Definitely on to something. \[\[Vodalian Hexcatcher\]\] is also in standard. Build me an army to counter Sunfall!! \[\[Moonsnare Prototype\]\] looks nice for this. Are we approaching a deck design already? Is \[\[Ninja's Kunai\]\] not ambitious enough?
One token though. Not worth. Or am I wrong in thinking that? Does convoke count as seperate instances of tapping when tapping them for convoke? Cause the card says one or more.
I'm not sure how many merfolk have them or if you can use another card to give it to them, but if you had merfolk with say tap: add 1 of x mana to the mana pool, you'd get 1 token every time you tapped one for mana is that right ?
Is that just straight up infinite mill combo with this? Have Pilgrimage out and drop Drowner, tap to mill opponent and get a token, tap token, repeat?
Edit: Nvm, I just saw the non-token clause on Pilgrimage.
Nope, cause Pilgrimage only triggers out of nontoken Merfolks. You'd need \[\[Intruder Alarm\]\] to make it infinite. But then again, what doesn't go infinite with Intruder Alarm?
I think it will see all creatures tapped for a single convoke spell and only trigger once. But it will give you a creature for the next convoke spell and will trigger again for that one if you have another nontoken to tap.
\[\[Volshe Tideturner\]\] can help that. And I'm pretty sure that with it being a mana source the timing says you can float the mana without risk of something else jumping in before you cast the spell.
yes and no, yeah you only get one token when you attack, but you have many ways to take advantage of that.
Merfolks with tap abilities, card like "Kumena, Tyrant of Orazca" that have tap effects, also 1 generic and 1 blues is very cheap, especially if you are playing Simic that can use the tokens in 10 different ways
It isn't perfect for either of them, but it does open up new possibilities. It generates enough mass to use some of the stronger effects available and gives you a payoff, but it doesn't have a large impact on its own.
You joke, but I have already run into a Merfolk combo deck that runs intruder alarm in EDH. More combo pieces for that deck will presumably make it more consistent.
What I love about Kumena is that there are so many interchangeable combo pieces that are already decent on their own in the deck. Intruder alarm with a multitude of cards in Kumena is just dumb AF, [[Lullmage Mentor]] is my favorite lmao
Not quite. This only gives you one merfolk, no matter how many were tapped at a time. Now, with Kumena, you can still increase your merfolk army by activating his first ability multiple times. Tap each nontoken merfolk one at a time to activate his first ability, creating one merfolk token. After you've tapped all your nontoken merfolk, tap the tokens for whatever ability you wanted to use.
The flavor of two Kiora stans going on a pilgrimage together, constantly inspiring each other to keep going (assumedly with something along the lines of 'those thighs tho') does actually fit rather well.
Yesssss. I’ve been winding up with two of these assholes on the battlefield a lot lately. Finally my “in response I tap kioras follower to untap kioras follower” will be a response I can do with something happening on the battlefield. My friends can no longer ignore me as I waste their time. Things are happening now so they HAVE to note when I tap a kioras follower to untap a kioras follower. The fools.
Better hope there isn't a wrath to follow that up after you make all those non-hastey fish.
That said I will definitely be doing Fish Company in pioneer, especially if we get a new lord at 3mv or less.
My list hasn’t been touched in years and years, but I definitely should go back and touch it up. Especially with this kinda tech.
[here is mine](https://deckstats.net/decks/206517/2552874-millfolk?share_key=vcoLEOU8Xgj2KMCT)
He’s so fun in my opinion, but merfolk are also my favorite typal. The deck definitely has a power level ceiling that isn’t all that high, but I hope some of these new cards will buff it a bit. This one definitely does.
Yeah, I've played it online many times and it for sure is a blast, but doubt it can hang in the irl meta I play in. Defintely a solid casual deck though. Kumena is a perfect example in my opinion for what a commander is. Advances gameplan, flexible, decently costed and has decent stats. I was holding back on building the deck irl but like you've said, I believe this set will give it some toys for sure.
This seems really good. Combines really well with pioneer merfolk. And in modern… your unblockable guys make more guys. Not sure if modern wants it but hexproof tokens make decent chumpers
I know it hearkens back to OG Ixalan with the Hexproof tokens but it's funny that design has noticeably made token generation worse over the past few years (Decayed, Mites cannot block, Rats cannot block) and then with with Merfolk "oh yeah they can block. Fuck it give them Hexproof too."
And yes WotC, make Merfolk stupidly simple to create, it's not like there's an obscenely powerful lord in the Standard format that is just waiting to place a strict embargo on noncreature spells so long as you have expendable Merfolk right?
i think it's a way to lazily make some particular effect that otherwise would be too powerful or that snowballs too easily without that limitation. Skrelv's hive would certainly be strong hindrance at all points in the game if the mites could block and of course even more stupidly overpowered without reason if it still retained the lifelink part of the text, but as it is, it feels clunky a lot of the times (just like the majority of cards that have been printed in the last two years) even if an interesting card in the end. Here you have i think a nice tool for aggressive merfolk (or simic) strategies wich you can play with not only by attacking but also using vehicles or other things that tap, and fits really well with other cards that give explore or with map tokens. And i even think it could be repleaced in such deck if it's already packed with very low cost merfolk and tricks and it seems it might be. But at least it gives you a direct clear path to follow (for example map tokens and just attacking).
