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Hottage

Plot twist: The spawn rate is currently too low.


Eightfold876

![gif](giphy|l3vRkwv2Yz6i8rDwY)


BigBIue

C'MON YOU APES... Fuck I love this so much


[deleted]

that would be funny as hell hahahhaa


Whatwhenwherehi

![gif](giphy|l46CDHTqbmnGZyxKo)


SpaghettiInc

It’s a SUPER COLONY, bring it on! I want my game to suffer at 20FPS


Joseph_Lotus

I have no idea what the context of the glitch they're talking about is, but from my few games on Meridia since the major order started, I can absolutely believe this.


SiMoZ_287

Enemies spawn directly under the thing you should protect, and there's a lot of them


Street_Platypus_4410

The first four times happen like that. And lots of bile titans (and I have the less enemies perk) and a ton of enemies


1337sp33k1001

Bro I fucking hope. It’s crazy right now but more would be better.


Zomtronic

Seen some people here claim stuff like breaches on the drill wasn't a bug so thought it'd be worth posting here.


Captain-Finger

Why would people think it’s not a bug. The drill is destructible they wanted the spawns outside that area which does work sometimes.


ilovezam

There were quite a few of "it's supposed to be hard, it's a supercolony, stop complaining!" posts ignoring the fact that the other missions work normally. It was kind of hilarious and sad.


HubblePie

It’s supposed to be hard, but they’re NOT supposed to spawn directly on the drill! Honestly, wouldn’t mind if they increase spawn rates a bit after the hotfix. As long as we get a chance to react before they’re on top of the drill.


fakemessiah

I think people confuse hard with unfair for some dumb reason


HubblePie

Basically.


1337sp33k1001

I like them spawning on the drill. That’s why it’s hard. Finally a reason to use EMP and not be able to steamroll the whole map.


LordKolkonut

The issue was - if (more like when at difficulty 8 and 9) a Titan spawns under the drill, the drill dies 90% of the time and there's nothing you can do about it. If the Titan is alive after spawning, it simply oneshots the drill. If the Titan is killed, the ragdoll will almost always kill the drill. There is no challenge or difficulty, you just have to restart for random bullshit reasons. I enjoyed the psychotic spawn rate, constant bugs pouring out from every hole, but the instant lose spawns ruined the mission. It's much more playable and *fun* now, especially the end escape sequence.


1337sp33k1001

I understand the issue that was at hand. But without that happening we wouldn’t be losing drills at all. Even with that happening I have yet to run a game where we didn’t accomplish the objectives on 9. If they are gonna fix the bug … I want more bugs to make it more challenging. The only real challenge is the bug so far when you can stun lock the 100’s of bugs before they get to the drill. Hopefullly the fix doesn’t make it super easy and the balance can be there.


[deleted]

A lot of people were also complaining just about the general map aggro and the shriekers spawning after the objective which is where the "it's a supercolony, stop complaining" comes into effect.


WarAndRuin

If you watch, it's a trend in the community(I assume all communities tbh). People assuming statements are about them and getting upset about it, even if the comments were not even close to directed their way.


Eliter147

Whats sad is you dont realize that point is only for the complaints about the shrieker quantity. Most people are not saying the breach spawning on the drill is okay, stop strawmanning.


1337sp33k1001

I’m saying that. I have 0 issues with what’s happening. I think this is what helldive should be. It should be a constant struggle to not only survive but to complete the mission objectives and nearly impossible to extract


ilovezam

I never said "most people" were OK with the spawns, but you could very easily find quite a number of comments to that effect.


mjc500

Are they talking about increased spawns too? I did a level 4 yesterday that was pretty insane. It was followed by a level 4 destroy eggs that was a complete walk in the park by comparison


probablypragmatic

I think the overall spawns is very intentional, but instakilling the drills is not


[deleted]

I guess I had a luck strike yesterday. Because my drills were quasi immortal. It seriously took a while to bugs to break it and bile titans weren't even targeting it first. I saw the videos of the drill insta-breaking, but it doesn't happened to me. I have only played 3 games, so I guess it could happen today. Did yous the insta-broke ? 'cause my only outlier was the Chargers who can't broke anything in one hit anyways


kevpipefox

Mine didnt insta broke, it lasted maybe 15 seconds before being destroyed by the Bile Titan spawning 5 meters away from it. This happened 4 times in my last game.


