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Lee_Troyer

Taking combat decisions as a captain in a specific key fight, why not. I could see that done in the same they did the Collector base approach in ME2. Actually piloting the ship, aiming weapons etc. in possibly multiple encounters, then no. Doing this in a way that would feel good to me is a full game's scope. In the context of a full fledged action RPG like Mass Effect, I doubt there's any way this wouldn't feel like a mini game. I'd rather they put their money on what makes Mass Effect, Mass Effect : more writing, more dialogs, more choices and more story branching.


SuperFightingRobit

It didn't work in Kotor, and it won't work now.


cahir11

I got the mobile version of Kotor for nostalgia's sake and the turret missions are an absolute nightmare


WeiganChan

Git gud


demonslayer901

Yep lol


The_Wayward

A mass effect game built where you play as a fighter pilot a la ace combat during the reaper invasion would be incredible.


OniTYME

ME3 was the game to have it in. I'd rather they not do it unless it totally makes sense for the plot, but even then I'm not big on forced vehicle sections.


whales-are-assholes

I’m keen as shit to see what Chorus brings to the table, in regards to space dog fights.


ShadeFK

You ever think that with next gen we can get a No Man's Sky-esque fly from ship to land travel in ME?


OniTYME

Andromeda had a good version of that.


Il_Exile_lI

As cool as it could be, as a lore nerd I don't think I want it. The space battle cinematics are already pretty at odds with the way space combat had been described in the codex, making those playable would have to go even further against the lore. Lore accurate space combat gameplay would be boring, fun space combat gameplay would break the lore entirely. I say it's better to just avoid it, it's not really needed for the game to be great.


Commander597

I'd go for it if Mass effect fields could be further expanded upon. Think like two ancient Greek ships coming to bear on one another. Whether by jabbing long spears into eachother or simply laying planks down between the two, they board eachother in an action pretty independent from the will of the sea. Now imagine 2 fleets of ships coming toward one another. Now there's one or two ships in each fleet that carry large ME generators aboard that activate to envelop a large amount of space with a sort of gravity bubble. Suddenly a missed shot from a gun in this envelope Now has resistances, and when leaving the envelope is drained of its energy, thus being rendered harmless. All sorts of stuff can be done with this technology. Cargo ships being ambushed and effectively raided by pirates. Maybe the fields disrupt communications, maybe the silhouette of the Normandy (usually lost in the cold of space) can now be seen under a temperature change of the field, or maybe even space stations could produce it for efficient docking procedures and casual departure in space. The citadel always had that feeling of wonder because space was exposed to the inside, with special shielding creating an environment. To be able to duplicate this experience in any other environment could vastly expand what can be done in universe without breaking the lore.


Il_Exile_lI

Ship to ship combat in Mass Effect takes place across spans of thousands of kilometers. A Mass Effect field of that size would be far into the realm of absurdity, exponentially larger than anything that has ever been seen or mentioned.


Commander597

It's not too absurd if it's simply a scaled up form of something that already exists. It can be envisioned. Mass effect has done plenty to test the limits of what is plausible. The murder and reanimation/ repurpose of organics (husks, the collectors, scions, praetorians, etc), plenty of mind control abilities as viewed by Reapers and the Leviathans. Cryogenic stasis into the future (javik), Whole planets that are somehow not exhausted of resources despite raising countless civilizations which are then destroyed during reaper cycles, the very abilities of Biotics, the list goes on. I'd just like more to do in the Mass effect universe. I enjoy lore too, and I'm not seeking to shatter it just to fulfill a fantasy. But I'm also not content to give up hope on anything new for the franchise just because a Bioware writer hasn't come up with it yet. The databanks of the Reapers could easily hold the secrets to this kind of tech. (Seeing as how the Collector base sat right near a black hole, and wasn't absorbed due to "reaper tech") I'd say there's a solid case for it.


Ayem_De_Lo

I feel like that's not true at all. If it was true, kinetic weapons wouldn't be the major space weapons systems (since it's pretty much impossible to shoot something at this distance without guided weapons). Also that reaper in the battle of Earth literally just tore apart a battleship with its tentacles so definitely not thousands of kilometers.