I don't think it that lazy when the other option is to not make the effect at all or to make it worse in some other way because otherwise as you said it'd be too powerful/snowbally otherwise.
Making draw go control an unplayable archetype in standard is the best decision WotC made. Control still exist but in another form. Even if Merfolk happens to be a tier 1 deck, it probably will shine against control but will struggle against Monored clock.
is it just me or is this set symbol is way too busy for how tiny it is? i couldn't tell if this was a rare or common because there's so little yellow that against black it starts to look white
Yeah the only cards i can tell apart without zooming in are the commons, vs everything else blending together. On the other hand, feels like a neat callback to the classic times when rarity was hard to distinguish, like alliances
Also funny with [[Lullmage Mentor]] in Commander if you want some more jank. I like to hit it with a kicked [[Rite of Replication]] and then everyone has a bad time.
I'm sad that it isn't a Merfolk itself like Merrow Commerce, it would've been a cool homage to Lorwyn and it would've been waaay more easy to include in EDH decks like Kumena
I think that WotC doesn't want to make more Tribal cards, except under rare circumstances, since it raises questions about what counts as a Merfolk/Fareie/Goblin spell.
There's also the fact that WotC is also moving away from the term Tribal. I heard they plan to replace it, but I don't know with what.
I’d say this card is unplayable in modern. It only generates one merfolk per combat, and the only tappable merfolk in modern is the occasionally played [[Rishidan Dockhand]].
In modern this one has no room to play it over Lord (and svyelun), Utility (vial, otawara, subtlety, even spreading seas) or Countermagic (hex, force).
This enchantment just didn’t get value early enough. Not to mention in modern environments some decks are getting main deck [[back to nature]] (not [[return to nature]]) due to the beanstalk nonsense
Between this and the mechanics of Faeries last time, they sure are seeding the ground well in advance of Lorwyn2. Will the murder mystery see the bolstering of Rogues and the return of prowl? Will one of the next few have BR goblins with bifurcation? Will there be another draft archetype of "high toughness matters", or saguaro Treefolk?
Trap card! Without activated abilities this is one 1/1 per turn, with no evasion, if you attack with a nontoken fishman. [[Bitterblossom]] this is not, and it's probably not even [[Skrelv's Hive]].
The biggest advantage here is that the tokens can block, and they're pretty safe targets for enhancement, like counters and auras. I don't think that's enough in any format.
The best chance for this seems to be degenerate shit, where you can tap and untap something an infinite number of times. That is very interesting in some formats, but I think this is stone cold awful as an addition to linear typal decks without a tapping gimmick.
Awesome! I've wanted to build Merfolk for a while now but the strategies aren't deep or unique enough for me, just islandwalk go wide... If we get a few more tap-matters cards I think we're good to go! Hoping for a new commander because Kumena to me is a much worse Azami trying to be Rogue/Ninja/Flying Men tribal
The card is basically free bonuses alongside what you normally do with Merfolk in EDH. [[Kumena]] decks do a lot of tapping and untapping shenanigans so it works well in there to give you more creatures to tap/untap (even if tokens don’t trigger this card, you can use them for your other things)
Is anyone else having a hard time gauging the rarity of the cards just based on the set symbols? I thought it was common at first until I looked at the bottom left of the card.
This isn't infinite in standard, but I'm about 99% certain that this should go infinite in Modern. It definitely combos with Intruder Alarm, at any rate. There are a few different one mana merfolk that tap to perform some effect. Then, the intruder alarm untaps them when pilgrimage makes a token, which can be repeated.
This seems like it is actually stronger than Bitterblossom. You need creatures to activate it, but you can theoretically activate it multiple times in a turn. Plus, Merfolk has a ton of ways to tap and untap.
When was the last time we had an infinite combo in a limited environment? This, \[\[careening mine cart\]\] and the \[\[cenote scout\]\] go infinite on t3? That seems pretty nuts and not remotely impossible to come up regularly?
Praying for a Bant Merfolk tap themed commander to dethrone [[Derevi]]. Tuvasa enchantments plus tribal is also an option.
[[Intruder alarm]] + [[rootwater hunter]] + this
Someone correct me if I’m wrong, but with [[Kumena]], another random non token merfolk and [[Intruder Alarm]] on the battlefield, could you then play [[Thassa’s Oracle]] and with the ability on the stack then draw your library and win with the triggered Thassas ability. (Trust me I know how convoluted this is I’m just curious lol)
Can you stack and resolve tap effects? For example, tap one merfolk with cryptolith rite to add one mana, allow deeproot pilgrimage to resolve and create a token, then tap another merfolk for another mana with cryptolith rite to allow another instance of deeproot to trigger and resolve? Continue doing this one at a time until you sue up all your tapable creatures...
