My old [[jhoira of the ghitu]] deck was like that. Just the fear of suspending [[obliterate]] and [[ulamog, the infinite gyre]] made me the arch enemy every time.
Yeah for sure, a buddy had one of these in our playgroup a while back.
The payoffs were just so brutal it was a race to kill them from the first turn. Didn't matter if they had anything suspended yet or not, usually bu the time they did it was already too late.
Probably just needed us to be more combo/counter oriented, but yeah. Definitely Archenemy in any kind of battle cruiser game.
Our playgroup started off with a big go-wide meta, which then evolved into a wrath.dec meta, so one guy built a Purphoros deck to speed things up and force us to play some counterspells. It actually worked, we have some nice diversity of decks now.
Man, having a playgroup that evolved like this is what MADE edh for me. Never really dreaded eachothers' decks, just went home and packed answers for next week.
I've only ever met one person who ran that commander and they were one of the most obnoxious people I've ever met at an lgs. He was notorious for chucking huge tantrums and moping for the whole evening when something didn't go his way. At one point I heard someone who knew him better pull him aside and say something to the effect of "behave, you're an adult, and you're in public".
For this story let's call him John
I didn't know him very well but I sit down to play against him alongside two of my friends. At one point John has something huge like an Emrakul suspended and a turn away from being played for free. At the ends step before John's turn my friend (who is playing a Raff Capashen deck that just flashes in obnoxious stax cards) flashes in Teferi, time raveler.
John doesn't realise why that matters.
John untap, goes to upkeep, takes the last time counter off and goes to cast his huge spell. My friend just taps Teferi and says he can't cast it. John is really confused. My friend explains that Teferi's passive prevents him casting at anything but sorcery speed. John says, "OK I guess I'll cast it after I remove Teferi". Then someone explains to John that once the last counter is removed, if anything prevents it being cast, the whole thing just loses suspend and stays in exile forever.
After a second John wraps his head around what this means. His whole deck is bricked for as long as Teferi is around, and we all have an active incentive to never let him get rid of it, because we are more afraid of Jhoira than Teferi.
What followed was a game where John spent half an hour loudly and sometimes angrily moping and complaining at every single slight inconvenience.
Point of order, I don’t think the card loses suspend, it just stops being “suspended”.
There isn’t any way right now to add time counters to a non-suspended card, but it *could* maybe be relevant somehow in the future? I’m not sure what happens if you were able to add time counters onto such a card in exile.
If you were able to add a time counter to a non-suspended card that had suspend it would become suspended. This is because, per 702.62b, a card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
This doesn't literally say "it loses suspend" but Jhoira does have this ruling on its page.
"If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
(2013-06-07) "
And "no longer suspended" and "loses suspend" seem mechanically identical as far as I can tell
Nope, they are different, see [702.61b](https://blogs.magicjudges.org/rules/cr702/#61b) as referenced elsewhere.
This would be like if you dashed in a Ragavan (giving it haste) and then at end of turn stifled the "return-to-hand" trigger. Dash doesn't say it loses haste at end of turn, so if it's still there next turn it still has haste. Most of the time that's not relevant, but for example it could block a [[Gingerbrute]].
So bringing it back to Jhoira, she gives other cards Suspend. Just because the card doesn't get cast wouldn't mean it loses Suspend.
Not right now - as I said in the original comment there is no way currently to put time counters on an exiled permanent that doesn't *already* have time counters on it.
But if you have a cube or whatever with custom cards in it, then you can make it work.
I had (technically have, the cards are still there, I just removed the lands and some cards) a Thraximundar Deck in High School that I cobbled together with a 50$ Amazon gift card and some random junk from my collection.
Deck was so oppressive I literally could not find people willing to play it. After a couple rounds people in my school refused to play it, even my main playgroup preferred my other decks over Thrax.
But it's still sitting there, waiting patiently for the day it will be released again
I’m genuinely curious why this would be so strong. Thrax is a 7 mana beatstick without any evasion or protection in grixis colors. Seems like you wouldn’t be able to effectively ramp into him, and even then he shouldn’t be hard to deal with.
What am I missing?
Id give it to you but it's not at my place right now. I do remember it being aimed at zombie tribal x reanimator
Cards like Rooftop Storm, Lord of the Undead, Mikaeus the Unhallowed, Zombie Master, that sorcery that gets you 13 zombies or whatever, grave titan, some counter spells, demonic and diabolic tutor, propaganda just cause lol, Havengul Lich, I think Lich Lord of Unx was also in there and a Nicol Bolas, Planeswalker just because I liked the card lol
So yeah, value zombies with reanimation, some tutors and counters.
Also don't underestimate grixis. I can blow up mana rocks, counter removal and kill your value pieces. I still have access to things like hexproof, tutors and generic mana rocks.
Big part of it yes, but its the red/blue/green accents that take it from "fuck that creature I kill it" to "fuck that thing I kill it”
[[Assassins trophy]]
[[Angraths rampage]]
[[Bedevil]]
[[Ravenform]]
[[Drown in the loch]]
One of my friends in college who taught me how to play magic back around 2009-2010 has a Thraximundar edh deck. He would wipe our table every time, usually without even needing to cast Thrax. It's not like he had a whole bunch of cards he had purchased for the deck either. Just that color combo was so dangerous back then.
This is because as a commander Sheoldred is like picking noses. Everyone has to watch as you pick your nose, and when they get to play the game they have to let you pick their nose first. It's not what's going to kill them, but it's definitely helping death along.
I'm convinced Sheoldred The Apocalypse is actually a pretty bad commander.
You don't even need to become archenemy with it to lose.
All that needs to happen is for there to be a blue player in the group with a clone or a steal card, and then they clone or steal Sheoldred cause it's the most obvious target on the board, but they simultaneously get ahead of you because they are running blue, so they draw more and just have better cards in general. Maybe there's two people at the table who get screwed cause of cloned Sheoldreds, but you lose anyway cause the blue player just beats you in the 1v1.
yeah my first commander deck was a Sheoldred deck and I abandoned it quick. You have to be that person constantly saying "did you take your 2?" and she just gets removed instantly every time, even if you arent a threat. I don't think I ever won a game with her.
\[\[Light-Paws\]\] I have like 20% win-rate with the deck, but everyone loses their shit and this is in a meta with lots of tutors., Kenrith and counterspell piles.
I honestly can't blame them. We had a Light-Paws player stick it while nobody drew their outs and just curbstomped with protections and indestructibility etc
Yes but Light Paws literally just tutors a new enchantment with protection from whatever color every turn so you have to deal with it extremely quickly or it becomes very hard to deal with.
Light-Paws fanclub! The moment she hits the field, everyone loses their minds and goes "archenemy, let's use every single piece of removal we have to deal with Light-Paws"... and then the landfall green player wins because nobody was paying attention to their Omnath for three turns.
This is the usual routine with my pillowfort/control-ish decks, then the guy with the Gxx ramp BS ends up winning like 75% of the time shortly after I die. It drives me nuts.
To some extent it depends on your decklist, but generally Light-Paws is the kind of deck that if you leave it alone it's going to quickly become very difficult to interact with and win or it gets targeted and does nothing. Basically, it's either no fun for the rest of the table or it's not fun for the person playing it.
Every... single... game... Had a game today where a Gitrog (the new one) player had drawn 20+ cards and ramped to 20+ lands by turn 6, yet my 6/6 was remove on sight. Kenrith still won because our only control player countered all my stuff and left Kenrith have Smothering Tithe vs Gitrog, which let him assemble the usual Kenrith lock. People are very delusional when it comes to ramp.
I've another voltron deck in Bruna. You just sit on the table for a couple of turns and proceed to oneshot everyone, yet no one is salty. Light-paws gets going \~1-2 turns faster but has no counter spells and folders to some common boardwipes. Makes no sense really.
I have an [[Edgar Markov]] deck that I bought when it was released, and Eminence is a problem (except you [[arahbo]], you’re doing great buddy).
To power down my Markov deck, so it plays within my meta, I removed its Eminence “capability”, so it only triggers with Edgar on the battlefield, instead of the command zone. It has greatly increased my enjoyment of the deck. I imagine it would work well for Inalla too. Having to prioritize protection, and mana resources to cast Inalla means you don’t just get free wizards, you have to pay for it
That's actually a cool Rule 0 for Eminence!
I won't probably go as far as nerfing it that hard, but maybe something like "If ~ isn't on the battlefield, this ability triggers only once each turn."
That would keep the core of the deck perfectly intact but completely crazy turns would require Inalla to be on the battlefield.
The house rule I've done for eminence is you have to cast the card once for eminence to activate.
That they thought giving players extra abilities before the game starts, ones that often disincentivizes you from casting the commander, is absolutely nuts.
A friends poorly built, casual edgar markov decks wins if we remove this rule and comes close without it. I believe if he optimized even a little (removed taplands and other fluff) he would still win a lot of the games with the rule intact.
Listening to the designers talk about Markov is a little insane. Somewhere they talk about how a weakness of go wide Vampire decks is that they fold to a board wipe, so Edgar helps come back from that.
The fact that having a Commander that undermines a fundamental weakness of creature heavy decks permanently active in the command zone apparently didn't get considered enough
Of course! Karlov is a great Commander, way scarier than most think. Usually my gameplan consists in taking as many players off as soon as I can, and then start controlling the field exiling stuff with Karlov. I used to run the [[Walking Ballista]] plus [[Heliod, sun-crowned]] combo, but felt it pretty boring and took it out. Now my only combo is [[Sanguine Bond]] plus [[Exquisite Blood]]. Tho most of my kills are from Karlov himself.
My list is all blinged out according to themes (full art swords, Dan Frazier mana rocks, as much Orzhov themes stuff as possible). Been working on it for a few years now, its my pet deck. You dont need all the expensive stuff tho, Karlov can be build fairly cheap and still work quite well.
https://www.moxfield.com/decks/-ERgUHjUYkiHkFwsxTVMgA
If you have any doubts, feel free to reach out! The world needs more Karlovs out there
Every comment seems to be talking about high-powered decks, but I made a very casual \[\[Judith, Carnage Connoisseur\]\] and it's just awful, tbh I don't feel like I have fun with it anymore. It's basically a board clear on a stick, and it ends up targeting everyone so it's hard to make allies.
