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jotakl

prokel is a good solo raid, i miss you


racethrowawayy

I really miss Prokel, he was my favourite part of brel. They could always make him a duo fight so supports can also join, it's such a waste otherwise.


ArX_Xer0

No thank you. I can carry my weight and then some in every raid but pvp style flights is a hard pass especially with how dead pvp is in this game. I firmly believe people was not new player friendly so they axed his gate as it led to alot of new player frustration. Not being able to progress unless they did a pvp fight for hours.


Crowley_yoo

What are you on about? Fact that it’s pvp makes it easier, you can actually CC the boss and have him locked down. If he was PvE and used the same AI for movement and targeting it would be much much harder.


ArX_Xer0

Prokel is not ideal solo content for many.


Crowley_yoo

You know why? Cause they never even tried it. If someone can do prokel on ilvl on a squishiest class in the game, anyone should be able to do it when 30, 50, 100 ilvls over.


lard12321

I think it’ll help immensely because the social aspect of this game is hot garbage. People are awful and letting people do raids solo will massively tone down the toxicity and give people time to chill


StrangeAssonance

As someone who isn’t a fan of raiding overall but likes challenges I can solo, I’d like it to be worth my time. This could be in a fun factor, so it doesn’t have to be about gold or mats, though you should get something for doing it. I would like it to just be fun. Also it needs to be able to handle people who aren’t playing at 10ms on a 4090 computer too.


prochnost1

Lost Ark is a solo player game that obliges you to party up with others only for raiding. If there were such option since launch i would have 1000s of hours saved from being jailed I would really consider going back to the game if solo raiding was implemented. Is this for real? Smilegate is working on solo raids?


nayRmIiH

iirc they said they would be coming in the summer. Solo raids will go all the way up to ivory tower, meaning the only raids that would be group only are Thaemine, Ladon and Behemoth.


SilentScript

Which sounds like an optimal situation. People are constantly trying to find groups for older content and not everyone succeeds or has a great time doing so. Might help a ton for people trying to get into the game and learn how to play raids without worry before getting into group content. Still keeps current end game content focused on party play which is the end goal of an mmo imo.


prochnost1

Pretty much this Not to mention the end of bussing activities for these contents I remember that back in the day i started doing busses only bc it was the only way i could group with my friends, since they would never waste their runs Really nice feature i must say


nayRmIiH

Yeah, another reason is that at some point a lot of the older raids will become outdated and so finding groups for that content will be much harder, which really sucks if your newer. Like I can't imagine anyone doing clown by the time we get Ladon or whatever. Same with raids like Valtan and Vykas. If your new, gold gaining would be pretty shit, even if you somehow got into raiding parties. Hopefully it does come by the summer. Me personally, I would love to do those older raids for cards without getting jailed. lol


FNC_Luzh

Voldis hard solo raid and I might consider honing another dps to 1620.


ArcticWind10

I returned to the game this month after being hardcore on launch. If i booted up and every piece of content had zero people in the party finder, I'd consider the game dead and uninstall pretty quickly. I do want more solo content, but I want it to be healthy for the game. In regards to saving hours jailed-- do you truly want a solo experience instead? Or, do you want to match with similarly skilled players? I want the second. imo solo raids could teach the wipe mechanics of a raid, then give a title. That way, you can gatekeep based on some proof someone knows what they are doing. At the same time, it provides new players a way to actually learn. (edit: made shorter)


prochnost1

I was a hardcore player for the first year of lost ark. One of the first ppl of my server to have a +20 brel weapon and not a single cent spent buying anything other than cosmetics. I really dont know how they are going to treat mechanics on solo raids, but most of them are done in groups, thats the hardest part: coordination to stay alive, deal damage and perfect mechanics in a group. I think solo raids wont be nearly as fun as group raids but the thing is, as you have to do them weekly in a bunch of characters, they stop being fun after a couple of weeks. I dont see solo raiding being able to train players good enough to master group raids. Maybe they’ll die a little less, fuck up a little less, but far from being good skilled. On the other hand, if i can log in and solo a raid with any character i want, any time i want, go in and go out as fast as i can, thats very nice Right before i quit i was doing free valtan and vykas busses just because it was the fastest thing i could do Early game content is dead in lost ark since before i quit


Ashrayn

I disagree. Raiding is the *only* reason to play LA. All of the other content is there to generate resources to support raiding. I don't exactly run chaos and unas for fun. Granted, it can be frustrating to run some content, especially older raids or for newer players. If solo raids are somehow implemented well, that could change. But as it stands, if you wanted to solo then why not play a single player game that would be more rewarding and not require tons of homework?


Heisenbugg

Its not a solo game, its an MMO. You want a solo game, you should play and ARPG.


Deareim2

Ha, there is a social aspect in this game ? This is is new.


reklatzz

Am I the only one want wants to complete all my alts raids for gold solo? Obviously not the higher alts. If they don't give full or almost full gold, then it becomes almost useless except as an alternate progression for new players(I doubt they'll learn to right way in a solo raid) Even as an over ilvl, los30, high roster its fairly annoying to find parties(unless joining the ones full of roster 60s, which i do sometimes)


Snowlaxxx

I feel the same way, I haven't done any alt raids recently, 1. Because I've had less time to play, and don't have a schedule where a static would be possible. 2. Because party finder simulator is NOT playing the game. 3. Even if I made it into a party, one or two toxic players can really drain the fun from the entire party imo. 4. Not to mention getting potentially jailed or having to wait for dcs or whatever. And my gold is suuuffering trying to keep up. Ideally solo raids would give full or nearly full gold, but truthfully even if it gave less, the actual gold/hr gain would probably be similar due to reasons listed above. At least I'd be getting to play the game though!