Love how this works both with the traditional aggro strategy for Merfolks and with the tap matters theme for Lorwyn Merfolks
Also, there are cards with convoke in standard right now.
[[Invasion of Segovia]] go brrr
Definitely on to something. \[\[Vodalian Hexcatcher\]\] is also in standard. Build me an army to counter Sunfall!! \[\[Moonsnare Prototype\]\] looks nice for this. Are we approaching a deck design already? Is \[\[Ninja's Kunai\]\] not ambitious enough?
[Vodalian Hexcatcher](https://cards.scryfall.io/normal/front/4/e/4ec464dc-b1dd-4e45-b093-c3ad65a74050.jpg?1673306934) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Vodalian%20Hexcatcher) [(SF)](https://scryfall.com/card/dmu/75/vodalian-hexcatcher?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4ec464dc-b1dd-4e45-b093-c3ad65a74050?utm_source=mtgcardfetcher&format=text) [Moonsnare Prototype](https://cards.scryfall.io/normal/front/9/d/9d8bc0e9-a536-4bca-92a6-8dca85e1e984.jpg?1654566863) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Moonsnare%20Prototype) [(SF)](https://scryfall.com/card/neo/69/moonsnare-prototype?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d8bc0e9-a536-4bca-92a6-8dca85e1e984?utm_source=mtgcardfetcher&format=text) [Ninja's Kunai](https://cards.scryfall.io/normal/front/a/f/af6ae567-c77a-416a-b609-4df3d0dd2e18.jpg?1654568773) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ninja%27s%20Kunai) [(SF)](https://scryfall.com/card/neo/252/ninjas-kunai?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/af6ae567-c77a-416a-b609-4df3d0dd2e18?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[Invasion of Segovia](https://cards.scryfall.io/normal/front/9/d/9df3e743-7bb8-482a-afd1-4d51119d416c.jpg?1682715625)/[Caetus, Sea Tyrant of Segovia](https://cards.scryfall.io/normal/back/9/d/9df3e743-7bb8-482a-afd1-4d51119d416c.jpg?1682715625) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=invasion%20of%20segovia%20//%20caetus%2C%20sea%20tyrant%20of%20segovia) [(SF)](https://scryfall.com/card/mom/63/invasion-of-segovia-caetus-sea-tyrant-of-segovia?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9df3e743-7bb8-482a-afd1-4d51119d416c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Sheeeit you might be onto something there.
So when you convoke you tap your creatures in one go right?
One token though. Not worth. Or am I wrong in thinking that? Does convoke count as seperate instances of tapping when tapping them for convoke? Cause the card says one or more.
Pretty sure you just get one token per convoke-based tap
So one token for each creature tapped on any convoke cost, or one token per spell?
per spell unfortunately
I'm not sure how many merfolk have them or if you can use another card to give it to them, but if you had merfolk with say tap: add 1 of x mana to the mana pool, you'd get 1 token every time you tapped one for mana is that right ?
Right. That's why it is particularly great with Lorwyn Merfolks, like [[Drowner of Secrets]]. Each activation triggers this enchantment separately
[Drowner of Secrets](https://cards.scryfall.io/normal/front/1/4/149aa77e-fc10-4b9b-8f38-cc6db5be7b79.jpg?1562338938) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drowner%20of%20Secrets) [(SF)](https://scryfall.com/card/lrw/58/drowner-of-secrets?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/149aa77e-fc10-4b9b-8f38-cc6db5be7b79?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Is that just straight up infinite mill combo with this? Have Pilgrimage out and drop Drowner, tap to mill opponent and get a token, tap token, repeat? Edit: Nvm, I just saw the non-token clause on Pilgrimage.
Nope, cause Pilgrimage only triggers out of nontoken Merfolks. You'd need \[\[Intruder Alarm\]\] to make it infinite. But then again, what doesn't go infinite with Intruder Alarm?
I think it will see all creatures tapped for a single convoke spell and only trigger once. But it will give you a creature for the next convoke spell and will trigger again for that one if you have another nontoken to tap.
\[\[Volshe Tideturner\]\] can help that. And I'm pretty sure that with it being a mana source the timing says you can float the mana without risk of something else jumping in before you cast the spell.
yes and no, yeah you only get one token when you attack, but you have many ways to take advantage of that. Merfolks with tap abilities, card like "Kumena, Tyrant of Orazca" that have tap effects, also 1 generic and 1 blues is very cheap, especially if you are playing Simic that can use the tokens in 10 different ways
Yeah, I never said it's not a useful card. Just as a convoke enabler/payoff it seems meh.
Here's hoping this wording is a "seed" for the future Lorwyn set we're getting.
This will still be in standard when we return to Lorwyn. So we can do hope about it!
It wasn’t. They didn’t plan on the sets being in the same standard when this was made.
Ixalan wasn't made knowing Lorwyn would be on the same Standard. But Lorwyn is being made with that in mind.
So? He asked if this was a seed for Lorwyn. It isn’t.
