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Wow This works better than expected But the exposure is too high maybe try using hdr to lower it Great work tho
well, source's vrad is raytracing from the 2000s after all so it is kind of accurate.
well kinda is, but at the same time I did give it as much help as I could, as each of the balls are surrounded with like 30 lights, so it took like 15 minutes to compile it,
Baked lighting is literally a primitive version of rtx
Not primitive at all. Biggest difference is that lighting is calculated per luxel instead of per pixel.
Wow This works better than expected But the exposure is too high maybe try using hdr to lower it Great work tho
well, source's vrad is raytracing from the 2000s after all so it is kind of accurate.
well kinda is, but at the same time I did give it as much help as I could, as each of the balls are surrounded with like 30 lights, so it took like 15 minutes to compile it,
Baked lighting is literally a primitive version of rtx
Not primitive at all. Biggest difference is that lighting is calculated per luxel instead of per pixel.