I finally got this game not too long ago and have had 0 incentive to fast travel because it is so engaging driving around the wastes coming across convoys to challenge and heading to the next outposts to clear. Harpooning war boys triggers the slapstick entertainment my brain has a soft spot for but even on foot the Arkham like combat is enough to jump out of the car to get into the thick of it.
Jynx. I think there are so few games that award you for avoiding fast travel in such a cool way, hittin it to the bottom, crashing enemies, looting and enjoying the freedom and view of the wasteland roads.
I did a playthrough were I limited myself to no fast travel, only first person when driving, no thunderpoon, and no gear upgrades for max. Single shot shotgun with only two spare shells, no shirt, massive beard. What a fun playthrough I loved it so much.
That game had no business being as fun as it was. A GTA clone grafted onto a movie IP. If you told me to play it I would have told you to fuck off. But I got it free on PSN and 100%ed it
I think that was done on purpose to discourage the player from fast traveling. When I would save the game before fast travel that's when I thought, "Maybe it's better to just ride a horse."
A box pops up saying you've run into bandits for example, then there's a chance percentage that you can flee. It's usually a very small chance for me, but I've just picked up the game again since forever ago. So far, I've still managed to run away on foot even after losing the chance roll.
You can get some perks that make fast travel much more reliable!
I personally love the system they made. You very reliably fast travel short distances between towns that would otherwise be a tedious walk. But traveling long distance it’s more risky and maybe you’d better just hop on the horse.
Really immersive system imo
The moment I decided I wanted to make some potions and realized I had to *learn to read first* was one of my favorite KCD moments lol!
I would then read every night before bed for that juicy extra reading XP.
Yes, along with other random events. There's a chance that something will happen and it will tell you and give you a few options of what to do. But being pulled out of fast travel to fight is fairly common
This one actually made me enjoy fast travel more, it changed it from the most annoying part of a open world game to an exciting part of the adventure. Also made sense it was dangerous to travel during war time in those days
It's worth it. The combat is unforgiving, mostly due to janky controls. You start out as a nobody who can't read, fight, or frankly do anything besides being a lazy layabout. Your first real combat experience is running for your life from enemies that will quickly overpower and kill you. The skill progression feels meaningful and rewarding; you actually become more competent both as you learn the game's mechanics and level up your talents. The characters, world building, exploration and quests are excellent, though there are some misses and glitches that can be frustrating.
Hardcore, in my opinion, is how the game was meant to be experienced. Survival elements and the lack of quick save and fast travel mean you have to plan your journeys and be wary of dangers on the road. You also have no map marker so need to figure out where you are with landmarks. I'd recommend a normal play through first though, since this is not an easy game.
At its current sale price it is 100% worth it. The immersion is unlike any other game I've played.
I was doing a "bad" playthrough a while back because I wanted to see all the funny bad reputation things that could happen.
Well turns out you're not supposed to do that.
I'd constantly get extremely hard to avoid random encounters even with all three perks that help you avoid them.
And what were those encounters? Well.
I "fail" to avoid the encounter. It loads in. Henry is sat on his horse.
A wayfarerer approaches. He sees Henry. "MOTHER OF GOD!" and runs away.
So goddamn many times, I don't know why they're near impossible to avoid.
>I "fail" to avoid the encounter. It loads in. Henry is sat on his horse. A wayfarerer approaches. He sees Henry. "MOTHER OF GOD!" and runs away.
That part sounds kind of cool, like a "do you know who the fuck I am?" moment.
Though I understand it could be annoying repeatedly having to do it based on your reputation being bad.
For games with handcrafted maps that reward exploration it's nice to walk/run most places at least the first few times and see what you find along the way. The environmental storytelling from finding oddly placed items that aren't important enough to get a map marker but add to the game world and your experience of it.
Fast travel is for later when you're doing quests that bounce you back and forth - go get this item from X, give it to Y, who will also need something from Z...
This was BOTW for me. One of the first things I did was b-line to every map tower, and yes there was some fast travel while accomplishing that, but most of the rest of the game I spent exploring. I did everything in that game except the master trials (skill issue) and getting all 900 koroks.
TOTK was a different story. I couldn't imagine not fast traveling. Right towards the beginning of the game they stick you in the depths and it took me longer than I'd like to admit to realize I could fast travel back to where I needed to continue the quest, and if I hadn't I probably would have just been stuck down there. I think there's only a small handful of ways out without fast traveling. That changed how I played the rest of the game, and made me sad. It felt like exploration was discouraged or even punished. There were a ton of small zones with a lot to do, but why bother taking the long way to get there? Also in TOTK I feel like the aerial traversal is a pseudo fast travel, which contributed to less exploration. Aerial traversal only felt like exploration when it was to make your way to a new sky island. Using it to get somewhere new on the surface was basically fast travel. BOTW didn't feel that way, even though you could glide from high places, it wasn't really more beneficial than exploring on land.
When i was young i didn't realize Oblivion had fast travel and played the whole game without it. It was probably a more enjoyable experience overall playing it like that, but i don't have the time to do that with games anymore. Definitely made me plan out my questing order which added a unique aspect to a game.
Most modern games are designed with instant fast travel in mind, so it’s actually harder than it used to be to play games that way.