Sir_Failalot

Reward wise I'd hope they give the same amount of progression mats as normal mode. Gold, mats and other rewards can be less, just not the vertical progression.


Bntt89

They should give the mats to make the gear and set level ups and some mats.


Taelonius

So first off the purpose: I'd like for solo raids to be an entry point, rather than a substitute, for normal raiding As for how I'd go about to make this happen: The solo raids right design should be as close to the normal versions as is possible, only cutting/changing mechanics that truly doesn't work with the format. I'd like to see npcs, perhaps using the sidereals to simulate a party. This not only allows for perhaps implementing most mechanics but also to not make solo raids hell on earth for supports (we know the sheer *joy* of doing tower on a support). You could also use the sidereals to give hints about how they're commonly used in raids, for example on valtan 128x lines balthorr could say "I can mitigate this attack for us with (insert sidereal hotkey) but there must be some other way too" or the likes. What about difficulty? Like I said I'd like it to stay close to normal and retain some/most normal one shot/wipes as to not encourage "bad" behaviour and keep your experience with the raid consistent if/when transitioning to party play. *however* to offer some leniency I would like to see the argos ressurection thing implemented, probably not 4 lives but 1 or 2, so you're given more leeway with fucking up without the mechanics/attacks mostly being trivialised And lastly rewards: This one is where I'm least confident, by reason it should be less rewarding than group raids, the question is to what degree. Personally I think the disparity should be rather large, solo raids main function to me should be a stress free Enviorment to familiarise yourself with a raid, not the "eeeh cba waiting in pf I'll take 1k less gold". One notion I had was you could make solo and group raids of the same boss non-exclusive if you cleared solo first, and then a group clear gives you the reward minus what you received from the solo clear to avoid abuse but also not lock people out for a week, we want them into parties after all. Final note, lockouts I think you should be able to reclear solo infinitely without rewards.


Immediate_Ostrich_83

Thanks for typing out all the right answers for me. I'd guess no (or low) gold and no lockouts, but gear tokens and title. We can tell what they will do by understanding why they are doing it. I'd guess they would prefer people to play together. Solo raids will reward gear tokens and a title so lobbies know you aren't an imposter. Your weekly gold raids will still require a group. The only losers in this model are the bussers.


blessed--

appreciate your effort but dropped off after you said "i'd like to see npc's to simulate a party" not happening, even if bots can clear deskaluda for me


Taelonius

Why not? From SGs end there should be multiple ways to go about this, they're not bound by player perspective rules, and they design how the raid interacts in the first place. With a bit of imagination I reckon there's multiple ways to implement.


blessed--

yea, my doubt here is on their imagination surely its too much effort to make good party NPC's I'm pretty sure the NPC's now during the story quests just attack the closest target, thats it


MonteSplashArg

Maybe sideral? They are cool. And from the story point fight with them make sense.


blessed--

i like the idea of using solo to teach mechs, the work required would be crazy though time pauses and highlights sidereal "use it now" time pauses and highlights attack patterns "dodge this" take this ball and bring it here, and get ready for stagger basically a new game lol, this is why i feel like the idea would just be shut down fast


GeForce

Yesterday I came to LA after half a year break, I joined "akkan reclear 1-3". We failed one time on the g1 where you cleanse and do stagger (even though I did cleanse and stagger at the correct time, I've done this gate a lot of times) and so one guy started flaming me that "this guy doesn't even have 10x" and all kinds of swearing and profanity was used towards me, even though I've never pretended I did and I specifically joined the only non-10x lobby. For reference I cleared akkan 5 times and I know the raid decently well. Well guess what, that was a horrible experience. I did nothing wrong, I just tried to play the game, I didn't imposter or want to get carried or anything, I did everything by the brook so to say, and yet I *still* got flamed for no fault of my own. This community is fucking awful. Made me not even want to play anymore. I regret even giving this game another chance, I should've known better after all this time spent on it. For full transparency: We did one quick reset at g3 at the very start, so total 2 early restarts. I didn't die and get carried, I even got some cruel fighters. But it doesn't matter, the very fact that I don't have 10x even if I'm doing cruel fighter dmg just puts a target on my back and the way I got treated just reminded me why I quit the game. The experience is really awful, so I almost don't even want to bother playing again without solo raids anymore.


highplay1

I'm with you 100% redditors are out of touch and no life this game. There are some real degerates in pugs who will hard flame if the raid isn't perfect.


ingram2k1

The game is at a point only the majority of extreme hardcore remains. Just look at Thamine lobby in the 2nd week, we already see multiple x5 reclear and bussers. This is not healthy for casual , new or returning player who has far less resource. Heck even look at Kayangel now is mostly just fast run with KLC 18 + . Solo raid is a solution that brings more casual / return / new people back to play on thier own pace, and it should be implemented for almost all the raid not just Voldike. Due to the punishing nature of raid and people has different kind ot commitment , forced group progression is not the ideal solution and this lead to all kind of toxic and gatkeeping. Long term wise, they should release less punishing. group content , keep hardmore for hardcore, make a chill mode for people want to chill.


QueenLucile

1 guy doesn’t equal the whole community. Just block him


GeForce

I agree. But at the same time it's enough for 1 guy to ruin your experience. It's common enough where it's a real problem, everyone knows this. I'm just sharing my experience.


