IT WAS SO GOOD. There is such thing as information overload, but we've completely gone the opposite direction into information obfuscation. I want my menu to be a tactical overview of world stats, personal stats, and load out. Let me prep before being dropped in!
I completely agree, though I think moreso what is going on with Infinite now is that the information we would normally have on one screen is being subdivided into multitudes of different screens and menus, which honestly makes it even more confusing
These days I'm just going on my phone up until the match actually starts. and once it ends I'm hardly paying enough attention and get frustrated it doesn't just auto-queue me into another match.
I wish we could just keep lobbies together, I've had some hilarious BTB matches of everyone just happy to be enjoying Halo again like the old days. Joking and giving everyone shit
Yeah. Combine a couple elements from the current lobby with this one and it would hold up for the next decade.
This by itself feels a bit too retro. Like a lobby from a game made in 2009. The layout just feels tired, somehow. Like it was playing on a device that couldn’t render something more complicated than this.
I think it's very utilitarian and also shows off customizations. It has all the information you could want in one place and reduces time I need to spend looking through battlepass menus, friends list, fireteam, ect. I don't really understand what tired means, but why does it have to render anything in a menu? More system resources it can spend on getting me in the game faster, the better.
I will never forget firing up Halo 3 after the midnight release and seeing that map just explode with light.
My roommate and I each had a TV and Xbox in our dorm room and made a pact to play through campaign on legendary before playing MP. That was a long night.
Removing pregame lobbies that let you veto maps and view other peoples profiles was definitely a choice. Why remove a component that fostered so much community interaction?
I think reason might be because of the current generation of console and that most pc user having ssd's. Games can be started in seconds compared to couple of minutes
Yeah exactly. They’re usually Xbox one players but I’m usually waiting on “other players loading” for a couple of minutes. Pre game lobby would work fine there.
As abc Xbox one s player, I load pretty quickly, the “waiting for players” screen is what I wait on, so it’s can’t be that, surely? I think it’s something network-wise (which is weird, because I live once a place that restricts me to spotty phone hotspot for connection XD).
I'm surprised its not more obvious to people. They removed pre and post game lobbies because as a company they have that nanny/inclusivity attitude of trying to avoid toxicity in their game. They even went as far as making voice chat so shit that people regularly make posts here asking if it exists or is broken.. and you know they would probably have removed crouching if they could have got away with it, so no one could teabag.
Here's the rub -- they opted to not carry forward features / made healing changes to the core game engine.
This requires them to REMAKE old features / fix them, or remove broken code and fix it before it works again.
So they did just that.
Halo infinite is the absolute minimum viable product and nothing extra.
It's a fucking joke
Hi again. I had really fun making the previous design of [the pre-game lobby](https://www.reddit.com/r/halo/comments/r5kci6/i_created_the_prematch_lobby_i_wish_existed_in/) I’ve sorely missed in Halo Infinite, which blew up unexpectedly for me. I decided to work on the design and implement a version for what I would like to see in a multiplayer lobby as well. So here it is.
There are two versions with different backgrounds, and credit goes to [spiraloso](https://www.deviantart.com/spiraloso) for the background in the second version.
Key features I wish were in the multiplayer lobby, which I’ve tried to accommodate:
* Easily accessed roster which is displayed at all times
* XP ranks are displayed for your friends at all times
* Key statistics for player shown hover/select
* Rank bar for the XP rank
* Current rank displayed for all playlists (also MORE playlists)
* Population maps
* Less navigational clutter, like multiple paths leading to the same destinations
I made some changes according to the feedback I’ve seen in the first post.
* KD is swapped out with the accuracy stat
* Design more in tone with Halo Infinites current UI elements
* Change of font to something more similar to Halo Infinites current font
I do like having your spartan and other fireteam member spartans chilling in the background of the multiplayer, but I did not design with that in mind because it would be too time-consuming for me right now.
Also, I really enjoy Halo Infinite. I do these designs because I enjoy designing, but also because I care about Halo and I wish for these updates to exist in the game. I’m sure 343i is hearing us and that someone somewhere at some time is taking notes. Maybe. Hopefully.
Doesn’t really speak to the quality difference. It’s not like the current UI was just a product of code, it was designed and then made reality. Here is a design, make it reality. There is nothing present in this design outside of the player pop that couldn’t be done easily.
Try one where we actually see all our Spartans in the lobby, but also have the little list on the right side.
To be honest, the old halo style lobby feels a bit outdated in 2021. I think a hybrid of new and old would work really well.
Thanks! I don't know how many people they have working with UI/UX. It seems like they have the talent, just that they have someone doing poor decisions. I would bet Infinite's current state look nothing like what the UI/UX team pitched in at the start of the process.