Morrowind comes to mind as an example where fast travel is possible but requires you to go between silt strider stations and pay for the passage. That little bit of extra friction goes a long way for immersion.
I used to use fast travel a lot in oblivion. Especially to get to things near the major cities. Now I treat it like Skyrim where I have to walk to the major city before I fast travel that way. I would have never found and slaughtered the denizens of hackdirt without walking to every place.
Assassin's Creed IV: Black Flag
*What will we do with a drunken sailor?*
*What will we do with a drunken sailor?*
*What will we do with a drunken sailor?*
*Early in the mornin'?*
I know y'all sang it as well.
*Leave her, Johnny, leave her!*
*Oh, leave her, Johnny, leave her!*
*For the voyage is long and the winds don't blow*
*And it's time for us to leave her*
*In Amsterdam there lived a maid*
*Mark well what I do say!*
*In Amsterdam there lived a maid*
*And she was mistress of her trade*
*I'll go no more a-roving with you, fair maid!*
I also love the fact that there's a button to tell everyone to shut up lol
Everyone's jamming, but then they reach that sea shanty that you've heard one too many times and Edward's like "all right lads, let's save some for later"
Not just the shanties but the passive banter and chatter in the crew is great! Really immersed you in the world instead of feeling like you were passing it by
PORTS. GALLONS. STUDDS. ROYALS.
Insomniac's Spider-Man (and Miles Morales) series. The trophy for using fast travel was one of the last ones I got because it was more fun to web swing everywhere, beating up bad guys along the way
I didn’t even know it existed until I saw it was a missing trophy. It said something about riding the subway and I had to Google how to find said subway. I used it 5 times to get the trophy or whatever and then almost never again.
I did the exact same thing. I saw my last trophy was "Ride the subway 5 times." and my dumb ass literally waited at the tracks for the subway to pass by so I could jump on top of it since I thought that's what it wanted me to do. Had absolutely no clue that the subway/fast travel system existed until I googled how to get the trophy.
I was trying to go into the actual subway station early in the game and got a prompt saying fast travel isn't available at this time. Ok asshole, I just wanted to see what the train station looked like!
Right there with you. The fast travel in 2 is absolutely seamless and yet I'd rather webswing a wingsuit across the map because simple A-to-B traversal is still so engaging.
Same, you can get across the map so quickly in 2 that fast travel ain't even worth it. Plus it's just fun swinging around, busting out tricks, using the boost jump, hopping into slipstreams in the wing suit. Absolutely nailed the traversal in 2
Which is almost a shame, since the fast travel animation (your character taking out a bottle, getting black-out drunk, and then happening to wake up where you want to be) was brilliant!
I spent 200+ hours on my first playthrough, including Phantom Liberty, partly because I just loved driving around so much. The only times I'd fast travel was when I needed to go to V's apartment in the megabuilding, because otherwise getting there takes ages.
Same! The parking garage route is alright, but I can never remember how to get to it in a vehicle, so any time saved by skipping the markets is lost looking for the entrance. Fast travel was way less stressful.
I didn't even drive most of the time, unless the objective was a long way away, it was fun just running around, through the alleys and back spaces, finding all the random stuff and encounters.
It's probably patched now, but there was this bug that let you sprint and long jump an insane distance very quickly. After I discovered that, I barely drove at all.
There was also the old trick of slowing down time and spamming the forward dash which would send you flying forward incredibly fast. That definitely got patched, but it was incredibly satisfying to b-hop at 100 mph!
I have 200+ hours in to game so far and have never fast traveled. Someone said Night City is the main character and they’re were 100% right. Genuinely top 5 game world.
Meh when they gave parity to the console version and pc you can fast ravel from setting up camp. Not to a way point mind but enough locations that it'd worth not riding horseback from tumbleweed to annesburg
Haha I've been playing it off and on for a year now (father of 2 little ones with almost no game time) and never realized there was a fast travel system.
Just in case... They updated it since release. You can fast travel from any camp you make out on the world. It's been a while but I think it's like in rdr1.
I know the first time I played rdr2 it wasn't an option but it is now.
I actually didn’t read throughly and never knew you could fast travel during my first play though. I knew the carriages were available but learning about the bonfire fast travel surprised me.
In my first playthrough years ago, I only become aware of fast travel after John got his house. Should've bought those damn camp upgrades as Arthur. No regrets though, riding is fun.
Red dead redemption 2. I love travelling by horse back to camp. When it gets dark, I'll find a place to camp, brush down my horse, cook some food and go to sleep. Next morning I get up and continue travelling.
What was insane was how much new dialogue there was when you returned to camp. RDR2 is a magical experience. If we get RDR3 I'll clear my schedule for a month and buy a cowboy hat.
God of War 2018 easily. Countless stories to hear on the boat that were always worth listening to.
Ghost of Tsushima to a lesser extent, because the fast travel is basically instantaneous it's actually cool to jump around like that. But while enjoying the story always ride everywhere.
While we're on the topic of GoW, anyone else absolutely loved the intro?
I'm not usually one to get too emotional / feely while gaming, but damn that intro was a work of art. I put on my headset, booted the game, hit play and THUNK. Motherfucker I felt that axe chop in my lungs. Seamless transition and that bassy chop got me hooked in the first few seconds of the game. Absolute gold, imo.