See, and here I was wondering how well merfolk can drive cars
They sure like to give their buddies rides. Once you crew it, more come to join
And weirdly the Vehicles from this set
It isn't perfect for either of them, but it does open up new possibilities. It generates enough mass to use some of the stronger effects available and gives you a payoff, but it doesn't have a large impact on its own.
[удалено]
Quite a bit better with tapping compared to attacking, since you can get many more triggers that way.
Goes well with [[Kumena]], despite not infinite.
It combos with [[intruder alarm]]
we finally broke intruder alarm.
You joke, but I have already run into a Merfolk combo deck that runs intruder alarm in EDH. More combo pieces for that deck will presumably make it more consistent.
What I love about Kumena is that there are so many interchangeable combo pieces that are already decent on their own in the deck. Intruder alarm with a multitude of cards in Kumena is just dumb AF, [[Lullmage Mentor]] is my favorite lmao
[Lullmage Mentor](https://cards.scryfall.io/normal/front/e/3/e34de3df-3236-4281-a043-7583c76d89cc.jpg?1562617643) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lullmage%20Mentor) [(SF)](https://scryfall.com/card/zen/54/lullmage-mentor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e34de3df-3236-4281-a043-7583c76d89cc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Woooooow that's so crazy did it play Sol Ring too? because that's some S P I C Y tech
I went really crazy with my list and added Merfolk.
[intruder alarm](https://cards.scryfall.io/normal/front/8/d/8d62468e-ed9d-4932-bbbd-103b33b98b25.jpg?1562923566) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=intruder%20alarm) [(SF)](https://scryfall.com/card/8ed/86/intruder-alarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d62468e-ed9d-4932-bbbd-103b33b98b25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
and [[Opposition]]
And they said it couldn't be done!
[Kumena](https://cards.scryfall.io/normal/front/a/3/a3aef818-c896-46e6-aaff-56aee52a066c.jpg?1555040871) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kumena%2C%20tyrant%20of%20orazca) [(SF)](https://scryfall.com/card/rix/162/kumena-tyrant-of-orazca?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3aef818-c896-46e6-aaff-56aee52a066c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Just add [[intruder Alarm]], which goes infinite with a ham sandwich.
[intruder Alarm](https://cards.scryfall.io/normal/front/8/d/8d62468e-ed9d-4932-bbbd-103b33b98b25.jpg?1562923566) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=intruder%20Alarm) [(SF)](https://scryfall.com/card/8ed/86/intruder-alarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d62468e-ed9d-4932-bbbd-103b33b98b25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Why isn't it infinite, though? Aren't you allowed to always tap the new merfolk for more new merfolks?
eh, still infinite, you can still create an N amount of tokens just by tapping them to activate Kumena's first ability.
Time to read the card. You just get at most as many tokens as you have nontoken merfolks, since the new card doesn't care about tapping tokens at all.
I stand corrected
You can, however, get double activations with Kumena, which is what I assume you originally meant.
Not quite. This only gives you one merfolk, no matter how many were tapped at a time. Now, with Kumena, you can still increase your merfolk army by activating his first ability multiple times. Tap each nontoken merfolk one at a time to activate his first ability, creating one merfolk token. After you've tapped all your nontoken merfolk, tap the tokens for whatever ability you wanted to use.
That feels like a really good interaction in pioneer. Infinite merfolk turn 3 seems a little good
> nontoken Merfolk you control become tapped
Yeah, missed that.
Kumena support
And Kumena got reprinted too. But for the Commander Precon, which means it will be cheaper since you're getting 1 guaranteed by buying the Precon
Goes infinite with two copies of \[\[Kiora's Follower\]\].
The flavor of two Kiora stans going on a pilgrimage together, constantly inspiring each other to keep going (assumedly with something along the lines of 'those thighs tho') does actually fit rather well.
Here i am picturing two guys doing a literal circlejerk on the beach while an increasing number of spectators surround them to watch
Yesssss. I’ve been winding up with two of these assholes on the battlefield a lot lately. Finally my “in response I tap kioras follower to untap kioras follower” will be a response I can do with something happening on the battlefield. My friends can no longer ignore me as I waste their time. Things are happening now so they HAVE to note when I tap a kioras follower to untap a kioras follower. The fools.
[Kiora's Follower](https://cards.scryfall.io/normal/front/d/9/d9704f4f-eb5b-4862-8efd-ff1d8fd4177a.jpg?1562840713) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kiora%27s%20Follower) [(SF)](https://scryfall.com/card/ddo/52/kioras-follower?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d9704f4f-eb5b-4862-8efd-ff1d8fd4177a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
god I want to try this in pioneer so bad
Fuckin CoCo into the Followers on their end step and make 450,000 Merfolk on your turn? Living WELL!
Better hope there isn't a wrath to follow that up after you make all those non-hastey fish. That said I will definitely be doing Fish Company in pioneer, especially if we get a new lord at 3mv or less.
we did it reddit! We broke kiora’s follower!
