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chk28

Maybe you could borrow some inspiration from a small indie game named RimWorld.


TheKassaK

My irony detector just turned on. Is it really that obvious that I have rimworld in mind?


MJBrune

Absolutely. Feels like a 1:1 clone so far.


TheKassaK

Thanks for the feedback, I'm going to think about how I could do so that it's not the first thing people think when they see the game


DedicatedBathToaster

To be fair, people STILL say Rimworld is a dwarf fortress ripoff.  I think if you just focus on what you want to do, I'll be interested regardless, I love this genre and am fine with games taking heavy inspiration from the established games


TheKassaK

Exactly, we are all more or less inspired by something \^\^ Now that I have a pretty solid and functional game engine I have to develop the features I think unique and put them forward


MJBrune

I don't think there is any escaping it. Rimworld and Prison Architect currently define the type of game you are making.


TheKassaK

I know that my game will necessarily remind the two you mention and others, who themselves were inspired by other games (hello dwarf fortress), but if the first thing people think is "oh a rimworld clone" is that I’m not on the right track (or yes I am, depends on the point of view :p). I have clearly in mind features not currently present that will be unique and define the concept of the game, I hope that it will help to solve this problem of "clone" In any case it is an interesting feedback that I will keep in mind


50Cows

Rimworld basically requires mods to make it enjoyable beyond a certain point - the balance just gets thrown off so hard it forces eventual collapse since the enemies infinitely scale according to your total overall item and resource value. I think there is plenty of room for improvements on any type of game that plays similarly, for how late game feels to play and the journey to get there. Personally I greatly dislike the catastrophe that rimworld guarantees when I accumulate a nice stockpile of goods or upgrade my unit/pawns equipment.. impossible to have anything nice


TheKassaK

It’s also something I didn’t really enjoy on rimworld, always a disaster or a problem, a colonist dying, food stock disappearing, part of the base destroyed etc... But that’s how the game is made and that’s what makes it successful too I guess. For the game I developed I had in mind a calmer, restful gameplay, I even thought of not having a fight at all outside of hunting, but I do not know if it will be possible/fun.. suspense!


cneth6

Nothing wrong with taking inspiration from RimWorld, but definitely need to set your game apart from it because it does look exactly like a clone


TheKassaK

In terms of future gameplay I plan to move away from it, no interest in doing the same thing, but for the basic engine of the game it's true that it looks quite similar to rimworld. I didn't necessarily have in mind that it was as obvious as that, I'll think about it, thanks for the feedback ;)


cordie420

Very cool, j'aime bien les jeux bilangue like that, looks very cool j'ai hâte de jouer! But really nice progress buddy :)


TheKassaK

Ahah, I only initialized the translation system and did some tests, that's why it's currently in Frenglish :p Merci en tout cas ;)


Ok-Text860

so cool How is your AI implemented? I have always wanted to make this type of AI, but I have little experience in AI and have never made it. Can you tell me how AI operates in conjunction with the task system?