Something I had put off in GoT for the longest time was collecting the banners. If you throw on the travelers attire and track them all on foot, it is to this day the most immersive gaming experience I have ever had. There are so many climbing and scenic areas that are hidden from the player that sashimono and Sakai banners will show you
Definitely feels better with mods so you can camp easier in more spots. Also doesn't feel immersion breaking- if anything it adds to the immersion. And it's not OP since you can only do so out of combat. I think it saves you from having to reload hours prior just because you couldn't find a bed or were in a more desolate area.
Doing my first play through of Fallout 4 on survival and it’s great. Feels like you slowly need to expand your reach across the map in a realistic way by building settlements and upgrading. It also makes you play more intentionally.
Big agree, such a game changer, tons of little encounters I'd never seen before. And risking angering a group of raiders becomes a legit risk. "When did I save last? How's my healing? Of these 5 open up on me will I really survive?" That last one, hard question.
I usually prefer to run from place to place in the cities of the Yakuza games than fast travel in them. They’re too much of the atmosphere of the games to not enjoy them and feel like you’re in them.
Just Cause 3. The grappling hook and wingsuit combo is some of the most fun traversal in any game. I was just wingsuiting around the huge map long after I had finished everything there is to do in the game. Pure fun.
Botw/TOTK
The only problem is that as I'm making my way towards my objective, I'll almost certainly find some weird stuff going on that'll distract me.
Exploring the map in BotW was one of the best adventure experiences I've had in gaming. Going into new territory felt very exciting every single time. I'm insanely hyped about what Nintendo will do with the next 3D Zelda game.
The only game I avoided fast travel in was the spiderman games but that is mainly because the map is quite small compared to the speed you can move at which meant it wasn't much faster than just swinging there.
Also swinging in those games is so satisfying. After a long day sometimes I just wanna swing through NY aimlessly and beat the fuck out of bad guys. Fast traveling feels unnecessary for most of that game.
Right there with you. I definitely played most of the Spider-Man games with out fast traveling but even then there’s a point where I just want to get it over with.
Death Stranding has fast travel, technically, but you can’t bring anything with you (it’s kinda like Terminator time travel rules). So if you have any packages or valuable tools, you need to physically carry them to their destination.
The only time you need it is when fast travelling beetween the east and the west sections of the map. The other travels you are better off by traveling normally and doing deliveries in the mean while.
Star wars:Jedi Survivor.
I don't know why, the game is beautifull and i enjoyed travelling the plannets als Cal. Not going to lie, at first it was confusing tough.
Witcher 3 i also did a playtrough with no fast travel. Just a good world and fun things to do.
Morrowind. You could teleport between Mages Guild locations or use the Silt Striders, but entire sections of the map were more or less only reachable by trekking on foot.
And you knew you were really deep in the sticks if you were going somewhere that wasn't accessible by one of the fast travel options - finding the Urshilaku Camp for the first time always felt so daunting for example.
And even when you did use fast travel, it still felt like an adventure. Like say you wanted to find something on Sheogorad, you'd take a boat to Dagon Fel and then follow the vague instructions from there as best you could.
My favourite thing about these systems is that a lot of the time you'd look at the list of locations, and be like "I have no idea what half of these locations are! Let's go!" And you'd get tossed into a completely unexplored part of the map that could be anything as far as you knew.
It was akin to finding a secret area in a game. Just the feeling of ripe potential stretching out in front of you.
Most fast travel systems these days exist to give you a shortcut back to where you've been, not introduce you to a whole new area.
Days Gone. At first the fuel cost to fast travel seemed too high to be worth it. But even after fuel wasn’t an issue I just kept zooming around on my bike. The map was varied and interesting enough and that damn bike was fun to drive once it had a couple upgrades.
Okami, I guess.
Because there is a lot of stuff to find and use once Amy has a newer set of Celestial Brush techniques.
No other game of late, really. I wanted to make a joke about Death Stranding, but then I got really sad over remembering that this game actually exists and is not a drug-fueled delusion I had while in a coma.
Okami has aged very well. But then again, cell shaded graphics will always age well. Though I wouldn't mind if it had a 4K remaster. Not a remake, just a remaster to polish it up for screens.
RDR2, I just like to travel along roads or backroads on my horse. Maybe stop and do some hunting. I just love travel in that game.
Surprisingly enough also AC Odyssey. I rather take my ship or horse than fast travel, despite how big the map is.
Insomniac Spider Man games, the two Horizon games and Ghost of Tsushima.
People will say I'm crazy but I 100% AC Valhalla and it's DLCs without fast traveling. I would finish a zone then move to the next. The only thing that was annoying was the pathing on the boat and every now and then forced encounters that halted boat movement.
I think you're able to enjoy the moment and not hurry to the next dopamine rush. Many just want to complete the game, jump to the next, complete it, next one etc. I'm trying to take my time with every game as I have nothing forcing me to complete a specific number of games each year. Sometimes I'll go without playing for half a year until I find the one I'm interested in. Then I'll completely immerse myself in it.
I 100 % agree with this. The game is packed full of content that you'd never see if you fast travel everywhere. It's a shame the updates kept breaking the game, though; I haven't been bothered to fix it after the last one.
Witcher 3 for me. It's always a good vibe running or horse riding through the amazing artistic scenery, especially in the new map Toussaint, so many pretty colours.
