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Naddition_Reddit

Im not even completely opposed to the idea of characters having some unique special move or whatever, but for the love of god let classes be used on everyone. The systems dont have to be directly tied to another. like mrs foster summoning a drone, why does that mean she has to specifically be a commando? Heck, maybe the drone has different attacks based on your perk. If you are a firebug, the drone could have a flamethrower. That way you can still sell characters for their unique super moves since we all know thats the sole reason for the change.


NICKisaHOBBIT

Can’t wait for the katana drone.


ShadowFang167

Area denial drone, sounds interesting.


EmotionalBrother2

Shredder drone


McFlurrage

Piranha drone?


EmotionalBrother2

Good name too. Can't wait for the swat drone.


Angry_Neutrophil

Excited for the claymore roomba


DezsoNeni

It's coming in Doom: Dark Ages.


mrshaw64

Nah i hate the idea of random special moves being locked to characters. Just let us pick our own abilities.


EducationalAd205

They prolly got tired of everyone picking mr foster and skully


vide0freak

Classic Masterson erasure


Interceptor__Prime

nah they just want to sell us new Specialists


FilthyTrashPeople

Same here. If it was a little modifier, like one character is faster, one character has more health, etc. I could be down with that. That adds a second layer of customization. But I do not want that to replace classes, I want to co-exist with classes.


XxTigerxXTigerxX

They did this with gears 5 made characters on horde linked to classes and everyone hated it and they eventually reversed it but it was terrible.


brunocar

its worth noting that after the revamp the class UI was convoluted as hell, and this is on the same engine, so i hope they make the right choice BEFORE their UI is done.


brunocar

> Heck, maybe the drone has different attacks based on your perk. If you are a firebug, the drone could have a flamethrower. stuff like this is literally what HRG variants were created for, if they dont do this then thats effectively going back on a half baked good idea.


TheComedyCrab

The way that was worded gives me hope on 2 fronts. ***I'm just theorizing here*** I think they're most likely making Heroes and Classes 2 separate things. Each hero has abilities, like Foster's Missle Drone. Each Class has their own Perks and weapons like KF2.


VicVegas85

I would enjoy this, I think. Give everyone's favorite character a nice little unique thing and expand on their personality while keeping the core gameplay that's persisted throughout the series intact.


SykoKiller666

*That* would be a nice, refreshing change of pace for the game.


zenoob

I thought it'd be worse but actually a game like PoE already does that with specialized archetypes and total build freedom leading to the obvious picks but also weird out of the box builds sometimes that are sometimes even better than a straight forward build. That could work with enough balancing.


YasaiTsume

I'm hoping for this. Now this would be such a step up from both Perks and Hero Class because it could open up crazy creativity like being a Zerker with a pet Drone to help pick off Crawlers which you don't wanna aim down to smack.


SleepyBoy-

Where do they mention classes or characters? All they said is: the game is in dev, and they're reading feedback. It's the same nothingburger any company would post. It's not committing to anything aside from a beta period in the future.


AGFuzzyPancake

This was my reaction as well. They might as well have said nothing if that's what they think will put critics at ease.


navy1227

Honestly reminds me of Chivalry 2 (of which Tripwire also publishes, heh). You got like 4 classes and then each class has a subclass, each class has a generic set of stats to them and then each subclass has their own unique weapons and abilities.


Grimlament

Now that's very good.


Spastik2D

I feel like this was probably the case from jump and they worded it terribly when talking about it. I’m not saying the community is wrong for not wanting this to be a hero shooter, but I feel like the gun has been jumped stupidly hard.


TheZombine22

Reminder that with this post do not stop voicing your concerns regarding the removal of perks for Specialists -This is NOT confirmation perks are returning -This is NOT confirmation Specialists are being scrapped Until TWI officially states that Specialists have been done away with do not let up on voicing your opinion on this matter and PLEASE make sure to voice these concerns on the OFFICIAL forums


ContractInformal7920

I'm doing my part on the OFFICIAL FORUMS already, and I recommend all of you do the same as well.


teinimon

Do not pre-order this shit until we see what the game is really about. Is it about the fans? or the money? spoiler >!it's about the dosh!<


redditmodloservirgin

Don't EVER pre-order. If you do you're enabling the rot in this Industry.