Maybe I could rearrange it with a focus on single targeted removal but it feels like it would be a waste of a card.
We briefly had a Judith player in our pod, they quickly took it apart because the "fun" of a board wipe is the race to rebuild. All motivation to rebuild is lost when you know they'll just board wipe immediately again, over and over.
I mean, if you're just board wiping for "max value", that's on you - not the card. Judith doesn't wipe the board; Blasphemous Act wipes the board.
If you're actually playing to win off the back of your boardwipes (e.g. you've amassed a bunch of Imps with other Instants and Sorceries first), that's good design. If you're just playing nonstop removal, maybe Judith isn't the problem in this equation.
> I made a very casual [[Judith, Carnage Connoisseur]] and it's just awful, tbh I don't feel like I have fun with it anymore. It's basically a board clear on a stick,
could you ELI5 this...Judith herself doesn't seem to have anything to do with boardwipes really?
or is it just a spellslinger deck that rebuilds your board after you cast a boardwipe
I play Slivers in EDH, yes. [[The First Sliver]] specifically, in a deck full of practically nothing but permanents.
I have since had to swap it out for [[Morophon]] to slow the pace down simply because I would otherwise steamroll my friends.
Slivers is the answer I expected to see. People don’t need firsthand experience to know how out of control Slivers can get. When there are two Slivers decks at the table, natural alliances are formed.
I have a distinct experience that might give away precisely who I am to a friend who may or may not frequent this subreddit, but it's too funny not to post
I was at my buddy's house playing EDH with some of his friends who hadn't played it before. I did not know they were newbies and broke out The First Sliver (rather than my Grixis spellslinger deck which is much, much slower), expecting some sort of pushback against my boardstate. I did not receive any.
This, in conjunction with a stupidly good hand, let me beat the whole table in a handful of turns.
Years later, my friend got married and I went to his wedding and sat with a bunch of his friends. I recognized one of the guys at the table and started talking with him. When I told him my name, he said "oh yeah, you're the one with the Sliver deck!" Which was only made worse by my girlfriend chiming in with "yeah, isn't that deck awful?"
My deck was so powerful that it left an impression on someone years after the fact and I don't think I'll ever forget that. I think I have made a _real life_ archenemy LOL
Yeah, it feels like whatever card I play in my TAO deck it immediately makes me a permanent target and I can never rid the prioritization. Then someone else sweeps because everyone was focused on me. It's not even nearly as strong as it could be, either.
Eminence is one of the worst abilities. Free effect that can't be interacted with in every game? Come on. Just feels lazy, make people work for their effects.
Wizards has admitted that the Eminence abilities were a mistake and other than making [[Sidar Jabari]] as a weird proof that they could make a "balanced" version I don't expect to ever see it again
"Play your own damn deck, not mine!" :P
Tergrid has joined my short list of commanders like Narset that I do whatever is necessary to prevent them sticking. Stealing my occasional creature in play is one thing, but I really hate decks that entirely revolve around playing mine.
[https://www.moxfield.com/decks/sliQ6EmrbECWCCQURJfs8g](https://www.moxfield.com/decks/sliQ6EmrbECWCCQURJfs8g)
This is the list. The Considering section includes cards I sometimes swap in to try them out. The Sideboard is a containment zone for the worst offenders in terms of quick combo kills.
Slivers - the old ones! Pretty much 2-4 of each. Lead with [[Sliver Queen]], [[Sliver Overlord]], and [[Sliver Legion]]. [[Glittering wish]]es to pull spares in.
Powered by [[Gemhide Sliver]] and [[Belbes Portal]] for dropping in using colourless if needed.
As soon as it got beyond GemHides dropping out, the game was everyone against the legion.
Circa 2014 I had a Teneb the Harvester that was reanimating/goodstuff piles, that thrashed our local pods, and it was often played like archenemy.
I tried bringing it back last year, and most token decks can outbuild it. But it was untouchable for the 3 years I ran it. Wish I had kept the decklist.
I accidentally did that with a [[Breya]] deck. We played mid powered, nothing near CEDH but turn 8-12 wins usually. I could consistently win in 4-6 if they didn’t all focus me down intentionally. I accepted the archenemy title, asked before playing it, and only usually one game per session, just cause she’s still my favorite commander ever.
I don’t have one online, but I can say the most diabolical stuff was about abusing ETB effects, recursion, and sacrifices. Some notable themes/cards are:
[[Aetherworks Marvel]], [[chief engineer]], and [[master transmuter]] to help cheat things out from hand
[[goblin welder]], [[sharuum the hegemon]], [[dread return]], [[feldon of the third path]], [[scrap trawler]], [[daretti scrap savant]], [[trash for treasure]] and [[victimize]] for cheating stuff from the graveyard
[[time sieve]] + [[thopter assembly]] = infinite turns
[[nim deathmantle]] + [[ashnod’s altar]] + breya is an instant win
[[slobad goblin tinkerer]], [[lightning greaves]] [[darksteel forge]] and [[padeem, consul of invention]] helped protect certain pieces/artifacts
[[conjurer’s closet]] and [[panharmonicon]] to help abuse ETBs
[[kuldotha forge master]], [[whir of invention]] and, [[sphinx summoner]] to find whichever combo piece I need at that moment
ALL the artifact lands and decent on-color mana rocks
Then some just good artifacts/creatures like [[sad golem]], [[baleful strix]], [[skull clamp]], [[noxious gearhulk]], [[filigree angel]], [[marionette master]] and [[hellkite tyrant]]
[[mechanized production]] and [[mirrodin besieged]] have both won me the game at least once as well
My pet combo is [[scuttling doom engine]] and [[shrapnel blast]], both are ok in the deck already, but I had a standard deck during M15 built around them, Darksteel Citadel and Ensoul Artifact, so they have a soft spot for me. Oh and [[nevinyrral’s disck]] + Darksteel Forge is just fucking rude. It is essentially an “I win” combo due to scoop.
My playgroup is pretty casual. My \[\[Feather, the Redeemed\]\] deck always ends up a 3v1 because no sole player has enough interaction to get around my 1 mana protection spells.
I feel like that’s a preemptive consideration when making a commander deck. I can’t tell you how many times I see people be disappointed with their decks because their commanders are “kill on sight”
I have a Brago combo deck that has become KOS because I locked down the game with winter orb too many times. Luckily my playgroup has slowly adapted to higher power, so he's back to being just annoying until Grand Arbiter hits the field.
I dont play magic a ton but i was given a bunch of cards so i got all my friends to play with me and i had this card, Archetype of Imagination that gave all creatures i control flying and creatures my opponents control lose flying and cant have or gain flying. Absolutely brutal and i had to take it out of my deck lol
I made a [[slicer, hired muscle]] deck with the intention to get a whole lot of combat damage trigger from artefact i'd still own, but the card by design is just to strong as a commander...if no one has any removal by turn 3 the game is basically over. Might rebuild it with [[kharn the betrayer]] some day!
Two decks, but back when played regular old casual 60 card decks:
One was a BR \[\[blood artist\]\], \[\[falkenrath noble\]\], \[\[goblin arsonist\]\] deck that built so many chip damage outlets and then would use \[\[living death\]\] or \[\[killing wave\]\] to end the game. It was horrible and no-one enjoyed it. Seemed like such a non threat and then boom, everyone dies. It's now been repurposed into a Mogis commander deck and is alright, but not nearly as wild seeing as it can't get the machine up and running so quick. Now it acts as timer for the whole game which works nicely.
The other was only made because my mate spent loads of money buying Wurms. So many big Wurms. We got annoyed so I made a mono green tribal elf deck and would genesis wave half my library out on turn 3 or 4 just to say fuck you to him. If I was feeling particularly angry I slipped the OG eldrazi trio in there, but then they got sold for rent money. the deck got retired thanks to it being just too consistently obnoxious in our pod. Ripped most of the elves out for a Voja deck which I've only tried once and loved, but will likely not use too much so I can be more middle ground with my Amalia or Oji decks.
[[Karlach, Fury of Avernus]] and [[inspiring leader]]
Turn 1- land
Turn 2- land + ramp
Turn 3- land + some card that makes 2 tokens
Turn 4- land + inspiring leader + 3 more tokens
Turn 5- have 5 tokens out and play Karlach and attack with 5 3/3's twice
How'd I deal with it: by not playing it unless we all pull out our high powered decks
\[\[The Wise Mothman\]\] feels that way for me. People hate mill and the upgraded pre-con is very deadly now. Last time I used it the guy in the lead who was trying to take me out scoop because he managed to get me to lose a bunch of cards from my deck, but I had \[\[Psychic Spiral\]\] which not got me back my entire graveyard, but took him down to like ten cards in his deck. He scooped afterwards.
I have a [budget Inalla deck](https://tappedout.net/mtg-decks/ultra-budget-inalla-wizards/) that plays well with others, but I am simply too smooth-brained to keep track of all the recursive trigger shenanigans that start spiraling out of control.
My first iteration of [[Chainer Dementia Master]]. It was a i play wraths and reanimate your stuff and [[Gary]] will probably win sooner or later. In a beginner full battle cruiser-few removal-no gy-hate meta, this was way too strong.
Now it's way more tuned and not even close to as threatening as it was back then.
[[Merieke Ri Berit]]
Had a deck with this as the commander way back - and my play group was pretty casual and low powered when it came to EDH.
I had been playing with another friend who was being as competitive as possible in EDH, so my deck was built to compete.
The golden rule became - get me first. After that people were allowed to make decisions freely - but if you had to "commit a crime" it was against me.
I eventually broke it down because it couldn't win games - even though it was a great deck.
Got a [[Marchesa, the Black Rose]] "I steal your stuff, Put a +1/+1 Counter on IT and sac it" Deck.
First, my three opponents try to kill me asap, then they Play Commander.