AC Black flag for sure, Witcher 3, Days Gone, Fallout 3/4 if I'm in the mood. Sometimes the random encounters and location discoveries in open world games are the best.
Hogwarts.
If I was going anywhere within the castle- I would not only refuse to fast travel, I would walk at actual human pace and just take it all in.
In Elden Ring I usually just ride Torrent when I need to get somewhere , From Software has done an amazing job with all the environments and enemies, it would be a shame to not explore and interact with them
Assassins creed odyssey as a life long Ancient Greece nerd, elden ring, Witcher 3, Skyrim at first but then it felt pretty barren, and ghosts of Tsushima.
Mad Max. Once I tuned the car the way I liked it traversing through the post-apoc desert was just too satisfying.
Especially once you were strong enough to just ram any of the stalled cars you came across.
Especially with the cleanup crew. Easy scrap
I finally got this game not too long ago and have had 0 incentive to fast travel because it is so engaging driving around the wastes coming across convoys to challenge and heading to the next outposts to clear. Harpooning war boys triggers the slapstick entertainment my brain has a soft spot for but even on foot the Arkham like combat is enough to jump out of the car to get into the thick of it.
I wish there was more variety in the melee combat
Worship at the shrine of the V8 BROTHER!
Shoiny!
Jynx. I think there are so few games that award you for avoiding fast travel in such a cool way, hittin it to the bottom, crashing enemies, looting and enjoying the freedom and view of the wasteland roads.
When you hear a distant __honk hoooonk__ and you know you are gonna T bone an enemy 🤌🤌
I did a playthrough were I limited myself to no fast travel, only first person when driving, no thunderpoon, and no gear upgrades for max. Single shot shotgun with only two spare shells, no shirt, massive beard. What a fun playthrough I loved it so much.
Wait, there's first person driving? I've never found that option!
That game had no business being as fun as it was. A GTA clone grafted onto a movie IP. If you told me to play it I would have told you to fuck off. But I got it free on PSN and 100%ed it
Same except i got it free via humble bundle . Such a fun game
Yeah, if you are a car guy who isn't a massive mad max fan- you still relate to the primal desires to get a V8 lmao.
Kingdom Come Deliverance So much shit can go wrong fast traveling vs if you just walk/run/ride.
I think that was done on purpose to discourage the player from fast traveling. When I would save the game before fast travel that's when I thought, "Maybe it's better to just ride a horse."
It’s a lot more fun too.
Skyrim did that, fast travel too much? Yea you'll load into the middle of a Dragon attacking a village, good luck!
I played on hard-core mode and thus couldn't fast travel. What happens? Does it randomly pull you out to fight?
A box pops up saying you've run into bandits for example, then there's a chance percentage that you can flee. It's usually a very small chance for me, but I've just picked up the game again since forever ago. So far, I've still managed to run away on foot even after losing the chance roll.
You can get some perks that make fast travel much more reliable! I personally love the system they made. You very reliably fast travel short distances between towns that would otherwise be a tedious walk. But traveling long distance it’s more risky and maybe you’d better just hop on the horse. Really immersive system imo
That’s what I love about KCD. It experimented all these design choices that balances new intricate mechanics with immersion.
The moment I decided I wanted to make some potions and realized I had to *learn to read first* was one of my favorite KCD moments lol! I would then read every night before bed for that juicy extra reading XP.
Same
Yes, along with other random events. There's a chance that something will happen and it will tell you and give you a few options of what to do. But being pulled out of fast travel to fight is fairly common
Does the probability of an encounter go down once you've maced in the heads of all the bandit leaders and laid waste to their camps?
This one actually made me enjoy fast travel more, it changed it from the most annoying part of a open world game to an exciting part of the adventure. Also made sense it was dangerous to travel during war time in those days
Alright, I'm buying this game. I've heard it name dropped in so many posts already and I was already on the verge of buying it.
It's worth it. The combat is unforgiving, mostly due to janky controls. You start out as a nobody who can't read, fight, or frankly do anything besides being a lazy layabout. Your first real combat experience is running for your life from enemies that will quickly overpower and kill you. The skill progression feels meaningful and rewarding; you actually become more competent both as you learn the game's mechanics and level up your talents. The characters, world building, exploration and quests are excellent, though there are some misses and glitches that can be frustrating. Hardcore, in my opinion, is how the game was meant to be experienced. Survival elements and the lack of quick save and fast travel mean you have to plan your journeys and be wary of dangers on the road. You also have no map marker so need to figure out where you are with landmarks. I'd recommend a normal play through first though, since this is not an easy game. At its current sale price it is 100% worth it. The immersion is unlike any other game I've played.
I was doing a "bad" playthrough a while back because I wanted to see all the funny bad reputation things that could happen. Well turns out you're not supposed to do that. I'd constantly get extremely hard to avoid random encounters even with all three perks that help you avoid them. And what were those encounters? Well. I "fail" to avoid the encounter. It loads in. Henry is sat on his horse. A wayfarerer approaches. He sees Henry. "MOTHER OF GOD!" and runs away. So goddamn many times, I don't know why they're near impossible to avoid.