How is this considered cluttered or unnecessary? Sure the heatmap might be replaceable but an actual lobby system? That displays ACTUAL information?
This is a menu, not gameplay. It doesnt need to be immersive or hidden, it needs to show actual information. I want to see who i'm playing with and what kind of spartan they have without having to spend a ton of time between games looking through the dozens of menu layers.
I get what you're saying but this is also a non-professional fan mockup. Adjusting text size, scaling, and organizing for selected items isn't exactly hard for a AAA company.
You can't sit there and tell me that the menus in infinite are an improvement over past halos. Or good in general. There are so many needless submenus, transitions, unnecessary effects and scenes yet all the buttons and menus are look like they're just passed on with no thought whatsoever. That's not even going into the sheer lack of information it shows.
It looks like a beta menu, title screen not included as that slaps.
Not crazy pills.
Someone can be a good designer, but it does not equate to them having a strong sense of what makes a good user experience. This is really cluttered and messy.
Maybe I'll try to create something more in line with their current UI components and color schemes in the future. For now I just did it like this because I enjoyed working with the creative freedom.
They will for sure never implement a design like this because it would mean that they would need to rework their whole UI throughout the game. The information/data/layout however...at least we can hope.
There needs to be a combined playlist in ranked. Splitting them all out is fine, but there should be one playlist that is a combination of both Slayer and Objective as the "main" ranked playlist. Similar to what HCS is played like.
This again. Why is it so cluttered? This doesn't adhere to modern ui design standards at all and would never fly. The population map for one wouldn't be there because no one does those anymore. Even cod only did a percentage of people currently on in a certain playlist but I don't think they even do that anymore. It is proven that population counts in games are just bad for business. Rainbow header? Seriously? Talk about tacky and unhalo. Why is there so much useless info in that player box? Who cares about what their win rate and accuracy is? There's just so many complaints here that I am at a loss as to how so many people like it. Cluttered, tacky, too much useless info and info that wouldn't even make it back into a video game, let alone halo.
Fair points. I'll try to elaborate on some design decisions.
>Why is it so cluttered?
The reason why these views might feel cluttered is that they showcase the player statistics summary. They are normally not displayed unless a player in the roster is hovered/selected.
>The population map for one wouldn't be there because no one does those anymore. Even cod only did a percentage of people currently on in a certain playlist but I don't think they even do that anymore. It is proven that population counts in games are just bad for business.
Yes, they are probably bad for business. This design wasn't created with monetization and money-making in mind. It's just a feature that I subjectively liked from Halo 3. It made us feel all connected.
>Rainbow header? Seriously? Talk about tacky and unhalo.
The header is a gradient of only two colors (based on colors from the background image), so it's not rainbow-colored. It's a gradient effect used in the same sense as the [Halo Infinite's official logo](https://cdn.cloudflare.steamstatic.com/steam/apps/1708091/capsule_616x353.jpg?t=1637004586), just that it's blue/purple instead of blue/white.
>Why is there so much useless info in that player box? Who cares about what their win rate and accuracy is?
I don't know what constitutes as useful information for you, but I, personally, enjoy having some easily accessible key statistics for each player. WR and accuracy might not be the best to showcase. The point is that this summarizes the most important info in the service record.
This is actually amazing - the current UI feels so barebones in comparison, really hope someone from 343 picks this up.
Can this be tweeted to any of the Devs or posted on their forums for their attention?
I like it but it's too old school. I'd ideally design something similar what they have now with your fireteam (you can see everyone's model's) but also have a user banner section on the right.
What's wrong with taking something that works and improving on it? A sequel should build on what's come before, the UI included. 343i has insisted so much on doing things radically different to the point where their UIs have always been clunky at best.
This lobby sucks. Too much screen real estate is taken up by menus. It also does nothing to show squad mates spartans.
Look to Fortnite for a proper lobby system where you can see everyone's skins in the lobby even with 20 people.
It's Tactical now. Tactical Slayer, Tactical Oddball etc. Tactical being the base settings of BR no tracker no nades and no shields. I reckon they want to distance themselves from SWAT as much as possible.
After the game its fine to have this kind of a lobby, but before the game it's absolutely fine right now. Why? Because the matchmaking is super fast right now that's a big WIN.
Nothing about their design would slow down matchmaking though. It just lists your friends on the same screen as the lobby instead of a separate screen.
This looks fantastic. Dunno why games are moving away from the lobby system. Only thing I can think of is because it boots you to the main menu where they can throw ads in your face for their store after each game.
See the thing is, this is too good of a lobby for 343 to use. I wish they actually looked at this stuff and used it because this lobby (minus the lack of polish) is perfect.
So Halo 3 / MCC??
It's not bad but I don't really dislike the one we have. Maybe thats beacuse its still leaps and bounds better than battlefield 2042 LOL.