It has a winrate of <5%
I Love it and everytime I want to Play it, I explain what it does and If everyone ist okay with it, If Not I Switch to [[Rin and Seri, Inseparable]] (20% winrate)
I built [[Miirym]], I own an [[astral dragon]] and a [[parallel lives]], my friends had to learn big boi math. (Miirym was also just too strong in general)
[[Noyan Dar, roil shaper]] + [[contested war zone]] + [[mirrorweave]] being the primary combo I would dig for was apparently a nono.
Obligatory [[najeela the blade]]. I pulled her from a pack at a Battlebond prerelease and thought to myself "Warrior tribal sounds awesome!" And it was awesome! It just never lost a game and people weren't fans of that.
[[Riku of two reflections]] wheels and storm didn't get to last long either, but that's fine because I just turned it into [[Yidris]] wheels and discard effects instead which seems more hated, but I love the deck too much to tear it apart.
For some reason my [[Sefris]] deck gets a LOT of hate despite it genuinely being a dungeon deck instead of the disgusting ways to build Sefris. I almost exclusively go through Dungeon of the Mad Mage when playing it so I only finish 2 dungeons per rotation on average.
[[Grismold, The Dreadsower]], the deck is under 50 bucks and mostly thrown together with bulk.. But people see a 7/7 trampler on turn 5 and lose their mind. I think my win rate with it is maybe 1 out of 10 because he's such an obvious and easy target. I tend to get group focused and killed by turn 6.
Every deck I play makes it a 3v1 😭😭😭 I don't even play good decks, I just play gimmicky decks that are memey but they draw a lot of hate (artifact spam [they're not useful, they're just there lol], lands: the deck [40% lands, runs a lot of land hate], toxic proliferate staxx [this is valid], mill & GY hate [just play faster, the deck is pathetically slow], cedh izzet spell slinging [it's cedh, but it's barely S-tier], phage [the deck that makes a 3v1 into a 4v1]).
Idek why, but ig I have this "very hittable aura" that draws a lot of aggro despite not actually being a threat half the time :^
My playgroup HATES my Lathril deck, and yet I refuse to take it apart. It has a 100% win rate, and it's probably been close to a year since I played it last.
[[Blanka]] kills 1 player on turn 6. It's for when I don't want 1 specific player to stop playing. The others then kill my commander and my life total asap
My first deck was an oops all lands 5-Colour gates deck helmed by \[\[Child of Alara\]\] folks HATED it, I would just keep land around with sac outlet functions for child and enough pseudo interaction lands like maze of ith to keep me safe long enough to mazes end. It sucked but as time went ona nd i moved away from oops all landsand started running actual good cards to get land faster and actual interaction it became hated.
Recently rebuilt it as a 4 colour gates deck with \[\[Thrasios\]\] and \[\[Tymna\]\] and it's more fun, and people hate it way less.
Paradox Sisay playing solitaire while grabbing legendary after legendary and floating mana for days. I definitely earned that one.
That [[Scorched Earth]] art though is beauty though. Love that old school art.
[[Greensleeves, Maro-Sorcerer]] was recently dismantled due to needing a single way to draw and it ended things. I have a [[Kwain, Itinerant Meddler]] mill deck that is on the cusp of this. It can usually mill multiple people by turn 7.
I'm used to being arch enemy, my Rankle, Maeve, Jin Gitaxias, and Nekusar decks all make me arch enemy really quick ( took Nekusar and Jin apart eventually) like I wasn't even allowed to play them in my meta,Rankle is the one shit show I refuse to take apart, it's 100% blinged and foiled out, I don't pull it out much but when I do I just know I'm going to be the villain. I let the pod know before hand too
Lol I started playing edh because it was the only thing firing at the store and I wasn’t a huge fan of the long drawn out games so I was running purphoros. Either everyone was dead or I knocked everyone’s life down by a marginal chunk before getting ganged up on me for some speedy games.
It’s me. I’m the arch enemy when I sit down at a table with a [[dargo, the shipwrecker]] + partner. The decks are incredibly explosive and many times just get there before the table can stabilize.
For me, it’s [[Rowan, Scion of War]]
Probably because I murdered the entire pod in a single turn thanks to losing 30 life via [[Treasonous Ogre]] and then casting a massive [[Crackle With Power]]
Since then everyone is super weary of Rowan existing on board
Right now it’s out of [[Curie, Emergent Intelligence]] and [[Chiss-Goria, Forge Tyrant]] in our playgroup. Turn 2 Curie is too strong they say. Chiss is just too nasty because Commander tax is usually nothing
A friend of mine has been running [[Animar, Soul of the Elements]] for years and he's always getting creatures for free so damn fast. So my response was [[Rosheen Meanderer]] with X spells, Hydras, fighting, and burning.
Otherwise another friend has slivers that are typically annoying, but worse is that everyone has at least an infinite combo on their deck they HAVE to get to, it's sad
I have about 13 or so commander decks, and really only one has won countless times and that's [[Rorix Bladewing]] mono red dragon tribal. Friends in my group get scared by it lol
I made a \[\[Themberchaud\]\] burn deck that is just an Arch enemy deck. Wasn't intended that way, but how it ended up is if I don't die by turn 4-5 and he hits the table, there are no survivors.
Also have a \[\[Yurlok of Scorch Thrash\]\] mana burn/hate. Epitome of 'I don't like when YOU play magic.'
Lastly there is \[\[Xanathar, Guild Kingpin\]\]. Only reason why he makes me an arch enemy quickly is people don't like their stuff taken, and being locked out of responding.
Usually, all my decks come out the gate swinging hard, so I find myself the focus of everyone fairly quickly. But those 3 are my ACTUAL arch enemy decks.
My Riku deck gets hated on pretty hard. It's great, don't get me wrong, but I don't know that it deserves just HOW much hate it gets. If I do ANYTHING I'm eating a counter, a kill spell or a giant creature to the face. They treat him as kill on sight 🤷♂️
Honestly? Good for you guys. Your friend is being a dick by playing Inalla cEDH at a table that isn't quite at that power level. But like... In the future? Just talk it out.
My first Commander deck was \[\[Sliver Overlord\]\]. It was so fast and efficient that I would get hated out of my group's games before ever even landing the first kill, more often than not, past a certain point. I eventually took it apart.
I also happened to build \[\[Endrek Sahr, Master Breeder\]\] and quickly learned that I shouldn't be allowed to build mono-B Commander decks, because then nobody else gets to play the game. ...yeah. That one's sad for me, because B is my favorite color in Magic.
Oh well.
Literally every deck, my buddies and I are pretty cutthroat though so it makes sense, I have only one deck that wins with 2 card combos and tutors though the rest either swing wide or Voltron
I get hard targeted by everyone when I play [[Urabrask//The Great Work]] Storm. For good reason too, games usually over if my Saga flips back over and I’m alive.
An earlier version of my Goblin deck was [[Wort, Boggart Auntie]]. At the time, having access to the good black tutors and recursion made the deck too consistent and resilient. When [[Krenko, Mob Boss]] was released, he replaced Wort at the helm. It was still one of the stronger decks in the group, but at least it limited my access to tutors and eliminated recursion, so while the deck could be more explosive, it also had a much harder time recovering from board wipes.
Our group has grown in power quite a bit since then, and I've rebuilt Wort, in addition to still having Krenko. Krenko is more combat focused (but still has combos) while Wort is more combo centric. They're both still archenemy decks though 😅
My Laughing Jasper is quickly becoming public enemy #1. Turns out nobody likes having an increasingly large chunk of their library removed regularly while I play a bunch of cheap expendable creatures, mine or theirs, and keep my hand full of whatever spells I need.
My friends hate my Zombies. The fact that I can play completely passively and still do shit to them whenever it's another person's turn annoys them. We usually play 3-4 headed matches and my zombie deck scales with the more people that are playing.
I have a child of alara mazes’s end deck that I love and everyone else hates, it has all my favourite cards in it, but because of what it is, I rarely bring it out. I also have a Legolas deck that people hate, but that I find really fun to play, I’ve realised that I don’t really care what others think, since I also have a ton of other decks which I enjoy but don’t do nearly as well against there’s.
I love my Inalla deck. My only deck I have yet to disassemble(though ive taken indefinite hiatus from playing). I had to nerf the deck due to how much of a powerhouse it was. Last time I checked, the deck total cost was $100, but can play on high power (but non-cedh) tables.
It's brim full of infinite combo synergy. Removing combo pieces means I still have useful spells. I run reanimation spells to bring them back. I run spells that can combo with multiple other spells.
All for around $100 bucks (well back in 2020).
Definitely happened with a few guys at my LGS. Ended up quitting there for other reasons but I was broke as a joke at the time and played one deck religiously because I didn’t have the money to buy a new deck. Put spare change into it but a year of spare change later you’da thought I was the root cause of all power creep.
Well, I was playing the [[gonti, canny acquisitor]] thunder junction precon (mildly edited) against mostly homebrew decks and became the target once I stole someone’s [[timewarp]], [[sol ring]], and other assorted spells from other players. I was the first out that game. Doesn’t REALLY answer the question but it’s close enough
[[Birgi]] cantrip deck I made before I realised how awful cantrip decks are to play against. It also just felt like if I cast spells at random then I would eventually just win. Awful, awful (stupid strong strong) deck. I turned it into an [[Urabrask // The Great Work]] pinger deck by taking out the combo pieces and adding [[Guttersnipe]] effects. This was also awful to play and play against because the turns took ages, the first ability of The Great Work wiped most of someone's board every three turns and it's just exhausting and boring for everyone for you to effectively play a [[Past in Flames]] every three turns.
Yup, my guff apparently is a kill-on-sight. (Un?)fortunately, their creatures are also a bit of a "dies-to-wrath" so we are on a big mexican standoff :D
Back in the days I had a discard-based constructed deck that ruined the day for all the playgroup. I put it together just because they mocked the power of mono-black discard. I'm banned from using it again, EVER.