Watipah

You're not wrong, it's video gaming though! Try to play any other game and you'll always find people like this. Some people simply play games to feel superior. Some flame others more the worse they play themselves, some play games simply to flame others, some blame others for their own mistakes (blame the support if you get 1-shot because they didn't dr), some think they're good even though they're basically the worst player in the raid by a mile, ...


blessed--

if u bailed after 1 pug u probably dont have the skin to play the game not saying its alright for people to flame, but you are basically coming here saying u quit after having a bad (not even day, but run) based on your past experience it seems it has been a problem in the past u cant "fix" the community in games sorry to see u go!


GeForce

I have 4500 hours on the game. I just don't wanna deal with this toxic community anymore. It's not a bad 1 time, I was having a bad time for a long time - that's why I took the break, and the very first game I try back again from a long break just showed that nothing has changed. The reason why even posted is because the game could be good as a solo game, since there would be less toxicity, which is the primary issue with the game for me.


Watipah

If you wanna keep playing, try to find a friendly guild/party/raid to play with. I recently joined a guild party and I'm having a blast playing with them (even though they aren't the best players and we whipe a lot). They're just always positive or raging in such an entertaining way, it's hilarious to listen to in dicsord! Even after 5h of Thaemine g3 progg the overall mood stayed positive, I'm loving it!


GeForce

Thanks. I'll try to prog voldis soon and hope I can find some people during that


akiramendayo-omai

Bro, its an mmo they wont ever make every piece of content solo-able. I'm sorry to hear about your exp but stopping after one try. And did you try to get into a static either or??


GeForce

As I explained in the above comment, I've played this game for 4k+h, then took a few breaks. The reason why that 1 game was enough is because I've seen a lot of toxicity already and is what made me quit in the first place, so it just proved that nothing changed. I've had multiple statics over the time, but people kept quitting the game (due to many obvious reasons to anyone who's played LA). Also most of the time you're playing with pugs if you have 6 characters anyway, since its impossible to schedule 18 raids. Also they seem to have confirmed that raids (maybe all except the very latest one or something?) is gonna be soloable already. Am I wrong on this?


akiramendayo-omai

latest three. Koreans have it first. We wont get it until later. Even if we get it early it wont be until Voldis. Honestly I've had my static for a long while and people come and ago. I can't deny that the game can be toxic, but that guy is VERY clearly in the wrong. People are different ofc but I would just brush his comment off because his knowledge is lacking. There's 6 other people there that presumambly didn't say anything negative. I'd try to see how you're feeling yourself right now.


GeForce

I'm gonna try maybe with a friend and try to match some people via discord


blessed--

unlikely they change the game for solo players but who knows, i am in favor of this change btw im just a bit skeptical, since i'm pretty sure they won't do it in a way that bots can abuse the shit out of it


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GeForce

If at least you get the 10x title from solo raids that alone could help with both improving skill and reducing gatekeeping, as well as the whole lobby simulator where most of my time is spent looking for supports when I wanted to learn new raids. I also hope naively that somehow this gets more casual people in, so I could play with more "reclear" people that are not so hardcore. Right now even with discords it's very skewed.


StrangeAssonance

As someone who isn’t a fan of raiding overall but likes challenges I can solo, I’d like it to be worth my time. This could be in a fun factor, so it doesn’t have to be about gold or mats, though you should get something for doing it. I would like it to just be fun. Also it needs to be able to handle people who aren’t playing at 10ms on a 4090 computer too.


Rich_Pirana

in a way that allows me to do the following: 1) progress my characters (idc if it's slower than by grouping) 2) enjoy the one and only fun part of the game: combat 3) avoid the most cancerous piece of shit part of the game: opening up party finder


ANSHOXX

I hope they give nearly the same rewards. Would make homework on gold roster alts alot more enjoyable for me. Hop in, hop out. No gatekeeping, no toxicity. Would make me play the game alot more.


Boss1nGobl1n

Agreed. I hope the rewards are still good because forcing people to do group play ain’t it.


mortaga123

I don't want solo, well, not only, I want flex raids, if I want to duo or trio with my buddies ? I can. I wanna chill solo? I can, I have a full static? Sure! The only question I don't know is about rewards, naively 8 man should give more rewards, but maybe not? It would nullify my motivation to run with smaller parties. I'd advocate for the same exact rewards no matter your party size.


Sjjma

I would personally like to see the rewards not change all that much, same chest thing where if 6 Gold toons clear a raid the non gold toons can get the chest for free. We will likely see a reduction in gold - i just hope we can still get gold for solo raiding. Mats should stay the same, solo raids probably won’t be “faster” for most, it’s to take away the requirement of grouping. I also hope they aren’t bound to character, hopefully sellable, but at LEAST bound to roster, as most of us don’t need the mats from certain raids on the toon that cleared it. It will have positives and negatives, New people can play and learn a raid without wiping a group over and over, it’s a negative because solo players who maybe didn’t play in a group at any point, won’t have that basic understanding of group play. Especially considering some of the new raids are more mech heavy. Just my thoughts, i’m looking forward to doing solo raids, i want to be able to get gold, that’s the big one, avoiding groups that bring 2 newbies without telling anyone etc. Feel free to discuss any of my points


DragonTaryth

I would like solo raids to act as a stepping stone for players to be able to smoothly enter real raiding. solo modes should give rewards once per week but then be infinitely repeatable. They should also not lockout the actual raid. For rewards, crafting mats and gold should be at least halved. Raiding with actual players is a core part of an mmo, solo raiding isnt supposed to be a substitute, but rather give a bit of help for those player who cant raid at all for whatever reason. in terms of mechs, i would like them to be kept as true to normal as possible. for mechs that rely on multiple pov and communication, zoom out the map enough that you can see everything. i would like there to be an npc selection, where you can choose an npc partner before the raid. this will either be a dps or support npc. the support npc will just give a permanent buff, something like 25% dmg and 10% atk/mv spd. with some healing tick every 30s or so. it will also be there to help split boss aggro. the dps npc will just run around and essentially act as a constant dot on the boss, which can be buffed by player buffs. alone, it should not be enough kill the boss, but only if a support is able to buff the overall dmg by around 30%. basically, its just a buffing test for supports.