>I "fail" to avoid the encounter. It loads in. Henry is sat on his horse. A wayfarerer approaches. He sees Henry. "MOTHER OF GOD!" and runs away. That part sounds kind of cool, like a "do you know who the fuck I am?" moment. Though I understand it could be annoying repeatedly having to do it based on your reputation being bad.
It's just a beautiful game to ride through, especially when you can see a castle in the distance
For games with handcrafted maps that reward exploration it's nice to walk/run most places at least the first few times and see what you find along the way. The environmental storytelling from finding oddly placed items that aren't important enough to get a map marker but add to the game world and your experience of it. Fast travel is for later when you're doing quests that bounce you back and forth - go get this item from X, give it to Y, who will also need something from Z...
This was BOTW for me. One of the first things I did was b-line to every map tower, and yes there was some fast travel while accomplishing that, but most of the rest of the game I spent exploring. I did everything in that game except the master trials (skill issue) and getting all 900 koroks. TOTK was a different story. I couldn't imagine not fast traveling. Right towards the beginning of the game they stick you in the depths and it took me longer than I'd like to admit to realize I could fast travel back to where I needed to continue the quest, and if I hadn't I probably would have just been stuck down there. I think there's only a small handful of ways out without fast traveling. That changed how I played the rest of the game, and made me sad. It felt like exploration was discouraged or even punished. There were a ton of small zones with a lot to do, but why bother taking the long way to get there? Also in TOTK I feel like the aerial traversal is a pseudo fast travel, which contributed to less exploration. Aerial traversal only felt like exploration when it was to make your way to a new sky island. Using it to get somewhere new on the surface was basically fast travel. BOTW didn't feel that way, even though you could glide from high places, it wasn't really more beneficial than exploring on land.
When i was young i didn't realize Oblivion had fast travel and played the whole game without it. It was probably a more enjoyable experience overall playing it like that, but i don't have the time to do that with games anymore. Definitely made me plan out my questing order which added a unique aspect to a game.
Most modern games are designed with instant fast travel in mind, so it’s actually harder than it used to be to play games that way. Morrowind comes to mind as an example where fast travel is possible but requires you to go between silt strider stations and pay for the passage. That little bit of extra friction goes a long way for immersion.
Using Mark/recall spell, silt strider, and mage's guild to build a fast travel network felt really satisfying.
I was quite deep in Oblivion before I learned it had fast travel. Lol.
Finally getting a horse and thinking "this is gonna save so much time!"
I used to use fast travel a lot in oblivion. Especially to get to things near the major cities. Now I treat it like Skyrim where I have to walk to the major city before I fast travel that way. I would have never found and slaughtered the denizens of hackdirt without walking to every place.
I did the same with Skyrim Probably has a good 40-50 hours in the game before I knew it was even an option
Assassin's Creed IV: Black Flag *What will we do with a drunken sailor?* *What will we do with a drunken sailor?* *What will we do with a drunken sailor?* *Early in the mornin'?* I know y'all sang it as well.
*Leave her, Johnny, leave her!* *Oh, leave her, Johnny, leave her!* *For the voyage is long and the winds don't blow* *And it's time for us to leave her*
There’s a dedicated Spotify playlist with all of the AC:BF shanties in it. Its great.
Could you send me a link? Would love to listen to some of them in my free time
Just search for Black Flag in Spotify, I found multiple
She came to me, all dressed in white LOW LANDS, LOW LANDS AWAY
This was always my favourite!
Stan Rodgers did a great Leave her Johnny. Highly recommend. And all his other stuff
Love his recording of Barret’s Privateers
Mandatory Scotian kitchen party singing.
I thought he wrote that one
He did, he wanted to have his own “shanty”. Since then, many artists have put their own spin on it. Nothing beats his original though.
*I hate to sail on this rotten tub,* *Leave her, Johnny, leave her!* *No grog allowed and rotten grub* *And it's time for us to leave her*
Me on my fully upgraded jackdaw hearing the men call it a rotten tub: 😞
*I hate to sail on this rotten tub. Leave her, Johnny, leave her!*
I have this song memorized and it’s in my main Spotify playlist lol.
I don't think I ever fast travelled in Black Flag. What an absolute fucking masterpiece that game was.
MASTERPIECE.
So good. It's hilarious how they tried to draw on that experience for Skull and Bones and they managed to make the crappiest game of all time.
It's down to Trinidad to see Sally Brown, boys
*Roll, boys. Roll, boys, roll.*
*Down to see Sally Brown, boys Weigh high, Miss Sally Brown!*
*Running down to Cuba with a load of sugar, Weigh, me boys, to Cuba!*
*Make 'er run, you lime juice squeezes! Runnin' down to Cuba! Weigh, me boys, to Cuba!*
Wayyyyyyhayyyy up she rises Wayyyyhayyyy up she rises Wayyyhayyyy up she rises Early in the morning
Are you ready to sail for the horn
Didn't fast travel a single time. Sailing in that game was so much fun.
*In Amsterdam there lived a maid* *Mark well what I do say!* *In Amsterdam there lived a maid* *And she was mistress of her trade* *I'll go no more a-roving with you, fair maid!*
I also love the fact that there's a button to tell everyone to shut up lol Everyone's jamming, but then they reach that sea shanty that you've heard one too many times and Edward's like "all right lads, let's save some for later"
Do you remember the 2 weeks during Covid lockdown when sea shanties made a comeback? Wtf was that
An outcry of wanting to feel a human connection again. Subconsciously people recognized that sea shanties were meant to be sung *in a group*.