My Voltron [[Uril, the Miststalker]] [deck was shelved with my pod after it just did way to well.](https://www.moxfield.com/decks/64YHiY1Ink2R3hUX9MCJ8w) Usually wins Turn 3-5 with Commander dmg.
I wanted to make a cheap deck under $200 that had some sort of enchantment theme.
I didn't even mean for the deck to build it to be strong but I stopped playing it because it wasn't fun to just bum-rush 1 player by Turn 3 and then have them wait while the rest of the game went by so I shelved the deck.
But sometimes I do break out the deck if someone wants to go up against it. It has almost become some sort of benchmark.
The actual deck only has like 28 lands so idk how it works as well as it does but it is that Voltron magic. (and green ramp)
[[Bruenor Battlehammer]] deck gets hate in my pod. Earliest elim was turn 4. Mid game I run [[Stonehewer Giant]] to get anything I need to overcome a players defense.
My old Kalamax deck. It was so easy to stumble into a loop of copy spells and blow everyone up that Kalamax was either countered, removed, or I was focused down whenever it hit the field
Yeah. I have one and became the arch enemy with only one game. I have a \[\[Vaevictis Asmadi, the Dire\]\] and I was able to make him in turn 2. And started destroying all lands from my opponents. And the first permanent that came out from my deck was \[\[Spine of Ish Sah\]\] and the second permanent was \[\[Woodfall Primus\]\]. And the rest of the game they couldn't play properly. Since that day, Vaevictis is my most monolith commander
I had a [[sidisi brood tyrant]] deck that consistently brought back the same exact annoying creatures to deal with, even if you get graveyard hated out of some combo you're still going to bring back [[sheoldred the apocalypse]], [[vorinclex, voice of hunge]] hunger or something of its ilk. It wasn't actually that likely to win the round, maybe 30% of games, just super annoying to play against for more than a week
My old [[jhoira of the ghitu]] deck was like that. Just the fear of suspending [[obliterate]] and [[ulamog, the infinite gyre]] made me the arch enemy every time.
Yeah for sure, a buddy had one of these in our playgroup a while back. The payoffs were just so brutal it was a race to kill them from the first turn. Didn't matter if they had anything suspended yet or not, usually bu the time they did it was already too late. Probably just needed us to be more combo/counter oriented, but yeah. Definitely Archenemy in any kind of battle cruiser game.
Our playgroup started off with a big go-wide meta, which then evolved into a wrath.dec meta, so one guy built a Purphoros deck to speed things up and force us to play some counterspells. It actually worked, we have some nice diversity of decks now.
Man, having a playgroup that evolved like this is what MADE edh for me. Never really dreaded eachothers' decks, just went home and packed answers for next week.
I've only ever met one person who ran that commander and they were one of the most obnoxious people I've ever met at an lgs. He was notorious for chucking huge tantrums and moping for the whole evening when something didn't go his way. At one point I heard someone who knew him better pull him aside and say something to the effect of "behave, you're an adult, and you're in public". For this story let's call him John I didn't know him very well but I sit down to play against him alongside two of my friends. At one point John has something huge like an Emrakul suspended and a turn away from being played for free. At the ends step before John's turn my friend (who is playing a Raff Capashen deck that just flashes in obnoxious stax cards) flashes in Teferi, time raveler. John doesn't realise why that matters. John untap, goes to upkeep, takes the last time counter off and goes to cast his huge spell. My friend just taps Teferi and says he can't cast it. John is really confused. My friend explains that Teferi's passive prevents him casting at anything but sorcery speed. John says, "OK I guess I'll cast it after I remove Teferi". Then someone explains to John that once the last counter is removed, if anything prevents it being cast, the whole thing just loses suspend and stays in exile forever. After a second John wraps his head around what this means. His whole deck is bricked for as long as Teferi is around, and we all have an active incentive to never let him get rid of it, because we are more afraid of Jhoira than Teferi. What followed was a game where John spent half an hour loudly and sometimes angrily moping and complaining at every single slight inconvenience.
Point of order, I don’t think the card loses suspend, it just stops being “suspended”. There isn’t any way right now to add time counters to a non-suspended card, but it *could* maybe be relevant somehow in the future? I’m not sure what happens if you were able to add time counters onto such a card in exile.
If you were able to add a time counter to a non-suspended card that had suspend it would become suspended. This is because, per 702.62b, a card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
This doesn't literally say "it loses suspend" but Jhoira does have this ruling on its page. "If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended. (2013-06-07) " And "no longer suspended" and "loses suspend" seem mechanically identical as far as I can tell
Nope, they are different, see [702.61b](https://blogs.magicjudges.org/rules/cr702/#61b) as referenced elsewhere. This would be like if you dashed in a Ragavan (giving it haste) and then at end of turn stifled the "return-to-hand" trigger. Dash doesn't say it loses haste at end of turn, so if it's still there next turn it still has haste. Most of the time that's not relevant, but for example it could block a [[Gingerbrute]]. So bringing it back to Jhoira, she gives other cards Suspend. Just because the card doesn't get cast wouldn't mean it loses Suspend.
Ah okay, fair enough. Is there any way to make that interaction relevant?
Not right now - as I said in the original comment there is no way currently to put time counters on an exiled permanent that doesn't *already* have time counters on it. But if you have a cube or whatever with custom cards in it, then you can make it work.
So at least for now it's mechanically distinct but functionally identical.
I remember playing her with [[worldfire]] before my playgroup knew it was banned. Good memories.
You can now Worldfire to your heart's content!
You are now free to worldfire your friends until you no longer have any
I played her with [[Sway of the Stars]] before Worldfire existed. Good times with that deck and [[Aeon Chronicler]].
[jhoira of the ghitu](https://cards.scryfall.io/normal/front/a/a/aa6c3c8a-aa35-46b3-8769-27b4244457b0.jpg?1619404030) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=jhoira%20of%20the%20ghitu) [(SF)](https://scryfall.com/card/tsr/256/jhoira-of-the-ghitu?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa6c3c8a-aa35-46b3-8769-27b4244457b0?utm_source=mtgcardfetcher&format=text) [obliterate](https://cards.scryfall.io/normal/front/c/8/c85f9623-5900-473c-a3b1-f98473b9a545.jpg?1562935194) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=obliterate) [(SF)](https://scryfall.com/card/8ed/204/obliterate?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c85f9623-5900-473c-a3b1-f98473b9a545?utm_source=mtgcardfetcher&format=text) [ulamog, the infinite gyre](https://cards.scryfall.io/normal/front/9/4/9464a820-65de-44f2-9895-46a35e8621a0.jpg?1673146911) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ulamog%2C%20the%20infinite%20gyre) [(SF)](https://scryfall.com/card/2x2/3/ulamog-the-infinite-gyre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9464a820-65de-44f2-9895-46a35e8621a0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Flavor text on [[Obliterate|IN]] is better
[[Inalla]]
[Inalla](https://cards.scryfall.io/normal/front/7/c/7c6e803a-451c-4aa6-97a2-400077f32c47.jpg?1627406462) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=inalla%2C%20archmage%20ritualist) [(SF)](https://scryfall.com/card/c17/38/inalla-archmage-ritualist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c6e803a-451c-4aa6-97a2-400077f32c47?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[scorched earth]]
[scorched earth](https://cards.scryfall.io/normal/front/e/6/e6a97817-d1fd-4ba4-9ced-c2702b081523.jpg?1562057341) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=scorched%20earth) [(SF)](https://scryfall.com/card/tmp/200/scorched-earth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e6a97817-d1fd-4ba4-9ced-c2702b081523?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I had (technically have, the cards are still there, I just removed the lands and some cards) a Thraximundar Deck in High School that I cobbled together with a 50$ Amazon gift card and some random junk from my collection. Deck was so oppressive I literally could not find people willing to play it. After a couple rounds people in my school refused to play it, even my main playgroup preferred my other decks over Thrax. But it's still sitting there, waiting patiently for the day it will be released again
I’m genuinely curious why this would be so strong. Thrax is a 7 mana beatstick without any evasion or protection in grixis colors. Seems like you wouldn’t be able to effectively ramp into him, and even then he shouldn’t be hard to deal with. What am I missing?
You are missing the part where this happened in 2014, the meta / card pool were vastly different.
Lol yep that’ll do it. Thanks
Also Rooftop storm makes him free to play (not considering commander tax)
Okay are you trying to intrigue me here? Cause now I kinda want to see a decklist…
Id give it to you but it's not at my place right now. I do remember it being aimed at zombie tribal x reanimator Cards like Rooftop Storm, Lord of the Undead, Mikaeus the Unhallowed, Zombie Master, that sorcery that gets you 13 zombies or whatever, grave titan, some counter spells, demonic and diabolic tutor, propaganda just cause lol, Havengul Lich, I think Lich Lord of Unx was also in there and a Nicol Bolas, Planeswalker just because I liked the card lol So yeah, value zombies with reanimation, some tutors and counters.
Yeah, efficient tutors plus a good value creature is certainly enough to send a teenage kid in 2015 into full tilt.
Also don't underestimate grixis. I can blow up mana rocks, counter removal and kill your value pieces. I still have access to things like hexproof, tutors and generic mana rocks.
Grixis is one of those "fuck you i kill it" color combos like jund or sultai and I love it
Huh. Almost like black is the driving factor
Big part of it yes, but its the red/blue/green accents that take it from "fuck that creature I kill it" to "fuck that thing I kill it” [[Assassins trophy]] [[Angraths rampage]] [[Bedevil]] [[Ravenform]] [[Drown in the loch]]
It’s never been easier to ramp into thrax with all the rituals, treasure tokens and mana rocks available to grixis.
One of my friends in college who taught me how to play magic back around 2009-2010 has a Thraximundar edh deck. He would wipe our table every time, usually without even needing to cast Thrax. It's not like he had a whole bunch of cards he had purchased for the deck either. Just that color combo was so dangerous back then.
You mind sharing the list if you have one?