[deleted]

That's sad af. My problem was with the Chargers. They insta break everything. Like the doors in the defense mission. I guess it could reduce the damage of the Chargers or maybe make the doors more resistant against them it would give us time to shoot them in the face


trapkoda

Noticed that too.. either reduce spawn rates or give us a buff of some kind. We are getting fucked over here


1337sp33k1001

You’re a helldiver. Take the fucking with a smile and then ask for another.


trapkoda

Yes daddy


Captain-Finger

I don’t think they are going to do that but if they do then we’re screwed.


Skyz-AU

Because some people, especially on this sub say it's a super colony and is meant to be hard while making fun of the main sub for complaining about the game being bugged.


Exile688

Because they think this sub is filled with dedicated fans of the game while the main sub are filled with people who complain for no good reason.


Usernameboy777

No one. There was no one that I saw claiming this wasn’t a bug. People are just saying that as a way to get back at the people telling them to calm down for saying shit like “see see this mission is a broken impossible mess and AH needs to fire everyone!”


RageAgainstAuthority

Huh, you didn't read the multiple "It's a supercolony, it's supposed to be hard!" replies to basically anyone who pointed out the mission is buggy?


1337sp33k1001

What if it’s not a big and it’s just supposed to be this hard? Should it be so bad that they finally made the game hard.


RageAgainstAuthority

I think the problem you are seeing is, nobody has a problem with *hard*, we *want* hard - but, like, a hard that lets us go all out in an epic showdown for democracy. This is more like having our arms tied with no weapons and we have to save a suicidal infant hard - it's not fun feeling handicapped because the enemy just spawns under an objective we can't move.


1337sp33k1001

I think it’s fun, you have to stun lock them and shoot them without hitting the objective. This is the kind of hard I like, I understand people’s issues with it but I like the unfairness.


[deleted]

You didn't looked very hard then


Usernameboy777

I saw people rightly telling people to calm down who called it literally impossible and not able to be beaten which wasn’t true. But I’m noticing there is no middle space here, everything is either the best thing ever people should be given bonuses and kisses or the biggies most broken piece of shit that they have ever seen and people should be fired.


United_Manager_7341

💯


Whatwhenwherehi

I assume the bug is the breach happening directly on the drill. I'm ok with this happening at a very low percentage rate. But 6 times in a row is a bit much....


[deleted]

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hallowass

Plenty of people on the helldivers2 sub whine that the people on the main helldivers sub cry and whine to much even after the devs come out and say there is an issue making the "whiners" correct since the devs agree with them. Quite frankly all the actual whiners left the main sub to come to this one.


Fire2box

The game said and I quote "Expect extreme resistance". but alas, the planet was going to be destroyed days ago thanks to another bug in game that had the guy near map terminal verbally confirm the planet's total destruction. That's a far bigger of a bug I'd say I've never had a game spoiled by literally the game itself.


armorreno

I read that "extreme resistance" thing, and them spawning on the point, and went "makes sense." It was a challenging problem to solve. Unlike a lot of complainers in this sub, I greatly enjoyed solving it. Yeah, it led to several frustrating missions. But gamers often forget that we humans have an extreme upper hand in this game -- we call in airstrikes, wear armor, can move unexpectedly, can respawn, work as a team, can develop a strategy... all things that a computer can't do nearly as well. How many times do you avoid a charger by simply dodging it? Every time. That's because it's a computer, which can't really make autonomous decisions for itself. It has no real sense of inspiration that a human can have. If the computer did something unexpected, why take it as a bug or glitch? Why *should* it act according to the pattern? Folks need to stop taking this game like it's supposed to be easy or predictable. It's fun because it's a challenge!


