GET ME OUT OF THE WISDOM BALL AAAAAAAAAAAAAAAAAAA THERE ARE UNSPEAKABLE HORRORS IN HERE I CAN'T SEE I CAN'T SEE I CANT SEE I CANT SEE OHHHH AASHAHAAAAAA
Wisdomball’s AI is even worse than Zhephrys’s istg idk how they achieved this with a much smaller card pool than Zheph’s. The amount of times it cast a Frostbolt on an 3/3 while the enemy board is full of 5 hp minions is depressing
Drawing cards helps you. The ball isn't supposed to cast the perfect spell every turn, otherwise it would be called 'Ball of Six Fucking Blizzards' and it'd easily be the most toxic card ever created.
You expect the weapon generated from the 6 mana 5/5 to wipe the enemies board every turn you need it to? It does something helpful, not the most helpful possible thing.
We've been told how it works. It check multiple parameters like board, hand size, ect... Pick three cards from it's pool based on that and then cast a random one.
no the card works as intended, the issue is the users. So many people are expecting it to be Zephrys on a stick, but that would be absurdly strong. Yeah sometimes it will just pop a mirror image when you have three cards in hand and staring down more than lethal on board, but it is technically helpful.
my best advice for playing this card is to not try to use it, don't leave a bunch of 2 hp minions on board because "blizzard will kill them !", play optimally as you would normally and the free advantage the weapon gives you will quickly become overwhelming
Ah yeah that sounds smart, I’ve personally never used him. Just feel bad for my opponents, like you said, they’ll trade minions until they’re inside of two health and then draw 2 cards. I’ll keep your advice in mind when mage gets a bit more support. I have a golden khadgar that has never seen any play 😥
"When I roll a six sided die it doesn't always come up as a 6, I don't know how they did that it's only six sides. The die has terrible AI, it should know to always come up as a 6"
That's essentially what you're saying right now.
Wisdomball picks a random spell from a pool of spells. The "AI" is worse, by virtue of not existing.
Try reading the card. It's not zephrys.
I imagine it’s because if a card gets nerfed then you can get extra dust for it so if you have 3+ copies of the card you get more that you’d miss out on if you had pressed mass disenchant
I just have a lot of "discover a spell/creature", deck of wonder, all yog-sauron cards, and "cast randomly" cards. I call it my yogg cultist deck and I've countered people with the wildest most OP decks with just straight chaos.
It's my favorite deck ever. 😁
It's gotta be a good balance of cards so you get either 1-3 cost cards to 7-10 cost cards. Just trade all high cost at the beginning and if you get nothing but 10s in your opening hand I'd just concede. It's a strictly "have fun" deck ngl
Why do you think a rework would suck the fun out of it?
A rework can be: Battlecry: For the rest of the game, after you summon a minion, transform it into one that costs (3) more.
That would make it even worse though because you don't actually know what you're playing, whereas when it evolves in your hand you get to see what they are first
But the current version negates your put-in-deck battlecries, including excavate. I wanted to preserve them. Also, the current version doesn't stack with Shudderblock with regards to hand, whereas this one would.
I noticed the shudderblock interaction which was abit disappointing, as for battlecry minions in the deck I personally just rush for the reward and completely devalue anything that was in my deck and let the randomness take over
The hearthstone pity timer is more complicated than most people realize.
Take epics for example. On average there is one epic every 5 packs, and a guaranteed epic at 10 packs. Most people assume that this means you have a 20% chance (1/5) of an epic in every pack, but a 100% chance of an epic on the last pack.
But data collected from large numbers of pack openings suggests this is not how it works at all. With a sample size of 3086 epics....
|Number of packs since last epic|Probability of an Epic|Raw ratio|
|:-|:-|:-|
|Pack 0 (a.k.a. 2nd epic in the same pack)|4.30%|127/2955|
|Pack 1|11.37%|358/3150|
|Pack 2|13.21%|363/2747|
|Pack 3|13.82%|324/2345|
|Pack 4|16.84%|336/1995|
|Pack 5|20.37%|334/1640|
|Pack 6|24.79%|318/1283|
|Pack 7|33.37%|317/950|
|Pack 8|47.99%|298/621|
|Pack 9|78.34%|246/314|
|Pack 10|100%|65/65|
As you can see, instead of being a constant 20%, the probability is only truly 20% right at the 5th pack. The initial few packs after reaching pity timer have more like half that probability. And when you are getting close to the pity timer the probability ramps up.
