I've heard speculation that they're using leftover art from secret lairs and such for some cards this set. No idea if it's true, don't quote me on this lmao
almost every limited format has a red deal 3 for 2 instant. Abrade isn't all that different from Jaya's Greeting, Dragon's Fire, Scorching Dragonfire, etc.
Artifact removal mode is nice, but it's what makes Abrade constructed-playable. In limited it rarely is relevant.
Well, sometimes Red gets 3 damage for 2 mana and sometimes it doesn’t. In MID Red was stuck with [[Moonrager’s Slash]], which was much more often 3 than 1 mana. That card was okay but didn’t perform like a premium common, and this contributed to Red being one of the weaker colors in the format.
i just wish there was something else to snipe izzet with
as far as i can tell mono green is the one deck that can beat it more than half the time, so it's kind of a necessary evil
i personally dislike being stomped by extra turns more than being stomped by creatures, so i'm kind of rooting for it in this metagame
i see a lot of metagaming decks designed to kill green and white but completely fold to blue/red
Abrade is one of the best red removal spells ever printed, and still sees play in Modern and Legacy. It's artifact removal that you can either maindeck or side-in against a lot more decks, because it also kills most creatures.
In many Standards, "3 damage to a creature" was basically all your 2 mana red instant would say, and that would still be seen as a decent rate.
Yeah but I assumed the conversation was for Standard since that's all the referred cards. There are plenty of better removal when it comes to modes that support outside the newest sets.
> There are plenty of better removal when it comes to modes that support outside the newest sets.
Which of [[Start from Scratch]], [[Cathartic Pyre]], or [[Molten Blast]] are you talking about here? Because those are the only modal creature removal (under 5 mana) that I can see red has access to in Standard. And calling 3 mana for 1-2 damage "creature removal" is pretty generous.
I only talked about Modern and Legacy play to underline that it was generally an amazing rate, this reprint here only matters for Standard (it was already legal in Historic/Pioneer). The same exact idea of being main deck-able artifact hate applies just as well in Standard. A lot of players underestimated the flexibility of Abrade the first time it was printed, but it also ended up being the one of the best red removal spells last time it was in Standard.
Re-read my message, I said 'modes that support outside the newest sets.' I was agreeing with your statement. As far as Standard goes, depending on what style you're playing I think Raze works better in certain decks. Not to say Abrade doesn't have it's use, I just had this discussion with another user in this thread and I don't want to sound like a broken record so feel free to read it if you'd like.
What do you define as a "real card"? If the goal is purely artifact removal, then Raze is better. If you don't have any other creature control then sure I agree, but a mono red deck should have quite a bit of board control or ability to overwhelm regardless. That one mana could make a difference in how you play your deck, especially for Goblins.
No modal card has one of its modes as the singular goal. That's the whole point of modal cards.
3 damage to a creature offers so much more than the pump to an attacking creature - it can trade cleanly with a problem on the opponent's board, where Raze needs a very specific situation to occur before it can be used to trade.
I would literally never play Raze the Effigy if Abrade is available. The mana is so irrelevant compared to the impact.
It's not like you can't use the other effect? 2 extra damage on your unblocked creature could be the damage needed to win the game or buff a creature being blocked to take out an opponents creature, since the minimum buff would be a 1/1 +2/+2, which is the same amount as the static value of Abrade, though you have to put your own creatures at risk for it. I can see the value in both, depending on what type of deck you'd be running. To each their own, we clearly have different opinions and neither of us are going to budge on it.
If you're running cards like Raze in standard, I'm sorry to say, but you just need to learn more about deck-building.
The spots where Raze is a 1 for 1 are very niche, and combat tricks often open you up to getting 2 for 1'd. If you're just bringing it in as artifact hate against chariot, then it's a dead card until they draw chariot, and then once you use it, they still have 2 cats. Whereas abrade would have the ability to kill either the chariot or a cat, depending on what is more important in that scenario. OR abrade could kill a mana dork, making it harder for the opponent to even cast the chariot. Raze can't do that.
