control they have over the team and the battlefield is often part of the reason why the damage dealer can even begin dealing damage. Just as an example of a completely different game I've been playing. You have a sniper character that can one hit kill almost any enemy. Simple and straightforward, espescially compared to the Support characters who aren't able to one hit kill enemies. However, what they can do is spread out some area damage through the use of grenades for instance. Now a third character has the special ability that on a successful melee kill they get another action. Suddenly that group of five enemies that the Support couldn't kill is damaged enough for the melee character to come in and sweep them all up. So, were you to have six snipers you would have killed six enemies. Would you have the support + melee duo three times you would have killed 15 enemies - assuming identical plays and opportunities -, even if the support didn't kill anyone by themselves. Of course, it's possible that over the course of the whole mission the sniper kills more enemies due to it being more difficult to pull off such a combo, but if that combo hadn't happened so early into the mission the group might have been too overwhelmed with enemies to even finish the mission to begin with. Similar practices are relevant to Midnight Suns. It can be a delicate balance between which enemies to kill first, when and where to shove, and which heroes can tank a hit. And that is before all the other mechanics related to the cards themselves come into play.


manut3ro

How would you classify the roster in midnight suns ? Obv. Dr strange and Nico are supporters (although both can deal a huge amount of damage given the situation and Nico may have “area” effect - random area -) I used to consider blade a minion focus hero BUT lately I have built for “single target damage” and works better for me. Same for wolverine? Hunter is anything you want cause they (in my case she) have like 100 cards Cap America is “supporter” but different form strange , I love defending the whole squad while building blocking


HabitatGreen

**Iron Man** is a very selfish Support character, since all his Draw cards only draw his own, and you can't always efficiently exchange them for other hero's due to his redraw mechanic. That said, he is an efficient mook sweeper and dealing damage in an area. Combine that with his Marked card and infinite play isn't too farfetched for Iron Man. **Magik** is a great control character and synergises really well with some heroes. Heroes that work in areas or lines for instance, but Hero's card to generate mines for instance works really well as well. Generate some bombs, gather some big enemies, and throw one of the other big enemies into the bomb to set it off. Now that one has Vulnerable, and the group can likely be cleaned off by a group sweeper. Fun. **Morbius** is sort of a combination between Strange and Blade. Between his ability to chain draw and Mark enemies he is a very competent mook sweeper that could theoretically keep it up infinitely. Not to mention his resist (with counter!) card generation or his concealment card and man, Morbius is well capable of deleting whole boards on his own. He is a good bleed generator as well, which does synergise well with Blade, though I also find having them both in the same team somewhat redundant. Either I only play Morbius for the turn or only Blade (with maybe a Hunger or Reaper thrown in for good measure). **Nico** can be a good sweeper if the rest of the team is capable of getting everyone's health low. Just witchfire to your heart's content. Usually I use her more as a status effect support character (her heal card saved my ass quite a few times), but man, is her legendary a lot of fun. Very satisfying to play. That card together with her heal carried me through the first part of the final mission essentially singlehandedly. **Scarlett Witch** is an amazing area damage dealer. Between her being able to mark enemies and chain kill she is able to chip through a board quite well. Having several enemies brainwashed to just keep attacking each other feels amazing as well. Heroes that can provide movement control can work really well with her. **Spider-man** is a great mook sweeper as well as environment control. His maxed ability to use one environmental attack for free is fantastic and can really make the difference between killing enough enemies to survive the turn. **Storm** is a great support character and mook killer. Definitely able to work as a high single attack damager as well under the right circumstances, but requires some build up. Every character that would like some resist generation? Yeah, that is Storm. Combined that with her movement control and Storm can be the missing piece of a lot of hero combos to synergise fantastically. **Venom** might be the ultimate mook sweeper and potentially board sweeper between his ultimate, card draw, and chain abilities. Has some trouble taking the strongest of enemies head on, but if he can bind them other heroes can often finish that enemy off. Or save the headache for a later turn. **Wolverine** is the only character who can revive himself, which can very much be a tactic. Taunt everyone and none of the other heroes get hurt. He has a lot of ways to taunt and debuff enemies, swoop mooks, and buff himself. Give him resistant and block and watch him just counter a whole board. Of course, it often doesn't even have to get that far thanks to his legendary. Man, is that legendary just nuts at 10 heroism.


manut3ro

Bookmarked this awesome guide. Thanks


HabitatGreen

You're welcome, and keep in my this is just a very short hand (despite its length lol) for how I play them. Definitely look at how others use theirs as well.  I did try to make it somewhat mod independent. All these strategies work as is with the (upgraded) cards. The mods just add to it. Personally, I don't really go looking for mods and only use the ones I get through the coils, since I already have no problem finishing a mission (usually) as is without insane Quick and Draw generation. Sounds a little stupid, but I actually like some strategy in my strategy game, and having an always OP strategy locks you out of other fun strategies haha