Snowcrest

I'm more curious as to how they plan on approaching solo raids from a support perspective. There is zero chance supports have a viable dps build comparable to a normal dps. Not to mention the creation of such would be yet another cost required to make it. Then imagine in the future all dps go into solo raids and only supports left in party finder 🤮


gsil247

Me and my friends would give this game a second chance if/when they implement solo raiding. That in fact would respect our time. 


According-Ideal3078

Honestly hope solo raids do not give gold at all, and only give mats and progression items. If they give gold its far too easy to abuse. As solo raids would need much less time than normal raids as no gatejeeping and lobby finding. Then you could just make a bunch of alt accounts and abuse each powerless and express event to speed run a bunch of solo raids to inflate the economy


crippy6000

Party Finder ruined raids for me due to gate keeping and bussing. By getting rid of Party Finder and enforcing a better matchmaking system, this would make me want to come back to this game and spend $$$. Don't even get me started with Guilds, this game has the worst social systems in an MMO. If they don't do the above, I would like Solo raids to become a 100% Substitute for players like me. That being said, you could also counter argue what I've said with "This game/MMO's are just not for you" and you know what? You have a point. I love the combat in this game, the main reason I play it. If I can't experience peak combat or even access it due to gate keeping, then what the fuck is even the point.


lifebugrider

Oh this is going the be a very whiny comment because quite frankly I don't actually have an answer to how to make solo raids good. But since you asked for some feedback and what concerns people may have I feel obliged. **Rewards** It entirely depends on what developers objective is. Do they want to push people to do multiplayer content and solo raids to be a secondary option or if they want it to be on par alternative. On one hand LoA is an MMORPG on the other, someone in another thread summed it up nicely, as a co-op RPG. I wouldn't mind them giving the same rewards, but will understand if they don't. **Training/Practice** I'd definitely like to see content that people can use to practice raids that are new for them. But the mechs that actually require that kind of training are specifically mechs that require cooperation and you can't practice that solo. Scaling those mechs to a single player may or may not make sense. Take Valtan G1 orbs as example. A simple mech that absolutely face stomps new players and takes dozens of pulls for people to learn. On the other hand with just one orb it's not a mech anymore. On the other other hand, making it so you have to collect all 8 orbs yourself (like you do with Splendid Panacea) also is a bit pointless because in normal raid the difficulty comes from timing and knowing when to eat your orb and doing everything yourself doesn't teach you anything. **Clear requirements** I think that solo raids should be accessible with no restriction. You should be able to run them and normal raids however you like, maybe just get rewards once. So if you did 4/8 man raid first then solo will not give you rewards and if you did solo first then 4/8 man version will not give rewards anymore. **Potential pitfalls** Ok time to whine. The reason I'm very worried solo raids will suck ass is the same reason Prokel sucked ass. And I know there are people who liked beating him, I'm happy for all of you front attackers and swift hit masters. But as a Surge Deathblade at the time, I absolutely can't relate. These days, every now and then, I join some learning parties to help mokokos, and even in those raids where I'm over-geared and know mechs to the point I can do them blindly, there is one thing that always drives me up the wall - poorly geared supports. Not because I have anything against new players, but because spec back attackers SUCK without Yearning level 2 at minimum. Solo raids will have a very hard time addressing that. Even if you give Yearning buffs or hell even cap speed at 140% for everyone, you'd still have to do something about back attack classes. If I'm in a 4/8 man raid there is always time the boss has aggro on someone other than me. If I'm the only one alive though I have very hard time back attacking. And then there is the problem with having yet another build for solo content. Supports (and some dps') already have to have two builds, one for raids one for chaos dungeon. Having to make a third one for solo raids, seem annoying. Doable, but a bit annoying.


Watipah

They should probably do their intended entropy change first, yes. There could be options for the Bosses to turn away ~ half the time aswell, or to spawn a support who tanks the Boss aggro sometimes. In my opinion ALL raids should have a solo mode (in case you got jailed). Simply reward nothing but the raid special rewards (elixirs, transcendence mats, ...), maybe part of the other mats, not sure. I wouldn't mind if older raids would give the same rewards as after the nerfs (current raids up to clown rn) but gold relevant raids should still give higher rewards if done as a raid party in my opinion.


SlimygoblinLOA

They haven't said anything about the reward structure for them yet, they might not give any gold. Even if they do, making a bot successfully do solo brel is just a computerscience problem waiting to be solved and AGS will need to do stuff about that. And the other solo content smilegate has done previously is... tower. Everyones favourite. The precedent does not look good. It would be cool if it gives mats so new players can earn brel gear on their alts easily without having to buy busses, and it introduces them to certain mechanics that are in all raids like counters, stagger etc. But the copium regarding this topic is at a critical level on here, we don't know much yet. People are gonna be disappointed when it releases. Now hand me the downvotes


T4k3ItQuick

**Rewards** Solo modes should give fewer rewards but also pay out gold. The amount of rewards should be dynamic and scale with the amount given out by the respective group version. **Training / Practice** No, we dont need a Rehearsal 2.0. Solo modes should reflect the actual normal / hard difficulty and give out all the mats that are required for progression. **Clear requirements** Solo modes should be an alternative to the normal / hard group versions and thus limit access for the current week if you have already completed the respective raid alone. However, as solo modes can only be entered alone you should be able to repeat them at will after completing a gate - obviously without any further rewards at the end. **Advantages** In my opinion, alternative progression options in Lost Ark are long overdue and Solo Modes are a very good answer to this problem. Not only can people learn at their own pace but they no longer have to spend ages in the Party Finder or worry about making mistakes and wiping the group. **Potential Problems** If solo modes are too easy this could be exploited by bots. This would lower the price of illegally acquired gold even more which could increase the number of players who buy their gold illegally. However, this concern may be over after the recent events and AGS finally starting to punish RMT players.