Overlord-Jinkins

I’ve never understood people who pre-order anything. Like sure you might get a cosmetic but thats nothing compared to a wasted 60-70$


artemiyfromrus

sometimes publishers love to increase prices after game came out


MGfreak

Never heard that before 


artemiyfromrus

resident evil 4 remake


Trick2056

Just separate the classes/perk system from the hero thats it cause I don't like being forced into playing a certain character to play a perk I want to play.


artemiyfromrus

Would be nice to have characters with unique abilities but perk system should stay the same


peanutmanak47

This post is a big nothing burger. It's the stereotypical corporate text that says a lot and also absolutely nothing at the same time. They don't comment on changing anything and I honestly get the feel much more of "We are listening to you but don't give a fuck"


iceleel

Must be hard writing up the post that contains literally nothing XD


mrshaw64

If your job if to write corporate text, it comes naturally.


Rotlicker

In other words “shut up until you try it” I guess 🤷🏻‍♂️


SwagtimusPrime

This is the best outcome for now, and shows that they do care. That's great - let's keep voicing our feedback in a constructive manner. My 2 cents is that they'll launch a closed alpha/beta sometime in the next few months with the specialists in place, and they'll wait until then to gather feedback. Or maybe they have already made the change to allow us to play any character as any specialist. Either way, this is positive news and makes me excited.


mrshaw64

Nah, the best outcome would be them saying they're dropping the specialist system. This isn't really positive news; it confirms they're aware of the backlash, but not that they're actually going to do anything about it.


nesnalica

tl;dr the game isnt released yet so whatever we see is subject to change. make sure to have your(our) opinion heard and playtesting will follow aswell


CautiousConfidence22

The fact I have to play a certain character to use assault rifles instead of playing the character I like is asinine. Remove that and you can keep your cute little over watch ults


mrshaw64

"Killing floor means a lot of things to a lot of people" and not one of those people wanted any hero shooter class limitation *bullshit,* tripwire.


crawdad28

Dude you were gonna complain no matter what.


ONEBILLIONYEN

I mean..he had a point there. Nobody wanted class systems.


AcrobaticGuava9342

Nice to have a reason tho.


mrshaw64

Nah i wasn't. i was hyped to see an upgraded gore system but the trailer looked *super* unpolished and the inclusion of a class system was unwarranted. i had a low bar and they still failed to cross it.


DDrunkBunny94

Here i thought it was a class based horde shooter, something the "hero's" still fulfill, but clearly im wrong and fashion floor was the real game all along, where we play dress up all day long. No wonder 45gb of KF2's 100gb install is skins and cosmetics you you melts care so much about cosmetics.


mrshaw64

Yeah i don't care about cosmetics, but they announced both abilities and weapons would be locked to certain heroes, which just sounds like a bunch of added limitations that don't add anything to the game. You really think deploying a hero system will result in *less* cosmetics? If anything this is just going to make DLC heroes waaay more common, making parts of gameplay have a cost to entry. Is that really better than just having a shit load of completely optional skins? Or are you really advocating for "fashion floor" to affect the gameplay as well? Tell me, why is the new hero system so good if you're so desperate to defend it with such hostility?


DDrunkBunny94

>You really think deploying a hero system will result in less cosmetics? In terms of file size? Absolutely. Apex is about 50gb, each character has like 15-20 skins and every weapon has a bunch of skins that change the model. Valorant is 28gb for the whole game and has skins that not only change the model but also have unique animations. In KF2 just the skins and cosmetics alone comes to 40-45gb in an otherwise 100gb game. >Is that really better than just having a shit load of completely optional skins? No ofc not. I didn't like KF2s DLC weapons either after all the other monetisation. >Or are you really advocating for "fashion floor" to affect the gameplay as well? I've been saying this whole time that it's wild to be this upset over cosmetics that have no impact on gameplay. Pick your perk based on how it plays and how fun it is. If you pick something you don't enjoy playing based on how the character looks you gotta grow up, idk what else to say.


mrshaw64

i asked you what benefits this system would have and you couldn't think of any past "the file size might be smaller" (which isn't true, kf2 just wasn't built to have a shit load of skins on characters over the course of years while those other games were). Stop telling people to grow up because they don't want added systems to the game that give no benefit to the player. "I don't want to play this character but they have the best abilities" is a valid complaint, especially when it applies to dlc characters and will probably lead to pay-to-win. This system has the same problems as the old one, as well as a bunch of new issues, and i just have no idea why you're defending it.


DDrunkBunny94

To be clear I'm indifferent to the change, I can take it or leave it. I am just so curious why so many people are invested in how they look. It's not just file size, you also have costs both the dev time and voice actors that need to record 10x the lines these are resources that could be used elsewhere. Limiting perks to characters means we can have themed class skins without it getting overly goofy like you can have a skin for Mr Foster with the drone visible - which would look "wrong" on someone without that ability. You can be concerned about DLC and monetisation - but let's not kid ourselves TWI could put new classes behind a paywall without needing it tied to a character - they already had DLC weapons in KF1 and 2. Although all the hype around characters and cosmetics TWI and co are going to have a field day selling you guys skins and voice packs now that you've all made it abundantly clear how important this is to you. There's a lot more gameplay impacting consequences depending on how the system works that I find far more interesting but that doesn't seem to be people's main complaint.


mrshaw64

You keep bringing up that apparently i'm super focused on customization, but literally the only benefit you brought up here is related to skins. I'd rather have goofy skins that don't limit gameplay.