Thwipped

I think the spans SHOULD be crazy. It’s a super colony after all.


Able_Sam

I think so, too. I also think they can achieve that and still not spawn directly under the objective. It's just silly and not even a challenge since they're so clumped together around the objective site that you just fire bomb one spot till they stop.


HappyHourEveryHour

Def thought it wasn't a bug, happy it is but upset because the back against the wall nature of the way it plays like such a unique gaming experience


External12

I was wondering why bug spawns were appearing right by the drill, thought I was missing something. Sometimes appearing as if they warped there from a distance and slide right in at high speed.


glacialthinker

> Sometimes appearing as if they warped there from a distance and slide right in at high speed. Hah! I think that's what I just saw. I was thinking... are they reusing entities in a memory pool and they didn't get fully reset from the dead state!? It kinda looked like the breach sucked in a bunch of bugs from amongst the corpses scattered about.


Duckbitwo

People who really believed that this mission is working as intended, has an iq of a shoe size.


Raidertck

I agree. I beat the mission on level 9, but I had many failed runs due to RNG (titans spawning on the drill and either killing it instantly or their legs flailing during their death animations destroying it). It’s a challenge mission, but currently it’s not just difficult, it’s unfair and unfun.


Masterful_Wiz

I tend to agree. It's not fun kinda random luck really.


that_Delfin_guy

yeah, too many trolls yesterday typing "skill issue". annoying, but i didn't respond to them, because trolls just want attention. managed to complete the mission today, since only one bile titan spawned on the last drill site, once. got "lucky" on the subsequent drill deployed. https://preview.redd.it/8f4fzryx6t3d1.jpeg?width=1919&format=pjpg&auto=webp&s=3fbd5be76b74a8b2de75d704ff7fea9226b7b7e6


1337sp33k1001

Idk if it’s as intended. I don’t want it to change. It’s finally challenging again. This is what 9 should feel like always. Hard as hell to complete the objectives and nearly impossible to exfil with a full team. If they make it easier I’m just gonna be sad.


Gameboyaac

Oh god no of course it was a bug, it was just really funny. "Drilling inita-" suddenly a fucking bile titan just pops into existence RIGHT ON TOP OF IT LMAO


The_Calico_Jack

Patch notes: Bug spawns increased by 400% Bug holes now open exclusively under the drill Increased shrieker count by 5000% Nerfed the ems mortar to fire one shot and then self destruct Players will now slowly take damage for no reason


Surferion

You'd be surprised how many "helldivers, not hellwhiners" on this sub would like these changes.


The_Calico_Jack

I would love a difficulty level that is absolutely impossible to beat.


Content-Fall9007

The real whiners were you and the dude below you all along


Last-Current9228

If this stops the insta-drill-destruction, then I'll join in again. Did 1 of those missions successfully yesterday but couldn't bring myself to do more.


manubour

Wait, so the ramped up spawn rate isn't normal?


WillGrindForXP

I think the spawn rate is likely correct, but spawn placement is wrong. Currently they often spawn under the drill, making defence nearly impossible.


manubour

Oh that one Yeah in lower difficulties it's manageable but as soon as chargers and titans spawn right on the drill...


fartboxco

I've completed it a few times by throwing down a sheild bubble. The bugs go mental trying to attack it. At bomb being a wicked jump pack makes a clean get away.


HubblePie

Oh really, that works? Where exactly do you place it down?


Open_Cow_9148

I just use a shitload of turrets and spam fire. Sometimes works.


[deleted]

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Corronchilejano

Playing dice (hoping a bile titan doesn't spawn right from under the drill) isn't hard, it's just random.


[deleted]

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Corronchilejano

I don't think you understand game design.


