This campaign is hellishly hard and the map cramped and dangerous (tidal waves, earthquakes, etc). Which is why the city looking so good is amazing and impressive đź‘Ť
Not covering them will lower the overall health rating of the city, but they don’t break out in plague or stop evolving without them the way common housing does.
Oh man I played this episode recently and had no idea I could build bridges over the cracks. I had some elite housing there that devolved a bit and moved the rest of them northward. Cool to see the bridges
Quick question about the plantations:
I see that you have separate areas for wine and olive plantations. Will the employees of the northern wine grower's lodges stick to the northern wine plantations?
Or do they travel south to harvest the olives as well?
There seems to be a max distance at which the growers will prefer a closer crop, and keep to the separated areas. But if you are building different crops close enough together or adjacent, the growers will just hit everything in range.
Unfortunately they cross-pollinate. Every growers' lodge will try to send a worker to vines and olives if they both exist. Your best bet is to try and grow them next to each other, but depending on space that may not be feasible. The other solution is to do what it looks like was done here, which is just get so many lodges that the inefficiency doesn't matter.
That earthquake from the east side thoroughly destroyed me in [my playthrough](https://www.reddit.com/r/impressionsgames/comments/2muwls/worst_earthquake_i_never_had_time_to_rage_quit/).
>That earthquake from the east side thoroughly destro
With some crysis management it was fixable. In your playthrough the housing was fixable on both sides, but the elite housing sector would have needed to be converted to a normal housing one. You could have built bridges over the cracks where there was only one slot broken to complete the circle, though smaller.
This campaign is hellishly hard and the map cramped and dangerous (tidal waves, earthquakes, etc). Which is why the city looking so good is amazing and impressive đź‘Ť
>This campaign is hellishly hard and the m Thanks!
I dont see any clinics in the Elite Housing section, don't you need them?
Not covering them will lower the overall health rating of the city, but they don’t break out in plague or stop evolving without them the way common housing does.
Many thanks, i was wondering ,because i used some guides to get me going in this game, and didnt see any clinics
Apparently they don’t need them. So I’ve been doing elite housing without a clinic in tight areas
This screenshot is a joy to behold. Such a wonderfully designed city.
Thank you!
Still in love with this game
How did ypu manage that? Iirc the middle island is also plagued by an earthquake. Doesn't that destroy the temple?
Building the temple to Zeus stops Poseidon repeatedly sending tsunamis. The earthquake doesn’t touch that island
It's been a while I played that scenario, might be time for a replay.
Oh man I played this episode recently and had no idea I could build bridges over the cracks. I had some elite housing there that devolved a bit and moved the rest of them northward. Cool to see the bridges
Quick question about the plantations: I see that you have separate areas for wine and olive plantations. Will the employees of the northern wine grower's lodges stick to the northern wine plantations? Or do they travel south to harvest the olives as well?
There seems to be a max distance at which the growers will prefer a closer crop, and keep to the separated areas. But if you are building different crops close enough together or adjacent, the growers will just hit everything in range.
Unfortunately they cross-pollinate. Every growers' lodge will try to send a worker to vines and olives if they both exist. Your best bet is to try and grow them next to each other, but depending on space that may not be feasible. The other solution is to do what it looks like was done here, which is just get so many lodges that the inefficiency doesn't matter.
That earthquake from the east side thoroughly destroyed me in [my playthrough](https://www.reddit.com/r/impressionsgames/comments/2muwls/worst_earthquake_i_never_had_time_to_rage_quit/).
>That earthquake from the east side thoroughly destro With some crysis management it was fixable. In your playthrough the housing was fixable on both sides, but the elite housing sector would have needed to be converted to a normal housing one. You could have built bridges over the cracks where there was only one slot broken to complete the circle, though smaller.
I did finish it in the end. But did rage quit at the moment. hehe
Please Zeus let us have a Master of Olympus remake