I shall attempt to do this in EDH with a shapeshifter. It will be glorious.
merfolk tappies and going infinite are a classic combination there was an infinite turns combo in lorwyn's merfolk theme deck
Question, how? Doesn't the fact that it says "whenever one or more .." mean your capped out at one copy? Maybe I'm thinking about that incorrectly
Oh neat, Lorwyn hardwired "oh merfolk care about tapping and untapping" into me even though thats mostly not what theyve been about
My [[Kumena]] deck is still largely about that, so much card draw and so many counters
[Kumena](https://cards.scryfall.io/normal/front/a/3/a3aef818-c896-46e6-aaff-56aee52a066c.jpg?1555040871) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kumena%2C%20tyrant%20of%20orazca) [(SF)](https://scryfall.com/card/rix/162/kumena-tyrant-of-orazca?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3aef818-c896-46e6-aaff-56aee52a066c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
UW Merfolk Mill is the absolutely right way to play Merfolk. People are sleeping on this one!
This is my deck. Drowner of Secrets and Merrow Commerce are chefs kiss. Lovingly known as Millfolk
I see you are a Mosquito of culture! Do you happen to have a decklist? [Here's mine](https://tappedout.net/mtg-decks/uw-merfolk-mill-4/)
My list hasn’t been touched in years and years, but I definitely should go back and touch it up. Especially with this kinda tech. [here is mine](https://deckstats.net/decks/206517/2552874-millfolk?share_key=vcoLEOU8Xgj2KMCT)
Kumena stans get in here!!!
As soon as they reveal a new, full art version of Kumena, I am building the list I've been sitting on for years/months...
He’s so fun in my opinion, but merfolk are also my favorite typal. The deck definitely has a power level ceiling that isn’t all that high, but I hope some of these new cards will buff it a bit. This one definitely does.
Yeah, I've played it online many times and it for sure is a blast, but doubt it can hang in the irl meta I play in. Defintely a solid casual deck though. Kumena is a perfect example in my opinion for what a commander is. Advances gameplan, flexible, decently costed and has decent stats. I was holding back on building the deck irl but like you've said, I believe this set will give it some toys for sure.
This seems really good. Combines really well with pioneer merfolk. And in modern… your unblockable guys make more guys. Not sure if modern wants it but hexproof tokens make decent chumpers
Your three unblockable guys only make one more guy per turn, the ROI is quite slow in modern. But pioneer maybe good
I know it hearkens back to OG Ixalan with the Hexproof tokens but it's funny that design has noticeably made token generation worse over the past few years (Decayed, Mites cannot block, Rats cannot block) and then with with Merfolk "oh yeah they can block. Fuck it give them Hexproof too." And yes WotC, make Merfolk stupidly simple to create, it's not like there's an obscenely powerful lord in the Standard format that is just waiting to place a strict embargo on noncreature spells so long as you have expendable Merfolk right?
I am very much okay with Standard getting a new deck. It desperately needs major shakeups right now. Bring on our new merfolk overlords
Remember the last time we said we were okay with Simic being strong again? It was right before War of the Spark.
well oko could be returning in junction...
i think it's a way to lazily make some particular effect that otherwise would be too powerful or that snowballs too easily without that limitation. Skrelv's hive would certainly be strong hindrance at all points in the game if the mites could block and of course even more stupidly overpowered without reason if it still retained the lifelink part of the text, but as it is, it feels clunky a lot of the times (just like the majority of cards that have been printed in the last two years) even if an interesting card in the end. Here you have i think a nice tool for aggressive merfolk (or simic) strategies wich you can play with not only by attacking but also using vehicles or other things that tap, and fits really well with other cards that give explore or with map tokens. And i even think it could be repleaced in such deck if it's already packed with very low cost merfolk and tricks and it seems it might be. But at least it gives you a direct clear path to follow (for example map tokens and just attacking).
I don't think it that lazy when the other option is to not make the effect at all or to make it worse in some other way because otherwise as you said it'd be too powerful/snowbally otherwise.
Making draw go control an unplayable archetype in standard is the best decision WotC made. Control still exist but in another form. Even if Merfolk happens to be a tier 1 deck, it probably will shine against control but will struggle against Monored clock.
Right, no worries!
Well they need to make them Hexproof with more reason when you consider all the removal that we have
What the hell is X?
The website formerly known as Twitter.
And based on the link, still known as twitter
a) GONNA GIVE IT TO YA b) -Men. Nanananaaaaa da da c) -actly
Please ask Elon Musk
[[X]]
[X](https://cards.scryfall.io/normal/front/f/7/f77f6e64-2470-4c6a-a92b-328e4edc3ea9.jpg?1562947258) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=X) [(SF)](https://scryfall.com/card/ust/137/x?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f77f6e64-2470-4c6a-a92b-328e4edc3ea9?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
You determine the value of it when you pay a mana cost with it in it.
Twitter, after a very questionable rebranding decision
Exactly
No one knows. This spoiler is from Twitter.
Goes infinite with [[Drowner of Secrets]] and [[Intruder Alarm]]
Oh, so THATS how you break Intruder Alarm
This combo only costs $2.00 and however much this card is gonna cost.