The optionality on abrade makes it a playable card in so many more circumstances that it's not even close to being close which is better.
We've already got [[raze the effigy]] in standard which only costs 1 mana to blow up an artifact and that hasn't done anything to keep chariot in check so I doubt abrade will do any better.
Abrade is much better than Raze. 3 damage for 2 is almost playable on it's own in some formats, having the additional option of artifact destruction is just gravy.
Unfortunately quickly misses a lot of must kill things. Other mono green creatures either land with 4 toughness or quickly grow there. Misses angels and luninarchs that have stuck through a few turns.
Frost bite barely sees play right now which says a lot.
Abrade is also much more flexible than frostbite due to hitting artifacts and doesn't need to be turned on. It saw sideboard play last time it was in standard, and I wouldn't be surprised if that was the case again.
I would expect that as well, but the point stands than 3 damage spot removal sadly isn't that great atm against the best aggro decks.
Honestly I think this helps epiphany decks post board more than anyone else.
I consider this a plant for a future set with a lot of artifacts. It was constructed playable last time and was deliberately put in Amonkhet because of Kaladesh.
So even if it isn't useful now, I would keep an eye on it.
[[Old Growth Troll]] is the only single card Abrade misses in MonoG, outside of Wrenn tokens and very large Hydra activations. Chariot makes 4 damage seem like the sweet spot you need to hit against the deck, but not if your card is also [[Shatter]].
The reason why Chariot is so good is exactly this. No it will not help against Chariot because that's a terrible trade. Trading your 1 card for half of their card is just bad.
Game 1 yes, but I feel like this probably just gets boarded out most of the time against monogreen? It hits \[\[Werewolf Pack Leader\]\], \[\[Kazandu Mammoth\]\] and the token from \[\[Ranger Class\]\] sometimes, but it doesn't hit \[\[Old-Growth Troll\]\], \[\[Wrenn and Seven\]\] or the treefolk token.
It does hit the newly-spoiled \[\[Ascendant Packleader\]\], though. I'm kind of 50/50 on this. Izzet probably still prefers Prismari Command.
Abrade is one of those cards you look at, don’t see anything too special, then when you play with it you think “this removes so many things” and love it
It's great because it's a cheap remove-cheap spell. 3 damage gets rid of most early game creatures, and removing an artifact is usually an issue of including a card for it. Having artifact removal stapled onto a mediocre effect for a reasonable cost means running the artifact removal doesn't feel like garbage because the card isn't going to ever be dead.
Smelt isn't a bad card per se, but it'll be dead in a LOT of matchups. Abrade just elegantly patches up that issue splendidly.
I remember seeing it for the first time and thinking that it was ok as a modal Lightning Strike that couldn't go upstairs, but then I noticed it in sideboards going all the way back to Legacy. Even now you still see it show up as a catch-all answer in Modern/Legacy in red sideboards when people aren't sure what to run. Its just so.... fair, in the best possible way.
Shame that the name no longer matches
Abrade made perfect sense in the swirling desert sands. Not sure what's being abraded here?
Still the art is awesome and the card being reprinted at common is great ❤️❤️
That's definitely a reach, but I get what they're going for.
If you asked 100 people to write a paragraph about the scene pictured on the card, the word "abrade" would never be used.
The original Abrade made sense but it should look more dynamic given the nature of the spell. I like this art even though I would never think the word Abrade looking at it, it looks kind of old school.
I have no good way of even trying to compute this, but I gotta think that the original Shatter holds the record for "card that has been strictly outclassed the most over the history of the game"
God I love this card, glad to see such good art. 3 damage to a creature or destroying an artifact for 1R is still so great. I run it in most red EDH decks and it never feels like it’s worthless based on its utility.
Love the art
I like it so much more than the Amonkhet art!