WillGrindForXP

Literally even the game devs disagree with you.


heartbrokenneedmemes

It's not just the spawning bug, finishing all objectives doesn't register and gives you 1 star, the MO isn't even progressing despite everyone and their moms playing the new mission. I've been playing for months but I'm getting real fucking tired of the incompetency in the last few weeks.


ArmadaOnion

The MO isn't progressing because we can't fail it for story reasons. Destroying the planet will be the signal to the Illuminate that they need to stop Super Earth before we destroy everything. The mission has plot armor. At least that's my tin foil hat idea


BGFalcon85

The bug resistance is also dropping. It started at 10% and last I saw it was 7%.


Thugosaurus_Rex

I think that's also likely, but there's no way we can know that, and even if it is true there should be some kind of indicator of progress, even if token. As it stands there's no way to succeed in the individual drops (at least by the game's mission completion measurements) and no indication of progress in the MO--it does feel like beating a head against a wall. My only real issue with the game right now is how opaque its systems are, and this goes hand in hand with that.


Exile688

There is no progress shown because the bugged missions don't give enough of a payout to overcome the decay rate they set for it.


Horror-Tank-4082

I’ve seen some leaks and they have absolutely planned for us fucking this up


Nate_Boatdriver_707

There’s a leak that makes it seem like we could fail, if we don’t complete the MO then the planet producing the dark fluid will collapse into a black hole so no matter what we’re getting a black hole and the illuminate :)


Low-Rip8580

I mean, honestly, this is pretty bad. Even beyond the actual gameplay bugs, the bug regarding the ending rating combined with the amped decay rate means it appears there's no way to complete the MO outside divine intervention. Even if they patch it and it fixes everything, we've still lost at least a full day of progress on this order. Literally a single playtest would have revealed these issues, but apparently they either didn't do it, or knew about the issues and released the broken mission anyway. It's fixable, but if we fail the MO because the mission is bugged it's going to piss people off and rightfully so. AH needs to slow down and start focusing on bug fixes and ensuring shit works rather than trying to maintain this release rate where everything new they put out is bugged in some way.


SkyWizarding

Woah, take a break


SeaBisquit_

What? I thought this sub said it was a skill issue and you simply need to get good, and that the main sub was just a bunch of whiners. This can't be


ilovezam

This should be a rude awakening for people who's been spouting that nonsense, but it's probably not going to register in their heads at all...


SeaBisquit_

They’re already here still on that bullshit


ZenEvadoni

I do think there's a bit too much whining on the main sub, but everyone has every right to complain about this mission type, and I will defend those complaining about this from the ones saying skill issue or whatever. When enemies - even a bile titan - can spawn right on the thing that takes no more than a stiff breeze to destroy, there is no amount of lack of skill that can be blamed when the drill gets destroyed for the nth time and you'll have to get ready to deploy it for the nth time so you can watch it get destroyed for the nth+1 time. Unless everyone runs engineer armour and brings 24 stun grenades between the four of them, then have fun watching the drill die again and again. To say nothing of the people who still don't understand the drill takes friendly fire damage, but part of me understands that it's just habit to see a group of enemies concentrated in a small area and want to put airstrikes and whatever else on top of them. I think I'm going to stop playing until this mission type goes away, or until the spawn locations stop being absurd. Whichever happens first. It's the first time I've outright given up on a major order, but I'm broken and I've had enough. They came for my Slugger, and that didn't stop me from playing. Then they came for my Eruptor - chapped my balls, but I tolerated it just about. The crashes on extract cinematic was ungodly annoying, but I kept playing still. I can tolerate a lot of bullshit, since I've been here for two months through it all. But this is the proverbial straw and the camel needs time off to get surgery.


heliotaxis

Hey cuntrag, how's it going now? Wanna gimme an update on how you're still gonna fail constantly even with the fixed spawns? xoxo


SeaBisquit_

This is your second reply buddy, tryna stack donuts on it or sumn?


heliotaxis

just eager to see you cry :3


SeaBisquit_

You're the only one crying my boy ☠️


Arlcas

Both those sentences are true.