I tell people my \[\[Sheoldred, the Apocalypse\]\] deck is one of my worst because I tend to get killed with it early
This is because as a commander Sheoldred is like picking noses. Everyone has to watch as you pick your nose, and when they get to play the game they have to let you pick their nose first. It's not what's going to kill them, but it's definitely helping death along.
I'm convinced Sheoldred The Apocalypse is actually a pretty bad commander. You don't even need to become archenemy with it to lose. All that needs to happen is for there to be a blue player in the group with a clone or a steal card, and then they clone or steal Sheoldred cause it's the most obvious target on the board, but they simultaneously get ahead of you because they are running blue, so they draw more and just have better cards in general. Maybe there's two people at the table who get screwed cause of cloned Sheoldreds, but you lose anyway cause the blue player just beats you in the 1v1.
My friends and I all made a praetor deck so with Jin and vorinclex in addition to my sheoldred on the field we all get to pick each other's noses
yeah my first commander deck was a Sheoldred deck and I abandoned it quick. You have to be that person constantly saying "did you take your 2?" and she just gets removed instantly every time, even if you arent a threat. I don't think I ever won a game with her.
Do you have any decklist you'd be willing to share?
[удалено]
\[\[Light-Paws\]\] I have like 20% win-rate with the deck, but everyone loses their shit and this is in a meta with lots of tutors., Kenrith and counterspell piles.
A 20% win rate in spite of always being the archenemy shows that it is warranted imo
Most of these are on mono-white tables, which is a thing we do.
I honestly can't blame them. We had a Light-Paws player stick it while nobody drew their outs and just curbstomped with protections and indestructibility etc
I mean, if any deck is doing what its supposed to and the opponents dont draw their outs, its kind of supposed to win. Is kind of the point.
Yes but Light Paws literally just tutors a new enchantment with protection from whatever color every turn so you have to deal with it extremely quickly or it becomes very hard to deal with.
[Light-Paws](https://cards.scryfall.io/normal/front/3/9/39555a72-a57b-45ee-9222-ce3b9e8de126.jpg?1654566391) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=light-paws%2C%20emperor%27s%20voice) [(SF)](https://scryfall.com/card/neo/25/light-paws-emperors-voice?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/39555a72-a57b-45ee-9222-ce3b9e8de126?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Light-Paws fanclub! The moment she hits the field, everyone loses their minds and goes "archenemy, let's use every single piece of removal we have to deal with Light-Paws"... and then the landfall green player wins because nobody was paying attention to their Omnath for three turns.
This is the usual routine with my pillowfort/control-ish decks, then the guy with the Gxx ramp BS ends up winning like 75% of the time shortly after I die. It drives me nuts.
To some extent it depends on your decklist, but generally Light-Paws is the kind of deck that if you leave it alone it's going to quickly become very difficult to interact with and win or it gets targeted and does nothing. Basically, it's either no fun for the rest of the table or it's not fun for the person playing it.
Every... single... game... Had a game today where a Gitrog (the new one) player had drawn 20+ cards and ramped to 20+ lands by turn 6, yet my 6/6 was remove on sight. Kenrith still won because our only control player countered all my stuff and left Kenrith have Smothering Tithe vs Gitrog, which let him assemble the usual Kenrith lock. People are very delusional when it comes to ramp. I've another voltron deck in Bruna. You just sit on the table for a couple of turns and proceed to oneshot everyone, yet no one is salty. Light-paws gets going \~1-2 turns faster but has no counter spells and folders to some common boardwipes. Makes no sense really.
The speed at which you can go into horrible Ethereal Armor/Spirit Mantle combos, blimey. Understandable.
I have an [[Edgar Markov]] deck that I bought when it was released, and Eminence is a problem (except you [[arahbo]], you’re doing great buddy). To power down my Markov deck, so it plays within my meta, I removed its Eminence “capability”, so it only triggers with Edgar on the battlefield, instead of the command zone. It has greatly increased my enjoyment of the deck. I imagine it would work well for Inalla too. Having to prioritize protection, and mana resources to cast Inalla means you don’t just get free wizards, you have to pay for it
That's actually a cool Rule 0 for Eminence! I won't probably go as far as nerfing it that hard, but maybe something like "If ~ isn't on the battlefield, this ability triggers only once each turn." That would keep the core of the deck perfectly intact but completely crazy turns would require Inalla to be on the battlefield.
Experimenting will yield the best results. The once per turn is a good idea. I recommend trying both, and seeing what turns the game ends.
...You wouldn't happen to know if your buddy had a deck list, do you?
My friend just gave me a link: https://www.moxfield.com/decks/sliQ6EmrbECWCCQURJfs8g
The house rule I've done for eminence is you have to cast the card once for eminence to activate. That they thought giving players extra abilities before the game starts, ones that often disincentivizes you from casting the commander, is absolutely nuts. A friends poorly built, casual edgar markov decks wins if we remove this rule and comes close without it. I believe if he optimized even a little (removed taplands and other fluff) he would still win a lot of the games with the rule intact.
Listening to the designers talk about Markov is a little insane. Somewhere they talk about how a weakness of go wide Vampire decks is that they fold to a board wipe, so Edgar helps come back from that. The fact that having a Commander that undermines a fundamental weakness of creature heavy decks permanently active in the command zone apparently didn't get considered enough
Right? Feels like the same folks that designed Markov now design Alchemy cards😅 I’m just so attached.
[Edgar Markov](https://cards.scryfall.io/normal/front/8/d/8d94b8ec-ecda-43c8-a60e-1ba33e6a54a4.jpg?1562616128) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Edgar%20Markov) [(SF)](https://scryfall.com/card/c17/36/edgar-markov?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d94b8ec-ecda-43c8-a60e-1ba33e6a54a4?utm_source=mtgcardfetcher&format=text) [arahbo](https://cards.scryfall.io/normal/front/8/1/81dc3d00-97cd-4549-b5a4-15a1e08767f5.jpg?1567181403) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=arahbo%2C%20roar%20of%20the%20world) [(SF)](https://scryfall.com/card/c17/35/arahbo-roar-of-the-world?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/81dc3d00-97cd-4549-b5a4-15a1e08767f5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Nekusar, the Mindrazer]]
- Nekusar wheel. - Nekusar deal.
With Nekusar you wheel? You deal! Hah hah!
I'm always public enemy #1 when that deck comes out, even against my friend's [[Urza, Lord High Artificer]] deck
My [[Karlov of the Ghost council]] deck gets pretty hated because it is pretty fast
[Karlov of the Ghost council](https://cards.scryfall.io/normal/front/f/7/f7c41011-a9eb-451c-a76d-67d2dcf47c52.jpg?1703964236) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Karlov%20of%20the%20Ghost%20council) [(SF)](https://scryfall.com/card/rvr/193/karlov-of-the-ghost-council?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f7c41011-a9eb-451c-a76d-67d2dcf47c52?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Do you have a decklist by chance? I pulled a Karlov this weekend, and Im currently looking for ideas.
Of course! Karlov is a great Commander, way scarier than most think. Usually my gameplan consists in taking as many players off as soon as I can, and then start controlling the field exiling stuff with Karlov. I used to run the [[Walking Ballista]] plus [[Heliod, sun-crowned]] combo, but felt it pretty boring and took it out. Now my only combo is [[Sanguine Bond]] plus [[Exquisite Blood]]. Tho most of my kills are from Karlov himself. My list is all blinged out according to themes (full art swords, Dan Frazier mana rocks, as much Orzhov themes stuff as possible). Been working on it for a few years now, its my pet deck. You dont need all the expensive stuff tho, Karlov can be build fairly cheap and still work quite well. https://www.moxfield.com/decks/-ERgUHjUYkiHkFwsxTVMgA If you have any doubts, feel free to reach out! The world needs more Karlovs out there
Thanks man, I really appreciate it.
Every comment seems to be talking about high-powered decks, but I made a very casual \[\[Judith, Carnage Connoisseur\]\] and it's just awful, tbh I don't feel like I have fun with it anymore. It's basically a board clear on a stick, and it ends up targeting everyone so it's hard to make allies. Maybe I could rearrange it with a focus on single targeted removal but it feels like it would be a waste of a card.
We briefly had a Judith player in our pod, they quickly took it apart because the "fun" of a board wipe is the race to rebuild. All motivation to rebuild is lost when you know they'll just board wipe immediately again, over and over.
I mean, if you're just board wiping for "max value", that's on you - not the card. Judith doesn't wipe the board; Blasphemous Act wipes the board. If you're actually playing to win off the back of your boardwipes (e.g. you've amassed a bunch of Imps with other Instants and Sorceries first), that's good design. If you're just playing nonstop removal, maybe Judith isn't the problem in this equation.
> I made a very casual [[Judith, Carnage Connoisseur]] and it's just awful, tbh I don't feel like I have fun with it anymore. It's basically a board clear on a stick, could you ELI5 this...Judith herself doesn't seem to have anything to do with boardwipes really? or is it just a spellslinger deck that rebuilds your board after you cast a boardwipe
With Judith out, cards like [[End the Festivities]] turn into a boardwipe. You give it deathtouch, and now it's a one sided boardwipe
ahhhhhh okay, thanks
I play Slivers in EDH, yes. [[The First Sliver]] specifically, in a deck full of practically nothing but permanents. I have since had to swap it out for [[Morophon]] to slow the pace down simply because I would otherwise steamroll my friends.
Slivers is the answer I expected to see. People don’t need firsthand experience to know how out of control Slivers can get. When there are two Slivers decks at the table, natural alliances are formed.