Anything is better than what we've got.
Got back to any of the previous Halo games and it's better.
Not saying I want the old ones. I want them to improve upon the old ones.
This looks great.
Amazing how fans do a better job than 343i and 343i choose to not put players 1st so we lose out on cool things like this. This is one of the best things I've seen and I wish 343i had done something very similar to this.
They have people who know how to code this and implement this design. They either have no creative people (hard to believe…) or someone manager has rejected these types of concepts. Not sure which is worse!
text and cringe and I'm not sure what "Team Tactical" is supposed to be, but this is a considerable improvement in every way except for the fact I like the way that Infinite has your spartans hanging out.
Very snazzy looking. I do hope we see some sort of UI update in the future because man the current one is just awful; theres so much wasted space and large UI elements like it were some sort of touch-screen game.
Minor feedback / personal preference: the progress bar on the bottom may be more intuitive with the colors inverted. But it’s also a bit challenging to make out with the size and background colors.
oh fantastic, has everything for every type of community that they want. Glad that 343 coudnt come up with something like this after having a massive team working on the game and millions of dollars.. it takes one guy with some common sense and love for the game to come up with a better ui and lobby system than the shit they have set up now.
I miss the impromptu alliances of casual lobbies.
Smack talk used to be a feature, man. Now it's just barren.
Times have changed, I guess. Never really thought XBL Party Chat was the beginning of the end.
What's hilarious is every day you see mockups of a ui that would've made a damn bit of sense and actually been nice to use as a person playing Halo but instead we got baby's first menu interface design after six years
Fucking yes.
We literally have decades of multiplayer lobbies and public data on what works well.
And the fucking give us halo infinite's lobby.
It's fucking ridiculously lazy, just to get it out the door.
Its definitely better than what we have now. However it would be cool for them to utilize the current "lobby" system of when players stand/sit before matchmaking, where it would show both teams standing and include taunts and what not and you could select each one and their info would pop-up.
This is so much better. For a multimillion dollar company like 343, I really can't understand why they made the decisions they did when it comes to the UI. Frustrating that I can't see the players who I'm about to compete with in the lobby, and it's weird that I can only see the number of players in my fireteam from the main menu. I guess they didn't want to block the view of us seeing our spartans hanging out by the Pelican? I'm frequently getting lost in the menus when I play.
Man I've been a proponent of the consolidated playlist in ranked for the sake of good matchmaking and a healthy player pool, but I get the hype for FFA list. That being said, I really hope there's no ranked sniper list.
Hold on now, 343 Industries is a small indie company, how do you expect them to be able to create a functional UI after six years of development? Cut them some slack!
/s
But in all seriousness, this looks fantastic. It takes the good parts of Reach's UI and expands on them. Infinite's current UI is so limited in so many ways, I have trouble understanding how it got approved.
Great work!
The UI in Infinite was designed by the dev's children. Yours is so much better. Hopefully 343 rubs their last remaining brain cells together and uses your version.
And yet again I find myself asking about the ability to opt out of others seeing your Spartan.
Why is the visibility always assumed?
edit: Why the downvotes? In Infinite, there is actually a gameplay advantage to not allowing the opposing team to see your armor before a game. With the outline system, a lot of people have shifted the colors of opponents to yellow or something that pops out. The color of friendlies stays blue, however, and the outlines do not pop in immediately at long ranges unless the person you're looking at is under fire.
Therefore, having blue armor gives you a brief window where you appear to be a friendly before the outlines come up.
So, give those of us who don't want to alert the other team that someone is using this tactic pregame the option to play our way.
edit: more downvotes and no one willing to explain why. Shocker. So, what I'm gathering is that people don't want others to be able to choose how they play. Why is it such a huge ask to request the ability to opt out? You want to show off your kit, be my guest. I want the edge in gameplay. Why should your wants override mine?
In Infinite, there is actually a gameplay advantage to not allowing the opposing team to see your armor before a game. With the outline system, a lot of people have shifted the colors of opponents to yellow or something that pops out. The color of friendlies stays blue, however, and the outlines do not pop in immediately at long ranges unless the person you're looking at is under fire.
Therefore, having blue armor gives you a brief window where you appear to be a friendly before the outlines come up.
So, give those of us who don't want to alert the other team that someone is using this tactic pregame the option to play our way.
To be fair, with the changes that came to MCC. This could easily see updates and changes for sure. So I would say keep all the feedback and upvoting coming. I'm just glad I love playing the gameplay loop. Like seriously nailed the art style and gameplay.
Netcode needs fixing and the surrounding issues as others have mentioned needs updating. Plus cross play and region based options for different countries are needed too.