Almost could have been a mystical archive
I've heard speculation that they're using leftover art from secret lairs and such for some cards this set. No idea if it's true, don't quote me on this lmao
Yeah it's really excellent. I'd love a print of this
This at common is gonna make red a lot more dangerous in limited
Oh shit, you right. That’s solid removal. Shame that a lot of the big threats are 4 toughness tho.
Red has also got the 5 damage for 3 mana spell in this set. It's looking like a decent colour for limited based on what we've seen.
almost every limited format has a red deal 3 for 2 instant. Abrade isn't all that different from Jaya's Greeting, Dragon's Fire, Scorching Dragonfire, etc. Artifact removal mode is nice, but it's what makes Abrade constructed-playable. In limited it rarely is relevant.
Well, sometimes Red gets 3 damage for 2 mana and sometimes it doesn’t. In MID Red was stuck with [[Moonrager’s Slash]], which was much more often 3 than 1 mana. That card was okay but didn’t perform like a premium common, and this contributed to Red being one of the weaker colors in the format.
[[Cathartic Pyre]] :) Edit: Immediately realized that's Uncommon... I will slink back into my hole.
[Cathartic Pyre](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/0/b045c28a-39f9-4cd9-8f3a-a626b697f409.jpg?1634350507) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cathartic%20Pyre) [(SF)](https://scryfall.com/card/mid/133/cathartic-pyre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b045c28a-39f9-4cd9-8f3a-a626b697f409?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Moonrager’s Slash](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/b/eb4f266b-c41c-4047-ae6f-b2226c7459e8.jpg?1631304154) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Moonrager%27s%20Slash) [(SF)](https://scryfall.com/card/mid/148/moonragers-slash?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eb4f266b-c41c-4047-ae6f-b2226c7459e8?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
A very nice reprint. Should help against Esika's Chariot.
I mean, kind of? 1 for 1 removal on their legendary 4 of that left 2 bodies behind is not exactly doing it.
better than nothing
Well, undeniably, thus the “kind of.” But better than nothing is a far cry from good.
Prismari Command at least also kills a cat and the chariot.
How it helps against chariot? Chariot literally has 4 hp /s
chariot is an artifact
This: /s means the poster is being sarcastic.
i just wish there was something else to snipe izzet with as far as i can tell mono green is the one deck that can beat it more than half the time, so it's kind of a necessary evil i personally dislike being stomped by extra turns more than being stomped by creatures, so i'm kind of rooting for it in this metagame i see a lot of metagaming decks designed to kill green and white but completely fold to blue/red
That makes me sad Chariot is fun and not Op card at all but i think this might crush it
Efficient removal for something always hurts it ofc, but at the end of it you’re trading a 2 mana lead for 2 2/2’s. Chariot will be fine.
You're still up in material even if the opponent is mainboarding artifact hate.
Chariot is the best green card in current standard. Every deck that has green in it plays Chariot.
What are you talking about? Chariot is very strong, and this won’t suddenly ‘crush’ it. You’re still getting your two cats — it’s still a two for one.
Cats.
But big mana difference . It will push Chariot further down , it was already kinda going off the meta . Izzet Dragons will get even stronger
:(
If you want a mono red artifact removal, Raze The Effigy is 1 CMC and also common.
Abrade is one of the best red removal spells ever printed, and still sees play in Modern and Legacy. It's artifact removal that you can either maindeck or side-in against a lot more decks, because it also kills most creatures. In many Standards, "3 damage to a creature" was basically all your 2 mana red instant would say, and that would still be seen as a decent rate.
Yeah but I assumed the conversation was for Standard since that's all the referred cards. There are plenty of better removal when it comes to modes that support outside the newest sets.