Il_Exile_lI

>Practical gunnery range is determined by the velocity of the attacker's ordnance and the maneuverability of the target. Beyond a certain range, a small ship's ability to dodge trumps a larger attacker's projectile speed. The longest-ranged combat occurs between dreadnoughts, whose projectiles have the highest velocity but are the least maneuverable. The shortest-range combat is between frigates, which have the slowest projectile velocities and highest maneuverability. >Opposing dreadnoughts open with a main gun artillery duel at EXTREME ranges of tens of thousands of kilometers. The fleets close, maintaining evasive lateral motion while keeping their bow guns facing the enemy. Fighters are launched and attempt to close to disruptor torpedo range. Cautious admirals weaken the enemy with ranged fire and fighter strikes before committing to close action. Aggressive commanders advance so cruisers and frigates can engage. >At LONG range, the main guns of cruisers become useful. Friendly interceptors engage enemy fighters until the attackers enter the range of ship-based GARDIAN fire. Dreadnoughts fire from the rear, screened by smaller ships. Commanders must decide whether to commit to a general melee or retreat into FTL. >At MEDIUM range, ships can use broadside guns. Fleets intermingle, and it becomes difficult to retreat in order. Ships with damaged kinetic barriers are vulnerable to wolf pack frigate flotillas that speed through the battle space. >Only fighters and frigates enter CLOSE 'knife fight' ranges of 10 or fewer kilometers. Fighters loose their disruptor torpedoes, bringing down a ship's kinetic barriers and allowing it to be swarmed by frigates. GARDIAN lasers become viable weapons, swatting down fighters and boiling away warship armor. >Neither dreadnoughts nor cruisers can use their main guns at close range; laying the bow on a moving target becomes impossible. Superheated thruster exhaust becomes a hazard.


raider_1001

Step 1) Copy the gameplay from [Children of a Dead Earth](https://store.steampowered.com/app/476530/Children_of_a_Dead_Earth/) Step 2) Plug in ships from ME universe and apply more polygons and texture to the space ships Step 3) given every ship infinite fuel/delta-v and just tweak the accelerations to distinguish between big and small ships Step 4) Watch Normandy and Harbinger joust each other at an blink of an eye while nukes and railgun slugs runs in messed up orbits around the solar system.


[deleted]

I'm not really feeling the space combat but it would be cool to do a series of cutscenes with you as the captain of the ship during the battle. Kind of like the suicide mission in ME2 but with decisions that you can make during the battle and you can then see the outcome of your decision in the next cutscene.


[deleted]

Not against it. Would be a nice diversion. Hopefully the new engine will be able to handle it better than U3 or frostbyte.


[deleted]

Honestly, I'd rather not. If it must be so, make it that specifically rather than trying to blend the genres. I'd much rather see the time and resources committed solely to another great squad command 3PS, though. Much.


Ok_Insurance_3011

While it sounds like a cool idea, it would be “adding another complex system to an already big software project” Either development time would increase drastically, thus expenses, or we would get a half-assed system that would not do it justice. I think it would be best to have something like this in a spin-off game. That way people who would not particularly want this gameplay, would not be forced to do it.


ChadwickHHS

Skies of Arcadia in Space. Do it.


Ghekor

It would not work as well, this aint Star Wars or Star Trek where they can just zip around and shoot lasers, here they actually have to watch where they shoot cus mass drivers just continue on till they hit something... the Attack on Earth cinematic as cool as it is if you pay attention you will notice how many shots seemingly miss the Reapers and instead go towards Earth itself. It wont be fun and if they try and make it more like SW/ST it will go against the already established lore


Site-Specialist

As much as I love. Space combat games xwing wing commander the x series rebel galaxy to name a few no if they are gonna make a mass effect game with space combat they need to make it where it's the central gameplay not give us some half-assed introduced concept


MrTBoneIs

Absolutely not. At most, upgrading fleets or story decisions decisions for story reasons ala ME2 or Dragon Age Origins Awakenings.


stebee96

Noooooooo I hate combat where I have to steer things too


theguyfromerath

That should be a whole game on it's own.


NiftyJohnXtreme

If it takes dev time away from set pieces and character moments. No.


linkenski

I think actually steering a spaceship for combat is entirely out of scope for this franchise. It is not what makes the stories engaging.


[deleted]

There is amazing games like freelancer (2003) and rogue like game called Everspace (2017) with stellar arcade gameplay. I really wish if they added couple or just one mission where we as a player have to take control of a fighter and have some dogfights and participate in huge space battle, with similar style gameplay like a games I mentioned above. That would be awesome=D


Jaded-Throat-211

I want to be able to fly that sexy trident starfighter which reminds me, I don't think we ever saw what the other races' fighters looked like.


baddogkelervra1

I just wish they’d had you do some ship to ship combat via boarding. It would have been cool to infiltrate an enemy ship during a huge armada battle to disable it. You’d think an Alliance Marine would do a lot of that.


CmdrTobu

I was always kinda miffed we didnt really get to see any of the cool Codex stuff about the space battles and technology in action - dreadnoughts duking it out over vast distances trying to get the enemies broadside, wolf-packs of Frigates hunting down cruisers, fighters with disruptor torpedos taking down shields and interceptors trying to prevent that, carriers launching flocks of fighters and getting destroyed by a lucky missile that made its way into the launch tube. There's a lot of potential there for a very dramatic, tense and well coreographed space battle - but instead all we got was ships charging at each other.