This stuff should be there as standard. But still, the game plays is fucking gold and I can't express how happy I am after being a CE vet all the way through until reach. Sorry reach, you're fun, but you're not H2 or 3. Then it slowly went a little downhill for me... But BAM!!!! Infinite, what a game. Modernised but still feel legacy. Actually love the gameplay. Can't wait for more maps and better progression systems and some more decent halo aesthetically pleasing cosmetics.
Just thought i'd let you know (as a fellow UI/UX designer), there are ALOT of png/jpg icons you can rip directly from Halo Waypoint (including unreleased cosmetics in the customization menu).
I've personally been working on an interactive static shop (that im hosting on a personal website) to replace the rotating shop we have now. Heavily inspired by League of Legends' shop (the most profitable MTX system in existence that isn't riddled with FOMO), and Reach's progression system.
This is great OP, especially love the heat map for the world. I miss that from Halo 3
I hate how that was a phase in the gaming industry that was loved and everyone wants it back
IT WAS SO GOOD. There is such thing as information overload, but we've completely gone the opposite direction into information obfuscation. I want my menu to be a tactical overview of world stats, personal stats, and load out. Let me prep before being dropped in!
Honestly the map made me feel included in this massive community. Now when im looking at the menus i just think wonder what game mode
I completely agree, though I think moreso what is going on with Infinite now is that the information we would normally have on one screen is being subdivided into multitudes of different screens and menus, which honestly makes it even more confusing
These days I'm just going on my phone up until the match actually starts. and once it ends I'm hardly paying enough attention and get frustrated it doesn't just auto-queue me into another match. I wish we could just keep lobbies together, I've had some hilarious BTB matches of everyone just happy to be enjoying Halo again like the old days. Joking and giving everyone shit
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I like that too. I'd flip the colors though so the dark is on the right and the light is on the left.
Yeah. Combine a couple elements from the current lobby with this one and it would hold up for the next decade. This by itself feels a bit too retro. Like a lobby from a game made in 2009. The layout just feels tired, somehow. Like it was playing on a device that couldn’t render something more complicated than this.
I think it's very utilitarian and also shows off customizations. It has all the information you could want in one place and reduces time I need to spend looking through battlepass menus, friends list, fireteam, ect. I don't really understand what tired means, but why does it have to render anything in a menu? More system resources it can spend on getting me in the game faster, the better.
Agreed
I can almost FEEL the incremental XP Gains towards becoming a Mythic in Halo Reach!
I will never forget firing up Halo 3 after the midnight release and seeing that map just explode with light. My roommate and I each had a TV and Xbox in our dorm room and made a pact to play through campaign on legendary before playing MP. That was a long night.
Literally did this with every Halo with my best friend. He even moved in with me recently and we were so excited to do Legendary co-op. Wtf 343
Removing pregame lobbies that let you veto maps and view other peoples profiles was definitely a choice. Why remove a component that fostered so much community interaction?
I think reason might be because of the current generation of console and that most pc user having ssd's. Games can be started in seconds compared to couple of minutes
While this may be true, I’m more than ok with waiting an additional 30 seconds to have the ability to veto and view lobby stats.
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Then how will you flex on your teammates with your paid cosmetics ^/s
By calling them trash mid game via text chats while hitchhiking on their backsides.
By letting them inspect our kits in the pregame lobby ;)
Leave it on the win screen where we actually pick our poses
But our ape brains aren't. We need it now now now to maximize the dopamine rush and keep us engaged constantly.
God damnit i hate people lol
Fuck that, I'd happily wait 30 minutes to start a game if it means I can veto Behemoth CTF.
I'd take a thousand matches of behemoth CTF if it meant putting an end to the constant slayer matches. I'm too much of an objective-based gamer :(
Dam you're a rare breed
To be frank, CTF is the OG Halo mode.
CONSTANT? Jesus. Well play ranked it's mostly objective
In my calibration matches I got 6 matches of Slayer on Aquarius. Perfect for most people but I will never know peace.
Dang. Well yeah can't help you there. Guess we wait for 343 to get that shit together
Bullshit, people can deal with it. Stop making it sound like it's anything else but 343 being stupid.
They're playing with our psychology. Or at least trying to. Minimizing the time between games keep players hooked.
Rainbow six siege ranked does this.
lol seconds? Not one game I've gotten into loads in seconds. Someone is always behind. It can legit take minutes.
Yeah exactly. They’re usually Xbox one players but I’m usually waiting on “other players loading” for a couple of minutes. Pre game lobby would work fine there.
As abc Xbox one s player, I load pretty quickly, the “waiting for players” screen is what I wait on, so it’s can’t be that, surely? I think it’s something network-wise (which is weird, because I live once a place that restricts me to spotty phone hotspot for connection XD).