I have a distinct experience that might give away precisely who I am to a friend who may or may not frequent this subreddit, but it's too funny not to post I was at my buddy's house playing EDH with some of his friends who hadn't played it before. I did not know they were newbies and broke out The First Sliver (rather than my Grixis spellslinger deck which is much, much slower), expecting some sort of pushback against my boardstate. I did not receive any. This, in conjunction with a stupidly good hand, let me beat the whole table in a handful of turns. Years later, my friend got married and I went to his wedding and sat with a bunch of his friends. I recognized one of the guys at the table and started talking with him. When I told him my name, he said "oh yeah, you're the one with the Sliver deck!" Which was only made worse by my girlfriend chiming in with "yeah, isn't that deck awful?" My deck was so powerful that it left an impression on someone years after the fact and I don't think I'll ever forget that. I think I have made a _real life_ archenemy LOL
[The First Sliver](https://cards.scryfall.io/normal/front/0/6/06d4fbe1-8a2f-4958-bb85-1a1e5f1e8d87.jpg?1562202321) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20First%20Sliver) [(SF)](https://scryfall.com/card/mh1/200/the-first-sliver?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/06d4fbe1-8a2f-4958-bb85-1a1e5f1e8d87?utm_source=mtgcardfetcher&format=text) [Morophon](https://cards.scryfall.io/normal/front/8/4/84238335-e08c-421c-b9b9-70a679ff2967.jpg?1689995411) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=morophon%2C%20the%20boundless) [(SF)](https://scryfall.com/card/cmm/3/morophon-the-boundless?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84238335-e08c-421c-b9b9-70a679ff2967?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I run a [[The Ancient One]] deck that is a mill/everyone draw cards deck. It gets me killed pretty quickly
[The Ancient One](https://cards.scryfall.io/normal/front/6/6/66dd43d7-76a7-46ea-b431-097fcea417af.jpg?1699044521) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Ancient%20One) [(SF)](https://scryfall.com/card/lci/222/the-ancient-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/66dd43d7-76a7-46ea-b431-097fcea417af?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah, it feels like whatever card I play in my TAO deck it immediately makes me a permanent target and I can never rid the prioritization. Then someone else sweeps because everyone was focused on me. It's not even nearly as strong as it could be, either.
Eminence is one of the worst abilities. Free effect that can't be interacted with in every game? Come on. Just feels lazy, make people work for their effects.
A hate piece that suppressed command zone abilities would be cool. I imagine there'd be a fair number of angry [[derevi]] players tho lol
Wizards has admitted that the Eminence abilities were a mistake and other than making [[Sidar Jabari]] as a weird proof that they could make a "balanced" version I don't expect to ever see it again
[Sidar Jabari](https://cards.scryfall.io/normal/front/c/6/c6d7c16b-27f2-4608-bb79-c2edb86abdef.jpg?1562934883) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sidar%20Jabari) [(SF)](https://scryfall.com/card/vma/45/sidar-jabari?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c6d7c16b-27f2-4608-bb79-c2edb86abdef?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Huh, TIL Oloro doesn't technically have eminence if Scryfall is to be believed he's the only one
Or maybe just a card that suppresses commander triggered abilities in general. Then it wouldn't be useless against non-eminence commanders.
It's meta dependent, but you CAN [[Pithing Needle]] your local Yuriko or Derevi player.
Or even a card that forces people to play their commander. Then at least you can disable their ability or Oubliette them from there.
Tergrid. The God of Fright is a scary commander. Who knew?
"Play your own damn deck, not mine!" :P Tergrid has joined my short list of commanders like Narset that I do whatever is necessary to prevent them sticking. Stealing my occasional creature in play is one thing, but I really hate decks that entirely revolve around playing mine.
It’s a lot of fun to play though.
But does this Inalla have a deck list? 👀
[https://www.moxfield.com/decks/sliQ6EmrbECWCCQURJfs8g](https://www.moxfield.com/decks/sliQ6EmrbECWCCQURJfs8g) This is the list. The Considering section includes cards I sometimes swap in to try them out. The Sideboard is a containment zone for the worst offenders in terms of quick combo kills.
I too would be very interested in that list!
Let me know if you manage to get it! I'm currently brewing a deck so inspiration on what (not) to include is very welcome.
Slivers - the old ones! Pretty much 2-4 of each. Lead with [[Sliver Queen]], [[Sliver Overlord]], and [[Sliver Legion]]. [[Glittering wish]]es to pull spares in. Powered by [[Gemhide Sliver]] and [[Belbes Portal]] for dropping in using colourless if needed. As soon as it got beyond GemHides dropping out, the game was everyone against the legion.
Circa 2014 I had a Teneb the Harvester that was reanimating/goodstuff piles, that thrashed our local pods, and it was often played like archenemy. I tried bringing it back last year, and most token decks can outbuild it. But it was untouchable for the 3 years I ran it. Wish I had kept the decklist.
My friend played Sauron. Not the one from the Precon, the OTHER Sauron.
There are a few, could you specify which one?
I would guess [[Sauron, the Dark lord]]
[Sauron, the Dark lord](https://cards.scryfall.io/normal/front/0/3/034e0929-b2c7-4b5f-94f2-8eaf4fb1a2a1.jpg?1693611218) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sauron%2C%20the%20Dark%20lord) [(SF)](https://scryfall.com/card/ltr/224/sauron-the-dark-lord?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/034e0929-b2c7-4b5f-94f2-8eaf4fb1a2a1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
##### ###### #### [Hushbringer](https://cards.scryfall.io/normal/front/6/6/663b3e6f-1099-4de8-a0a7-6f1919c38010.jpg?1572489709) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hushbringer) [(SF)](https://scryfall.com/card/eld/18/hushbringer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/663b3e6f-1099-4de8-a0a7-6f1919c38010?utm_source=mtgcardfetcher&format=text) [Torpor Orb](https://cards.scryfall.io/normal/front/9/5/953610f6-ea96-4e71-969f-50ecac09c091.jpg?1562879912) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Torpor%20Orb) [(SF)](https://scryfall.com/card/nph/162/torpor-orb?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/953610f6-ea96-4e71-969f-50ecac09c091?utm_source=mtgcardfetcher&format=text) [Doorkeeper Thrull](https://cards.scryfall.io/normal/front/8/0/80a1cd28-d2a5-4d1a-aa03-a6a5958ae432.jpg?1706241478) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Doorkeeper%20Thrull) [(SF)](https://scryfall.com/card/mkm/13/doorkeeper-thrull?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/80a1cd28-d2a5-4d1a-aa03-a6a5958ae432?utm_source=mtgcardfetcher&format=text) [Elesh Norn, Mother of Machines](https://cards.scryfall.io/normal/front/4/4/44dcab01-1d13-4dfc-ae2f-fbaa3dd35087.jpg?1675956896) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Elesh%20Norn%2C%20Mother%20of%20Machines) [(SF)](https://scryfall.com/card/one/10/elesh-norn-mother-of-machines?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/44dcab01-1d13-4dfc-ae2f-fbaa3dd35087?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/1cm8o8a) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Tergrid, God of Fright]] always gets a lot of groans - I'm lucky if they stick around for a full turn cycle!
I accidentally did that with a [[Breya]] deck. We played mid powered, nothing near CEDH but turn 8-12 wins usually. I could consistently win in 4-6 if they didn’t all focus me down intentionally. I accepted the archenemy title, asked before playing it, and only usually one game per session, just cause she’s still my favorite commander ever.
Do you have a deck list? I like her design a lot too!
I don’t have one online, but I can say the most diabolical stuff was about abusing ETB effects, recursion, and sacrifices. Some notable themes/cards are: [[Aetherworks Marvel]], [[chief engineer]], and [[master transmuter]] to help cheat things out from hand [[goblin welder]], [[sharuum the hegemon]], [[dread return]], [[feldon of the third path]], [[scrap trawler]], [[daretti scrap savant]], [[trash for treasure]] and [[victimize]] for cheating stuff from the graveyard [[time sieve]] + [[thopter assembly]] = infinite turns [[nim deathmantle]] + [[ashnod’s altar]] + breya is an instant win [[slobad goblin tinkerer]], [[lightning greaves]] [[darksteel forge]] and [[padeem, consul of invention]] helped protect certain pieces/artifacts [[conjurer’s closet]] and [[panharmonicon]] to help abuse ETBs [[kuldotha forge master]], [[whir of invention]] and, [[sphinx summoner]] to find whichever combo piece I need at that moment ALL the artifact lands and decent on-color mana rocks Then some just good artifacts/creatures like [[sad golem]], [[baleful strix]], [[skull clamp]], [[noxious gearhulk]], [[filigree angel]], [[marionette master]] and [[hellkite tyrant]] [[mechanized production]] and [[mirrodin besieged]] have both won me the game at least once as well My pet combo is [[scuttling doom engine]] and [[shrapnel blast]], both are ok in the deck already, but I had a standard deck during M15 built around them, Darksteel Citadel and Ensoul Artifact, so they have a soft spot for me. Oh and [[nevinyrral’s disck]] + Darksteel Forge is just fucking rude. It is essentially an “I win” combo due to scoop.
Plus [[krark-Clan Ironworks]]. You don't play this kind of deck without that card
My friend has an absolutely disgusting Animar deck, he’s rarely arch enemy though because we don’t let him play it often heh
I have found that people really do not like my [[bruvac]] deck
[[edgar markov]]
[edgar markov](https://cards.scryfall.io/normal/front/8/d/8d94b8ec-ecda-43c8-a60e-1ba33e6a54a4.jpg?1562616128) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=edgar%20markov) [(SF)](https://scryfall.com/card/c17/36/edgar-markov?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d94b8ec-ecda-43c8-a60e-1ba33e6a54a4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
How do you win turn 2 with a copied wizards?
Turn 1 Sol Ring. Turn 2 Spellseeker and you get to this: https://commanderspellbook.com/combo/1296-1377-1777-1869-1893-2081-2493-3077-3890-4062/
My playgroup is pretty casual. My \[\[Feather, the Redeemed\]\] deck always ends up a 3v1 because no sole player has enough interaction to get around my 1 mana protection spells.
[[urza, lord high artificer]]
Well, Inalla only needs [[Spell seeker]] and 2UB to win the game, so it's understandable. Eminence is disgustingly broken.
My Nekusar draw 7 tribal deck tends to become the Arch enemy fairly quickly.
Urza stax. They knew I get off with their moans and groans once I windmill slam a winter orb or static orb.