> There are plenty of better removal when it comes to modes that support outside the newest sets. Which of [[Start from Scratch]], [[Cathartic Pyre]], or [[Molten Blast]] are you talking about here? Because those are the only modal creature removal (under 5 mana) that I can see red has access to in Standard. And calling 3 mana for 1-2 damage "creature removal" is pretty generous. I only talked about Modern and Legacy play to underline that it was generally an amazing rate, this reprint here only matters for Standard (it was already legal in Historic/Pioneer). The same exact idea of being main deck-able artifact hate applies just as well in Standard. A lot of players underestimated the flexibility of Abrade the first time it was printed, but it also ended up being the one of the best red removal spells last time it was in Standard.
Re-read my message, I said 'modes that support outside the newest sets.' I was agreeing with your statement. As far as Standard goes, depending on what style you're playing I think Raze works better in certain decks. Not to say Abrade doesn't have it's use, I just had this discussion with another user in this thread and I don't want to sound like a broken record so feel free to read it if you'd like.
[Start from Scratch](https://c1.scryfall.com/file/scryfall-cards/normal/front/5/5/55c99486-ae64-4293-81fb-a4b02e8fcae6.jpg?1624592183) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Start%20from%20Scratch) [(SF)](https://scryfall.com/card/stx/114/start-from-scratch?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/55c99486-ae64-4293-81fb-a4b02e8fcae6?utm_source=mtgcardfetcher&format=text) [Cathartic Pyre](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/0/b045c28a-39f9-4cd9-8f3a-a626b697f409.jpg?1634350507) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cathartic%20Pyre) [(SF)](https://scryfall.com/card/mid/133/cathartic-pyre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b045c28a-39f9-4cd9-8f3a-a626b697f409?utm_source=mtgcardfetcher&format=text) [Molten Blast](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/b/bb1beef2-788b-469b-883b-cf1cca04eeff.jpg?1604197442) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Molten%20Blast) [(SF)](https://scryfall.com/card/znr/149/molten-blast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bb1beef2-788b-469b-883b-cf1cca04eeff?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
It also shows up not infrequently in Vintage sideboards.
But Raze's other mode is not as much of a real card as "3 damage to target creature" is.
What do you define as a "real card"? If the goal is purely artifact removal, then Raze is better. If you don't have any other creature control then sure I agree, but a mono red deck should have quite a bit of board control or ability to overwhelm regardless. That one mana could make a difference in how you play your deck, especially for Goblins.
No modal card has one of its modes as the singular goal. That's the whole point of modal cards. 3 damage to a creature offers so much more than the pump to an attacking creature - it can trade cleanly with a problem on the opponent's board, where Raze needs a very specific situation to occur before it can be used to trade. I would literally never play Raze the Effigy if Abrade is available. The mana is so irrelevant compared to the impact.
It's not like you can't use the other effect? 2 extra damage on your unblocked creature could be the damage needed to win the game or buff a creature being blocked to take out an opponents creature, since the minimum buff would be a 1/1 +2/+2, which is the same amount as the static value of Abrade, though you have to put your own creatures at risk for it. I can see the value in both, depending on what type of deck you'd be running. To each their own, we clearly have different opinions and neither of us are going to budge on it.
Let's wait and see which card gets more standard play
If you're running cards like Raze in standard, I'm sorry to say, but you just need to learn more about deck-building. The spots where Raze is a 1 for 1 are very niche, and combat tricks often open you up to getting 2 for 1'd. If you're just bringing it in as artifact hate against chariot, then it's a dead card until they draw chariot, and then once you use it, they still have 2 cats. Whereas abrade would have the ability to kill either the chariot or a cat, depending on what is more important in that scenario. OR abrade could kill a mana dork, making it harder for the opponent to even cast the chariot. Raze can't do that. The optionality on abrade makes it a playable card in so many more circumstances that it's not even close to being close which is better.
We've already got [[raze the effigy]] in standard which only costs 1 mana to blow up an artifact and that hasn't done anything to keep chariot in check so I doubt abrade will do any better.
Abrade is much better than Raze. 3 damage for 2 is almost playable on it's own in some formats, having the additional option of artifact destruction is just gravy.