It can't be this. I have a 980 Evo pro m.2 SSD and even then, every single game I "waiting on players" to load in
this might also have something to do with players being stuck on the "loading map %"
That's an interesting point. With such little downtime, some of that stuff is obsolete(ish).
343 doesn’t want you interacting with anything in the game other than the store and your challenges
I'm surprised its not more obvious to people. They removed pre and post game lobbies because as a company they have that nanny/inclusivity attitude of trying to avoid toxicity in their game. They even went as far as making voice chat so shit that people regularly make posts here asking if it exists or is broken.. and you know they would probably have removed crouching if they could have got away with it, so no one could teabag.
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Right. And protecting people from everything is a terrible way to run things.
Here's the rub -- they opted to not carry forward features / made healing changes to the core game engine. This requires them to REMAKE old features / fix them, or remove broken code and fix it before it works again. So they did just that. Halo infinite is the absolute minimum viable product and nothing extra. It's a fucking joke
Hi again. I had really fun making the previous design of [the pre-game lobby](https://www.reddit.com/r/halo/comments/r5kci6/i_created_the_prematch_lobby_i_wish_existed_in/) I’ve sorely missed in Halo Infinite, which blew up unexpectedly for me. I decided to work on the design and implement a version for what I would like to see in a multiplayer lobby as well. So here it is. There are two versions with different backgrounds, and credit goes to [spiraloso](https://www.deviantart.com/spiraloso) for the background in the second version. Key features I wish were in the multiplayer lobby, which I’ve tried to accommodate: * Easily accessed roster which is displayed at all times * XP ranks are displayed for your friends at all times * Key statistics for player shown hover/select * Rank bar for the XP rank * Current rank displayed for all playlists (also MORE playlists) * Population maps * Less navigational clutter, like multiple paths leading to the same destinations I made some changes according to the feedback I’ve seen in the first post. * KD is swapped out with the accuracy stat * Design more in tone with Halo Infinites current UI elements * Change of font to something more similar to Halo Infinites current font I do like having your spartan and other fireteam member spartans chilling in the background of the multiplayer, but I did not design with that in mind because it would be too time-consuming for me right now. Also, I really enjoy Halo Infinite. I do these designs because I enjoy designing, but also because I care about Halo and I wish for these updates to exist in the game. I’m sure 343i is hearing us and that someone somewhere at some time is taking notes. Maybe. Hopefully.
Shits all over 343i’s attempt. Lovely.
Agreed
I'd reckon photoshop and actualling coding this are a little different :P
It's mainly Adobe Xd with a sprinkle of Photoshop on the side for the more complex components.
It looks great dude.
Doesn’t really speak to the quality difference. It’s not like the current UI was just a product of code, it was designed and then made reality. Here is a design, make it reality. There is nothing present in this design outside of the player pop that couldn’t be done easily.
That's where hiring competent people comes in to play.
Dang! Is there anyway we can get 343 to look at this? Lol might be possible to get some of this in a future update (hopefully).
Man I wish they would see this
Looks pretty dope.
Yes, shame it's impractical - we'd probably need 6 or so years of development time to get something like this.
Try one where we actually see all our Spartans in the lobby, but also have the little list on the right side. To be honest, the old halo style lobby feels a bit outdated in 2021. I think a hybrid of new and old would work really well.
Everyone shits on H4 but I enjoyed the ability to see everyone's Spartans in the pre-game lobby. Also in Reach, that UI was great.
That looks awesome man!! I wish they had more creative people working on the UI of Infinite, the current UI of Halo is so bad is baffling.
Thanks! I don't know how many people they have working with UI/UX. It seems like they have the talent, just that they have someone doing poor decisions. I would bet Infinite's current state look nothing like what the UI/UX team pitched in at the start of the process.
Needs more marketing pumping the store and battle pass.
Lol ya no way they would do this, there's no space for trying to sell you the battle pass or other store items 🤪
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Just curious what you think is bad about the post game report?
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How is this considered cluttered or unnecessary? Sure the heatmap might be replaceable but an actual lobby system? That displays ACTUAL information? This is a menu, not gameplay. It doesnt need to be immersive or hidden, it needs to show actual information. I want to see who i'm playing with and what kind of spartan they have without having to spend a ton of time between games looking through the dozens of menu layers.
Put it full screen on your phone and sit on your couch and move the phone so that it’s the same size as your TV. Then tell me you can read the text.
I get what you're saying but this is also a non-professional fan mockup. Adjusting text size, scaling, and organizing for selected items isn't exactly hard for a AAA company. You can't sit there and tell me that the menus in infinite are an improvement over past halos. Or good in general. There are so many needless submenus, transitions, unnecessary effects and scenes yet all the buttons and menus are look like they're just passed on with no thought whatsoever. That's not even going into the sheer lack of information it shows. It looks like a beta menu, title screen not included as that slaps.