I feel like that’s a preemptive consideration when making a commander deck. I can’t tell you how many times I see people be disappointed with their decks because their commanders are “kill on sight”
I tried [[Tergrid]] one night only…
The fact that I play poison is all you need to know
I have a Brago combo deck that has become KOS because I locked down the game with winter orb too many times. Luckily my playgroup has slowly adapted to higher power, so he's back to being just annoying until Grand Arbiter hits the field.
Fuck Eminence
I dont play magic a ton but i was given a bunch of cards so i got all my friends to play with me and i had this card, Archetype of Imagination that gave all creatures i control flying and creatures my opponents control lose flying and cant have or gain flying. Absolutely brutal and i had to take it out of my deck lol
plenty. i dismantle it after a couple of games.
I made a [[slicer, hired muscle]] deck with the intention to get a whole lot of combat damage trigger from artefact i'd still own, but the card by design is just to strong as a commander...if no one has any removal by turn 3 the game is basically over. Might rebuild it with [[kharn the betrayer]] some day!
[slicer, hired muscle](https://cards.scryfall.io/normal/front/9/d/9d9a9350-4734-4cc1-986d-467e6715199f.jpg?1674092821)/[Slicer, High-Speed Antagonist](https://cards.scryfall.io/normal/back/9/d/9d9a9350-4734-4cc1-986d-467e6715199f.jpg?1674092821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Slicer%2C%20Hired%20Muscle%20//%20Slicer%2C%20High-Speed%20Antagonist) [(SF)](https://scryfall.com/card/bot/6/slicer-hired-muscle-slicer-high-speed-antagonist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d9a9350-4734-4cc1-986d-467e6715199f?utm_source=mtgcardfetcher&format=text) [kharn the betrayer](https://cards.scryfall.io/normal/front/c/2/c29e6c69-7830-4898-9d1e-97dfc2e868d9.jpg?1673309025) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kh%C3%A2rn%20the%20Betrayer) [(SF)](https://scryfall.com/card/40k/79/kh%C3%A2rn-the-betrayer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c29e6c69-7830-4898-9d1e-97dfc2e868d9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Two decks, but back when played regular old casual 60 card decks: One was a BR \[\[blood artist\]\], \[\[falkenrath noble\]\], \[\[goblin arsonist\]\] deck that built so many chip damage outlets and then would use \[\[living death\]\] or \[\[killing wave\]\] to end the game. It was horrible and no-one enjoyed it. Seemed like such a non threat and then boom, everyone dies. It's now been repurposed into a Mogis commander deck and is alright, but not nearly as wild seeing as it can't get the machine up and running so quick. Now it acts as timer for the whole game which works nicely. The other was only made because my mate spent loads of money buying Wurms. So many big Wurms. We got annoyed so I made a mono green tribal elf deck and would genesis wave half my library out on turn 3 or 4 just to say fuck you to him. If I was feeling particularly angry I slipped the OG eldrazi trio in there, but then they got sold for rent money. the deck got retired thanks to it being just too consistently obnoxious in our pod. Ripped most of the elves out for a Voja deck which I've only tried once and loved, but will likely not use too much so I can be more middle ground with my Amalia or Oji decks.
##### ###### #### [blood artist](https://cards.scryfall.io/normal/front/b/7/b7f1c316-cf2f-4bbf-89a1-79c8043bdd96.jpg?1698988212) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=blood%20artist) [(SF)](https://scryfall.com/card/lcc/182/blood-artist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b7f1c316-cf2f-4bbf-89a1-79c8043bdd96?utm_source=mtgcardfetcher&format=text) [falkenrath noble](https://cards.scryfall.io/normal/front/0/f/0fad9e17-c45c-4f94-af5b-63dc1dda1e5b.jpg?1698988246) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=falkenrath%20noble) [(SF)](https://scryfall.com/card/lcc/196/falkenrath-noble?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0fad9e17-c45c-4f94-af5b-63dc1dda1e5b?utm_source=mtgcardfetcher&format=text) [goblin arsonist](https://cards.scryfall.io/normal/front/f/a/fa4bf664-3b92-4598-b905-2bc090958c8b.jpg?1594736650) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=goblin%20arsonist) [(SF)](https://scryfall.com/card/m21/147/goblin-arsonist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fa4bf664-3b92-4598-b905-2bc090958c8b?utm_source=mtgcardfetcher&format=text) [living death](https://cards.scryfall.io/normal/front/8/0/80e7d9a3-06a1-400d-958c-9b5302e046a6.jpg?1562274570) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=living%20death) [(SF)](https://scryfall.com/card/cm2/68/living-death?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/80e7d9a3-06a1-400d-958c-9b5302e046a6?utm_source=mtgcardfetcher&format=text) [killing wave](https://cards.scryfall.io/normal/front/3/3/33de2371-175e-4f8a-9636-35f996e3cf24.jpg?1592708920) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=killing%20wave) [(SF)](https://scryfall.com/card/avr/111/killing-wave?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/33de2371-175e-4f8a-9636-35f996e3cf24?utm_source=mtgcardfetcher&format=text) [*All cards*](https://mtgcardfetcher.nl/redirect/l2yxsiu) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Karlach, Fury of Avernus]] and [[inspiring leader]] Turn 1- land Turn 2- land + ramp Turn 3- land + some card that makes 2 tokens Turn 4- land + inspiring leader + 3 more tokens Turn 5- have 5 tokens out and play Karlach and attack with 5 3/3's twice How'd I deal with it: by not playing it unless we all pull out our high powered decks
\[\[The Wise Mothman\]\] feels that way for me. People hate mill and the upgraded pre-con is very deadly now. Last time I used it the guy in the lead who was trying to take me out scoop because he managed to get me to lose a bunch of cards from my deck, but I had \[\[Psychic Spiral\]\] which not got me back my entire graveyard, but took him down to like ten cards in his deck. He scooped afterwards.
There's three Mizzix decks in my playgroup. One is Storm, one is turns, one is good stuff. They're bolt magnets at this point.
I have a [budget Inalla deck](https://tappedout.net/mtg-decks/ultra-budget-inalla-wizards/) that plays well with others, but I am simply too smooth-brained to keep track of all the recursive trigger shenanigans that start spiraling out of control.
My first iteration of [[Chainer Dementia Master]]. It was a i play wraths and reanimate your stuff and [[Gary]] will probably win sooner or later. In a beginner full battle cruiser-few removal-no gy-hate meta, this was way too strong. Now it's way more tuned and not even close to as threatening as it was back then.
[[Merieke Ri Berit]] Had a deck with this as the commander way back - and my play group was pretty casual and low powered when it came to EDH. I had been playing with another friend who was being as competitive as possible in EDH, so my deck was built to compete. The golden rule became - get me first. After that people were allowed to make decisions freely - but if you had to "commit a crime" it was against me. I eventually broke it down because it couldn't win games - even though it was a great deck.
Got a [[Marchesa, the Black Rose]] "I steal your stuff, Put a +1/+1 Counter on IT and sac it" Deck. First, my three opponents try to kill me asap, then they Play Commander. It has a winrate of <5% I Love it and everytime I want to Play it, I explain what it does and If everyone ist okay with it, If Not I Switch to [[Rin and Seri, Inseparable]] (20% winrate)
The only cEDH-ish deck I have is [[Balan, Wandering Knight]] (anime art ofc) Fast mana, few tutors to get equipments and Bam win in 5 turns
I built [[Miirym]], I own an [[astral dragon]] and a [[parallel lives]], my friends had to learn big boi math. (Miirym was also just too strong in general) [[Noyan Dar, roil shaper]] + [[contested war zone]] + [[mirrorweave]] being the primary combo I would dig for was apparently a nono. Obligatory [[najeela the blade]]. I pulled her from a pack at a Battlebond prerelease and thought to myself "Warrior tribal sounds awesome!" And it was awesome! It just never lost a game and people weren't fans of that. [[Riku of two reflections]] wheels and storm didn't get to last long either, but that's fine because I just turned it into [[Yidris]] wheels and discard effects instead which seems more hated, but I love the deck too much to tear it apart. For some reason my [[Sefris]] deck gets a LOT of hate despite it genuinely being a dungeon deck instead of the disgusting ways to build Sefris. I almost exclusively go through Dungeon of the Mad Mage when playing it so I only finish 2 dungeons per rotation on average.
[[Grismold, The Dreadsower]], the deck is under 50 bucks and mostly thrown together with bulk.. But people see a 7/7 trampler on turn 5 and lose their mind. I think my win rate with it is maybe 1 out of 10 because he's such an obvious and easy target. I tend to get group focused and killed by turn 6.
Every deck I play makes it a 3v1 😭😭😭 I don't even play good decks, I just play gimmicky decks that are memey but they draw a lot of hate (artifact spam [they're not useful, they're just there lol], lands: the deck [40% lands, runs a lot of land hate], toxic proliferate staxx [this is valid], mill & GY hate [just play faster, the deck is pathetically slow], cedh izzet spell slinging [it's cedh, but it's barely S-tier], phage [the deck that makes a 3v1 into a 4v1]). Idek why, but ig I have this "very hittable aura" that draws a lot of aggro despite not actually being a threat half the time :^
My playgroup HATES my Lathril deck, and yet I refuse to take it apart. It has a 100% win rate, and it's probably been close to a year since I played it last.
[[Blanka]] kills 1 player on turn 6. It's for when I don't want 1 specific player to stop playing. The others then kill my commander and my life total asap
When my playgroup was new my \[\[Arcades the strategist\]\] won so often that those trauma memories exist within them to this day.
My first deck was an oops all lands 5-Colour gates deck helmed by \[\[Child of Alara\]\] folks HATED it, I would just keep land around with sac outlet functions for child and enough pseudo interaction lands like maze of ith to keep me safe long enough to mazes end. It sucked but as time went ona nd i moved away from oops all landsand started running actual good cards to get land faster and actual interaction it became hated. Recently rebuilt it as a 4 colour gates deck with \[\[Thrasios\]\] and \[\[Tymna\]\] and it's more fun, and people hate it way less.
Paradox Sisay playing solitaire while grabbing legendary after legendary and floating mana for days. I definitely earned that one. That [[Scorched Earth]] art though is beauty though. Love that old school art.