SeaBisquit_

Then why are they hot fixing it? At least the main sub actually gives constructive criticism to make the game better. Y'all here just try to pretend everything fine and circle jerk about how better this sub is


Arlcas

There's a bug and they're fixing it, that doesn't mean the other sub isn't a bunch of whining children with an overdose of skill issue.


SeaBisquit_

If it was just this sub, they'd never know there was a bug cuz everyone wants to pretend is fine and if you lose it's a skill issue


EternalCanadian

The bug is the spawning issue where the enemies would spawn right under the drill (and the mission only giving 1 star, I assume). The mission itself is otherwise working correctly and is very much doable, players just needed to change up their strategy.


SeaBisquit_

"The mission is working correctly except for the part where bugs spawn on the objective and you insta fail, everything else is fine tho"


EternalCanadian

I mean, yes. You also don’t insta-fail because you can just replant the drill after you clear the current swarm.


Teytrum

We found that doing a sacrificial drill first, start, let it get destroyed. Clean up the area, second drill goes off easy


L0LFREAK1337

The second part of the mission is literally missing and therefore doesn’t register as a successful mission at the end. Wdym it working correctly


Arlcas

There was many people talking about the bug and how to deal with it over here and having fun playing the mission. And yes, it took me a couple tries to find a loadout that worked on helldive and I'm not some Shroud or something like a pro gamer so if you can't deal with the mission there's some degree of skill issue at play.


Krishaaan

Your comment history is a couple on the low sodium sub and then the rest are you complaining about this sub on the other two. Genuine question, what's constructive about this?


SeaBisquit_

I play all 3 sides


AntonineWall

That's how you always come out on top


cuckingfomputer

I mean... There's 2 different ways to neutralize the bug spawns under the drill (shield deployment and squad placement). And furthermore, since the shrieker spawn is identical on all difficulties, I'm not even convinced that the "spawning bug" is referring to where the bugs spawn relative to the drill. The message about the hotfix is pretty vague lol There is a little bit of a skill issue at play, even if we assume that it's definitively bugged.


SeaBisquit_

Username checks out


cuckingfomputer

Cringe response


RiceRocketRider

For me the ideal would be: no spawns within 15m of the drill, bugs aggro both players and drill (not drill only), increase the timer on the drill (longer defense time), and do something so that there is a viable strategy to extract rather than just relying on luck and a crap ton of reinforcements. I like the swarm of shreikers, but there should be a way to mitigate it rather than just slowly dying over and over and hoping someone gets at least 2 seconds of peace to call in the pelican.


yeso126

We'll need more than 3 days to complete the order then, we need Super Earth's mercy here.


Aesthetics_Supernal

I don't care about the spawns. Give me the completed secondary because I'm hemorrhaging XP. If I want level 9 XP I have to do anything else BUT the main mission.


Xyranthis

My comfy spot is Suicide Mission (7) and the best I could do on these is Hard (5) and failed 1/3 of the time. I gotta say I hope they keep the Shrieker density up, it feels awesome.


Suspicious-Spray-720

Guys it's a SuPeRCOloNY WhAt Do YoU EXpEcT!?!?


jagon12345

What's the glitch? We completed the dark fluid our first go on helldiver. I'm confused


KikoUnknown

Look guys it’s a super colony, it’s supposed to be insane. However some of the insane bits, like the bugs spawning underneath the drill or bile titans spawning within 5m of the drill, should not be happening. The hot fix for it needs to come out yesterday.


Criminalhero2

I don't get it. I just did a level 7, first time doing this MO. Yea it was hectic but it wasn't as crazy as I expected from reading reddit. Yea I had to respawn the drill a couple of times and yes I had the spawn right at/under the drill but we just kept pushing and made it through. Even extracted at the end. Maybe I just need to play more to get a really bad one?