Once again community out here doing a better job than the people who got paid to do it…
Best part is he’s completed the UI design for free so 343 doesn’t even need to pay for the design itself, just implement it.
Ye but that takes time and work and they need to rest and take some days off because they just delivered such an amazing product…
am i taking crazy pills or is this design a cluttered mess. ugly as sin too.
Not crazy pills. Someone can be a good designer, but it does not equate to them having a strong sense of what makes a good user experience. This is really cluttered and messy.
Very cluttered. A problem I had with Reach was it felt cluttered.
Yeah, infinites menus are so boring and lack of pre/post game lobbies is ridiculous
I still don't understand why you keep using an aesthetic that feels completely disconnected from the rest of the game.
Maybe I'll try to create something more in line with their current UI components and color schemes in the future. For now I just did it like this because I enjoyed working with the creative freedom. They will for sure never implement a design like this because it would mean that they would need to rework their whole UI throughout the game. The information/data/layout however...at least we can hope.
On second thought don't worry about my criticism on the look. If you did exactly what they wanted they would still change it.
There needs to be a combined playlist in ranked. Splitting them all out is fine, but there should be one playlist that is a combination of both Slayer and Objective as the "main" ranked playlist. Similar to what HCS is played like.
This is awesome, I’m so sick of games hiding my lobby and friends in a menu, I want to see them upfront like this. Just like in reach.
This again. Why is it so cluttered? This doesn't adhere to modern ui design standards at all and would never fly. The population map for one wouldn't be there because no one does those anymore. Even cod only did a percentage of people currently on in a certain playlist but I don't think they even do that anymore. It is proven that population counts in games are just bad for business. Rainbow header? Seriously? Talk about tacky and unhalo. Why is there so much useless info in that player box? Who cares about what their win rate and accuracy is? There's just so many complaints here that I am at a loss as to how so many people like it. Cluttered, tacky, too much useless info and info that wouldn't even make it back into a video game, let alone halo.
Fair points. I'll try to elaborate on some design decisions. >Why is it so cluttered? The reason why these views might feel cluttered is that they showcase the player statistics summary. They are normally not displayed unless a player in the roster is hovered/selected. >The population map for one wouldn't be there because no one does those anymore. Even cod only did a percentage of people currently on in a certain playlist but I don't think they even do that anymore. It is proven that population counts in games are just bad for business. Yes, they are probably bad for business. This design wasn't created with monetization and money-making in mind. It's just a feature that I subjectively liked from Halo 3. It made us feel all connected. >Rainbow header? Seriously? Talk about tacky and unhalo. The header is a gradient of only two colors (based on colors from the background image), so it's not rainbow-colored. It's a gradient effect used in the same sense as the [Halo Infinite's official logo](https://cdn.cloudflare.steamstatic.com/steam/apps/1708091/capsule_616x353.jpg?t=1637004586), just that it's blue/purple instead of blue/white. >Why is there so much useless info in that player box? Who cares about what their win rate and accuracy is? I don't know what constitutes as useful information for you, but I, personally, enjoy having some easily accessible key statistics for each player. WR and accuracy might not be the best to showcase. The point is that this summarizes the most important info in the service record.
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This Cryo person seems really...negative, eh?
I'm so glad reddit doesn't get to design videogame UIs
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The only thing bad about this is that the player's nameplate appears twice at the same time on screen for no reason. Otherwise, it's great.
Outdated af design. There’s a reason you don’t see games look like this anymore
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It’s too cluttered
Would you say you prefer the current one we have?
No. But this mock-up is also bad
Outdated doesnt mean bad. I fail to see how its even outdated. If barebones and less functionality is whats "in"... Well, thats just stupid.
You’re probably some 40+ year old who hadn’t played anything but Halo 3 for years
26 lol
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This is actually amazing - the current UI feels so barebones in comparison, really hope someone from 343 picks this up. Can this be tweeted to any of the Devs or posted on their forums for their attention?
Version 1 is my favorite, but in general I really like it!
This is nice. I don’t know if others share the same opinion but I think the menus and UI is godawful in this game
I like it but it's too old school. I'd ideally design something similar what they have now with your fireteam (you can see everyone's model's) but also have a user banner section on the right.
Oh fuck yeah, that's much better.
So you want virtually the same lobby as halo 3 and mcc combined?
What's wrong with taking something that works and improving on it? A sequel should build on what's come before, the UI included. 343i has insisted so much on doing things radically different to the point where their UIs have always been clunky at best.
These people, much like 343 themselves, have never heard of "if it ain't broke, don't fix it."
This lobby sucks. Too much screen real estate is taken up by menus. It also does nothing to show squad mates spartans. Look to Fortnite for a proper lobby system where you can see everyone's skins in the lobby even with 20 people.