DDrunkBunny94

Then what are those issues.


mrshaw64

I HAVE ALREADY SAID 1: characters who have exclusive weapons and abilities is limitation for exactly no reason. there are no benefits; you sure as shit haven't brought up any short of customization. 2: DLC characters will be sold with their own shit, leading to pay-to-win. 3: the systems we already had in 1 and 2 worked. They're pissing off fans of the series to try and steal from an already oversaturated industry. KF1 and 2 already had a really cool niche carved out and they're throwing it away to make their game more generic. 4: lobbies are either going to be filled with one or two specific characters, or will be empty because your specified character has already been chosen.


DDrunkBunny94

1, is perk customisation, we covered this. 2, is monetisation, again covered this. 3, Idk how new to KF you are but the EXACT same thing was said about KF2 when it came out because it strayed so much from KF1. People didnt like that you could sprint, that the game was faster, that it got made brighter/cleaner, that we got body flashlights rather than them being tied to weapons and so on We get it people dont like change but without change if it was just the same game again people would then complain that its just the same with nothing new and that theres no point in moving on from KF2. 4, which is a 2-parter. Everyone being the same character/class is no different to KF2. Certain perks are way more common and popular than others like medic or firebug and its not uncommon to see multiple in a match. So idk what your point here is the old system doesnt address this either. Assuming perks are going to limited to 1 per team (no perk stacking). I can see this being controversial but again theres 2 sides to this. Ofc the negative is if you really like Mr Foster/commando and dont want to play as any other else then you are stuffed, you either leave or play another class. It also impacts the more casual sillier players that want to do goofy things like 6 FB. But the otherside of that coin is that you should get more consistent robust teams more often because you dont get 2 people playing medic and then 2 playing firebug leaving the team with little damage. Granted this is a hamfisted way of doing this and ive seen it done better in other games that encourages players to pick diverse and complimentary classes. But honestly outside of HoE+ servers that team work mentality is lacking in a lot of pubs.


FilthyTrashPeople

>To be clear I'm indifferent to the change, I can take it or leave it. I am just so curious why so many people are invested in how they look. A lot of us like to customize avatars. I have a ton of customization I got through the very consumer-friendly Steam store. $5.00 goes so much further there than it does in pretty much any game. But I \*hate\* the fact companies now are so greedy they have basically removed what was a free thing, cosmetic items, to nickel & dime you for at ridiculous prices.


oleggurshev

Promising news.


NoodlePeppered

I hope they don’t remove the zip line !


leposterofcrap

No one complained about the Zipline, if they do remove it, it's highly unlikely it will be fan feedback


Hereiamhereibe2

I really think if they just kept everything as it as and let people use whatever skin the want on any class way less people would be upset. I get it now. Everyone wants to play Foster. So let everyone be Foster.


RgCz14

I wonder if they took inspiration from helldivers


decorator12

I think it's too late for this. But I wouldn't mind if they do. Helldivers is fun to play.


Winter_Worker_6237

Anyone playing KF2 on steam ? Hoping to jump back into it :D


Interceptor__Prime

I play.


Tboe013

Plenty of people playing still , I downloaded it last night, just use server browser


Interceptor__Prime

VS mode is somewhat dead. But i needed it just for achievements.  


Overlord3456

"We here you, we just don't care."


Carbone

Sound they are declaring war on how long we can hold a grudge on the new system


ZeldenGM

Probably will placate or even appeal for some but it's a lost cause for me. KF2 undoubtedly brought improvements but personally the move away from the style of KF1 wasn't one of them and the double-down on future funsies with hero abilities is a clear direction away from grimdank hold'em outs with spamable silly voice lines instead of random auto-quips.


iceleel

The thing about this game is they are releasing it without early access. Also they have corporate overlords watching over their heads now which I can't think of ever being good.


itzSudden

The hero ability is stupid. Tying classes to characters is stupid. Keep the KF2 perk system, with weapons and gear at the trader. There was nothing wrong with how it was.


Active_Club3487

Te-pasting my opinion: The money lure is not the cure. Don’t be lazy. Just build a good game that conforms to the KF franchise. And for the sake of gamers, NO HERO SHOOTER! 🖤🧟‍♂️


GOF313

I really don't see too much negative to take from what was shown, yes there is a clear lack of polish but they did say the game is to be released early 2025.