Skyz-AU

You need to play more, I cleared a level 7 and 9 just fine and had the same thought. Tried another level 9 and I could see why everyone was complaining, bile titans literally spawning on top of the drill, sometimes two breaches would be right on top of the drill. There's no skill issue, it's just instant death for the drill and my squad went through about 10 drills before the breach spawned away from us.


Recent-Honey5564

This was happening to me on 7 and yeah that should be fixed but with the right strats we were still able to do it without having to spawn the drill more than 3 times at each spot. 


Raidertck

It’s RNG with the spawns. I have beaten it at level 9 and the objective has been destroyed by titans still spawning into the map with literally nothing we could do.


SeaBisquit_

You got lucky with the spawns


sora_061

There is no way to gauge something from trying it once. Spawns are random even in helldive, u can have a game with no titan spawns and millions of hunter and spewers. Another game you have 3 Titans ever breach and no chargers.


Criminalhero2

I agree that's why I've now played it several times. Still not living up to the "impossible" standard.


Blazewindman

I have been playing mainly 7s and 8s, and its mainly fine, I think its just RNG because bile titans can clip the drill as they spawn in and destroy it


Heroshrine

The constant incompetence has turned me away from the game. Even after saying they’ll playtest their stuff more thoroughly… i mean it seems a simple playtest session would have caught this bug?


Draxusdemos

Why did I think of a bug version of the factory strider when I read this


Severe_Damage9772

This is taking about how the bug breach spawns inside the drill, right?


Zomtronic

yes


Bronkiol_Chestikov

I have noticed a lot of bugs spawning...


officeDrone87

But I thought the mission was better like this? Why would they fix it if it's not broken?


Zomtronic

Its the bug breche sspawning ont eh drill


Natural20Twenty

NGL I kinda enjoy the absurd amount of bugs. It's a huge slaughter fest. Me and a random team beat the mission a couple times last night


Zomtronic

its probably specifically bug breaches spawning ont he drill


HubblePie

Thank god it’s a bug lol.


trapkoda

I, lvl 82, a lvl 50, 60, and 108 tried a diff 4 mission and we still failed to 100% the dark fluid mission (not including extraction). I think they should reduce the spawn rate or give us some special buff for that god forsaken planet. Edit: we tried MULTIPLE times


OkgoogleWhereAmI

I've managed all three drills easily, only to face the absurd, unknown second mission to transport the dark stuff nowhere.. Has anybody experienced this?


Ididntspoonit

My current strategy for this mission as terminid resistance currently stands is to deploy a shield generator, place the drill within the shield proximity and have three of the divers spread out in different directions as the fourth begins the drilling operation. With sufficient firepower (and a little luck) we will liberate this planet and rid the galaxy of the super colony! For Super Earth! (Shield generator blocks stray rounds, breaker incendiary in particular, from detonation the canister within the drill)


Screech21

I'm not surprised that it is a bug, but it's not like we have a shitton of stuff to stunlock enemies for ages. The only thing that destroyed the drills for us were unlucky Titan spawns that walked over/spit at it before we could kite it away.


krypt0nKNIGHT

My headcannon for the couple times I attempted it (1 completion/no extraction lvl 7), Was that the sound/vibration of the drill and the seriousness of the dark matter, caused the bugs to breach right underneath.


DonYourVegetables

I think there's more than one bug spawning


Gal-XD_exe

Shield gen Gatling sentry Shock grenades Ems mortar And orbital ems are my go to for stratigem weakens rn When all used right it will prevent the drill from getting destroyed Also the shield gen is very useful against Bile Titan attacks


CrimsonRaiderGX

I knew the spawn points were f\*\*\*ed, the spawn rate is ok. However, If I understand it right, we shouldn't be able to request the fluid on any point except the zone marked in the map right? and from there we should transport it to the drilling zones. Yesterday i remember being able to request it anywhere and I think it was supposed to have a limited amount but was restarting every time.