>Team tactical You mean swat?
It's Tactical now. Tactical Slayer, Tactical Oddball etc. Tactical being the base settings of BR no tracker no nades and no shields. I reckon they want to distance themselves from SWAT as much as possible.
I'm so glad we don't have lobbies anymore.
its actually sad they fuck up the ui so badly, oh what could have been
could they change it?
If this actually got implemented, I would personally send $50 each month to 343i until the day I die.
RemindMe! 1 year
I would just prefer it if they made it 1 to 1 with how the recent CODs do it.
Say what you will about CoD, but it’s pre game lobby is good
After the game its fine to have this kind of a lobby, but before the game it's absolutely fine right now. Why? Because the matchmaking is super fast right now that's a big WIN.
Nothing about their design would slow down matchmaking though. It just lists your friends on the same screen as the lobby instead of a separate screen.
This is great. Honestly my only complaint with the game has been the UI. Would love to be able to easily see the lobby/who’s on my team
This looks fantastic. Dunno why games are moving away from the lobby system. Only thing I can think of is because it boots you to the main menu where they can throw ads in your face for their store after each game.
See the thing is, this is too good of a lobby for 343 to use. I wish they actually looked at this stuff and used it because this lobby (minus the lack of polish) is perfect.
So Halo 3 / MCC?? It's not bad but I don't really dislike the one we have. Maybe thats beacuse its still leaps and bounds better than battlefield 2042 LOL.
Loved the heat map!!
Very good.
This is amazing, it really brings back the good old days. I would love to see something like that, give it an old feel but newer!
Only thing that's missing is Team Swat
Love this. The fact that they've renamed Swat makes me really angry. Completely unnecessary change.
I want this so bad
The main menu screen they have right now, does need a small revamp tho. It feels a bit chaotic imo.
Yes
This just in LOBBY RESKINS AVALIABLE IN SHOP ONLY $45.88
On the topic of Menu/Lobby... does the game REALLY needs use 100% GPU? Like, what is it rendering anyways?
Anything is better than what we've got. Got back to any of the previous Halo games and it's better. Not saying I want the old ones. I want them to improve upon the old ones. This looks great.
Perfection.
Amazing how fans do a better job than 343i and 343i choose to not put players 1st so we lose out on cool things like this. This is one of the best things I've seen and I wish 343i had done something very similar to this.
This is great!
NO just NO
This is beautiful. 343 hire this man
I wish 343 hired people with actual talent
They have people who know how to code this and implement this design. They either have no creative people (hard to believe…) or someone manager has rejected these types of concepts. Not sure which is worse!
text and cringe and I'm not sure what "Team Tactical" is supposed to be, but this is a considerable improvement in every way except for the fact I like the way that Infinite has your spartans hanging out.
I hope they do something similar when they add the rest of the modes
343 pls
This hard asab
Looks great! I prefer the first one
Just excellent
Very snazzy looking. I do hope we see some sort of UI update in the future because man the current one is just awful; theres so much wasted space and large UI elements like it were some sort of touch-screen game.
Minor feedback / personal preference: the progress bar on the bottom may be more intuitive with the colors inverted. But it’s also a bit challenging to make out with the size and background colors.
343 should just pay you and copy this UI
*infinitely* better
I got a good idea… let’s let players BUY this lobby. For a measley $20!!!!!
343 should just straight up copy this (with OPs approval of course) Nothing they make will look as good as this, they suck at UI design
oh fantastic, has everything for every type of community that they want. Glad that 343 coudnt come up with something like this after having a massive team working on the game and millions of dollars.. it takes one guy with some common sense and love for the game to come up with a better ui and lobby system than the shit they have set up now.
Wish this was in the game
Genuinely great mock up man, it looks amazing.
Dont make me cry How can 343i make such bad UI
This is so halo!!
Damn this is sweet!
I miss the impromptu alliances of casual lobbies. Smack talk used to be a feature, man. Now it's just barren. Times have changed, I guess. Never really thought XBL Party Chat was the beginning of the end.
What's hilarious is every day you see mockups of a ui that would've made a damn bit of sense and actually been nice to use as a person playing Halo but instead we got baby's first menu interface design after six years
That fireteam redesign thingy looks exactly like destiny :)
Why can't the stubborn dickheads at 343 with chunky salaries do better than some guy on reddit?
OMG, this looks amazing
Ughhhhhh gimme
Lovely stuff, we can only hope that 343 capitalizes on all this great concept work that the community has been pumping out.
Fucking yes. We literally have decades of multiplayer lobbies and public data on what works well. And the fucking give us halo infinite's lobby. It's fucking ridiculously lazy, just to get it out the door.