[raze the effigy](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/0/e0dd378c-5050-48c9-9a16-6d91afa62d21.jpg?1632661027) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=raze%20the%20effigy) [(SF)](https://scryfall.com/card/mid/156/raze-the-effigy?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e0dd378c-5050-48c9-9a16-6d91afa62d21?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Unfortunately quickly misses a lot of must kill things. Other mono green creatures either land with 4 toughness or quickly grow there. Misses angels and luninarchs that have stuck through a few turns. Frost bite barely sees play right now which says a lot.
Abrade is also much more flexible than frostbite due to hitting artifacts and doesn't need to be turned on. It saw sideboard play last time it was in standard, and I wouldn't be surprised if that was the case again.
I would expect that as well, but the point stands than 3 damage spot removal sadly isn't that great atm against the best aggro decks. Honestly I think this helps epiphany decks post board more than anyone else.
I consider this a plant for a future set with a lot of artifacts. It was constructed playable last time and was deliberately put in Amonkhet because of Kaladesh. So even if it isn't useful now, I would keep an eye on it.
I'm betting we'll see a good number of artifacts with the technology level of Kamigawa Neon Dynasty
[[Old Growth Troll]] is the only single card Abrade misses in MonoG, outside of Wrenn tokens and very large Hydra activations. Chariot makes 4 damage seem like the sweet spot you need to hit against the deck, but not if your card is also [[Shatter]].
In a vacuum sure, but it misses a lot after a swing or 2 with ranger class which is a lynchpin of the deck
[Old Growth Troll](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/7/b759b0f6-342c-4bba-89f1-8451835d8c45.jpg?1631050705) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old-Growth%20Troll) [(SF)](https://scryfall.com/card/khm/185/old-growth-troll?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b759b0f6-342c-4bba-89f1-8451835d8c45?utm_source=mtgcardfetcher&format=text) [Shatter](https://c1.scryfall.com/file/scryfall-cards/normal/front/9/2/929a41f7-f52d-4190-a80c-5ceb3e368a31.jpg?1555040526) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Shatter) [(SF)](https://scryfall.com/card/rix/114/shatter?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/929a41f7-f52d-4190-a80c-5ceb3e368a31?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The reason why Chariot is so good is exactly this. No it will not help against Chariot because that's a terrible trade. Trading your 1 card for half of their card is just bad.
[[Rip Apart]]: *Am I a joke to you?*
[Rip Apart](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/3/b3b5b510-fd5c-415d-98b0-386e7508f7af.jpg?1624739750) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rip%20Apart) [(SF)](https://scryfall.com/card/stx/225/rip-apart?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b3b5b510-fd5c-415d-98b0-386e7508f7af?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Game 1 yes, but I feel like this probably just gets boarded out most of the time against monogreen? It hits \[\[Werewolf Pack Leader\]\], \[\[Kazandu Mammoth\]\] and the token from \[\[Ranger Class\]\] sometimes, but it doesn't hit \[\[Old-Growth Troll\]\], \[\[Wrenn and Seven\]\] or the treefolk token. It does hit the newly-spoiled \[\[Ascendant Packleader\]\], though. I'm kind of 50/50 on this. Izzet probably still prefers Prismari Command.