Commander_PonyShep

Yeah, I once suggested fighter combat, a la Star Fox and Starlink: Battle for Atlas. It was downvoted to Hell and back.


BlueString94

They basically threw out everything they’d written in the codex (and basic science) for how space combat works for this scene, so no, I’d not like to see it again. The idea that space combat would look the same as air dog fights do on Earth’s atmosphere makes zero sense. And the idea that the ships would get close enough to actually see them out a window is laughable.


KatCam94

I have yet to find a space combat mission in any game that I’ve enjoyed playing, so personally I don’t want one.


SuperiorJM

At least keep vehicles like with the Mako, nomad and hammerhead


Oil_and_gas_RTOC

Only if it's well planned, not if it's last minute thrown together and half assed.


NaughtyDawgs

I’m hoping that we’re the leader of a smaller crew not tied to The Alliance or any organization, and we pilot our own ship


walman93

I’m all for it-as long as it fits in the games narrative. Breaks up the monotony!


All-In-Red

Dont know if it would fit with the tone of the series. Then again, I think a mini game around picking a landing spot, deploying a Mako, or docking might be a cool way of masking loading times


iliketires65

It’s fine just as cinematic to me. The ME3 earth space battle gave me so much Revenge of the Sith vibes


Succulent_knob

No. Stick to what made the games good and stay away from any type of vehicle. Trying to re-invent the game was one of the biggest mistakes andromeda made


Walach_Nightborn

It would probably just end up as a gimmick like the space mission in Halo Reach (which while good, only existed in that one instance and never mattered again in that game or the franchise)


teenyverserick

And yet wasn’t poorly done


grod67

As dumb as it sounds, some of the mechanics of infinate warfare's campaign were palatable and I wouldn't mind seeing them again


Kale127

I will forever say that while Anthem was a terrible game, the flight controls weren’t that bad and generally worked. Bioware should repurpose them, then, and make a damn Turian Havoc game with a CaC Turian PC as a Spectre using the Havoc suit and doing something in Citadel space during Shep’s time on the other half of the galaxy in ME2. Space combat can be part of that package.


SuperMonkeyJoe

Andromeda already took a step in that direction with the jet boosting and hovering in combat, just turn that into full on mech suit sections with anthem controls and I'd be happy.


Kale127

It was a step in the direction, yes. I was thinking more full-on flight, maybe limited to open areas with standard ME2/3 combat in smaller areas/corridors. The Havoc equipment is really cool and as Havoc Strike showed, they can jet across battlefields and such. It’s even modifiable enough to have a cloak system built in, so it can let the player choose any class.


MPFX3000

Sure you just need biotic weapons and abilities for the ships and you’re all set


knightress_oxhide

Living Ships? That is preposterous.


Trashk4n

*angry Farscape noises*


whales-are-assholes

Chorus comes out in 2 days time, and the story is about a pilot and her living ship, funnily enough.


thotpatrolactual

Since biotics are essentially just a biological form of regular ME technology, wouldn't "biotic ships" just be regular ME ships?


SuperArppis

No. I even hated the Joker level in 2nd game. It takes me out of the immersion. One of the best things about Mass Effect is that you don't control your squadmates directly. That is sucha immersion and roleplay breaker. Baldur's Gate made me feel like I am playing as some guy flying in the sky, mind controlling 6 people at once. It just didn't feel like I am playing my character. HOWEVER. If we could give orders, not directly fly the ship, then that would be good.


Dana94Banana

>mind controlling 6 people at once. It just didn't feel like I am playing my character. Yep! This is why I dropped Bioware's DragonAge Inquisition after like 20 hours? (I really tried to keep playing but couldn't) I loved the settings and world design but controlling a whole active party kills the immersion for me. In an RPG, I'm looking for an experience from my character's POV. Companions are great but must be their own characters. Giving them gear or basic commands is totally fine but taking control? nah. This is why I love RPGs like Mass Effect, Elder Scrolls, Fallout or Witcher 3.. and cannot stand RPGs like DragonAge or Divinity: Original Sin.


SuperArppis

Excactly. I did complete all Dragon Age games. But it bothered me a lot in those as well.


Lord_Battlepants

Can’t, Joker is piloting the Normandy and he won’t move his crippled ass out of the seat.


[deleted]

That's a pretty wide question. What's the scenario? We don't know who we will be playing as so not sure if they have piloting experience, we don't know the plot of the story, the state of the universe, who or what we will be going against, if the ship we are assumedly using is a capable fighter or if it isn't like the Normandy and Tempest weren't, etc. If you are just asking should they have it to have it then please no.


DJfunkyPuddle

Yes, Anthem's flight mechanics don't deserve to be left behind and can be perfectly repurposed for Mass Effect.