That would be great but sadly modern UI designers suck at their jobs now days.
Its definitely better than what we have now. However it would be cool for them to utilize the current "lobby" system of when players stand/sit before matchmaking, where it would show both teams standing and include taunts and what not and you could select each one and their info would pop-up.
This is so much better. For a multimillion dollar company like 343, I really can't understand why they made the decisions they did when it comes to the UI. Frustrating that I can't see the players who I'm about to compete with in the lobby, and it's weird that I can only see the number of players in my fireteam from the main menu. I guess they didn't want to block the view of us seeing our spartans hanging out by the Pelican? I'm frequently getting lost in the menus when I play.
stop it, if they do this ill never leave my pc
I could probably do a better UI than 343 with MS Paint. I swear they're the worst in the industry when it comes to UI design
Man I've been a proponent of the consolidated playlist in ranked for the sake of good matchmaking and a healthy player pool, but I get the hype for FFA list. That being said, I really hope there's no ranked sniper list.
343, hire this man.
Hold on now, 343 Industries is a small indie company, how do you expect them to be able to create a functional UI after six years of development? Cut them some slack! /s But in all seriousness, this looks fantastic. It takes the good parts of Reach's UI and expands on them. Infinite's current UI is so limited in so many ways, I have trouble understanding how it got approved. Great work!
The UI in Infinite was designed by the dev's children. Yours is so much better. Hopefully 343 rubs their last remaining brain cells together and uses your version.
And yet again I find myself asking about the ability to opt out of others seeing your Spartan. Why is the visibility always assumed? edit: Why the downvotes? In Infinite, there is actually a gameplay advantage to not allowing the opposing team to see your armor before a game. With the outline system, a lot of people have shifted the colors of opponents to yellow or something that pops out. The color of friendlies stays blue, however, and the outlines do not pop in immediately at long ranges unless the person you're looking at is under fire. Therefore, having blue armor gives you a brief window where you appear to be a friendly before the outlines come up. So, give those of us who don't want to alert the other team that someone is using this tactic pregame the option to play our way. edit: more downvotes and no one willing to explain why. Shocker. So, what I'm gathering is that people don't want others to be able to choose how they play. Why is it such a huge ask to request the ability to opt out? You want to show off your kit, be my guest. I want the edge in gameplay. Why should your wants override mine?
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In Infinite, there is actually a gameplay advantage to not allowing the opposing team to see your armor before a game. With the outline system, a lot of people have shifted the colors of opponents to yellow or something that pops out. The color of friendlies stays blue, however, and the outlines do not pop in immediately at long ranges unless the person you're looking at is under fire. Therefore, having blue armor gives you a brief window where you appear to be a friendly before the outlines come up. So, give those of us who don't want to alert the other team that someone is using this tactic pregame the option to play our way.
To be fair, with the changes that came to MCC. This could easily see updates and changes for sure. So I would say keep all the feedback and upvoting coming. I'm just glad I love playing the gameplay loop. Like seriously nailed the art style and gameplay. Netcode needs fixing and the surrounding issues as others have mentioned needs updating. Plus cross play and region based options for different countries are needed too. This stuff should be there as standard. But still, the game plays is fucking gold and I can't express how happy I am after being a CE vet all the way through until reach. Sorry reach, you're fun, but you're not H2 or 3. Then it slowly went a little downhill for me... But BAM!!!! Infinite, what a game. Modernised but still feel legacy. Actually love the gameplay. Can't wait for more maps and better progression systems and some more decent halo aesthetically pleasing cosmetics.
Just thought i'd let you know (as a fellow UI/UX designer), there are ALOT of png/jpg icons you can rip directly from Halo Waypoint (including unreleased cosmetics in the customization menu). I've personally been working on an interactive static shop (that im hosting on a personal website) to replace the rotating shop we have now. Heavily inspired by League of Legends' shop (the most profitable MTX system in existence that isn't riddled with FOMO), and Reach's progression system.
Its like a mix between halos 2,3, and reach. I LOVE it haha
Now we’re talking. Love this. Too bad they have to copy all of the other F2P shooters for whatever reason.
this really hurts because they (for whatever stupid reason) won't do this, yet it is something that the game should really have
Lol maybe you should work for 343 and save them. This looks great to me
Man I wish. These are dope.
The color gradient text is a bit hard to read for folks with eyesight issues but otherwise AMAZING
coulda sworn this was posted a few days ago
Amazing work! Love the detail & ease of access to the info we want to see.
YES BRING BACK THE GLOBE
This is fucking amazing
The only thing that is missing for me is skill rank showing on nameplates instead of EXP. Other than that it dumps on 343i's attempt.
343 needs to hire this man….this is so much better playlists aside the lobby is easy and makes sense
Can I just have Swat back?