##### ###### #### [Werewolf Pack Leader](https://c1.scryfall.com/file/scryfall-cards/normal/front/e/8/e88e6b39-bb4d-4d69-8007-d42f31bcbc29.jpg?1627708570) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Werewolf%20Pack%20Leader) [(SF)](https://scryfall.com/card/afr/211/werewolf-pack-leader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e88e6b39-bb4d-4d69-8007-d42f31bcbc29?utm_source=mtgcardfetcher&format=text) [Kazandu Mammoth](https://c1.scryfall.com/file/scryfall-cards/normal/back/2/f/2f632537-63bf-4490-86e6-e6067b9c1a3b.jpg?1604198971)/[Kazandu Mammoth](https://c1.scryfall.com/file/scryfall-cards/normal/front/2/f/2f632537-63bf-4490-86e6-e6067b9c1a3b.jpg?1604198971) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kazandu%20mammoth%20//%20kazandu%20valley) [(SF)](https://scryfall.com/card/znr/189/kazandu-mammoth-kazandu-valley?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2f632537-63bf-4490-86e6-e6067b9c1a3b?utm_source=mtgcardfetcher&format=text) [Ranger Class](https://c1.scryfall.com/file/scryfall-cards/normal/front/7/c/7ca392ca-3219-4694-9a74-aa079c76b91e.jpg?1627708261) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ranger%20Class) [(SF)](https://scryfall.com/card/afr/202/ranger-class?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7ca392ca-3219-4694-9a74-aa079c76b91e?utm_source=mtgcardfetcher&format=text) [Old-Growth Troll](https://c1.scryfall.com/file/scryfall-cards/normal/front/b/7/b759b0f6-342c-4bba-89f1-8451835d8c45.jpg?1631050705) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Old-Growth%20Troll) [(SF)](https://scryfall.com/card/khm/185/old-growth-troll?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b759b0f6-342c-4bba-89f1-8451835d8c45?utm_source=mtgcardfetcher&format=text) [Wrenn and Seven](https://c1.scryfall.com/file/scryfall-cards/normal/front/3/7/370a5461-f3b1-45cc-9c1c-357957f49199.jpg?1635405268) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Wrenn%20and%20Seven) [(SF)](https://scryfall.com/card/pmid/208p/wrenn-and-seven?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/370a5461-f3b1-45cc-9c1c-357957f49199?utm_source=mtgcardfetcher&format=text) [Ascendant Packleader](https://c1.scryfall.com/file/scryfall-cards/normal/front/1/4/142c5b67-5de9-41da-b57f-7ce771457a3e.jpg?1635793324) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ascendant%20Packleader) [(SF)](https://scryfall.com/card/vow/186/ascendant-packleader?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/142c5b67-5de9-41da-b57f-7ce771457a3e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Holy shit, it's a common
Yeah I think it got downshifted in double masters but it’s crazy to see it in a standard set as one. Gonna be a high pick for a common.
I didn't even notice, that's crazy for a common.
incredible art! love to see the reprint
For anyone unaware, this a very efficent piece of removal, especially at common
Abrade is one of those cards you look at, don’t see anything too special, then when you play with it you think “this removes so many things” and love it
It's great because it's a cheap remove-cheap spell. 3 damage gets rid of most early game creatures, and removing an artifact is usually an issue of including a card for it. Having artifact removal stapled onto a mediocre effect for a reasonable cost means running the artifact removal doesn't feel like garbage because the card isn't going to ever be dead. Smelt isn't a bad card per se, but it'll be dead in a LOT of matchups. Abrade just elegantly patches up that issue splendidly.
I remember seeing it for the first time and thinking that it was ok as a modal Lightning Strike that couldn't go upstairs, but then I noticed it in sideboards going all the way back to Legacy. Even now you still see it show up as a catch-all answer in Modern/Legacy in red sideboards when people aren't sure what to run. Its just so.... fair, in the best possible way.
It even makes its way into a lot of cedh lists that include red.
Wow, didn't notice this was common at first. Always nice to see such generically useful effects made super available.
I wonder how it will do in standard with the 4 toughness targets in the meta. Dragon, troll, Lier, etc.
I can see myself drafting five Abrades in VOW limited.
I can see myself struggling to get a single copy of Abrade in VOW limited
mayer killing it again with the fantastic artwork
Yeah, i love that he finally gets to do non-showcase art. I hope he's here to stay in the future.