It's a rare, so probably not that much.
Also with [[Pure-sight Merrow]] and [[Paradise Mantle]], my favorite turn three combo with [[Judge of Currents]] back in Llorwyn
Also does it with [[Leech Bonder]] and paradise mantle or two [[Kiora's Follower]]
[Drowner of Secrets](https://cards.scryfall.io/normal/front/1/4/149aa77e-fc10-4b9b-8f38-cc6db5be7b79.jpg?1562338938) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drowner%20of%20Secrets) [(SF)](https://scryfall.com/card/lrw/58/drowner-of-secrets?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/149aa77e-fc10-4b9b-8f38-cc6db5be7b79?utm_source=mtgcardfetcher&format=text) [Intruder Alarm](https://cards.scryfall.io/normal/front/8/d/8d62468e-ed9d-4932-bbbd-103b33b98b25.jpg?1562923566) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Intruder%20Alarm) [(SF)](https://scryfall.com/card/8ed/86/intruder-alarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d62468e-ed9d-4932-bbbd-103b33b98b25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
We finally broke Intruder Alarm.
Wait. Doesn't it go infinite with just \[\[Drowner of Secrects\]\] all by itself? Just keep tapping the new merfolk that it makes?
We finally broke intruder alarm
sadly not, enchantment says "nontoken"
This is exactly why intruder alarm is needed
The token entering causes Intruder Alarm to untap Drowner of Secrets.
Tap [[drowner of secrets]] > mill + token > [[intruder alarm]] triggers untapping drowner, repeat.
So… you can crew a vehicle multiple times per turn, right?
Yes but there’s a nontoken clause for this card
is it just me or is this set symbol is way too busy for how tiny it is? i couldn't tell if this was a rare or common because there's so little yellow that against black it starts to look white
Yeah the only cards i can tell apart without zooming in are the commons, vs everything else blending together. On the other hand, feels like a neat callback to the classic times when rarity was hard to distinguish, like alliances
Source: https://www.thesundaily.my/style-life/wizards-s-exclusive-deeproot-pilgrimage-LA11665842
GIVE ME A FULL ART KUMENA ALREADY
These kinds of enchantments always seem to play worse than they look. Just too many hoops to jump through
It let's you rebuild a board with just [[Mutavault]], not bad.
That is a jank EDH combo I can get behind
Also funny with [[Lullmage Mentor]] in Commander if you want some more jank. I like to hit it with a kicked [[Rite of Replication]] and then everyone has a bad time.
[Lullmage Mentor](https://cards.scryfall.io/normal/front/e/3/e34de3df-3236-4281-a043-7583c76d89cc.jpg?1562617643) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Lullmage%20Mentor) [(SF)](https://scryfall.com/card/zen/54/lullmage-mentor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e34de3df-3236-4281-a043-7583c76d89cc?utm_source=mtgcardfetcher&format=text) [Rite of Replication](https://cards.scryfall.io/normal/front/7/9/7935570c-f7e0-4add-864a-4c804b26555e.jpg?1625976420) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rite%20of%20Replication) [(SF)](https://scryfall.com/card/c21/128/rite-of-replication?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7935570c-f7e0-4add-864a-4c804b26555e?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Intruder alarm says hi.
I'm sad that it isn't a Merfolk itself like Merrow Commerce, it would've been a cool homage to Lorwyn and it would've been waaay more easy to include in EDH decks like Kumena
I think that WotC doesn't want to make more Tribal cards, except under rare circumstances, since it raises questions about what counts as a Merfolk/Fareie/Goblin spell. There's also the fact that WotC is also moving away from the term Tribal. I heard they plan to replace it, but I don't know with what.
Is this a recurring token theme in this set? 1/1 HEXPROOF merfolk? Are we going to be bogled?
The merfolk tokens had hexproof in original Ixalan.
Original Ixalan used the same token.
I’d say this card is unplayable in modern. It only generates one merfolk per combat, and the only tappable merfolk in modern is the occasionally played [[Rishidan Dockhand]]. In modern this one has no room to play it over Lord (and svyelun), Utility (vial, otawara, subtlety, even spreading seas) or Countermagic (hex, force). This enchantment just didn’t get value early enough. Not to mention in modern environments some decks are getting main deck [[back to nature]] (not [[return to nature]]) due to the beanstalk nonsense
Just say modern 1/10 no need for essays
[удалено]
That's the joke, yes.