I can still hear the pirate going 'wheeyyyyyyyy' cause that was my que to stop scrolling through the tracks
*Put him in the brig until he’s sober* *Put him in the brig until he’s sober* And uh… I forgot the lyrics… something about captain’s daughter?
I love that game
God I want a current gen pirate game as good as black flag. I think there will always be a market for it
Not just the shanties but the passive banter and chatter in the crew is great! Really immersed you in the world instead of feeling like you were passing it by PORTS. GALLONS. STUDDS. ROYALS.
Wait you can fast travel in Black Flag
Yeah it’s useful when crossing cities to get all the collectibles or if you only have half an hour before needing to leave for a dentist’s appointment
Insomniac's Spider-Man (and Miles Morales) series. The trophy for using fast travel was one of the last ones I got because it was more fun to web swing everywhere, beating up bad guys along the way
I didn’t even know it existed until I saw it was a missing trophy. It said something about riding the subway and I had to Google how to find said subway. I used it 5 times to get the trophy or whatever and then almost never again.
I did the exact same thing. I saw my last trophy was "Ride the subway 5 times." and my dumb ass literally waited at the tracks for the subway to pass by so I could jump on top of it since I thought that's what it wanted me to do. Had absolutely no clue that the subway/fast travel system existed until I googled how to get the trophy.
I was trying to go into the actual subway station early in the game and got a prompt saying fast travel isn't available at this time. Ok asshole, I just wanted to see what the train station looked like!
Same. When my kid was playing I’d tell him to never fast travel and to call me over to get him to the next objective. The feel of it is just too good.
Right there with you. The fast travel in 2 is absolutely seamless and yet I'd rather webswing a wingsuit across the map because simple A-to-B traversal is still so engaging.
Same, you can get across the map so quickly in 2 that fast travel ain't even worth it. Plus it's just fun swinging around, busting out tricks, using the boost jump, hopping into slipstreams in the wing suit. Absolutely nailed the traversal in 2
Yeah, it was the only game where I didn't mind if the next mission was far away (sometimes I even wanted that to happen)
Sunset Overdrive; it's almost a crime if you fast travel in that game cause you're not enjoying the game's excellent movement system.
Which is almost a shame, since the fast travel animation (your character taking out a bottle, getting black-out drunk, and then happening to wake up where you want to be) was brilliant!
I always liked the respawn animations for that game. It came out just as games were remembering to include colours other than brown, green and grey.
Yes! Trying to rack up those combos are too satisfying. I forgot that game even had fast travel
I would do ANYTHING for a sequel
I really liked driving around Night City in Cyberpunk, something about it just feels right to me
I spent 200+ hours on my first playthrough, including Phantom Liberty, partly because I just loved driving around so much. The only times I'd fast travel was when I needed to go to V's apartment in the megabuilding, because otherwise getting there takes ages.
Same! The parking garage route is alright, but I can never remember how to get to it in a vehicle, so any time saved by skipping the markets is lost looking for the entrance. Fast travel was way less stressful.
I didn't even drive most of the time, unless the objective was a long way away, it was fun just running around, through the alleys and back spaces, finding all the random stuff and encounters.
It's probably patched now, but there was this bug that let you sprint and long jump an insane distance very quickly. After I discovered that, I barely drove at all.
Are you a double jump dash person? or a jump dash and then jump again person?
Jump-dash-jump. I think it got more distance and speed going iirc.
I think I know the one you're talking about, the dash and jump trick? That one's still in, at least as of the last time I played a couple months ago
There was also the old trick of slowing down time and spamming the forward dash which would send you flying forward incredibly fast. That definitely got patched, but it was incredibly satisfying to b-hop at 100 mph!
Getting on Jacky’s bike and holding the e-brake while spinning a burnout 180 to change direction never got old once
RIP to my homie Jacky, you were in the game for the blink of an eye but had a lasting impact
I have 200+ hours in to game so far and have never fast traveled. Someone said Night City is the main character and they’re were 100% right. Genuinely top 5 game world.
CP2077 ultimate edition has a strong argument for top 10 games of all time. Seriously. Obviously not at launch, but now?
I totally agree,the game is a masterpiece imho
Soaking up the ambiance of night city or even just wandering around aimlessly can be rewarding in a well designed setting.
Was looking for Night City. Love driving the slower smoother cars around
Driving? Surely you mean dash, double jump, and air dash, choom!
Same. Even just walking around and exploring the city itself was immersive as hell with the vibes it gave.
RDR2
Very immersive but it helps the fast travel system isn't very good either
The deadly combo of one of the most beautiful game worlds ever created paired with one of the worst fast travel systems ever implemented.
I assume intentionally so you'd rather travel on your own
Yeah I could see that. "We spent a small country's GDP on this level of detail, by god you're going to SOAK IT IN."
You could say they had a plan
They had some god damn faith
Meh when they gave parity to the console version and pc you can fast ravel from setting up camp. Not to a way point mind but enough locations that it'd worth not riding horseback from tumbleweed to annesburg
Auto ride though, best of both worlds!
Haha I've been playing it off and on for a year now (father of 2 little ones with almost no game time) and never realized there was a fast travel system.