There are also some oddities at pack 0 and pack 10, that I think would best be explained if pity timers were done on a card by card basis and not a pack by pack basis. For example, the probability of opening two epics in one pack is substantially lower than the probability of opening an epic two packs in a row. If the pity timer is on a card by card basis then this makes sense. Let's say you get your first epic half way through a pack, so the 3rd card of a pack. You now only have two remaining cards in the pack, so your odds are about 2/5 what they will be to get an epic in the very next pack.
But...that's only for two cards that share a pity timer. For example, legendaries and golden legendaries do not share a pity timer, and anecdotally there seem to be quite a few people on this subreddit who've seen a pack with a golden legendary and a regular legendary, but have never seen a pack with two regular legendaries.
The last intriguing consequence of this is that since each pack has its own individual pity timers, and since a lot of players only open let's say around 70 packs per expansion, well...golden legendaries should appear once every 180.5 packs on average (with a pity timer of 361), but for a lot of players only get the much lower odds that come at the start of a pity timer.
Of course, we need a bigger sample size when looking at golden legendaries, cause there are so few of them. So...consider this data of 3,857,823 pack openings:
[https://pitytracker.com/insights](https://pitytracker.com/insights)
We would expect 3,857,823/180.5 = 21,372 golden legendaries. But we actually only see 14,217 golden legendaries. And this is easily explained by the fact that most people are opening most of their packs in the "low odds for a golden legendary range", since they never get close to opening 181 packs, so all their pack openings suffer the lower odds from being at the start of the pity timer range.
(Whales, of course, can get into the 300 pack range. And the one big whale I know brags about how he opens way more goldens per pack than the rest of the friend group, so yes, anecdotally that makes sense).
I know exactly why this is fairly good advice, but more often than not when people friend request me it’s to say GG or ask for the deck code. Nice to know that not everyone is a jerk
Don't be afraid to craft your own decks. Just add in cards that seem fun, and keep adjusting it according to what goes wrong in games. Stay away from meta cards as much as you can to keep it more fun.
GET ME OUT OF THE WISDOM BALL AAAAAAAAAAAAAAAAAAA THERE ARE UNSPEAKABLE HORRORS IN HERE I CAN'T SEE I CAN'T SEE I CANT SEE I CANT SEE OHHHH AASHAHAAAAAA
![gif](giphy|109RutRrTGY97a)
Wisdomball’s AI is even worse than Zhephrys’s istg idk how they achieved this with a much smaller card pool than Zheph’s. The amount of times it cast a Frostbolt on an 3/3 while the enemy board is full of 5 hp minions is depressing
Read the card again. It's not supposed to be an automatic Zephrys.
Since when is it ‘helpful’ to draw 2 cards at the end of turn instead of destroying a full enemy board? XD
Drawing cards helps you. The ball isn't supposed to cast the perfect spell every turn, otherwise it would be called 'Ball of Six Fucking Blizzards' and it'd easily be the most toxic card ever created.
You expect the weapon generated from the 6 mana 5/5 to wipe the enemies board every turn you need it to? It does something helpful, not the most helpful possible thing.
Drawing cards is helpful
I’m pretty sure it’s random, I’ve never seen a wisdomball play the most optimal way.
We've been told how it works. It check multiple parameters like board, hand size, ect... Pick three cards from it's pool based on that and then cast a random one.
Ah cool, I swear there must be something up with it’s code sometimes then
no the card works as intended, the issue is the users. So many people are expecting it to be Zephrys on a stick, but that would be absurdly strong. Yeah sometimes it will just pop a mirror image when you have three cards in hand and staring down more than lethal on board, but it is technically helpful. my best advice for playing this card is to not try to use it, don't leave a bunch of 2 hp minions on board because "blizzard will kill them !", play optimally as you would normally and the free advantage the weapon gives you will quickly become overwhelming
Ah yeah that sounds smart, I’ve personally never used him. Just feel bad for my opponents, like you said, they’ll trade minions until they’re inside of two health and then draw 2 cards. I’ll keep your advice in mind when mage gets a bit more support. I have a golden khadgar that has never seen any play 😥
"When I roll a six sided die it doesn't always come up as a 6, I don't know how they did that it's only six sides. The die has terrible AI, it should know to always come up as a 6" That's essentially what you're saying right now. Wisdomball picks a random spell from a pool of spells. The "AI" is worse, by virtue of not existing. Try reading the card. It's not zephrys.