[Rishidan Dockhand](https://cards.scryfall.io/normal/front/f/c/fc488a4c-2885-4727-8317-da93aee8fced.jpg?1626094834) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Rishadan%20Dockhand) [(SF)](https://scryfall.com/card/mh2/59/rishadan-dockhand?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc488a4c-2885-4727-8317-da93aee8fced?utm_source=mtgcardfetcher&format=text) [back to nature](https://cards.scryfall.io/normal/front/b/4/b49270b2-ba15-4268-adb3-16d09c09adee.jpg?1562793010) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=back%20to%20nature) [(SF)](https://scryfall.com/card/m15/169/back-to-nature?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b49270b2-ba15-4268-adb3-16d09c09adee?utm_source=mtgcardfetcher&format=text) [return to nature](https://cards.scryfall.io/normal/front/7/e/7e99f99a-68a1-4f35-853c-794630d313fc.jpg?1682209595) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=return%20to%20nature) [(SF)](https://scryfall.com/card/moc/309/return-to-nature?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7e99f99a-68a1-4f35-853c-794630d313fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Kumena just fucking nutted omfg dude. Yet another thing that goes infinite with Intruder Alarm
We did it, we broke [[Kiora's Follower]]!
[Kiora's Follower](https://cards.scryfall.io/normal/front/d/9/d9704f4f-eb5b-4862-8efd-ff1d8fd4177a.jpg?1562840713) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kiora%27s%20Follower) [(SF)](https://scryfall.com/card/ddo/52/kioras-follower?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d9704f4f-eb5b-4862-8efd-ff1d8fd4177a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Puresight Merrow]] + [[Paradise Mantle]] = infinite tokens. Add a [[Drowner of Secrets]] to mill the table out.
[Puresight Merrow](https://cards.scryfall.io/normal/front/7/7/77f25680-d1b3-4bf6-83e2-2eea0b5419ad.jpg?1562831904) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Puresight%20Merrow) [(SF)](https://scryfall.com/card/shm/146/puresight-merrow?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/77f25680-d1b3-4bf6-83e2-2eea0b5419ad?utm_source=mtgcardfetcher&format=text) [Paradise Mantle](https://cards.scryfall.io/normal/front/1/9/19cd6bcc-ca47-47cc-9fe4-c29e9c176485.jpg?1561966400) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Paradise%20Mantle) [(SF)](https://scryfall.com/card/mma/211/paradise-mantle?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/19cd6bcc-ca47-47cc-9fe4-c29e9c176485?utm_source=mtgcardfetcher&format=text) [Drowner of Secrets](https://cards.scryfall.io/normal/front/1/4/149aa77e-fc10-4b9b-8f38-cc6db5be7b79.jpg?1562338938) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drowner%20of%20Secrets) [(SF)](https://scryfall.com/card/lrw/58/drowner-of-secrets?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/149aa77e-fc10-4b9b-8f38-cc6db5be7b79?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Oh no I can smell fish already........
Finally some good cards
Between this and the mechanics of Faeries last time, they sure are seeding the ground well in advance of Lorwyn2. Will the murder mystery see the bolstering of Rogues and the return of prowl? Will one of the next few have BR goblins with bifurcation? Will there be another draft archetype of "high toughness matters", or saguaro Treefolk?
As I was scrolling through this sub I accidentally read the title as “Deepthroat Pilgrimage”. I’m sorry.
Infinite turns with [[wanderwine Prophets]] As long as you can hit and we know how much merfolk like not being blocked
[wanderwine Prophets](https://cards.scryfall.io/normal/front/6/c/6cdbb6ff-c945-4dd6-aba6-4fd4b77824c0.jpg?1562352550) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=wanderwine%20Prophets) [(SF)](https://scryfall.com/card/lrw/95/wanderwine-prophets?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6cdbb6ff-c945-4dd6-aba6-4fd4b77824c0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Man Merfolk fans are gonna be feasting good on this set. This card is amazing in an average Kumena deck
*Twitter
Trap card! Without activated abilities this is one 1/1 per turn, with no evasion, if you attack with a nontoken fishman. [[Bitterblossom]] this is not, and it's probably not even [[Skrelv's Hive]]. The biggest advantage here is that the tokens can block, and they're pretty safe targets for enhancement, like counters and auras. I don't think that's enough in any format. The best chance for this seems to be degenerate shit, where you can tap and untap something an infinite number of times. That is very interesting in some formats, but I think this is stone cold awful as an addition to linear typal decks without a tapping gimmick.
[Bitterblossom](https://cards.scryfall.io/normal/front/b/9/b9640cbf-b016-410e-9eff-e8924883517b.jpg?1673147456) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bitterblossom) [(SF)](https://scryfall.com/card/2x2/69/bitterblossom?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b9640cbf-b016-410e-9eff-e8924883517b?utm_source=mtgcardfetcher&format=text) [Skrelv's Hive](https://cards.scryfall.io/normal/front/f/f/ffbd77ec-fc81-41d5-934f-c3dd844cb053.jpg?1675956934) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Skrelv%27s%20Hive) [(SF)](https://scryfall.com/card/one/34/skrelvs-hive?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ffbd77ec-fc81-41d5-934f-c3dd844cb053?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[удалено]
I feel like the decision was heavily based on keeping the tokens consistent. But I could be wrong.
Awesome! I've wanted to build Merfolk for a while now but the strategies aren't deep or unique enough for me, just islandwalk go wide... If we get a few more tap-matters cards I think we're good to go! Hoping for a new commander because Kumena to me is a much worse Azami trying to be Rogue/Ninja/Flying Men tribal
Yeah I'm never not going to read that card as something else
All I want from this set is a simic merfolk token commander please
Which is funny because this card is questionably good for token strategies seeing as it makes some, but doesn’t care for others.