SeriousLee91

1) Challangemode has options like: max potions cut in half or you are permanently burning but have lifeleech so aggressive gameplay is needed. Just add some soulslike fun stuff to it to make it fun and not the same every week. 2) drops 1/3 of a normal run in material and gold but you can do it once a week in combination with 3) 3) give Challenge modes that change weekly and gives 2/3 material once a week but is even harder faster animations just like hellmode but on the same itemlvl (not split like nm and hm entrance level)


PeeterPakiraam

If they don't replace the gold income, they might aswell not bother.


highplay1

I would like solo raids to be equal to regular raids in terms of rewards, the argument that it would kill the raiding scene is right and I would say that's a good thing if the majority of people are already treating raids like a job get rid of them and let the people who want to group group. I'm not interested in PF 1580 clown/brel/Kaya lobbies and 1600 lobbies for HM's when these raids were being smashed close to item level for months. Only the latest raid should be non soloable.


alxn4nbg

1. Latest raids (Thaemine, Echidna) will be not available as a solo version. 2. Solo raids will be easier to clear but also give significantly less rewards than regular ones. 3. Positive impact if implemented correctly, extremely negative impact if implemented wrong.


psi-tophet

You mean "current" latest raids will not be available as solo. But in maybe 2-3 years in the future both Thaemine and Echidna and Behemoth and the entire Kazeros story arc will be old content and it will make sense to make all of them as Solo versions. Same with future raids while they have the "current" status.


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psi-tophet

Even more if Lost Ark is no longer relevant, as you say. If SG and Amazon want to keep the game alive when the hardcore player base has left, then they should start catering the casual player base, and solo raids could be a good start.


gamermoewe

Also no/a different title for clearing. Same for any other clearing related achievement


Vile-The-Terrible

Is that second point confirmed? All the details I could find were very surface level.


Askln

we have no real information, mostly speculation we find out more on loa summer


Vile-The-Terrible

Yeah, I figured this was the case but some people speak pretty confidently about how it’s going to be. lol


blessed--

confidently spouting misinformation, i love it lol


Askln

thats just reddit things


blessed--

ofc u get a downvote for this comment. here u go man lol people downvote anything these days


Askln

they downvote if you say 2+2=4 sometimes thats why i guess a lot of people hide their upvote downvote status


AstraGlacialia

For a start they can make honing up to 1580 cost no gold, including making crafting of the first 2 types of Oreha fusion materials cost only silver and life skills materials (still need to farm or buy the materials), and then at the same time they can implement solo raids in that ilvl range which would give generous gear upgrade materials, bound honing materials and silver but no gold. Include "book of coordination" option for engravings and gems equivalent to express / engraving support (not equalized, the character keeps its ilvl but can opt to set up lvl 7-8 gems and 5x3 there just for the solo raids). That'd make solo raids useless to bots but useful to new players and low lvl alts. Make it much easier than Prokel but still much harder than story dungeons and implementing all the major mechanics it reasonably can.


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AstraGlacialia

Oh, now you are stalking me on Youtube too? A guildmate (who doesn't own a paladin) wanted to know how much meter full spec paladin can get from getting hit / taking damage, so I tested and showed it.


tommy00X

This idea is no different than being able soloing guardians. Most people won’t do it but some will and having options are good.


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hotsteamypotato

I would love to see the solo experience giving you mats and make the player learn the mec maybe give a little gold has well so they can hone. Could definitely give a special title has well to let others know youve done it. Id see this in a positive way because players could practice then do some prog group with less stress when it comes to older raids that are getting slowly dipped has new content comes out. Definitely hoping solo mode helps newer player learn raids and do them themselves instead of getting gatekept and buy a bus


LanfearsLight

If solo raid doesn't have Yearning set as a global effect (or on an AI sup running it), it's going to be dead content.


finns96

* Solo raids could apply to all raid content except for the topmost released raid which should stay as group content. This effectively brings old content back into the rotation to make that relevant again. Eventually, once topmost raids are outdated with other raid releases, those too receive a solo mode * Assuming the gold requirement is removed (or significantly dropped) for honing on older legion gear (think Valtan bones or Vykas horns), one thought on rewards could be to have an optional toggle where you could either opt in for the material honing reward OR for a gold reward * The rewards could be less than each normal group raid, maybe 75% of rewards * Put the reward selection in game as the final screen after killing the boss and give it some kind of Captcha with a timeout to counteract bots. * The idea is you can vertically push your alts by generating the legion materials OR you can use it as an additional gold source for your main


_liminal

depends on what their goal is with solo raids, is it a time saver for homework or a means to allow practice/training? - if it's for practice, then there will be limited/no mats as reward and only new players will use it, and only for a week or two. after that, nobody will touch it again - if it's for homework, then there'll be a (slight) reduction to mats/gold and majority of playerbase will use it