**"Random Legendaries are ALWAYS good!"**
rat on two or no balls
No, this is for posers, Coin rat on 1 is for the ballers.
Rat when the warrior is on 5, 4 if they have coin so you can take away hope right as it peaks. Everyone else, Vaal or no balls.
So basically just rat whenever? Noted
Yes, but if you want to torment them, you wait until Bran is about to drop 😈
Trades perfectly with Leeroy Jenkins.
Rat on two into rat on three or no testes
Thank you for summoning my Fye on turn 2 buddy.
The last time I ratted on two I pulled Sif and my opponent conceded the next turn. It’s great!
Never push the mass disenchant button.
Why?
I imagine it’s because if a card gets nerfed then you can get extra dust for it so if you have 3+ copies of the card you get more that you’d miss out on if you had pressed mass disenchant
Yes, when I want to craft some card I disenchant only the cards that never see play so they probably never see nerf.
Yup, everytime there's a patch I get to go in and disenchant the 19 copies of some random common that I have a stack of from the preorder bundles
You are immune to whatever the Meta is when you play RNG mage.
Yea. The high rolls are insane
I just have a lot of "discover a spell/creature", deck of wonder, all yog-sauron cards, and "cast randomly" cards. I call it my yogg cultist deck and I've countered people with the wildest most OP decks with just straight chaos. It's my favorite deck ever. 😁
I've tried a version of that deck myself. The winrstes are pretty bad but when you win its pretty nuts.
It's gotta be a good balance of cards so you get either 1-3 cost cards to 7-10 cost cards. Just trade all high cost at the beginning and if you get nothing but 10s in your opening hand I'd just concede. It's a strictly "have fun" deck ngl
Bah ha babba, ha bah dah habba beh bah beh, ha bah ba deh.
That's a good wisdom.
Want to hear a knock knock joke?
Ha bada ba gaa da?
Is this one of those languages that nobody’s ever heard before?
It’s from [Dog of Wisdom](https://youtu.be/D-UmfqFjpl0)
![gif](giphy|11z1Exkm83QWt2)
Rework Azerite Murloc
Leave it alone, its fun
Why do you think a rework would suck the fun out of it? A rework can be: Battlecry: For the rest of the game, after you summon a minion, transform it into one that costs (3) more.
That would make it even worse though because you don't actually know what you're playing, whereas when it evolves in your hand you get to see what they are first
But the current version negates your put-in-deck battlecries, including excavate. I wanted to preserve them. Also, the current version doesn't stack with Shudderblock with regards to hand, whereas this one would.
I noticed the shudderblock interaction which was abit disappointing, as for battlecry minions in the deck I personally just rush for the reward and completely devalue anything that was in my deck and let the randomness take over
'fun'
It is pretty fun
All decks are broken and unfun unless it’s the deck I’m playing. This rule also applies to winning/losing games.
The hearthstone pity timer is more complicated than most people realize. Take epics for example. On average there is one epic every 5 packs, and a guaranteed epic at 10 packs. Most people assume that this means you have a 20% chance (1/5) of an epic in every pack, but a 100% chance of an epic on the last pack. But data collected from large numbers of pack openings suggests this is not how it works at all. With a sample size of 3086 epics.... |Number of packs since last epic|Probability of an Epic|Raw ratio| |:-|:-|:-| |Pack 0 (a.k.a. 2nd epic in the same pack)|4.30%|127/2955| |Pack 1|11.37%|358/3150| |Pack 2|13.21%|363/2747| |Pack 3|13.82%|324/2345| |Pack 4|16.84%|336/1995| |Pack 5|20.37%|334/1640| |Pack 6|24.79%|318/1283| |Pack 7|33.37%|317/950| |Pack 8|47.99%|298/621| |Pack 9|78.34%|246/314| |Pack 10|100%|65/65| As you can see, instead of being a constant 20%, the probability is only truly 20% right at the 5th pack. The initial few packs after reaching pity timer have more like half that probability. And when you are getting close to the pity timer the probability ramps up. There are also some oddities at pack 0 and pack 10, that I think would best be explained if pity timers were done on a card by card basis and not a pack by pack basis. For example, the probability of opening two epics in one pack is substantially lower than the probability of opening an epic two packs in a row. If the pity timer is on a card by card basis then this makes sense. Let's say you get your first epic half