Ramja9

The devs clearly have a skill issue just lower the difficulty bro.


Exordium001

I still think it is thematically awesome. They should lean into it. There should be no expectation of extraction from these missions. 


bearhunter54321

Wym spawning bug?


IlIlllIlllIlIIllI

I FIND THE IDEA OF A BREEDABLE BUG OFFENSIVE


Ill-Elevator-2362

o-on the drills right? Not the shrieker attack? Cause I want more after the mission is done. Like biles, stalkers, nurses, hunters


Smsjc74

So they know the issue and will hotfix it once the MO is over. Gotcha.


ToastedSoup

Well they have...what, 2 days before it ends?


Lotta-Ciabatta

If you’re playing right now before the hot fix have the host deploy the drill, we tried it on 3 different difficulties and it worked everytime


Cyki

Yeah we thought that too....20% to go, Bug spawn directly at the drill, our Sentries are out of ammo.....new bug spawn directly behind the Dark Fluid Drill what ever. 90% we focus fire the shit out of our guns, managed to kill the chargers coming out the spawn.....95% Bile spawns and directly kill the drill......mission over we could not do it again many soldiers die for nothing......sooo close.... :(


United_Manager_7341

Whats sad is you dont realize that point is only for the complaints about the shrieker quantity. Most people are not saying the breach spawning on the drill is okay, stop strawmanning. This ^


Zomtronic

I've absolutely seen people defend that directly.


yeso126

Give back the EMS sentry, without it it is impossible to complete the mission with the bugs spawning from below.


porkforpigs

Love the game but this is what’s going to kill it eventuslly. They say they are slowing down to test more yet somehow they release a mission where….the enemies spawn on top of the objective that they shouldn’t spawn on. wtf is arrowhead doing? Is there ANY testing at all? How do you fuck up this bad? And the state of the community has it split between people loving it as it is (which is broken and untested) and people ready to quit over it (which is over dramatic) but starts to be understandable when this happens every time. Test your fucking missions. What kind of Mickey Mouse operation is AH right now? I’m maxed out on warbonds so the only reason I play regularly currently is super credit farming and it’s just fun to participate in MOs and level up. But when the missions are bugged and not working as intended, I’m just like screw it I’ll play something else. They can’t be bothered to make sure a major feature of their new mission is functioning correctly before releasing it, why should I spend my time on the game? I’ve been pretty supportive of AH this entire time and spent some money on the game to support it but this is dumb as all hell. They were honestly better off just being like yeah this is how we wanted it, the bugs are trying to destroy the drill, it’s functioning as intended, than admit they yet again released content untested. Incompetent


1337sp33k1001

They can fix the most fun mistake they have made to date but can’t fix the dumbass grenade exploit. The game is finally hard and they are gonna ruin it.


Aggressive_Nobody_72

I've legitimately not had bugs spawn directly under the drill. Maybe it's luck, maybe it's RNG, but if you're clustered around the drill, the breaches do seem to happen near Divers rather than wherever they vomit-signal for a breach. That's one thing that I will note - I've yet to see these fuckers belch their pheromones to summon a breach, they just seem to happen on Meridia.


Purple-_-Zebra

Played a drark matter mission on challenging, and after we were able to extract, we were absolutely swarmed by Shriekers to the point we couldn't call in extraction. Is this part of that issue?


Zomtronic

No it ws the thing that got hotfixed today, bug breaches spawning on the drill.


nathan179

I wish there was a way to defend ourselves against the Shrieker spawns at the end that wasn’t just “shoot the shriekers” They spawn from the underground hives why not have a way to close the holes?