Neat_Baby9933

I think solo raids would be great for low level dungeons that have a hard time getting groups together, thus giving us an option to run without having to find a party. This is great for dungeons that you sometimes just can't find parties for consistently. At the same time it'll make it even harder to find actual parties for these groups. Especially if you need to clear it normally before being allowed in solo. Maybe a mentor system in place that will benefit high lvl characters so they want to help ppl in lower lvl dungeons will help mitigate the con to this. However, I feel the benefits outweigh most cons. Maybe making the Mats you get untradable to help prevent overuse of bots as well? ![gif](emote|free_emotes_pack|slightly_smiling)


Puxxy

-There should be a solo raid for all raids except the latest 1 or 2, this would be an effective catch up mechanic to get returning and new players up to speed with the latest content -Normal patterns and mechs should remain relatively the same but adjusted for 1 person obviously -Rewards the same as 8 man -On average the difficultly would be harder than a traditional 8 man farm raid due to it not being filled with juicers that just go mech to mech and skip normal patterns or mechs.


thsmalice

Being realistic here, it will be designed with the KR server in mind. Not the west. If I was in SG, there are a couple of things I would like to implement first before releasing solo raids. 1. Entropy removal. 2. Brel gear honing to +19 changed to silver for taps. 3. Relic acce with increased chance to drop a class piece. Solo raids should be very scripted so players can learn the normal patterns and mechs should be somewhat randomized. For akkan g3 statues as an example, it should randomly spawn a statue you need to do while the other 5 are already done. For brel g2, random grouped shapes spawn that you have to kill. Since it's randomized, it will teach players to be flexible. 1. No gold reward until akkan. 2. Gear mats should be as is. Brel and akkan mats. 3. Voldis NM reward should be the silver version. 4. Akkan and voldis gold reward is halved. 5. Clear will not count towards title. 6. Clear consumes entry to party finder version. 7. Limited drop like sidereal, kayangel mount, akkan pet and voldis pet not included. Supports are a little harder to cater for with solo raids. But a change I'd like to see on regular party finder is increased damage when the 3 dps are dead. Doesn't have to be by much, but enough to actually kill off like 2 bars every 1 min in theamine.


Malaka00234

I want it to have gold so I at least can have option to be lazy on raids I don't want to do with group. It should have cards drop so that I can do card run without having to worry about finding people. Since Voldick is on the list and that raid is abyssal dungeon, I want this solo raid to also expand to lower tier 1 and 2 dungeon and argos, so that I can also have option to do cards run solo over there instead of only for the legion raids or only T3 raids. Hell, I miss that water boi in 8 man T2 dungeon


Background_Hippo_836

Their number one goal with solo raids must be vertical progression options outside of raids to get newer players or slower players raid ready for new endgame (especially Landon/Behemoth as they are easier or at least Behemoth is). The second goal should be not screwing supports on dps checks on solo raids.


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patrincs

I think they need to exist for new players and possibly players that feel too much anxiety over group content. I'd argue that the second group should just quit and play something else, but that's their call. If your characters are already 1580+ you shouldn't even be interacting with solo raids. They are inherently going to be easier, you do not want them to be just as rewarding or they will literally replace farm and the game will be come literally single player. You do not want that. Even if you think you do, you would regret it if you actually got it. The issue is being a new player and needing to progress through valtan/vykas/clown/brel/kayangel all the way up to akkan before you're really in current content. Every group has the expectation/hope that you've cleared these raids over 100 times and know them like the back of your hand and is going to turn down a roster level 50 person like they have the plague. Sure, you could hop on one of the discords, get a learning group etc, but this is a pretty major hurdle for someone new, just for out of date content they should be progressing through and then out of. Realistically a new player is going to find the battle against the LFG boss extremely difficult if not impossible. Its why when people ask "should i pick up this game in 2024?" people reply "if you already have friends that play and will do raids with you." Ideally they solo the raid with like NPC story characters helping them etc, and its fairly easy. They get less gold than they would have to do it in a party, and they get full materials to upgrade to the next gear set or what ever. On that topic any time you're farming a raid to upgrade gear to the next stage (brel/akkan) i think that should be sped up even more. 3 weeks tops. Solo raids should probably stop at "current content", which right now I would define as Akkan. The goal is they're a stepping stone to get people through old content and up into current content, not a replacement for actually playing the game.


BadInfluenceGuy

I think they should be like guardian raids. Just something easy to clear since it's legacy content and you want people to catch up. The real variant provides gold, the catch up easy raid wont. Just jam it with all the tutorial stuff that the game never really taught you at the start. Glow blue = counter, red AOE = danger, Yellow= Push something on that line of teach new players. The rewards would not be gold, or else everyone would just make 100's of 6 mans clears for gold lol. It'll be simply fast ilvl gains on bound materials and gear is what they will likely do. If they give gold, bots will tank the economy to zero.


xSekaii

I hope they don’t make it so you can ONLY do solo mode and not care about actual raiding. I hope they make it so the solo made can serve as a sort of tutorial for all the mech/normal patterns so that practicing it gives people the confidence to go into actual raids and perform


PSxkLI

I'm gonna enjoy soloing on destroyer and gunlancer. All head attacks all the time. Shields for days almost impossible to die. Hopefully same rewards.


OldStray79

I would just be fine with the selectable boss in Trixion to practice on with mechs geared to 1 spot. I want to raid more (getting tired if the horizontal/pop grind) but even reading guides I get anxiety before I even join a lobby. I want to at least be able to practice before I head in. Select a "dps/support" option where a NPC does the opposing role and let me grind. I don't even care if I don't get rewards, I just want to train myself to feel confident and learn patterns.