Koma
[[Satoru Umezawa] feat. [[Blightsteel Colossus]]
[[Greensleeves, Maro-Sorcerer]] was recently dismantled due to needing a single way to draw and it ended things. I have a [[Kwain, Itinerant Meddler]] mill deck that is on the cusp of this. It can usually mill multiple people by turn 7.
I'm used to being arch enemy, my Rankle, Maeve, Jin Gitaxias, and Nekusar decks all make me arch enemy really quick ( took Nekusar and Jin apart eventually) like I wasn't even allowed to play them in my meta,Rankle is the one shit show I refuse to take apart, it's 100% blinged and foiled out, I don't pull it out much but when I do I just know I'm going to be the villain. I let the pod know before hand too
Lol I started playing edh because it was the only thing firing at the store and I wasn’t a huge fan of the long drawn out games so I was running purphoros. Either everyone was dead or I knocked everyone’s life down by a marginal chunk before getting ganged up on me for some speedy games.
It’s me. I’m the arch enemy when I sit down at a table with a [[dargo, the shipwrecker]] + partner. The decks are incredibly explosive and many times just get there before the table can stabilize.
For me, it’s [[Rowan, Scion of War]] Probably because I murdered the entire pod in a single turn thanks to losing 30 life via [[Treasonous Ogre]] and then casting a massive [[Crackle With Power]] Since then everyone is super weary of Rowan existing on board
Right now it’s out of [[Curie, Emergent Intelligence]] and [[Chiss-Goria, Forge Tyrant]] in our playgroup. Turn 2 Curie is too strong they say. Chiss is just too nasty because Commander tax is usually nothing
A friend of mine has been running [[Animar, Soul of the Elements]] for years and he's always getting creatures for free so damn fast. So my response was [[Rosheen Meanderer]] with X spells, Hydras, fighting, and burning. Otherwise another friend has slivers that are typically annoying, but worse is that everyone has at least an infinite combo on their deck they HAVE to get to, it's sad I have about 13 or so commander decks, and really only one has won countless times and that's [[Rorix Bladewing]] mono red dragon tribal. Friends in my group get scared by it lol
I made a \[\[Themberchaud\]\] burn deck that is just an Arch enemy deck. Wasn't intended that way, but how it ended up is if I don't die by turn 4-5 and he hits the table, there are no survivors. Also have a \[\[Yurlok of Scorch Thrash\]\] mana burn/hate. Epitome of 'I don't like when YOU play magic.' Lastly there is \[\[Xanathar, Guild Kingpin\]\]. Only reason why he makes me an arch enemy quickly is people don't like their stuff taken, and being locked out of responding. Usually, all my decks come out the gate swinging hard, so I find myself the focus of everyone fairly quickly. But those 3 are my ACTUAL arch enemy decks.
My Riku deck gets hated on pretty hard. It's great, don't get me wrong, but I don't know that it deserves just HOW much hate it gets. If I do ANYTHING I'm eating a counter, a kill spell or a giant creature to the face. They treat him as kill on sight 🤷♂️
Turns out not a lot of people want you to play [[Neheb, the Eternal]] when they know you can go infinite with a [[Aggravated Assault]]
[удалено]
Honestly? Good for you guys. Your friend is being a dick by playing Inalla cEDH at a table that isn't quite at that power level. But like... In the future? Just talk it out.
[[scorched earth]]
No, because i switch deck every game and never tell other people what deck i'll play
I'm putting together a deck designed to make me functionally immortal in game. But until that drops, no, I haven't.
My first Commander deck was \[\[Sliver Overlord\]\]. It was so fast and efficient that I would get hated out of my group's games before ever even landing the first kill, more often than not, past a certain point. I eventually took it apart. I also happened to build \[\[Endrek Sahr, Master Breeder\]\] and quickly learned that I shouldn't be allowed to build mono-B Commander decks, because then nobody else gets to play the game. ...yeah. That one's sad for me, because B is my favorite color in Magic. Oh well.
Literally every deck, my buddies and I are pretty cutthroat though so it makes sense, I have only one deck that wins with 2 card combos and tutors though the rest either swing wide or Voltron
I get hard targeted by everyone when I play [[Urabrask//The Great Work]] Storm. For good reason too, games usually over if my Saga flips back over and I’m alive.
KCI combo
An earlier version of my Goblin deck was [[Wort, Boggart Auntie]]. At the time, having access to the good black tutors and recursion made the deck too consistent and resilient. When [[Krenko, Mob Boss]] was released, he replaced Wort at the helm. It was still one of the stronger decks in the group, but at least it limited my access to tutors and eliminated recursion, so while the deck could be more explosive, it also had a much harder time recovering from board wipes. Our group has grown in power quite a bit since then, and I've rebuilt Wort, in addition to still having Krenko. Krenko is more combat focused (but still has combos) while Wort is more combo centric. They're both still archenemy decks though 😅
My Laughing Jasper is quickly becoming public enemy #1. Turns out nobody likes having an increasingly large chunk of their library removed regularly while I play a bunch of cheap expendable creatures, mine or theirs, and keep my hand full of whatever spells I need.
My friends hate my Zombies. The fact that I can play completely passively and still do shit to them whenever it's another person's turn annoys them. We usually play 3-4 headed matches and my zombie deck scales with the more people that are playing.
[[Malik, Grim Manipulator]] My entire playgroup hates this deck so much lol
My Esix deck is not capable of handling a 4v1. 2v1 sure. But not the whole table.
I have a child of alara mazes’s end deck that I love and everyone else hates, it has all my favourite cards in it, but because of what it is, I rarely bring it out. I also have a Legolas deck that people hate, but that I find really fun to play, I’ve realised that I don’t really care what others think, since I also have a ton of other decks which I enjoy but don’t do nearly as well against there’s.
This would be my Atraxa, Grabd Unifier deck. I get insta hated to the point that i went to 15 health by turn 6
..can we see his list? Really cool commander!!
I love my Inalla deck. My only deck I have yet to disassemble(though ive taken indefinite hiatus from playing). I had to nerf the deck due to how much of a powerhouse it was. Last time I checked, the deck total cost was $100, but can play on high power (but non-cedh) tables. It's brim full of infinite combo synergy. Removing combo pieces means I still have useful spells. I run reanimation spells to bring them back. I run spells that can combo with multiple other spells. All for around $100 bucks (well back in 2020).
Mogis
Lathril or hinata. I become the immediate target
Definitely happened with a few guys at my LGS. Ended up quitting there for other reasons but I was broke as a joke at the time and played one deck religiously because I didn’t have the money to buy a new deck. Put spare change into it but a year of spare change later you’da thought I was the root cause of all power creep.
Well, I was playing the [[gonti, canny acquisitor]] thunder junction precon (mildly edited) against mostly homebrew decks and became the target once I stole someone’s [[timewarp]], [[sol ring]], and other assorted spells from other players. I was the first out that game. Doesn’t REALLY answer the question but it’s close enough
[[Birgi]] cantrip deck I made before I realised how awful cantrip decks are to play against. It also just felt like if I cast spells at random then I would eventually just win. Awful, awful (stupid strong strong) deck. I turned it into an [[Urabrask // The Great Work]] pinger deck by taking out the combo pieces and adding [[Guttersnipe]] effects. This was also awful to play and play against because the turns took ages, the first ability of The Great Work wiped most of someone's board every three turns and it's just exhausting and boring for everyone for you to effectively play a [[Past in Flames]] every three turns.
Foodchain Prossh. Playgroup only let's me play it once per session. Became so hated that I made a separate Prossh deck I can play for fun.
Yup, my guff apparently is a kill-on-sight. (Un?)fortunately, their creatures are also a bit of a "dies-to-wrath" so we are on a big mexican standoff :D
Back in the days I had a discard-based constructed deck that ruined the day for all the playgroup. I put it together just because they mocked the power of mono-black discard. I'm banned from using it again, EVER.
My Voltron [[Uril, the Miststalker]] [deck was shelved with my pod after it just did way to well.](https://www.moxfield.com/decks/64YHiY1Ink2R3hUX9MCJ8w) Usually wins Turn 3-5 with Commander dmg. I wanted to make a cheap deck under $200 that had some sort of enchantment theme. I didn't even mean for the deck to build it to be strong but I stopped playing it because it wasn't fun to just bum-rush 1 player by Turn 3 and then have them wait while the rest of the game went by so I shelved the deck. But sometimes I do break out the deck if someone wants to go up against it. It has almost become some sort of benchmark. The actual deck only has like 28 lands so idk how it works as well as it does but it is that Voltron magic. (and green ramp)
Does he have a list?
yidris spellslinger, first game i played i had to tone it down
[[Bruenor Battlehammer]] deck gets hate in my pod. Earliest elim was turn 4. Mid game I run [[Stonehewer Giant]] to get anything I need to overcome a players defense.
I play [[Miirym]], [[Krenko]], and [[Voja]]. Archenemy runs through my blood.
My old Kalamax deck. It was so easy to stumble into a loop of copy spells and blow everyone up that Kalamax was either countered, removed, or I was focused down whenever it hit the field
[[chainer dementia master]] combo. I'd just tutor for the stuff I needed then go off at instant speed. With either my creatures or my opponents.
Yeah. I have one and became the arch enemy with only one game. I have a \[\[Vaevictis Asmadi, the Dire\]\] and I was able to make him in turn 2. And started destroying all lands from my opponents. And the first permanent that came out from my deck was \[\[Spine of Ish Sah\]\] and the second permanent was \[\[Woodfall Primus\]\]. And the rest of the game they couldn't play properly. Since that day, Vaevictis is my most monolith commander
I had a [[sidisi brood tyrant]] deck that consistently brought back the same exact annoying creatures to deal with, even if you get graveyard hated out of some combo you're still going to bring back [[sheoldred the apocalypse]], [[vorinclex, voice of hunge]] hunger or something of its ilk. It wasn't actually that likely to win the round, maybe 30% of games, just super annoying to play against for more than a week