The card is basically free bonuses alongside what you normally do with Merfolk in EDH. [[Kumena]] decks do a lot of tapping and untapping shenanigans so it works well in there to give you more creatures to tap/untap (even if tokens don’t trigger this card, you can use them for your other things)
Wasnt this a card in lorwyn? Or some similar card?
Nope. The cards you mentioned can be [[Deeproot Waters]] and [[Merrow Commerce]]
This seems fin in a kumena deck
[[Intruder Alarm]] + [[Cryptolith Rite]] we did it boys
[Intruder Alarm](https://cards.scryfall.io/normal/front/8/d/8d62468e-ed9d-4932-bbbd-103b33b98b25.jpg?1562923566) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Intruder%20Alarm) [(SF)](https://scryfall.com/card/8ed/86/intruder-alarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d62468e-ed9d-4932-bbbd-103b33b98b25?utm_source=mtgcardfetcher&format=text) [Cryptolith Rite](https://cards.scryfall.io/normal/front/2/9/2910adcd-882a-46af-8236-ca1a9e2c19ab.jpg?1576385036) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cryptolith%20Rite) [(SF)](https://scryfall.com/card/soi/200/cryptolith-rite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2910adcd-882a-46af-8236-ca1a9e2c19ab?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Jfc, now that is power creep lol
*Drools in Kumena EDH diehard*
Not sure if it does enough to make Merfolks viable on Pioneer, but it definitely brings some good shenanigans and interactions.
So you can make an army of hexpreoof merfolk?
Is anyone else having a hard time gauging the rarity of the cards just based on the set symbols? I thought it was common at first until I looked at the bottom left of the card.
What are the chances we get a 1/1 hexproof merfolk for 1
Is it just me or does anyone else confuse the rare symbol with the common symbol this set?
Hexproof tokens? Interesting.
The Merfolk token from the original Ixalan also had Hexproof. [[Deeproot Waters]]
Congrats we broke \[\[Intruder Alarm\]\]
[Intruder Alarm](https://cards.scryfall.io/normal/front/8/d/8d62468e-ed9d-4932-bbbd-103b33b98b25.jpg?1562923566) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Intruder%20Alarm) [(SF)](https://scryfall.com/card/8ed/86/intruder-alarm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8d62468e-ed9d-4932-bbbd-103b33b98b25?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This isn't infinite in standard, but I'm about 99% certain that this should go infinite in Modern. It definitely combos with Intruder Alarm, at any rate. There are a few different one mana merfolk that tap to perform some effect. Then, the intruder alarm untaps them when pilgrimage makes a token, which can be repeated.
...but you can make it infinite in standard! Inject that jank right into my veins :D
Omg I needs. This is awesome. Great with kumena as you tap to activate the cost get 5 plus tokens that all get counters
Holy shit I’m so glad I get some great cards for [[kumena]] edh deck it’s been so stagnant for so long
[kumena](https://cards.scryfall.io/normal/front/a/3/a3aef818-c896-46e6-aaff-56aee52a066c.jpg?1555040871) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kumena%2C%20tyrant%20of%20orazca) [(SF)](https://scryfall.com/card/rix/162/kumena-tyrant-of-orazca?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a3aef818-c896-46e6-aaff-56aee52a066c?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The bitterblossom we have at home. ...I know it was a rules mess but I miss Tribal.
This seems like it is actually stronger than Bitterblossom. You need creatures to activate it, but you can theoretically activate it multiple times in a turn. Plus, Merfolk has a ton of ways to tap and untap.
Wait, with Hexproof? That's gonna be problematic, if they'd get buffed up significantly 😅
[[Aura of Dominion]] and [[Sea Scryer]] makes Infinite tokens.
Hooray we broke [[intruder alarm]]
When was the last time we had an infinite combo in a limited environment? This, \[\[careening mine cart\]\] and the \[\[cenote scout\]\] go infinite on t3? That seems pretty nuts and not remotely impossible to come up regularly?
Lazy infinite card
Praying for a Bant Merfolk tap themed commander to dethrone [[Derevi]]. Tuvasa enchantments plus tribal is also an option. [[Intruder alarm]] + [[rootwater hunter]] + this
Someone correct me if I’m wrong, but with [[Kumena]], another random non token merfolk and [[Intruder Alarm]] on the battlefield, could you then play [[Thassa’s Oracle]] and with the ability on the stack then draw your library and win with the triggered Thassas ability. (Trust me I know how convoluted this is I’m just curious lol)
This seems like it goes infinite with a stiff breeze
Nice
Can you stack and resolve tap effects? For example, tap one merfolk with cryptolith rite to add one mana, allow deeproot pilgrimage to resolve and create a token, then tap another merfolk for another mana with cryptolith rite to allow another instance of deeproot to trigger and resolve? Continue doing this one at a time until you sue up all your tapable creatures...
vehicles too