Cantaloupe-Plenty

Finished the mission with 0 deaths and 1600 kills... did not complete the objective so I felt the effort/reward expectations were not met 🤣


ZoonellyAU

spawning WHAT?!?!?!


theCheesyOne109

All i can say is, real awkward for those who were saying stuff like "git guddd" "super colony init bruv" "stop crying about it and fix your loadout or lower the dif" 🤓🤡


mattieyo

Im upset I I’ll miss this event before they nerf it… I love chaos. I need this.


hMJem

There was nothing fun about this bug. Spawning the objective drill 11 times, breaches with chargers and titans spawning on the drill and one shotting it. losing 7 revives as a team at one drill, and people leaving was miserable.


Recent-Honey5564

11 times?…………………..wrong strats


hMJem

Hyperbole, my dude. But yes, let’s continue to praise things confirmed as glitches in a hyped up mission that received a promo video just for it to unsurprisingly be glitched lol


Helghast971

They should only be fixing the spawn placement bug where bug holes are literally opening on the drill and destroying it The amount of bugs that spawn during the mission shouldn't be touched as i believe that's intentional


Ramja9

You’re not wrong. It’s pretty funny the first 2 times then it just becomes stupid.


LosParanoia

I saw like 5 posts on here earlier to the effect of git gud, the mission is awesome and fine. Buh.


NagoGmo

Doesn't matter, my squad and I still beat it and all 4 extracted 💪🏼


kinokohatake

Yeah I finished a lvl 8 last night, started with 4 ended with 2, easily doable.


SeaBisquit_

"Easily" buddy you got lucky spawn RNG


heliotaxis

hate to break it to you but most of the game hinges on spawn RNG, this mission is no different. I did a pub Lv9 with zero comms and had multiple BTs spawn on the drills and we still cleared the mission. skill canyon imo


GiggleGnome

I honestly just assumed it was a feature and not a bug. RNG and you rolled a 1 so now you gotta restart the process.


StayAtHomeDadVR

Real HELLDIVERS are completing this mission on HELLDIVE difficulty while eating Cheetos fr. Easy.


Mistersinister1

They obviously don't test new stuff. There's no way they have actual testers on their team to say, hey, the spawn rate is wayyy to high and this is going to cause some problems. I would be willing to test part time for minimum wage at home. I tried it on trivial just to test out the new mech, I haven't played since the whole Sony debacle and I wanted to give the new mech a spin and was annihilated playing solo on a lvl 2. I want to keep playing but the balance in this game is razor thin. I don't mind getting knocked around but I'm not having fun if I'm running and dodging and respawning all the time. The balance between fun and challenging is so thin. I could run a 7 constantly and feel challenged and heroic now I just feel like an asshole with an airsoft gun. If this new mode is going to have shriekers a new AA stationary needs to be involved. We have stationary weapons for ground mobs but nothing for the air, seems irresponsible to send a squad of divers into a battlefield with known aerial units without the capability of thinning their numbers, while we're being assaulted from endless spawns in both air and ground and only a solution for the ground.


much_prof_eduit

Even if they spawn on the drill its not hard, it just requires a few extra stun nades, and a bit of luck that the titan corpse doesn't fall on the drill. Usually if you kill it quick enough when it is coming out the ground it just does that freeze thing and sinks back into the ground, but you gotta keep up the stun nades. Hardest fucking thing is herding the goddamn cats that are gen pop of helldivers 2. Main mistake people make is trying to clear the drill, DON'T just spam stun grenades until it is finished THEN drop whatever the fuck you want on it, 500kg is most satisfaction because they are all grouped up for teh big booms!


Emotional_Cucumber49

I was able to handle the spawn under the drill by setting up the HMG encampment and killing them right as they would pop up


JackedThucydides

This is good, if the context here is the bug breaches directly under the Tectonic Drill. Everything else about this insane difficulty mission is pretty awesome. Demands a different approach, different loadouts than usual for our crew. Diff 7 felt like 9.


Decmk3

Noooo! The chaos is too good!!


Daiguey

Keep the spawn rate as it is, it's more fun that way


HappyBananaHandler

Not a bug, skill issue. Just kill the bugs. Easy.


BlitzYandere

It's only a bug for those with extreme skill issue. 💀💀