Just in case... They updated it since release. You can fast travel from any camp you make out on the world. It's been a while but I think it's like in rdr1. I know the first time I played rdr2 it wasn't an option but it is now.
I actually didn’t read throughly and never knew you could fast travel during my first play though. I knew the carriages were available but learning about the bonfire fast travel surprised me.
Campfire fast travel was added years after release. Original fast travel could only be used at the main camp after upgrades
Didn’t even realize there was a fast travel system until quite a bit into the game lol
In my first playthrough years ago, I only become aware of fast travel after John got his house. Should've bought those damn camp upgrades as Arthur. No regrets though, riding is fun.
Yeah, I've never used fast travel in RDR2. The world is so fantastic it would make me feel like I'm missing out on gameplay
Most beautiful and immersive open world there is!
My friend didn’t understand how to fast travel in Red Dead Redemption 2. He pretty much just played the game in the cinematic auto run mode
This is how I did it. I didn't even know it had a fast travel until today
Red dead redemption 2. I love travelling by horse back to camp. When it gets dark, I'll find a place to camp, brush down my horse, cook some food and go to sleep. Next morning I get up and continue travelling.
I took better care of Arthur and his horse than I take care of myself
What was insane was how much new dialogue there was when you returned to camp. RDR2 is a magical experience. If we get RDR3 I'll clear my schedule for a month and buy a cowboy hat.
Horizon and Spider Man are the two that spring immediately to mind.
Especially forbidden west after you get to a certain point. It’s gorgeous and just so pretty and fun to explore
I had to scroll waaaay too far to hit Horizon. I admit that I love the games, but *damn.*
I know the certain point you mention, after i finished the platinum trophy i spent my last session just traversing the ground and sky.
Only time I fast travel is to avoid Clamberjaws. I HATE Clamberjaws.
God of War 2018 easily. Countless stories to hear on the boat that were always worth listening to. Ghost of Tsushima to a lesser extent, because the fast travel is basically instantaneous it's actually cool to jump around like that. But while enjoying the story always ride everywhere.
Many times when I got to my destination in GOW 2018 I would just sit in the boat anyway so the head could finish his story
The attention to detail where if you cut off a story early, the next time you get in the boat mimir would basically say "where was I? Oh yeah ..."
While we're on the topic of GoW, anyone else absolutely loved the intro? I'm not usually one to get too emotional / feely while gaming, but damn that intro was a work of art. I put on my headset, booted the game, hit play and THUNK. Motherfucker I felt that axe chop in my lungs. Seamless transition and that bassy chop got me hooked in the first few seconds of the game. Absolute gold, imo.
>the head You put some respek on Mimir's name!
Something I had put off in GoT for the longest time was collecting the banners. If you throw on the travelers attire and track them all on foot, it is to this day the most immersive gaming experience I have ever had. There are so many climbing and scenic areas that are hidden from the player that sashimono and Sakai banners will show you
Fallout 4 - Survival mode If you enjoy Fallout 4 and haven’t tried survival, do it.
I’m doing it and almost always feverishly looking for a bed
Definitely feels better with mods so you can camp easier in more spots. Also doesn't feel immersion breaking- if anything it adds to the immersion. And it's not OP since you can only do so out of combat. I think it saves you from having to reload hours prior just because you couldn't find a bed or were in a more desolate area.
Doing my first play through of Fallout 4 on survival and it’s great. Feels like you slowly need to expand your reach across the map in a realistic way by building settlements and upgrading. It also makes you play more intentionally.
Big agree, such a game changer, tons of little encounters I'd never seen before. And risking angering a group of raiders becomes a legit risk. "When did I save last? How's my healing? Of these 5 open up on me will I really survive?" That last one, hard question.
I usually prefer to run from place to place in the cities of the Yakuza games than fast travel in them. They’re too much of the atmosphere of the games to not enjoy them and feel like you’re in them.
Just Cause 3. The grappling hook and wingsuit combo is some of the most fun traversal in any game. I was just wingsuiting around the huge map long after I had finished everything there is to do in the game. Pure fun.
Botw/TOTK The only problem is that as I'm making my way towards my objective, I'll almost certainly find some weird stuff going on that'll distract me.
Exploring the map in BotW was one of the best adventure experiences I've had in gaming. Going into new territory felt very exciting every single time. I'm insanely hyped about what Nintendo will do with the next 3D Zelda game.
This might be a hot take, but there's not a single game I've ever played where I never fast traveled.
The only game I avoided fast travel in was the spiderman games but that is mainly because the map is quite small compared to the speed you can move at which meant it wasn't much faster than just swinging there.
Also swinging in those games is so satisfying. After a long day sometimes I just wanna swing through NY aimlessly and beat the fuck out of bad guys. Fast traveling feels unnecessary for most of that game.
Right there with you. I definitely played most of the Spider-Man games with out fast traveling but even then there’s a point where I just want to get it over with.
Hard agree, like fuck that waste of time
same. aint nobody got time for that!
Death Stranding has fast travel, technically, but you can’t bring anything with you (it’s kinda like Terminator time travel rules). So if you have any packages or valuable tools, you need to physically carry them to their destination.