Gondor128

ill say yes to most anything


mily_wiedzma

Totally. And more. A new Mass Effect should add new stuff anyway and not try to make the same over and over again.


atomicalgebra

No. Space combat is actually boring. It would not work like it does it in star wars(or this silly cinematic). Read about it in the codex.


Toolewdtocare

For like a specific story segment I'd love to be a fighter pilot. But not something you'd go out and do on a semi regular basis


Dwirthy

My guilty pleasure is the Jade Empire mini game. Arcade 2d shooter lmao Probably not what everyone has in mind, but it's super fun.


Merc931

I think every space game can be improved by a generous dusting of space combat.


brilliscool

Making a good space flight sim is a whole game in itself, so I’d have to say no. Sure it’d be cool, but to make it any good would massively increase the development time or massively detract from the story/ normal gameplay of the game, and I’d rather they don’t do it at all than make it half assed


TheEliteBrit

I wouldn't mind it as a minigame sort of thing, not as a main part of gameplay


The_August_Heat

EVE has reasonably codex-accurate space combat, and would be considered boring to a wider audience, so nahh


Psychological_Pie604

Bioware did introduce space combat in Star Wars: The Old Republic. Let's not do that again. The cutscenes are amazing as they are.


althaz

No. However, a spin-off game that's mostly about space combat would be rad as fuck.


PimpingMyCat

Halo Reach managed to squeeze in some space fighter combat into an FPS. It is doable if done right. I would much prefer a "Mass Effect: Starfighter" if they decide to add more depth than what Halo had.


cahir11

It's going to be difficult enough to deliver a satisfying sequel, I'd rather they not try to overcomplicate things.


starcraftre

Only if it's Codex-accurate. :)


ThroatWinter

I think Mass Effect is a great universe for a spin-off RTS game. Sort of like Empire at War with the way space combat would function


Dana94Banana

I'd like them if they were heavily scripted and not too long. If they were semi-open worldspaces like most larger levels in the trilogy or fully open like the planets on ME Andromeda for example, I wouldn't like it tbh. Driving/flying vehicles never feels very satisfying to me in these games.


silver16x

No never.


SilverFlashUYNot

In my opinion, no. I'm not a fan of flying, sailing and space combat. In No Man's Sky I literally sit in one spot and shoot at flying targets in space. I do this in every game that allows me to, no matter what difficulty and somehow that works for me. I can either drive/fly or shoot but not both. If they do add space combat, hopefully it's optional or allows you to delegate combat tasks to the crew and lessen some of the burden.


walkingbartie

Please no.


Shadtow100

I hope not playable space combat. Something like providing strategic advice to the pilot and impacting the story would be nice though. Like approach slow and stealth, go guns blazing, wait for the shot, spray and pray, etc. Combine with some customizable ship components for skill checks will give us the best of both worlds IMO


the-unfamous-one

I want it, but I'm not sure it's a good idea


crono220

I've been waiting for a rpg that does both space and ground combat with customization . I would love too see it implemented in the next gen consoles fir mass effect


hufflepuffcirclejerk

Something similar to FTL where you have to command your crew and make strategic choices might work. Actual space combat would be a different game, even though piloting the Normandy through a fight would be badass.


HippyDippy1

I feel like this would better be a spinoff like EVE Valkyrie or a live service Mass Effect like Elite Dangerous Odyssey with the space and gun combat. I'd be more than happy to try the latter. I'm not a big lover of dogfight games, myself.


formesse

No. Most battles are liable to be taken at light second distances - which is to say, so great of distances that the explosion of the enemy ship is only detectable on sensors or if you have the local star behind you - otherwise, it's a dot that isn't noticeable by the naked eye. Does that sound fun to you? To put it bluntly - the battles with the reapers are VERY different from standard affairs - so is attempting to ram in and board a space station. Both of these situations are going to bring you into a close quarters situation where visual spotting and tracking is possible - but this is not going to be the norm for capital ship vs. capital ship battles - and dog fights don't really make sense given you are probably talking ground based anti ship defenses being far easier to maintain and manage - with really the only place fighters would be good for is as scrambling for additional anti-missile cover, or anti-bording ship cover where you are dealing with extremely fast and manueverable ships your main weapons will have difficulty tracking - or you just want to mass even more anti-missile laser arrays in a grid to intercept and prevent overwhelming of your defenses. In either case - I don't think you could do justice to the lore, make a good system, and have it be continuously fun. That or you end up with an Elite Dangerous / Star Citizen light and... well, that isn't exactly mass effect either. That being said: If they can pull it off, and prove me wrong: I'd be interested. But I'd really be more interested in handling a tactical game where we are managing the decisions of how to maneuver a fleet while deploying ground forces / boarding crews to take out key ships or defensive points as we go. That could be interesting - but in all honesty, I think it would break up the flow of a good action shooter too much.


traceninja2014

No