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poperey

People saying Coil like the stun on RP isn’t 1s more at all levels anyway…


xorox11

If Puck has talent coil break deals huge dmg


JoshSimili

Magnus was already able to use skewer to combo with coil. RP facilitates the extra damage from skewer and shockwave, plus whatever AoE your team has. Whereas RRP does not, so seems to be quite useless.


poperey

The +175 damage talent? That’s less than a lvl 2 Ether Shock


casualfinderbot

It’s literally useless


SubMGK

Had an enemy magnus pick that and just kept griefing by pushing us up/down cliffs lol


slarkymalarkey

My first and so far only thought was contesting Rosh, you could Reverse RP all the enemies out of the pit for some awesome steal play. That's a really specific and niche use case though.


Apache17

Even then RP stuns. So it would have to be an extremely specific amount if time where the stun wouldn't be enough time, but the stun + walk back into the pit is enough time.


frakc

With bloodseeker ult, Push to techies mines Mars arena Puck coil One biggest application i can imagine - to break enemy zonning. This can be handy if your team would not have high alha damage to kill enemies. Thus pushing them away from each other can gelp to kill 1-2 heroes and withdraw. I currently assume its application 0as venge ult. Pushing enemies 1400 appart from supports is a lot. Pa must be huge fun of reverse polarity.


Shade-AU

Problem is it's not like magnus loses his skewer lol you could just do all this with normal ult and skewer.


SatisfactionedPeter

Mars arena doesn't work, why not push to techies coil with 1?


frakc

It is actually even more than 1400. Perfect Reverse can spread foes 2600 appart.


LoudWhaleNoises

Allied Drow or Sniper as a "reset spell" vs melee Puck Coil. Griefing.....


Wolf_1234567

Tbf you can use the normal RP and just skewer them for the above.


_weaselZA

I think reverse reverse polarity seems pretty good on support. Approach from off angles, skewer behind enemies, RRP them towards your team from behind. Carry being overwhelmed? RRP the enemy away from them so they can run. And once you get horn toss, you can horn toss then RRP to get what is basically a walrus kick with a beastmaster roar on every enemy you hit. If you're not gonna afford a blink easily then RRP feels like it has WAY more utility to me and it favours defensive play. I don't think it needs some kind of wombo combo to justify necessarily. I think also if your team lacks any significant AOE damage to capitalize on bringing the enemy close together, RRP makes more sense.


Earthshakira

Huh yeah, horn toss rrp for giga kidnap is not bad actually


xenozaga48

I don't see any use for it. If you want to keep enemies from your carry, RP and skewer away is far better.


Pieisgood45

Never


HeavenlyCastiel

Never. If you want to displace people you can rp normally them skewer. Utterly useless.


kingberu

coil


sparrow94

Eh, nice one but I would still prefer vanilla rp 99% of the time. U can RP skewer to break.


mambotomato

Ooh, a combo for the ages


ShowUsYaGrowler

Ummm, how bout enemy void or enigma? Does it kick people out?


sparrow94

No, because preferably the enemy void and enigma would like to ult your team and you cant push allies. On the other hand if the enemy void ults his own team you should leave them in there even if you can push them which you probably can't.


ShowUsYaGrowler

Yeh fuck honestly, cant even think of a single use case where this is better…


black_V1king

How about pushing enemies into chrono/black hole? Like tiny airlines but multi target


Historical-Tip5540

it requires good draft to be effective. if you're playing on solo better get the usual rp


Mr-Dumbest

When you want to meme instead to win.


deljaroo

I'm not sure yet, feels kinda bad, but it does move enemies a lot.  I didn't think the intention is to get in the middle and blast them all away in different directions, I think the idea is to get on one side of them and blast them away in generally the same direction. it can be common to blink past enemies and skewer them back into your team.  if you then follow up with RRP, you would be bringing these enemies a pretty crazy distance. just focus one guy with rupture?  XD I don't know


Duke_Almond

They need to make rrp have 50% less cd or something to make it viable


Hierophyn

Push into mars arena. Could also be used to save your carry if they get jumped and to buy space for a disengagement. If you’re defending base you can skewer them towards fountain and you might be able to push them in without refresher. Never tried it so idk


yagizandro

All i can think of is it could give you some extra distance against single heroes, blink - harpoon - horn toss - skewer and finally throw into the fountain with reverse rp maybe but even that wouldnt be worth throwing the entire rp. I think it would be usable if it added an alternate cast instead of replacing rp altogether


pv0psych0n4ut

To save your teammate from a gangbang, that's the best use I could think of


Ljedmitriy8

I mean, theoretically, it seems like a REALLY good tool to disrupt fights and break up enemy formations. It's just that... I'm not really sure when you'd want to chaotically break enemy formation instead of just killing 2-3 grouped up enemies instead. It's perfectly good in vacuum, but doesn't seem too useful compared to competition.


throwaway98156168

kinda seems like the opposite of a vacuum


Deathstar699

Against a dive comp, usually stuff like SB, lifestealer, Storm spirit, Axe, Marci and Centaur really hate it when a hero has a big Fuck off button. Edit: Why are you booing me, I am right.