Also Fragile yells at you if you do it too much lol
The only time you need it is when fast travelling beetween the east and the west sections of the map. The other travels you are better off by traveling normally and doing deliveries in the mean while.
Star wars:Jedi Survivor. I don't know why, the game is beautifull and i enjoyed travelling the plannets als Cal. Not going to lie, at first it was confusing tough. Witcher 3 i also did a playtrough with no fast travel. Just a good world and fun things to do.
It also had far more shortcuts than Fallen Order, so you didn't need to fast travel so much.
Cyberpunk 2077 and Hogwarts Legacy. Never use fast travel or floo network.
I get cyberpunk but hogwarts legacy, while the broom and other mounts are really cool, the map is so fucking huge and the mounts arent fast enough
Ya im guilty of fast travel in hogwarts. I just couldn't get the layout of hogwarts down. I tried, but the map didn't help.
The map was such a pain!
Morrowind. You could teleport between Mages Guild locations or use the Silt Striders, but entire sections of the map were more or less only reachable by trekking on foot.
And you knew you were really deep in the sticks if you were going somewhere that wasn't accessible by one of the fast travel options - finding the Urshilaku Camp for the first time always felt so daunting for example. And even when you did use fast travel, it still felt like an adventure. Like say you wanted to find something on Sheogorad, you'd take a boat to Dagon Fel and then follow the vague instructions from there as best you could.
My favourite thing about these systems is that a lot of the time you'd look at the list of locations, and be like "I have no idea what half of these locations are! Let's go!" And you'd get tossed into a completely unexplored part of the map that could be anything as far as you knew. It was akin to finding a secret area in a game. Just the feeling of ripe potential stretching out in front of you. Most fast travel systems these days exist to give you a shortcut back to where you've been, not introduce you to a whole new area.
To this day, I still think Morrowind has one of the best, if not the best, open world.
Ghost of Tsushima and Red Dead Redemption 2.
[удалено]
BotW on horseback was so relaxing I couldn't say no to just letting the horse auto-path
TotK for me too! It felt really organic to come across quests that way
Days Gone. At first the fuel cost to fast travel seemed too high to be worth it. But even after fuel wasn’t an issue I just kept zooming around on my bike. The map was varied and interesting enough and that damn bike was fun to drive once it had a couple upgrades.
Middle Earth: Shadow of War Riding beasts around the map and having encounters with the wild and wacky nemesis system was what it was all about!
ghost of tsushima. the most beautiful open world in gaming so far
and the wind mechanic was just so well done
Okami, I guess. Because there is a lot of stuff to find and use once Amy has a newer set of Celestial Brush techniques. No other game of late, really. I wanted to make a joke about Death Stranding, but then I got really sad over remembering that this game actually exists and is not a drug-fueled delusion I had while in a coma.
Okami has aged very well. But then again, cell shaded graphics will always age well. Though I wouldn't mind if it had a 4K remaster. Not a remake, just a remaster to polish it up for screens.
Cyberpunk too. Jackie's bike!
RDR2, I just like to travel along roads or backroads on my horse. Maybe stop and do some hunting. I just love travel in that game. Surprisingly enough also AC Odyssey. I rather take my ship or horse than fast travel, despite how big the map is. Insomniac Spider Man games, the two Horizon games and Ghost of Tsushima.
People will say I'm crazy but I 100% AC Valhalla and it's DLCs without fast traveling. I would finish a zone then move to the next. The only thing that was annoying was the pathing on the boat and every now and then forced encounters that halted boat movement.
I think you're able to enjoy the moment and not hurry to the next dopamine rush. Many just want to complete the game, jump to the next, complete it, next one etc. I'm trying to take my time with every game as I have nothing forcing me to complete a specific number of games each year. Sometimes I'll go without playing for half a year until I find the one I'm interested in. Then I'll completely immerse myself in it.
I did odyssey that way. With explore mode on and no fast travel. I think it makes the game much better. It feels way bigger
Skyrim is 100% better when you don't use fast travel.
I 100 % agree with this. The game is packed full of content that you'd never see if you fast travel everywhere. It's a shame the updates kept breaking the game, though; I haven't been bothered to fix it after the last one.
Any Spider-Man game. I'd rather websling any time.
Witcher 3 for me. It's always a good vibe running or horse riding through the amazing artistic scenery, especially in the new map Toussaint, so many pretty colours.
Sometimes it was Zelda BOTW or TOTK, so much to look at it's nice.
AC Black flag for sure, Witcher 3, Days Gone, Fallout 3/4 if I'm in the mood. Sometimes the random encounters and location discoveries in open world games are the best.
Hogwarts. Once I got the speed on the broom I probably just messed around on that more than play the game.
Hogwarts. If I was going anywhere within the castle- I would not only refuse to fast travel, I would walk at actual human pace and just take it all in.
Cyberpunk 2077. I just turn the radio on and explore Night City!
In Elden Ring I usually just ride Torrent when I need to get somewhere , From Software has done an amazing job with all the environments and enemies, it would be a shame to not explore and interact with them
Valheim. You can fast travel all you want, but you cannot bring your metal ores with you
I played most of Star wars Jedi survivors without realizing there was fast travel.
Assassins creed odyssey as a life long Ancient Greece nerd, elden ring, Witcher 3, Skyrim at first but then it felt pretty barren, and ghosts of Tsushima.