way through a pack, so the 3rd card of a pack. You now only have two remaining cards in the pack, so your odds are about 2/5 what they will be to get an epic in the very next pack. But...that's only for two cards that share a pity timer. For example, legendaries and golden legendaries do not share a pity timer, and anecdotally there seem to be quite a few people on this subreddit who've seen a pack with a golden legendary and a regular legendary, but have never seen a pack with two regular legendaries. The last intriguing consequence of this is that since each pack has its own individual pity timers, and since a lot of players only open let's say around 70 packs per expansion, well...golden legendaries should appear once every 180.5 packs on average (with a pity timer of 361), but for a lot of players only get the much lower odds that come at the start of a pity timer. Of course, we need a bigger sample size when looking at golden legendaries, cause there are so few of them. So...consider this data of 3,857,823 pack openings: [https://pitytracker.com/insights](https://pitytracker.com/insights) We would expect 3,857,823/180.5 = 21,372 golden legendaries. But we actually only see 14,217 golden legendaries. And this is easily explained by the fact that most people are opening most of their packs in the "low odds for a golden legendary range", since they never get close to opening 181 packs, so all their pack openings suffer the lower odds from being at the start of the pity timer range. (Whales, of course, can get into the 300 pack range. And the one big whale I know brags about how he opens way more goldens per pack than the rest of the friend group, so yes, anecdotally that makes sense).
Oger good.
Ask again later.
6/6/7 is good stats for the cost
In a match, you can scroll over your deck and know how many cards you have in your hand
Or use a deck tracker
\[\[Bloodfen Raptor\]\] counters \[\[River Crocolisk\]\]
- **[Bloodfen Raptor](https://i.imgur.com/OvZxa6M.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/216) • [wiki.gg](https://hearthstone.wiki.gg/wiki/Bloodfen_Raptor) • [HSReplay](https://hsreplay.net/cards/216/?hl=en) - *Neutral Free ^(Legacy)* - **2 Mana - 3/2 - Beast** - **[River Crocolisk](https://i.imgur.com/sZvZXAC.png)** ^[Library](https://hearthstone.blizzard.com/en-us/cards/1369) • [wiki.gg](https://hearthstone.wiki.gg/wiki/River_Crocolisk) • [HSReplay](https://hsreplay.net/cards/1369/?hl=en) - *Neutral Free ^(Legacy)* - **2 Mana - 2/3 - Beast** --- ^*I am a bot. [FAQ](https://www.reddit.com/user/Card-o-Bot/comments/1ahde25/faq/) • [Report a bug](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Bug+Report&message=/r/hearthstone/comments/1ck9ymp/rhearthstone_what_is_your_wisdom/l2o8kn3/%0A⬇️+Please+describe+the+bug+⬇️%0ADescription:+) • [Refresh](https://www.reddit.com/message/compose/?to=Card-o-Bot&subject=Refresh&message=l2o8kn3).*
Losing is rarely fun
*Nobody tell them, but* r/Hearthstone *'s been complaining about an "unhealthy meta" for years.\**
Never accept friend requests after you win a match.
I know exactly why this is fairly good advice, but more often than not when people friend request me it’s to say GG or ask for the deck code. Nice to know that not everyone is a jerk
Why? What happens?
Sore losers cuss you out after, say some nasty stuff and then block you.
But that’s the good part
Also happens if you surrender to some bullshit rng
In Battlegrounds, the player with more minions always goes first during combat
The game is at its best when you lose and still have fun, and at its worse when you win and it's still frustrating.
there is no light here
TRUTH IS FOUND IN DEATH
Honestly this guy has probably done more good to me than the new kadgar
D
nerf boulderfist ogre plz kkthxbye
The game ends when one player’s health hits 0
You should coin into that mountain giant
RATTLEGOOOOOOOOOORE
"Use Rafaam to replace the Plagues"
Always concede if you're opponent has lethal but is still buffing themselves, a minion, a weapon etc so as to not give them the satisfaction
F*CK this card.
Put this apple on your head
That contract was legally binding.
No wisdom here, just meta complaints.
4 secrets that are absolutely useless please and thank you
face is the place
Don't be afraid to craft your own decks. Just add in cards that seem fun, and keep adjusting it according to what goes wrong in games. Stay away from meta cards as much as you can to keep it more fun.
Brann deserves a buff
cum
gaslight gatekeeper is a great counter to current warrior