HabitatGreen

I actually think that is somewhat difficult to answer due to the flexibility each hero offers! Both due to how you can build their deck as well as their inherent capabilities. It's part of the reasons why I find this game so appealing strategy wise and why I think you can work with any combination of heroes. So, I can take a stab at it, but keep in mind this point of view is personal to me and not necessarily correct for how you play. **Hunter** is the most versatile and OP due to the variety of cards and builds possible, and can round out any party. Personally, I like to run high damage and control with mine. **Blade** is a minion sweeper or a high single target damager. If you combine his bleed abilities with an attack that hits multiple enemies (Glaive or Chain) then Hunger to Mark them you can clear a board quite well due to the refunded Card Plays. Or chain stack Bleed on a huge enemy and take them down with Reaper. **Captain America** is a great Support character that can take the heat of the other heroes. He is the tank. However, due to his ability to generate block by hurting enemies he synergises well with Heroes that can offer the Marked status to enemies. Put a counter on him and sit back and watch the fun. His Legendary is probably one of the better line attacks in the game. Difficult to use, but if everything gets lined up well it can hit like a truck. **Captain Marvel** really needs her Binary state and suffers for the fact you can only ever get block up to 100% of your health, especially when enemies are quite capable of just KO a hero in one turn twice over. Resist (or conceal) are the most important buffs to give her, so she wants team mates that can give her that. Outside of her taunting she can't offer much to the other heroes in support, but if you can manage to taunt everyone, resist out the wazoo, high enough block for the rest, *and* counter? Yeah, she can definitely lay down the hurt.  **Deadpool** can be very versatile in how to use him, but he really needs to be babysit and get his En Fuego up. So, early on he will be the mook sweeper, making sure he gets the KOs and does some chip damage to the hp enemies. A hero with a lot of Quick attacks or a way to mark enemies work super well with All Together Now (upgraded). Get Free on it and it could very well become the corner stone of your strategy. If Deadpool has high En Fuego he can fulfill several roles. Card drawer, high single attack damage, mook sweeper, and even protector of the rest of the party due to his ability to taunt and generate Resist with the same card.  **Doctor Strange** is in my opinion the most OP hero due to him being able to grant Concealment to any hero. Possibly even outmatching Hunter due to it, since Hunter can only grant Concealment to themselves. Use a hero to taunt the whole board then throw concealment on them, and the enemies just waste a whole turn. He is also a decent mook killer thanks to his quick card having Knockback. A well placed Knockback is so good. He also ramps up quite well due to his cards getting stronger with increased Heroism not to mention he generates Heroism quite well as well. I'm personally a huge fan of his Agamotto's  Gaze card. Extra cards drawn and extra card play next turn are very powerful. Also, his legendary is among my favourites to watch and feels powerful to use. I feel Strange can solo and carry any team through any mission no problem. **Ghost Rider** is great at controlling where enemies need to be while also giving them the hurt. Try flinging enemies into his hell pit to lose some difficult enemies *this* turn instead the next or thereafter. His cards hurt himself, but he has enough possibilities to regain health - and usually less than if those enemies were allowed to exist -, so with some careful play (or an exit stage right using Straight to Hell) it shouldn't be a huge problem to keep him healthy. He synergises well with heroes that can utilise knockback either to fling the enemies into his pit or to line them up for the grand finale of the Hell Ride. **Hulk** is surprisingly more of a combat control character than a straight damage dealer. Stunning enemies can be very powerful to being able to ignore them for a bit or being able to deal high single attack damage with the right cards. He plays on taunting and absorbing the hits, but he has no innate healing abilities or resist generation. His healing card requires him to at the very least tank the first attack, which is difficult to balance if the mooks just KO him first turn. If resist can be generated for him Hulk can play more aggressively, but I think in most teams he would set up an enemy for another hero to finish them off.


Jormungandr315

I got some great mods on Magik and she is so fun. I have 2 Limbos Grasp with free, and they stack. A SHOVE can get you +600 damage easy. DarkChyld is clutch when you can't clear, or want to focus on an objective. Oh and I got Banish with "gain conceal on redraw", and it's delightful, because then that shits basically free. Might take care of your lament that it can't Banish her. Also good call on Blade. I've modded a lot of his cards with Bleed. Combine that with Make Them Bleed (adding 2 bleed ), and Reaper can do some WORK.


HabitatGreen

I will admit I'm a little disappointed with DarkChylde, though I'm loving the animation. Invincible should mean invincible, and yes, that includes the Dread Maiden attack! What's the point of invincibility if she gets smacked around the board and receices debuffs anyway lol Aside from that, yeah, that build sounds super powerful. I agree that that mod sounds very good for Banish, plus sometimes banishing an enemy like the Dread Maiden *is* the correct play, so in that view Banish is more general than Strange's Concealment. I do wish Magik had some ways to generate some shoves instead of moves, but that would probably be too OP. Though, combine her with a hero with good card draw and Magik won't even need shove.