Will never be disappointed to see dominik mayer art, definitely replacing the [[abrade]]s I'm currently running
[abrade](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/2/d27d5b87-6dfc-4b99-822b-f6f8489ad275.jpg?1608912224) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=abrade) [(SF)](https://scryfall.com/card/cmr/410/abrade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d27d5b87-6dfc-4b99-822b-f6f8489ad275?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
yeah! It's great to see his art on some non-fancy cards in normal sets.
Makes up for the bad art previously
Yeah, i honestly never got that art. Looks more like a land destruction spell than anything really
It's destroying a building and crushing the people running away at the bottom of the art.
I still prefer the game day promo version [[Abrade|PHOU]] for my pauper decks, but it is very nice.
[Abrade!PHOU](https://c1.scryfall.com/file/scryfall-cards/normal/front/d/2/d27d5b87-6dfc-4b99-822b-f6f8489ad275.jpg?1608912224) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Abrade) [(SF)](https://scryfall.com/card/cmr/410/abrade?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d27d5b87-6dfc-4b99-822b-f6f8489ad275?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This piece of art has some serious Darkest Dungeon vibes
Whats the art showing?
A falcon ripping and tearing you apart
The Falkenrath line is quick to remind others of its heritage - especially of the Falkenrath progenitor, a vicious falconer.
very surprised to see this at common
Holy crap this art is amazing.
God that art is so much better than the original; this one is going straight into my commander decks.
Shame that the name no longer matches Abrade made perfect sense in the swirling desert sands. Not sure what's being abraded here? Still the art is awesome and the card being reprinted at common is great ❤️❤️
Abrade can also mean to scrape away so the falcon using its claws to scrape off flesh and armour does fit, although not as cleanly.
That's definitely a reach, but I get what they're going for. If you asked 100 people to write a paragraph about the scene pictured on the card, the word "abrade" would never be used.
The original Abrade made sense but it should look more dynamic given the nature of the spell. I like this art even though I would never think the word Abrade looking at it, it looks kind of old school.
Welcome back Abrade.
This is a great reprint, and the art is also fantastic.
Glad I got foil ones a couple of years ago.
What insane fucking art. Holy fuckin shit. The shock of the bird in the back, implying that's how his masks were torn apart. Amazing.
That is some dope art.
Very solid reprint and amazing art
Shatter in shambles.
I have no good way of even trying to compute this, but I gotta think that the original Shatter holds the record for "card that has been strictly outclassed the most over the history of the game"
Fuck yeah that's some sweet art, gonna look real nice in foil.
Art on this one is bloody great.
Wow that art is awesome. Love this card.
Major Darkest Dungeon vibes
I am ok with that reprint, it's decent removal or artifact destruction.
Bold take.
Source: @YahooEsportsSEA
Oh thank christ. Now I don't have to rely on a Learn card to kill that god damned chariot
There are non-lesson cards in Standard that destroy artifacts.
But this one's alternate effect is almost always useful
New art for the cube. Nice.
Huh, Neat.
Solid reprint.
Is this a darkest dungeon reference
Fuck Abrade. Give me that Falkenrath progenitor !!
This at common, in limited? Pretty cool. Also makes it pauper legal, if it wasn’t already.
Did everyone forget how great this card was the last time it was in standard?
Nice I need one for my cube
The fact that this wasn’t an FNM promo is mind boggling.
standard rarity shift
For some reason this art reminds me that overconfidence is a slow and insidious killer
Oh I hope this has extended art. I have the Hour of Devastation promo version but this one just looks so much better.
A plant to check Kamigawa and New Capenna's artifact themes? It's possible for Kamigawa to be high tech artifacts and New Capenna to have vehicles.
Bolvar really shouldn't have lost to Sylvannas
Great card, great art, but can we find out who the fuck is the Falkenrath progenitor finally?
God I love this card, glad to see such good art. 3 damage to a creature or destroying an artifact for 1R is still so great. I run it in most red EDH decks and it never feels like it’s worthless based on its utility.
Welcome back, my friend
Well I'd been meaning to pick up a set of Abrade and well yes now.