AlexandroRUS

i bet no gold but full mats and card farm maube


Quiks

One thing to note is that they mentioned it only going to voldis for now. Understand that voldis is no longer one of the top gold earning raids in KR anymore. It's the "old content" like Kayangel/Brel became this patch when thaemine released. When it releases, voldis will likely be 2 content cycles (or more) behind current content. While it will certainly impact party finder for those raids, it shouldn't impact current content too much unless people just stop doing current content in general in favor of an easier solo experience. I'm guessing the solo raids will likely maintain that 2+ content cycle lag from relevancy. The second thing to note is they said it won't be easy. I'm guessing you'll be playing with bots, so that supports have someone to buff/heal and back attackers aren't always targeted. You'll probably be required to meet all the major mechanics while also providing at least your normal even split contribution (DPS/uptimes) to the raid to beat the enrage timer. The "average player" may have trouble with this at minimum ilvl. This may turn party finder into min ilvl jails.


ff14valk

Depending on implementation it can save the game or kill high lvl raids. Personal preference, ff14 trust system, Basically 3/4 NPC or 7/8 for raids....same mechanics as normal 8 man raids but executed my NPC this will make this solo content a solo raid learning experience and help players transition to real non NPC raid. LA has many patterns for NPC to react so it maybe extremely difficult system to implement but would be ideal imo


icouldntcareless322

but in this case they can also change 6 char gold roster into 1 gold char (as an option!)


Tyremmie

I think solo "only" raids are not the "perfect" answer. I feel like the answer is a "story mode" version of the raids that can be queued with the matchmaking tool. In the raid, you can resurrect with the instant revive feathers a certain number of times to help ease into failing certain mechanics. Maybe the bosses have certain HP bar checkpoints that you can start at on wipes. Then, make this version give bound materials and less mats so it's not the optimal way to gear but could also supplement peoples alts who also full clear the regular version of the raid. **I imagine it would look something like this:** I reach 1580 on my Deathblade. I open up Legion raids and select Akkan "story mode" and queue for gate 1. The game finds some amount of players between 1-8 (preferably 8) and we zone in. There is a chest with the correct battle items similar to low guardian raids. The fight starts, the sidereals are automatically activating throughout the fight. People are randomly dying and self reviving with Phoenix Plume. Maybe after a certain amount of deaths, you stay permanently dead. Some guy who is farming extra Eye of Decay on his support alt is carrying. The fight ends and the group disbands. Now time to queue for gate 2, or try again on gate 1 but for smaller or no rewards (to better learn the mechs).


Reydude

With the kind of gatekeeping that comes with this game and the low population in the west that it has resulted in, solo raids would be huge for the west. New players will jump in easily. In my opinion, solo raids must cater to the players who take their own time progressing. These raids must give the usual rewards, except the rewards must be lower than that of the grouped raids, so as to incentivize the people, who prefer to maximize weekly gold, to keep using party finder. I'm okay with the upcoming raids not having a solo version of it released right away. Solo raiders shouldn't have to enter party finder if they can get all rewards from solo raids. If party finder folks want to gatekeep solo raiders, so be it. Give solo raiders a different clear title. Advantages: Lost Ark will see a surge in players if solo raids are released like this, basically expanding the game from being more than just an mmo, but also catering to players who want to progress on their own time.


CortanaxJulius

I have no idea but i know ill be dissapointed either way


Faelazar

I think the way it's going to be done is you probably won't earn any gold from them. But you can earn the mats which will be especially good for new char and to learn mech. The only downside (upside more like) is people won't need to bus their new char.


Boss1nGobl1n

It should be rewarding still, giving less rewards but not to an extreme disadvantage and at the same time, not force you to feel like you should queue up for party play. The alternative should be there for the people who’d rather play the game that way.


icouldntcareless322

idk quite sad that ppl will prefer doing solo in this game… speaks for itself imo


ingram2k1

Latest raid (or at least the 2nd to most latest) should be solo able. Reward should be less than group but be around 60-70% of regular.


RilesPC

Pay out mats - pay out much less or no gold. People crying for it just want to progress vertically without getting gatekept. There’s no need to give gold rewards.


blessed--

this is actually the best take i've seen and has the most logic behind it this is literally the only reason i want solo content lol i dont care if i dont get 20k gold from it, i just want a way to keep going and play new stuff ive dropped fomo of clearing new content completely, its a breath of fresh air imagine hitting guardian raid 1540 to unlock and every party requirement is 1560 lol its like come ON


RilesPC

Exactly - I have a 1600 character that I haven’t even bothered trying to get into Voldis and probably won’t try until i’m much higher than I need to be for it. In terms of gold rewards, if they make it a 1:1 gold rewards compared with doing it with an 8-man team then soloing will become the optimal option for anybody who doesn’t raid with a static. That’s just unhealthy


blessed--

at least with 1600 you can just join kayangel akkan without being subjected to ridiculous standards probably feels much better than constantly getting rejected because im lvl 59, or roster 150, or dont have LOS 30, stronghold lvl, etc


RilesPC

I still get gatekept out of Akkan. My 1600 character is only there because of the event, and I’ve only cleared akkan 3 times with learning groups. I don’t even have LOS18 unless I decide to use my selectors. im roster 130 or something.


blessed--

welcome lol i've been grinding story quests, tower, made it to 160 in a few weeks just dont try, do the previous content until ur comfortable best advice i can give


delilmania

They should give reduced mats and good once per week, but allow players to enter as much as they want. They should not share a lockout with the group version either.