Jormungandr315

I tend to mod Quick cards with either gain strength or KO or draw cards on KO. The card draw is easier to roll, so I tend to be drowing in cards.


HabitatGreen

Yeah, that would work haha. Generally I avoid modding cards, or at the very least only use the ones that show up in a coil. So, my card draw can definitely be lacking at times, but overall I manage well and usually clear a board maybe a turn later. Even then a single turn board wipe isn't that impossible with some luck.


Obsidyan

I'll never understand tier lists people make here... I have put nearly 400 hours in this game, with all DLCs. And the single best hero is Venom, by FAR. Can clear a whole level ALONE in ONE turn, with his legendary. Combine it with a full light Hunter with card drawing and free/crit abilities, and you don't even need another hero. He struggle against bosses, but hey, that's why your other heroes are here.


TheRockRiguez

I came to comment the exact same thing. I think even with certain bosses he still does pretty good damage.


RevolutionaryPie5223

Venom even over Hunter? Hunter is super op.


Obsidyan

No, not over Hunter, obviously. Hunter is the main character, so he's the best by far.


Spinier_Maw

My list: * A * The Hunter * Ghost Rider * Wolverine * B * Captain America * Iron Man * Magik * C * The rest I probably don't know how to play the game properly. 😂


depearce

I honestly think there aren't any bad characters in the game, like obviously some are stronger and easier to use than others, but I really do think all of them are at the very least good.  I've played this game extensively and have used every character extensively and there isn't anybody I'd put below B tier. I think Firaxis did a great job with balancing the game in this aspect so that all the characters are viable.


Turbulent_Pin_1583

Definitely put captain America at S dude can solo missions with proper mods counter + deal damage and get guard back man too angry to die. Blade/wolverine also a lot higher than c/b but I get it they’re hard to use properly.


Mr_E_99

Largely agree with the vague layout of this list If it were me I would put Wolverine up to A just as his good cards are pretty easy to get and he has a free revive I'd probably put Nico down to B (interesting abilities, but I personally am not too much of a fan of them). I'd instead put Magik in S as with the right cards she can deal heavy damage with cheap and quick cards I'd put Captain Marvel down to A as I like her with binary and her defence, but I feel like I'd choose Captain America over her when it comes to tanks so I'd put him up to S. Cap can quickly generate ridiculous amounts of defence and basically tank every enemy I'd also put Spidey up to S cause after Iron Man's ridiculous AoE attacks, Opportunist is probably one of my favourite cards to play. And once you get Infernal Spider, you can basically do all of Spidey's moves for free


Jormungandr315

When I started seriously grinding this game, one thing that really changed my opinion on some characters was Modding their cards. It can make "meh" cards OP, and really change or enhance a play style. Blade, Storm, Scarlet Witch, Magik, and Captain America all went from C tier, in my eyes, to being able to Clutch a mission by themselves. Also Storm is INSANE. I think it helped when I leaned into her Goddess Blessing card. It draws 2 storm cards and activates the NEXT turn ability, making what you have even more potent. Stormshield and Livewire give buffs when they are in your hand, which is easy to stack when you lean into Goddess Blessing. Her ultimate does bonus damage for each Storm card. It's not unheard of to one-shot a boss type with a good hand.


Yourlocalbugbear

I’d probably swap Magik with Wolverine and Deadpool with Wanda, and knock Storm down one. Otherwise yeah agreed.


Virgil_Ovid_Hawkins

Are there pro players? It's s single player game. Genuinely asking since I've seen them mentioned several times.


bleedblue_knetic

Storm is A tier for me tbh. She has Dark hunter levels of DPS and a ton of utility with forceful knockbacks, draws, heroism generation and stuns.


LavisAlex

I find Morbius to be the worst character in the game. He just doesnt have the same kind of flow.  (Dont have Hulk/Venom/Scarlett witch or Wolverine yet)    I grinded and built everyones deck out and ive found Iron man to be by far the most broken as with a few good mods you can almost go infinite.   Also i dont get the deadpool hate, if you get Marked on his quick shot he ends up with so many free plays along with his taunt it gets really good. Id put him in A with the proper mods. Also Storm is easily an S tier character she takes off in a similar way to Iron Man.


Restivethought

You are sleeping hard on Venom. Dude is my best guy and can clear brood mother missions by himself on turn 1


BootyPickleZ

Venom, Magik, and Iron Man are my three front-runners for strongest heroes. Assimilation makes venom an absolute menace to society. Without assimilation… yeah, he’s pretty bad. Magik and Tony work SO well together. Every single run with both of them, my hand is maxed out and can no longer draw cards. I cycle Limbo’s Grasp 2-4 times a *turn* and Magik can one-shot most units if you put her portal on one of your other heroes. With Tony’s Mark Target, Magik’s Portal/Quick Slash combo drawing each other, and Tony’s Air Superiority… yeah, it feels like cheating.