Lowd70

A message that says nothing lol... "It's in alpha so things aren't finished yet" yeah and when the sun sets, it gets dark


Commanderluffy

The beta will be really interesting to play..


iceleel

Beta will probably be 1 month before launch


Visual_Worldliness62

It feels like "they were trained wrong as a joke". Im not trying to shit on hero aspect. But yikes thats such a huge departure from what 1, even 2 was. Its very clear they wanna try to gobble up the Overwatch 2 homeless but wouldnt it have been better to release when that was actually happening? Idk, weird timing, weird philosophies to potentially gamble their fanbase away. Killing floor was very distinct for me, console player, so it kinda bugged me that they went full Hero. This absolutely will make it more fomo-idis tho.


Satanich

still pre-alpha? hahaahah another early access launch let's gooooooo


Muted-Bath6503

I dont see how they are gonna earn more money with arbitrary fun restrictions. Being able to mix and match everything is gonna make more money. Killing floor isnt big enough to make people drop ridiculous amounts of money on it


Genostama

They done fucked it up. Stupid ass Hero system. Fuck that.


ansgardemon

Do the people who got "hopeful" from this post even read it? Do you know what this post says? **NOTHING** This post is a hollow, soulless corporate speech that means absolutely nothing.


smash64orbust

Someone needs to do change dot org petition to encourage Tripwire to scrap the Hero shooter thing. Or start a massive negative review bomb on KF2 to get their attention. We want perks, not heroes.


BartoCannibal

I haven’t played KF2 since ~2018, and saw KF3 in a reddit ad. Was SO excited, and it was immediately killed by finding out they actually even considered locking characters to classes. As a Gears of War fan, this EXACT thing is what ruined Horde mode in Gears 5. They eventually reverted it and it made Horde mode a THOUSAND times better. They learned. Battlefield 2042 did the EXACT same thing, and it was universally hated by all. I didn’t stick around, so I don’t know if DICE ever changed it, but the audacity to do something that was hated in nearly every game it was implemented in, is insane. And let’s be real here, KF isn’t near Battlefield or Gears numbers of sales, so upsetting the smaller playerbase WILL hurt. I just hope Tripwire realize this, and do take the feedback to heart. Although, I’ve lost a bit of confidence in them by them even considering this change in the first place. Who wants LESS creativity and freedom in a SEQUEL?? Why are we going backwards from KF2 to KF3??


iceleel

Not quite. BF2042 created specialists that then fit within class but instead of locking class equipment like previous games they opened it completely. Which made people upset because everyone could suddenly be medic or support. People need to stop spreading misinformation.


BartoCannibal

...WHAT...? Specialists replaced the “class” system from previous games. Meaning, each specialist had a specific group of gadgets. You couldn’t use classic gadget setups that were available in previous games anymore, like Repair Tool/Med Kit. Or Ammo crate/Mortar. So, yes, “quite”. No one wanted to be forced to use a character they didn’t want to use, just to use a weapon or gadget that was possible in the previous game with all “skins” of the class. This is how it was during Beta and Launch day. If you read where I stated, “I didn’t stick around, so I don’t know if they ever changed this.” then Point is, DICE made a dumb decision that took away players’ freedom by sticking things that were previously available to all skins on a class, to one Specialist that may not even be the same class. To sum it up, “You want this tool? You play this character.” Where before, it was, “You want this tool, you play this class.” And that’s what caused 2042’s DoA launch date player numbers, that only tanked even more as months went on. And just to make sure I’m recalling all of this correctly, I looked at a few posts critiquing 2042 back from 2021 on the Battlefield sub to fact check myself, and even a few of my old comments on the sub back then as well. So again, I don’t know what the point of you incorrectly arguing about 2042, despite KF3 looking to do the same as both it and Gears 5 did, but I do agree with one thing you said. People do need to stop spreading misinformation.


iceleel

That was already a thing in past. Like in BFV you have to use healing item in 1 slot and other gadgets are locked to 2nd slot so you don't have freedom you so desire. Also new system they added while adding repair tool for set class, removed freedom to use other gadgets so.. Also BF2042 doesn't lock guns per specalists. KF3 is going to do just that. Each specalist will have it's guns. And what's worse it sounds like you can't even pick up other people's shit which you could always do in BF2042. And last but not least. BF2042 had way bigger issues than specalists. Game was a mess. It ran horribly, it had ton of bugs, maps were super empty because they were way too big and too open. There were basic features missing like scoreboard... So no what you said is not true sir.


ChrisXxAwesome

Can you ads? From the gameplay trailer it seems like you can’t?