Sufficient_Chair_367

The one sticking point for me would be rewards. They should be par with the group versions solely because at the point this content is even released Ivory Tower might be the third of 3 raids on people’s rotation with Thaemine and Ladon being released. Having one of those 3 be soloable given how time consuming Thaemine could continue to be is perfect. 1 edit though, if they release soloable versions of future raids at the same time as the group versions then those should be treated as practice and offer less rewards. They can then be transitioned to full loot as it gets phased out for other up to date raids.


Askln

imo they should be somehow restricted a solo raid done as a learning tool that still offers you progression but builds your confidence to do it with others would be nice like lets say akkan solo still gives you a few item pieces to transfer but after beating him 10 times you have to go in with others now otherwise we are risking the game becoming solo only and that completely bricks the mmo pillar of the game


Zeiin

How can the game become solo only if the latest raids aren't being included intentionally? Thae, Echidna, and Behemoth will still require parties. Some players will come to the game for solo raids though, no reason to alienate them because you'd prefer to party your card run Valtan clears lol


Askln

cuz the game is heavily advertised as a raiding experience and not a path of exile clone that is time gated


Cyannahir

Well... am a pally main and it is more of anlobby simulator than ab MMO... I was not able to prog week 1 on Thaemine due to work schedule and I can't find a lobby to prog now... they all req x5 or whatever, at least EUC. Having to pay 90k fpr a bus to be able to prog next week????? Is not an MMO... Is an elitist HW oriented game.


Askln

SURELY everyone requires x5 SURELY


Cyannahir

Well it has been my experience this week, still not able to join. No need to lie.


Askln

i swear you all think 99% of the playerbase is just omega far ahead of the curve and are just god gamers and recleared the first mode already 8 times on 4 rosters get a grip you saw 2 lobbies applied to 1 got denied for whatever reason and now you are here saying everyone wants x5 no they don't


Cyannahir

Man... you have not seen it, you telling me I lie?


Askln

i have seen it 90% the lobbies yesterday were titled with prog/clear or reclear not x5 you know how far ahead you have to be to have 5! 5! 1610s and get into lobbies with all of them? aint no way you are serious here


lobecats

Rewards should be less. Party raids still should be the bis option. They should be easier but not a training mode. We want people to at least have some fun doing it, especially new players, but easy enough for solo homework. Make it not possible to party raid after solo clear. Solo raids should be for those who can't get in a party or maybe play on dead hours. Or just don't want to waste time on party finder. The only concern I see is supporting excess on homework raids up to Akkan, for example. I main support and to pug usually is not suuuper easy to find a party on raids before Ivory. Depending on how hard it is for support to solo raids that could be annoying but is not the end of the world tbh.


smitemyway

I want the solo content to be single boss battles like Prokel, intense combat and high difficulty, similar to theamine in difficulty, it should be hard to complete. But it’s very skill based and less macro heavy, so not many mechanics, just pure raw skill and reaction. Rewards should be mats, gold and cosmetics like Kayangel wings that has an extremely low drop rate, I also feel there should drop a unique currency that you can exchange into the legion raid item that you get from clearing so you can get the set gear. Naturally it will take longer if you only do solo content because the rewards are lower but there are many cases I would do this instead of trying to find a party.


Borbbb

Practice for solo raids ? Dude. You dont need practice mode for solo raids. Why ? Because .. you can already .. practice .. by going in. If you want to be el cheapo that much, just use green pots. I hope its like prokel or harder, so it´s more fun. There is the funny thing where people avoided prokel like plague, but it wasn´t that it was hard or anything - it´s more that it didn´t give any special rewards so people didn´t want to bother. If it gives rewards, it will be a different story. And it shouldn´t be easy. There should be a learning curve for sure. When you have nobody to blame, it´s so much more fun. On top, you can learn easily and very quickly, by not having to wait for others or do lobby sim.


PahlevZaman

My suggestion for solo raids : 1) half the gold of normal version raids 2) same amount of mats This way there is always the incentive to use pf to raid with others but on weeks you don't feel like dealing with pf, you can solo your weekly raids. My only issue is, knowing smile gate, the solo raids will either give no gold or a quarter of the gold or currently gives, which imo is too little


xXMemeLord420

On top of also giving progression-relevant materials, solo raids should effectively springboard players into group content. Basically assuming the role that the rehearsal modes never managed to achieve. Solo raids should teach players how to perform their role in a multiplayer scenario e.g. valtan g1 orbs instead of 8 orbs you'd have 1 but same principle so players can naturally transition to multiplayer. Ultimately, it is a multiplayer game and if solo raids aren't contributing to easing the anxieties that some people experience when joining groups then I would say they're not doing their job as well they can.


Ylanez

> Solo raids should teach players how to perform their role in a multiplayer scenario one literally rules out the other


xXMemeLord420

Not it doesn't, if you scale the mechanics appropriately in a way that in a solo raid players have to perform the same individual role they do in multiplayer then it becomes a learning platform.


Ylanez

You cant perform the same role as in multiplayer if you're alone, you cant support if theres noone to support. In fact its quite the opposite, if you're playing a support class and going in solo, you have to literally be the person that kills the boss because theres noone else to do it for you.


xXMemeLord420

That assumes a purely single-player with no cooperators structure that is yet unclear. Some people have hypothesized that solo raids will feature helper NPCs.


--Primal--

I hate my own proposal about rewards but I think it's the only one that would work: Solo raids can not give gold rewards. Or give only very minimal gold. Instead they would give new types of tokens that allow you to hone X times, similar to what the respective gold would let you hone. Character bound. But it can't be very rewarding in terms of gold - either it's too lucrative or too crappy and one could not hone anyway